<BLCMM v="1"> #<!!!You opened a file saved with BLCMM in FilterTool. Please update to BLCMM to properly open this file!!!> <head> <type name="BL2" offline="false"/> <profiles> <profile name="default" current="true"/> </profiles> </head> <body> <category name="ARPG Style Loot Beams"> <comment>Mod wriiten by GitHub: Our Lord And Savior Gabe Newell / Nexus Mods: OB4MA</comment> <comment></comment> <comment>This is a silly mod that allows big ass loot beams to stretch all the way to Elpis to let you know an item dropped somewhere.</comment> <comment>These beams are extremely tall and deep, but are not very wide, so they shouldn't be too blinding.</comment> <comment>There is no way (currently) for me to make certain rarities not have crazy beams like everything else.</comment> <comment></comment> <comment>---------------</comment> <comment>Preset Category</comment> <comment>---------------</comment> <comment>[1] Loot Beam + Item Type Icon + Item Card - due to limitations in what I can do, all item cards for lootable items are now high up in the air so that you can see them across the map.</comment> <comment> This will require you to get up close to a beam and look up to see the exact details of an item though. For whatever reason, I cannot assign different heights to the item type icon and the item card.</comment> <comment></comment> <comment>[2] Loot Beam Only - no item type icon change or item card change, the only thing modified are the loot beam sizes.</comment> <comment></comment> <comment>[3] Cheat Mode - allows you to see and pickup loot beam items from across the map, so no need for walking. Has the same issues as [1].</comment> <comment></comment> <comment></comment> <comment>---------------</comment> <comment>Custom Category</comment> <comment>---------------</comment> <comment>This allows you to override specific parts of presets if you have one selected, or it allows you to create a custom preset.</comment> <comment>I added some options for most, but if you really want to edit, you will have to mess around and figure it out.</comment> <comment></comment> <comment></comment> <comment>----------------------------------</comment> <comment>Gunless Unique Item Sound Notifier</comment> <comment>----------------------------------</comment> <comment>This mod is included to simulate special drop sounds for specific items in ARPG games.</comment> <comment>For example, if the Bee drops you will hear (if close enough) a specified sound such as "Come on, baby, you know you want it" play once it hits the floor.</comment> <comment></comment> <comment>I did update this mod to add new sound options (which are a PAIN to find) as well as a new way to create particles when specific item drops.</comment> <comment>For example, you can now have the chance for a nuclear explosion to go off with Tiny Tina yelling "Make it raaaaain!" when a specified item drops.</comment> <comment></comment> <comment>Unfortunately, these particle effects do not always appear for some unknown reason.</comment> <comment>Only use one or the other.</comment> <comment></comment> <comment></comment> <comment>-------------------------------------------</comment> <comment>Reborn - Gunless Unique Item Sound Notifier</comment> <comment>-------------------------------------------</comment> <comment>Exactly the same as the normal one, it just has stuff renamed to the "new" items from Reborn.</comment> <comment>Only use one or the other.</comment> <comment></comment> <category name="Presets - Customize" MUT="true"> <category name="Loot Beam + Item Icon + Item Card"> <category name="Loot Beam Width - Customize"> <category name="30 Width - Recommended"> <hotfix name="Name" level="None"> <code profiles="">set fx_shared_items.Particles.Part_ItemLocatorStick:ParticleModuleSize_1 StartSize.LookupTable (0,100000,30,100000,0,30,100000,0)</code> </hotfix> </category> </category> <category name="Loot Beam Info - Vertical Distance"> <category name="Use With 100 Times Card Size"> <code profiles="">set GD_Globals.General.Globals PartLootableHoverOffset (X=0,Y=0,Z=10000)</code> <code profiles="">set GD_Globals.General.Globals PartPickupHoverOffset (X=0,Y=0,Z=10000)</code> </category> </category> <category name="Loot Beam Interaction From Source - Vertical"> <category name="Modded Height"> <code profiles="">set GD_Globals.General.Globals ItemHoverProjectionHeight 100000</code> </category> </category> <category name="Item Card Size - Customize"> <category name="100 Times Larger - Recommended"> <hotfix name="Name" level="None"> <code profiles="">set fx_shared_items.Particles.Part_ItemCard:ParticleModuleSize_64 StartSize.LookupTable (0,10500,7000,10500,0,7000,10500,0)</code> </hotfix> </category> </category> <category name="Item Type Icon Size"> <category name="Modded Size"> <hotfix name="Name" level="None"> <code profiles="">set fx_shared_items.Particles.Part_ItemIcons_ON:ParticleModuleSize_64 StartSize.LookupTable (0,4500,4500,4500,0,4500,4500,0)</code> </hotfix> </category> </category> <category name="Interaction Width From Loot Beam"> <category name="Modded Interaction Width From Loot Beam"> <code profiles="">set GD_Globals.General.Globals HoverWidthPickup 400</code> <code profiles="">set GD_Globals.General.Globals HoverWidthLootable 400</code> </category> </category> <category name="Less Up Close UI"> <category name="Modded Card UI Size"> <code profiles="">set GD_Globals.General.Globals CardHeightPitchFactor -1</code> </category> </category> <category name="Max Pickup Distance For Loot Beam Items"> <category name="Default (Vanilla) Max Pickup Distance For Loot Beam Items"> <code profiles="">set HUDDefinition PickupRange 400</code> </category> </category> </category> <category name="Loot Beam Only"> <category name="Loot Beam Width - Customize"> <category name="30 Width - Recommended"> <hotfix name="Name" level="None"> <code profiles="default">set fx_shared_items.Particles.Part_ItemLocatorStick:ParticleModuleSize_1 StartSize.LookupTable (0,100000,30,100000,0,30,100000,0)</code> </hotfix> </category> </category> <category name="Interaction Width From Loot Beam"> <category name="Modded Interaction Width From Loot Beam"> <code profiles="default">set GD_Globals.General.Globals HoverWidthPickup 300</code> <code profiles="default">set GD_Globals.General.Globals HoverWidthLootable 300</code> </category> </category> </category> <category name="Cheat Mode"> <category name="Loot Beam Width - Customize"> <category name="60 Width"> <hotfix name="Name" level="None"> <code profiles="">set fx_shared_items.Particles.Part_ItemLocatorStick:ParticleModuleSize_1 StartSize.LookupTable (0,100000,60,100000,0,60,100000,0)</code> </hotfix> </category> </category> <category name="Loot Beam Info - Vertical Distance"> <category name="Use With 100 Times Card Size"> <code profiles="">set GD_Globals.General.Globals PartLootableHoverOffset (X=0,Y=0,Z=10000)</code> <code profiles="">set GD_Globals.General.Globals PartPickupHoverOffset (X=0,Y=0,Z=10000)</code> </category> </category> <category name="Loot Beam Interaction From Source - Vertical"> <category name="Modded Height"> <code profiles="">set GD_Globals.General.Globals ItemHoverProjectionHeight 100000</code> </category> </category> <category name="Item Card Size - Customize"> <category name="100 Times Larger - Recommended"> <hotfix name="Name" level="None"> <code profiles="">set fx_shared_items.Particles.Part_ItemCard:ParticleModuleSize_64 StartSize.LookupTable (0,10500,7000,10500,0,7000,10500,0)</code> </hotfix> </category> </category> <category name="Item Type Icon Size"> <category name="Modded Size"> <hotfix name="Name" level="None"> <code profiles="">set fx_shared_items.Particles.Part_ItemIcons_ON:ParticleModuleSize_64 StartSize.LookupTable (0,4500,4500,4500,0,4500,4500,0)</code> </hotfix> </category> </category> <category name="Interaction Width From Loot Beam"> <category name="Modded Interaction Width From Loot Beam"> <code profiles="">set GD_Globals.General.Globals HoverWidthPickup 400</code> <code profiles="">set GD_Globals.General.Globals HoverWidthLootable 400</code> </category> </category> <category name="Less Up Close UI"> <category name="Modded Card UI Size"> <code profiles="">set GD_Globals.General.Globals CardHeightPitchFactor -1</code> </category> </category> <category name="Max Pickup Distance For Loot Beam Items"> <category name="Modded Max Pickup Distance For Loot Beam Items"> <code profiles="">set HUDDefinition PickupRange 99999999</code> </category> </category> </category> </category> <category name="Custom"> <category name="Loot Beam Width - Customize" MUT="true"> <category name="30 Width - Recommended"> <hotfix name="Name" level="None"> <code profiles="">set fx_shared_items.Particles.Part_ItemLocatorStick:ParticleModuleSize_1 StartSize.LookupTable (0,100000,30,100000,0,30,100000,0)</code> </hotfix> </category> <category name="40 Width"> <hotfix name="Name" level="None"> <code profiles="">set fx_shared_items.Particles.Part_ItemLocatorStick:ParticleModuleSize_1 StartSize.LookupTable (0,100000,40,100000,0,40,100000,0)</code> </hotfix> </category> <category name="50 Width"> <hotfix name="Name" level="None"> <code profiles="">set fx_shared_items.Particles.Part_ItemLocatorStick:ParticleModuleSize_1 StartSize.LookupTable (0,100000,50,100000,0,50,100000,0)</code> </hotfix> </category> <category name="60 Width"> <hotfix name="Name" level="None"> <code profiles="">set fx_shared_items.Particles.Part_ItemLocatorStick:ParticleModuleSize_1 StartSize.LookupTable (0,100000,60,100000,0,60,100000,0)</code> </hotfix> </category> <category name="Default (Vanilla) Loot Beam Size"> <hotfix name="Default (Vanilla) Loot Beam Size" level="None"> <code profiles="">set fx_shared_items.Particles.Part_ItemLocatorStick:ParticleModuleSize_1 StartSize.LookupTable (0,120,3,120,0,3,120,0)</code> </hotfix> </category> </category> <category name="Loot Beam Info - Vertical Distance" MUT="true"> <category name="Use With 100 Times Card Size"> <code profiles="">set GD_Globals.General.Globals PartLootableHoverOffset (X=0,Y=0,Z=10000)</code> <code profiles="">set GD_Globals.General.Globals PartPickupHoverOffset (X=0,Y=0,Z=10000)</code> </category> <category name="Use With 90 Times Card Size"> <code profiles="">set GD_Globals.General.Globals PartLootableHoverOffset (X=0,Y=0,Z=9000)</code> <code profiles="">set GD_Globals.General.Globals PartPickupHoverOffset (X=0,Y=0,Z=9000)</code> </category> <category name="Use With 80 Times Card Size"> <code profiles="">set GD_Globals.General.Globals PartLootableHoverOffset (X=0,Y=0,Z=8000)</code> <code profiles="">set GD_Globals.General.Globals PartPickupHoverOffset (X=0,Y=0,Z=8000)</code> </category> <category name="Use With 70 Times Card Size"> <code profiles="">set GD_Globals.General.Globals PartLootableHoverOffset (X=0,Y=0,Z=7000)</code> <code profiles="">set GD_Globals.General.Globals PartPickupHoverOffset (X=0,Y=0,Z=7000)</code> </category> <category name="Use With 60 Times Card Size"> <code profiles="">set GD_Globals.General.Globals PartLootableHoverOffset (X=0,Y=0,Z=6000)</code> <code profiles="">set GD_Globals.General.Globals PartPickupHoverOffset (X=0,Y=0,Z=6000)</code> </category> <category name="Use With 50 Times Card Size"> <code profiles="">set GD_Globals.General.Globals PartLootableHoverOffset (X=0,Y=0,Z=5000)</code> <code profiles="">set GD_Globals.General.Globals PartPickupHoverOffset (X=0,Y=0,Z=5000)</code> </category> <category name="Default (Vanilla) Vertical Height"> <code profiles="">set GD_Globals.General.Globals PartLootableHoverOffset (x=2.000000,y=0.000000,z=125.000000)</code> <code profiles="">set GD_Globals.General.Globals PartPickupHoverOffset (x=2.000000,y=0.000000,z=125.000000)</code> </category> </category> <category name="Loot Beam Interaction From Source - Vertical" MUT="true"> <category name="Modded Height"> <code profiles="">set GD_Globals.General.Globals ItemHoverProjectionHeight 100000</code> </category> <category name="Default (Vanilla) Interaction Height From Source"> <code profiles="">set GD_Globals.General.Globals ItemHoverProjectionHeight 125.0</code> </category> </category> <category name="Item Card Size - Customize" MUT="true"> <category name="100 Times Larger - Recommended"> <hotfix name="Name" level="None"> <code profiles="">set fx_shared_items.Particles.Part_ItemCard:ParticleModuleSize_64 StartSize.LookupTable (0,10500,7000,10500,0,7000,10500,0)</code> </hotfix> </category> <category name="90 Times Larger"> <hotfix name="Name" level="None"> <code profiles="">set fx_shared_items.Particles.Part_ItemCard:ParticleModuleSize_64 StartSize.LookupTable (0,9450,6300,9450,0,6300,9450,0)</code> </hotfix> </category> <category name="80 Times Larger"> <hotfix name="Name" level="None"> <code profiles="">set fx_shared_items.Particles.Part_ItemCard:ParticleModuleSize_64 StartSize.LookupTable (0,8400,5600,8400,0,5600,8400,0)</code> </hotfix> </category> <category name="70 Times Larger"> <hotfix name="Name" level="None"> <code profiles="">set fx_shared_items.Particles.Part_ItemCard:ParticleModuleSize_64 StartSize.LookupTable (0,7350,4900,7350,0,4900,7350,0)</code> </hotfix> </category> <category name="60 Times Larger"> <hotfix name="Name" level="None"> <code profiles="">set fx_shared_items.Particles.Part_ItemCard:ParticleModuleSize_64 StartSize.LookupTable (0,6300,4200,6300,0,4200,6300,0)</code> </hotfix> </category> <category name="50 Times Larger"> <hotfix name="Name" level="None"> <code profiles="">set fx_shared_items.Particles.Part_ItemCard:ParticleModuleSize_64 StartSize.LookupTable (0,5250,3500,5250,0,3500,5250,0)</code> </hotfix> </category> <category name="Default (Vanilla) Item Card Size"> <hotfix name="Name" level="None"> <code profiles="">set fx_shared_items.Particles.Part_ItemCard:ParticleModuleSize_64 StartSize.LookupTable (0,105,70,105,0,70,105,0)</code> </hotfix> </category> </category> <category name="Item Type Icon Size" MUT="true"> <category name="Modded Size"> <hotfix name="Name" level="None"> <code profiles="">set fx_shared_items.Particles.Part_ItemIcons_ON:ParticleModuleSize_64 StartSize.LookupTable (0,4500,4500,4500,0,4500,4500,0)</code> </hotfix> </category> <category name="Default (Vanilla) Item Type Icon Size"> <hotfix name="Name" level="None"> <code profiles="">set fx_shared_items.Particles.Part_ItemIcons_ON:ParticleModuleSize_64 StartSize.LookupTable (0.000000,45.000000,45.000000,45.000000,0.000000,45.000000,45.000000,0.000000)</code> </hotfix> </category> </category> <category name="Interaction Width From Loot Beam" MUT="true"> <category name="Modded Interaction Width From Loot Beam"> <code profiles="">set GD_Globals.General.Globals HoverWidthPickup 400</code> <code profiles="">set GD_Globals.General.Globals HoverWidthLootable 400</code> </category> <category name="Default (Vanilla) Interaction Width From Loot Beam"> <code profiles="">set GD_Globals.General.Globals HoverWidthLootable 300.0</code> <code profiles="">set GD_Globals.General.Globals HoverWidthPickup 200.0</code> </category> </category> <category name="Less Up Close UI" MUT="true"> <category name="Modded Card UI Size"> <code profiles="">set GD_Globals.General.Globals CardHeightPitchFactor -1</code> </category> <category name="Default (Vanilla) Card UI Size"> <code profiles="">set GD_Globals.General.Globals CardHeightPitchFactor 0.5</code> </category> </category> <category name="Max Pickup Distance For Loot Beam Items" MUT="true"> <category name="Modded Max Pickup Distance For Loot Beam Items"> <code profiles="">set HUDDefinition PickupRange 99999999</code> </category> <category name="Default (Vanilla) Max Pickup Distance For Loot Beam Items"> <code profiles="">set HUDDefinition PickupRange 400</code> </category> </category> </category> <category name="Reborn - Gunless Unique Drop Sound Notifier"> <comment>Mod written by GitHub: Our Lord And Savior Gabe Newell / Nexus Mods: OB4MA</comment> <comment></comment> <comment>This mod allows you to customize just about every non-gun, unique item to play an audio event when it physically drops on the floor.</comment> <comment>Not all audio events can be heard from any distance, but it gives you a nice idea if something good physically drops on the floor.</comment> <comment></comment> <comment>Customization is required but it does not hurt to toggle them all.</comment> <comment></comment> <category name="Sound - Customize Me" MUT="true"> <category name="Chapter Completion"> <hotfix name="Name" level="None"> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health FallbackEffect.ImpactEvent AkEvent'Ake_UI.UI_HUD.Ak_Play_UI_HUD_Chapter_Stinger'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health UnconditionalResponse.ImpactEvent AkEvent'Ake_UI.UI_HUD.Ak_Play_UI_HUD_Chapter_Stinger'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health ImpactAkEvent AkEvent'Ake_UI.UI_HUD.Ak_Play_UI_HUD_Chapter_Stinger'</code> </hotfix> </category> <category name="Claptrap - My Precious"> <hotfix name="Name" level="None"> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health FallbackEffect.ImpactEvent AkEvent'Ake_VOEE_EasterEggs.Ak_Play_VOEE_LordOfRings_01_echo_Claptrap'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health UnconditionalResponse.ImpactEvent AkEvent'Ake_VOEE_EasterEggs.Ak_Play_VOEE_LordOfRings_01_echo_Claptrap'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health ImpactAkEvent AkEvent'Ake_VOEE_EasterEggs.Ak_Play_VOEE_LordOfRings_01_echo_Claptrap'</code> </hotfix> </category> <category name="Coop Level Up Ding"> <hotfix name="Name" level="None"> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health FallbackEffect.ImpactEvent AkEvent'Ake_UI.UI_HUD.Ak_Play_UI_Alert_CoOp_Ding'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health UnconditionalResponse.ImpactEvent AkEvent'Ake_UI.UI_HUD.Ak_Play_UI_Alert_CoOp_Ding'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health ImpactAkEvent AkEvent'Ake_UI.UI_HUD.Ak_Play_UI_Alert_CoOp_Ding'</code> </hotfix> </category> <category name="Daisy - Wow. This is really. . . Um."> <hotfix name="Name" level="None"> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health FallbackEffect.ImpactEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_PoeticLicense_10_live_Daisy'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health UnconditionalResponse.ImpactEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_PoeticLicense_10_live_Daisy'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health ImpactAkEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_PoeticLicense_10_live_Daisy'</code> </hotfix> </category> <category name="Hyperion President - Code Monkey"> <hotfix name="Name" level="None"> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health FallbackEffect.ImpactEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_YouDontKnow_17a_echo_HyperionPresident'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health UnconditionalResponse.ImpactEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_YouDontKnow_17a_echo_HyperionPresident'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health ImpactAkEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_YouDontKnow_17a_echo_HyperionPresident'</code> </hotfix> </category> <category name="Level Up"> <hotfix name="Name" level="None"> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health FallbackEffect.ImpactEvent AkEvent'Ake_UI.UI_HUD.Ak_Play_UI_Alert_Level_Up'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health UnconditionalResponse.ImpactEvent AkEvent'Ake_UI.UI_HUD.Ak_Play_UI_Alert_Level_Up'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health ImpactAkEvent AkEvent'Ake_UI.UI_HUD.Ak_Play_UI_Alert_Level_Up'</code> </hotfix> </category> <category name="Metal Groan"> <hotfix name="Name" level="None"> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health FallbackEffect.ImpactEvent AkEvent'Ake_Map_Milestone_10.Ak_Play_Map_Milestone_10_Container_03_MetalGroan'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health UnconditionalResponse.ImpactEvent AkEvent'Ake_Map_Milestone_10.Ak_Play_Map_Milestone_10_Container_03_MetalGroan'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health ImpactAkEvent AkEvent'Ake_Map_Milestone_10.Ak_Play_Map_Milestone_10_Container_03_MetalGroan'</code> </hotfix> </category> <category name="Mission Reward"> <hotfix name="Name" level="None"> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health FallbackEffect.ImpactEvent AkEvent'Ake_UI.UI_Mission.Ak_Play_UI_Mission_Reward'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health UnconditionalResponse.ImpactEvent AkEvent'Ake_UI.UI_Mission.Ak_Play_UI_Mission_Reward'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health ImpactAkEvent AkEvent'Ake_UI.UI_Mission.Ak_Play_UI_Mission_Reward'</code> </hotfix> </category> <category name="Mission Success"> <hotfix name="Name" level="None"> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health FallbackEffect.ImpactEvent AkEvent'Ake_UI.UI_HUD.Ak_Play_UI_HUD_Objective_Success'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health UnconditionalResponse.ImpactEvent AkEvent'Ake_UI.UI_HUD.Ak_Play_UI_HUD_Objective_Success'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health ImpactAkEvent AkEvent'Ake_UI.UI_HUD.Ak_Play_UI_HUD_Objective_Success'</code> </hotfix> </category> <category name="Psycho - NO! Mommy bled for us both!"> <hotfix name="Name" level="None"> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health FallbackEffect.ImpactEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_AsstheAss_08_live_Psycho'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health UnconditionalResponse.ImpactEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_AsstheAss_08_live_Psycho'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health ImpactAkEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_AsstheAss_08_live_Psycho'</code> </hotfix> </category> <category name="Psycho - I can still taste her lovely sweatbox."> <hotfix name="Name" level="None"> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health FallbackEffect.ImpactEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_AsstheAss_06_live_Psycho'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health UnconditionalResponse.ImpactEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_AsstheAss_06_live_Psycho'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health ImpactAkEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_AsstheAss_06_live_Psycho'</code> </hotfix> </category> <category name="Psycho - LIAR! I ripped out her bumpy tummy!"> <hotfix name="Name" level="None"> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health FallbackEffect.ImpactEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_AsstheAss_07_live_Psycho'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health UnconditionalResponse.ImpactEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_AsstheAss_07_live_Psycho'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health ImpactAkEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_AsstheAss_07_live_Psycho'</code> </hotfix> </category> <category name="Psycho - I got the need to seed!"> <hotfix name="Name" level="None"> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health FallbackEffect.ImpactEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_CloseMissiles_04_echoX_Psycho'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health UnconditionalResponse.ImpactEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_CloseMissiles_04_echoX_Psycho'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health ImpactAkEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_CloseMissiles_04_echoX_Psycho'</code> </hotfix> </category> <category name="Psycho - Rip it! Taint it! Suck it!"> <hotfix name="Name" level="None"> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health FallbackEffect.ImpactEvent AkEvent'Ake_VO_Episode_07.Ak_Play_VO_Ep7_Pt3_01_live_Psycho'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health UnconditionalResponse.ImpactEvent AkEvent'Ake_VO_Episode_07.Ak_Play_VO_Ep7_Pt3_01_live_Psycho'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health ImpactAkEvent AkEvent'Ake_VO_Episode_07.Ak_Play_VO_Ep7_Pt3_01_live_Psycho'</code> </hotfix> </category> <category name="Tiny Tina - Make It Raaaaaain!"> <hotfix name="Name" level="None"> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health ImpactAkEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_PrettyTrainRob_04c_echo_TinyTina'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health FallbackEffect.ImpactEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_PrettyTrainRob_04c_echo_TinyTina'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health UnconditionalResponse.ImpactEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_PrettyTrainRob_04c_echo_TinyTina'</code> </hotfix> </category> <category name="Tiny Tina - When You Made It Rain I Was Like Daaaaamn!"> <hotfix name="Name" level="None"> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health ImpactAkEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_PrettyTrainRob_11_echoX_TinyTina'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health FallbackEffect.ImpactEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_PrettyTrainRob_11_echoX_TinyTina'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health UnconditionalResponse.ImpactEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_PrettyTrainRob_11_echoX_TinyTina'</code> </hotfix> </category> <category name="Gruff Dude - Appreciated"> <hotfix name="Name" level="None"> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health ImpactAkEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_OverMedMan_10_live_GruffDude'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health FallbackEffect.ImpactEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_OverMedMan_10_live_GruffDude'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health UnconditionalResponse.ImpactEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_OverMedMan_10_live_GruffDude'</code> </hotfix> </category> <category name="Scooter - Daisy Poem"> <hotfix name="Name" level="None"> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health ImpactAkEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_PoeticLicense_09_echo_Scooter'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health FallbackEffect.ImpactEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_PoeticLicense_09_echo_Scooter'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health UnconditionalResponse.ImpactEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_PoeticLicense_09_echo_Scooter'</code> </hotfix> </category> <category name="Ulysses - A Way Off This Planet"> <hotfix name="Name" level="None"> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health ImpactAkEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_TheEscape_06_live_Ulysses'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health FallbackEffect.ImpactEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_TheEscape_06_live_Ulysses'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health UnconditionalResponse.ImpactEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_TheEscape_06_live_Ulysses'</code> </hotfix> </category> <category name="Blunt Crack - Man Around The House"> <hotfix name="Name" level="None"> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health ImpactAkEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_Odessey_03_live_Bluntcrack'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health FallbackEffect.ImpactEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_Odessey_03_live_Bluntcrack'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health UnconditionalResponse.ImpactEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_Odessey_03_live_Bluntcrack'</code> </hotfix> </category> <category name="Crowd - Booing"> <hotfix name="Name" level="None"> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health ImpactAkEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_OOBE_10a_live_CrowdWalla'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health FallbackEffect.ImpactEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_OOBE_10a_live_CrowdWalla'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health UnconditionalResponse.ImpactEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_OOBE_10a_live_CrowdWalla'</code> </hotfix> </category> <category name="Hyperion Female - Hyperion Thanks You For Your Assistance . ."> <hotfix name="Name" level="None"> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health ImpactAkEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_UncleTed_15_echo_HypFemale'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health FallbackEffect.ImpactEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_UncleTed_15_echo_HypFemale'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health UnconditionalResponse.ImpactEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_UncleTed_15_echo_HypFemale'</code> </hotfix> </category> <category name="Never Ending Song - Pure Ear Violation"> <hotfix name="Name" level="None"> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health ImpactAkEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_OOBE_09_Live_ObnoxiousSinger'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health FallbackEffect.ImpactEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_OOBE_09_Live_ObnoxiousSinger'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health UnconditionalResponse.ImpactEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_OOBE_09_Live_ObnoxiousSinger'</code> </hotfix> </category> <category name="Friday - Come On, Baby, You Know You Want It!"> <hotfix name="Name" level="None"> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health ImpactAkEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_Odessey_02_live_Friday'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health FallbackEffect.ImpactEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_Odessey_02_live_Friday'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health UnconditionalResponse.ImpactEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_Odessey_02_live_Friday'</code> </hotfix> </category> <category name="Craw - I'm Just What You Need! You Know It . . I Know It . ."> <hotfix name="Name" level="None"> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health ImpactAkEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_Odessey_04_live_Craw'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health FallbackEffect.ImpactEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_Odessey_04_live_Craw'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health UnconditionalResponse.ImpactEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_Odessey_04_live_Craw'</code> </hotfix> </category> <category name="Rocko - Got Some Work For Ya."> <hotfix name="Name" level="None"> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health ImpactAkEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_RockoStrife_03_echoX_Rocko'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health FallbackEffect.ImpactEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_RockoStrife_03_echoX_Rocko'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health UnconditionalResponse.ImpactEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_RockoStrife_03_echoX_Rocko'</code> </hotfix> </category> <category name="Rocko - Took You Long Enough."> <hotfix name="Name" level="None"> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health ImpactAkEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_RockoStrife_02_echoX_Rocko'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health FallbackEffect.ImpactEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_RockoStrife_02_echoX_Rocko'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health UnconditionalResponse.ImpactEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_RockoStrife_02_echoX_Rocko'</code> </hotfix> </category> <category name="Murderer - I'll Bite Off Your Eyelids . ."> <hotfix name="Name" level="None"> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health ImpactAkEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_RockPaperGeno_11_Live_Murderer'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health FallbackEffect.ImpactEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_RockPaperGeno_11_Live_Murderer'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health UnconditionalResponse.ImpactEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_RockPaperGeno_11_Live_Murderer'</code> </hotfix> </category> <category name="Bandit - Careful! Careful! Don't Drop It."> <hotfix name="Name" level="None"> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health ImpactAkEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_SafeAndSound_08_echoX_Bandit'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health FallbackEffect.ImpactEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_SafeAndSound_08_echoX_Bandit'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health UnconditionalResponse.ImpactEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_SafeAndSound_08_echoX_Bandit'</code> </hotfix> </category> <category name="Scooter - Whaaat? Pff. Psh."> <hotfix name="Name" level="None"> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health ImpactAkEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_SelfImage_09a_echo_Scooter'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health FallbackEffect.ImpactEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_SelfImage_09a_echo_Scooter'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health UnconditionalResponse.ImpactEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_SelfImage_09a_echo_Scooter'</code> </hotfix> </category> </category> <category name="Particle Effect - Customize Me"> <comment>For whatever reason, particles tend to not spawn on the majority of surfaces, so do not expect it to work every time.</comment> <category name="CHANCE FOR A LOOTSPLOSION!" MUT="true"> <category name="Nuclear Explosion"> <hotfix name="Name" level="None"> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health FallbackEffect.ParticleTemplate ParticleSystem'FX_WEP_Launchers_Px.Particles.Part_RL_Nuke_Px'</code> </hotfix> </category> <category name="Digistruct Cubes"> <hotfix name="Name" level="None"> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health FallbackEffect.ParticleTemplate ParticleSystem'FX_CharacterAbilities.Particles.part_teleport_arrive'</code> </hotfix> </category> <category name="Sky Rocket Explosion"> <hotfix name="Name" level="None"> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health FallbackEffect.ParticleTemplate ParticleSystem'FX_WEP_Grenades.Particles.Part_SkyRocket'</code> </hotfix> </category> <category name="Blood Burst"> <hotfix name="Name" level="None"> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health FallbackEffect.ParticleTemplate ParticleSystem'FX_CHAR_Siren.Particles.Part_LifeTap'</code> </hotfix> </category> <category name="Large Explosion"> <hotfix name="Name" level="None"> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health FallbackEffect.ParticleTemplate ParticleSystem'FX_WEP_Explosions.Particles.Default.Part_ExplosiveExplosion_Large_Light'</code> </hotfix> </category> <category name="Large PhysX Explosion"> <hotfix name="Name" level="None"> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health FallbackEffect.ParticleTemplate ParticleSystem'FX_WEP_Explosions_px.Particles.Default.Part_ExplosiveExplosion_Large_px'</code> </hotfix> </category> <category name="Medium Explosion"> <hotfix name="Name" level="None"> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health FallbackEffect.ParticleTemplate ParticleSystem'FX_WEP_Explosions.Particles.Default.Part_ExplosiveExplosion_Medium'</code> </hotfix> </category> <category name="Medium PhysX Explosion"> <hotfix name="Name" level="None"> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health FallbackEffect.ParticleTemplate ParticleSystem'FX_WEP_Explosions_px.Particles.Default.Part_ExplosiveExplosion_Medium_px'</code> </hotfix> </category> <category name="Small PhysX Explosion"> <hotfix name="Name" level="None"> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health FallbackEffect.ParticleTemplate ParticleSystem'FX_WEP_Explosions_px.Particles.Default.Part_ExplosiveExplosion_Small_px'</code> </hotfix> </category> <category name="Small Explosion"> <hotfix name="Name" level="None"> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health FallbackEffect.ParticleTemplate ParticleSystem'FX_WEP_Explosions.Particles.Default.Part_ExplosiveExplosion_Small'</code> </hotfix> </category> </category> </category> <category name="Legendary Class Mods"> <category name="Assassin"> <category name="Legendary Hunter"> <hotfix name="Name" level="None"> <code profiles="">set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_LegendaryHunter DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Legendary Killer"> <hotfix name="Name" level="None"> <code profiles="">set GD_Lobelia_ClassMods.A_Item_Assassin.ClassMod_Assassin_LegendaryKiller DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Legendary Ninja"> <hotfix name="Name" level="None"> <code profiles="">set GD_Lobelia_ClassMods.A_Item_Assassin.ClassMod_Assassin_LegendaryNinja DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Legendary Sniper"> <hotfix name="Name" level="None"> <code profiles="">set GD_Lobelia_ClassMods.A_Item_Assassin.ClassMod_Assassin_LegendarySniper DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Slayer of Terramorphous"> <hotfix name="Name" level="None"> <code profiles="">set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_SlayerOfTerramorphous DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> </category> <category name="Commando"> <category name="Legendary Grenadier"> <hotfix name="Name" level="None"> <code profiles="">set GD_Lobelia_ClassMods.A_Item_Soldier.ClassMod_Soldier_LegendaryPointman DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Legendary Trooper"> <hotfix name="Name" level="None"> <code profiles="">set GD_Lobelia_ClassMods.A_Item_Soldier.ClassMod_Soldier_LegendaryRanger DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Legendary Engineer"> <hotfix name="Name" level="None"> <code profiles="">set GD_Lobelia_ClassMods.A_Item_Soldier.ClassMod_Soldier_LegendaryEngineer DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Legendary Soldier"> <hotfix name="Name" level="None"> <code profiles="">set GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Z_LegendarySoldier DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Slayer of Terramorphous"> <hotfix name="Name" level="None"> <code profiles="">set GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Z_SlayerOfTerramorphous DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> </category> <category name="Gunzerker"> <category name="Legendary Berserker"> <hotfix name="Name" level="None"> <code profiles="">set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_LegendaryBerserker DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Legendary Gunzerker"> <hotfix name="Name" level="None"> <code profiles="">set GD_Lobelia_ClassMods.A_Item_Merc.ClassMod_Merc_LegendaryGunzerker DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Legendary Hoarder"> <hotfix name="Name" level="None"> <code profiles="">set GD_Lobelia_ClassMods.A_Item_Merc.ClassMod_Merc_LegendaryHoarder DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Legendary Titan"> <hotfix name="Name" level="None"> <code profiles="">set GD_Lobelia_ClassMods.A_Item_Merc.ClassMod_Merc_LegendaryTitan DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Slayer of Terramorphous"> <hotfix name="Name" level="None"> <code profiles="">set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_SlayerOfTerramorphous DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> </category> <category name="Mechromancer"> <category name="Legendary Anarchist"> <hotfix name="Name" level="None"> <code profiles="">set GD_Lobelia_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Legendary_Anarchist DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Legendary Catalyst"> <hotfix name="Name" level="None"> <code profiles="">set GD_Lobelia_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Legendary_Catalyst DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Legendary Mechromancer"> <hotfix name="Name" level="None"> <code profiles="">set GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Z_LegendaryMechro DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Legendary Roboteer"> <hotfix name="Name" level="None"> <code profiles="">set GD_Lobelia_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Legendary_Roboteer DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Slayer of Terramorphous"> <hotfix name="Name" level="None"> <code profiles="">set GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Z_SlayerOfTerramorphous DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> </category> <category name="Psycho"> <category name="Legendary Psycho"> <hotfix name="Name" level="None"> <code profiles="">set GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Z_LengendaryPsycho DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Legendary Reaper"> <hotfix name="Name" level="None"> <code profiles="">set GD_Lobelia_ClassMods.A_Item_Psycho.ClassMod_Psycho_Legendary_Reaper DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Legendary Sickle"> <hotfix name="Name" level="None"> <code profiles="">set GD_Lobelia_ClassMods.A_Item_Psycho.ClassMod_Psycho_Legendary_Sickle DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Legendary Torch"> <hotfix name="Name" level="None"> <code profiles="">set GD_Lobelia_ClassMods.A_Item_Psycho.ClassMod_Psycho_Legendary_Torch DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Slayer of Terramorphous"> <hotfix name="Name" level="None"> <code profiles="">set GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Z_SlayerOfTerramorphous DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> </category> <category name="Siren"> <category name="Legendary Binder"> <hotfix name="Name" level="None"> <code profiles="">set GD_Lobelia_ClassMods.A_Item_Siren.ClassMod_Siren_LegendaryBinder DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Legendary Cat"> <hotfix name="Name" level="None"> <code profiles="">set GD_Lobelia_ClassMods.A_Item_Siren.ClassMod_Siren_LegendaryCat DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Legendary Nurse"> <hotfix name="Name" level="None"> <code profiles="">set GD_Lobelia_ClassMods.A_Item_Siren.ClassMod_Siren_LegendaryNurse DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Legendary Siren"> <hotfix name="Name" level="None"> <code profiles="">set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Z_LegendarySiren DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Slayer of Terramorphous"> <hotfix name="Name" level="None"> <code profiles="">set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Z_SlayerOfTerramorphous DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> </category> </category> <category name="Tiny Tina Class Mods"> <category name="Assassin"> <category name="Allegiance"> <category name="Torgue Detonator (Chaotic Good)"> <hotfix name="Name" level="None"> <code profiles="">set GD_Aster_ClassMods.A_Item_Assassin.ClassMod_Assassin_Rogue_CG DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Vladof Gunslinger (Chaotic Neutral)"> <hotfix name="Name" level="None"> <code profiles="">set GD_Aster_ClassMods.A_Item_Assassin.ClassMod_Assassin_Rogue_CN DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Chaotic Evil"> <hotfix name="Name" level="None"> <code profiles="">set GD_Aster_ClassMods.A_Item_Assassin.ClassMod_Assassin_Rogue_CE DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Bandit Scourge (Lawful Good)"> <hotfix name="Name" level="None"> <code profiles="">set GD_Aster_ClassMods.A_Item_Assassin.ClassMod_Assassin_Rogue_LG DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Dahl Scout (Lawful Neutral)"> <hotfix name="Name" level="None"> <code profiles="">set GD_Aster_ClassMods.A_Item_Assassin.ClassMod_Assassin_Rogue_LN DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Hyperion Sharpshooter (Lawful Evil)"> <hotfix name="Name" level="None"> <code profiles="">set GD_Aster_ClassMods.A_Item_Assassin.ClassMod_Assassin_Rogue_LE DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Jakobs Gunfighter (Neutral Good)"> <hotfix name="Name" level="None"> <code profiles="">set GD_Aster_ClassMods.A_Item_Assassin.ClassMod_Assassin_Rogue_NG DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Maliwan Wraith (True Neutral)"> <hotfix name="Name" level="None"> <code profiles="">set GD_Aster_ClassMods.A_Item_Assassin.ClassMod_Assassin_Rogue DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Tediore Scavenger (Neutral Evil)"> <hotfix name="Name" level="None"> <code profiles="">set GD_Aster_ClassMods.A_Item_Assassin.ClassMod_Assassin_Rogue_NE DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> </category> </category> <category name="Commando"> <category name="Allegiance"> <category name="Torgue Demolisher (Chaotic Good)"> <hotfix name="Name" level="None"> <code profiles="">set GD_Aster_ClassMods.A_Item_Soldier.ClassMod_Soldier_Ranger_CG DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Vladof Patriot (Chaotic Neutral)"> <hotfix name="Name" level="None"> <code profiles="">set GD_Aster_ClassMods.A_Item_Soldier.ClassMod_Soldier_Ranger_CN DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Chaotic Evil"> <hotfix name="Name" level="None"> <code profiles="">set GD_Aster_ClassMods.A_Item_Soldier.ClassMod_Soldier_Ranger_CE DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Bandit Rebel (Lawful Good)"> <hotfix name="Name" level="None"> <code profiles="">set GD_Aster_ClassMods.A_Item_Soldier.ClassMod_Soldier_Ranger_LG DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Dahl Marine (Lawful Neutral)"> <hotfix name="Name" level="None"> <code profiles="">set GD_Aster_ClassMods.A_Item_Soldier.ClassMod_Soldier_Ranger_LN DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Hyperion Leader (Lawful Evil)"> <hotfix name="Name" level="None"> <code profiles="">set GD_Aster_ClassMods.A_Item_Soldier.ClassMod_Soldier_Ranger_LE DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Jakobs Lawman (Neutral Good)"> <hotfix name="Name" level="None"> <code profiles="">set GD_Aster_ClassMods.A_Item_Soldier.ClassMod_Soldier_Ranger_NG DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Maliwan Terminator (True Neutral)"> <hotfix name="Name" level="None"> <code profiles="">set GD_Aster_ClassMods.A_Item_Soldier.ClassMod_Soldier_Ranger DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Tediore Everyman (Neutral Evil)"> <hotfix name="Name" level="None"> <code profiles="">set GD_Aster_ClassMods.A_Item_Soldier.ClassMod_Soldier_Ranger_NE DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> </category> </category> <category name="Gunzerker"> <category name="Allegiance"> <category name="Torgue Badass (Chaotic Good)"> <hotfix name="Name" level="None"> <code profiles="">set GD_Aster_ClassMods.A_Item_Merc.ClassMod_Merc_CG DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Vladof Skirmisher (Chaotic Neutral)"> <hotfix name="Name" level="None"> <code profiles="">set GD_Aster_ClassMods.A_Item_Merc.ClassMod_Merc_CN DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Chaotic Evil"> <hotfix name="Name" level="None"> <code profiles="">set GD_Aster_ClassMods.A_Item_Merc.ClassMod_Merc_CE DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Bandit Butcher (Lawful Good)"> <hotfix name="Name" level="None"> <code profiles="">set GD_Aster_ClassMods.A_Item_Merc.ClassMod_Merc_LG DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Dahl Heavy Trooper (Lawful Neutral)"> <hotfix name="Name" level="None"> <code profiles="">set GD_Aster_ClassMods.A_Item_Merc.ClassMod_Merc_LN DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Hyperion Warmonger (Lawful Evil)"> <hotfix name="Name" level="None"> <code profiles="">set GD_Aster_ClassMods.A_Item_Merc.ClassMod_Merc_LE DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Jakobs Vaquero (Neutral Good)"> <hotfix name="Name" level="None"> <code profiles="">set GD_Aster_ClassMods.A_Item_Merc.ClassMod_Merc_NG DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Maliwan Eraser (True Neutral)"> <hotfix name="Name" level="None"> <code profiles="">set GD_Aster_ClassMods.A_Item_Merc.ClassMod_Merc_Monk DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Tediore Roughhouser (Neutral Evil)"> <hotfix name="Name" level="None"> <code profiles="">set GD_Aster_ClassMods.A_Item_Merc.ClassMod_Merc_NE DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> </category> </category> <category name="Mechromancer"> <category name="Allegiance"> <category name="Torgue Firecracker (Chaotic Good)"> <hotfix name="Name" level="None"> <code profiles="">set GD_Aster_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_CG DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Vlaod Fighter (Chaotic Neutral)"> <hotfix name="Name" level="None"> <code profiles="">set GD_Aster_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_CN DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Chaotic Evil"> <hotfix name="Name" level="None"> <code profiles="">set GD_Aster_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_CE DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Bandit Tramp (Lawful Good)"> <hotfix name="Name" level="None"> <code profiles="">set GD_Aster_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_LG DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Dahl Squire (Lawful Neutral)"> <hotfix name="Name" level="None"> <code profiles="">set GD_Aster_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_LN DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Hyperion Technician (Lawful Evil)"> <hotfix name="Name" level="None"> <code profiles="">set GD_Aster_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_LE DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Jakobs Cowgirl (Neutral Good)"> <hotfix name="Name" level="None"> <code profiles="">set GD_Aster_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_NG DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Maliwan Tempest (True Neutral)"> <hotfix name="Name" level="None"> <code profiles="">set GD_Aster_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Necromancer DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Tediore Common Gal (Neutral Evil)"> <hotfix name="Name" level="None"> <code profiles="">set GD_Aster_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_NE DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> </category> </category> <category name="Psycho"> <category name="Allegiance"> <category name="Torgue Obliterator (Chaotic Good)"> <hotfix name="Name" level="None"> <code profiles="">set GD_Aster_ClassMods.A_Item_Psycho.ClassMod_Barbarian_CG DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Vladof Martyr (Chaotic Neutral)"> <hotfix name="Name" level="None"> <code profiles="">set GD_Aster_ClassMods.A_Item_Psycho.ClassMod_Barbarian_CN DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Chaotic Evil"> <hotfix name="Name" level="None"> <code profiles="">set GD_Aster_ClassMods.A_Item_Psycho.ClassMod_Barbarian_CE DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Bandit Boss (Lawful Good)"> <hotfix name="Name" level="None"> <code profiles="">set GD_Aster_ClassMods.A_Item_Psycho.ClassMod_Barbarian_LG DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Dahl Blitzer (Lawful Neutral)"> <hotfix name="Name" level="None"> <code profiles="">set GD_Aster_ClassMods.A_Item_Psycho.ClassMod_Barbarian_LN DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Hyperion Experiment (Lawful Evil)"> <hotfix name="Name" level="None"> <code profiles="">set GD_Aster_ClassMods.A_Item_Psycho.ClassMod_Barbarian_LE DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Jakobs Desperado (Neutral Good)"> <hotfix name="Name" level="None"> <code profiles="">set GD_Aster_ClassMods.A_Item_Psycho.ClassMod_Barbarian_NG DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Maliwan Hellraiser (True Neutral)"> <hotfix name="Name" level="None"> <code profiles="">set GD_Aster_ClassMods.A_Item_Psycho.ClassMod_Barbarian_Barbarian DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Tediore Fanatic (Neutral Evil)"> <hotfix name="Name" level="None"> <code profiles="">set GD_Aster_ClassMods.A_Item_Psycho.ClassMod_Barbarian_NE DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> </category> </category> <category name="Siren"> <category name="Allegiance"> <category name="Torgue Dominatrix (Chaotic Good)"> <hotfix name="Name" level="None"> <code profiles="">set GD_Aster_ClassMods.A_Item_Siren.ClassMod_Siren_Cleric_CG DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Vladof Mercenary (Chaotic Neutral)"> <hotfix name="Name" level="None"> <code profiles="">set GD_Aster_ClassMods.A_Item_Siren.ClassMod_Siren_Cleric_CN DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Chaotic Evil"> <hotfix name="Name" level="None"> <code profiles="">set GD_Aster_ClassMods.A_Item_Siren.ClassMod_Siren_Cleric_CE DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Bandit Temptress (Lawful Good)"> <hotfix name="Name" level="None"> <code profiles="">set GD_Aster_ClassMods.A_Item_Siren.ClassMod_Siren_Cleric_LG DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Dahl Expert (Lawful Neutral)"> <hotfix name="Name" level="None"> <code profiles="">set GD_Aster_ClassMods.A_Item_Siren.ClassMod_Siren_Cleric_LN DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Hyperion Repulser (Lawful Evil)"> <hotfix name="Name" level="None"> <code profiles="">set GD_Aster_ClassMods.A_Item_Siren.ClassMod_Siren_Cleric_LE DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Jakobs Hotshot (Neutral Good)"> <hotfix name="Name" level="None"> <code profiles="">set GD_Aster_ClassMods.A_Item_Siren.ClassMod_Siren_Cleric_NG DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Maliwan Specialist (True Neutral)"> <hotfix name="Name" level="None"> <code profiles="">set GD_Aster_ClassMods.A_Item_Siren.ClassMod_Siren_Cleric DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Tediore Handywoman (Neutral Evil)"> <hotfix name="Name" level="None"> <code profiles="">set GD_Aster_ClassMods.A_Item_Siren.ClassMod_Siren_Cleric_NE DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> </category> </category> </category> <category name="Community Day 2013 Skins & Heads"> <category name="Axton"> <hotfix name="Name" level="None"> <code profiles="">set GD_Soldier_Items_CommDay2013.Soldier.Head_SoldierCD DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> <code profiles="">set GD_Soldier_Items_CommDay2013.Soldier.Skin_SoldierCD DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Gaige"> <hotfix name="Name" level="None"> <code profiles="">set GD_Mechro_Items_CommDay2013.Mechro.Head_MechroCD DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> <code profiles="">set GD_Mechro_Items_CommDay2013.Mechro.Skin_MechroCD DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Krieg"> <hotfix name="Name" level="None"> <code profiles="">set GD_Psycho_Items_CommDay2013.Psycho.Head_PsychoCD DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> <code profiles="">set GD_Psycho_Items_CommDay2013.Psycho.Skin_PsychoCD DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Maya"> <hotfix name="Name" level="None"> <code profiles="">set GD_Siren_Items_CommDay2013.Siren.Head_SirenCD DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> <code profiles="">set GD_Siren_Items_CommDay2013.Siren.Skin_SirenCD DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Salvador"> <hotfix name="Name" level="None"> <code profiles="">set GD_Mercenary_Items_CommDay2013.Mercenary.Head_MercCD DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> <code profiles="">set GD_Mercenary_Items_CommDay2013.Mercenary.Skin_MercCD DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Zer0"> <hotfix name="Name" level="None"> <code profiles="">set GD_Assassin_Items_CommDay2013.Assassin.Head_ZeroCD DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> <code profiles="">set GD_Assassin_Items_CommDay2013.Assassin.Skin_ZeroCD DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> </category> <category name="Grenade Mods"> <category name="Wrecker"> <hotfix name="Name" level="None"> <code profiles="">set GD_Orchid_GrenadeMods.A_Item_Custom.GrenadeMod_Blade DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Bonus Package"> <hotfix name="Name" level="None"> <code profiles="">set GD_GrenadeMods.A_Item_Legendary.GrenadeMod_BonusPackage DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Bouncing Bonny"> <hotfix name="Name" level="None"> <code profiles="">set GD_GrenadeMods.A_Item_Legendary.GrenadeMod_BouncingBonny DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Breath of Terramorphous"> <hotfix name="Name" level="None"> <code profiles="">set GD_GrenadeMods.A_Item_Legendary.GrenadeMod_FlameSpurt DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Crossfire"> <hotfix name="Name" level="None"> <code profiles="">set GD_Iris_SeraphItems.Crossfire.Iris_Seraph_GrenadeMod_Crossfire DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Fastball"> <hotfix name="Name" level="None"> <code profiles="">set GD_GrenadeMods.A_Item_Legendary.GrenadeMod_Fastball DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Firebee + Storm Front + Pandemic"> <hotfix name="Name" level="None"> <code profiles="">set GD_GrenadeMods.A_Item_Legendary.GrenadeMod_Exterminator DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Fuster Cluck"> <hotfix name="Name" level="None"> <code profiles="">set GD_GrenadeMods.A_Item_Custom.GrenadeMod_FusterCluck DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Leech"> <hotfix name="Name" level="None"> <code profiles="">set GD_GrenadeMods.A_Item_Legendary.GrenadeMod_Leech DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Magic Spells"> <hotfix name="Name" level="None"> <code profiles="">set GD_Aster_GrenadeMods.A_Item.GrenadeMod_MagicSpell DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Meteor Shower"> <hotfix name="Name" level="None"> <code profiles="">set GD_Iris_SeraphItems.MeteorShower.Iris_Seraph_GrenadeMod_MeteorShower DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Nasty Surprise"> <hotfix name="Name" level="None"> <code profiles="">set GD_GrenadeMods.A_Item_Legendary.GrenadeMod_NastySurprise DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="O' Negative"> <hotfix name="Name" level="None"> <code profiles="">set GD_Iris_SeraphItems.ONegative.Iris_Seraph_GrenadeMod_ONegative DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Quasar"> <hotfix name="Name" level="None"> <code profiles="">set GD_GrenadeMods.A_Item_Legendary.GrenadeMod_Quasar DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Rolling Thunder"> <hotfix name="Name" level="None"> <code profiles="">set GD_GrenadeMods.A_Item_Legendary.GrenadeMod_RollingThunder DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Sky Rocket"> <hotfix name="Name" level="None"> <code profiles="">set GD_GrenadeMods.A_Item_Custom.GrenadeMod_SkyRocket DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> </category> <category name="Relics"> <category name="Godspeed"> <hotfix name="Name" level="None"> <code profiles="">set GD_Artifacts.A_Item_Unique.Artifact_Afterburner DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Blood of the Ancients"> <hotfix name="Name" level="None"> <code profiles="">set GD_Gladiolus_Artifacts.A_Item.Artifact_VitalityStockpile DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Blood of the Seraphs"> <hotfix name="Name" level="None"> <code profiles="">set GD_Orchid_Artifacts.A_Item_Unique.Artifact_SeraphBloodRelic DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Blood of Terramorphous"> <hotfix name="Name" level="None"> <code profiles="">set GD_Artifacts.A_Item_Unique.Artifact_Terramorphous DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Bone of the Ancients"> <hotfix name="Name" level="None"> <code profiles="">set GD_Gladiolus_Artifacts.A_Item.Artifact_ElementalProficiency DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Ubiquity"> <hotfix name="Name" level="None"> <code profiles="">set GD_Sage_Artifacts.A_Item.Artifact_SeraphBreath DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Captain Blade's Otto Idol"> <hotfix name="Name" level="None"> <code profiles="">set GD_Orchid_Artifacts.A_Item_Unique.Artifact_Blade DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Deputy's Badge"> <hotfix name="Name" level="None"> <code profiles="">set GD_Artifacts.A_Item_Unique.Artifact_Deputy DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Heart of the Ancients - Multiple Options"> <category name="Assault Rifle"> <hotfix name="Name" level="None"> <code profiles="">set GD_Gladiolus_Artifacts.A_Item.Artifact_AggressionTenacityAssault DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Rocket Launcher"> <hotfix name="Name" level="None"> <code profiles="">set GD_Gladiolus_Artifacts.A_Item.Artifact_AggressionTenacityLauncher DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Pistol"> <hotfix name="Name" level="None"> <code profiles="">set GD_Gladiolus_Artifacts.A_Item.Artifact_AggressionTenacityPistol DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="SMG"> <hotfix name="Name" level="None"> <code profiles="">set GD_Gladiolus_Artifacts.A_Item.Artifact_AggressionTenacitySMG DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Shotgun"> <hotfix name="Name" level="None"> <code profiles="">set GD_Gladiolus_Artifacts.A_Item.Artifact_AggressionTenacityShotgun DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Sniper"> <hotfix name="Name" level="None"> <code profiles="">set GD_Gladiolus_Artifacts.A_Item.Artifact_AggressionTenacitySniper DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> </category> <category name="Might of the Seraphs"> <hotfix name="Name" level="None"> <code profiles="">set GD_Iris_SeraphItems.Might.Iris_Seraph_Artifact_Might DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Moxxi's Endowment"> <hotfix name="Name" level="None"> <code profiles="">set GD_Artifacts.A_Item_Unique.Artifact_Endowment DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Opportunity"> <hotfix name="Name" level="None"> <code profiles="">set GD_Artifacts.A_Item_Unique.Artifact_Opportunity DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Shadow of the Seraphs"> <hotfix name="Name" level="None"> <code profiles="">set GD_Aster_Artifacts.A_Item_Unique.Artifact_SeraphShadow DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Sheriff's Badge"> <hotfix name="Name" level="None"> <code profiles="">set GD_Artifacts.A_Item_Unique.Artifact_Sheriff DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Skin of the Ancients"> <hotfix name="Name" level="None"> <code profiles="">set GD_Gladiolus_Artifacts.A_Item.Artifact_ResistanceProtection DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Mysterious Amulet"> <hotfix name="Name" level="None"> <code profiles="">set GD_Aster_Artifacts.A_Item_Unique.Artifact_MysteryAmulet DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> </category> <category name="Shields"> <category name="Energizer"> <hotfix name="Name" level="None"> <code profiles="">set GD_Shields.A_Item.Shield_Impact_05_Legendary DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Black Hole"> <hotfix name="Name" level="None"> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Shock_Singularity DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Hide of Terramorphous"> <hotfix name="Name" level="None"> <code profiles="">set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Blood Coat"> <hotfix name="Name" level="None"> <code profiles="">set GD_Shields.A_Item.Shield_Absorption_05_LegendaryNormal DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="The Cocky Hare"> <hotfix name="Name" level="None"> <code profiles="">set GD_Shields.A_Item.Shield_Spike_CorrosiveLegendary DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Buffer"> <hotfix name="Name" level="None"> <code profiles="">set GD_Shields.A_Item.Shield_Absorption_Aequitas DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Rough Rider"> <hotfix name="Name" level="None"> <code profiles="">set GD_Sage_Shields.A_Item_Custom.Shield_Buckler DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Flatline"> <hotfix name="Name" level="None"> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Explosive_05_DeadlyBloom DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Osmosis"> <hotfix name="Name" level="None"> <code profiles="">set GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Whiskey Tango Foxtrot"> <hotfix name="Name" level="None"> <code profiles="">set GD_Shields.A_Item.Shield_Booster_05_Legendary DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Anastatica"> <hotfix name="Name" level="None"> <code profiles="">set GD_Shields.A_Item.Shield_Chimera_05_Legendary DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Juggernaut"> <hotfix name="Name" level="None"> <code profiles="">set GD_Iris_SeraphItems.Pun-chee.Iris_Seraph_Shield_Pun-chee DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Flame of the Firehawk"> <hotfix name="Name" level="None"> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Fire_Phoenix DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Bigg Thumppr"> <hotfix name="Name" level="None"> <code profiles="">set GD_Shields.A_Item.Shield_Booster_PotOGold DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Warp Driver"> <hotfix name="Name" level="None"> <code profiles="">set GD_Shields.A_Item.Shield_Absorption_1340 DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Order"> <hotfix name="Name" level="None"> <code profiles="">set GD_Shields.A_Item.Shield_Roid_Order DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Undying"> <hotfix name="Name" level="None"> <code profiles="">set GD_Shields.A_Item.Shield_Juggernaut_05_Legendary DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Mamba"> <hotfix name="Name" level="None"> <code profiles="">set GD_Orchid_Shields.A_Item_Custom.Shield_Blade DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Big Boom Blaster"> <hotfix name="Name" level="None"> <code profiles="">set GD_Iris_SeraphItems.BigBoomBlaster.Iris_Seraph_Shield_Booster DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Evergreen"> <hotfix name="Name" level="None"> <code profiles="">set GD_Iris_SeraphItems.Hoplite.Iris_Seraph_Shield_Juggernaut DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Antagonist"> <hotfix name="Name" level="None"> <code profiles="">set GD_Aster_Shields.A_Item.Aster_Seraph_Antagonist_Shield DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Blockade"> <hotfix name="Name" level="None"> <code profiles="">set GD_Aster_Shields.A_Item.Aster_Seraph_Blockade_Shield DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Escutcheon"> <hotfix name="Name" level="None"> <code profiles="">set GD_Shields.A_Item.Shield_Standard_CrackedSash DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Love Thumper"> <hotfix name="Name" level="None"> <code profiles="">set GD_Shields.A_Item.Shield_Roid_LoveThumper DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Sovereign"> <hotfix name="Name" level="None"> <code profiles="">set GD_Iris_SeraphItems.Sponge.Iris_Seraph_Shield_Sponge DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Primrose"> <hotfix name="Name" level="None"> <code profiles="">set GD_Orchid_RaidWeapons.Shield.Anshin.Orchid_Seraph_Anshin_Shield DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Aegis"> <hotfix name="Name" level="None"> <code profiles="">set GD_Shields.A_Item.Shield_Standard_05_Legendary DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> </category> <category name="Moxxi Pictures"> <category name="Code"> <hotfix name="Name" level="None"> <code profiles="">set GD_Iris_MoxxiPicture.UsableItems.Pickup_MoxxiPicture1 DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> <code profiles="">set GD_Iris_MoxxiPicture.UsableItems.Pickup_MoxxiPicture2 DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> <code profiles="">set GD_Iris_MoxxiPicture.UsableItems.Pickup_MoxxiPicture3 DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> </category> <category name="Removed Non-Unique Items - Keep Enabled"> <hotfix name="Name" level="None"> <code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Ammo'</code> <code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Ammo'</code> <code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_Toughness DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Ammo'</code> <code profiles="">set GD_HealthDrops.A_Item.ShieldBooster_Pickup DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Ammo'</code> <code profiles="">set GD_Iris_SeraphItems.Misc.Iris_Seraph_ShieldBooster_Pickup DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Ammo'</code> <code profiles="">set GD_Sage_BuffDrinks.AmmoRegen.Items.Item_Sage_Buff_AmmoRegen02 DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Ammo'</code> <code profiles="">set GD_Sage_BuffDrinks.AmmoRegen.Items.Item_Sage_Buff_AmmoRegen03 DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Ammo'</code> <code profiles="">set GD_Sage_BuffDrinks.AmmoRegen.Items.Item_Sage_Buff_AmmoRegen04 DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Ammo'</code> <code profiles="">set GD_Sage_BuffDrinks.HealthRegen.Items.Item_Sage_Buff_HealthRegen02 DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Ammo'</code> <code profiles="">set GD_Sage_BuffDrinks.HealthRegen.Items.Item_Sage_Buff_HealthRegen03 DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Ammo'</code> <code profiles="">set GD_Sage_BuffDrinks.HealthRegen.Items.Item_Sage_Buff_HealthRegen04 DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Ammo'</code> <code profiles="">set GD_Sage_BuffDrinks.MaxHealth.Items.Item_Sage_Buff_MaxHealth02 DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Ammo'</code> <code profiles="">set GD_Sage_BuffDrinks.MaxHealth.Items.Item_Sage_Buff_MaxHealth03 DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Ammo'</code> <code profiles="">set GD_Sage_BuffDrinks.MaxHealth.Items.Item_Sage_Buff_MaxHealth04 DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Ammo'</code> <code profiles="">set GD_Sage_BuffDrinks.MaxShield.Items.Item_Sage_Buff_MaxShield02 DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Ammo'</code> <code profiles="">set GD_Sage_BuffDrinks.MaxShield.Items.Item_Sage_Buff_MaxShield03 DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Ammo'</code> <code profiles="">set GD_Sage_BuffDrinks.MaxShield.Items.Item_Sage_Buff_MaxShield04 DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Ammo'</code> <code profiles="">set GD_Sage_BuffDrinks.ShieldRegen.Items.Item_Sage_Buff_ShieldRegen02 DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Ammo'</code> <code profiles="">set GD_Sage_BuffDrinks.ShieldRegen.Items.Item_Sage_Buff_ShieldRegen03 DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Ammo'</code> <code profiles="">set GD_Sage_BuffDrinks.ShieldRegen.Items.Item_Sage_Buff_ShieldRegen04 DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Ammo'</code> <code profiles="">set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Ammo'</code> </hotfix> <code profiles="">set GD_Globals.General.Globals DropImpactEffectMax 99</code> </category> </category> <category name="Gunless Unique Drop Sound Notifier"> <comment>Mod written by GitHub: Our Lord And Savior Gabe Newell / Nexus Mods: OB4MA</comment> <comment></comment> <comment>This mod allows you to customize just about every non-gun, unique item to play an audio event when it physically drops on the floor.</comment> <comment>Not all audio events can be heard from any distance, but it gives you a nice idea if something good physically drops on the floor.</comment> <comment></comment> <comment>Customization is required but it does not hurt to toggle them all.</comment> <comment></comment> <category name="Sound - Customize Me" MUT="true"> <category name="Chapter Completion"> <hotfix name="Name" level="None"> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health FallbackEffect.ImpactEvent AkEvent'Ake_UI.UI_HUD.Ak_Play_UI_HUD_Chapter_Stinger'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health UnconditionalResponse.ImpactEvent AkEvent'Ake_UI.UI_HUD.Ak_Play_UI_HUD_Chapter_Stinger'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health ImpactAkEvent AkEvent'Ake_UI.UI_HUD.Ak_Play_UI_HUD_Chapter_Stinger'</code> </hotfix> </category> <category name="Claptrap - My Precious"> <hotfix name="Name" level="None"> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health FallbackEffect.ImpactEvent AkEvent'Ake_VOEE_EasterEggs.Ak_Play_VOEE_LordOfRings_01_echo_Claptrap'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health UnconditionalResponse.ImpactEvent AkEvent'Ake_VOEE_EasterEggs.Ak_Play_VOEE_LordOfRings_01_echo_Claptrap'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health ImpactAkEvent AkEvent'Ake_VOEE_EasterEggs.Ak_Play_VOEE_LordOfRings_01_echo_Claptrap'</code> </hotfix> </category> <category name="Coop Level Up Ding"> <hotfix name="Name" level="None"> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health FallbackEffect.ImpactEvent AkEvent'Ake_UI.UI_HUD.Ak_Play_UI_Alert_CoOp_Ding'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health UnconditionalResponse.ImpactEvent AkEvent'Ake_UI.UI_HUD.Ak_Play_UI_Alert_CoOp_Ding'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health ImpactAkEvent AkEvent'Ake_UI.UI_HUD.Ak_Play_UI_Alert_CoOp_Ding'</code> </hotfix> </category> <category name="Daisy - Wow. This is really. . . Um."> <hotfix name="Name" level="None"> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health FallbackEffect.ImpactEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_PoeticLicense_10_live_Daisy'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health UnconditionalResponse.ImpactEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_PoeticLicense_10_live_Daisy'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health ImpactAkEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_PoeticLicense_10_live_Daisy'</code> </hotfix> </category> <category name="Hyperion President - Code Monkey"> <hotfix name="Name" level="None"> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health FallbackEffect.ImpactEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_YouDontKnow_17a_echo_HyperionPresident'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health UnconditionalResponse.ImpactEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_YouDontKnow_17a_echo_HyperionPresident'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health ImpactAkEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_YouDontKnow_17a_echo_HyperionPresident'</code> </hotfix> </category> <category name="Level Up"> <hotfix name="Name" level="None"> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health FallbackEffect.ImpactEvent AkEvent'Ake_UI.UI_HUD.Ak_Play_UI_Alert_Level_Up'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health UnconditionalResponse.ImpactEvent AkEvent'Ake_UI.UI_HUD.Ak_Play_UI_Alert_Level_Up'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health ImpactAkEvent AkEvent'Ake_UI.UI_HUD.Ak_Play_UI_Alert_Level_Up'</code> </hotfix> </category> <category name="Metal Groan"> <hotfix name="Name" level="None"> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health FallbackEffect.ImpactEvent AkEvent'Ake_Map_Milestone_10.Ak_Play_Map_Milestone_10_Container_03_MetalGroan'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health UnconditionalResponse.ImpactEvent AkEvent'Ake_Map_Milestone_10.Ak_Play_Map_Milestone_10_Container_03_MetalGroan'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health ImpactAkEvent AkEvent'Ake_Map_Milestone_10.Ak_Play_Map_Milestone_10_Container_03_MetalGroan'</code> </hotfix> </category> <category name="Mission Reward"> <hotfix name="Name" level="None"> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health FallbackEffect.ImpactEvent AkEvent'Ake_UI.UI_Mission.Ak_Play_UI_Mission_Reward'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health UnconditionalResponse.ImpactEvent AkEvent'Ake_UI.UI_Mission.Ak_Play_UI_Mission_Reward'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health ImpactAkEvent AkEvent'Ake_UI.UI_Mission.Ak_Play_UI_Mission_Reward'</code> </hotfix> </category> <category name="Mission Success"> <hotfix name="Name" level="None"> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health FallbackEffect.ImpactEvent AkEvent'Ake_UI.UI_HUD.Ak_Play_UI_HUD_Objective_Success'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health UnconditionalResponse.ImpactEvent AkEvent'Ake_UI.UI_HUD.Ak_Play_UI_HUD_Objective_Success'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health ImpactAkEvent AkEvent'Ake_UI.UI_HUD.Ak_Play_UI_HUD_Objective_Success'</code> </hotfix> </category> <category name="Psycho - NO! Mommy bled for us both!"> <hotfix name="Name" level="None"> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health FallbackEffect.ImpactEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_AsstheAss_08_live_Psycho'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health UnconditionalResponse.ImpactEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_AsstheAss_08_live_Psycho'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health ImpactAkEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_AsstheAss_08_live_Psycho'</code> </hotfix> </category> <category name="Psycho - I can still taste her lovely sweatbox."> <hotfix name="Name" level="None"> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health FallbackEffect.ImpactEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_AsstheAss_06_live_Psycho'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health UnconditionalResponse.ImpactEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_AsstheAss_06_live_Psycho'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health ImpactAkEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_AsstheAss_06_live_Psycho'</code> </hotfix> </category> <category name="Psycho - LIAR! I ripped out her bumpy tummy!"> <hotfix name="Name" level="None"> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health FallbackEffect.ImpactEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_AsstheAss_07_live_Psycho'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health UnconditionalResponse.ImpactEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_AsstheAss_07_live_Psycho'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health ImpactAkEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_AsstheAss_07_live_Psycho'</code> </hotfix> </category> <category name="Psycho - I got the need to seed!"> <hotfix name="Name" level="None"> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health FallbackEffect.ImpactEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_CloseMissiles_04_echoX_Psycho'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health UnconditionalResponse.ImpactEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_CloseMissiles_04_echoX_Psycho'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health ImpactAkEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_CloseMissiles_04_echoX_Psycho'</code> </hotfix> </category> <category name="Psycho - Rip it! Taint it! Suck it!"> <hotfix name="Name" level="None"> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health FallbackEffect.ImpactEvent AkEvent'Ake_VO_Episode_07.Ak_Play_VO_Ep7_Pt3_01_live_Psycho'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health UnconditionalResponse.ImpactEvent AkEvent'Ake_VO_Episode_07.Ak_Play_VO_Ep7_Pt3_01_live_Psycho'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health ImpactAkEvent AkEvent'Ake_VO_Episode_07.Ak_Play_VO_Ep7_Pt3_01_live_Psycho'</code> </hotfix> </category> <category name="Tiny Tina - Make It Raaaaaain!"> <hotfix name="Name" level="None"> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health ImpactAkEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_PrettyTrainRob_04c_echo_TinyTina'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health FallbackEffect.ImpactEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_PrettyTrainRob_04c_echo_TinyTina'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health UnconditionalResponse.ImpactEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_PrettyTrainRob_04c_echo_TinyTina'</code> </hotfix> </category> <category name="Tiny Tina - When You Made It Rain I Was Like Daaaaamn!"> <hotfix name="Name" level="None"> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health ImpactAkEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_PrettyTrainRob_11_echoX_TinyTina'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health FallbackEffect.ImpactEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_PrettyTrainRob_11_echoX_TinyTina'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health UnconditionalResponse.ImpactEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_PrettyTrainRob_11_echoX_TinyTina'</code> </hotfix> </category> <category name="Gruff Dude - Appreciated"> <hotfix name="Name" level="None"> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health ImpactAkEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_OverMedMan_10_live_GruffDude'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health FallbackEffect.ImpactEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_OverMedMan_10_live_GruffDude'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health UnconditionalResponse.ImpactEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_OverMedMan_10_live_GruffDude'</code> </hotfix> </category> <category name="Scooter - Daisy Poem"> <hotfix name="Name" level="None"> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health ImpactAkEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_PoeticLicense_09_echo_Scooter'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health FallbackEffect.ImpactEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_PoeticLicense_09_echo_Scooter'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health UnconditionalResponse.ImpactEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_PoeticLicense_09_echo_Scooter'</code> </hotfix> </category> <category name="Ulysses - A Way Off This Planet"> <hotfix name="Name" level="None"> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health ImpactAkEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_TheEscape_06_live_Ulysses'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health FallbackEffect.ImpactEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_TheEscape_06_live_Ulysses'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health UnconditionalResponse.ImpactEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_TheEscape_06_live_Ulysses'</code> </hotfix> </category> <category name="Blunt Crack - Man Around The House"> <hotfix name="Name" level="None"> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health ImpactAkEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_Odessey_03_live_Bluntcrack'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health FallbackEffect.ImpactEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_Odessey_03_live_Bluntcrack'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health UnconditionalResponse.ImpactEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_Odessey_03_live_Bluntcrack'</code> </hotfix> </category> <category name="Crowd - Booing"> <hotfix name="Name" level="None"> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health ImpactAkEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_OOBE_10a_live_CrowdWalla'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health FallbackEffect.ImpactEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_OOBE_10a_live_CrowdWalla'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health UnconditionalResponse.ImpactEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_OOBE_10a_live_CrowdWalla'</code> </hotfix> </category> <category name="Hyperion Female - Hyperion Thanks You For Your Assistance . ."> <hotfix name="Name" level="None"> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health ImpactAkEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_UncleTed_15_echo_HypFemale'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health FallbackEffect.ImpactEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_UncleTed_15_echo_HypFemale'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health UnconditionalResponse.ImpactEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_UncleTed_15_echo_HypFemale'</code> </hotfix> </category> <category name="Never Ending Song - Pure Ear Violation"> <hotfix name="Name" level="None"> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health ImpactAkEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_OOBE_09_Live_ObnoxiousSinger'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health FallbackEffect.ImpactEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_OOBE_09_Live_ObnoxiousSinger'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health UnconditionalResponse.ImpactEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_OOBE_09_Live_ObnoxiousSinger'</code> </hotfix> </category> <category name="Friday - Come On, Baby, You Know You Want It!"> <hotfix name="Name" level="None"> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health ImpactAkEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_Odessey_02_live_Friday'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health FallbackEffect.ImpactEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_Odessey_02_live_Friday'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health UnconditionalResponse.ImpactEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_Odessey_02_live_Friday'</code> </hotfix> </category> <category name="Craw - I'm Just What You Need! You Know It . . I Know It . ."> <hotfix name="Name" level="None"> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health ImpactAkEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_Odessey_04_live_Craw'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health FallbackEffect.ImpactEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_Odessey_04_live_Craw'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health UnconditionalResponse.ImpactEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_Odessey_04_live_Craw'</code> </hotfix> </category> <category name="Rocko - Got Some Work For Ya."> <hotfix name="Name" level="None"> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health ImpactAkEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_RockoStrife_03_echoX_Rocko'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health FallbackEffect.ImpactEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_RockoStrife_03_echoX_Rocko'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health UnconditionalResponse.ImpactEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_RockoStrife_03_echoX_Rocko'</code> </hotfix> </category> <category name="Rocko - Took You Long Enough."> <hotfix name="Name" level="None"> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health ImpactAkEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_RockoStrife_02_echoX_Rocko'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health FallbackEffect.ImpactEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_RockoStrife_02_echoX_Rocko'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health UnconditionalResponse.ImpactEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_RockoStrife_02_echoX_Rocko'</code> </hotfix> </category> <category name="Murderer - I'll Bite Off Your Eyelids . ."> <hotfix name="Name" level="None"> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health ImpactAkEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_RockPaperGeno_11_Live_Murderer'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health FallbackEffect.ImpactEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_RockPaperGeno_11_Live_Murderer'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health UnconditionalResponse.ImpactEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_RockPaperGeno_11_Live_Murderer'</code> </hotfix> </category> <category name="Bandit - Careful! Careful! Don't Drop It."> <hotfix name="Name" level="None"> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health ImpactAkEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_SafeAndSound_08_echoX_Bandit'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health FallbackEffect.ImpactEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_SafeAndSound_08_echoX_Bandit'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health UnconditionalResponse.ImpactEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_SafeAndSound_08_echoX_Bandit'</code> </hotfix> </category> <category name="Scooter - Whaaat? Pff. Psh."> <hotfix name="Name" level="None"> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health ImpactAkEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_SelfImage_09a_echo_Scooter'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health FallbackEffect.ImpactEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_SelfImage_09a_echo_Scooter'</code> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health UnconditionalResponse.ImpactEvent AkEvent'Ake_VOSQ_Sidequests.Ak_Play_VOSQ_SelfImage_09a_echo_Scooter'</code> </hotfix> </category> </category> <category name="Particle Effect - Customize Me"> <comment>For whatever reason, particles tend to not spawn on the majority of surfaces, so do not expect it to work every time.</comment> <category name="CHANCE FOR A LOOTSPLOSION!" MUT="true"> <category name="Nuclear Explosion"> <hotfix name="Name" level="None"> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health FallbackEffect.ParticleTemplate ParticleSystem'FX_WEP_Launchers_Px.Particles.Part_RL_Nuke_Px'</code> </hotfix> </category> <category name="Digistruct Cubes"> <hotfix name="Name" level="None"> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health FallbackEffect.ParticleTemplate ParticleSystem'FX_CharacterAbilities.Particles.part_teleport_arrive'</code> </hotfix> </category> <category name="Sky Rocket Explosion"> <hotfix name="Name" level="None"> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health FallbackEffect.ParticleTemplate ParticleSystem'FX_WEP_Grenades.Particles.Part_SkyRocket'</code> </hotfix> </category> <category name="Blood Burst"> <hotfix name="Name" level="None"> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health FallbackEffect.ParticleTemplate ParticleSystem'FX_CHAR_Siren.Particles.Part_LifeTap'</code> </hotfix> </category> <category name="Large Explosion"> <hotfix name="Name" level="None"> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health FallbackEffect.ParticleTemplate ParticleSystem'FX_WEP_Explosions.Particles.Default.Part_ExplosiveExplosion_Large_Light'</code> </hotfix> </category> <category name="Large PhysX Explosion"> <hotfix name="Name" level="None"> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health FallbackEffect.ParticleTemplate ParticleSystem'FX_WEP_Explosions_px.Particles.Default.Part_ExplosiveExplosion_Large_px'</code> </hotfix> </category> <category name="Medium Explosion"> <hotfix name="Name" level="None"> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health FallbackEffect.ParticleTemplate ParticleSystem'FX_WEP_Explosions.Particles.Default.Part_ExplosiveExplosion_Medium'</code> </hotfix> </category> <category name="Medium PhysX Explosion"> <hotfix name="Name" level="None"> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health FallbackEffect.ParticleTemplate ParticleSystem'FX_WEP_Explosions_px.Particles.Default.Part_ExplosiveExplosion_Medium_px'</code> </hotfix> </category> <category name="Small PhysX Explosion"> <hotfix name="Name" level="None"> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health FallbackEffect.ParticleTemplate ParticleSystem'FX_WEP_Explosions_px.Particles.Default.Part_ExplosiveExplosion_Small_px'</code> </hotfix> </category> <category name="Small Explosion"> <hotfix name="Name" level="None"> <code profiles="">set GD_Impacts.Loot.Loot_Drop_Health FallbackEffect.ParticleTemplate ParticleSystem'FX_WEP_Explosions.Particles.Default.Part_ExplosiveExplosion_Small'</code> </hotfix> </category> </category> </category> <category name="Legendary Class Mods"> <category name="Assassin"> <category name="Legendary Hunter"> <hotfix name="Name" level="None"> <code profiles="">set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_LegendaryHunter DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Legendary Killer"> <hotfix name="Name" level="None"> <code profiles="">set GD_Lobelia_ClassMods.A_Item_Assassin.ClassMod_Assassin_LegendaryKiller DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Legendary Ninja"> <hotfix name="Name" level="None"> <code profiles="">set GD_Lobelia_ClassMods.A_Item_Assassin.ClassMod_Assassin_LegendaryNinja DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Legendary Sniper"> <hotfix name="Name" level="None"> <code profiles="">set GD_Lobelia_ClassMods.A_Item_Assassin.ClassMod_Assassin_LegendarySniper DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Slayer of Terramorphous"> <hotfix name="Name" level="None"> <code profiles="">set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_SlayerOfTerramorphous DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> </category> <category name="Commando"> <category name="Legendary Engineer"> <hotfix name="Name" level="None"> <code profiles="">set GD_Lobelia_ClassMods.A_Item_Soldier.ClassMod_Soldier_LegendaryEngineer DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Legendary Pointman"> <hotfix name="Name" level="None"> <code profiles="">set GD_Lobelia_ClassMods.A_Item_Soldier.ClassMod_Soldier_LegendaryPointman DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Legendary Ranger"> <hotfix name="Name" level="None"> <code profiles="">set GD_Lobelia_ClassMods.A_Item_Soldier.ClassMod_Soldier_LegendaryRanger DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Legendary Soldier"> <hotfix name="Name" level="None"> <code profiles="">set GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Z_LegendarySoldier DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Slayer of Terramorphous"> <hotfix name="Name" level="None"> <code profiles="">set GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Z_SlayerOfTerramorphous DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> </category> <category name="Gunzerker"> <category name="Legendary Berserker"> <hotfix name="Name" level="None"> <code profiles="">set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_LegendaryBerserker DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Legendary Gunzerker"> <hotfix name="Name" level="None"> <code profiles="">set GD_Lobelia_ClassMods.A_Item_Merc.ClassMod_Merc_LegendaryGunzerker DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Legendary Hoarder"> <hotfix name="Name" level="None"> <code profiles="">set GD_Lobelia_ClassMods.A_Item_Merc.ClassMod_Merc_LegendaryHoarder DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Legendary Titan"> <hotfix name="Name" level="None"> <code profiles="">set GD_Lobelia_ClassMods.A_Item_Merc.ClassMod_Merc_LegendaryTitan DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Slayer of Terramorphous"> <hotfix name="Name" level="None"> <code profiles="">set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_SlayerOfTerramorphous DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> </category> <category name="Mechromancer"> <category name="Legendary Anarchist"> <hotfix name="Name" level="None"> <code profiles="">set GD_Lobelia_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Legendary_Anarchist DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Legendary Catalyst"> <hotfix name="Name" level="None"> <code profiles="">set GD_Lobelia_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Legendary_Catalyst DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Legendary Mechromancer"> <hotfix name="Name" level="None"> <code profiles="">set GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Z_LegendaryMechro DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Legendary Roboteer"> <hotfix name="Name" level="None"> <code profiles="">set GD_Lobelia_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Legendary_Roboteer DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Slayer of Terramorphous"> <hotfix name="Name" level="None"> <code profiles="">set GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Z_SlayerOfTerramorphous DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> </category> <category name="Psycho"> <category name="Legendary Psycho"> <hotfix name="Name" level="None"> <code profiles="">set GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Z_LengendaryPsycho DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Legendary Reaper"> <hotfix name="Name" level="None"> <code profiles="">set GD_Lobelia_ClassMods.A_Item_Psycho.ClassMod_Psycho_Legendary_Reaper DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Legendary Sickle"> <hotfix name="Name" level="None"> <code profiles="">set GD_Lobelia_ClassMods.A_Item_Psycho.ClassMod_Psycho_Legendary_Sickle DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Legendary Torch"> <hotfix name="Name" level="None"> <code profiles="">set GD_Lobelia_ClassMods.A_Item_Psycho.ClassMod_Psycho_Legendary_Torch DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Slayer of Terramorphous"> <hotfix name="Name" level="None"> <code profiles="">set GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Z_SlayerOfTerramorphous DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> </category> <category name="Siren"> <category name="Legendary Binder"> <hotfix name="Name" level="None"> <code profiles="">set GD_Lobelia_ClassMods.A_Item_Siren.ClassMod_Siren_LegendaryBinder DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Legendary Cat"> <hotfix name="Name" level="None"> <code profiles="">set GD_Lobelia_ClassMods.A_Item_Siren.ClassMod_Siren_LegendaryCat DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Legendary Nurse"> <hotfix name="Name" level="None"> <code profiles="">set GD_Lobelia_ClassMods.A_Item_Siren.ClassMod_Siren_LegendaryNurse DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Legendary Siren"> <hotfix name="Name" level="None"> <code profiles="">set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Z_LegendarySiren DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Slayer of Terramorphous"> <hotfix name="Name" level="None"> <code profiles="">set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Z_SlayerOfTerramorphous DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> </category> </category> <category name="Tiny Tina Class Mods"> <category name="Assassin"> <category name="Rogue"> <category name="Lawful Evil"> <hotfix name="Name" level="None"> <code profiles="">set GD_Aster_ClassMods.A_Item_Assassin.ClassMod_Assassin_Rogue_LE DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Lawful Good"> <hotfix name="Name" level="None"> <code profiles="">set GD_Aster_ClassMods.A_Item_Assassin.ClassMod_Assassin_Rogue_LG DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Chaotic Evil"> <hotfix name="Name" level="None"> <code profiles="">set GD_Aster_ClassMods.A_Item_Assassin.ClassMod_Assassin_Rogue_CE DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Chaotic Good"> <hotfix name="Name" level="None"> <code profiles="">set GD_Aster_ClassMods.A_Item_Assassin.ClassMod_Assassin_Rogue_CG DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Chaotic Neutral"> <hotfix name="Name" level="None"> <code profiles="">set GD_Aster_ClassMods.A_Item_Assassin.ClassMod_Assassin_Rogue_CN DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="True Neutral"> <hotfix name="Name" level="None"> <code profiles="">set GD_Aster_ClassMods.A_Item_Assassin.ClassMod_Assassin_Rogue DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Lawful Neutral"> <hotfix name="Name" level="None"> <code profiles="">set GD_Aster_ClassMods.A_Item_Assassin.ClassMod_Assassin_Rogue_LN DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Neutral Evil"> <hotfix name="Name" level="None"> <code profiles="">set GD_Aster_ClassMods.A_Item_Assassin.ClassMod_Assassin_Rogue_NE DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Neutral Good"> <hotfix name="Name" level="None"> <code profiles="">set GD_Aster_ClassMods.A_Item_Assassin.ClassMod_Assassin_Rogue_NG DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> </category> </category> <category name="Commando"> <category name="Ranger"> <category name="True Neutral"> <hotfix name="Name" level="None"> <code profiles="">set GD_Aster_ClassMods.A_Item_Soldier.ClassMod_Soldier_Ranger DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Chaotic Evil"> <hotfix name="Name" level="None"> <code profiles="">set GD_Aster_ClassMods.A_Item_Soldier.ClassMod_Soldier_Ranger_CE DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Chaotic Good"> <hotfix name="Name" level="None"> <code profiles="">set GD_Aster_ClassMods.A_Item_Soldier.ClassMod_Soldier_Ranger_CG DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Chaotic Neutral"> <hotfix name="Name" level="None"> <code profiles="">set GD_Aster_ClassMods.A_Item_Soldier.ClassMod_Soldier_Ranger_CN DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Lawful Evil"> <hotfix name="Name" level="None"> <code profiles="">set GD_Aster_ClassMods.A_Item_Soldier.ClassMod_Soldier_Ranger_LE DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Lawful Good"> <hotfix name="Name" level="None"> <code profiles="">set GD_Aster_ClassMods.A_Item_Soldier.ClassMod_Soldier_Ranger_LG DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Lawful Neutral"> <hotfix name="Name" level="None"> <code profiles="">set GD_Aster_ClassMods.A_Item_Soldier.ClassMod_Soldier_Ranger_LN DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Neutral Evil"> <hotfix name="Name" level="None"> <code profiles="">set GD_Aster_ClassMods.A_Item_Soldier.ClassMod_Soldier_Ranger_NE DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Neutral Good"> <hotfix name="Name" level="None"> <code profiles="">set GD_Aster_ClassMods.A_Item_Soldier.ClassMod_Soldier_Ranger_NG DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> </category> </category> <category name="Gunzerker"> <category name="Monk"> <category name="Chaotic Neutral"> <hotfix name="Name" level="None"> <code profiles="">set GD_Aster_ClassMods.A_Item_Merc.ClassMod_Merc_CN DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Chaotic Good"> <hotfix name="Name" level="None"> <code profiles="">set GD_Aster_ClassMods.A_Item_Merc.ClassMod_Merc_CG DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Lawful Good"> <hotfix name="Name" level="None"> <code profiles="">set GD_Aster_ClassMods.A_Item_Merc.ClassMod_Merc_LG DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Lawful Neutral"> <hotfix name="Name" level="None"> <code profiles="">set GD_Aster_ClassMods.A_Item_Merc.ClassMod_Merc_LN DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Lawful Evil"> <hotfix name="Name" level="None"> <code profiles="">set GD_Aster_ClassMods.A_Item_Merc.ClassMod_Merc_LE DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Chaotic Evil"> <hotfix name="Name" level="None"> <code profiles="">set GD_Aster_ClassMods.A_Item_Merc.ClassMod_Merc_CE DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="True Neutral"> <hotfix name="Name" level="None"> <code profiles="">set GD_Aster_ClassMods.A_Item_Merc.ClassMod_Merc_Monk DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Neutral Evil"> <hotfix name="Name" level="None"> <code profiles="">set GD_Aster_ClassMods.A_Item_Merc.ClassMod_Merc_NE DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Neutral Good"> <hotfix name="Name" level="None"> <code profiles="">set GD_Aster_ClassMods.A_Item_Merc.ClassMod_Merc_NG DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> </category> </category> <category name="Mechromancer"> <category name="Necromancer"> <category name="Chaotic Evil"> <hotfix name="Name" level="None"> <code profiles="">set GD_Aster_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_CE DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Chaotic Good"> <hotfix name="Name" level="None"> <code profiles="">set GD_Aster_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_CG DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Chaotic Neutral"> <hotfix name="Name" level="None"> <code profiles="">set GD_Aster_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_CN DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Lawful Evil"> <hotfix name="Name" level="None"> <code profiles="">set GD_Aster_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_LE DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Lawful Good"> <hotfix name="Name" level="None"> <code profiles="">set GD_Aster_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_LG DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Lawful Neutral"> <hotfix name="Name" level="None"> <code profiles="">set GD_Aster_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_LN DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Neutral Evil"> <hotfix name="Name" level="None"> <code profiles="">set GD_Aster_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_NE DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Neutral Good"> <hotfix name="Name" level="None"> <code profiles="">set GD_Aster_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_NG DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="True Neutral"> <hotfix name="Name" level="None"> <code profiles="">set GD_Aster_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Necromancer DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> </category> </category> <category name="Psycho"> <category name="Barbarian"> <category name="True Neutral"> <hotfix name="Name" level="None"> <code profiles="">set GD_Aster_ClassMods.A_Item_Psycho.ClassMod_Barbarian_Barbarian DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Chaotic Evil"> <hotfix name="Name" level="None"> <code profiles="">set GD_Aster_ClassMods.A_Item_Psycho.ClassMod_Barbarian_CE DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Chaotic Good"> <hotfix name="Name" level="None"> <code profiles="">set GD_Aster_ClassMods.A_Item_Psycho.ClassMod_Barbarian_CG DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Chaotic Neutral"> <hotfix name="Name" level="None"> <code profiles="">set GD_Aster_ClassMods.A_Item_Psycho.ClassMod_Barbarian_CN DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Lawful Evil"> <hotfix name="Name" level="None"> <code profiles="">set GD_Aster_ClassMods.A_Item_Psycho.ClassMod_Barbarian_LE DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Lawful Good"> <hotfix name="Name" level="None"> <code profiles="">set GD_Aster_ClassMods.A_Item_Psycho.ClassMod_Barbarian_LG DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Lawful Neutral"> <hotfix name="Name" level="None"> <code profiles="">set GD_Aster_ClassMods.A_Item_Psycho.ClassMod_Barbarian_LN DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Neutral Evil"> <hotfix name="Name" level="None"> <code profiles="">set GD_Aster_ClassMods.A_Item_Psycho.ClassMod_Barbarian_NE DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Neutral Good"> <hotfix name="Name" level="None"> <code profiles="">set GD_Aster_ClassMods.A_Item_Psycho.ClassMod_Barbarian_NG DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> </category> </category> <category name="Siren"> <category name="Cleric"> <category name="True Neutral"> <hotfix name="Name" level="None"> <code profiles="">set GD_Aster_ClassMods.A_Item_Siren.ClassMod_Siren_Cleric DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Lawful Evil"> <hotfix name="Name" level="None"> <code profiles="">set GD_Aster_ClassMods.A_Item_Siren.ClassMod_Siren_Cleric_LE DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Chaotic Evil"> <hotfix name="Name" level="None"> <code profiles="">set GD_Aster_ClassMods.A_Item_Siren.ClassMod_Siren_Cleric_CE DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Chaotic Good"> <hotfix name="Name" level="None"> <code profiles="">set GD_Aster_ClassMods.A_Item_Siren.ClassMod_Siren_Cleric_CG DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Chaotic Neutral"> <hotfix name="Name" level="None"> <code profiles="">set GD_Aster_ClassMods.A_Item_Siren.ClassMod_Siren_Cleric_CN DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Lawful Good"> <hotfix name="Name" level="None"> <code profiles="">set GD_Aster_ClassMods.A_Item_Siren.ClassMod_Siren_Cleric_LG DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Lawful Neutral"> <hotfix name="Name" level="None"> <code profiles="">set GD_Aster_ClassMods.A_Item_Siren.ClassMod_Siren_Cleric_LN DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Neutral Evil"> <hotfix name="Name" level="None"> <code profiles="">set GD_Aster_ClassMods.A_Item_Siren.ClassMod_Siren_Cleric_NE DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Neutral Good"> <hotfix name="Name" level="None"> <code profiles="">set GD_Aster_ClassMods.A_Item_Siren.ClassMod_Siren_Cleric_NG DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> </category> </category> </category> <category name="Class Mods"> <category name="Siren"> <category name="Banshee (Fleet)"> <hotfix name="Name" level="None"> <code profiles="">set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Banshee DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> </category> </category> <category name="Community Day 2013 Skins & Heads"> <category name="Axton"> <hotfix name="Name" level="None"> <code profiles="">set GD_Soldier_Items_CommDay2013.Soldier.Head_SoldierCD DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> <code profiles="">set GD_Soldier_Items_CommDay2013.Soldier.Skin_SoldierCD DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Gaige"> <hotfix name="Name" level="None"> <code profiles="">set GD_Mechro_Items_CommDay2013.Mechro.Head_MechroCD DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> <code profiles="">set GD_Mechro_Items_CommDay2013.Mechro.Skin_MechroCD DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Krieg"> <hotfix name="Name" level="None"> <code profiles="">set GD_Psycho_Items_CommDay2013.Psycho.Head_PsychoCD DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> <code profiles="">set GD_Psycho_Items_CommDay2013.Psycho.Skin_PsychoCD DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Maya"> <hotfix name="Name" level="None"> <code profiles="">set GD_Siren_Items_CommDay2013.Siren.Head_SirenCD DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> <code profiles="">set GD_Siren_Items_CommDay2013.Siren.Skin_SirenCD DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Salvador"> <hotfix name="Name" level="None"> <code profiles="">set GD_Mercenary_Items_CommDay2013.Mercenary.Head_MercCD DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> <code profiles="">set GD_Mercenary_Items_CommDay2013.Mercenary.Skin_MercCD DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Zer0"> <hotfix name="Name" level="None"> <code profiles="">set GD_Assassin_Items_CommDay2013.Assassin.Head_ZeroCD DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> <code profiles="">set GD_Assassin_Items_CommDay2013.Assassin.Skin_ZeroCD DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> </category> <category name="Grenade Mods"> <category name="Bonus Package"> <hotfix name="Name" level="None"> <code profiles="">set GD_GrenadeMods.A_Item_Legendary.GrenadeMod_BonusPackage DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Bouncing Bonny"> <hotfix name="Name" level="None"> <code profiles="">set GD_GrenadeMods.A_Item_Legendary.GrenadeMod_BouncingBonny DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Breath of Terramorphous"> <hotfix name="Name" level="None"> <code profiles="">set GD_GrenadeMods.A_Item_Legendary.GrenadeMod_FlameSpurt DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Captain Blade's Midnight Star"> <hotfix name="Name" level="None"> <code profiles="">set GD_Orchid_GrenadeMods.A_Item_Custom.GrenadeMod_Blade DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Crossfire"> <hotfix name="Name" level="None"> <code profiles="">set GD_Iris_SeraphItems.Crossfire.Iris_Seraph_GrenadeMod_Crossfire DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Fastball"> <hotfix name="Name" level="None"> <code profiles="">set GD_GrenadeMods.A_Item_Legendary.GrenadeMod_Fastball DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Firebee + Storm Front + Pandemic"> <hotfix name="Name" level="None"> <code profiles="">set GD_GrenadeMods.A_Item_Legendary.GrenadeMod_Exterminator DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Fuster Cluck"> <hotfix name="Name" level="None"> <code profiles="">set GD_GrenadeMods.A_Item_Custom.GrenadeMod_FusterCluck DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Leech"> <hotfix name="Name" level="None"> <code profiles="">set GD_GrenadeMods.A_Item_Legendary.GrenadeMod_Leech DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Magic Spells"> <hotfix name="Name" level="None"> <code profiles="">set GD_Aster_GrenadeMods.A_Item.GrenadeMod_MagicSpell DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Meteor Shower"> <hotfix name="Name" level="None"> <code profiles="">set GD_Iris_SeraphItems.MeteorShower.Iris_Seraph_GrenadeMod_MeteorShower DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Nasty Surprise"> <hotfix name="Name" level="None"> <code profiles="">set GD_GrenadeMods.A_Item_Legendary.GrenadeMod_NastySurprise DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="O' Negative"> <hotfix name="Name" level="None"> <code profiles="">set GD_Iris_SeraphItems.ONegative.Iris_Seraph_GrenadeMod_ONegative DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Quasar"> <hotfix name="Name" level="None"> <code profiles="">set GD_GrenadeMods.A_Item_Legendary.GrenadeMod_Quasar DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Rolling Thunder"> <hotfix name="Name" level="None"> <code profiles="">set GD_GrenadeMods.A_Item_Legendary.GrenadeMod_RollingThunder DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Sky Rocket"> <hotfix name="Name" level="None"> <code profiles="">set GD_GrenadeMods.A_Item_Custom.GrenadeMod_SkyRocket DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> </category> <category name="Relics"> <category name="Afterburner"> <hotfix name="Name" level="None"> <code profiles="">set GD_Artifacts.A_Item_Unique.Artifact_Afterburner DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Blood of the Ancients"> <hotfix name="Name" level="None"> <code profiles="">set GD_Gladiolus_Artifacts.A_Item.Artifact_VitalityStockpile DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Blood of Terramorphous"> <hotfix name="Name" level="None"> <code profiles="">set GD_Artifacts.A_Item_Unique.Artifact_Terramorphous DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Blood of the Seraphs"> <hotfix name="Name" level="None"> <code profiles="">set GD_Orchid_Artifacts.A_Item_Unique.Artifact_SeraphBloodRelic DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Bone of the Ancients"> <hotfix name="Name" level="None"> <code profiles="">set GD_Gladiolus_Artifacts.A_Item.Artifact_ElementalProficiency DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Breath of the Seraphs"> <hotfix name="Name" level="None"> <code profiles="">set GD_Sage_Artifacts.A_Item.Artifact_SeraphBreath DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Captain Blade's Otto Idol"> <hotfix name="Name" level="None"> <code profiles="">set GD_Orchid_Artifacts.A_Item_Unique.Artifact_Blade DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Deputy's Badge"> <hotfix name="Name" level="None"> <code profiles="">set GD_Artifacts.A_Item_Unique.Artifact_Deputy DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Heart of the Ancients - Multiple Options"> <category name="Assault Rifle"> <hotfix name="Name" level="None"> <code profiles="">set GD_Gladiolus_Artifacts.A_Item.Artifact_AggressionTenacityAssault DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Rocket Launcher"> <hotfix name="Name" level="None"> <code profiles="">set GD_Gladiolus_Artifacts.A_Item.Artifact_AggressionTenacityLauncher DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Pistol"> <hotfix name="Name" level="None"> <code profiles="">set GD_Gladiolus_Artifacts.A_Item.Artifact_AggressionTenacityPistol DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="SMG"> <hotfix name="Name" level="None"> <code profiles="">set GD_Gladiolus_Artifacts.A_Item.Artifact_AggressionTenacitySMG DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Shotgun"> <hotfix name="Name" level="None"> <code profiles="">set GD_Gladiolus_Artifacts.A_Item.Artifact_AggressionTenacityShotgun DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Sniper"> <hotfix name="Name" level="None"> <code profiles="">set GD_Gladiolus_Artifacts.A_Item.Artifact_AggressionTenacitySniper DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> </category> <category name="Might of the Seraphs"> <hotfix name="Name" level="None"> <code profiles="">set GD_Iris_SeraphItems.Might.Iris_Seraph_Artifact_Might DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Moxxi's Endowment"> <hotfix name="Name" level="None"> <code profiles="">set GD_Artifacts.A_Item_Unique.Artifact_Endowment DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Opportunity"> <hotfix name="Name" level="None"> <code profiles="">set GD_Artifacts.A_Item_Unique.Artifact_Opportunity DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Shadow of the Seraphs"> <hotfix name="Name" level="None"> <code profiles="">set GD_Aster_Artifacts.A_Item_Unique.Artifact_SeraphShadow DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Sheriff's Badge"> <hotfix name="Name" level="None"> <code profiles="">set GD_Artifacts.A_Item_Unique.Artifact_Sheriff DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Skin of the Acients"> <hotfix name="Name" level="None"> <code profiles="">set GD_Gladiolus_Artifacts.A_Item.Artifact_ResistanceProtection DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Mysterious Amulet"> <hotfix name="Name" level="None"> <code profiles="">set GD_Aster_Artifacts.A_Item_Unique.Artifact_MysteryAmulet DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> </category> <category name="Shields"> <category name="The Bee"> <hotfix name="Name" level="None"> <code profiles="">set GD_Shields.A_Item.Shield_Impact_05_Legendary DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Black Hole"> <hotfix name="Name" level="None"> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Shock_Singularity DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Hide of Terramorphous"> <hotfix name="Name" level="None"> <code profiles="">set GD_Shields.A_Item.Shield_Roid_05_ThresherRaid DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Sham"> <hotfix name="Name" level="None"> <code profiles="">set GD_Shields.A_Item.Shield_Absorption_05_LegendaryNormal DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Impaler"> <hotfix name="Name" level="None"> <code profiles="">set GD_Shields.A_Item.Shield_Spike_CorrosiveLegendary DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Aequitas"> <hotfix name="Name" level="None"> <code profiles="">set GD_Shields.A_Item.Shield_Absorption_Aequitas DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Rough Rider"> <hotfix name="Name" level="None"> <code profiles="">set GD_Sage_Shields.A_Item_Custom.Shield_Buckler DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Deadly Bloom"> <hotfix name="Name" level="None"> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Explosive_05_DeadlyBloom DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Transformer"> <hotfix name="Name" level="None"> <code profiles="">set GD_Shields.A_Item.Shield_Absorption_05_LegendaryShock DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Whiskey Tango Foxtrot"> <hotfix name="Name" level="None"> <code profiles="">set GD_Shields.A_Item.Shield_Booster_05_Legendary DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Neogenator"> <hotfix name="Name" level="None"> <code profiles="">set GD_Shields.A_Item.Shield_Chimera_05_Legendary DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Pun-chee"> <hotfix name="Name" level="None"> <code profiles="">set GD_Iris_SeraphItems.Pun-chee.Iris_Seraph_Shield_Pun-chee DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Flame of the Firehawk"> <hotfix name="Name" level="None"> <code profiles="">set GD_Shields.A_Item.Shield_Nova_Fire_Phoenix DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Pot O' Gold / Bigg Thumppr (UCP)"> <hotfix name="Name" level="None"> <code profiles="">set GD_Shields.A_Item.Shield_Booster_PotOGold DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="1340"> <hotfix name="Name" level="None"> <code profiles="">set GD_Shields.A_Item.Shield_Absorption_1340 DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Order"> <hotfix name="Name" level="None"> <code profiles="">set GD_Shields.A_Item.Shield_Roid_Order DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Fabled Tortoise"> <hotfix name="Name" level="None"> <code profiles="">set GD_Shields.A_Item.Shield_Juggernaut_05_Legendary DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Captain Blade's Manly Man Shield"> <hotfix name="Name" level="None"> <code profiles="">set GD_Orchid_Shields.A_Item_Custom.Shield_Blade DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Big Boom Blaster"> <hotfix name="Name" level="None"> <code profiles="">set GD_Iris_SeraphItems.BigBoomBlaster.Iris_Seraph_Shield_Booster DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Hoplite"> <hotfix name="Name" level="None"> <code profiles="">set GD_Iris_SeraphItems.Hoplite.Iris_Seraph_Shield_Juggernaut DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Antagonist"> <hotfix name="Name" level="None"> <code profiles="">set GD_Aster_Shields.A_Item.Aster_Seraph_Antagonist_Shield DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Blockade"> <hotfix name="Name" level="None"> <code profiles="">set GD_Aster_Shields.A_Item.Aster_Seraph_Blockade_Shield DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Cracked Sash"> <hotfix name="Name" level="None"> <code profiles="">set GD_Shields.A_Item.Shield_Standard_CrackedSash DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Love Thumper"> <hotfix name="Name" level="None"> <code profiles="">set GD_Shields.A_Item.Shield_Roid_LoveThumper DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Sponge"> <hotfix name="Name" level="None"> <code profiles="">set GD_Iris_SeraphItems.Sponge.Iris_Seraph_Shield_Sponge DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Evolution"> <hotfix name="Name" level="None"> <code profiles="">set GD_Orchid_RaidWeapons.Shield.Anshin.Orchid_Seraph_Anshin_Shield DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> <category name="Cradle / Naught (UCP)"> <hotfix name="Name" level="None"> <code profiles="">set GD_Shields.A_Item.Shield_Standard_05_Legendary DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Health'</code> </hotfix> </category> </category> <category name="Moxxi Pictures"> <category name="Code"> <hotfix name="Name" level="None"> <code profiles="">set GD_Iris_MoxxiPicture.UsableItems.Pickup_MoxxiPicture1 DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Ammo'</code> <code profiles="">set GD_Iris_MoxxiPicture.UsableItems.Pickup_MoxxiPicture2 DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Ammo'</code> <code profiles="">set GD_Iris_MoxxiPicture.UsableItems.Pickup_MoxxiPicture3 DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Ammo'</code> </hotfix> </category> </category> <category name="Removed Non-Unique Items - Keep Enabled"> <hotfix name="Name" level="None"> <code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingInstant DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Ammo'</code> <code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_HealingRegen DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Ammo'</code> <code profiles="">set GD_BuffDrinks.A_Item.BuffDrink_Toughness DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Ammo'</code> <code profiles="">set GD_HealthDrops.A_Item.ShieldBooster_Pickup DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Ammo'</code> <code profiles="">set GD_Iris_SeraphItems.Misc.Iris_Seraph_ShieldBooster_Pickup DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Ammo'</code> <code profiles="">set GD_Sage_BuffDrinks.AmmoRegen.Items.Item_Sage_Buff_AmmoRegen02 DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Ammo'</code> <code profiles="">set GD_Sage_BuffDrinks.AmmoRegen.Items.Item_Sage_Buff_AmmoRegen03 DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Ammo'</code> <code profiles="">set GD_Sage_BuffDrinks.AmmoRegen.Items.Item_Sage_Buff_AmmoRegen04 DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Ammo'</code> <code profiles="">set GD_Sage_BuffDrinks.HealthRegen.Items.Item_Sage_Buff_HealthRegen02 DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Ammo'</code> <code profiles="">set GD_Sage_BuffDrinks.HealthRegen.Items.Item_Sage_Buff_HealthRegen03 DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Ammo'</code> <code profiles="">set GD_Sage_BuffDrinks.HealthRegen.Items.Item_Sage_Buff_HealthRegen04 DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Ammo'</code> <code profiles="">set GD_Sage_BuffDrinks.MaxHealth.Items.Item_Sage_Buff_MaxHealth02 DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Ammo'</code> <code profiles="">set GD_Sage_BuffDrinks.MaxHealth.Items.Item_Sage_Buff_MaxHealth03 DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Ammo'</code> <code profiles="">set GD_Sage_BuffDrinks.MaxHealth.Items.Item_Sage_Buff_MaxHealth04 DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Ammo'</code> <code profiles="">set GD_Sage_BuffDrinks.MaxShield.Items.Item_Sage_Buff_MaxShield02 DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Ammo'</code> <code profiles="">set GD_Sage_BuffDrinks.MaxShield.Items.Item_Sage_Buff_MaxShield03 DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Ammo'</code> <code profiles="">set GD_Sage_BuffDrinks.MaxShield.Items.Item_Sage_Buff_MaxShield04 DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Ammo'</code> <code profiles="">set GD_Sage_BuffDrinks.ShieldRegen.Items.Item_Sage_Buff_ShieldRegen02 DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Ammo'</code> <code profiles="">set GD_Sage_BuffDrinks.ShieldRegen.Items.Item_Sage_Buff_ShieldRegen03 DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Ammo'</code> <code profiles="">set GD_Sage_BuffDrinks.ShieldRegen.Items.Item_Sage_Buff_ShieldRegen04 DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Ammo'</code> <code profiles="">set GD_Shields.Pickups.ShieldBooster_Pickup_Legendary DroppedImpact WillowImpactDefinition'GD_Impacts.Loot.Loot_Drop_Ammo'</code> </hotfix> <code profiles="">set GD_Globals.General.Globals DropImpactEffectMax 99</code> </category> </category> </category> </body> </BLCMM> #Commands: set GD_Globals.General.Globals HoverWidthPickup 300 set GD_Globals.General.Globals HoverWidthLootable 300 #Hotfixes: set Transient.SparkServiceConfiguration_6 Keys ("SparkLevelPatchEntry-GBX_fixes1","SparkLevelPatchEntry-GBX_fixes2","SparkLevelPatchEntry-GBX_fixes3","SparkLevelPatchEntry-GBX_fixes4","SparkLevelPatchEntry-GBX_fixes5","SparkLevelPatchEntry-GBX_Fixes6","SparkLevelPatchEntry-GBX_Fixes7","SparkLevelPatchEntry-GBX_Fixes8","SparkLevelPatchEntry-GBX_Fixes9","SparkLevelPatchEntry-GBX_fixes10","SparkLevelPatchEntry-GBX_fixes11","SparkLevelPatchEntry-GBX_fixes12","SparkLevelPatchEntry-GBX_fixes13","SparkLevelPatchEntry-GBX_fixes14","SparkOnDemandPatchEntry-GBX_fixes15","SparkOnDemandPatchEntry-GBX_fixes16","SparkOnDemandPatchEntry-GBX_fixes17","SparkOnDemandPatchEntry-GBX_fixes18","SparkOnDemandPatchEntry-GBX_fixes19","SparkPatchEntry-GBX_fixes20","SparkPatchEntry-GBX_fixes21","SparkPatchEntry-GBX_fixes22","SparkPatchEntry-GBX_fixes23","SparkLevelPatchEntry-Name1") set Transient.SparkServiceConfiguration_6 Values (",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase1,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.700000,.8",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase2,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.400000,.5",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase3,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.200000,.3",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase4,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.100000,.2",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase5,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.075000,.1","SouthpawFactory_P,GD_Population_Marauder.Balance.Unique.PawnBalance_Assassin1,DefaultItemPoolList[3].PoolProbability.BaseValueScaleConstant,0.250000,1","SouthpawFactory_P,GD_Population_Nomad.Balance.Unique.PawnBalance_Assassin2,DefaultItemPoolList[4].PoolProbability.BaseValueScaleConstant,0.250000,1","SouthpawFactory_P,GD_Population_Psycho.Balance.Unique.PawnBalance_Assassin3,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,0.250000,1","SouthpawFactory_P,GD_Population_Rat.Balance.Unique.PawnBalance_Assassin4,DefaultItemPoolList[3].PoolProbability.BaseValueScaleConstant,0.250000,1",",GD_Sage_Rare_Scaylion.Population.PawnBalance_Sage_Rare_Scaylion,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Drifter.Balance.PawnBalance_Sage_Rare_Drifter,DefaultItemPoolList[0].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Rhino.Population.PawnBalance_Sage_Rare_Rhino,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Skag.Population.PawnBalance_Sage_Rare_Skag,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Spore.Population.PawnBalance_Sage_Rare_Spore,DefaultItemPoolList[0].PoolProbability.BaseValueScaleConstant,1.000000,100","GD_Assassin_Streaming,GD_Assassin_Skills.Sniping.Velocity,SkillEffectDefinitions[0].ModifierType,MT_PostAdd,MT_Scale","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble.WiresDontTalk,SkillEffectDefinitions,,((AttributeToModify=D_Attributes.DamageTypeModifers.InstigatedShockDamageModifier,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=D_Attributes.DamageTypeModifers.InstigatedShockStatusDamageModifier,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))","GD_Siren_Streaming,GD_Siren_Skills.Misc.Init_BlightPhoenix_DamageCalc_Part2,ValueFormula.Level.InitializationDefinition,AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_PlayerMeleeDamage',AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_PlayerSkillDamage'","GD_Siren_Streaming,GD_Siren_Skills.Misc.Init_BlightPhoenix_DamageCalc_Part2,ValueFormula.Level.BaseValueScaleConstant,1.000000,3.5","GD_Assassin_Streaming,GD_Assassin_Skills.Misc.Att_DeathMark_BonusDamage,BaseValue.BaseValueConstant,0.200000,.8","GD_Itempools.Runnables.Pool_FourAssassins,BalancedItems[1].Probability.InitializationDefinition,None,GD_Balance.Weighting.Weight_1_Common","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectDamage.BaseValueAttribute,None,D_Attributes.Projectile.ProjectileDamage","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectDamage.BaseValueScaleConstant,1.000000,.25","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectChance.BaseValueConstant,1.000000,20",",fx_shared_items.Particles.Part_ItemLocatorStick:ParticleModuleSize_1,StartSize.LookupTable,,(0,100000,30,100000,0,30,100000,0)")