<BLCMM v="1"> #<!!!You opened a file saved with BLCMM in FilterTool. Please update to BLCMM to properly open this file!!!> <head> <type name="BL2" offline="false"/> <profiles> <profile name="default" current="true"/> </profiles> </head> <body> <category name="BL1 Chest Farm Recreation"> <comment>Mod written by GitHub: (Our Lord And Savior Gabe Newell) / NexusMods: (OB4MA)</comment> <comment>This is an attempt to re-create the Borderlands 1 chest farm map but with the massive limitations of Borderlands 2.</comment> <comment></comment> <comment></comment> <comment>SMALL VERSION</comment> <comment>This mod makes Friendship Gulag in the Dust able to be fast traveled to via the option "> Small Chest Farming Simulator".</comment> <comment>This map contains 41 chests with increased opening speed.</comment> <comment></comment> <comment></comment> <comment>LARGE VERSION</comment> <comment>The Dust now has 340 chests with increased opening speed and is called "> Large Chest Farming Simulator".</comment> <comment>Chests can be opened from a much greater distance now, however, loot still needs to be looked at up close.</comment> <comment></comment> <comment></comment> <comment>You can choose between three chest types, an automatically opening one in solo (FPS dropper in Large mode), Epic Red Chests in solo, or a Epic chest of either Dahl or Hyperion make that works in Co-Op (depends on map).</comment> <comment>You can also make the Epic Red Chests be opened but still require interaction to spawn loot.</comment> <comment>This is pretty much just so animations don't play.</comment> <comment></comment> <comment></comment> <comment>The ONLY DLC that is "needed" is the Ultimate Vault Hunter Upgrade Pack 2 (level 72 & OP 8)</comment> <comment>This technically isn't even needed if you do not use the automatically opening chests.</comment> <comment></comment> <comment></comment> <comment>Make sure to go to either of these places first and save and quit before executing this mod.</comment> <comment>THE GAME WILL NOT SAVE YOUR LAST LOCATION IN THESE MAPS IF THIS MOD IS ENABLED</comment> <comment></comment> <comment></comment> <comment>< IMPORTANT ></comment> <category name="Map Merging - CHOOSE ONE! - Mod Will Not Work Without Choosing If You Do Not Have Digistruct Peak! - Base Version Uses DLC" MUT="true"> <category name="Map Merging - Requires Digistruct Peak DLC"> <category name="Code"> <code profiles="default">set GD_Globals.General.LevelList LevelList ((PersistentMap="Fyrestone_P",SecondaryMaps=("Fyrestone_Combat","Fyrestone_Dynamic","Fyrestone_Audio","Fyrestone_FX","Fyrestone_Light"),ConnectedPersistents=("Ash_P","Stockade_P"),LevelName="Arid Nexus - Boneyard",GameReleaseDef=GameReleaseDefinition'GD_GameRelease.MainGameReleaseInformation',DiscoveryAchievements=(WA_WorldTraveler,WA_BlightExplorer)),(PersistentMap="Luckys_P",SecondaryMaps=("Luckys_Light","Luckys_FX","Luckys_Audio","Luckys_Dynamic"),ConnectedPersistents=("Grass_P"),LevelName="The Holy Spirits",GameReleaseDef=GameReleaseDefinition'GD_GameRelease.MainGameReleaseInformation',DiscoveryAchievements=(WA_WorldTraveler)),(PersistentMap="Colosseum_P",SecondaryMaps=("Colosseum_Audio","Colosseum_Combat","Colosseum_Dynamic","Colosseum_FX","Colosseum_Light","Colosseum_Skybox"),ConnectedPersistents=,LevelName="Colosseum",GameReleaseDef=GameReleaseDefinition'GD_GameRelease.MainGameReleaseInformation',DiscoveryAchievements=),(PersistentMap="SouthpawFactory_P",SecondaryMaps=("SouthpawFactory_Light","SouthpawFactory_Dynamic","SouthpawFactory_Audio"),ConnectedPersistents=("Frost_P"),LevelName="Southpaw Steam & Power",GameReleaseDef=GameReleaseDefinition'GD_GameRelease.MainGameReleaseInformation',DiscoveryAchievements=(WA_WorldTraveler)),(PersistentMap="Sanctuary_Hole_P",SecondaryMaps=("Sanctuary_Hole_Audio","Sanctuary_Hole_Combat","Sanctuary_Hole_Dynamic","Sanctuary_Hole_FX","Sanctuary_Hole_Light","Sanctuary_Hole_Skybox"),ConnectedPersistents=("Sanctuary_Hole_P","caverns_p","Ice_P"),LevelName="Sanctuary Hole",GameReleaseDef=GameReleaseDefinition'GD_GameRelease.MainGameReleaseInformation',DiscoveryAchievements=(WA_WorldTraveler)),(PersistentMap="FinalBossAscent_P",SecondaryMaps=("FinalBossAscent_Combat","FinalBossAscent_Dynamic","FinalBossAscent_Skybox","FinalBossAscent_Audio","FinalBossAscent_FX","FinalBossAscent_Light"),ConnectedPersistents=("Ash_P","Boss_Volcano_P"),LevelName="Hero's Pass",GameReleaseDef=GameReleaseDefinition'GD_GameRelease.MainGameReleaseInformation',DiscoveryAchievements=(WA_WorldTraveler)),(PersistentMap="dam_p",SecondaryMaps=("Dam_Audio","Dam_Combat","Dam_Dynamic","Dam_FX"),ConnectedPersistents=("Frost_P","damtop_p"),LevelName="Bloodshot Stronghold",GameReleaseDef=GameReleaseDefinition'GD_GameRelease.MainGameReleaseInformation',DiscoveryAchievements=(WA_WorldTraveler)),(PersistentMap="Frost_P",SecondaryMaps=("Frost_Audio","Frost_Dynamic","Frost_FX","Frost_Light"),ConnectedPersistents=("Ice_P","Fridge_P","dam_p","SouthpawFactory_P","Interlude_P"),LevelName="Three Horns - Valley",GameReleaseDef=GameReleaseDefinition'GD_GameRelease.MainGameReleaseInformation',DiscoveryAchievements=(WA_WorldTraveler,WA_ArcticExplorer)),(PersistentMap="Sanctuary_P",SecondaryMaps=("Sanctuary_Light","Sanctuary_Audio","Sanctuary_FX","Sanctuary_Dynamic","Sanctuary_Combat","Sanctuary_Land","Sanctuary_Outer","Sanctuary_Side"),ConnectedPersistents=("Ice_P"),LevelName="Sanctuary",GameReleaseDef=GameReleaseDefinition'GD_GameRelease.MainGameReleaseInformation',DiscoveryAchievements=(WA_WorldTraveler,WA_UrbanExplorer)),(PersistentMap="Grass_Cliffs_P",SecondaryMaps=("Grass_Cliffs_Dynamic","Grass_Cliffs_Combat","Grass_Cliffs_FX","Grass_Cliffs_Audio","Grass_Cliffs_Light"),ConnectedPersistents=("Boss_Cliffs_P","Grass_P","ThresherRaid_P"),LevelName="Thousand Cuts",GameReleaseDef=GameReleaseDefinition'GD_GameRelease.MainGameReleaseInformation',DiscoveryAchievements=(WA_WorldTraveler,WA_HighlandsExplorer)),(PersistentMap="TundraTrain_P",SecondaryMaps=("TundraTrain_Audio","TundraTrain_Combat","TundraTrain_Dynamic","TundraTrain_FX","TundraTrain_Light"),ConnectedPersistents=("tundraexpress_p"),LevelName="End of the Line",GameReleaseDef=GameReleaseDefinition'GD_GameRelease.MainGameReleaseInformation',DiscoveryAchievements=(WA_WorldTraveler)),(PersistentMap="PandoraPark_P",SecondaryMaps=("PandoraPark_Audio","PandoraPark_Combat","PandoraPark_Light","PandoraPark_Dynamic","PandoraPark_Bloodwing"),ConnectedPersistents=("CreatureSlaughter_P","Grass_P"),LevelName="Wildlife Exploitation Preserve",GameReleaseDef=GameReleaseDefinition'GD_GameRelease.MainGameReleaseInformation',DiscoveryAchievements=(WA_WorldTraveler,WA_HighlandsExplorer)),(PersistentMap="MissionTest_P",SecondaryMaps=("MissionTest_Light"),ConnectedPersistents=,LevelName="Mission Test",GameReleaseDef=GameReleaseDefinition'GD_GameRelease.MainGameReleaseInformation',DiscoveryAchievements=),(PersistentMap="ThresherRaid_P",SecondaryMaps=("ThresherRaid_Light","ThresherRaid_Audio","ThresherRaid_FX","ThresherRaid_Dynamic","ThresherRaid_Combat"),ConnectedPersistents=("Grass_Cliffs_P"),LevelName="Terramorphous Peak",GameReleaseDef=GameReleaseDefinition'GD_GameRelease.MainGameReleaseInformation',DiscoveryAchievements=),(PersistentMap="tundraexpress_p",SecondaryMaps=("TundraExpress_Light","TundraExpress_Audio","TundraExpress_Combat","TundraExpress_Dynamic","TundraExpress_FX"),ConnectedPersistents=("Ice_P","TundraTrain_P"),LevelName="Tundra Express",GameReleaseDef=GameReleaseDefinition'GD_GameRelease.MainGameReleaseInformation',DiscoveryAchievements=(WA_WorldTraveler,WA_ArcticExplorer)),(PersistentMap="Fridge_P",SecondaryMaps=("Fridge_Audio","Fridge_Caves","Fridge_Light","Fridge_Combat","Fridge_Dynamic","Fridge_FX","Fridge_Skybox"),ConnectedPersistents=("Outwash_P","Frost_P","BanditSlaughter_P"),LevelName="The Fridge",GameReleaseDef=GameReleaseDefinition'GD_GameRelease.MainGameReleaseInformation',DiscoveryAchievements=(WA_WorldTraveler)),(PersistentMap="Cove_P",SecondaryMaps=("Cove_Audio","Cove_Dynamic","Cove_FX","Cove_LiarsBerg","Cove_Skybox","Cove_Light"),ConnectedPersistents=("SouthernShelf_P"),LevelName="Southern Shelf - Bay",GameReleaseDef=GameReleaseDefinition'GD_GameRelease.MainGameReleaseInformation',DiscoveryAchievements=(WA_WorldTraveler)),(PersistentMap="icecanyon_p",SecondaryMaps=("IceCanyon_Light","IceCanyon_Audio","IceCanyon_Dynamic","IceCanyon_FX","IceCanyon_Combat"),ConnectedPersistents=("Ice_P"),LevelName="Frostburn Canyon",GameReleaseDef=GameReleaseDefinition'GD_GameRelease.MainGameReleaseInformation',DiscoveryAchievements=(WA_WorldTraveler,WA_ArcticExplorer)),(PersistentMap="BanditSlaughter_P",SecondaryMaps=("BanditSlaughter_Light","BanditSlaughter_FX","BanditSlaughter_Audio","BanditSlaughter_Dynamic","BanditSlaughter_Skybox","BanditSlaughter_Combat"),ConnectedPersistents=("Fridge_P"),LevelName="Fink's Slaughterhouse",GameReleaseDef=GameReleaseDefinition'GD_GameRelease.MainGameReleaseInformation',DiscoveryAchievements=),(PersistentMap="Ice_P",SecondaryMaps=("Ice_Light","Ice_Dynamic","Ice_Audio","Ice_FX"),ConnectedPersistents=("Frost_P","Sanctuary_P","tundraexpress_p","SouthernShelf_P","Sanctuary_Hole_P","icecanyon_p"),LevelName="Three Horns - Divide",GameReleaseDef=GameReleaseDefinition'GD_GameRelease.MainGameReleaseInformation',DiscoveryAchievements=(WA_WorldTraveler,WA_ArcticExplorer)),(PersistentMap="Grass_P",SecondaryMaps=("Grass_Dynamic","Grass_Dam","Grass_Audio","Grass_Light","Grass_Combat"),ConnectedPersistents=("Luckys_P","HyperionCity_P","Outwash_P","Grass_Cliffs_P","PandoraPark_P","Interlude_P"),LevelName="The Highlands",GameReleaseDef=GameReleaseDefinition'GD_GameRelease.MainGameReleaseInformation',DiscoveryAchievements=(WA_WorldTraveler,WA_HighlandsExplorer)),(PersistentMap="CreatureSlaughter_P",SecondaryMaps=("CreatureSlaughter_Light","CreatureSlaughter_FX","CreatureSlaughter_Audio","CreatureSlaughter_Dynamic","CreatureSlaughter_Skybox","CreatureSlaughter_Combat"),ConnectedPersistents=("PandoraPark_P"),LevelName="Natural Selection Annex",GameReleaseDef=GameReleaseDefinition'GD_GameRelease.MainGameReleaseInformation',DiscoveryAchievements=),(PersistentMap="Interlude_P",SecondaryMaps=("Interlude_Light","Interlude_Audio","Interlude_Dynamic","Interlude_Combat","Interlude_FX","Interlude_Skybox","VOGChamber_SanctuaryRoom","TestingZone_P","TESTINGZONE_LIGHT","TESTINGZONE_COMBAT","TestingZone_Audio","Glacial_Dynamic","HyperionCity_P"),ConnectedPersistents=("Ash_P","Grass_Lynchwood_P","HypInterlude_P","Frost_P","Grass_P"),LevelName="The Dust",GameReleaseDef=GameReleaseDefinition'GD_GameRelease.MainGameReleaseInformation',DiscoveryAchievements=(WA_WorldTraveler)),(PersistentMap="HyperionCity_P",SecondaryMaps=("HyperionCity_Skybox","HyperionCity_Light","HyperionCity_Audio","HyperionCity_FX","HyperionCity_Combat","HyperionCity_Dynamic"),ConnectedPersistents=("Grass_P"),LevelName="Opportunity",GameReleaseDef=GameReleaseDefinition'GD_GameRelease.MainGameReleaseInformation',DiscoveryAchievements=(WA_WorldTraveler,WA_UrbanExplorer)),(PersistentMap="damtop_p",SecondaryMaps=("DamTop_Skybox","DamTop_Light","DamTop_Combat","DamTop_Dynamic","DamTop_FX","DamTop_Audio"),ConnectedPersistents=("dam_p"),LevelName="Bloodshot Ramparts",GameReleaseDef=GameReleaseDefinition'GD_GameRelease.MainGameReleaseInformation',DiscoveryAchievements=(WA_WorldTraveler)),(PersistentMap="VOGChamber_P",SecondaryMaps=("VOGChamber_Audio","VOGChamber_Combat","VOGChamber_Dynamic","VOGChamber_SanctuaryRoom","VOGChamber_FX","VOGChamber_Light","VOGChamber_Skybox"),ConnectedPersistents=("Boss_Cliffs_P","VOGChamber_P"),LevelName="Control Core Angel",GameReleaseDef=GameReleaseDefinition'GD_GameRelease.MainGameReleaseInformation',DiscoveryAchievements=(WA_WorldTraveler)),(PersistentMap="SanctuaryAir_P",SecondaryMaps=("SanctuaryAir_Audio","SanctuaryAir_Combat","SanctuaryAir_Dynamic","SanctuaryAir_FX","SanctuaryAir_Light","SanctuaryAir_Side"),ConnectedPersistents=,LevelName="Sanctuary",GameReleaseDef=GameReleaseDefinition'GD_GameRelease.MainGameReleaseInformation',DiscoveryAchievements=),(PersistentMap="RobotSlaughter_P",SecondaryMaps=("RobotSlaughter_Light","RobotSlaughter_FX","RobotSlaughter_Audio","RobotSlaughter_Dynamic","RobotSlaughter_Skybox"),ConnectedPersistents=("Ash_P"),LevelName="Ore Chasm",GameReleaseDef=GameReleaseDefinition'GD_GameRelease.MainGameReleaseInformation',DiscoveryAchievements=),(PersistentMap="Stockade_P",SecondaryMaps=("Stockade_Audio","Stockade_Combat","Stockade_Dynamic","Stockade_FX","Stockade_Light"),ConnectedPersistents=("Fyrestone_P"),LevelName="Arid Nexus - Badlands",GameReleaseDef=GameReleaseDefinition'GD_GameRelease.MainGameReleaseInformation',DiscoveryAchievements=(WA_WorldTraveler,WA_BlightExplorer)),(PersistentMap="SouthernShelf_P",SecondaryMaps=("SouthernShelf_Audio","SouthernShelf_Combat","SouthernShelf_Dynamic","SouthernShelf_Freighter","SouthernShelf_FX","SouthernShelf_LiarsBerg","SouthernShelf_Light","SouthernShelf_Skybox","SouthernShelf_Tundra"),ConnectedPersistents=("Cove_P","Glacial_P","Ice_P"),LevelName="Southern Shelf",GameReleaseDef=GameReleaseDefinition'GD_GameRelease.MainGameReleaseInformation',DiscoveryAchievements=(WA_WorldTraveler)),(PersistentMap="Outwash_P",SecondaryMaps=("Outwash_Light","Outwash_Dynamic","Outwash_Dam","Outwash_Combat","Outwash_Audio"),ConnectedPersistents=("Fridge_P","Grass_P"),LevelName="The Highlands - Outwash",GameReleaseDef=GameReleaseDefinition'GD_GameRelease.MainGameReleaseInformation',DiscoveryAchievements=(WA_WorldTraveler,WA_HighlandsExplorer)),(PersistentMap="CraterLake_P",SecondaryMaps=("CraterLake_Light","CraterLake_Combat","CraterLake_Dynamic","CraterLake_FX","CraterLake_Audio"),ConnectedPersistents=("Ash_P"),LevelName="Sawtooth Cauldron",GameReleaseDef=GameReleaseDefinition'GD_GameRelease.MainGameReleaseInformation',DiscoveryAchievements=(WA_WorldTraveler,WA_BlightExplorer)),(PersistentMap="HypInterlude_P",SecondaryMaps=("HypInterlude_Dynamic","HypInterlude_Light","HypInterlude_Audio","VOGChamber_SanctuaryRoom","TestingZone_P","TESTINGZONE_LIGHT","TESTINGZONE_COMBAT","TestingZone_Audio","Glacial_Dynamic","HyperionCity_P"),ConnectedPersistents=("Interlude_P"),LevelName="Friendship Gulag",GameReleaseDef=GameReleaseDefinition'GD_GameRelease.MainGameReleaseInformation',DiscoveryAchievements=(WA_WorldTraveler)),(PersistentMap="caverns_p",SecondaryMaps=("Caverns_Top","Caverns_Audio","Caverns_Combat","Caverns_Dynamic","Caverns_FX","Caverns_Light","Caverns_Skybox"),ConnectedPersistents=("Sanctuary_Hole_P"),LevelName="Caustic Caverns",GameReleaseDef=GameReleaseDefinition'GD_GameRelease.MainGameReleaseInformation',DiscoveryAchievements=(WA_WorldTraveler)),(PersistentMap="Grass_Lynchwood_P",SecondaryMaps=("Grass_Lynchwood_Audio","Grass_Lynchwood_Combat","Grass_Lynchwood_Dynamic","Grass_Lynchwood_FX","Grass_Lynchwood_Light"),ConnectedPersistents=("Interlude_P"),LevelName="Lynchwood",GameReleaseDef=GameReleaseDefinition'GD_GameRelease.MainGameReleaseInformation',DiscoveryAchievements=(WA_WorldTraveler,WA_UrbanExplorer)),(PersistentMap="Glacial_P",SecondaryMaps=("Glacial_Light","Glacial_Skybox","Glacial_Audio","Glacial_FX","Glacial_Dynamic","Glacial_Tundra"),ConnectedPersistents=("SouthernShelf_P"),LevelName="Windshear Waste",GameReleaseDef=GameReleaseDefinition'GD_GameRelease.MainGameReleaseInformation',DiscoveryAchievements=(WA_WorldTraveler)),(PersistentMap="Boss_Cliffs_P",SecondaryMaps=("Boss_Cliffs_Dynamic","Boss_Cliffs_Combat","Boss_Cliffs_CombatLoader","Boss_Cliffs_Audio","Boss_Cliffs_FX","Boss_Cliffs_Light","Boss_Cliffs_Skybox","Boss_Cliffs_Skybox_Grass","Boss_Cliffs_VOGAntechamber"),ConnectedPersistents=("VOGChamber_P","Grass_Cliffs_P"),LevelName="The Bunker",GameReleaseDef=GameReleaseDefinition'GD_GameRelease.MainGameReleaseInformation',DiscoveryAchievements=(WA_WorldTraveler)),(PersistentMap="Boss_Volcano_P",SecondaryMaps=("Boss_Volcano_Dynamic","Boss_Volcano_Combat","Boss_Volcano_Audio","Boss_Volcano_FX","Boss_Volcano_Light","Boss_Volcano_Skybox","Boss_Volcano_Combat_Monster","Boss_Volcano_Cutscenes"),ConnectedPersistents=("FinalBossAscent_P"),LevelName="Vault of the Warrior",GameReleaseDef=GameReleaseDefinition'GD_GameRelease.MainGameReleaseInformation',DiscoveryAchievements=(WA_WorldTraveler)),(PersistentMap="Ash_P",SecondaryMaps=("Ash_Light","Ash_Combat","Ash_Dynamic","Ash_FX","Ash_Audio"),ConnectedPersistents=("Fyrestone_P","Interlude_P","FinalBossAscent_P","CraterLake_P","RobotSlaughter_P"),LevelName="Eridium Blight",GameReleaseDef=GameReleaseDefinition'GD_GameRelease.MainGameReleaseInformation',DiscoveryAchievements=(WA_WorldTraveler,WA_BlightExplorer)))</code> </category> </category> <category name="Map Merging - Requires No DLC"> <category name="Code"> <code profiles="">set GD_Globals.General.LevelList LevelList ((PersistentMap="Fyrestone_P",SecondaryMaps=("Fyrestone_Combat","Fyrestone_Dynamic","Fyrestone_Audio","Fyrestone_FX","Fyrestone_Light"),ConnectedPersistents=("Ash_P","Stockade_P"),LevelName="Arid Nexus - Boneyard",GameReleaseDef=GameReleaseDefinition'GD_GameRelease.MainGameReleaseInformation',DiscoveryAchievements=(WA_WorldTraveler,WA_BlightExplorer)),(PersistentMap="Luckys_P",SecondaryMaps=("Luckys_Light","Luckys_FX","Luckys_Audio","Luckys_Dynamic"),ConnectedPersistents=("Grass_P"),LevelName="The Holy Spirits",GameReleaseDef=GameReleaseDefinition'GD_GameRelease.MainGameReleaseInformation',DiscoveryAchievements=(WA_WorldTraveler)),(PersistentMap="Colosseum_P",SecondaryMaps=("Colosseum_Audio","Colosseum_Combat","Colosseum_Dynamic","Colosseum_FX","Colosseum_Light","Colosseum_Skybox"),ConnectedPersistents=,LevelName="Colosseum",GameReleaseDef=GameReleaseDefinition'GD_GameRelease.MainGameReleaseInformation',DiscoveryAchievements=),(PersistentMap="SouthpawFactory_P",SecondaryMaps=("SouthpawFactory_Light","SouthpawFactory_Dynamic","SouthpawFactory_Audio"),ConnectedPersistents=("Frost_P"),LevelName="Southpaw Steam & Power",GameReleaseDef=GameReleaseDefinition'GD_GameRelease.MainGameReleaseInformation',DiscoveryAchievements=(WA_WorldTraveler)),(PersistentMap="Sanctuary_Hole_P",SecondaryMaps=("Sanctuary_Hole_Audio","Sanctuary_Hole_Combat","Sanctuary_Hole_Dynamic","Sanctuary_Hole_FX","Sanctuary_Hole_Light","Sanctuary_Hole_Skybox"),ConnectedPersistents=("Sanctuary_Hole_P","caverns_p","Ice_P"),LevelName="Sanctuary Hole",GameReleaseDef=GameReleaseDefinition'GD_GameRelease.MainGameReleaseInformation',DiscoveryAchievements=(WA_WorldTraveler)),(PersistentMap="FinalBossAscent_P",SecondaryMaps=("FinalBossAscent_Combat","FinalBossAscent_Dynamic","FinalBossAscent_Skybox","FinalBossAscent_Audio","FinalBossAscent_FX","FinalBossAscent_Light"),ConnectedPersistents=("Ash_P","Boss_Volcano_P"),LevelName="Hero's Pass",GameReleaseDef=GameReleaseDefinition'GD_GameRelease.MainGameReleaseInformation',DiscoveryAchievements=(WA_WorldTraveler)),(PersistentMap="dam_p",SecondaryMaps=("Dam_Audio","Dam_Combat","Dam_Dynamic","Dam_FX"),ConnectedPersistents=("Frost_P","damtop_p"),LevelName="Bloodshot Stronghold",GameReleaseDef=GameReleaseDefinition'GD_GameRelease.MainGameReleaseInformation',DiscoveryAchievements=(WA_WorldTraveler)),(PersistentMap="Frost_P",SecondaryMaps=("Frost_Audio","Frost_Dynamic","Frost_FX","Frost_Light"),ConnectedPersistents=("Ice_P","Fridge_P","dam_p","SouthpawFactory_P","Interlude_P"),LevelName="Three Horns - Valley",GameReleaseDef=GameReleaseDefinition'GD_GameRelease.MainGameReleaseInformation',DiscoveryAchievements=(WA_WorldTraveler,WA_ArcticExplorer)),(PersistentMap="Sanctuary_P",SecondaryMaps=("Sanctuary_Light","Sanctuary_Audio","Sanctuary_FX","Sanctuary_Dynamic","Sanctuary_Combat","Sanctuary_Land","Sanctuary_Outer","Sanctuary_Side"),ConnectedPersistents=("Ice_P"),LevelName="Sanctuary",GameReleaseDef=GameReleaseDefinition'GD_GameRelease.MainGameReleaseInformation',DiscoveryAchievements=(WA_WorldTraveler,WA_UrbanExplorer)),(PersistentMap="Grass_Cliffs_P",SecondaryMaps=("Grass_Cliffs_Dynamic","Grass_Cliffs_Combat","Grass_Cliffs_FX","Grass_Cliffs_Audio","Grass_Cliffs_Light"),ConnectedPersistents=("Boss_Cliffs_P","Grass_P","ThresherRaid_P"),LevelName="Thousand Cuts",GameReleaseDef=GameReleaseDefinition'GD_GameRelease.MainGameReleaseInformation',DiscoveryAchievements=(WA_WorldTraveler,WA_HighlandsExplorer)),(PersistentMap="TundraTrain_P",SecondaryMaps=("TundraTrain_Audio","TundraTrain_Combat","TundraTrain_Dynamic","TundraTrain_FX","TundraTrain_Light"),ConnectedPersistents=("tundraexpress_p"),LevelName="End of the Line",GameReleaseDef=GameReleaseDefinition'GD_GameRelease.MainGameReleaseInformation',DiscoveryAchievements=(WA_WorldTraveler)),(PersistentMap="PandoraPark_P",SecondaryMaps=("PandoraPark_Audio","PandoraPark_Combat","PandoraPark_Light","PandoraPark_Dynamic","PandoraPark_Bloodwing"),ConnectedPersistents=("CreatureSlaughter_P","Grass_P"),LevelName="Wildlife Exploitation Preserve",GameReleaseDef=GameReleaseDefinition'GD_GameRelease.MainGameReleaseInformation',DiscoveryAchievements=(WA_WorldTraveler,WA_HighlandsExplorer)),(PersistentMap="MissionTest_P",SecondaryMaps=("MissionTest_Light"),ConnectedPersistents=,LevelName="Mission Test",GameReleaseDef=GameReleaseDefinition'GD_GameRelease.MainGameReleaseInformation',DiscoveryAchievements=),(PersistentMap="ThresherRaid_P",SecondaryMaps=("ThresherRaid_Light","ThresherRaid_Audio","ThresherRaid_FX","ThresherRaid_Dynamic","ThresherRaid_Combat"),ConnectedPersistents=("Grass_Cliffs_P"),LevelName="Terramorphous Peak",GameReleaseDef=GameReleaseDefinition'GD_GameRelease.MainGameReleaseInformation',DiscoveryAchievements=),(PersistentMap="tundraexpress_p",SecondaryMaps=("TundraExpress_Light","TundraExpress_Audio","TundraExpress_Combat","TundraExpress_Dynamic","TundraExpress_FX"),ConnectedPersistents=("Ice_P","TundraTrain_P"),LevelName="Tundra Express",GameReleaseDef=GameReleaseDefinition'GD_GameRelease.MainGameReleaseInformation',DiscoveryAchievements=(WA_WorldTraveler,WA_ArcticExplorer)),(PersistentMap="Fridge_P",SecondaryMaps=("Fridge_Audio","Fridge_Caves","Fridge_Light","Fridge_Combat","Fridge_Dynamic","Fridge_FX","Fridge_Skybox"),ConnectedPersistents=("Outwash_P","Frost_P","BanditSlaughter_P"),LevelName="The Fridge",GameReleaseDef=GameReleaseDefinition'GD_GameRelease.MainGameReleaseInformation',DiscoveryAchievements=(WA_WorldTraveler)),(PersistentMap="Cove_P",SecondaryMaps=("Cove_Audio","Cove_Dynamic","Cove_FX","Cove_LiarsBerg","Cove_Skybox","Cove_Light"),ConnectedPersistents=("SouthernShelf_P"),LevelName="Southern Shelf - Bay",GameReleaseDef=GameReleaseDefinition'GD_GameRelease.MainGameReleaseInformation',DiscoveryAchievements=(WA_WorldTraveler)),(PersistentMap="icecanyon_p",SecondaryMaps=("IceCanyon_Light","IceCanyon_Audio","IceCanyon_Dynamic","IceCanyon_FX","IceCanyon_Combat"),ConnectedPersistents=("Ice_P"),LevelName="Frostburn Canyon",GameReleaseDef=GameReleaseDefinition'GD_GameRelease.MainGameReleaseInformation',DiscoveryAchievements=(WA_WorldTraveler,WA_ArcticExplorer)),(PersistentMap="BanditSlaughter_P",SecondaryMaps=("BanditSlaughter_Light","BanditSlaughter_FX","BanditSlaughter_Audio","BanditSlaughter_Dynamic","BanditSlaughter_Skybox","BanditSlaughter_Combat"),ConnectedPersistents=("Fridge_P"),LevelName="Fink's Slaughterhouse",GameReleaseDef=GameReleaseDefinition'GD_GameRelease.MainGameReleaseInformation',DiscoveryAchievements=),(PersistentMap="Ice_P",SecondaryMaps=("Ice_Light","Ice_Dynamic","Ice_Audio","Ice_FX"),ConnectedPersistents=("Frost_P","Sanctuary_P","tundraexpress_p","SouthernShelf_P","Sanctuary_Hole_P","icecanyon_p"),LevelName="Three Horns - Divide",GameReleaseDef=GameReleaseDefinition'GD_GameRelease.MainGameReleaseInformation',DiscoveryAchievements=(WA_WorldTraveler,WA_ArcticExplorer)),(PersistentMap="Grass_P",SecondaryMaps=("Grass_Dynamic","Grass_Dam","Grass_Audio","Grass_Light","Grass_Combat"),ConnectedPersistents=("Luckys_P","HyperionCity_P","Outwash_P","Grass_Cliffs_P","PandoraPark_P","Interlude_P"),LevelName="The Highlands",GameReleaseDef=GameReleaseDefinition'GD_GameRelease.MainGameReleaseInformation',DiscoveryAchievements=(WA_WorldTraveler,WA_HighlandsExplorer)),(PersistentMap="CreatureSlaughter_P",SecondaryMaps=("CreatureSlaughter_Light","CreatureSlaughter_FX","CreatureSlaughter_Audio","CreatureSlaughter_Dynamic","CreatureSlaughter_Skybox","CreatureSlaughter_Combat"),ConnectedPersistents=("PandoraPark_P"),LevelName="Natural Selection Annex",GameReleaseDef=GameReleaseDefinition'GD_GameRelease.MainGameReleaseInformation',DiscoveryAchievements=),(PersistentMap="Interlude_P",SecondaryMaps=("Interlude_Light","Interlude_Audio","Interlude_Dynamic","Interlude_Combat","Interlude_FX","Interlude_Skybox","VOGChamber_SanctuaryRoom","Glacial_Dynamic","HyperionCity_P"),ConnectedPersistents=("Ash_P","Grass_Lynchwood_P","HypInterlude_P","Frost_P","Grass_P"),LevelName="The Dust",GameReleaseDef=GameReleaseDefinition'GD_GameRelease.MainGameReleaseInformation',DiscoveryAchievements=(WA_WorldTraveler)),(PersistentMap="HyperionCity_P",SecondaryMaps=("HyperionCity_Skybox","HyperionCity_Light","HyperionCity_Audio","HyperionCity_FX","HyperionCity_Combat","HyperionCity_Dynamic"),ConnectedPersistents=("Grass_P"),LevelName="Opportunity",GameReleaseDef=GameReleaseDefinition'GD_GameRelease.MainGameReleaseInformation',DiscoveryAchievements=(WA_WorldTraveler,WA_UrbanExplorer)),(PersistentMap="damtop_p",SecondaryMaps=("DamTop_Skybox","DamTop_Light","DamTop_Combat","DamTop_Dynamic","DamTop_FX","DamTop_Audio"),ConnectedPersistents=("dam_p"),LevelName="Bloodshot Ramparts",GameReleaseDef=GameReleaseDefinition'GD_GameRelease.MainGameReleaseInformation',DiscoveryAchievements=(WA_WorldTraveler)),(PersistentMap="VOGChamber_P",SecondaryMaps=("VOGChamber_Audio","VOGChamber_Combat","VOGChamber_Dynamic","VOGChamber_SanctuaryRoom","VOGChamber_FX","VOGChamber_Light","VOGChamber_Skybox"),ConnectedPersistents=("Boss_Cliffs_P","VOGChamber_P"),LevelName="Control Core Angel",GameReleaseDef=GameReleaseDefinition'GD_GameRelease.MainGameReleaseInformation',DiscoveryAchievements=(WA_WorldTraveler)),(PersistentMap="SanctuaryAir_P",SecondaryMaps=("SanctuaryAir_Audio","SanctuaryAir_Combat","SanctuaryAir_Dynamic","SanctuaryAir_FX","SanctuaryAir_Light","SanctuaryAir_Side"),ConnectedPersistents=,LevelName="Sanctuary",GameReleaseDef=GameReleaseDefinition'GD_GameRelease.MainGameReleaseInformation',DiscoveryAchievements=),(PersistentMap="RobotSlaughter_P",SecondaryMaps=("RobotSlaughter_Light","RobotSlaughter_FX","RobotSlaughter_Audio","RobotSlaughter_Dynamic","RobotSlaughter_Skybox"),ConnectedPersistents=("Ash_P"),LevelName="Ore Chasm",GameReleaseDef=GameReleaseDefinition'GD_GameRelease.MainGameReleaseInformation',DiscoveryAchievements=),(PersistentMap="Stockade_P",SecondaryMaps=("Stockade_Audio","Stockade_Combat","Stockade_Dynamic","Stockade_FX","Stockade_Light"),ConnectedPersistents=("Fyrestone_P"),LevelName="Arid Nexus - Badlands",GameReleaseDef=GameReleaseDefinition'GD_GameRelease.MainGameReleaseInformation',DiscoveryAchievements=(WA_WorldTraveler,WA_BlightExplorer)),(PersistentMap="SouthernShelf_P",SecondaryMaps=("SouthernShelf_Audio","SouthernShelf_Combat","SouthernShelf_Dynamic","SouthernShelf_Freighter","SouthernShelf_FX","SouthernShelf_LiarsBerg","SouthernShelf_Light","SouthernShelf_Skybox","SouthernShelf_Tundra"),ConnectedPersistents=("Cove_P","Glacial_P","Ice_P"),LevelName="Southern Shelf",GameReleaseDef=GameReleaseDefinition'GD_GameRelease.MainGameReleaseInformation',DiscoveryAchievements=(WA_WorldTraveler)),(PersistentMap="Outwash_P",SecondaryMaps=("Outwash_Light","Outwash_Dynamic","Outwash_Dam","Outwash_Combat","Outwash_Audio"),ConnectedPersistents=("Fridge_P","Grass_P"),LevelName="The Highlands - Outwash",GameReleaseDef=GameReleaseDefinition'GD_GameRelease.MainGameReleaseInformation',DiscoveryAchievements=(WA_WorldTraveler,WA_HighlandsExplorer)),(PersistentMap="CraterLake_P",SecondaryMaps=("CraterLake_Light","CraterLake_Combat","CraterLake_Dynamic","CraterLake_FX","CraterLake_Audio"),ConnectedPersistents=("Ash_P"),LevelName="Sawtooth Cauldron",GameReleaseDef=GameReleaseDefinition'GD_GameRelease.MainGameReleaseInformation',DiscoveryAchievements=(WA_WorldTraveler,WA_BlightExplorer)),(PersistentMap="HypInterlude_P",SecondaryMaps=("HypInterlude_Dynamic","HypInterlude_Light","HypInterlude_Audio","VOGChamber_SanctuaryRoom","Glacial_Dynamic","HyperionCity_P"),ConnectedPersistents=("Interlude_P"),LevelName="Friendship Gulag",GameReleaseDef=GameReleaseDefinition'GD_GameRelease.MainGameReleaseInformation',DiscoveryAchievements=(WA_WorldTraveler)),(PersistentMap="caverns_p",SecondaryMaps=("Caverns_Top","Caverns_Audio","Caverns_Combat","Caverns_Dynamic","Caverns_FX","Caverns_Light","Caverns_Skybox"),ConnectedPersistents=("Sanctuary_Hole_P"),LevelName="Caustic Caverns",GameReleaseDef=GameReleaseDefinition'GD_GameRelease.MainGameReleaseInformation',DiscoveryAchievements=(WA_WorldTraveler)),(PersistentMap="Grass_Lynchwood_P",SecondaryMaps=("Grass_Lynchwood_Audio","Grass_Lynchwood_Combat","Grass_Lynchwood_Dynamic","Grass_Lynchwood_FX","Grass_Lynchwood_Light"),ConnectedPersistents=("Interlude_P"),LevelName="Lynchwood",GameReleaseDef=GameReleaseDefinition'GD_GameRelease.MainGameReleaseInformation',DiscoveryAchievements=(WA_WorldTraveler,WA_UrbanExplorer)),(PersistentMap="Glacial_P",SecondaryMaps=("Glacial_Light","Glacial_Skybox","Glacial_Audio","Glacial_FX","Glacial_Dynamic","Glacial_Tundra"),ConnectedPersistents=("SouthernShelf_P"),LevelName="Windshear Waste",GameReleaseDef=GameReleaseDefinition'GD_GameRelease.MainGameReleaseInformation',DiscoveryAchievements=(WA_WorldTraveler)),(PersistentMap="Boss_Cliffs_P",SecondaryMaps=("Boss_Cliffs_Dynamic","Boss_Cliffs_Combat","Boss_Cliffs_CombatLoader","Boss_Cliffs_Audio","Boss_Cliffs_FX","Boss_Cliffs_Light","Boss_Cliffs_Skybox","Boss_Cliffs_Skybox_Grass","Boss_Cliffs_VOGAntechamber"),ConnectedPersistents=("VOGChamber_P","Grass_Cliffs_P"),LevelName="The Bunker",GameReleaseDef=GameReleaseDefinition'GD_GameRelease.MainGameReleaseInformation',DiscoveryAchievements=(WA_WorldTraveler)),(PersistentMap="Boss_Volcano_P",SecondaryMaps=("Boss_Volcano_Dynamic","Boss_Volcano_Combat","Boss_Volcano_Audio","Boss_Volcano_FX","Boss_Volcano_Light","Boss_Volcano_Skybox","Boss_Volcano_Combat_Monster","Boss_Volcano_Cutscenes"),ConnectedPersistents=("FinalBossAscent_P"),LevelName="Vault of the Warrior",GameReleaseDef=GameReleaseDefinition'GD_GameRelease.MainGameReleaseInformation',DiscoveryAchievements=(WA_WorldTraveler)),(PersistentMap="Ash_P",SecondaryMaps=("Ash_Light","Ash_Combat","Ash_Dynamic","Ash_FX","Ash_Audio"),ConnectedPersistents=("Fyrestone_P","Interlude_P","FinalBossAscent_P","CraterLake_P","RobotSlaughter_P"),LevelName="Eridium Blight",GameReleaseDef=GameReleaseDefinition'GD_GameRelease.MainGameReleaseInformation',DiscoveryAchievements=(WA_WorldTraveler,WA_BlightExplorer)))</code> </category> </category> </category> <comment>< IMPORTANT ></comment> <comment></comment> <comment></comment> <category name="Small Version - Customize"> <comment>Automatic chests require the Digistruct Peak DLC.</comment> <comment>This can be extremely difficult on the game engine.</comment> <category name="Chest Type - Choose One" MUT="true"> <category name="Works in Co-Op - Epic Hyperion Chests"> <category name="Code"> <hotfix name="Name" level="HypInterlude_P"> <code profiles="default">set HypInterlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_34 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Hyperion'</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_89 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Hyperion'</code> <code profiles="default">set HypInterlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_27 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Hyperion'</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_0 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Hyperion'</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_1 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Hyperion'</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_10 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Hyperion'</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_11 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Hyperion'</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_12 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Hyperion'</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_13 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Hyperion'</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_14 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Hyperion'</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_15 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Hyperion'</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_16 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Hyperion'</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_17 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Hyperion'</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_18 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Hyperion'</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_19 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Hyperion'</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_2 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Hyperion'</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_20 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Hyperion'</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_23 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Hyperion'</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_24 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Hyperion'</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_25 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Hyperion'</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_26 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Hyperion'</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_27 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Hyperion'</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_28 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Hyperion'</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_29 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Hyperion'</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_3 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Hyperion'</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_30 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Hyperion'</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_31 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Hyperion'</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_32 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Hyperion'</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_34 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Hyperion'</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_4 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Hyperion'</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_5 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Hyperion'</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_6 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Hyperion'</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_8 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Hyperion'</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_9 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Hyperion'</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_0 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Hyperion'</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_1 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Hyperion'</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_10 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Hyperion'</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_11 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Hyperion'</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_12 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Hyperion'</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_13 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Hyperion'</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_14 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Hyperion'</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_2 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Hyperion'</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_23 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Hyperion'</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_3 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Hyperion'</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_4 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Hyperion'</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_5 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Hyperion'</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_6 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Hyperion'</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_7 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Hyperion'</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_8 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Hyperion'</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_9 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Hyperion'</code> <code profiles="default">set HypInterlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_89 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Hyperion'</code> </hotfix> </category> </category> <category name="Solo Only - Epic Red Chests"> <category name="Code"> <hotfix name="Name" level="HypInterlude_P"> <code profiles="">set HypInterlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_34 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_89 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set HypInterlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_27 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_0 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_1 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_10 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_11 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_12 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_13 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_14 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_15 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_16 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_17 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_18 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_19 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_2 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_20 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_23 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_24 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_25 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_26 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_27 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_28 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_29 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_3 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_30 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_31 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_32 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_34 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_4 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_5 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_6 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_8 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_9 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_0 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_1 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_10 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_11 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_12 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_13 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_14 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_2 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_23 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_3 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_4 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_5 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_6 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_7 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_8 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_9 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set HypInterlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_89 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> </hotfix> </category> </category> <category name="Solo Only - Auto Opening Digistruct Peak Chests"> <category name="Code"> <hotfix name="Name" level="HypInterlude_P"> <code profiles="">set HypInterlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_34 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set HypInterlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_89 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set HypInterlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_27 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_0 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_1 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_10 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_11 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_12 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_13 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_14 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_15 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_16 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_17 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_18 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_19 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_2 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_20 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_23 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_24 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_25 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_26 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_27 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_28 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_29 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_3 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_30 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_31 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_32 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_34 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_4 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_5 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_6 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_8 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_89 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_9 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_0 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_1 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_10 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_11 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_12 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_13 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_14 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_2 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_23 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_3 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_4 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_5 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_6 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_7 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_8 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_9 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set GD_Lobelia_DahlDigi.LootableGradesUnique.ObjectGrade_DalhEpicCrate_Digi DefaultLoot ()</code> <code profiles="">set GD_Lobelia_DahlDigi.LootableGradesUnique.ObjectGrade_DalhEpicCrate_Digi DefaultIncludedLootLists (InteractiveObjectLootListDefinition'GD_Sage_ItemPools.EndGame.HyperionChestEndGameLoot')</code> </hotfix> </category> </category> </category> <comment></comment> <category name="Chest Stuff - Don't Edit" locked="true"> <category name="Fast Travel"> <category name="Code"> <hotfix name="Name" level="HypInterlude_P"> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.StationTeleporterExitPoint_0 Location (X=92000,Y=-51000,Z=-8413)</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.StationTeleporterExitPoint_1 Location (X=92000,Y=-51000,Z=-8413)</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.StationTeleporterExitPoint_2 Location (X=92000,Y=-51000,Z=-8413)</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.StationTeleporterExitPoint_3 Location (X=92000,Y=-51000,Z=-8413)</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.StationTeleporterExitPoint_0 Rotation (Pitch=0,Yaw=-16384,Roll=0)</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.StationTeleporterExitPoint_1 Rotation (Pitch=0,Yaw=-16384,Roll=0)</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.StationTeleporterExitPoint_2 Rotation (Pitch=0,Yaw=-16384,Roll=0)</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.StationTeleporterExitPoint_3 Rotation (Pitch=0,Yaw=-16384,Roll=0)</code> </hotfix> <hotfix name="Name" level="None"> <code profiles="default">set GD_Explosives.BalanceDefs.BD_BarrelExplosiveHyperion DefaultInteractiveObject InteractiveObjectDefinition'GD_Explosives.Barrels.ExplodingBarrelExplosiveHyperion'</code> </hotfix> <hotfix name="Name" level="HypInterlude_P"> <code profiles="default">set GD_Explosives.BalanceDefs.BD_BarrelExplosiveHyperion DefaultInteractiveObject InteractiveObjectDefinition'GD_GameSystemMachines.InteractiveObjects.FastTravelMachine'</code> </hotfix> <code profiles="default">set GD_FastTravelStations.Zone1.DamTop StationLevelName HypInterlude_P</code> <code profiles="default">set GD_FastTravelStations.Zone1.DamTop StationDisplayName > Small Chest Farming Simulator</code> <code profiles="default">set GD_FastTravelStations.Zone1.DamTop bSendOnly False</code> </category> </category> <category name="Chest Locations"> <category name="Code"> <category name="Horizontal Row 1"> <hotfix name="Name" level="HypInterlude_P"> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_18 Location (X=93500,Y=-52000,Z=-8550)</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_17 Location (X=93000,Y=-52000,Z=-8550)</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_16 Location (X=92500,Y=-52000,Z=-8550)</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_15 Location (X=92000,Y=-52000,Z=-8550)</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_14 Location (X=91500,Y=-52000,Z=-8550)</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_13 Location (X=91000,Y=-52000,Z=-8550)</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_12 Location (X=90500,Y=-52000,Z=-8550)</code> </hotfix> </category> <category name="Horizontal Row 2"> <hotfix name="Name" level="HypInterlude_P"> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_26 Location (X=90500,Y=-52500,Z=-8550)</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_25 Location (X=91000,Y=-52500,Z=-8550)</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_24 Location (X=91500,Y=-52500,Z=-8550)</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_23 Location (X=92000,Y=-52500,Z=-8550)</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_20 Location (X=92500,Y=-52500,Z=-8550)</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_2 Location (X=93000,Y=-52500,Z=-8550)</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_19 Location (X=93500,Y=-52500,Z=-8550)</code> </hotfix> </category> <category name="Horizontal Row 3"> <hotfix name="Name" level="HypInterlude_P"> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_32 Location (X=90500,Y=-53000,Z=-8550)</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_28 Location (X=91000,Y=-53000,Z=-8550)</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_29 Location (X=91500,Y=-53000,Z=-8550)</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_3 Location (X=92000,Y=-53000,Z=-8550)</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_30 Location (X=92500,Y=-53000,Z=-8550)</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_31 Location (X=93000,Y=-53000,Z=-8550)</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_27 Location (X=93500,Y=-53000,Z=-8550)</code> </hotfix> </category> <category name="Horizontal Row 4"> <hotfix name="Name" level="HypInterlude_P"> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_5 Location (X=90500,Y=-53500,Z=-8550)</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_4 Location (X=91000,Y=-53500,Z=-8550)</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_8 Location (X=91500,Y=-53500,Z=-8550)</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_9 Location (X=92000,Y=-53500,Z=-8550)</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_89 Location (X=92500,Y=-53500,Z=-8550)</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_6 Location (X=93000,Y=-53500,Z=-8550)</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_34 Location (X=93500,Y=-53500,Z=-8550)</code> </hotfix> </category> <category name="Horizontal Row 5"> <hotfix name="Name" level="HypInterlude_P"> <code profiles="default">set HypInterlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_89 Location (X=90500,Y=-54000,Z=-8550)</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_10 Location (X=91000,Y=-54000,Z=-8550)</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_11 Location (X=91500,Y=-54000,Z=-8550)</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_12 Location (X=92000,Y=-54000,Z=-8550)</code> <code profiles="default">set HypInterlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_34 Location (X=92500,Y=-54000,Z=-8550)</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_13 Location (X=93000,Y=-54000,Z=-8550)</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_0 Location (X=93500,Y=-54000,Z=-8550)</code> </hotfix> </category> <category name="Horizontal Row 6"> <hotfix name="Name" level="HypInterlude_P"> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_2 Location (X=90500,Y=-54500,Z=-8550)</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_23 Location (X=91000,Y=-54500,Z=-8550)</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_4 Location (X=91500,Y=-54500,Z=-8550)</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_6 Location (X=92000,Y=-54500,Z=-8550)</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_5 Location (X=92500,Y=-54500,Z=-8550)</code> <code profiles="default">set HypInterlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_27 Location (X=93000,Y=-54500,Z=-8550)</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_15 Location (X=93500,Y=-54500,Z=-8550)</code> </hotfix> </category> </category> </category> <category name="Chest Rotation"> <category name="Code"> <hotfix name="Name" level="HypInterlude_P"> <code profiles="default">set HypInterlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_34 Rotation (Pitch=0,Yaw=0,Roll=0)</code> <code profiles="default">set HypInterlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_89 Rotation (Pitch=0,Yaw=0,Roll=0)</code> <code profiles="default">set HypInterlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_27 Rotation (Pitch=0,Yaw=0,Roll=0)</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_0 Rotation (Pitch=0,Yaw=0,Roll=0)</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_1 Rotation (Pitch=0,Yaw=0,Roll=0)</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_10 Rotation (Pitch=0,Yaw=0,Roll=0)</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_11 Rotation (Pitch=0,Yaw=0,Roll=0)</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_12 Rotation (Pitch=0,Yaw=0,Roll=0)</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_13 Rotation (Pitch=0,Yaw=0,Roll=0)</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_14 Rotation (Pitch=0,Yaw=0,Roll=0)</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_15 Rotation (Pitch=0,Yaw=0,Roll=0)</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_16 Rotation (Pitch=0,Yaw=0,Roll=0)</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_17 Rotation (Pitch=0,Yaw=0,Roll=0)</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_18 Rotation (Pitch=0,Yaw=0,Roll=0)</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_19 Rotation (Pitch=0,Yaw=0,Roll=0)</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_2 Rotation (Pitch=0,Yaw=0,Roll=0)</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_20 Rotation (Pitch=0,Yaw=0,Roll=0)</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_23 Rotation (Pitch=0,Yaw=0,Roll=0)</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_24 Rotation (Pitch=0,Yaw=0,Roll=0)</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_25 Rotation (Pitch=0,Yaw=0,Roll=0)</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_26 Rotation (Pitch=0,Yaw=0,Roll=0)</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_27 Rotation (Pitch=0,Yaw=0,Roll=0)</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_28 Rotation (Pitch=0,Yaw=0,Roll=0)</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_29 Rotation (Pitch=0,Yaw=0,Roll=0)</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_3 Rotation (Pitch=0,Yaw=0,Roll=0)</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_30 Rotation (Pitch=0,Yaw=0,Roll=0)</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_31 Rotation (Pitch=0,Yaw=0,Roll=0)</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_32 Rotation (Pitch=0,Yaw=0,Roll=0)</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_34 Rotation (Pitch=0,Yaw=0,Roll=0)</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_4 Rotation (Pitch=0,Yaw=0,Roll=0)</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_5 Rotation (Pitch=0,Yaw=0,Roll=0)</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_6 Rotation (Pitch=0,Yaw=0,Roll=0)</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_8 Rotation (Pitch=0,Yaw=0,Roll=0)</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_89 Rotation (Pitch=0,Yaw=0,Roll=0)</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_9 Rotation (Pitch=0,Yaw=0,Roll=0)</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_0 Rotation (Pitch=0,Yaw=0,Roll=0)</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_1 Rotation (Pitch=0,Yaw=0,Roll=0)</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_10 Rotation (Pitch=0,Yaw=0,Roll=0)</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_11 Rotation (Pitch=0,Yaw=0,Roll=0)</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_12 Rotation (Pitch=0,Yaw=0,Roll=0)</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_13 Rotation (Pitch=0,Yaw=0,Roll=0)</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_14 Rotation (Pitch=0,Yaw=0,Roll=0)</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_15 Rotation (Pitch=0,Yaw=16384,Roll=0)</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_2 Rotation (Pitch=0,Yaw=0,Roll=0)</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_23 Rotation (Pitch=0,Yaw=0,Roll=0)</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_3 Rotation (Pitch=0,Yaw=0,Roll=0)</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_4 Rotation (Pitch=0,Yaw=0,Roll=0)</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_5 Rotation (Pitch=0,Yaw=0,Roll=0)</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_6 Rotation (Pitch=0,Yaw=0,Roll=0)</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_7 Rotation (Pitch=0,Yaw=0,Roll=0)</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_8 Rotation (Pitch=0,Yaw=0,Roll=0)</code> <code profiles="default">set HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_9 Rotation (Pitch=0,Yaw=0,Roll=0)</code> </hotfix> </category> </category> </category> </category> <category name="Large Version - Customize"> <comment>Automatic chests require the Digistruct Peak DLC.</comment> <comment>This can be extremely difficult on the game engine.</comment> <category name="Chest Type - Choose One" MUT="true"> <category name="Works in Co-Op - Epic Dahl Chests"> <category name="Code"> <hotfix name="Name" level="Interlude_P"> <code profiles="default">set Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_10 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_101 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_14 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_2 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_21 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_22 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_24 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_25 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_26 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_4 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_43 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_5 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_6 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_7 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_8 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_9 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Combat.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_1 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Combat.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_12 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Combat.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_13 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Combat.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_14 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Combat.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_16 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Combat.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_19 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Combat.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_4 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_0 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_1 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_10 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_11 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_12 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_13 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_14 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_15 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_158 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_159 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_16 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_160 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_161 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_18 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_19 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_2 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_20 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_21 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_22 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_24 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_25 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_26 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_27 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_28 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_29 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_3 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_30 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_31 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_32 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_33 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_35 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_36 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_37 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_38 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_39 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_4 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_40 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_42 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_43 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_44 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_45 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_46 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_47 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_48 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_49 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_5 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_50 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_51 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_52 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_53 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_54 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_55 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_56 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_57 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_58 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_59 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_6 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_60 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_61 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_62 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_63 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_64 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_65 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_67 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_68 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_69 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_7 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_70 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_72 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_73 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_74 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_75 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_76 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_77 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_78 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_79 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_8 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_80 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_81 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_82 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_83 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_84 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_85 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_86 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_87 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_88 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_91 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_92 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_93 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_94 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_95 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_96 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_0 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_1 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_10 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_11 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_12 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_13 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_14 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_16 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_18 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_19 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_2 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_20 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_21 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_22 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_23 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_24 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_25 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_26 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_28 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_29 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_3 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_30 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_31 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_32 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_33 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_34 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_35 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_36 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_4 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_5 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_6 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_7 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_FX.TheWorld:PersistentLevel.PopulationOpportunityPoint_11 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_FX.TheWorld:PersistentLevel.PopulationOpportunityPoint_21 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_FX.TheWorld:PersistentLevel.PopulationOpportunityPoint_31 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_FX.TheWorld:PersistentLevel.PopulationOpportunityPoint_44 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_FX.TheWorld:PersistentLevel.PopulationOpportunityPoint_50 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_FX.TheWorld:PersistentLevel.PopulationOpportunityPoint_51 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_FX.TheWorld:PersistentLevel.PopulationOpportunityPoint_52 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_FX.TheWorld:PersistentLevel.PopulationOpportunityPoint_53 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_FX.TheWorld:PersistentLevel.PopulationOpportunityPoint_54 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_FX.TheWorld:PersistentLevel.PopulationOpportunityPoint_55 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_FX.TheWorld:PersistentLevel.PopulationOpportunityPoint_56 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_FX.TheWorld:PersistentLevel.PopulationOpportunityPoint_63 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_FX.TheWorld:PersistentLevel.PopulationOpportunityPoint_67 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_FX.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_0 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_FX.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_1 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_FX.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_2 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_FX.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_3 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_FX.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_4 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_0 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_1 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_10 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_100 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_101 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_102 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_103 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_104 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_105 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_106 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_107 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_108 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_109 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_11 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_110 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_111 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_112 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_113 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_114 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_115 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_116 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_117 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_118 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_119 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_12 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_120 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_121 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_122 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_123 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_124 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_125 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_126 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_127 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_128 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_129 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_13 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_130 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_131 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_132 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_133 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_134 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_135 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_136 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_137 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_138 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_139 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_14 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_140 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_141 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_142 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_143 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_144 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_145 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_146 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_147 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_148 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_149 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_15 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_150 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_151 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_152 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_153 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_154 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_155 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_156 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_157 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_158 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_159 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_16 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_160 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_161 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_162 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_163 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_164 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_165 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_17 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_18 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_19 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_2 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_20 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_21 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_22 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_23 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_24 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_25 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_26 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_27 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_28 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_29 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_3 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_30 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_31 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_32 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_33 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_34 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_35 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_36 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_37 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_38 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_39 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_4 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_40 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_41 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_42 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_43 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_44 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_45 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_46 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_47 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_48 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_49 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_5 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_50 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_51 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_52 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_53 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_54 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_55 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_56 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_57 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_58 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_59 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_6 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_60 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_61 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_62 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_63 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_64 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_65 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_66 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_67 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_68 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_69 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_7 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_70 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_71 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_72 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_73 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_74 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_75 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_76 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_77 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_78 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_79 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_8 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_80 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_81 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_82 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_83 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_84 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_85 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_86 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_87 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_88 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_89 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_9 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_90 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_91 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_92 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_93 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_94 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_95 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_96 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_97 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_98 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_99 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_0 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_1 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_10 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_11 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_12 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_13 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_14 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_15 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_16 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_17 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_18 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_19 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_2 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_20 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_3 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_4 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_5 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_6 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_7 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_8 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_9 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'</code> </hotfix> </category> </category> <category name="Solo Only - Epic Red Chests"> <category name="Code"> <hotfix name="Name" level="Interlude_P"> <code profiles="">set Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_10 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_101 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_14 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_2 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_21 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_22 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_24 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_25 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_26 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_4 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_43 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_5 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_6 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_7 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_8 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_9 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Combat.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_1 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Combat.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_12 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Combat.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_13 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Combat.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_14 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Combat.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_16 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Combat.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_19 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Combat.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_4 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_0 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_1 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_10 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_11 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_12 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_13 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_14 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_15 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_158 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_159 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_16 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_160 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_161 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_18 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_19 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_2 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_20 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_21 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_22 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_24 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_25 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_26 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_27 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_28 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_29 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_3 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_30 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_31 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_32 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_33 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_35 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_36 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_37 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_38 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_39 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_4 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_40 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_42 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_43 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_44 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_45 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_46 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_47 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_48 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_49 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_5 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_50 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_51 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_52 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_53 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_54 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_55 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_56 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_57 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_58 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_59 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_6 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_60 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_61 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_62 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_63 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_64 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_65 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_67 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_68 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_69 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_7 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_70 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_72 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_73 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_74 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_75 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_76 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_77 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_78 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_79 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_8 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_80 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_81 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_82 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_83 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_84 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_85 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_86 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_87 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_88 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_91 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_92 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_93 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_94 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_95 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_96 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_0 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_1 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_10 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_11 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_12 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_13 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_14 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_16 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_18 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_19 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_2 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_20 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_21 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_22 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_23 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_24 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_25 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_26 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_28 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_29 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_3 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_30 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_31 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_32 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_33 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_34 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_35 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_36 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_4 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_5 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_6 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_7 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_FX.TheWorld:PersistentLevel.PopulationOpportunityPoint_11 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_FX.TheWorld:PersistentLevel.PopulationOpportunityPoint_21 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_FX.TheWorld:PersistentLevel.PopulationOpportunityPoint_31 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_FX.TheWorld:PersistentLevel.PopulationOpportunityPoint_44 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_FX.TheWorld:PersistentLevel.PopulationOpportunityPoint_50 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_FX.TheWorld:PersistentLevel.PopulationOpportunityPoint_51 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_FX.TheWorld:PersistentLevel.PopulationOpportunityPoint_52 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_FX.TheWorld:PersistentLevel.PopulationOpportunityPoint_53 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_FX.TheWorld:PersistentLevel.PopulationOpportunityPoint_54 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_FX.TheWorld:PersistentLevel.PopulationOpportunityPoint_55 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_FX.TheWorld:PersistentLevel.PopulationOpportunityPoint_56 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_FX.TheWorld:PersistentLevel.PopulationOpportunityPoint_63 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_FX.TheWorld:PersistentLevel.PopulationOpportunityPoint_67 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_FX.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_0 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_FX.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_1 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_FX.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_2 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_FX.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_3 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_FX.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_4 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_0 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_1 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_10 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_100 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_101 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_102 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_103 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_104 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_105 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_106 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_107 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_108 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_109 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_11 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_110 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_111 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_112 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_113 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_114 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_115 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_116 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_117 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_118 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_119 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_12 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_120 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_121 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_122 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_123 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_124 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_125 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_126 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_127 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_128 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_129 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_13 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_130 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_131 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_132 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_133 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_134 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_135 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_136 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_137 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_138 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_139 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_14 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_140 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_141 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_142 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_143 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_144 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_145 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_146 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_147 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_148 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_149 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_15 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_150 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_151 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_152 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_153 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_154 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_155 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_156 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_157 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_158 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_159 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_16 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_160 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_161 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_162 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_163 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_164 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_165 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_17 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_18 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_19 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_2 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_20 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_21 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_22 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_23 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_24 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_25 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_26 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_27 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_28 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_29 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_3 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_30 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_31 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_32 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_33 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_34 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_35 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_36 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_37 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_38 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_39 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_4 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_40 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_41 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_42 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_43 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_44 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_45 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_46 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_47 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_48 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_49 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_5 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_50 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_51 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_52 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_53 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_54 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_55 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_56 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_57 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_58 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_59 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_6 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_60 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_61 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_62 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_63 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_64 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_65 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_66 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_67 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_68 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_69 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_7 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_70 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_71 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_72 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_73 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_74 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_75 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_76 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_77 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_78 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_79 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_8 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_80 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_81 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_82 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_83 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_84 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_85 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_86 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_87 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_88 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_89 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_9 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_90 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_91 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_92 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_93 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_94 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_95 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_96 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_97 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_98 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_99 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_0 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_1 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_10 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_11 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_12 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_13 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_14 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_15 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_16 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_17 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_18 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_19 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_2 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_20 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_3 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_4 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_5 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_6 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_7 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_8 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_9 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Red'</code> </hotfix> </category> </category> <category name="Solo Only - Auto Opening Digistruct Peak Chests"> <category name="Code"> <hotfix name="Name" level="Interlude_P"> <code profiles="">set Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_10 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_101 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_14 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_2 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_21 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_22 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_24 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_25 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_26 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_4 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_43 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_5 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_6 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_7 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_8 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_9 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Combat.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_1 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Combat.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_12 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Combat.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_13 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Combat.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_14 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Combat.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_16 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Combat.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_19 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Combat.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_4 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_0 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_1 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_10 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_11 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_12 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_13 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_14 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_15 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_158 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_159 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_16 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_160 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_161 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_18 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_19 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_2 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_20 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_21 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_22 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_24 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_25 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_26 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_27 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_28 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_29 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_3 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_30 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_31 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_32 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_33 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_35 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_36 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_37 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_38 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_39 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_4 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_40 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_42 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_43 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_44 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_45 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_46 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_47 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_48 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_49 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_5 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_50 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_51 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_52 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_53 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_54 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_55 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_56 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_57 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_58 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_59 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_6 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_60 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_61 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_62 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_63 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_64 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_65 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_67 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_68 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_69 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_7 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_70 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_72 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_73 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_74 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_75 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_76 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_77 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_78 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_79 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_8 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_80 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_81 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_82 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_83 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_84 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_85 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_86 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_87 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_88 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_91 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_92 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_93 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_94 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_95 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_96 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_0 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_1 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_10 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_11 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_12 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_13 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_14 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_16 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_18 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_19 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_2 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_20 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_21 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_22 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_23 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_24 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_25 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_26 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_28 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_29 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_3 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_30 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_31 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_32 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_33 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_34 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_35 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_36 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_4 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_5 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_6 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_7 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_FX.TheWorld:PersistentLevel.PopulationOpportunityPoint_11 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_FX.TheWorld:PersistentLevel.PopulationOpportunityPoint_21 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_FX.TheWorld:PersistentLevel.PopulationOpportunityPoint_31 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_FX.TheWorld:PersistentLevel.PopulationOpportunityPoint_44 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_FX.TheWorld:PersistentLevel.PopulationOpportunityPoint_50 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_FX.TheWorld:PersistentLevel.PopulationOpportunityPoint_51 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_FX.TheWorld:PersistentLevel.PopulationOpportunityPoint_52 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_FX.TheWorld:PersistentLevel.PopulationOpportunityPoint_53 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_FX.TheWorld:PersistentLevel.PopulationOpportunityPoint_54 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_FX.TheWorld:PersistentLevel.PopulationOpportunityPoint_55 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_FX.TheWorld:PersistentLevel.PopulationOpportunityPoint_56 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_FX.TheWorld:PersistentLevel.PopulationOpportunityPoint_63 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_FX.TheWorld:PersistentLevel.PopulationOpportunityPoint_67 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_FX.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_0 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_FX.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_1 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_FX.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_2 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_FX.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_3 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_FX.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_4 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_0 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_1 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_10 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_100 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_101 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_102 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_103 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_104 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_105 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_106 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_107 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_108 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_109 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_11 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_110 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_111 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_112 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_113 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_114 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_115 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_116 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_117 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_118 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_119 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_12 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_120 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_121 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_122 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_123 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_124 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_125 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_126 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_127 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_128 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_129 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_13 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_130 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_131 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_132 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_133 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_134 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_135 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_136 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_137 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_138 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_139 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_14 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_140 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_141 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_142 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_143 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_144 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_145 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_146 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_147 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_148 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_149 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_15 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_150 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_151 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_152 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_153 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_154 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_155 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_156 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_157 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_158 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_159 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_16 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_160 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_161 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_162 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_163 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_164 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_165 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_17 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_18 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_19 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_2 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_20 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_21 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_22 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_23 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_24 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_25 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_26 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_27 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_28 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_29 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_3 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_30 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_31 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_32 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_33 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_34 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_35 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_36 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_37 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_38 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_39 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_4 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_40 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_41 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_42 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_43 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_44 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_45 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_46 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_47 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_48 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_49 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_5 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_50 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_51 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_52 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_53 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_54 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_55 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_56 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_57 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_58 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_59 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_6 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_60 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_61 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_62 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_63 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_64 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_65 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_66 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_67 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_68 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_69 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_7 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_70 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_71 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_72 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_73 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_74 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_75 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_76 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_77 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_78 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_79 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_8 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_80 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_81 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_82 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_83 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_84 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_85 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_86 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_87 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_88 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_89 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_9 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_90 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_91 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_92 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_93 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_94 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_95 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_96 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_97 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_98 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_99 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_0 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_1 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_10 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_11 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_12 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_13 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_14 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_15 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_16 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_17 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_18 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_19 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_2 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_20 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_3 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_4 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_5 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_6 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_7 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_8 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_9 PopulationDef PopulationDefinition'GD_Lobelia_DahlDigi.Lootables.DahlEpicCrate_Digi'</code> <code profiles="">set GD_Lobelia_DahlDigi.LootableGradesUnique.ObjectGrade_DalhEpicCrate_Digi DefaultLoot ()</code> <code profiles="">set GD_Lobelia_DahlDigi.LootableGradesUnique.ObjectGrade_DalhEpicCrate_Digi DefaultIncludedLootLists (InteractiveObjectLootListDefinition'GD_Sage_ItemPools.EndGame.HyperionChestEndGameLoot')</code> </hotfix> </category> </category> </category> <comment></comment> <category name="Chest Stuff - Don't Edit" locked="true"> <category name="Fast Travel"> <category name="Code"> <hotfix name="Name" level="Interlude_P"> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.StationTeleporterExitPoint_24 Location (X=-90983.734375,Y=-204550.609375,Z=-12355.543945)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.StationTeleporterExitPoint_25 Location (X=-90983.734375,Y=-204550.609375,Z=-12355.543945)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.StationTeleporterExitPoint_26 Location (X=-90983.734375,Y=-204550.609375,Z=-12355.543945)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.StationTeleporterExitPoint_27 Location (X=-90983.734375,Y=-204550.609375,Z=-12355.543945)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.StationTeleporterExitPoint_24 Rotation (Pitch=0,Yaw=-48846,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.StationTeleporterExitPoint_25 Rotation (Pitch=0,Yaw=-48846,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.StationTeleporterExitPoint_26 Rotation (Pitch=0,Yaw=-48846,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.StationTeleporterExitPoint_27 Rotation (Pitch=0,Yaw=-48846,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.FastTravelStation_1 Location (X=-96490.054688,Y=-195975.109375,Z=-12472.148438)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.FastTravelStation_1 Rotation (Pitch=0,Yaw=-16384,Roll=0)</code> </hotfix> <hotfix name="Name" level="None"> <code profiles="default">set GD_FastTravelStations.Interlude.Interlude StationDisplayName > Large Chest Farming Simulator</code> </hotfix> </category> </category> <category name="Chest Locations"> <category name="Row 1"> <category name="Code"> <hotfix name="Name" level="Interlude_P"> <code profiles="default">set Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_10 Location (X=-91000,Y=-204000,Z=-12465)</code> <code profiles="default">set Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_101 Location (X=-92000,Y=-204000,Z=-12465)</code> <code profiles="default">set Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_14 Location (X=-93000,Y=-204000,Z=-12465)</code> <code profiles="default">set Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_2 Location (X=-94000,Y=-204000,Z=-12465)</code> <code profiles="default">set Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_21 Location (X=-95000,Y=-204000,Z=-12465)</code> <code profiles="default">set Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_22 Location (X=-96000,Y=-204000,Z=-12465)</code> <code profiles="default">set Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_24 Location (X=-97000,Y=-204000,Z=-12465)</code> <code profiles="default">set Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_25 Location (X=-98000,Y=-204000,Z=-12465)</code> <code profiles="default">set Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_26 Location (X=-99000,Y=-204000,Z=-12465)</code> <code profiles="default">set Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_4 Location (X=-100000,Y=-204000,Z=-12465)</code> <code profiles="default">set Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_43 Location (X=-101000,Y=-204000,Z=-12465)</code> </hotfix> </category> </category> <category name="Row 2"> <category name="Code"> <hotfix name="Name" level="Interlude_P"> <code profiles="default">set Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_5 Location (X=-91000,Y=-203000,Z=-12465)</code> <code profiles="default">set Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_6 Location (X=-92000,Y=-203000,Z=-12465)</code> <code profiles="default">set Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_7 Location (X=-93000,Y=-203000,Z=-12465)</code> <code profiles="default">set Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_8 Location (X=-94000,Y=-203000,Z=-12465)</code> <code profiles="default">set Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_9 Location (X=-95000,Y=-203000,Z=-12465)</code> <code profiles="default">set Interlude_Combat.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_1 Location (X=-96000,Y=-203000,Z=-12465)</code> <code profiles="default">set Interlude_Combat.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_12 Location (X=-97000,Y=-203000,Z=-12465)</code> <code profiles="default">set Interlude_Combat.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_13 Location (X=-98000,Y=-203000,Z=-12465)</code> <code profiles="default">set Interlude_Combat.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_14 Location (X=-99000,Y=-203000,Z=-12465)</code> <code profiles="default">set Interlude_Combat.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_16 Location (X=-100000,Y=-203000,Z=-12465)</code> <code profiles="default">set Interlude_Combat.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_19 Location (X=-101000,Y=-203000,Z=-12465)</code> </hotfix> </category> </category> <category name="Row 3"> <category name="Code"> <hotfix name="Name" level="Interlude_P"> <code profiles="default">set Interlude_Combat.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_4 Location (X=-91000,Y=-202000,Z=-12465)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_0 Location (X=-92000,Y=-202000,Z=-12465)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_1 Location (X=-93000,Y=-202000,Z=-12465)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_10 Location (X=-94000,Y=-202000,Z=-12465)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_11 Location (X=-95000,Y=-202000,Z=-12465)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_12 Location (X=-96000,Y=-202000,Z=-12465)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_13 Location (X=-97000,Y=-202000,Z=-12465)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_14 Location (X=-98000,Y=-202000,Z=-12465)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_15 Location (X=-99000,Y=-202000,Z=-12465)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_158 Location (X=-100000,Y=-202000,Z=-12465)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_159 Location (X=-101000,Y=-202000,Z=-12465)</code> </hotfix> </category> </category> <category name="Row 4"> <category name="Code"> <hotfix name="Name" level="Interlude_P"> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_16 Location (X=-91000,Y=-201000,Z=-12465)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_160 Location (X=-92000,Y=-201000,Z=-12465)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_161 Location (X=-93000,Y=-201000,Z=-12465)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_18 Location (X=-94000,Y=-201000,Z=-12465)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_19 Location (X=-95000,Y=-201000,Z=-12465)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_2 Location (X=-96000,Y=-201000,Z=-12465)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_20 Location (X=-97000,Y=-201000,Z=-12465)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_21 Location (X=-98000,Y=-201000,Z=-12465)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_22 Location (X=-99000,Y=-201000,Z=-12465)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_24 Location (X=-100000,Y=-201000,Z=-12465)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_25 Location (X=-101000,Y=-201000,Z=-12465)</code> </hotfix> </category> </category> <category name="Row 5"> <category name="Code"> <hotfix name="Name" level="Interlude_P"> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_26 Location (X=-91000,Y=-200000,Z=-12465)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_27 Location (X=-92000,Y=-200000,Z=-12465)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_28 Location (X=-93000,Y=-200000,Z=-12465)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_29 Location (X=-94000,Y=-200000,Z=-12465)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_3 Location (X=-95000,Y=-200000,Z=-12465)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_30 Location (X=-96000,Y=-200000,Z=-12465)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_31 Location (X=-97000,Y=-200000,Z=-12465)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_32 Location (X=-98000,Y=-200000,Z=-12465)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_33 Location (X=-99000,Y=-200000,Z=-12465)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_35 Location (X=-100000,Y=-200000,Z=-12465)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_36 Location (X=-101000,Y=-200000,Z=-12465)</code> </hotfix> </category> </category> <category name="Row 6"> <category name="Code"> <hotfix name="Name" level="Interlude_P"> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_37 Location (X=-91000,Y=-199000,Z=-12465)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_38 Location (X=-92000,Y=-199000,Z=-12465)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_39 Location (X=-93000,Y=-199000,Z=-12465)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_4 Location (X=-94000,Y=-199000,Z=-12465)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_40 Location (X=-95000,Y=-199000,Z=-12465)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_42 Location (X=-96000,Y=-199000,Z=-12465)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_43 Location (X=-97000,Y=-199000,Z=-12465)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_44 Location (X=-98000,Y=-199000,Z=-12465)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_45 Location (X=-99000,Y=-199000,Z=-12465)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_46 Location (X=-100000,Y=-199000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_78 Location (X=-101000,Y=-199000,Z=-12465)</code> </hotfix> </category> </category> <category name="Row 7"> <category name="Code"> <hotfix name="Name" level="Interlude_P"> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_47 Location (X=-91000,Y=-198000,Z=-12465)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_48 Location (X=-92000,Y=-198000,Z=-12465)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_49 Location (X=-93000,Y=-198000,Z=-12465)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_5 Location (X=-94000,Y=-198000,Z=-12465)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_50 Location (X=-95000,Y=-198000,Z=-12465)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_51 Location (X=-96000,Y=-198000,Z=-12465)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_52 Location (X=-97000,Y=-198000,Z=-12465)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_53 Location (X=-98000,Y=-198000,Z=-12465)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_54 Location (X=-99000,Y=-198000,Z=-12465)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_55 Location (X=-100000,Y=-198000,Z=-12465)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_56 Location (X=-101000,Y=-198000,Z=-12465)</code> </hotfix> </category> </category> <category name="Row 8 - Doesn't Work?"> <category name="Code"> <hotfix name="Name" level="Interlude_P"> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_57 Location (X=-91000,Y=-197000,Z=-12465)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_58 Location (X=-92000,Y=-197000,Z=-12465)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_59 Location (X=-93000,Y=-197000,Z=-12465)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_6 Location (X=-94000,Y=-197000,Z=-12465)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_60 Location (X=-95000,Y=-197000,Z=-12465)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_61 Location (X=-96000,Y=-197000,Z=-12465)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_62 Location (X=-97000,Y=-197000,Z=-12465)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_63 Location (X=-98000,Y=-197000,Z=-12465)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_64 Location (X=-99000,Y=-197000,Z=-12465)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_65 Location (X=-100000,Y=-197000,Z=-12465)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_67 Location (X=-101000,Y=-197000,Z=-12465)</code> </hotfix> </category> </category> <category name="Row 9"> <category name="Code"> <hotfix name="Name" level="Interlude_P"> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_68 Location (X=-91000,Y=-195000,Z=-12465)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_69 Location (X=-92000,Y=-195000,Z=-12465)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_7 Location (X=-93000,Y=-195000,Z=-12465)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_70 Location (X=-94000,Y=-195000,Z=-12465)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_72 Location (X=-95000,Y=-195000,Z=-12465)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_73 Location (X=-96000,Y=-195000,Z=-12465)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_74 Location (X=-97000,Y=-195000,Z=-12465)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_75 Location (X=-98000,Y=-195000,Z=-12465)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_76 Location (X=-99000,Y=-195000,Z=-12465)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_77 Location (X=-100000,Y=-195000,Z=-12465)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_78 Location (X=-101000,Y=-195000,Z=-12465)</code> </hotfix> </category> </category> <category name="Row 10"> <category name="Code"> <hotfix name="Name" level="Interlude_P"> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_79 Location (X=-91000,Y=-194000,Z=-12465)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_8 Location (X=-92000,Y=-194000,Z=-12465)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_80 Location (X=-93000,Y=-194000,Z=-12465)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_81 Location (X=-94000,Y=-194000,Z=-12465)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_82 Location (X=-95000,Y=-194000,Z=-12465)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_83 Location (X=-96000,Y=-194000,Z=-12465)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_84 Location (X=-97000,Y=-194000,Z=-12465)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_85 Location (X=-98000,Y=-194000,Z=-12465)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_86 Location (X=-99000,Y=-194000,Z=-12465)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_87 Location (X=-100000,Y=-194000,Z=-12465)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_88 Location (X=-101000,Y=-194000,Z=-12465)</code> </hotfix> </category> </category> <category name="Row 11"> <category name="Code"> <hotfix name="Name" level="Interlude_P"> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_91 Location (X=-91000,Y=-193000,Z=-12465)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_92 Location (X=-92000,Y=-193000,Z=-12465)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_93 Location (X=-93000,Y=-193000,Z=-12465)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_94 Location (X=-94000,Y=-193000,Z=-12465)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_95 Location (X=-95000,Y=-193000,Z=-12465)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_96 Location (X=-96000,Y=-193000,Z=-12465)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_0 Location (X=-97000,Y=-193000,Z=-12465)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_1 Location (X=-98000,Y=-193000,Z=-12465)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_10 Location (X=-99000,Y=-193000,Z=-12465)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_11 Location (X=-100000,Y=-193000,Z=-12465)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_12 Location (X=-101000,Y=-193000,Z=-12465)</code> </hotfix> </category> </category> <category name="Row 12"> <category name="Code"> <hotfix name="Name" level="Interlude_P"> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_13 Location (X=-91000,Y=-192000,Z=-12465)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_14 Location (X=-92000,Y=-192000,Z=-12465)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_16 Location (X=-93000,Y=-192000,Z=-12465)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_18 Location (X=-94000,Y=-192000,Z=-12465)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_19 Location (X=-95000,Y=-192000,Z=-12465)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_2 Location (X=-96000,Y=-192000,Z=-12465)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_20 Location (X=-97000,Y=-192000,Z=-12465)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_21 Location (X=-98000,Y=-192000,Z=-12465)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_22 Location (X=-99000,Y=-192000,Z=-12465)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_23 Location (X=-100000,Y=-192000,Z=-12465)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_24 Location (X=-101000,Y=-192000,Z=-12465)</code> </hotfix> </category> </category> <category name="Row 13"> <category name="Code"> <hotfix name="Name" level="Interlude_P"> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_25 Location (X=-91000,Y=-191000,Z=-12465)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_26 Location (X=-92000,Y=-191000,Z=-12465)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_28 Location (X=-93000,Y=-191000,Z=-12465)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_29 Location (X=-94000,Y=-191000,Z=-12465)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_3 Location (X=-95000,Y=-191000,Z=-12465)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_30 Location (X=-96000,Y=-191000,Z=-12465)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_31 Location (X=-97000,Y=-191000,Z=-12465)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_32 Location (X=-98000,Y=-191000,Z=-12465)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_33 Location (X=-99000,Y=-191000,Z=-12465)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_34 Location (X=-100000,Y=-191000,Z=-12465)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_35 Location (X=-101000,Y=-191000,Z=-12465)</code> </hotfix> </category> </category> <category name="Row 14"> <category name="Code"> <hotfix name="Name" level="Interlude_P"> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_36 Location (X=-91000,Y=-190000,Z=-12465)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_4 Location (X=-92000,Y=-190000,Z=-12465)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_5 Location (X=-93000,Y=-190000,Z=-12465)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_6 Location (X=-94000,Y=-190000,Z=-12465)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_7 Location (X=-95000,Y=-190000,Z=-12465)</code> <code profiles="default">set Interlude_FX.TheWorld:PersistentLevel.PopulationOpportunityPoint_11 Location (X=-96000,Y=-190000,Z=-12465)</code> <code profiles="default">set Interlude_FX.TheWorld:PersistentLevel.PopulationOpportunityPoint_21 Location (X=-97000,Y=-190000,Z=-12465)</code> <code profiles="default">set Interlude_FX.TheWorld:PersistentLevel.PopulationOpportunityPoint_31 Location (X=-98000,Y=-190000,Z=-12465)</code> <code profiles="default">set Interlude_FX.TheWorld:PersistentLevel.PopulationOpportunityPoint_44 Location (X=-99000,Y=-190000,Z=-12465)</code> <code profiles="default">set Interlude_FX.TheWorld:PersistentLevel.PopulationOpportunityPoint_50 Location (X=-100000,Y=-190000,Z=-12465)</code> <code profiles="default">set Interlude_FX.TheWorld:PersistentLevel.PopulationOpportunityPoint_51 Location (X=-101000,Y=-190000,Z=-12465)</code> </hotfix> </category> </category> <category name="Row 15"> <category name="Code"> <hotfix name="Name" level="Interlude_P"> <code profiles="default">set Interlude_FX.TheWorld:PersistentLevel.PopulationOpportunityPoint_52 Location (X=-91000,Y=-189000,Z=-12465)</code> <code profiles="default">set Interlude_FX.TheWorld:PersistentLevel.PopulationOpportunityPoint_53 Location (X=-92000,Y=-189000,Z=-12465)</code> <code profiles="default">set Interlude_FX.TheWorld:PersistentLevel.PopulationOpportunityPoint_54 Location (X=-93000,Y=-189000,Z=-12465)</code> <code profiles="default">set Interlude_FX.TheWorld:PersistentLevel.PopulationOpportunityPoint_55 Location (X=-94000,Y=-189000,Z=-12465)</code> <code profiles="default">set Interlude_FX.TheWorld:PersistentLevel.PopulationOpportunityPoint_56 Location (X=-95000,Y=-189000,Z=-12465)</code> <code profiles="default">set Interlude_FX.TheWorld:PersistentLevel.PopulationOpportunityPoint_63 Location (X=-96000,Y=-189000,Z=-12465)</code> <code profiles="default">set Interlude_FX.TheWorld:PersistentLevel.PopulationOpportunityPoint_67 Location (X=-97000,Y=-189000,Z=-12465)</code> <code profiles="default">set Interlude_FX.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_0 Location (X=-98000,Y=-189000,Z=-12465)</code> <code profiles="default">set Interlude_FX.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_1 Location (X=-99000,Y=-189000,Z=-12465)</code> <code profiles="default">set Interlude_FX.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_2 Location (X=-100000,Y=-189000,Z=-12465)</code> <code profiles="default">set Interlude_FX.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_3 Location (X=-101000,Y=-189000,Z=-12465)</code> </hotfix> </category> </category> <category name="Row 16"> <category name="Code"> <hotfix name="Name" level="Interlude_P"> <code profiles="default">set Interlude_FX.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_4 Location (X=-91000,Y=-188000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_108 Location (X=-92000,Y=-188000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_119 Location (X=-93000,Y=-188000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_13 Location (X=-94000,Y=-188000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_140 Location (X=-95000,Y=-188000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_151 Location (X=-96000,Y=-188000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_162 Location (X=-97000,Y=-188000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_24 Location (X=-98000,Y=-188000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_35 Location (X=-99000,Y=-188000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_46 Location (X=-100000,Y=-188000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_57 Location (X=-101000,Y=-188000,Z=-12465)</code> </hotfix> </category> </category> <category name="Row 17"> <category name="Code"> <hotfix name="Name" level="Interlude_P"> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_0 Location (X=-91000,Y=-187000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_1 Location (X=-92000,Y=-187000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_10 Location (X=-93000,Y=-187000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_100 Location (X=-94000,Y=-187000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_101 Location (X=-95000,Y=-187000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_102 Location (X=-96000,Y=-187000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_103 Location (X=-97000,Y=-187000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_104 Location (X=-98000,Y=-187000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_105 Location (X=-99000,Y=-187000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_106 Location (X=-100000,Y=-187000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_107 Location (X=-101000,Y=-187000,Z=-12465)</code> </hotfix> </category> </category> <category name="Row 18"> <category name="Code"> <hotfix name="Name" level="Interlude_P"> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_109 Location (X=-91000,Y=-186000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_11 Location (X=-92000,Y=-186000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_110 Location (X=-93000,Y=-186000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_111 Location (X=-94000,Y=-186000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_112 Location (X=-95000,Y=-186000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_113 Location (X=-96000,Y=-186000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_114 Location (X=-97000,Y=-186000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_115 Location (X=-98000,Y=-186000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_116 Location (X=-99000,Y=-186000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_117 Location (X=-100000,Y=-186000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_118 Location (X=-101000,Y=-186000,Z=-12465)</code> </hotfix> </category> </category> <category name="Row 19"> <category name="Code"> <hotfix name="Name" level="Interlude_P"> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_12 Location (X=-91000,Y=-185000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_120 Location (X=-92000,Y=-185000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_121 Location (X=-93000,Y=-185000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_122 Location (X=-94000,Y=-185000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_123 Location (X=-95000,Y=-185000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_124 Location (X=-96000,Y=-185000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_125 Location (X=-97000,Y=-185000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_126 Location (X=-98000,Y=-185000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_127 Location (X=-99000,Y=-185000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_128 Location (X=-100000,Y=-185000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_129 Location (X=-101000,Y=-185000,Z=-12465)</code> </hotfix> </category> </category> <category name="Row 20"> <category name="Code"> <hotfix name="Name" level="Interlude_P"> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_130 Location (X=-91000,Y=-184000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_131 Location (X=-92000,Y=-184000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_132 Location (X=-93000,Y=-184000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_133 Location (X=-94000,Y=-184000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_134 Location (X=-95000,Y=-184000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_135 Location (X=-96000,Y=-184000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_136 Location (X=-97000,Y=-184000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_137 Location (X=-98000,Y=-184000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_138 Location (X=-99000,Y=-184000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_139 Location (X=-100000,Y=-184000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_14 Location (X=-101000,Y=-184000,Z=-12465)</code> </hotfix> </category> </category> <category name="Row 21"> <category name="Code"> <hotfix name="Name" level="Interlude_P"> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_141 Location (X=-91000,Y=-183000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_142 Location (X=-92000,Y=-183000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_143 Location (X=-93000,Y=-183000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_144 Location (X=-94000,Y=-183000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_145 Location (X=-95000,Y=-183000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_146 Location (X=-96000,Y=-183000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_147 Location (X=-97000,Y=-183000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_148 Location (X=-98000,Y=-183000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_149 Location (X=-99000,Y=-183000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_15 Location (X=-100000,Y=-183000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_150 Location (X=-101000,Y=-183000,Z=-12465)</code> </hotfix> </category> </category> <category name="Row 22"> <category name="Code"> <hotfix name="Name" level="Interlude_P"> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_152 Location (X=-91000,Y=-182000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_153 Location (X=-92000,Y=-182000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_154 Location (X=-93000,Y=-182000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_155 Location (X=-94000,Y=-182000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_156 Location (X=-95000,Y=-182000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_157 Location (X=-96000,Y=-182000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_158 Location (X=-97000,Y=-182000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_159 Location (X=-98000,Y=-182000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_16 Location (X=-99000,Y=-182000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_160 Location (X=-100000,Y=-182000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_161 Location (X=-101000,Y=-182000,Z=-12465)</code> </hotfix> </category> </category> <category name="Row 23"> <category name="Code"> <hotfix name="Name" level="Interlude_P"> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_163 Location (X=-91000,Y=-181000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_164 Location (X=-92000,Y=-181000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_165 Location (X=-93000,Y=-181000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_17 Location (X=-94000,Y=-181000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_18 Location (X=-95000,Y=-181000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_19 Location (X=-96000,Y=-181000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_2 Location (X=-97000,Y=-181000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_20 Location (X=-98000,Y=-181000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_21 Location (X=-99000,Y=-181000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_22 Location (X=-100000,Y=-181000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_23 Location (X=-101000,Y=-181000,Z=-12465)</code> </hotfix> </category> </category> <category name="Row 24"> <category name="Code"> <hotfix name="Name" level="Interlude_P"> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_25 Location (X=-91000,Y=-180000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_26 Location (X=-92000,Y=-180000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_27 Location (X=-93000,Y=-180000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_28 Location (X=-94000,Y=-180000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_29 Location (X=-95000,Y=-180000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_3 Location (X=-96000,Y=-180000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_30 Location (X=-97000,Y=-180000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_31 Location (X=-98000,Y=-180000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_32 Location (X=-99000,Y=-180000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_33 Location (X=-100000,Y=-180000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_34 Location (X=-101000,Y=-180000,Z=-12465)</code> </hotfix> </category> </category> <category name="Row 25"> <category name="Code"> <hotfix name="Name" level="Interlude_P"> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_36 Location (X=-91000,Y=-179000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_37 Location (X=-92000,Y=-179000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_38 Location (X=-93000,Y=-179000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_39 Location (X=-94000,Y=-179000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_4 Location (X=-95000,Y=-179000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_40 Location (X=-96000,Y=-179000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_41 Location (X=-97000,Y=-179000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_42 Location (X=-98000,Y=-179000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_43 Location (X=-99000,Y=-179000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_44 Location (X=-100000,Y=-179000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_45 Location (X=-101000,Y=-179000,Z=-12465)</code> </hotfix> </category> </category> <category name="Row 26"> <category name="Code"> <hotfix name="Name" level="Interlude_P"> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_47 Location (X=-91000,Y=-178000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_48 Location (X=-92000,Y=-178000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_49 Location (X=-93000,Y=-178000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_5 Location (X=-94000,Y=-178000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_50 Location (X=-95000,Y=-178000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_51 Location (X=-96000,Y=-178000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_52 Location (X=-97000,Y=-178000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_53 Location (X=-98000,Y=-178000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_54 Location (X=-99000,Y=-178000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_55 Location (X=-100000,Y=-178000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_56 Location (X=-101000,Y=-178000,Z=-12465)</code> </hotfix> </category> </category> <category name="Row 27"> <category name="Code"> <hotfix name="Name" level="Interlude_P"> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_58 Location (X=-91000,Y=-177000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_59 Location (X=-92000,Y=-177000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_6 Location (X=-93000,Y=-177000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_60 Location (X=-94000,Y=-177000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_61 Location (X=-95000,Y=-177000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_62 Location (X=-96000,Y=-177000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_63 Location (X=-97000,Y=-177000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_64 Location (X=-98000,Y=-177000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_65 Location (X=-99000,Y=-177000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_66 Location (X=-100000,Y=-177000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_67 Location (X=-101000,Y=-177000,Z=-12465)</code> </hotfix> </category> </category> <category name="Row 28"> <category name="Code"> <hotfix name="Name" level="Interlude_P"> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_68 Location (X=-91000,Y=-176000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_69 Location (X=-92000,Y=-176000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_7 Location (X=-93000,Y=-176000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_70 Location (X=-94000,Y=-176000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_71 Location (X=-95000,Y=-176000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_72 Location (X=-96000,Y=-176000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_73 Location (X=-97000,Y=-176000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_74 Location (X=-98000,Y=-176000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_75 Location (X=-99000,Y=-176000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_76 Location (X=-100000,Y=-176000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_77 Location (X=-101000,Y=-176000,Z=-12465)</code> </hotfix> </category> </category> <category name="Row 29"> <category name="Code"> <hotfix name="Name" level="Interlude_P"> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_79 Location (X=-91000,Y=-175000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_8 Location (X=-92000,Y=-175000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_80 Location (X=-93000,Y=-175000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_81 Location (X=-94000,Y=-175000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_82 Location (X=-95000,Y=-175000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_83 Location (X=-96000,Y=-175000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_84 Location (X=-97000,Y=-175000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_85 Location (X=-98000,Y=-175000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_86 Location (X=-99000,Y=-175000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_87 Location (X=-100000,Y=-175000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_88 Location (X=-101000,Y=-175000,Z=-12465)</code> </hotfix> </category> </category> <category name="Row 30"> <category name="Code"> <hotfix name="Name" level="Interlude_P"> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_9 Location (X=-91000,Y=-174000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_90 Location (X=-92000,Y=-174000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_91 Location (X=-93000,Y=-174000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_92 Location (X=-94000,Y=-174000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_93 Location (X=-95000,Y=-174000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_94 Location (X=-96000,Y=-174000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_95 Location (X=-97000,Y=-174000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_96 Location (X=-98000,Y=-174000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_97 Location (X=-99000,Y=-174000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_98 Location (X=-100000,Y=-174000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_99 Location (X=-101000,Y=-174000,Z=-12465)</code> </hotfix> </category> </category> <category name="Row 31"> <category name="Code"> <hotfix name="Name" level="Interlude_P"> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_1 Location (X=-91000,Y=-173000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_10 Location (X=-92000,Y=-173000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_11 Location (X=-93000,Y=-173000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_12 Location (X=-94000,Y=-173000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_13 Location (X=-95000,Y=-173000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_14 Location (X=-96000,Y=-173000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_15 Location (X=-97000,Y=-173000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_16 Location (X=-98000,Y=-173000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_17 Location (X=-99000,Y=-173000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_18 Location (X=-100000,Y=-173000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_19 Location (X=-101000,Y=-173000,Z=-12465)</code> </hotfix> </category> </category> <category name="Row 32"> <category name="Code"> <hotfix name="Name" level="Interlude_P"> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_89 Location (X=-91000,Y=-172000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_0 Location (X=-92000,Y=-172000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_2 Location (X=-93000,Y=-172000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_20 Location (X=-94000,Y=-172000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_3 Location (X=-95000,Y=-172000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_4 Location (X=-96000,Y=-172000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_5 Location (X=-97000,Y=-172000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_6 Location (X=-98000,Y=-172000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_7 Location (X=-99000,Y=-172000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_8 Location (X=-100000,Y=-172000,Z=-12465)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_9 Location (X=-101000,Y=-172000,Z=-12465)</code> </hotfix> </category> </category> </category> <category name="Chest Rotations"> <category name="Code"> <hotfix name="Name" level="Interlude_P"> <code profiles="default">set Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_10 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_101 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_14 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_2 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_21 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_22 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_24 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_25 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_26 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_4 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_43 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_5 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_6 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_7 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_8 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_9 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Combat.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_1 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Combat.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_12 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Combat.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_13 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Combat.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_14 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Combat.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_16 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Combat.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_19 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Combat.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_4 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_0 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_1 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_10 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_11 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_12 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_13 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_14 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_15 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_158 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_159 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_16 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_160 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_161 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_18 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_19 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_2 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_20 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_21 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_22 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_24 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_25 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_26 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_27 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_28 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_29 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_3 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_30 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_31 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_32 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_33 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_35 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_36 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_37 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_38 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_39 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_4 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_40 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_42 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_43 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_44 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_45 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_46 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_47 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_48 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_49 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_5 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_50 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_51 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_52 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_53 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_54 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_55 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_56 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_57 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_58 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_59 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_6 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_60 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_61 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_62 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_63 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_64 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_65 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_67 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_68 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_69 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_7 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_70 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_72 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_73 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_74 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_75 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_76 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_77 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_78 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_79 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_8 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_80 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_81 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_82 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_83 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_84 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_85 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_86 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_87 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_88 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_91 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_92 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_93 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_94 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_95 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_96 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_0 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_1 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_10 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_11 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_12 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_13 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_14 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_16 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_18 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_19 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_2 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_20 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_21 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_22 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_23 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_24 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_25 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_26 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_28 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_29 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_3 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_30 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_31 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_32 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_33 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_34 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_35 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_36 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_4 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_5 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_6 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_7 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_FX.TheWorld:PersistentLevel.PopulationOpportunityPoint_11 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_FX.TheWorld:PersistentLevel.PopulationOpportunityPoint_21 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_FX.TheWorld:PersistentLevel.PopulationOpportunityPoint_31 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_FX.TheWorld:PersistentLevel.PopulationOpportunityPoint_44 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_FX.TheWorld:PersistentLevel.PopulationOpportunityPoint_50 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_FX.TheWorld:PersistentLevel.PopulationOpportunityPoint_51 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_FX.TheWorld:PersistentLevel.PopulationOpportunityPoint_52 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_FX.TheWorld:PersistentLevel.PopulationOpportunityPoint_53 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_FX.TheWorld:PersistentLevel.PopulationOpportunityPoint_54 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_FX.TheWorld:PersistentLevel.PopulationOpportunityPoint_55 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_FX.TheWorld:PersistentLevel.PopulationOpportunityPoint_56 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_FX.TheWorld:PersistentLevel.PopulationOpportunityPoint_63 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_FX.TheWorld:PersistentLevel.PopulationOpportunityPoint_67 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_FX.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_0 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_FX.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_1 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_FX.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_2 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_FX.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_3 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_FX.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_4 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_0 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_1 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_10 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_100 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_101 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_102 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_103 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_104 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_105 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_106 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_107 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_108 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_109 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_11 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_110 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_111 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_112 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_113 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_114 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_115 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_116 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_117 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_118 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_119 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_12 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_120 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_121 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_122 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_123 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_124 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_125 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_126 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_127 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_128 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_129 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_13 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_130 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_131 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_132 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_133 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_134 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_135 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_136 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_137 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_138 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_139 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_14 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_140 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_141 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_142 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_143 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_144 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_145 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_146 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_147 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_148 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_149 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_15 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_150 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_151 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_152 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_153 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_154 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_155 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_156 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_157 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_158 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_159 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_16 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_160 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_161 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_162 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_163 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_164 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_165 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_17 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_18 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_19 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_2 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_20 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_21 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_22 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_23 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_24 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_25 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_26 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_27 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_28 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_29 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_3 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_30 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_31 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_32 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_33 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_34 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_35 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_36 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_37 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_38 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_39 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_4 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_40 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_41 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_42 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_43 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_44 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_45 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_46 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_47 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_48 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_49 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_5 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_50 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_51 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_52 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_53 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_54 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_55 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_56 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_57 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_58 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_59 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_6 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_60 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_61 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_62 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_63 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_64 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_65 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_66 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_67 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_68 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_69 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_7 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_70 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_71 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_72 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_73 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_74 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_75 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_76 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_77 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_78 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_79 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_8 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_80 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_81 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_82 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_83 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_84 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_85 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_86 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_87 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_88 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_89 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_9 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_90 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_91 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_92 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_93 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_94 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_95 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_96 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_97 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_98 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_99 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_0 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_1 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_10 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_11 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_12 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_13 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_14 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_15 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_16 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_17 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_18 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_19 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_2 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_20 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_3 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_4 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_5 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_6 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_7 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_8 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> <code profiles="default">set Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_9 Rotation (Pitch=0,Yaw=32768,Roll=0)</code> </hotfix> </category> </category> </category> </category> <comment></comment> <comment></comment> <category name="Large Version Only - Solo Only - Badass Bandit Technical With Claptrap Stash"> <category name="Code"> <category name="Stuff"> <hotfix name="Name" level="None"> <code profiles="">set GD_Population_Vehicles.Population.PopDef_BanditTechnical_Mix:PopulationFactoryWillowVehicle_3 DefaultCrew[2] (populationdefforrole=WillowPopulationDefinition'GD_Population_Vehicles.Population.PopDef_MarauderGrunt_VehicleCrew',role=WILLOWVEHICLEROLE_SideClinger,probabilityofspawn=(basevalueconstant=1.000000,basevalueattribute=None,initializationdefinition=None,basevaluescaleconstant=1.000000),overridedefaultseat=False,preferredseat=2)</code> <code profiles="">set GD_Population_Vehicles.Population.PopDef_BanditTechnical_Mix:PopulationFactoryWillowVehicle_3 DefaultCrew[1] (populationdefforrole=WillowPopulationDefinition'GD_Population_Vehicles.Population.PopDef_MarauderGrunt_VehicleCrew',role=WILLOWVEHICLEROLE_Gunner,probabilityofspawn=(basevalueconstant=1.000000,basevalueattribute=None,initializationdefinition=None,basevaluescaleconstant=1.000000),overridedefaultseat=True,preferredseat=1)</code> <code profiles="">set GD_Balance_Treasure.ChestGradesUnique.ObjectGrade_HypWeaponChestBot DefaultInteractiveObject InteractiveObjectDefinition'GD_Balance_Treasure.InteractiveObjectsUnique.InteractiveObj_HypWeaponChestBot'</code> <code profiles="">set GD_BanditTechnical.ResourcePools.AfterburnerPool_BanditTechnical BaseMaxValue (basevalueconstant=100.000000,basevalueattribute=None,initializationdefinition=None,basevaluescaleconstant=1.000000)</code> <code profiles="">set GD_Population_Vehicles.Population.PopDef_BanditTechnical_Mix ActorArchetypeList[2] (spawnfactory=PopulationFactoryWillowVehicle'GD_Population_Vehicles.Population.PopDef_BanditTechnical_Mix:PopulationFactoryWillowVehicle_2',probability=(basevalueconstant=1.000000,basevalueattribute=None,initializationdefinition=None,basevaluescaleconstant=1.000000),maxactiveatonetime=(basevalueconstant=0.000000,basevalueattribute=None,initializationdefinition=None,basevaluescaleconstant=1.000000),testvisibility=False,testfov=False)</code> <code profiles="">set GD_BanditTechnical.Vehicle.Chassis.Chassis_BadassMGTechnical_AIOnly AllowPawnsToStandOnTopOfVehicle false</code> <code profiles="">set GD_BanditTechnical.Vehicle.Archetypes.Vehicle_BadassMGTechnical_AIOnly DrawScale 1.0</code> <code profiles="">set GD_BanditTechnical.CameraDefs.Camera_DriverSeat BaseCameraPosition (x=40.000000,y=0.000000,z=300.000000)</code> <code profiles="">set Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_10 PopulationDef PopulationDefinition'GD_Population_Treasure.Lootables.Dumpster'</code> </hotfix> <hotfix name="None" level="None"> <code profiles="">set GD_LoaderLWT.Character.Pawn_LoaderLWT Allegiance PawnAllegiance'GD_AI_Allegiance.Allegiance_Bot'</code> </hotfix> <hotfix name="Name" level="None"> <code profiles="">set GD_Population_Vehicles.Population.PopDef_BanditTechnical_Mix:PopulationFactoryWillowVehicle_3 DefaultCrew[0] (populationdefforrole=WillowPopulationDefinition'GD_Population_Vehicles.Population.PopDef_MarauderGrunt_VehicleCrew',role=WILLOWVEHICLEROLE_Driver,probabilityofspawn=(basevalueconstant=1.000000,basevalueattribute=None,initializationdefinition=None,basevaluescaleconstant=1.000000),overridedefaultseat=False,preferredseat=0)</code> <code profiles="">set GD_Population_Vehicles.Population.PopDef_BanditTechnical_Mix ActorArchetypeList[0] (spawnfactory=PopulationFactoryWillowVehicle'GD_Population_Vehicles.Population.PopDef_BanditTechnical_Mix:PopulationFactoryWillowVehicle_0',probability=(basevalueconstant=1.000000,basevalueattribute=None,initializationdefinition=None,basevaluescaleconstant=1.000000),maxactiveatonetime=(basevalueconstant=0.000000,basevalueattribute=None,initializationdefinition=None,basevaluescaleconstant=1.000000),testvisibility=False,testfov=False)</code> <code profiles="">set GD_Population_Vehicles.Population.PopDef_BanditTechnical_Mix ActorArchetypeList[1] (spawnfactory=PopulationFactoryWillowVehicle'GD_Population_Vehicles.Population.PopDef_BanditTechnical_Mix:PopulationFactoryWillowVehicle_1',probability=(basevalueconstant=1.000000,basevalueattribute=None,initializationdefinition=None,basevaluescaleconstant=1.000000),maxactiveatonetime=(basevalueconstant=0.000000,basevalueattribute=None,initializationdefinition=None,basevaluescaleconstant=1.000000),testvisibility=False,testfov=False)</code> <code profiles="">set GD_Population_Vehicles.Population.PopDef_BanditTechnical_Mix:PopulationFactoryWillowVehicle_3 DefaultCrew[3] (populationdefforrole=WillowPopulationDefinition'GD_Population_Vehicles.Population.PopDef_MarauderGrunt_VehicleCrew',role=WILLOWVEHICLEROLE_SideClinger,probabilityofspawn=(basevalueconstant=1.000000,basevalueattribute=None,initializationdefinition=None,basevaluescaleconstant=1.000000),overridedefaultseat=False,preferredseat=3)</code> </hotfix> <hotfix name="Name" level="Interlude_P"> <code profiles="">set GD_Population_Vehicles.Population.PopDef_BanditTechnical_Mix ActorArchetypeList[0] (SpawnFactory=PopulationFactoryWillowVehicle'GD_Population_Vehicles.Population.PopDef_BanditTechnical_Mix:PopulationFactoryWillowVehicle_0',Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0),MaxActiveAtOneTime=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0),TestVisibility=False,TestFOV=False)</code> <code profiles="">set GD_Population_Vehicles.Population.PopDef_BanditTechnical_Mix ActorArchetypeList[1] (SpawnFactory=PopulationFactoryWillowVehicle'GD_Population_Vehicles.Population.PopDef_BanditTechnical_Mix:PopulationFactoryWillowVehicle_1',Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0),MaxActiveAtOneTime=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0),TestVisibility=False,TestFOV=False)</code> <code profiles="">set GD_Population_Vehicles.Population.PopDef_BanditTechnical_Mix ActorArchetypeList[2] (SpawnFactory=PopulationFactoryWillowVehicle'GD_Population_Vehicles.Population.PopDef_BanditTechnical_Mix:PopulationFactoryWillowVehicle_2',Probability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0),MaxActiveAtOneTime=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0),TestVisibility=False,TestFOV=False)</code> </hotfix> <hotfix name="None" level="Interlude_P"> <code profiles="">set GD_LoaderLWT.Character.Pawn_LoaderLWT Allegiance PawnAllegiance'GD_AI_Allegiance.Allegiance_Player'</code> </hotfix> <hotfix name="Name" level="Interlude_P"> <code profiles="">set GD_Balance_Treasure.ChestGradesUnique.ObjectGrade_HypWeaponChestBot DefaultInteractiveObject InteractiveObjectDefinition'GD_GameSystemMachines.InteractiveObjects.ClaptrapsSecretStash_Igloo'</code> <code profiles="">set GD_Population_Vehicles.Population.PopDef_BanditTechnical_Mix:PopulationFactoryWillowVehicle_3 DefaultCrew[0] (PopulationDefForRole=WillowPopulationDefinition'None',Role=WILLOWVEHICLEROLE_Driver,ProbabilityOfSpawn=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),OverrideDefaultSeat=False,PreferredSeat=0)</code> <code profiles="">set GD_Population_Vehicles.Population.PopDef_BanditTechnical_Mix:PopulationFactoryWillowVehicle_3 DefaultCrew[1] (PopulationDefForRole=WillowPopulationDefinition'GD_Population_Loader.Population.PopDef_LoaderLWT',Role=WILLOWVEHICLEROLE_Gunner,ProbabilityOfSpawn=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),OverrideDefaultSeat=True,PreferredSeat=1)</code> <code profiles="">set GD_Population_Vehicles.Population.PopDef_BanditTechnical_Mix:PopulationFactoryWillowVehicle_3 DefaultCrew[2] (PopulationDefForRole=WillowPopulationDefinition'GD_Population_Loader.Population.PopDef_LoaderLWT',Role=WILLOWVEHICLEROLE_SideClinger,ProbabilityOfSpawn=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),OverrideDefaultSeat=False,PreferredSeat=2)</code> <code profiles="">set GD_Population_Vehicles.Population.PopDef_BanditTechnical_Mix:PopulationFactoryWillowVehicle_3 DefaultCrew[3] (PopulationDefForRole=WillowPopulationDefinition'GD_Population_Loader.Population.PopDef_LoaderLWT',Role=WILLOWVEHICLEROLE_SideClinger,ProbabilityOfSpawn=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1),OverrideDefaultSeat=False,PreferredSeat=3)</code> <code profiles="">set GD_BanditTechnical.Vehicle.Archetypes.Vehicle_BadassMGTechnical_AIOnly DrawScale 1.5</code> <code profiles="">set GD_BanditTechnical.Vehicle.Chassis.Chassis_BadassMGTechnical_AIOnly AllowPawnsToStandOnTopOfVehicle True</code> <code profiles="">set GD_BanditTechnical.CameraDefs.Camera_DriverSeat BaseCameraPosition (X=-1000,Y=0,Z=600)</code> <code profiles="">set GD_BanditTechnical.ResourcePools.AfterburnerPool_BanditTechnical BaseMaxValue (BaseValueConstant=100000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="">set Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_10 PopulationDef PopulationDefinition'GD_Population_Vehicles.Population.PopDef_BanditTechnical_Mix'</code> </hotfix> </category> </category> </category> <category name="Alphabetical Fast Travel Station"> <category name="Code"> <hotfix name="Name" level="None"> <code profiles="default">set WillowGame.Default__FastTravelStationGFxMovie SortMode 1</code> </hotfix> </category> </category> <category name="Increased Opening Distance"> <category name="Code"> <hotfix name="Name" level="None"> <code profiles="default">set GD_Globals.General.Globals PlayerInteractionDistance 350</code> </hotfix> <hotfix name="Name" level="HypInterlude_P"> <code profiles="default">set GD_Globals.General.Globals PlayerInteractionDistance 10000</code> </hotfix> <hotfix name="Name" level="Interlude_P"> <code profiles="default">set GD_Globals.General.Globals PlayerInteractionDistance 10000</code> </hotfix> </category> </category> <category name="Unlimited Backpack Space"> <category name="Code"> <code profiles="default">set WillowInventoryManager bLimitedInventory False</code> </category> </category> <category name="Respawning Loot"> <comment>Mod written by GitHub: (Our Lord And Savior Gabe Newell) / Nexus Mods: (OB4MA)</comment> <comment></comment> <comment>This mod makes all objects refresh themselves upon leaving and re-entering the map.</comment> <comment>This allows you to keep getting stuff without save and quitting.</comment> <comment>This refreshes vendors too. So now the timer for the item of the day is only if you stay in that map for however long.</comment> <comment>As far as I am aware it does NOT affect enemies at all.</comment> <comment></comment> <category name="Super Complicated Stuff - Leave Enabled" locked="true"> <category name="Code"> <code profiles="default">set GearboxFramework.Default__PopulationDefinition bTotalResetOnLevelLoad True</code> </category> </category> <comment></comment> <comment>I disabled Dice chests from respawning due to them keeping the items inside of them upon respawning, which causes items to pile up a ton and makes looting difficult.</comment> <comment>All other chests work fine as far as I am aware.</comment> <comment>Can be toggled off if you so desire.</comment> <comment></comment> <category name="Disable Dice Chest From Respawning"> <category name="Code"> <hotfix name="Name" level="None"> <code profiles="default">set GD_Aster_Lootables.Balance.PopDef_DiceChest bTotalResetOnLevelLoad False</code> </hotfix> </category> </category> </category> <category name="Make Epic Red Chests Opened But Still Require E To Spawn Loot"> <category name="Code"> <category name="Normal Opening Elsewhere"> <category name="Code"> <hotfix name="Name" level="None"> <code profiles="">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_TreasureChest:BehaviorProviderDefinition_1 BehaviorSequences[1] (behaviorsequencename="Opened",benabledonspawn=False,bsequenceenabledmutex=True,customenablecondition=None,eventdata=,eventdata2=((userdata=(eventname="OnBehaviorSequenceEnabled",benabled=True,breplicate=False,maxtriggercount=0,retriggerdelay=0.000000,filterobject=None),outputvariables=(arrayindexandlength=0),outputlinks=(arrayindexandlength=196609))),behaviordata=,behaviordata2=((behavior=Behavior_SetMaterialParameters'GD_Balance_Treasure.InteractiveObjects.InteractiveObj_TreasureChest:BehaviorProviderDefinition_1.Behavior_SetMaterialParameters_8',linkedvariables=(arrayindexandlength=0),outputlinks=(arrayindexandlength=1)),(behavior=Behavior_ChangeInstanceDataSwitch'GD_Balance_Treasure.InteractiveObjects.InteractiveObj_TreasureChest:BehaviorProviderDefinition_1.Behavior_ChangeInstanceDataSwitch_26',linkedvariables=(arrayindexandlength=0),outputlinks=(arrayindexandlength=65537)),(behavior=Behavior_ChangeUsability'GD_Balance_Treasure.InteractiveObjects.InteractiveObj_TreasureChest:BehaviorProviderDefinition_1.Behavior_ChangeUsability_9',linkedvariables=(arrayindexandlength=0),outputlinks=(arrayindexandlength=131073)),(behavior=Behavior_SimpleAnimPlay'GD_Balance_Treasure.InteractiveObjects.InteractiveObj_TreasureChest:BehaviorProviderDefinition_1.Behavior_SimpleAnimPlay_9',linkedvariables=(arrayindexandlength=0),outputlinks=(arrayindexandlength=0))),variabledata=,consolidatedoutputlinkdata=((linkidandlinkedbehavior=-16777215,activatedelay=0.000000),(linkidandlinkedbehavior=-16777213,activatedelay=0.000000),(linkidandlinkedbehavior=-16777216,activatedelay=0.000000),(linkidandlinkedbehavior=2,activatedelay=0.000000)),consolidatedvariablelinkdata=,consolidatedlinkedvariables=)</code> <code profiles="">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_TreasureChest:BehaviorProviderDefinition_1 BehaviorSequences[2] (behaviorsequencename="Opening",benabledonspawn=False,bsequenceenabledmutex=False,customenablecondition=None,eventdata=,eventdata2=((userdata=(eventname="SpawnOpeningFX",benabled=True,breplicate=False,maxtriggercount=0,retriggerdelay=0.000000,filterobject=None),outputvariables=(arrayindexandlength=0),outputlinks=(arrayindexandlength=393217)),(userdata=(eventname="OnBehaviorSequenceEnabled",benabled=True,breplicate=False,maxtriggercount=0,retriggerdelay=0.000000,filterobject=None),outputvariables=(arrayindexandlength=0),outputlinks=(arrayindexandlength=458754)),(userdata=(eventname="LootSpawned",benabled=True,breplicate=False,maxtriggercount=0,retriggerdelay=0.000000,filterobject=None),outputvariables=(arrayindexandlength=0),outputlinks=(arrayindexandlength=589825))),behaviordata=,behaviordata2=((behavior=Behavior_SimpleAnimPlay'GD_Balance_Treasure.InteractiveObjects.InteractiveObj_TreasureChest:BehaviorProviderDefinition_1.Behavior_SimpleAnimPlay_1',linkedvariables=(arrayindexandlength=0),outputlinks=(arrayindexandlength=1)),(behavior=Behavior_ChangeInstanceDataSwitch'GD_Balance_Treasure.InteractiveObjects.InteractiveObj_TreasureChest:BehaviorProviderDefinition_1.Behavior_ChangeInstanceDataSwitch_1',linkedvariables=(arrayindexandlength=0),outputlinks=(arrayindexandlength=0)),(behavior=Behavior_ChangeInstanceDataSwitch'GD_Balance_Treasure.InteractiveObjects.InteractiveObj_TreasureChest:BehaviorProviderDefinition_1.Behavior_ChangeInstanceDataSwitch_2',linkedvariables=(arrayindexandlength=0),outputlinks=(arrayindexandlength=0)),(behavior=Behavior_ChangeInstanceDataSwitch'GD_Balance_Treasure.InteractiveObjects.InteractiveObj_TreasureChest:BehaviorProviderDefinition_1.Behavior_ChangeInstanceDataSwitch_3',linkedvariables=(arrayindexandlength=0),outputlinks=(arrayindexandlength=65540)),(behavior=Behavior_ChangeRemoteBehaviorSequenceState'GD_Balance_Treasure.InteractiveObjects.InteractiveObj_TreasureChest:BehaviorProviderDefinition_1.Behavior_ChangeRemoteBehaviorSequenceState_0',linkedvariables=(arrayindexandlength=0),outputlinks=(arrayindexandlength=0)),(behavior=Behavior_ChangeInstanceDataSwitch'GD_Balance_Treasure.InteractiveObjects.InteractiveObj_TreasureChest:BehaviorProviderDefinition_1.Behavior_ChangeInstanceDataSwitch_4',linkedvariables=(arrayindexandlength=0),outputlinks=(arrayindexandlength=0)),(behavior=Behavior_ChangeInstanceDataSwitch'GD_Balance_Treasure.InteractiveObjects.InteractiveObj_TreasureChest:BehaviorProviderDefinition_1.Behavior_ChangeInstanceDataSwitch_5',linkedvariables=(arrayindexandlength=0),outputlinks=(arrayindexandlength=0)),(behavior=Behavior_ChangeRemoteBehaviorSequenceState'GD_Balance_Treasure.InteractiveObjects.InteractiveObj_TreasureChest:BehaviorProviderDefinition_1.Behavior_ChangeRemoteBehaviorSequenceState_1',linkedvariables=(arrayindexandlength=0),outputlinks=(arrayindexandlength=327681)),(behavior=Behavior_ChangeUsability'GD_Balance_Treasure.InteractiveObjects.InteractiveObj_TreasureChest:BehaviorProviderDefinition_1.Behavior_ChangeUsability_1',linkedvariables=(arrayindexandlength=1),outputlinks=(arrayindexandlength=0)),(behavior=Behavior_SetMaterialParameters'GD_Balance_Treasure.InteractiveObjects.InteractiveObj_TreasureChest:BehaviorProviderDefinition_1.Behavior_SetMaterialParameters_1',linkedvariables=(arrayindexandlength=0),outputlinks=(arrayindexandlength=0))),variabledata=((name=,type=BVAR_InstanceData)),consolidatedoutputlinkdata=((linkidandlinkedbehavior=-16777209,activatedelay=0.000000),(linkidandlinkedbehavior=-16777214,activatedelay=0.200000),(linkidandlinkedbehavior=-16777215,activatedelay=0.100000),(linkidandlinkedbehavior=-16777210,activatedelay=0.250000),(linkidandlinkedbehavior=-16777211,activatedelay=0.350000),(linkidandlinkedbehavior=-16777212,activatedelay=0.000000),(linkidandlinkedbehavior=3,activatedelay=0.000000),(linkidandlinkedbehavior=0,activatedelay=0.000000),(linkidandlinkedbehavior=9,activatedelay=1.200000),(linkidandlinkedbehavior=8,activatedelay=1.150000)),consolidatedvariablelinkdata=((propertyname="Context",variablelinktype=BVARLINK_Context,connectionindex=0,linkedvariables=(arrayindexandlength=1),cachedproperty=None)),consolidatedlinkedvariables=(0))</code> </hotfix> </category> </category> <category name="Small Chest Farm"> <category name="Code"> <hotfix name="Name" level="HypInterlude_P"> <code profiles="">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_TreasureChest:BehaviorProviderDefinition_1 BehaviorSequences[1] (BehaviorSequenceName="SpawningLoot",bEnabledOnSpawn=False,bSequenceEnabledMutex=False,CustomEnableCondition=None,EventData=,EventData2=((UserData=(EventName="OnBehaviorSequenceEnabled",bEnabled=True,bReplicate=False,MaxTriggerCount=0,ReTriggerDelay=0.000000,FilterObject=None),OutputVariables=(ArrayIndexAndLength=0),OutputLinks=(ArrayIndexAndLength=131073))),BehaviorData=,BehaviorData2=((Behavior=Behavior_AttachItems'GD_Balance_Treasure.InteractiveObjects.InteractiveObj_TreasureChest:BehaviorProviderDefinition_1.Behavior_AttachItems_24',LinkedVariables=(ArrayIndexAndLength=0),OutputLinks=(ArrayIndexAndLength=1)),(Behavior=Behavior_RemoteCustomEvent'GD_Balance_Treasure.InteractiveObjects.InteractiveObj_TreasureChest:BehaviorProviderDefinition_1.Behavior_RemoteCustomEvent_36',LinkedVariables=(ArrayIndexAndLength=0),OutputLinks=(ArrayIndexAndLength=65537)),(Behavior=Behavior_ChangeRemoteBehaviorSequenceState'GD_Balance_Treasure.InteractiveObjects.InteractiveObj_TreasureChest:BehaviorProviderDefinition_1.Behavior_ChangeRemoteBehaviorSequenceState_116',LinkedVariables=(ArrayIndexAndLength=0),OutputLinks=(ArrayIndexAndLength=0))),VariableData=,ConsolidatedOutputLinkData=((LinkIdAndLinkedBehavior=-16777215,ActivateDelay=0.000000),(LinkIdAndLinkedBehavior=-16777214,ActivateDelay=0.000000),(LinkIdAndLinkedBehavior=0,ActivateDelay=1.350000)),ConsolidatedVariableLinkData=,ConsolidatedLinkedVariables=)</code> <code profiles="">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_TreasureChest:BehaviorProviderDefinition_1 BehaviorSequences[2] (BehaviorSequenceName="AutoOpen",bEnabledOnSpawn=True,bSequenceEnabledMutex=False,CustomEnableCondition=None,EventData=,EventData2=,BehaviorData=,BehaviorData2=,VariableData=,ConsolidatedOutputLinkData=,ConsolidatedVariableLinkData=,ConsolidatedLinkedVariables=)</code> </hotfix> </category> </category> <category name="Large Chest Farm"> <category name="Code"> <hotfix name="Name" level="Interlude_P"> <code profiles="">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_TreasureChest:BehaviorProviderDefinition_1 BehaviorSequences[1] (BehaviorSequenceName="SpawningLoot",bEnabledOnSpawn=False,bSequenceEnabledMutex=False,CustomEnableCondition=None,EventData=,EventData2=((UserData=(EventName="OnBehaviorSequenceEnabled",bEnabled=True,bReplicate=False,MaxTriggerCount=0,ReTriggerDelay=0.000000,FilterObject=None),OutputVariables=(ArrayIndexAndLength=0),OutputLinks=(ArrayIndexAndLength=131073))),BehaviorData=,BehaviorData2=((Behavior=Behavior_AttachItems'GD_Balance_Treasure.InteractiveObjects.InteractiveObj_TreasureChest:BehaviorProviderDefinition_1.Behavior_AttachItems_24',LinkedVariables=(ArrayIndexAndLength=0),OutputLinks=(ArrayIndexAndLength=1)),(Behavior=Behavior_RemoteCustomEvent'GD_Balance_Treasure.InteractiveObjects.InteractiveObj_TreasureChest:BehaviorProviderDefinition_1.Behavior_RemoteCustomEvent_36',LinkedVariables=(ArrayIndexAndLength=0),OutputLinks=(ArrayIndexAndLength=65537)),(Behavior=Behavior_ChangeRemoteBehaviorSequenceState'GD_Balance_Treasure.InteractiveObjects.InteractiveObj_TreasureChest:BehaviorProviderDefinition_1.Behavior_ChangeRemoteBehaviorSequenceState_116',LinkedVariables=(ArrayIndexAndLength=0),OutputLinks=(ArrayIndexAndLength=0))),VariableData=,ConsolidatedOutputLinkData=((LinkIdAndLinkedBehavior=-16777215,ActivateDelay=0.000000),(LinkIdAndLinkedBehavior=-16777214,ActivateDelay=0.000000),(LinkIdAndLinkedBehavior=0,ActivateDelay=1.350000)),ConsolidatedVariableLinkData=,ConsolidatedLinkedVariables=)</code> <code profiles="">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_TreasureChest:BehaviorProviderDefinition_1 BehaviorSequences[2] (BehaviorSequenceName="AutoOpen",bEnabledOnSpawn=True,bSequenceEnabledMutex=False,CustomEnableCondition=None,EventData=,EventData2=,BehaviorData=,BehaviorData2=,VariableData=,ConsolidatedOutputLinkData=,ConsolidatedVariableLinkData=,ConsolidatedLinkedVariables=)</code> </hotfix> </category> </category> </category> </category> <category name="No Dropped Items Exist Upon Leaving & Re-Entering a Map."> <category name="Code"> <code profiles="">set Default__WillowPickup bCanBeSavedAcrossLevelTransition False</code> </category> </category> <comment>Stuff not written by me, but with permission to use.</comment> <comment>====================================================</comment> <category name="Apocalyptech's Faster Object Opening Magic"> <category name="BL2 Container TimeSaver XL"> <comment># BL2 Container TimeSaver XL v1.0.2</comment> <comment># by Apocalyptech</comment> <comment># Licensed under Public Domain / CC0 1.0 Universal</comment> <comment>#</comment> <comment># Speeds up opening of all containers in the game by 5x</comment> <category name="Improved Opening Speed"> <category name="Most Containers"> <hotfix name="Name" level="None"> <code profiles="default">set Anim_Lootables.Animations.AnimTree_Lootables_Willow:WillowAnimNode_Simple_339 PlayRate 5</code> <code profiles="default">set Anim_Lootables.Animations.AnimTree_Lootables_Willow:WillowAnimNode_Simple_340 PlayRate 5</code> <code profiles="default">set Anim_Lootables.Animations.AnimTree_Lootables_Willow:WillowAnimNode_Simple_0 PlayRate 5</code> </hotfix> </category> <category name="Golden Chest"> <hotfix name="Name" level="None"> <code profiles="default">set GD_Balance_Treasure.Animations.AnimTree_Lootables_GoldenChest:WillowAnimNode_Simple_66 PlayRate 5</code> <code profiles="default">set GD_Balance_Treasure.Animations.AnimTree_Lootables_GoldenChest:WillowAnimNode_Simple_339 PlayRate 5</code> <code profiles="default">set GD_Balance_Treasure.Animations.AnimTree_Lootables_GoldenChest:WillowAnimNode_Simple_340 PlayRate 5</code> <code profiles="default">set GD_Balance_Treasure.Animations.AnimTree_Lootables_GoldenChest:WillowAnimNode_Simple_0 PlayRate 5</code> </hotfix> </category> <category name="Non-Mimic Mimic Chests"> <hotfix name="Name" level="None"> <code profiles="default">set GD_Aster_Lootables.AnimTrees.AnimTree_Lootables_Willow_LoopingOpenedIdle_Mimic:WillowAnimNode_Simple_8532 PlayRate 5</code> <code profiles="default">set GD_Aster_Lootables.AnimTrees.AnimTree_Lootables_Willow_LoopingOpenedIdle_Mimic:WillowAnimNode_Simple_339 PlayRate 5</code> <code profiles="default">set GD_Aster_Lootables.AnimTrees.AnimTree_Lootables_Willow_LoopingOpenedIdle_Mimic:WillowAnimNode_Simple_340 PlayRate 5</code> <code profiles="default">set GD_Aster_Lootables.AnimTrees.AnimTree_Lootables_Willow_LoopingOpenedIdle_Mimic:WillowAnimNode_Simple_0 PlayRate 5</code> </hotfix> </category> <category name="Dice Chests"> <category name="Base PlayRate Tweaks"> <hotfix name="Name" level="None"> <code profiles="default">set Aster_Prop_Dice.AnimTree.AnimTree_D21:WillowAnimNode_Simple_239 PlayRate 6.25</code> <code profiles="default">set Aster_Prop_Dice.AnimTree.AnimTree_DTwenty:WillowAnimNode_Simple_239 PlayRate 6.25</code> <code profiles="default">set Aster_Prop_Dice.AnimTree.AnimTree_D21:WillowAnimNode_Simple_720 PlayRate 5</code> <code profiles="default">set Aster_Prop_Dice.AnimTree.AnimTree_D21:WillowAnimNode_Simple_721 PlayRate 5</code> <code profiles="default">set Aster_Prop_Dice.AnimTree.AnimTree_D21:WillowAnimNode_Simple_722 PlayRate 5</code> <code profiles="default">set Aster_Prop_Dice.AnimTree.AnimTree_D21:WillowAnimNode_Simple_723 PlayRate 5</code> <code profiles="default">set Aster_Prop_Dice.AnimTree.AnimTree_D21:WillowAnimNode_Simple_724 PlayRate 5</code> <code profiles="default">set Aster_Prop_Dice.AnimTree.AnimTree_D21:WillowAnimNode_Simple_725 PlayRate 5</code> <code profiles="default">set Aster_Prop_Dice.AnimTree.AnimTree_D21:WillowAnimNode_Simple_726 PlayRate 5</code> <code profiles="default">set Aster_Prop_Dice.AnimTree.AnimTree_D21:WillowAnimNode_Simple_727 PlayRate 5</code> <code profiles="default">set Aster_Prop_Dice.AnimTree.AnimTree_D21:WillowAnimNode_Simple_728 PlayRate 5</code> <code profiles="default">set Aster_Prop_Dice.AnimTree.AnimTree_D21:WillowAnimNode_Simple_729 PlayRate 5</code> <code profiles="default">set Aster_Prop_Dice.AnimTree.AnimTree_D21:WillowAnimNode_Simple_730 PlayRate 5</code> <code profiles="default">set Aster_Prop_Dice.AnimTree.AnimTree_D21:WillowAnimNode_Simple_731 PlayRate 5</code> <code profiles="default">set Aster_Prop_Dice.AnimTree.AnimTree_D21:WillowAnimNode_Simple_732 PlayRate 5</code> <code profiles="default">set Aster_Prop_Dice.AnimTree.AnimTree_D21:WillowAnimNode_Simple_733 PlayRate 5</code> <code profiles="default">set Aster_Prop_Dice.AnimTree.AnimTree_D21:WillowAnimNode_Simple_734 PlayRate 5</code> <code profiles="default">set Aster_Prop_Dice.AnimTree.AnimTree_D21:WillowAnimNode_Simple_735 PlayRate 5</code> <code profiles="default">set Aster_Prop_Dice.AnimTree.AnimTree_D21:WillowAnimNode_Simple_736 PlayRate 5</code> <code profiles="default">set Aster_Prop_Dice.AnimTree.AnimTree_D21:WillowAnimNode_Simple_737 PlayRate 5</code> <code profiles="default">set Aster_Prop_Dice.AnimTree.AnimTree_D21:WillowAnimNode_Simple_738 PlayRate 5</code> <code profiles="default">set Aster_Prop_Dice.AnimTree.AnimTree_D21:WillowAnimNode_Simple_739 PlayRate 5</code> <code profiles="default">set Aster_Prop_Dice.AnimTree.AnimTree_DTwenty:WillowAnimNode_Simple_720 PlayRate 5</code> <code profiles="default">set Aster_Prop_Dice.AnimTree.AnimTree_DTwenty:WillowAnimNode_Simple_721 PlayRate 5</code> <code profiles="default">set Aster_Prop_Dice.AnimTree.AnimTree_DTwenty:WillowAnimNode_Simple_722 PlayRate 5</code> <code profiles="default">set Aster_Prop_Dice.AnimTree.AnimTree_DTwenty:WillowAnimNode_Simple_723 PlayRate 5</code> <code profiles="default">set Aster_Prop_Dice.AnimTree.AnimTree_DTwenty:WillowAnimNode_Simple_724 PlayRate 5</code> <code profiles="default">set Aster_Prop_Dice.AnimTree.AnimTree_DTwenty:WillowAnimNode_Simple_725 PlayRate 5</code> <code profiles="default">set Aster_Prop_Dice.AnimTree.AnimTree_DTwenty:WillowAnimNode_Simple_726 PlayRate 5</code> <code profiles="default">set Aster_Prop_Dice.AnimTree.AnimTree_DTwenty:WillowAnimNode_Simple_727 PlayRate 5</code> <code profiles="default">set Aster_Prop_Dice.AnimTree.AnimTree_DTwenty:WillowAnimNode_Simple_728 PlayRate 5</code> <code profiles="default">set Aster_Prop_Dice.AnimTree.AnimTree_DTwenty:WillowAnimNode_Simple_729 PlayRate 5</code> <code profiles="default">set Aster_Prop_Dice.AnimTree.AnimTree_DTwenty:WillowAnimNode_Simple_730 PlayRate 5</code> <code profiles="default">set Aster_Prop_Dice.AnimTree.AnimTree_DTwenty:WillowAnimNode_Simple_731 PlayRate 5</code> <code profiles="default">set Aster_Prop_Dice.AnimTree.AnimTree_DTwenty:WillowAnimNode_Simple_732 PlayRate 5</code> <code profiles="default">set Aster_Prop_Dice.AnimTree.AnimTree_DTwenty:WillowAnimNode_Simple_733 PlayRate 5</code> <code profiles="default">set Aster_Prop_Dice.AnimTree.AnimTree_DTwenty:WillowAnimNode_Simple_734 PlayRate 5</code> <code profiles="default">set Aster_Prop_Dice.AnimTree.AnimTree_DTwenty:WillowAnimNode_Simple_735 PlayRate 5</code> <code profiles="default">set Aster_Prop_Dice.AnimTree.AnimTree_DTwenty:WillowAnimNode_Simple_736 PlayRate 5</code> <code profiles="default">set Aster_Prop_Dice.AnimTree.AnimTree_DTwenty:WillowAnimNode_Simple_737 PlayRate 5</code> <code profiles="default">set Aster_Prop_Dice.AnimTree.AnimTree_DTwenty:WillowAnimNode_Simple_738 PlayRate 5</code> <code profiles="default">set Aster_Prop_Dice.AnimTree.AnimTree_DTwenty:WillowAnimNode_Simple_739 PlayRate 5</code> </hotfix> </category> <category name="Other Delay Tweaks"> <hotfix name="Name" level="None"> <code profiles="default">set GD_Aster_Lootables.InteractiveObjects.InteractiveObj_DiceChest:BehaviorProviderDefinition_1 BehaviorSequences[0].BehaviorData2[70].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_Aster_Lootables.InteractiveObjects.InteractiveObj_DiceChest:BehaviorProviderDefinition_1.Behavior_Delay_251 Delay 0.4</code> <code profiles="default">set GD_Aster_Lootables.InteractiveObjects.InteractiveObj_DiceChest:BehaviorProviderDefinition_1 BehaviorSequences[0].BehaviorData2[45].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_Aster_Lootables.InteractiveObjects.InteractiveObj_DiceChest:BehaviorProviderDefinition_1.Behavior_Delay_250 Delay 0.4</code> <code profiles="default">set GD_Aster_Lootables.InteractiveObjects.InteractiveObj_DiceChest:BehaviorProviderDefinition_1 BehaviorSequences[0].BehaviorData2[101].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_Aster_Lootables.InteractiveObjects.InteractiveObj_DiceChest:BehaviorProviderDefinition_1.Behavior_Delay_255 Delay 0.8</code> <code profiles="default">set GD_Aster_Lootables.InteractiveObjects.InteractiveObj_DiceChest:BehaviorProviderDefinition_1 BehaviorSequences[0].BehaviorData2[93].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_Aster_Lootables.InteractiveObjects.InteractiveObj_DiceChest:BehaviorProviderDefinition_1.Behavior_Delay_252 Delay 0.8</code> <code profiles="default">set GD_Aster_Lootables.InteractiveObjects.InteractiveObj_DiceChest:BehaviorProviderDefinition_1 BehaviorSequences[0].BehaviorData2[96].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_Aster_Lootables.InteractiveObjects.InteractiveObj_DiceChest:BehaviorProviderDefinition_1.Behavior_Delay_253 Delay 0.2</code> <code profiles="default">set GD_Aster_Lootables.InteractiveObjects.InteractiveObj_DiceChest:BehaviorProviderDefinition_1 BehaviorSequences[0].BehaviorData2[99].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_Aster_Lootables.InteractiveObjects.InteractiveObj_DiceChest:BehaviorProviderDefinition_1.Behavior_Delay_254 Delay 0.1</code> <code profiles="default">set GD_Aster_Lootables.InteractiveObjects.InteractiveObj_DiceChest:BehaviorProviderDefinition_1 BehaviorSequences[3].BehaviorData2[36].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_Aster_Lootables.InteractiveObjects.InteractiveObj_DiceChest:BehaviorProviderDefinition_1.Behavior_Delay_77 Delay 0.2</code> <code profiles="default">set GD_Aster_Lootables.InteractiveObjects.InteractiveObj_DiceChest:BehaviorProviderDefinition_1 BehaviorSequences[3].BehaviorData2[0].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_Aster_Lootables.InteractiveObjects.InteractiveObj_DiceChest:BehaviorProviderDefinition_1.Behavior_Delay_76 Delay 0.27</code> </hotfix> </category> </category> <category name="Digistruct Chests"> <comment># The actual digistruct speed for the digistruct weapon chests in Digistruct Peak has not been</comment> <comment># changed, because the same var controls the digistruct speed of the spawns in that area, which</comment> <comment># would in turn require tweaks to their timing behaviors in order to look all right, which I</comment> <comment># don't feel like puzzling out at the moment. So, you'll have to just cope with regular-speed</comment> <comment># digistructing in there.</comment> <category name="Chest Digistruct Speed (only affects ammo chests)"> <hotfix name="Name" level="None"> <code profiles="default">set GD_CoordinatedEffects.Digistruct_Chest EffectDuration 0.8</code> </hotfix> </category> <category name="Ammo Chests"> <hotfix name="Name" level="None"> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsUnique.InteractiveObject_HyperionAmmo_Digi:BehaviorProviderDefinition_1 BehaviorSequences[0].BehaviorData2[1].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsUnique.InteractiveObject_HyperionAmmo_Digi:BehaviorProviderDefinition_1.Behavior_Delay_1119 Delay 0.8</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsUnique.InteractiveObject_HyperionAmmo_Digi:BehaviorProviderDefinition_1 BehaviorSequences[0].BehaviorData2[9].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsUnique.InteractiveObject_HyperionAmmo_Digi:BehaviorProviderDefinition_1.Behavior_Delay_1120 Delay 0</code> </hotfix> </category> <category name="Weapon Chests (in Digistruct Peak)"> <hotfix name="Name" level="TestingZone_P"> <code profiles="default">set GD_Lobelia_DahlDigi.InteractiveObjectsUnique.InteractiveObject_DahlEpicCrate_Digi:BehaviorProviderDefinition_1 BehaviorSequences[0].BehaviorData2[0].LinkedVariables.ArrayIndexAndLength 0</code> <code profiles="default">set GD_Lobelia_DahlDigi.InteractiveObjectsUnique.InteractiveObject_DahlEpicCrate_Digi:BehaviorProviderDefinition_1.Behavior_Delay_278 Delay 0.0651264</code> </hotfix> </category> <category name="Chest Spawner Tweaks"> <comment># This is what makes sure that the ammo spawners start their countdowns when appropriate.</comment> <comment># Note that the ammo spawners seem to basically all use the base game "Episode 17" spawner</comment> <comment># rather than create their own.</comment> <hotfix name="Name" level="None"> <code profiles="default">set GD_Episode17Data.InteractiveObjects.MO_Ep17_AmmoMachine:BehaviorProviderDefinition_0 BehaviorSequences[1].ConsolidatedOutputLinkData[5].ActivateDelay 0.8</code> </hotfix> </category> </category> </category> <category name="Items Available At Spawn"> <comment># These statements set chests to immediately allow attached items to be picked up</comment> <comment># by the user. Without these, many containers would result in un-pick-uppable</comment> <comment># loot.</comment> <hotfix name="Name" level="None"> <code profiles="default">set GD_Allium_Lootables.IOs.IO_Stove:BehaviorProviderDefinition_1.Behavior_AttachItems_0 bDisablePickups False</code> <code profiles="default">set GD_Allium_Lootables.IOs.IO_Xmas_Present:BehaviorProviderDefinition_1.Behavior_AttachItems_111 bDisablePickups False</code> <code profiles="default">set GD_Aster_LootNinjaData.InteractiveObjects.InteractiveObj_StewChest:BehaviorProviderDefinition_1.Behavior_AttachItems_1 bDisablePickups False</code> <code profiles="default">set GD_Aster_Lootables.InteractiveObjects.InteractiveObj_AmmoChest:BehaviorProviderDefinition_1.Behavior_AttachItems_1 bDisablePickups False</code> <code profiles="default">set GD_Aster_Lootables.InteractiveObjects.InteractiveObj_CashChest:BehaviorProviderDefinition_1.Behavior_AttachItems_2 bDisablePickups False</code> <code profiles="default">set GD_Aster_Lootables.InteractiveObjects.InteractiveObj_MimicChest_NoMimic:BehaviorProviderDefinition_1.Behavior_AttachItems_0 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_BanditChest:BehaviorProviderDefinition_1.Behavior_AttachItems_2 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_BanditWeaponChest:BehaviorProviderDefinition_1.Behavior_AttachItems_172 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_Bandit_Ammo:BehaviorProviderDefinition_1.Behavior_AttachItems_39 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_Bandit_Cooler:BehaviorProviderDefinition_1.Behavior_AttachItems_0 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_CardboardBox:BehaviorProviderDefinition_1.Behavior_AttachItems_9 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_Cashbox:BehaviorProviderDefinition_1.Behavior_AttachItems_0 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_DahlAmmo:BehaviorProviderDefinition_1.Behavior_AttachItems_44 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_DahlCooler:BehaviorProviderDefinition_1.Behavior_AttachItems_105 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_DahlEpic:BehaviorProviderDefinition_1.Behavior_AttachItems_0 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_DahlSmallBox:BehaviorProviderDefinition_1.Behavior_AttachItems_119 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_DahlWeaponChest:BehaviorProviderDefinition_1.Behavior_AttachItems_6 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_Dumpster:BehaviorProviderDefinition_4.Behavior_AttachItems_134 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_HypWeaponChest:BehaviorProviderDefinition_1.Behavior_AttachItems_216 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_HyperionAmmo:BehaviorProviderDefinition_1.Behavior_AttachItems_123 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_HyperionChest:BehaviorProviderDefinition_0.Behavior_AttachItems_78 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_HyperionMinibox:BehaviorProviderDefinition_1.Behavior_AttachItems_101 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_HyperionSmallbox:BehaviorProviderDefinition_1.Behavior_AttachItems_122 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_LaundryMachine:BehaviorProviderDefinition_10.Behavior_AttachItems_155 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_Mailbox:BehaviorProviderDefinition_12.Behavior_AttachItems_161 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_MailboxBandit:BehaviorProviderDefinition_12.Behavior_AttachItems_164 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_MetalCrate:BehaviorProviderDefinition_1.Behavior_AttachItems_237 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_MilitaryCrate:BehaviorProviderDefinition_1.Behavior_AttachItems_28 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_MiniFridge:BehaviorProviderDefinition_11.Behavior_AttachItems_0 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_Safe:BehaviorProviderDefinition_1.Behavior_AttachItems_182 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_StorageLocker:BehaviorProviderDefinition_0.Behavior_AttachItems_1 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_StrongBox:BehaviorProviderDefinition_1.Behavior_AttachItems_3 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_Toilet:BehaviorProviderDefinition_0.Behavior_AttachItems_3 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_TreasureChest:BehaviorProviderDefinition_1.Behavior_AttachItems_24 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_TreasureChest_Golden:BehaviorProviderDefinition_1.Behavior_AttachItems_4 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsTrap.BugMorph.InteractiveObj_Dumpster_BugMorph:BehaviorProviderDefinition_4.Behavior_AttachItems_136 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsTrap.MidgetBandit.InteractiveObj_BanditCooler_MidgetBandit:BehaviorProviderDefinition_1.Behavior_AttachItems_56 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsTrap.MidgetBandit.InteractiveObj_BanditWeaponChest_MidgetBandit:BehaviorProviderDefinition_1.Behavior_AttachItems_233 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsTrap.MidgetBandit.InteractiveObj_CardboardBox_MidgetBandit:BehaviorProviderDefinition_1.Behavior_AttachItems_67 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsTrap.MidgetBandit.InteractiveObj_Dumpster_MidgetBandit:BehaviorProviderDefinition_4.Behavior_AttachItems_140 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsTrap.MidgetBandit.InteractiveObj_LaundryMachine_MidgetBandit:BehaviorProviderDefinition_10.Behavior_AttachItems_139 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsTrap.MidgetBandit.InteractiveObj_MetalCrate_MidgetBandit:BehaviorProviderDefinition_1.Behavior_AttachItems_241 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsTrap.MidgetBandit.InteractiveObj_MilitaryCrate_MidgetBandit:BehaviorProviderDefinition_1.Behavior_AttachItems_61 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsTrap.MidgetBandit.InteractiveObj_StorageLocker_MidgetBandit:BehaviorProviderDefinition_0.Behavior_AttachItems_196 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsTrap.MidgetBandit.InteractiveObj_Toilet_MidgetBandit:BehaviorProviderDefinition_0.Behavior_AttachItems_226 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsTrap.MidgetBandit.InteractiveObj_TreasureChest_MidgetBandit:BehaviorProviderDefinition_1.Behavior_AttachItems_32 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsTrap.MidgetHyperion.InteractiveObj_CardboardBox_MidgetHyperion:BehaviorProviderDefinition_1.Behavior_AttachItems_4 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsTrap.MidgetHyperion.InteractiveObj_Dumpster_MidgetHyperion:BehaviorProviderDefinition_4.Behavior_AttachItems_144 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsTrap.MidgetHyperion.InteractiveObj_HyperionAmmo_MidgetHyperion:BehaviorProviderDefinition_1.Behavior_AttachItems_75 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsTrap.MidgetHyperion.InteractiveObj_LaundryMachine_MidgetHyperion:BehaviorProviderDefinition_10.Behavior_AttachItems_143 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsTrap.MidgetHyperion.InteractiveObj_MetalCrate_MidgetHyperion:BehaviorProviderDefinition_1.Behavior_AttachItems_245 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsTrap.MidgetHyperion.InteractiveObj_MilitaryCrate_MidgetHyperion:BehaviorProviderDefinition_1.Behavior_AttachItems_65 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsTrap.MidgetHyperion.InteractiveObj_StorageLocker_MidgetHyperion:BehaviorProviderDefinition_0.Behavior_AttachItems_202 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsTrap.MidgetHyperion.InteractiveObj_Toilet_MidgetHyperion:BehaviorProviderDefinition_0.Behavior_AttachItems_230 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsUnique.InteractiveObj_EpicChest_Dahl_BigBoy:BehaviorProviderDefinition_1.Behavior_AttachItems_23 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsUnique.InteractiveObj_HypWeaponChestBot:BehaviorProviderDefinition_1.Behavior_AttachItems_0 bDisablePickups False</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsUnique.InteractiveObject_HyperionAmmo_Digi:BehaviorProviderDefinition_1.Behavior_AttachItems_9 bDisablePickups False</code> <code profiles="default">set GD_EasterEggs.InteractiveObjects.InteractiveObj_WhatsInTheBox:BehaviorProviderDefinition_1.Behavior_AttachItems_34 bDisablePickups False</code> <code profiles="default">set GD_Iris_Balance_Treasure.InteractiveObjects.InteractiveObj_Iris_HyperionChest:BehaviorProviderDefinition_0.Behavior_AttachItems_6 bDisablePickups False</code> <code profiles="default">set GD_Iris_ChallengeData.InteractiveObjects.IO_ChallengeChest:BehaviorProviderDefinition_1.Behavior_AttachItems_3 bDisablePickups False</code> <code profiles="default">set GD_Lobelia_DahlDigi.InteractiveObjectsUnique.InteractiveObject_DahlEpicCrate_Digi:BehaviorProviderDefinition_1.Behavior_AttachItems_8 bDisablePickups False</code> <code profiles="default">set GD_Nasturtium_Lootables.InteractiveObjects.InteractiveObj_NastChest_Ammo:BehaviorProviderDefinition_1.Behavior_AttachItems_3 bDisablePickups False</code> <code profiles="default">set GD_Nasturtium_Lootables.InteractiveObjects.InteractiveObj_NastChest_Epic:BehaviorProviderDefinition_1.Behavior_AttachItems_1 bDisablePickups False</code> <code profiles="default">set GD_Orchid_LevelChallenges.InteractiveObjects.IO_OasisChallenge_DahlWeaponChest:BehaviorProviderDefinition_1.Behavior_AttachItems_2 bDisablePickups False</code> <code profiles="default">set GD_Orchid_PlotDataMission04.Mission04.IO_Orchid_CompassPiece2:BehaviorProviderDefinition_1.Behavior_AttachItems_49 bDisablePickups False</code> <code profiles="default">set GD_Orchid_PlotDataMission04.Mission04.IO_Orchid_CompassPiece2:BehaviorProviderDefinition_1.Behavior_AttachItems_51 bDisablePickups False</code> <code profiles="default">set GD_Orchid_TreasureChests.InteractiveObjects.InteractiveObj_Flatbed_PirateChest:BehaviorProviderDefinition_1.Behavior_AttachItems_1 bDisablePickups False</code> <code profiles="default">set GD_Orchid_TreasureChests.InteractiveObjects.InteractiveObj_Flatbed_PirateChest:BehaviorProviderDefinition_1.Behavior_AttachItems_2 bDisablePickups False</code> <code profiles="default">set GD_Orchid_TreasureChests.InteractiveObjects.InteractiveObj_Orchid_Flatbed_EpicChestRed:BehaviorProviderDefinition_1.Behavior_AttachItems_6 bDisablePickups False</code> <code profiles="default">set GD_Orchid_TreasureChests.InteractiveObjects.InteractiveObj_PirateChest_Ammo:BehaviorProviderDefinition_1.Behavior_AttachItems_4 bDisablePickups False</code> <code profiles="default">set GD_Orchid_TreasureChests.InteractiveObjects.InteractiveObj_PirateChest_EndGame:BehaviorProviderDefinition_1.Behavior_AttachItems_10 bDisablePickups False</code> <code profiles="default">set GD_Orchid_TreasureChests.InteractiveObjects.InteractiveObj_PirateChest_Epic:BehaviorProviderDefinition_1.Behavior_AttachItems_13 bDisablePickups False</code> <code profiles="default">set GD_Sage_Lootables.InteractiveObjects.InteractiveObj_HyperionChest_EndGame:BehaviorProviderDefinition_1.Behavior_AttachItems_8 bDisablePickups False</code> <code profiles="default">set GD_Sage_Lootables.InteractiveObjects.InteractiveObj_TribalChest:BehaviorProviderDefinition_1.Behavior_AttachItems_32 bDisablePickups False</code> <code profiles="default">set GD_Sage_Lootables.InteractiveObjects.InteractiveObj_TribalHyperionBox:BehaviorProviderDefinition_1.Behavior_AttachItems_11 bDisablePickups False</code> <code profiles="default">set GD_Z3_CustomerServiceData.InteractiveObjects.CustomerService_Mailbox:BehaviorProviderDefinition_12.Behavior_AttachItems_3 bDisablePickups False</code> <code profiles="default">set GD_Z3_LostTreasureData.InteractiveObjects.InteractiveObj_CardboardBox_LTstart:BehaviorProviderDefinition_1.Behavior_AttachItems_19 bDisablePickups False</code> <code profiles="default">set GD_Z3_UncleTeddyData.InteractiveObjects.InteractiveObj_StorageLocker_UncleTeddy:BehaviorProviderDefinition_0.Behavior_AttachItems_0 bDisablePickups False</code> <code profiles="default">set gd_z2_notetoselfdata.InteractiveObjects.IO_NoteToSelf_Chest:BehaviorProviderDefinition_1.Behavior_AttachItems_27 bDisablePickups False</code> </hotfix> </category> <category name="Item Spawn Delay"> <comment># This changes the containers to immediately spawn loot instead of, as is usual, waiting</comment> <comment># for a small delay (which is typically to wait for animations to be in the "proper" state.</comment> <hotfix name="Name" level="None"> <code profiles="default">set GD_Allium_Lootables.IOs.IO_Stove:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[3].ActivateDelay 0</code> <code profiles="default">set GD_Allium_Lootables.IOs.IO_Xmas_Present:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[4].ActivateDelay 0</code> <code profiles="default">set GD_Aster_Lootables.InteractiveObjects.InteractiveObj_AmmoChest:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0</code> <code profiles="default">set GD_Aster_Lootables.InteractiveObjects.InteractiveObj_CashChest:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0</code> <code profiles="default">set GD_Aster_Lootables.InteractiveObjects.InteractiveObj_MimicChest_NoMimic:BehaviorProviderDefinition_1 BehaviorSequences[2].ConsolidatedOutputLinkData[4].ActivateDelay 0</code> <code profiles="default">set GD_Aster_Lootables.InteractiveObjects.InteractiveObj_MimicChest_NoMimic:BehaviorProviderDefinition_1 BehaviorSequences[2].ConsolidatedOutputLinkData[5].ActivateDelay 0</code> <code profiles="default">set GD_Aster_Lootables.InteractiveObjects.InteractiveObj_MimicChest_NoMimic:BehaviorProviderDefinition_1 BehaviorSequences[2].ConsolidatedOutputLinkData[7].ActivateDelay 0</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_Bandit_Ammo:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_Bandit_Cooler:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_CardboardBox:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_Cashbox:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_DahlAmmo:BehaviorProviderDefinition_1 BehaviorSequences[4].ConsolidatedOutputLinkData[2].ActivateDelay 0</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_DahlCooler:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_DahlEpic:BehaviorProviderDefinition_1 BehaviorSequences[4].ConsolidatedOutputLinkData[2].ActivateDelay 0</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_DahlSmallBox:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_DahlWeaponChest:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_Dumpster:BehaviorProviderDefinition_4 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_HypWeaponChest:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_HyperionMinibox:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_HyperionSmallbox:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_LaundryMachine:BehaviorProviderDefinition_10 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_Mailbox:BehaviorProviderDefinition_12 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_MetalCrate:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_MilitaryCrate:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_MiniFridge:BehaviorProviderDefinition_11 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_StorageLocker:BehaviorProviderDefinition_0 BehaviorSequences[4].ConsolidatedOutputLinkData[2].ActivateDelay 0</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_StrongBox:BehaviorProviderDefinition_1 BehaviorSequences[5].ConsolidatedOutputLinkData[2].ActivateDelay 0</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_Toilet:BehaviorProviderDefinition_0 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_TreasureChest:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjects.InteractiveObj_TreasureChest_Golden:BehaviorProviderDefinition_1 BehaviorSequences[5].ConsolidatedOutputLinkData[1].ActivateDelay 0</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsTrap.BugMorph.InteractiveObj_Dumpster_BugMorph:BehaviorProviderDefinition_4 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsTrap.MidgetBandit.InteractiveObj_BanditCooler_MidgetBandit:BehaviorProviderDefinition_1 BehaviorSequences[2].ConsolidatedOutputLinkData[3].ActivateDelay 0</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsTrap.MidgetBandit.InteractiveObj_CardboardBox_MidgetBandit:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsTrap.MidgetBandit.InteractiveObj_Dumpster_MidgetBandit:BehaviorProviderDefinition_4 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsTrap.MidgetBandit.InteractiveObj_LaundryMachine_MidgetBandit:BehaviorProviderDefinition_10 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsTrap.MidgetBandit.InteractiveObj_MetalCrate_MidgetBandit:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsTrap.MidgetBandit.InteractiveObj_MilitaryCrate_MidgetBandit:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsTrap.MidgetBandit.InteractiveObj_StorageLocker_MidgetBandit:BehaviorProviderDefinition_0 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsTrap.MidgetBandit.InteractiveObj_Toilet_MidgetBandit:BehaviorProviderDefinition_0 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsTrap.MidgetBandit.InteractiveObj_TreasureChest_MidgetBandit:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsTrap.MidgetHyperion.InteractiveObj_CardboardBox_MidgetHyperion:BehaviorProviderDefinition_1 BehaviorSequences[4].ConsolidatedOutputLinkData[2].ActivateDelay 0</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsTrap.MidgetHyperion.InteractiveObj_Dumpster_MidgetHyperion:BehaviorProviderDefinition_4 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsTrap.MidgetHyperion.InteractiveObj_LaundryMachine_MidgetHyperion:BehaviorProviderDefinition_10 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsTrap.MidgetHyperion.InteractiveObj_MetalCrate_MidgetHyperion:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsTrap.MidgetHyperion.InteractiveObj_MilitaryCrate_MidgetHyperion:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsTrap.MidgetHyperion.InteractiveObj_StorageLocker_MidgetHyperion:BehaviorProviderDefinition_0 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsTrap.MidgetHyperion.InteractiveObj_Toilet_MidgetHyperion:BehaviorProviderDefinition_0 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0</code> <code profiles="default">set GD_Balance_Treasure.InteractiveObjectsUnique.InteractiveObj_EpicChest_Dahl_BigBoy:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0</code> <code profiles="default">set GD_Iris_ChallengeData.InteractiveObjects.IO_ChallengeChest:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0</code> <code profiles="default">set GD_Nasturtium_Lootables.InteractiveObjects.InteractiveObj_NastChest_Ammo:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0</code> <code profiles="default">set GD_Nasturtium_Lootables.InteractiveObjects.InteractiveObj_NastChest_Epic:BehaviorProviderDefinition_1 BehaviorSequences[0].ConsolidatedOutputLinkData[1].ActivateDelay 0.156</code> <code profiles="default">set GD_Nasturtium_Lootables.InteractiveObjects.InteractiveObj_NastChest_Epic:BehaviorProviderDefinition_1 BehaviorSequences[0].ConsolidatedOutputLinkData[2].ActivateDelay 0.24</code> <code profiles="default">set GD_Nasturtium_Lootables.InteractiveObjects.InteractiveObj_NastChest_Epic:BehaviorProviderDefinition_1 BehaviorSequences[0].ConsolidatedOutputLinkData[7].ActivateDelay 0.23</code> <code profiles="default">set GD_Orchid_PlotDataMission04.Mission04.IO_Orchid_CompassPiece2:BehaviorProviderDefinition_1 BehaviorSequences[0].ConsolidatedOutputLinkData[2].ActivateDelay 0.156</code> <code profiles="default">set GD_Orchid_PlotDataMission04.Mission04.IO_Orchid_CompassPiece2:BehaviorProviderDefinition_1 BehaviorSequences[0].ConsolidatedOutputLinkData[3].ActivateDelay 0.24</code> <code profiles="default">set GD_Orchid_PlotDataMission04.Mission04.IO_Orchid_CompassPiece2:BehaviorProviderDefinition_1 BehaviorSequences[0].ConsolidatedOutputLinkData[6].ActivateDelay 0.23</code> <code profiles="default">set GD_Orchid_PlotDataMission04.Mission04.IO_Orchid_CompassPiece2:BehaviorProviderDefinition_1 BehaviorSequences[0].ConsolidatedOutputLinkData[7].ActivateDelay 0.04</code> <code profiles="default">set GD_Orchid_PlotDataMission04.Mission04.IO_Orchid_CompassPiece2:BehaviorProviderDefinition_1 BehaviorSequences[0].ConsolidatedOutputLinkData[8].ActivateDelay 0.02</code> <code profiles="default">set GD_Orchid_PlotDataMission04.Mission04.IO_Orchid_CompassPiece2:BehaviorProviderDefinition_1 BehaviorSequences[0].ConsolidatedOutputLinkData[9].ActivateDelay 0.05</code> <code profiles="default">set GD_Orchid_PlotDataMission04.Mission04.IO_Orchid_CompassPiece2:BehaviorProviderDefinition_1 BehaviorSequences[0].ConsolidatedOutputLinkData[10].ActivateDelay 0.07</code> <code profiles="default">set GD_Orchid_PlotDataMission04.Mission04.IO_Orchid_CompassPiece2:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[3].ActivateDelay 0.23</code> <code profiles="default">set GD_Orchid_PlotDataMission04.Mission04.IO_Orchid_CompassPiece2:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[6].ActivateDelay 0.04</code> <code profiles="default">set GD_Orchid_PlotDataMission04.Mission04.IO_Orchid_CompassPiece2:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[7].ActivateDelay 0.02</code> <code profiles="default">set GD_Orchid_PlotDataMission04.Mission04.IO_Orchid_CompassPiece2:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[8].ActivateDelay 0.05</code> <code profiles="default">set GD_Orchid_PlotDataMission04.Mission04.IO_Orchid_CompassPiece2:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[9].ActivateDelay 0.07</code> <code profiles="default">set GD_Orchid_PlotDataMission04.Mission04.IO_Orchid_CompassPiece2:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[11].ActivateDelay 0.156</code> <code profiles="default">set GD_Orchid_PlotDataMission04.Mission04.IO_Orchid_CompassPiece2:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[12].ActivateDelay 0.24</code> <code profiles="default">set GD_Orchid_PlotDataMission04.Mission04.IO_Orchid_CompassPiece2:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[18].ActivateDelay 0.4</code> <code profiles="default">set GD_Orchid_TreasureChests.InteractiveObjects.InteractiveObj_Flatbed_PirateChest:BehaviorProviderDefinition_1 BehaviorSequences[0].ConsolidatedOutputLinkData[1].ActivateDelay 0.04</code> <code profiles="default">set GD_Orchid_TreasureChests.InteractiveObjects.InteractiveObj_Flatbed_PirateChest:BehaviorProviderDefinition_1 BehaviorSequences[0].ConsolidatedOutputLinkData[2].ActivateDelay 0.02</code> <code profiles="default">set GD_Orchid_TreasureChests.InteractiveObjects.InteractiveObj_Flatbed_PirateChest:BehaviorProviderDefinition_1 BehaviorSequences[0].ConsolidatedOutputLinkData[3].ActivateDelay 0.05</code> <code profiles="default">set GD_Orchid_TreasureChests.InteractiveObjects.InteractiveObj_Flatbed_PirateChest:BehaviorProviderDefinition_1 BehaviorSequences[0].ConsolidatedOutputLinkData[4].ActivateDelay 0.07</code> <code profiles="default">set GD_Orchid_TreasureChests.InteractiveObjects.InteractiveObj_Flatbed_PirateChest:BehaviorProviderDefinition_1 BehaviorSequences[0].ConsolidatedOutputLinkData[8].ActivateDelay 0.23</code> <code profiles="default">set GD_Orchid_TreasureChests.InteractiveObjects.InteractiveObj_Flatbed_PirateChest:BehaviorProviderDefinition_1 BehaviorSequences[0].ConsolidatedOutputLinkData[11].ActivateDelay 0.156</code> <code profiles="default">set GD_Orchid_TreasureChests.InteractiveObjects.InteractiveObj_Flatbed_PirateChest:BehaviorProviderDefinition_1 BehaviorSequences[0].ConsolidatedOutputLinkData[12].ActivateDelay 0.24</code> <code profiles="default">set GD_Orchid_TreasureChests.InteractiveObjects.InteractiveObj_Flatbed_PirateChest:BehaviorProviderDefinition_1 BehaviorSequences[2].ConsolidatedOutputLinkData[3].ActivateDelay 0.23</code> <code profiles="default">set GD_Orchid_TreasureChests.InteractiveObjects.InteractiveObj_Flatbed_PirateChest:BehaviorProviderDefinition_1 BehaviorSequences[2].ConsolidatedOutputLinkData[8].ActivateDelay 0.156</code> <code profiles="default">set GD_Orchid_TreasureChests.InteractiveObjects.InteractiveObj_Flatbed_PirateChest:BehaviorProviderDefinition_1 BehaviorSequences[2].ConsolidatedOutputLinkData[9].ActivateDelay 0.24</code> <code profiles="default">set GD_Orchid_TreasureChests.InteractiveObjects.InteractiveObj_Flatbed_PirateChest:BehaviorProviderDefinition_1 BehaviorSequences[2].ConsolidatedOutputLinkData[13].ActivateDelay 0.04</code> <code profiles="default">set GD_Orchid_TreasureChests.InteractiveObjects.InteractiveObj_Flatbed_PirateChest:BehaviorProviderDefinition_1 BehaviorSequences[2].ConsolidatedOutputLinkData[14].ActivateDelay 0.02</code> <code profiles="default">set GD_Orchid_TreasureChests.InteractiveObjects.InteractiveObj_Flatbed_PirateChest:BehaviorProviderDefinition_1 BehaviorSequences[2].ConsolidatedOutputLinkData[15].ActivateDelay 0.05</code> <code profiles="default">set GD_Orchid_TreasureChests.InteractiveObjects.InteractiveObj_Flatbed_PirateChest:BehaviorProviderDefinition_1 BehaviorSequences[2].ConsolidatedOutputLinkData[16].ActivateDelay 0.07</code> <code profiles="default">set GD_Orchid_TreasureChests.InteractiveObjects.InteractiveObj_Orchid_Flatbed_EpicChestRed:BehaviorProviderDefinition_1 BehaviorSequences[2].ConsolidatedOutputLinkData[9].ActivateDelay 0</code> <code profiles="default">set GD_Orchid_TreasureChests.InteractiveObjects.InteractiveObj_PirateChest_Ammo:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0</code> <code profiles="default">set GD_Orchid_TreasureChests.InteractiveObjects.InteractiveObj_PirateChest_EndGame:BehaviorProviderDefinition_1 BehaviorSequences[0].ConsolidatedOutputLinkData[9].ActivateDelay 0</code> <code profiles="default">set GD_Orchid_TreasureChests.InteractiveObjects.InteractiveObj_PirateChest_EndGame:BehaviorProviderDefinition_1 BehaviorSequences[0].ConsolidatedOutputLinkData[11].ActivateDelay 0</code> <code profiles="default">set GD_Orchid_TreasureChests.InteractiveObjects.InteractiveObj_PirateChest_EndGame:BehaviorProviderDefinition_1 BehaviorSequences[0].ConsolidatedOutputLinkData[12].ActivateDelay 0</code> <code profiles="default">set GD_Orchid_TreasureChests.InteractiveObjects.InteractiveObj_PirateChest_Epic:BehaviorProviderDefinition_1 BehaviorSequences[0].ConsolidatedOutputLinkData[3].ActivateDelay 0</code> <code profiles="default">set GD_Orchid_TreasureChests.InteractiveObjects.InteractiveObj_PirateChest_Epic:BehaviorProviderDefinition_1 BehaviorSequences[0].ConsolidatedOutputLinkData[4].ActivateDelay 0</code> <code profiles="default">set GD_Orchid_TreasureChests.InteractiveObjects.InteractiveObj_PirateChest_Epic:BehaviorProviderDefinition_1 BehaviorSequences[0].ConsolidatedOutputLinkData[5].ActivateDelay 0</code> <code profiles="default">set GD_Sage_Lootables.InteractiveObjects.InteractiveObj_TribalHyperionBox:BehaviorProviderDefinition_1 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0</code> <code profiles="default">set GD_Z3_UncleTeddyData.InteractiveObjects.InteractiveObj_StorageLocker_UncleTeddy:BehaviorProviderDefinition_0 BehaviorSequences[4].ConsolidatedOutputLinkData[2].ActivateDelay 0</code> <code profiles="default">set GD_Allium_Lootables.IOs.IO_LootCar:BehaviorProviderDefinition_0 BehaviorSequences[3].ConsolidatedOutputLinkData[2].ActivateDelay 0</code> </hotfix> </category> <category name="Faster Mimic Speed"> <comment># Since we're buffing the Non-Mimic Mimic chests, we may as well speed up</comment> <comment># the Chest->Mimic transition as well, just so it matches. As it is, I'm</comment> <comment># not *actually* sure if any of this really does much. There's still a</comment> <comment># tiny delay before the Mimic actually starts attacking you. Ah well!</comment> <hotfix name="Name" level="None"> <code profiles="default">set GD_MimicShared.Anims.Anim_Mimic_Chest_To_Mimic PlayRate 3.75</code> <code profiles="default">set GD_MimicShared.Anims.Anim_Mimic_Chest_To_Mimic TimedBehaviorEvents[0].Time 0.096</code> <code profiles="default">set GD_Mimic.Character.AIDef_Mimic:AIBehaviorProviderDefinition_0 BehaviorSequences[0].ConsolidatedOutputLinkData[8].ActivateDelay 0.04</code> <code profiles="default">set GD_Mimic.Character.AIDef_Mimic:AIBehaviorProviderDefinition_0 BehaviorSequences[0].ConsolidatedOutputLinkData[11].ActivateDelay 0.1</code> </hotfix> </category> </category> </category> <category name="Apocalyptech's BL2 Fast Travel TimeSaver XL"> <comment># BL2 Fast Travel TimeSaver XL v1.0.0</comment> <comment># by Apocalyptech</comment> <comment># Licensed under Public Domain / CC0 1.0 Universal</comment> <comment>#</comment> <comment># Speeds up opening of Fast Travel stations. Mostly so that if you start</comment> <comment># your game at the Overlook, Three Horns Valley, or Hunter's Lodge (Grotto)</comment> <comment># stations, you don't have to wait for the opening animation to use the</comment> <comment># FT network.</comment> <hotfix name="Name" level="None"> <code profiles="default">set GD_GameSystemMachines.SpecialMoves.SpecialMove_FastTravelClosedToOpen PlayRate 8</code> <code profiles="default">set GD_GameSystemMachines.SpecialMoves.SpecialMove_FastTravelClosedToOpenBroken PlayRate 8</code> <code profiles="default">set GD_GameSystemMachines.InteractiveObjects.FastTravelMachine:BehaviorProviderDefinition_4 BehaviorSequences[2].ConsolidatedOutputLinkData[4].ActivateDelay 0</code> <code profiles="default">set GD_GameSystemMachines.InteractiveObjects.FastTravelMachine:BehaviorProviderDefinition_4 BehaviorSequences[2].ConsolidatedOutputLinkData[7].ActivateDelay 0</code> <code profiles="default">set GD_GameSystemMachines.InteractiveObjects.FastTravelMachine:BehaviorProviderDefinition_4 BehaviorSequences[2].ConsolidatedOutputLinkData[6].ActivateDelay 0.2</code> <code profiles="default">set GD_GameSystemMachines.InteractiveObjects.FastTravelMachine:BehaviorProviderDefinition_4 BehaviorSequences[2].ConsolidatedOutputLinkData[2].ActivateDelay 0.2</code> <code profiles="default">set GD_GameSystemMachines.InteractiveObjects.FastTravelMachine:BehaviorProviderDefinition_4 BehaviorSequences[2].ConsolidatedOutputLinkData[3].ActivateDelay 0.2</code> </hotfix> </category> <category name="Exotek's Open Lands" MUT="true"> <category name="Enable Out of Bounds Death"> <category name="Code"> <code profiles="">set WillowGame.WillowBoundaryTurret Role ROLE_Authority</code> <code profiles="">set WillowGame.PlayerKillVolume bKillPlayers True</code> <code profiles="">set Engine.BlockingMeshComponent bIsDisabled False</code> </category> </category> <category name="Disable Out of Bounds Death"> <category name="Code"> <code profiles="default">set WillowGame.WillowBoundaryTurret Role ROLE_None</code> <code profiles="default">set WillowGame.PlayerKillVolume bKillPlayers False</code> <code profiles="default">set Engine.BlockingMeshComponent bIsDisabled True</code> </category> </category> </category> <category name="FromDarkHell's Fast Travel Portal Disabler"> <category name="Fast Travel Portal Disabler"> <category name="Description"> <comment># Mod by FromDarkHell</comment> <comment># This mod disables the fast travel 'portal' like animation</comment> <comment># </comment> <comment># Gif of the mod in action: https://gfycat.com/HarshSmoggyHochstettersfrog</comment> </category> <category name="Code"> <category name="Hotfixes"> <hotfix name="TravelPortalDisabler" level="None"> <code profiles="default">set Loader.TheWorld:PersistentLevel.HoldingAreaDestination_1 ExitPointsCounter -99</code> </hotfix> </category> </category> </category> </category> </category> </body> </BLCMM> #Level merges: set GD_Globals.General.LevelList LevelList ((persistentmap="Fyrestone_P",secondarymaps=("Fyrestone_Combat","Fyrestone_Dynamic","Fyrestone_Audio","Fyrestone_FX","Fyrestone_Light"),connectedpersistents=("Ash_P","Stockade_P"),levelname="Arid Nexus - Boneyard",gamereleasedef=GameReleaseDefinition'GD_GameRelease.MainGameReleaseInformation',discoveryachievements=(WA_WorldTraveler,WA_BlightExplorer)),(persistentmap="Luckys_P",secondarymaps=("Luckys_Light","Luckys_FX","Luckys_Audio","Luckys_Dynamic"),connectedpersistents=("Grass_P"),levelname="The Holy Spirits",gamereleasedef=GameReleaseDefinition'GD_GameRelease.MainGameReleaseInformation',discoveryachievements=(WA_WorldTraveler)),(persistentmap="Colosseum_P",secondarymaps=("Colosseum_Audio","Colosseum_Combat","Colosseum_Dynamic","Colosseum_FX","Colosseum_Light","Colosseum_Skybox"),connectedpersistents=,levelname="Colosseum",gamereleasedef=GameReleaseDefinition'GD_GameRelease.MainGameReleaseInformation',discoveryachievements=),(persistentmap="SouthpawFactory_P",secondarymaps=("SouthpawFactory_Light","SouthpawFactory_Dynamic","SouthpawFactory_Audio"),connectedpersistents=("Frost_P"),levelname="Southpaw Steam & Power",gamereleasedef=GameReleaseDefinition'GD_GameRelease.MainGameReleaseInformation',discoveryachievements=(WA_WorldTraveler)),(persistentmap="Sanctuary_Hole_P",secondarymaps=("Sanctuary_Hole_Audio","Sanctuary_Hole_Combat","Sanctuary_Hole_Dynamic","Sanctuary_Hole_FX","Sanctuary_Hole_Light","Sanctuary_Hole_Skybox"),connectedpersistents=("Sanctuary_Hole_P","caverns_p","Ice_P"),levelname="Sanctuary Hole",gamereleasedef=GameReleaseDefinition'GD_GameRelease.MainGameReleaseInformation',discoveryachievements=(WA_WorldTraveler)),(persistentmap="FinalBossAscent_P",secondarymaps=("FinalBossAscent_Combat","FinalBossAscent_Dynamic","FinalBossAscent_Skybox","FinalBossAscent_Audio","FinalBossAscent_FX","FinalBossAscent_Light"),connectedpersistents=("Ash_P","Boss_Volcano_P"),levelname="Hero's Pass",gamereleasedef=GameReleaseDefinition'GD_GameRelease.MainGameReleaseInformation',discoveryachievements=(WA_WorldTraveler)),(persistentmap="dam_p",secondarymaps=("Dam_Audio","Dam_Combat","Dam_Dynamic","Dam_FX"),connectedpersistents=("Frost_P","damtop_p"),levelname="Bloodshot Stronghold",gamereleasedef=GameReleaseDefinition'GD_GameRelease.MainGameReleaseInformation',discoveryachievements=(WA_WorldTraveler)),(persistentmap="Frost_P",secondarymaps=("Frost_Audio","Frost_Dynamic","Frost_FX","Frost_Light"),connectedpersistents=("Ice_P","Fridge_P","dam_p","SouthpawFactory_P","Interlude_P"),levelname="Three Horns - Valley",gamereleasedef=GameReleaseDefinition'GD_GameRelease.MainGameReleaseInformation',discoveryachievements=(WA_WorldTraveler,WA_ArcticExplorer)),(persistentmap="Sanctuary_P",secondarymaps=("Sanctuary_Light","Sanctuary_Audio","Sanctuary_FX","Sanctuary_Dynamic","Sanctuary_Combat","Sanctuary_Land","Sanctuary_Outer","Sanctuary_Side"),connectedpersistents=("Ice_P"),levelname="Sanctuary",gamereleasedef=GameReleaseDefinition'GD_GameRelease.MainGameReleaseInformation',discoveryachievements=(WA_WorldTraveler,WA_UrbanExplorer)),(persistentmap="Grass_Cliffs_P",secondarymaps=("Grass_Cliffs_Dynamic","Grass_Cliffs_Combat","Grass_Cliffs_FX","Grass_Cliffs_Audio","Grass_Cliffs_Light"),connectedpersistents=("Boss_Cliffs_P","Grass_P","ThresherRaid_P"),levelname="Thousand Cuts",gamereleasedef=GameReleaseDefinition'GD_GameRelease.MainGameReleaseInformation',discoveryachievements=(WA_WorldTraveler,WA_HighlandsExplorer)),(persistentmap="TundraTrain_P",secondarymaps=("TundraTrain_Audio","TundraTrain_Combat","TundraTrain_Dynamic","TundraTrain_FX","TundraTrain_Light"),connectedpersistents=("tundraexpress_p"),levelname="End of the Line",gamereleasedef=GameReleaseDefinition'GD_GameRelease.MainGameReleaseInformation',discoveryachievements=(WA_WorldTraveler)),(persistentmap="PandoraPark_P",secondarymaps=("PandoraPark_Audio","PandoraPark_Combat","PandoraPark_Light","PandoraPark_Dynamic","PandoraPark_Bloodwing"),connectedpersistents=("CreatureSlaughter_P","Grass_P"),levelname="Wildlife Exploitation Preserve",gamereleasedef=GameReleaseDefinition'GD_GameRelease.MainGameReleaseInformation',discoveryachievements=(WA_WorldTraveler,WA_HighlandsExplorer)),(persistentmap="MissionTest_P",secondarymaps=("MissionTest_Light"),connectedpersistents=,levelname="Mission Test",gamereleasedef=GameReleaseDefinition'GD_GameRelease.MainGameReleaseInformation',discoveryachievements=),(persistentmap="ThresherRaid_P",secondarymaps=("ThresherRaid_Light","ThresherRaid_Audio","ThresherRaid_FX","ThresherRaid_Dynamic","ThresherRaid_Combat"),connectedpersistents=("Grass_Cliffs_P"),levelname="Terramorphous Peak",gamereleasedef=GameReleaseDefinition'GD_GameRelease.MainGameReleaseInformation',discoveryachievements=),(persistentmap="tundraexpress_p",secondarymaps=("TundraExpress_Light","TundraExpress_Audio","TundraExpress_Combat","TundraExpress_Dynamic","TundraExpress_FX"),connectedpersistents=("Ice_P","TundraTrain_P"),levelname="Tundra Express",gamereleasedef=GameReleaseDefinition'GD_GameRelease.MainGameReleaseInformation',discoveryachievements=(WA_WorldTraveler,WA_ArcticExplorer)),(persistentmap="Fridge_P",secondarymaps=("Fridge_Audio","Fridge_Caves","Fridge_Light","Fridge_Combat","Fridge_Dynamic","Fridge_FX","Fridge_Skybox"),connectedpersistents=("Outwash_P","Frost_P","BanditSlaughter_P"),levelname="The Fridge",gamereleasedef=GameReleaseDefinition'GD_GameRelease.MainGameReleaseInformation',discoveryachievements=(WA_WorldTraveler)),(persistentmap="Cove_P",secondarymaps=("Cove_Audio","Cove_Dynamic","Cove_FX","Cove_LiarsBerg","Cove_Skybox","Cove_Light"),connectedpersistents=("SouthernShelf_P"),levelname="Southern Shelf - Bay",gamereleasedef=GameReleaseDefinition'GD_GameRelease.MainGameReleaseInformation',discoveryachievements=(WA_WorldTraveler)),(persistentmap="icecanyon_p",secondarymaps=("IceCanyon_Light","IceCanyon_Audio","IceCanyon_Dynamic","IceCanyon_FX","IceCanyon_Combat"),connectedpersistents=("Ice_P"),levelname="Frostburn Canyon",gamereleasedef=GameReleaseDefinition'GD_GameRelease.MainGameReleaseInformation',discoveryachievements=(WA_WorldTraveler,WA_ArcticExplorer)),(persistentmap="BanditSlaughter_P",secondarymaps=("BanditSlaughter_Light","BanditSlaughter_FX","BanditSlaughter_Audio","BanditSlaughter_Dynamic","BanditSlaughter_Skybox","BanditSlaughter_Combat"),connectedpersistents=("Fridge_P"),levelname="Fink's Slaughterhouse",gamereleasedef=GameReleaseDefinition'GD_GameRelease.MainGameReleaseInformation',discoveryachievements=),(persistentmap="Ice_P",secondarymaps=("Ice_Light","Ice_Dynamic","Ice_Audio","Ice_FX"),connectedpersistents=("Frost_P","Sanctuary_P","tundraexpress_p","SouthernShelf_P","Sanctuary_Hole_P","icecanyon_p"),levelname="Three Horns - Divide",gamereleasedef=GameReleaseDefinition'GD_GameRelease.MainGameReleaseInformation',discoveryachievements=(WA_WorldTraveler,WA_ArcticExplorer)),(persistentmap="Grass_P",secondarymaps=("Grass_Dynamic","Grass_Dam","Grass_Audio","Grass_Light","Grass_Combat"),connectedpersistents=("Luckys_P","HyperionCity_P","Outwash_P","Grass_Cliffs_P","PandoraPark_P","Interlude_P"),levelname="The Highlands",gamereleasedef=GameReleaseDefinition'GD_GameRelease.MainGameReleaseInformation',discoveryachievements=(WA_WorldTraveler,WA_HighlandsExplorer)),(persistentmap="CreatureSlaughter_P",secondarymaps=("CreatureSlaughter_Light","CreatureSlaughter_FX","CreatureSlaughter_Audio","CreatureSlaughter_Dynamic","CreatureSlaughter_Skybox","CreatureSlaughter_Combat"),connectedpersistents=("PandoraPark_P"),levelname="Natural Selection Annex",gamereleasedef=GameReleaseDefinition'GD_GameRelease.MainGameReleaseInformation',discoveryachievements=),(persistentmap="Interlude_P",secondarymaps=("Interlude_Light","Interlude_Audio","Interlude_Dynamic","Interlude_Combat","Interlude_FX","Interlude_Skybox","VOGChamber_SanctuaryRoom","TestingZone_P","TESTINGZONE_LIGHT","TESTINGZONE_COMBAT","TestingZone_Audio","Glacial_Dynamic","HyperionCity_P"),connectedpersistents=("Ash_P","Grass_Lynchwood_P","HypInterlude_P","Frost_P","Grass_P"),levelname="The Dust",gamereleasedef=GameReleaseDefinition'GD_GameRelease.MainGameReleaseInformation',discoveryachievements=(WA_WorldTraveler)),(persistentmap="HyperionCity_P",secondarymaps=("HyperionCity_Skybox","HyperionCity_Light","HyperionCity_Audio","HyperionCity_FX","HyperionCity_Combat","HyperionCity_Dynamic"),connectedpersistents=("Grass_P"),levelname="Opportunity",gamereleasedef=GameReleaseDefinition'GD_GameRelease.MainGameReleaseInformation',discoveryachievements=(WA_WorldTraveler,WA_UrbanExplorer)),(persistentmap="damtop_p",secondarymaps=("DamTop_Skybox","DamTop_Light","DamTop_Combat","DamTop_Dynamic","DamTop_FX","DamTop_Audio"),connectedpersistents=("dam_p"),levelname="Bloodshot Ramparts",gamereleasedef=GameReleaseDefinition'GD_GameRelease.MainGameReleaseInformation',discoveryachievements=(WA_WorldTraveler)),(persistentmap="VOGChamber_P",secondarymaps=("VOGChamber_Audio","VOGChamber_Combat","VOGChamber_Dynamic","VOGChamber_SanctuaryRoom","VOGChamber_FX","VOGChamber_Light","VOGChamber_Skybox"),connectedpersistents=("Boss_Cliffs_P","VOGChamber_P"),levelname="Control Core Angel",gamereleasedef=GameReleaseDefinition'GD_GameRelease.MainGameReleaseInformation',discoveryachievements=(WA_WorldTraveler)),(persistentmap="SanctuaryAir_P",secondarymaps=("SanctuaryAir_Audio","SanctuaryAir_Combat","SanctuaryAir_Dynamic","SanctuaryAir_FX","SanctuaryAir_Light","SanctuaryAir_Side"),connectedpersistents=,levelname="Sanctuary",gamereleasedef=GameReleaseDefinition'GD_GameRelease.MainGameReleaseInformation',discoveryachievements=),(persistentmap="RobotSlaughter_P",secondarymaps=("RobotSlaughter_Light","RobotSlaughter_FX","RobotSlaughter_Audio","RobotSlaughter_Dynamic","RobotSlaughter_Skybox"),connectedpersistents=("Ash_P"),levelname="Ore Chasm",gamereleasedef=GameReleaseDefinition'GD_GameRelease.MainGameReleaseInformation',discoveryachievements=),(persistentmap="Stockade_P",secondarymaps=("Stockade_Audio","Stockade_Combat","Stockade_Dynamic","Stockade_FX","Stockade_Light"),connectedpersistents=("Fyrestone_P"),levelname="Arid Nexus - Badlands",gamereleasedef=GameReleaseDefinition'GD_GameRelease.MainGameReleaseInformation',discoveryachievements=(WA_WorldTraveler,WA_BlightExplorer)),(persistentmap="SouthernShelf_P",secondarymaps=("SouthernShelf_Audio","SouthernShelf_Combat","SouthernShelf_Dynamic","SouthernShelf_Freighter","SouthernShelf_FX","SouthernShelf_LiarsBerg","SouthernShelf_Light","SouthernShelf_Skybox","SouthernShelf_Tundra"),connectedpersistents=("Cove_P","Glacial_P","Ice_P"),levelname="Southern Shelf",gamereleasedef=GameReleaseDefinition'GD_GameRelease.MainGameReleaseInformation',discoveryachievements=(WA_WorldTraveler)),(persistentmap="Outwash_P",secondarymaps=("Outwash_Light","Outwash_Dynamic","Outwash_Dam","Outwash_Combat","Outwash_Audio"),connectedpersistents=("Fridge_P","Grass_P"),levelname="The Highlands - Outwash",gamereleasedef=GameReleaseDefinition'GD_GameRelease.MainGameReleaseInformation',discoveryachievements=(WA_WorldTraveler,WA_HighlandsExplorer)),(persistentmap="CraterLake_P",secondarymaps=("CraterLake_Light","CraterLake_Combat","CraterLake_Dynamic","CraterLake_FX","CraterLake_Audio"),connectedpersistents=("Ash_P"),levelname="Sawtooth Cauldron",gamereleasedef=GameReleaseDefinition'GD_GameRelease.MainGameReleaseInformation',discoveryachievements=(WA_WorldTraveler,WA_BlightExplorer)),(persistentmap="HypInterlude_P",secondarymaps=("HypInterlude_Dynamic","HypInterlude_Light","HypInterlude_Audio","VOGChamber_SanctuaryRoom","TestingZone_P","TESTINGZONE_LIGHT","TESTINGZONE_COMBAT","TestingZone_Audio","Glacial_Dynamic","HyperionCity_P"),connectedpersistents=("Interlude_P"),levelname="Friendship Gulag",gamereleasedef=GameReleaseDefinition'GD_GameRelease.MainGameReleaseInformation',discoveryachievements=(WA_WorldTraveler)),(persistentmap="caverns_p",secondarymaps=("Caverns_Top","Caverns_Audio","Caverns_Combat","Caverns_Dynamic","Caverns_FX","Caverns_Light","Caverns_Skybox"),connectedpersistents=("Sanctuary_Hole_P"),levelname="Caustic Caverns",gamereleasedef=GameReleaseDefinition'GD_GameRelease.MainGameReleaseInformation',discoveryachievements=(WA_WorldTraveler)),(persistentmap="Grass_Lynchwood_P",secondarymaps=("Grass_Lynchwood_Audio","Grass_Lynchwood_Combat","Grass_Lynchwood_Dynamic","Grass_Lynchwood_FX","Grass_Lynchwood_Light"),connectedpersistents=("Interlude_P"),levelname="Lynchwood",gamereleasedef=GameReleaseDefinition'GD_GameRelease.MainGameReleaseInformation',discoveryachievements=(WA_WorldTraveler,WA_UrbanExplorer)),(persistentmap="Glacial_P",secondarymaps=("Glacial_Light","Glacial_Skybox","Glacial_Audio","Glacial_FX","Glacial_Dynamic","Glacial_Tundra"),connectedpersistents=("SouthernShelf_P"),levelname="Windshear Waste",gamereleasedef=GameReleaseDefinition'GD_GameRelease.MainGameReleaseInformation',discoveryachievements=(WA_WorldTraveler)),(persistentmap="Boss_Cliffs_P",secondarymaps=("Boss_Cliffs_Dynamic","Boss_Cliffs_Combat","Boss_Cliffs_CombatLoader","Boss_Cliffs_Audio","Boss_Cliffs_FX","Boss_Cliffs_Light","Boss_Cliffs_Skybox","Boss_Cliffs_Skybox_Grass","Boss_Cliffs_VOGAntechamber"),connectedpersistents=("VOGChamber_P","Grass_Cliffs_P"),levelname="The Bunker",gamereleasedef=GameReleaseDefinition'GD_GameRelease.MainGameReleaseInformation',discoveryachievements=(WA_WorldTraveler)),(persistentmap="Boss_Volcano_P",secondarymaps=("Boss_Volcano_Dynamic","Boss_Volcano_Combat","Boss_Volcano_Audio","Boss_Volcano_FX","Boss_Volcano_Light","Boss_Volcano_Skybox","Boss_Volcano_Combat_Monster","Boss_Volcano_Cutscenes"),connectedpersistents=("FinalBossAscent_P"),levelname="Vault of the Warrior",gamereleasedef=GameReleaseDefinition'GD_GameRelease.MainGameReleaseInformation',discoveryachievements=(WA_WorldTraveler)),(persistentmap="Ash_P",secondarymaps=("Ash_Light","Ash_Combat","Ash_Dynamic","Ash_FX","Ash_Audio"),connectedpersistents=("Fyrestone_P","Interlude_P","FinalBossAscent_P","CraterLake_P","RobotSlaughter_P"),levelname="Eridium Blight",gamereleasedef=GameReleaseDefinition'GD_GameRelease.MainGameReleaseInformation',discoveryachievements=(WA_WorldTraveler,WA_BlightExplorer))) #Commands: set GD_FastTravelStations.Zone1.DamTop StationLevelName HypInterlude_P set GD_FastTravelStations.Zone1.DamTop StationDisplayName > Small Chest Farming Simulator set GD_FastTravelStations.Zone1.DamTop bSendOnly False set WillowInventoryManager bLimitedInventory False set GearboxFramework.Default__PopulationDefinition bTotalResetOnLevelLoad True set WillowGame.WillowBoundaryTurret Role ROLE_None set WillowGame.PlayerKillVolume bKillPlayers False set Engine.BlockingMeshComponent bIsDisabled True #Hotfixes: set Transient.SparkServiceConfiguration_6 Keys 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arkLevelPatchEntry-Name1417","SparkLevelPatchEntry-Name1418","SparkLevelPatchEntry-Name1419","SparkLevelPatchEntry-Name1420","SparkLevelPatchEntry-Name1421","SparkLevelPatchEntry-Name1422","SparkLevelPatchEntry-Name1423","SparkLevelPatchEntry-Name1424","SparkLevelPatchEntry-Name1425","SparkLevelPatchEntry-Name1426","SparkLevelPatchEntry-Name1427","SparkLevelPatchEntry-Name1428","SparkLevelPatchEntry-Name1429","SparkLevelPatchEntry-Name1430","SparkLevelPatchEntry-Name1431","SparkLevelPatchEntry-Name1432","SparkLevelPatchEntry-Name1433","SparkLevelPatchEntry-Name1434","SparkLevelPatchEntry-Name1435","SparkLevelPatchEntry-Name1436","SparkLevelPatchEntry-Name1437","SparkLevelPatchEntry-Name1438","SparkLevelPatchEntry-Name1439","SparkLevelPatchEntry-Name1440","SparkLevelPatchEntry-Name1441","SparkLevelPatchEntry-Name1442","SparkLevelPatchEntry-Name1443","SparkLevelPatchEntry-Name1444","SparkLevelPatchEntry-Name1445","SparkLevelPatchEntry-Name1446","SparkLevelPatchEntry-Name1447","SparkLevelPatchEntry-Name1448","SparkLevelPatchEntry-Name1449","SparkLevelPatchEntry-Name1450","SparkLevelPatchEntry-Name1451","SparkLevelPatchEntry-Name1452","SparkLevelPatchEntry-Name1453","SparkLevelPatchEntry-Name1454","SparkLevelPatchEntry-Name1455","SparkLevelPatchEntry-Name1456","SparkLevelPatchEntry-Name1457","SparkLevelPatchEntry-Name1458","SparkLevelPatchEntry-Name1459","SparkLevelPatchEntry-Name1460","SparkLevelPatchEntry-Name1461","SparkLevelPatchEntry-Name1462","SparkLevelPatchEntry-Name1463","SparkLevelPatchEntry-Name1464","SparkLevelPatchEntry-Name1465","SparkLevelPatchEntry-Name1466","SparkLevelPatchEntry-Name1467","SparkLevelPatchEntry-Name1468","SparkLevelPatchEntry-Name1469","SparkLevelPatchEntry-Name1470","SparkLevelPatchEntry-Name1471","SparkLevelPatchEntry-Name1472","SparkLevelPatchEntry-Name1473","SparkLevelPatchEntry-Name1474","SparkLevelPatchEntry-Name1475","SparkLevelPatchEntry-Name1476","SparkLevelPatchEntry-Name1477","SparkLevelPatchEntry-Name1478","SparkLevelPatchEntry-Name1479","SparkLevelPatchEntry-Name1480","SparkLevelPatchEntry-Name1481","SparkLevelPatchEntry-Name1482","SparkLevelPatchEntry-Name1483","SparkLevelPatchEntry-Name1484","SparkLevelPatchEntry-Name1485","SparkLevelPatchEntry-Name1486","SparkLevelPatchEntry-Name1487","SparkLevelPatchEntry-TravelPortalDisabler1") set Transient.SparkServiceConfiguration_6 Values (",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase1,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.700000,.8",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase2,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.400000,.5",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase3,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.200000,.3",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase4,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.100000,.2",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase5,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.075000,.1","SouthpawFactory_P,GD_Population_Marauder.Balance.Unique.PawnBalance_Assassin1,DefaultItemPoolList[3].PoolProbability.BaseValueScaleConstant,0.250000,1","SouthpawFactory_P,GD_Population_Nomad.Balance.Unique.PawnBalance_Assassin2,DefaultItemPoolList[4].PoolProbability.BaseValueScaleConstant,0.250000,1","SouthpawFactory_P,GD_Population_Psycho.Balance.Unique.PawnBalance_Assassin3,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,0.250000,1","SouthpawFactory_P,GD_Population_Rat.Balance.Unique.PawnBalance_Assassin4,DefaultItemPoolList[3].PoolProbability.BaseValueScaleConstant,0.250000,1",",GD_Sage_Rare_Scaylion.Population.PawnBalance_Sage_Rare_Scaylion,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Drifter.Balance.PawnBalance_Sage_Rare_Drifter,DefaultItemPoolList[0].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Rhino.Population.PawnBalance_Sage_Rare_Rhino,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Skag.Population.PawnBalance_Sage_Rare_Skag,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Spore.Population.PawnBalance_Sage_Rare_Spore,DefaultItemPoolList[0].PoolProbability.BaseValueScaleConstant,1.000000,100","GD_Assassin_Streaming,GD_Assassin_Skills.Sniping.Velocity,SkillEffectDefinitions[0].ModifierType,MT_PostAdd,MT_Scale","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble.WiresDontTalk,SkillEffectDefinitions,,((AttributeToModify=D_Attributes.DamageTypeModifers.InstigatedShockDamageModifier,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=D_Attributes.DamageTypeModifers.InstigatedShockStatusDamageModifier,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))","GD_Siren_Streaming,GD_Siren_Skills.Misc.Init_BlightPhoenix_DamageCalc_Part2,ValueFormula.Level.InitializationDefinition,AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_PlayerMeleeDamage',AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_PlayerSkillDamage'","GD_Siren_Streaming,GD_Siren_Skills.Misc.Init_BlightPhoenix_DamageCalc_Part2,ValueFormula.Level.BaseValueScaleConstant,1.000000,3.5","GD_Assassin_Streaming,GD_Assassin_Skills.Misc.Att_DeathMark_BonusDamage,BaseValue.BaseValueConstant,0.200000,.8","GD_Itempools.Runnables.Pool_FourAssassins,BalancedItems[1].Probability.InitializationDefinition,None,GD_Balance.Weighting.Weight_1_Common","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectDamage.BaseValueAttribute,None,D_Attributes.Projectile.ProjectileDamage","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectDamage.BaseValueScaleConstant,1.000000,.25","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectChance.BaseValueConstant,1.000000,20","HypInterlude_P,HypInterlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_34,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Hyperion'","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_89,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Hyperion'","HypInterlude_P,HypInterlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_27,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Hyperion'","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_0,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Hyperion'","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_1,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Hyperion'","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_10,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Hyperion'","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_11,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Hyperion'","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_12,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Hyperion'","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_13,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Hyperion'","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_14,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Hyperion'","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_15,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Hyperion'","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_16,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Hyperion'","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_17,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Hyperion'","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_18,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Hyperion'","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_19,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Hyperion'","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_2,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Hyperion'","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_20,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Hyperion'","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_23,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Hyperion'","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_24,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Hyperion'","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_25,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Hyperion'","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_26,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Hyperion'","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_27,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Hyperion'","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_28,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Hyperion'","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_29,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Hyperion'","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_3,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Hyperion'","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_30,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Hyperion'","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_31,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Hyperion'","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_32,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Hyperion'","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_34,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Hyperion'","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_4,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Hyperion'","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_5,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Hyperion'","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_6,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Hyperion'","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_8,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Hyperion'","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_9,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Hyperion'","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_0,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Hyperion'","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_1,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Hyperion'","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_10,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Hyperion'","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_11,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Hyperion'","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_12,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Hyperion'","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_13,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Hyperion'","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_14,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Hyperion'","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_2,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Hyperion'","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_23,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Hyperion'","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_3,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Hyperion'","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_4,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Hyperion'","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_5,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Hyperion'","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_6,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Hyperion'","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_7,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Hyperion'","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_8,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Hyperion'","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_9,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Hyperion'","HypInterlude_P,HypInterlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_89,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Hyperion'","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.StationTeleporterExitPoint_0,Location,,(X=92000,Y=-51000,Z=-8413)","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.StationTeleporterExitPoint_1,Location,,(X=92000,Y=-51000,Z=-8413)","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.StationTeleporterExitPoint_2,Location,,(X=92000,Y=-51000,Z=-8413)","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.StationTeleporterExitPoint_3,Location,,(X=92000,Y=-51000,Z=-8413)","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.StationTeleporterExitPoint_0,Rotation,,(Pitch=0,Yaw=-16384,Roll=0)","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.StationTeleporterExitPoint_1,Rotation,,(Pitch=0,Yaw=-16384,Roll=0)","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.StationTeleporterExitPoint_2,Rotation,,(Pitch=0,Yaw=-16384,Roll=0)","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.StationTeleporterExitPoint_3,Rotation,,(Pitch=0,Yaw=-16384,Roll=0)",",GD_Explosives.BalanceDefs.BD_BarrelExplosiveHyperion,DefaultInteractiveObject,,InteractiveObjectDefinition'GD_Explosives.Barrels.ExplodingBarrelExplosiveHyperion'","HypInterlude_P,GD_Explosives.BalanceDefs.BD_BarrelExplosiveHyperion,DefaultInteractiveObject,,InteractiveObjectDefinition'GD_GameSystemMachines.InteractiveObjects.FastTravelMachine'","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_18,Location,,(X=93500,Y=-52000,Z=-8550)","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_17,Location,,(X=93000,Y=-52000,Z=-8550)","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_16,Location,,(X=92500,Y=-52000,Z=-8550)","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_15,Location,,(X=92000,Y=-52000,Z=-8550)","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_14,Location,,(X=91500,Y=-52000,Z=-8550)","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_13,Location,,(X=91000,Y=-52000,Z=-8550)","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_12,Location,,(X=90500,Y=-52000,Z=-8550)","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_26,Location,,(X=90500,Y=-52500,Z=-8550)","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_25,Location,,(X=91000,Y=-52500,Z=-8550)","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_24,Location,,(X=91500,Y=-52500,Z=-8550)","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_23,Location,,(X=92000,Y=-52500,Z=-8550)","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_20,Location,,(X=92500,Y=-52500,Z=-8550)","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_2,Location,,(X=93000,Y=-52500,Z=-8550)","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_19,Location,,(X=93500,Y=-52500,Z=-8550)","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_32,Location,,(X=90500,Y=-53000,Z=-8550)","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_28,Location,,(X=91000,Y=-53000,Z=-8550)","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_29,Location,,(X=91500,Y=-53000,Z=-8550)","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_3,Location,,(X=92000,Y=-53000,Z=-8550)","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_30,Location,,(X=92500,Y=-53000,Z=-8550)","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_31,Location,,(X=93000,Y=-53000,Z=-8550)","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_27,Location,,(X=93500,Y=-53000,Z=-8550)","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_5,Location,,(X=90500,Y=-53500,Z=-8550)","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_4,Location,,(X=91000,Y=-53500,Z=-8550)","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_8,Location,,(X=91500,Y=-53500,Z=-8550)","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_9,Location,,(X=92000,Y=-53500,Z=-8550)","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_89,Location,,(X=92500,Y=-53500,Z=-8550)","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_6,Location,,(X=93000,Y=-53500,Z=-8550)","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_34,Location,,(X=93500,Y=-53500,Z=-8550)","HypInterlude_P,HypInterlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_89,Location,,(X=90500,Y=-54000,Z=-8550)","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_10,Location,,(X=91000,Y=-54000,Z=-8550)","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_11,Location,,(X=91500,Y=-54000,Z=-8550)","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_12,Location,,(X=92000,Y=-54000,Z=-8550)","HypInterlude_P,HypInterlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_34,Location,,(X=92500,Y=-54000,Z=-8550)","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_13,Location,,(X=93000,Y=-54000,Z=-8550)","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_0,Location,,(X=93500,Y=-54000,Z=-8550)","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_2,Location,,(X=90500,Y=-54500,Z=-8550)","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_23,Location,,(X=91000,Y=-54500,Z=-8550)","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_4,Location,,(X=91500,Y=-54500,Z=-8550)","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_6,Location,,(X=92000,Y=-54500,Z=-8550)","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_5,Location,,(X=92500,Y=-54500,Z=-8550)","HypInterlude_P,HypInterlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_27,Location,,(X=93000,Y=-54500,Z=-8550)","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_15,Location,,(X=93500,Y=-54500,Z=-8550)","HypInterlude_P,HypInterlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_34,Rotation,,(Pitch=0,Yaw=0,Roll=0)","HypInterlude_P,HypInterlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_89,Rotation,,(Pitch=0,Yaw=0,Roll=0)","HypInterlude_P,HypInterlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_27,Rotation,,(Pitch=0,Yaw=0,Roll=0)","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_0,Rotation,,(Pitch=0,Yaw=0,Roll=0)","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_1,Rotation,,(Pitch=0,Yaw=0,Roll=0)","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_10,Rotation,,(Pitch=0,Yaw=0,Roll=0)","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_11,Rotation,,(Pitch=0,Yaw=0,Roll=0)","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_12,Rotation,,(Pitch=0,Yaw=0,Roll=0)","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_13,Rotation,,(Pitch=0,Yaw=0,Roll=0)","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_14,Rotation,,(Pitch=0,Yaw=0,Roll=0)","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_15,Rotation,,(Pitch=0,Yaw=0,Roll=0)","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_16,Rotation,,(Pitch=0,Yaw=0,Roll=0)","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_17,Rotation,,(Pitch=0,Yaw=0,Roll=0)","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_18,Rotation,,(Pitch=0,Yaw=0,Roll=0)","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_19,Rotation,,(Pitch=0,Yaw=0,Roll=0)","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_2,Rotation,,(Pitch=0,Yaw=0,Roll=0)","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_20,Rotation,,(Pitch=0,Yaw=0,Roll=0)","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_23,Rotation,,(Pitch=0,Yaw=0,Roll=0)","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_24,Rotation,,(Pitch=0,Yaw=0,Roll=0)","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_25,Rotation,,(Pitch=0,Yaw=0,Roll=0)","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_26,Rotation,,(Pitch=0,Yaw=0,Roll=0)","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_27,Rotation,,(Pitch=0,Yaw=0,Roll=0)","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_28,Rotation,,(Pitch=0,Yaw=0,Roll=0)","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_29,Rotation,,(Pitch=0,Yaw=0,Roll=0)","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_3,Rotation,,(Pitch=0,Yaw=0,Roll=0)","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_30,Rotation,,(Pitch=0,Yaw=0,Roll=0)","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_31,Rotation,,(Pitch=0,Yaw=0,Roll=0)","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_32,Rotation,,(Pitch=0,Yaw=0,Roll=0)","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_34,Rotation,,(Pitch=0,Yaw=0,Roll=0)","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_4,Rotation,,(Pitch=0,Yaw=0,Roll=0)","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_5,Rotation,,(Pitch=0,Yaw=0,Roll=0)","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_6,Rotation,,(Pitch=0,Yaw=0,Roll=0)","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_8,Rotation,,(Pitch=0,Yaw=0,Roll=0)","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_89,Rotation,,(Pitch=0,Yaw=0,Roll=0)","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_9,Rotation,,(Pitch=0,Yaw=0,Roll=0)","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_0,Rotation,,(Pitch=0,Yaw=0,Roll=0)","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_1,Rotation,,(Pitch=0,Yaw=0,Roll=0)","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_10,Rotation,,(Pitch=0,Yaw=0,Roll=0)","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_11,Rotation,,(Pitch=0,Yaw=0,Roll=0)","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_12,Rotation,,(Pitch=0,Yaw=0,Roll=0)","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_13,Rotation,,(Pitch=0,Yaw=0,Roll=0)","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_14,Rotation,,(Pitch=0,Yaw=0,Roll=0)","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_15,Rotation,,(Pitch=0,Yaw=16384,Roll=0)","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_2,Rotation,,(Pitch=0,Yaw=0,Roll=0)","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_23,Rotation,,(Pitch=0,Yaw=0,Roll=0)","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_3,Rotation,,(Pitch=0,Yaw=0,Roll=0)","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_4,Rotation,,(Pitch=0,Yaw=0,Roll=0)","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_5,Rotation,,(Pitch=0,Yaw=0,Roll=0)","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_6,Rotation,,(Pitch=0,Yaw=0,Roll=0)","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_7,Rotation,,(Pitch=0,Yaw=0,Roll=0)","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_8,Rotation,,(Pitch=0,Yaw=0,Roll=0)","HypInterlude_P,HypInterlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_9,Rotation,,(Pitch=0,Yaw=0,Roll=0)","Interlude_P,Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_10,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_101,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_14,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_2,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_21,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_22,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_24,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_25,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_26,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_4,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_43,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_5,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_6,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_7,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_8,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_Combat.TheWorld:PersistentLevel.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pportunityPoint_25,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_26,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_27,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_28,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_29,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_3,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_30,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_31,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_32,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_33,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_35,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_36,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_37,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_38,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_39,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_4,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_40,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_42,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_43,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_44,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_45,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_46,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_47,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_48,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_49,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_5,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_50,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_51,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_52,PopulationDef,,PopulationDef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nterlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_46,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_47,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_48,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_49,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_5,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_50,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_51,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_52,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_53,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_54,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_55,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_56,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_57,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_58,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_59,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_6,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_60,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_61,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_62,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_63,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_64,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_65,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_66,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_67,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_68,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_69,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_7,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_70,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_71,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_72,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_73,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_74,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_75,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_76,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_77,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_78,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_79,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_8,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_80,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_81,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_82,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_83,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_84,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_85,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_86,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_87,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_88,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_89,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_9,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_90,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_91,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_92,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_93,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_94,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_95,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_96,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_97,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_98,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_99,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_0,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_1,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_10,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_11,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_12,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_13,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_14,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_15,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_16,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_17,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_18,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_19,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_2,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_20,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_3,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_4,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_5,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_6,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_7,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_8,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_9,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Dahl'","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.StationTeleporterExitPoint_24,Location,,(X=-90983.734375,Y=-204550.609375,Z=-12355.543945)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.StationTeleporterExitPoint_25,Location,,(X=-90983.734375,Y=-204550.609375,Z=-12355.543945)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.StationTeleporterExitPoint_26,Location,,(X=-90983.734375,Y=-204550.609375,Z=-12355.543945)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.StationTeleporterExitPoint_27,Location,,(X=-90983.734375,Y=-204550.609375,Z=-12355.543945)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.StationTeleporterExitPoint_24,Rotation,,(Pitch=0,Yaw=-48846,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.StationTeleporterExitPoint_25,Rotation,,(Pitch=0,Yaw=-48846,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.StationTeleporterExitPoint_26,Rotation,,(Pitch=0,Yaw=-48846,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.StationTeleporterExitPoint_27,Rotation,,(Pitch=0,Yaw=-48846,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.FastTravelStation_1,Location,,(X=-96490.054688,Y=-195975.109375,Z=-12472.148438)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.FastTravelStation_1,Rotation,,(Pitch=0,Yaw=-16384,Roll=0)",",GD_FastTravelStations.Interlude.Interlude,StationDisplayName,,> Large Chest Farming Simulator","Interlude_P,Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_10,Location,,(X=-91000,Y=-204000,Z=-12465)","Interlude_P,Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_101,Location,,(X=-92000,Y=-204000,Z=-12465)","Interlude_P,Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_14,Location,,(X=-93000,Y=-204000,Z=-12465)","Interlude_P,Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_2,Location,,(X=-94000,Y=-204000,Z=-12465)","Interlude_P,Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_21,Location,,(X=-95000,Y=-204000,Z=-12465)","Interlude_P,Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_22,Location,,(X=-96000,Y=-204000,Z=-12465)","Interlude_P,Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_24,Location,,(X=-97000,Y=-204000,Z=-12465)","Interlude_P,Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_25,Location,,(X=-98000,Y=-204000,Z=-12465)","Interlude_P,Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_26,Location,,(X=-99000,Y=-204000,Z=-12465)","Interlude_P,Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_4,Location,,(X=-100000,Y=-204000,Z=-12465)","Interlude_P,Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_43,Location,,(X=-101000,Y=-204000,Z=-12465)","Interlude_P,Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_5,Location,,(X=-91000,Y=-203000,Z=-12465)","Interlude_P,Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_6,Location,,(X=-92000,Y=-203000,Z=-12465)","Interlude_P,Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_7,Location,,(X=-93000,Y=-203000,Z=-12465)","Interlude_P,Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_8,Location,,(X=-94000,Y=-203000,Z=-12465)","Interlude_P,Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_9,Location,,(X=-95000,Y=-203000,Z=-12465)","Interlude_P,Interlude_Combat.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_1,Location,,(X=-96000,Y=-203000,Z=-12465)","Interlude_P,Interlude_Combat.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_12,Location,,(X=-97000,Y=-203000,Z=-12465)","Interlude_P,Interlude_Combat.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_13,Location,,(X=-98000,Y=-203000,Z=-12465)","Interlude_P,Interlude_Combat.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_14,Location,,(X=-99000,Y=-203000,Z=-12465)","Interlude_P,Interlude_Combat.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_16,Location,,(X=-100000,Y=-203000,Z=-12465)","Interlude_P,Interlude_Combat.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_19,Location,,(X=-101000,Y=-203000,Z=-12465)","Interlude_P,Interlude_Combat.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_4,Location,,(X=-91000,Y=-202000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_0,Location,,(X=-92000,Y=-202000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_1,Location,,(X=-93000,Y=-202000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_10,Location,,(X=-94000,Y=-202000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_11,Location,,(X=-95000,Y=-202000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_12,Location,,(X=-96000,Y=-202000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_13,Location,,(X=-97000,Y=-202000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_14,Location,,(X=-98000,Y=-202000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_15,Location,,(X=-99000,Y=-202000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_158,Location,,(X=-100000,Y=-202000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_159,Location,,(X=-101000,Y=-202000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_16,Location,,(X=-91000,Y=-201000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_160,Location,,(X=-92000,Y=-201000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_161,Location,,(X=-93000,Y=-201000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_18,Location,,(X=-94000,Y=-201000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_19,Location,,(X=-95000,Y=-201000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_2,Location,,(X=-96000,Y=-201000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_20,Location,,(X=-97000,Y=-201000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_21,Location,,(X=-98000,Y=-201000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_22,Location,,(X=-99000,Y=-201000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_24,Location,,(X=-100000,Y=-201000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_25,Location,,(X=-101000,Y=-201000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_26,Location,,(X=-91000,Y=-200000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_27,Location,,(X=-92000,Y=-200000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_28,Location,,(X=-93000,Y=-200000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_29,Location,,(X=-94000,Y=-200000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_3,Location,,(X=-95000,Y=-200000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_30,Location,,(X=-96000,Y=-200000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_31,Location,,(X=-97000,Y=-200000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_32,Location,,(X=-98000,Y=-200000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_33,Location,,(X=-99000,Y=-200000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_35,Location,,(X=-100000,Y=-200000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_36,Location,,(X=-101000,Y=-200000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_37,Location,,(X=-91000,Y=-199000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_38,Location,,(X=-92000,Y=-199000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_39,Location,,(X=-93000,Y=-199000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_4,Location,,(X=-94000,Y=-199000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_40,Location,,(X=-95000,Y=-199000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_42,Location,,(X=-96000,Y=-199000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_43,Location,,(X=-97000,Y=-199000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_44,Location,,(X=-98000,Y=-199000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_45,Location,,(X=-99000,Y=-199000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_46,Location,,(X=-100000,Y=-199000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_78,Location,,(X=-101000,Y=-199000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_47,Location,,(X=-91000,Y=-198000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_48,Location,,(X=-92000,Y=-198000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_49,Location,,(X=-93000,Y=-198000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_5,Location,,(X=-94000,Y=-198000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_50,Location,,(X=-95000,Y=-198000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_51,Location,,(X=-96000,Y=-198000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_52,Location,,(X=-97000,Y=-198000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_53,Location,,(X=-98000,Y=-198000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_54,Location,,(X=-99000,Y=-198000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_55,Location,,(X=-100000,Y=-198000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_56,Location,,(X=-101000,Y=-198000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_57,Location,,(X=-91000,Y=-197000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_58,Location,,(X=-92000,Y=-197000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_59,Location,,(X=-93000,Y=-197000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_6,Location,,(X=-94000,Y=-197000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_60,Location,,(X=-95000,Y=-197000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_61,Location,,(X=-96000,Y=-197000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_62,Location,,(X=-97000,Y=-197000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_63,Location,,(X=-98000,Y=-197000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_64,Location,,(X=-99000,Y=-197000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_65,Location,,(X=-100000,Y=-197000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_67,Location,,(X=-101000,Y=-197000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_68,Location,,(X=-91000,Y=-195000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_69,Location,,(X=-92000,Y=-195000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_7,Location,,(X=-93000,Y=-195000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_70,Location,,(X=-94000,Y=-195000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_72,Location,,(X=-95000,Y=-195000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_73,Location,,(X=-96000,Y=-195000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_74,Location,,(X=-97000,Y=-195000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_75,Location,,(X=-98000,Y=-195000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_76,Location,,(X=-99000,Y=-195000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_77,Location,,(X=-100000,Y=-195000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_78,Location,,(X=-101000,Y=-195000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_79,Location,,(X=-91000,Y=-194000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_8,Location,,(X=-92000,Y=-194000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_80,Location,,(X=-93000,Y=-194000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_81,Location,,(X=-94000,Y=-194000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_82,Location,,(X=-95000,Y=-194000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_83,Location,,(X=-96000,Y=-194000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_84,Location,,(X=-97000,Y=-194000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_85,Location,,(X=-98000,Y=-194000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_86,Location,,(X=-99000,Y=-194000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_87,Location,,(X=-100000,Y=-194000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_88,Location,,(X=-101000,Y=-194000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_91,Location,,(X=-91000,Y=-193000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_92,Location,,(X=-92000,Y=-193000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_93,Location,,(X=-93000,Y=-193000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_94,Location,,(X=-94000,Y=-193000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_95,Location,,(X=-95000,Y=-193000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_96,Location,,(X=-96000,Y=-193000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_0,Location,,(X=-97000,Y=-193000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_1,Location,,(X=-98000,Y=-193000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_10,Location,,(X=-99000,Y=-193000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_11,Location,,(X=-100000,Y=-193000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_12,Location,,(X=-101000,Y=-193000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_13,Location,,(X=-91000,Y=-192000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_14,Location,,(X=-92000,Y=-192000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_16,Location,,(X=-93000,Y=-192000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_18,Location,,(X=-94000,Y=-192000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_19,Location,,(X=-95000,Y=-192000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_2,Location,,(X=-96000,Y=-192000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_20,Location,,(X=-97000,Y=-192000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_21,Location,,(X=-98000,Y=-192000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_22,Location,,(X=-99000,Y=-192000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_23,Location,,(X=-100000,Y=-192000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_24,Location,,(X=-101000,Y=-192000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_25,Location,,(X=-91000,Y=-191000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_26,Location,,(X=-92000,Y=-191000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_28,Location,,(X=-93000,Y=-191000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_29,Location,,(X=-94000,Y=-191000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_3,Location,,(X=-95000,Y=-191000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_30,Location,,(X=-96000,Y=-191000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_31,Location,,(X=-97000,Y=-191000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_32,Location,,(X=-98000,Y=-191000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_33,Location,,(X=-99000,Y=-191000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_34,Location,,(X=-100000,Y=-191000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_35,Location,,(X=-101000,Y=-191000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_36,Location,,(X=-91000,Y=-190000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_4,Location,,(X=-92000,Y=-190000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_5,Location,,(X=-93000,Y=-190000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_6,Location,,(X=-94000,Y=-190000,Z=-12465)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_7,Location,,(X=-95000,Y=-190000,Z=-12465)","Interlude_P,Interlude_FX.TheWorld:PersistentLevel.PopulationOpportunityPoint_11,Location,,(X=-96000,Y=-190000,Z=-12465)","Interlude_P,Interlude_FX.TheWorld:PersistentLevel.PopulationOpportunityPoint_21,Location,,(X=-97000,Y=-190000,Z=-12465)","Interlude_P,Interlude_FX.TheWorld:PersistentLevel.PopulationOpportunityPoint_31,Location,,(X=-98000,Y=-190000,Z=-12465)","Interlude_P,Interlude_FX.TheWorld:PersistentLevel.PopulationOpportunityPoint_44,Location,,(X=-99000,Y=-190000,Z=-12465)","Interlude_P,Interlude_FX.TheWorld:PersistentLevel.PopulationOpportunityPoint_50,Location,,(X=-100000,Y=-190000,Z=-12465)","Interlude_P,Interlude_FX.TheWorld:PersistentLevel.PopulationOpportunityPoint_51,Location,,(X=-101000,Y=-190000,Z=-12465)","Interlude_P,Interlude_FX.TheWorld:PersistentLevel.PopulationOpportunityPoint_52,Location,,(X=-91000,Y=-189000,Z=-12465)","Interlude_P,Interlude_FX.TheWorld:PersistentLevel.PopulationOpportunityPoint_53,Location,,(X=-92000,Y=-189000,Z=-12465)","Interlude_P,Interlude_FX.TheWorld:PersistentLevel.PopulationOpportunityPoint_54,Location,,(X=-93000,Y=-189000,Z=-12465)","Interlude_P,Interlude_FX.TheWorld:PersistentLevel.PopulationOpportunityPoint_55,Location,,(X=-94000,Y=-189000,Z=-12465)","Interlude_P,Interlude_FX.TheWorld:PersistentLevel.PopulationOpportunityPoint_56,Location,,(X=-95000,Y=-189000,Z=-12465)","Interlude_P,Interlude_FX.TheWorld:PersistentLevel.PopulationOpportunityPoint_63,Location,,(X=-96000,Y=-189000,Z=-12465)","Interlude_P,Interlude_FX.TheWorld:PersistentLevel.PopulationOpportunityPoint_67,Location,,(X=-97000,Y=-189000,Z=-12465)","Interlude_P,Interlude_FX.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_0,Location,,(X=-98000,Y=-189000,Z=-12465)","Interlude_P,Interlude_FX.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_1,Location,,(X=-99000,Y=-189000,Z=-12465)","Interlude_P,Interlude_FX.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_2,Location,,(X=-100000,Y=-189000,Z=-12465)","Interlude_P,Interlude_FX.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_3,Location,,(X=-101000,Y=-189000,Z=-12465)","Interlude_P,Interlude_FX.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_4,Location,,(X=-91000,Y=-188000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_108,Location,,(X=-92000,Y=-188000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_119,Location,,(X=-93000,Y=-188000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_13,Location,,(X=-94000,Y=-188000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_140,Location,,(X=-95000,Y=-188000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_151,Location,,(X=-96000,Y=-188000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_162,Location,,(X=-97000,Y=-188000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_24,Location,,(X=-98000,Y=-188000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_35,Location,,(X=-99000,Y=-188000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_46,Location,,(X=-100000,Y=-188000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_57,Location,,(X=-101000,Y=-188000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_0,Location,,(X=-91000,Y=-187000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_1,Location,,(X=-92000,Y=-187000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_10,Location,,(X=-93000,Y=-187000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_100,Location,,(X=-94000,Y=-187000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_101,Location,,(X=-95000,Y=-187000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_102,Location,,(X=-96000,Y=-187000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_103,Location,,(X=-97000,Y=-187000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_104,Location,,(X=-98000,Y=-187000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_105,Location,,(X=-99000,Y=-187000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_106,Location,,(X=-100000,Y=-187000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_107,Location,,(X=-101000,Y=-187000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_109,Location,,(X=-91000,Y=-186000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_11,Location,,(X=-92000,Y=-186000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_110,Location,,(X=-93000,Y=-186000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_111,Location,,(X=-94000,Y=-186000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_112,Location,,(X=-95000,Y=-186000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_113,Location,,(X=-96000,Y=-186000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_114,Location,,(X=-97000,Y=-186000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_115,Location,,(X=-98000,Y=-186000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_116,Location,,(X=-99000,Y=-186000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_117,Location,,(X=-100000,Y=-186000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_118,Location,,(X=-101000,Y=-186000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_12,Location,,(X=-91000,Y=-185000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_120,Location,,(X=-92000,Y=-185000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_121,Location,,(X=-93000,Y=-185000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_122,Location,,(X=-94000,Y=-185000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_123,Location,,(X=-95000,Y=-185000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_124,Location,,(X=-96000,Y=-185000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_125,Location,,(X=-97000,Y=-185000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_126,Location,,(X=-98000,Y=-185000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_127,Location,,(X=-99000,Y=-185000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_128,Location,,(X=-100000,Y=-185000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_129,Location,,(X=-101000,Y=-185000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_130,Location,,(X=-91000,Y=-184000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_131,Location,,(X=-92000,Y=-184000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_132,Location,,(X=-93000,Y=-184000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_133,Location,,(X=-94000,Y=-184000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_134,Location,,(X=-95000,Y=-184000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_135,Location,,(X=-96000,Y=-184000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_136,Location,,(X=-97000,Y=-184000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_137,Location,,(X=-98000,Y=-184000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_138,Location,,(X=-99000,Y=-184000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_139,Location,,(X=-100000,Y=-184000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_14,Location,,(X=-101000,Y=-184000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_141,Location,,(X=-91000,Y=-183000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_142,Location,,(X=-92000,Y=-183000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_143,Location,,(X=-93000,Y=-183000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_144,Location,,(X=-94000,Y=-183000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_145,Location,,(X=-95000,Y=-183000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_146,Location,,(X=-96000,Y=-183000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_147,Location,,(X=-97000,Y=-183000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_148,Location,,(X=-98000,Y=-183000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_149,Location,,(X=-99000,Y=-183000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_15,Location,,(X=-100000,Y=-183000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_150,Location,,(X=-101000,Y=-183000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_152,Location,,(X=-91000,Y=-182000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_153,Location,,(X=-92000,Y=-182000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_154,Location,,(X=-93000,Y=-182000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_155,Location,,(X=-94000,Y=-182000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_156,Location,,(X=-95000,Y=-182000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_157,Location,,(X=-96000,Y=-182000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_158,Location,,(X=-97000,Y=-182000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_159,Location,,(X=-98000,Y=-182000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_16,Location,,(X=-99000,Y=-182000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_160,Location,,(X=-100000,Y=-182000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_161,Location,,(X=-101000,Y=-182000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_163,Location,,(X=-91000,Y=-181000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_164,Location,,(X=-92000,Y=-181000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_165,Location,,(X=-93000,Y=-181000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_17,Location,,(X=-94000,Y=-181000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_18,Location,,(X=-95000,Y=-181000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_19,Location,,(X=-96000,Y=-181000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_2,Location,,(X=-97000,Y=-181000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_20,Location,,(X=-98000,Y=-181000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_21,Location,,(X=-99000,Y=-181000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_22,Location,,(X=-100000,Y=-181000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_23,Location,,(X=-101000,Y=-181000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_25,Location,,(X=-91000,Y=-180000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_26,Location,,(X=-92000,Y=-180000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_27,Location,,(X=-93000,Y=-180000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_28,Location,,(X=-94000,Y=-180000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_29,Location,,(X=-95000,Y=-180000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_3,Location,,(X=-96000,Y=-180000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_30,Location,,(X=-97000,Y=-180000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_31,Location,,(X=-98000,Y=-180000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_32,Location,,(X=-99000,Y=-180000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_33,Location,,(X=-100000,Y=-180000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_34,Location,,(X=-101000,Y=-180000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_36,Location,,(X=-91000,Y=-179000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_37,Location,,(X=-92000,Y=-179000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_38,Location,,(X=-93000,Y=-179000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_39,Location,,(X=-94000,Y=-179000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_4,Location,,(X=-95000,Y=-179000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_40,Location,,(X=-96000,Y=-179000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_41,Location,,(X=-97000,Y=-179000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_42,Location,,(X=-98000,Y=-179000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_43,Location,,(X=-99000,Y=-179000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_44,Location,,(X=-100000,Y=-179000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_45,Location,,(X=-101000,Y=-179000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_47,Location,,(X=-91000,Y=-178000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_48,Location,,(X=-92000,Y=-178000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_49,Location,,(X=-93000,Y=-178000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_5,Location,,(X=-94000,Y=-178000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_50,Location,,(X=-95000,Y=-178000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_51,Location,,(X=-96000,Y=-178000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_52,Location,,(X=-97000,Y=-178000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_53,Location,,(X=-98000,Y=-178000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_54,Location,,(X=-99000,Y=-178000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_55,Location,,(X=-100000,Y=-178000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_56,Location,,(X=-101000,Y=-178000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_58,Location,,(X=-91000,Y=-177000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_59,Location,,(X=-92000,Y=-177000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_6,Location,,(X=-93000,Y=-177000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_60,Location,,(X=-94000,Y=-177000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_61,Location,,(X=-95000,Y=-177000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_62,Location,,(X=-96000,Y=-177000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_63,Location,,(X=-97000,Y=-177000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_64,Location,,(X=-98000,Y=-177000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_65,Location,,(X=-99000,Y=-177000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_66,Location,,(X=-100000,Y=-177000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_67,Location,,(X=-101000,Y=-177000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_68,Location,,(X=-91000,Y=-176000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_69,Location,,(X=-92000,Y=-176000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_7,Location,,(X=-93000,Y=-176000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_70,Location,,(X=-94000,Y=-176000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_71,Location,,(X=-95000,Y=-176000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_72,Location,,(X=-96000,Y=-176000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_73,Location,,(X=-97000,Y=-176000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_74,Location,,(X=-98000,Y=-176000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_75,Location,,(X=-99000,Y=-176000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_76,Location,,(X=-100000,Y=-176000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_77,Location,,(X=-101000,Y=-176000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_79,Location,,(X=-91000,Y=-175000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_8,Location,,(X=-92000,Y=-175000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_80,Location,,(X=-93000,Y=-175000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_81,Location,,(X=-94000,Y=-175000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_82,Location,,(X=-95000,Y=-175000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_83,Location,,(X=-96000,Y=-175000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_84,Location,,(X=-97000,Y=-175000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_85,Location,,(X=-98000,Y=-175000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_86,Location,,(X=-99000,Y=-175000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_87,Location,,(X=-100000,Y=-175000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_88,Location,,(X=-101000,Y=-175000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_9,Location,,(X=-91000,Y=-174000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_90,Location,,(X=-92000,Y=-174000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_91,Location,,(X=-93000,Y=-174000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_92,Location,,(X=-94000,Y=-174000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_93,Location,,(X=-95000,Y=-174000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_94,Location,,(X=-96000,Y=-174000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_95,Location,,(X=-97000,Y=-174000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_96,Location,,(X=-98000,Y=-174000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_97,Location,,(X=-99000,Y=-174000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_98,Location,,(X=-100000,Y=-174000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_99,Location,,(X=-101000,Y=-174000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_1,Location,,(X=-91000,Y=-173000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_10,Location,,(X=-92000,Y=-173000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_11,Location,,(X=-93000,Y=-173000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_12,Location,,(X=-94000,Y=-173000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_13,Location,,(X=-95000,Y=-173000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_14,Location,,(X=-96000,Y=-173000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_15,Location,,(X=-97000,Y=-173000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_16,Location,,(X=-98000,Y=-173000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_17,Location,,(X=-99000,Y=-173000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_18,Location,,(X=-100000,Y=-173000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_19,Location,,(X=-101000,Y=-173000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_89,Location,,(X=-91000,Y=-172000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_0,Location,,(X=-92000,Y=-172000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_2,Location,,(X=-93000,Y=-172000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_20,Location,,(X=-94000,Y=-172000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_3,Location,,(X=-95000,Y=-172000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_4,Location,,(X=-96000,Y=-172000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_5,Location,,(X=-97000,Y=-172000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_6,Location,,(X=-98000,Y=-172000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_7,Location,,(X=-99000,Y=-172000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_8,Location,,(X=-100000,Y=-172000,Z=-12465)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_9,Location,,(X=-101000,Y=-172000,Z=-12465)","Interlude_P,Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_10,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_101,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_14,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_2,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_21,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_22,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_24,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_25,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_26,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_4,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_43,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_5,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_6,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_7,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_8,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Combat.TheWorld:PersistentLevel.PopulationOpportunityPoint_9,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Combat.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_1,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Combat.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_12,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Combat.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_13,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Combat.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_14,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Combat.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_16,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Combat.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_19,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Combat.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_4,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_0,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_1,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_10,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_11,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_12,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_13,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_14,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_15,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_158,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_159,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_16,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_160,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_161,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_18,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_19,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_2,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_20,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_21,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_22,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_24,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_25,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_26,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_27,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_28,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_29,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_3,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_30,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_31,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_32,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_33,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_35,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_36,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_37,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_38,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_39,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_4,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_40,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_42,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_43,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_44,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_45,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_46,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_47,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_48,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_49,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_5,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_50,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_51,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_52,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_53,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_54,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_55,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_56,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_57,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_58,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_59,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_6,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_60,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_61,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_62,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_63,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_64,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_65,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_67,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_68,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_69,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_7,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_70,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_72,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_73,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_74,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_75,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_76,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_77,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_78,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_79,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_8,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_80,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_81,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_82,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_83,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_84,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_85,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_86,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_87,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_88,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_91,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_92,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_93,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_94,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_95,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityPoint_96,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_0,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_1,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_10,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_11,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_12,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_13,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_14,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_16,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_18,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_19,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_2,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_20,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_21,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_22,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_23,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_24,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_25,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_26,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_28,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_29,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_3,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_30,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_31,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_32,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_33,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_34,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_35,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_36,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_4,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_5,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_6,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_7,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_FX.TheWorld:PersistentLevel.PopulationOpportunityPoint_11,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_FX.TheWorld:PersistentLevel.PopulationOpportunityPoint_21,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_FX.TheWorld:PersistentLevel.PopulationOpportunityPoint_31,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_FX.TheWorld:PersistentLevel.PopulationOpportunityPoint_44,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_FX.TheWorld:PersistentLevel.PopulationOpportunityPoint_50,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_FX.TheWorld:PersistentLevel.PopulationOpportunityPoint_51,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_FX.TheWorld:PersistentLevel.PopulationOpportunityPoint_52,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_FX.TheWorld:PersistentLevel.PopulationOpportunityPoint_53,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_FX.TheWorld:PersistentLevel.PopulationOpportunityPoint_54,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_FX.TheWorld:PersistentLevel.PopulationOpportunityPoint_55,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_FX.TheWorld:PersistentLevel.PopulationOpportunityPoint_56,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_FX.TheWorld:PersistentLevel.PopulationOpportunityPoint_63,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_FX.TheWorld:PersistentLevel.PopulationOpportunityPoint_67,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_FX.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_0,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_FX.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_1,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_FX.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_2,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_FX.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_3,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_FX.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_4,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_0,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_1,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_10,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_100,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_101,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_102,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_103,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_104,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_105,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_106,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_107,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_108,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_109,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_11,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_110,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_111,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_112,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_113,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_114,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_115,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_116,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_117,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_118,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_119,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_12,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_120,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_121,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_122,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_123,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_124,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_125,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_126,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_127,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_128,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_129,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_13,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_130,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_131,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_132,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_133,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_134,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_135,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_136,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_137,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_138,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_139,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_14,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_140,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_141,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_142,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_143,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_144,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_145,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_146,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_147,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_148,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_149,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_15,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_150,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_151,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_152,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_153,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_154,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_155,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_156,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_157,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_158,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_159,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_16,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_160,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_161,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_162,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_163,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_164,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_165,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_17,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_18,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_19,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_2,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_20,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_21,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_22,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_23,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_24,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_25,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_26,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_27,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_28,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_29,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_3,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_30,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_31,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_32,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_33,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_34,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_35,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_36,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_37,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_38,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_39,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_4,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_40,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_41,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_42,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_43,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_44,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_45,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_46,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_47,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_48,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_49,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_5,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_50,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_51,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_52,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_53,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_54,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_55,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_56,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_57,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_58,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_59,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_6,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_60,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_61,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_62,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_63,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_64,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_65,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOpportunityPoint_66,Rotation,,(Pitch=0,Yaw=32768,Roll=0)","Interlude_P,Interlude_P.TheWorld:PersistentLevel.PopulationOp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