<BLCMM v="1">
#<!!!You opened a file saved with BLCMM in FilterTool. Please update to BLCMM to properly open this file!!!>
	<head>
		<type name="BL2" offline="true"/>
		<profiles>
			<profile name="default" current="true"/>
		</profiles>
	</head>
	<body>
		<category name="Better Sanctuary Shooting Range - Version 1.2">
			<comment>Mod written by GitHub: Our Lord And Savior Gabe Newell / Nexus Mods: OB4MA</comment>
			<comment></comment>
			<comment>This mod adds target practice dummies of every health type into the shooting range.  This includes some on walls to test melee damage from front and behind (for Backstab and whatnot).</comment>
			<comment>This includes Flesh, Shield, Armor and also has dummies that you can kill over and over to activate kill skills and has a low chance to drop ammo.</comment>
			<comment>I also added extra vendors to the area and added a Bank, Stash, Black Market and Golden Chest into the shooting range.</comment>
			<category name="Sanctuary (Air)">
				<category name="Armor">
					<category name="Global Armor Dummy Changes">
						<category name="Armor Dummy Name & Health Buff">
							<hotfix name="Name" level="SanctuaryAir_P">
								<code profiles="default">set GD_Population_Loader.Balance.Unique.PawnBalance_TargetDummyBot PlayThroughs[0] (PlayThrough=1,DisplayName="Cybernetics Enthusiast",TransformedNames=,OnSpawnCustomizations=,AttributeStartingValues=((Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_HealthMultiplier',BaseValue=(BaseValueConstant=100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=100000)),(Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_EnemyShieldMaxValueMultiplier',BaseValue=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))),CustomItemPoolIncludedLists=,CustomItemPoolList=,MeshMaterial=None)</code>
							</hotfix>
						</category>
						<category name="Make Armor Dummy Have Armor">
							<hotfix name="Name" level="SanctuaryAir_P">
								<code profiles="default">set GD_TargetDummy_Shield.Character.BodyClass_TargetDummy_Shield bFullyArmored True</code>
							</hotfix>
						</category>
						<category name="Armor Dummy Body Type">
							<hotfix name="Name" level="SanctuaryAir_P">
								<code profiles="default">set GD_Population_Loader.Balance.Unique.PawnBalance_TargetDummyBot AIPawnArchetype WillowAIPawn'GD_TargetDummy_Shield.Character.Pawn_TargetDummy_Shield'</code>
							</hotfix>
						</category>
						<category name="Make Armor Dummy A Badass">
							<hotfix name="Name" level="SanctuaryAir_P">
								<code profiles="default">set GD_Population_Loader.Balance.Unique.PawnBalance_TargetDummyBot ActorTags ((PopulationSpawnedActorTagDefinition'GD_AI_Tags.PopTag_SizeMedium'),(PopulationSpawnedActorTagDefinition'GD_AI_Tags.PopTag_Melee'),(PopulationSpawnedActorTagDefinition'GD_AI_Tags.PopTag_Badass'))</code>
							</hotfix>
						</category>
						<category name="Make Armor Dummy A Champion">
							<hotfix name="Name" level="SanctuaryAir_P">
								<code profiles="default">set GD_Population_Loader.Balance.Unique.PawnBalance_TargetDummyBot Champion True</code>
							</hotfix>
						</category>
						<category name="Make Armor Dummy Be 2 Levels Higher">
							<hotfix name="Name" level="SanctuaryAir_P">
								<code profiles="default">set GD_Population_Loader.Balance.Unique.PawnBalance_TargetDummyBot DefaultExpLevel (BaseValueConstant=0,BaseValueAttribute=AttributeDefinition'GD_Balance.EnemyLevel.EnemyLevel_GameStage_Plus2',InitializationDefinition=None,BaseValueScaleConstant=1)</code>
							</hotfix>
						</category>
						<category name="Make Armor Dummy Not Spawn With Shield">
							<hotfix name="Name" level="SanctuaryAir_P">
								<code profiles="default">set GD_Population_Loader.Balance.Unique.PawnBalance_TargetDummyBot DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_EnemyUse',PoolProbability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0))</code>
							</hotfix>
						</category>
					</category>
					<category name="Cybernetics Enthusiast (Range)">
						<category name="Dummy Type">
							<hotfix name="Name" level="SanctuaryAir_P">
								<code profiles="default">set SanctuaryAir_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_45 PopulationDef PopulationDefinition'GD_Population_Loader.Population.Unique.PopDef_TargetDummyBot'</code>
							</hotfix>
						</category>
						<category name="Armor Dummy (Range) Location">
							<hotfix name="Name" level="SanctuaryAir_P">
								<code profiles="default">set SanctuaryAir_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_45 Location (X=9249,Y=9780,Z=3400)</code>
							</hotfix>
						</category>
						<category name="Armor Dummy (Range) Rotation">
							<hotfix name="Name" level="SanctuaryAir_P">
								<code profiles="default">set SanctuaryAir_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_45 Rotation (Pitch=0,Yaw=-16384,Roll=0)</code>
							</hotfix>
						</category>
						<category name="Vendor Behind Armor Dummy (Range)">
							<category name="Vendor Type">
								<hotfix name="Name" level="SanctuaryAir_P">
									<code profiles="default">set SanctuaryAir_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_48 PopulationDef PopulationDefinition'GD_Population_Shopping.VendingMachine.VendingMachine_GrenadesAndAmmo'</code>
								</hotfix>
							</category>
							<category name="Vendor Location">
								<hotfix name="Name" level="SanctuaryAir_P">
									<code profiles="default">set SanctuaryAir_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_48 Location (X=9249,Y=9850,Z=3210)</code>
								</hotfix>
							</category>
							<category name="Vendor Rotation">
								<hotfix name="Name" level="SanctuaryAir_P">
									<code profiles="default">set SanctuaryAir_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_48 Rotation (Pitch=0,Yaw=-16384,Roll=0)</code>
								</hotfix>
							</category>
						</category>
					</category>
					<category name="Cybernetics Enthusiast (Wall)">
						<category name="Dummy Type">
							<hotfix name="Name" level="SanctuaryAir_P">
								<code profiles="default">set SanctuaryAir_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_54 PopulationDef PopulationDefinition'GD_Population_Loader.Population.Unique.PopDef_TargetDummyBot'</code>
							</hotfix>
						</category>
						<category name="Armor Dummy (Wall) Location">
							<hotfix name="Name" level="SanctuaryAir_P">
								<code profiles="default">set SanctuaryAir_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_54 Location (X=9607.534180,Y=8825.550781,Z=3322.906494)</code>
							</hotfix>
						</category>
						<category name="Armor Dummy (Wall) Rotation">
							<hotfix name="Name" level="SanctuaryAir_P">
								<code profiles="default">set SanctuaryAir_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_54 Rotation (Pitch=0,Yaw=16384,Roll=0)</code>
							</hotfix>
						</category>
						<category name="Vendor Behind Armor Dummy (Wall)">
							<category name="Vendor Location">
								<hotfix name="Name" level="SanctuaryAir_P">
									<code profiles="default">set SanctuaryAir_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_23 Location (X=9607.534180,Y=8775.550781,Z=3212.906494)</code>
								</hotfix>
							</category>
							<category name="Vendor Rotation">
								<hotfix name="Name" level="SanctuaryAir_P">
									<code profiles="default">set SanctuaryAir_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_23 Rotation (Pitch=0,Yaw=16384,Roll=0)</code>
								</hotfix>
							</category>
							<category name="Vendor Type">
								<hotfix name="Name" level="SanctuaryAir_P">
									<code profiles="default">set SanctuaryAir_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_23 PopulationDef PopulationDefinition'GD_Population_Shopping.VendingMachine.VendingMachine_Weapons'</code>
								</hotfix>
							</category>
						</category>
					</category>
				</category>
				<category name="Shields">
					<category name="Global Shield Dummy Changes">
						<category name="Shield Dummy Name - Past NVHM">
							<hotfix name="Name" level="SanctuaryAir_P">
								<code profiles="default">set GD_GladiolusEnemyNames.FixupEnemyNames PlayThroughThree[68] (AIPawnBalanceDefinitionFullObjectName="GD_Population_Psycho.Balance.PawnBalance_TargetDummy_Shield",DisplayName="Pangolin Spy",TransformedNames=)</code>
							</hotfix>
						</category>
						<category name="Shield Dummy Health And Shield Buffs">
							<hotfix name="Name" level="SanctuaryAir_P">
								<code profiles="default">set GD_Population_Psycho.Balance.PawnBalance_TargetDummy_Shield PlayThroughs[0] (PlayThrough=1,DisplayName="Pangolin Spy",TransformedNames=,OnSpawnCustomizations=,AttributeStartingValues=((Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_HealthMultiplier',BaseValue=(BaseValueConstant=100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=100000)),(Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_EnemyShieldOnIdleRegenDelayMultiplier',BaseValue=(BaseValueConstant=-100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)),(Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_EnemyShieldOnIdleRegenRateMultiplier',BaseValue=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=10000)),(Attribute=AttributeDefinition'D_Attributes.ShieldResourcePool.ShieldActiveRegenerationRate',BaseValue=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)),(Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_EnemyShieldMaxValueMultiplier',BaseValue=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=10000))),CustomItemPoolIncludedLists=,CustomItemPoolList=,MeshMaterial=None)</code>
							</hotfix>
						</category>
						<category name="Shield Dummy Body Type">
							<hotfix name="Name" level="SanctuaryAir_P">
								<code profiles="default">set GD_Population_Psycho.Balance.PawnBalance_TargetDummy_Shield AIPawnArchetype WillowAIPawn'GD_TargetDummy.Character.Pawn_TargetDummy_Target'</code>
							</hotfix>
						</category>
						<category name="Shield Dummy AI To Enable Shield Use">
							<hotfix name="Name" level="SanctuaryAir_P">
								<code profiles="default">set GD_TargetDummy.Character.Pawn_TargetDummy_Target AIClass AIClassDefinition'GD_TargetDummy_Shield.Character.CharClass_TargetDummy_Shield'</code>
							</hotfix>
						</category>
						<category name="Make Shield Dummy A Badass">
							<hotfix name="Name" level="SanctuaryAir_P">
								<code profiles="default">set GD_Population_Psycho.Balance.PawnBalance_TargetDummy_Shield ActorTags ((PopulationSpawnedActorTagDefinition'GD_AI_Tags.PopTag_SizeMedium'),(PopulationSpawnedActorTagDefinition'GD_AI_Tags.PopTag_Melee'),(PopulationSpawnedActorTagDefinition'GD_AI_Tags.PopTag_Badass'))</code>
							</hotfix>
						</category>
						<category name="Make Shield Dummy A Champion">
							<hotfix name="Name" level="SanctuaryAir_P">
								<code profiles="default">set GD_Population_Psycho.Balance.PawnBalance_TargetDummy_Shield Champion True</code>
							</hotfix>
						</category>
						<category name="Make Shield Dummy Be 2 Levels Higher">
							<hotfix name="Name" level="SanctuaryAir_P">
								<code profiles="default">set GD_Population_Psycho.Balance.PawnBalance_TargetDummy_Shield DefaultExpLevel (BaseValueConstant=0,BaseValueAttribute=AttributeDefinition'GD_Balance.EnemyLevel.EnemyLevel_GameStage_Plus2',InitializationDefinition=None,BaseValueScaleConstant=1)</code>
							</hotfix>
						</category>
					</category>
					<category name="Pangolin Spy (Range)">
						<category name="Dummy Type">
							<hotfix name="Name" level="SanctuaryAir_P">
								<code profiles="default">set SanctuaryAir_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_46 PopulationDef PopulationDefinition'GD_Population_Psycho.Population.PopDef_TargetDummy_Shield'</code>
							</hotfix>
						</category>
						<category name="Shield Dummy Location (Range)">
							<hotfix name="Name" level="SanctuaryAir_P">
								<code profiles="default">set SanctuaryAir_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_46 Location (X=9969,Y=9780,Z=3400)</code>
							</hotfix>
						</category>
						<category name="Shield Dummy Rotation (Range)">
							<hotfix name="Name" level="SanctuaryAir_P">
								<code profiles="default">set SanctuaryAir_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_46 Rotation (Pitch=0,Yaw=-16384,Roll=0)</code>
							</hotfix>
						</category>
						<category name="Vendor Behind Shield Dummy (Range)">
							<category name="Vendor Type">
								<hotfix name="Name" level="SanctuaryAir_P">
									<code profiles="default">set SanctuaryAir_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_49 PopulationDef PopulationDefinition'GD_Population_Shopping.VendingMachine.VendingMachine_GrenadesAndAmmo'</code>
								</hotfix>
							</category>
							<category name="Vendor Location">
								<hotfix name="Name" level="SanctuaryAir_P">
									<code profiles="default">set SanctuaryAir_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_49 Location (X=9969,Y=9850,Z=3210)</code>
								</hotfix>
							</category>
							<category name="Vendor Rotation">
								<hotfix name="Name" level="SanctuaryAir_P">
									<code profiles="default">set SanctuaryAir_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_49 Rotation (Pitch=0,Yaw=-16384,Roll=0)</code>
								</hotfix>
							</category>
						</category>
					</category>
					<category name="Pangolin Spy (Wall)">
						<category name="Dummy Type">
							<hotfix name="Name" level="SanctuaryAir_P">
								<code profiles="default">set SanctuaryAir_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_56 PopulationDef PopulationDefinition'GD_Population_Psycho.Population.PopDef_TargetDummy_Shield'</code>
							</hotfix>
						</category>
						<category name="Shield Dummy (Wall) Location">
							<hotfix name="Name" level="SanctuaryAir_P">
								<code profiles="default">set SanctuaryAir_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_56 Location (X=9200.910156,Y=8825.453125,Z=3322.906494)</code>
							</hotfix>
						</category>
						<category name="Shield Dummy (Wall) Rotation">
							<hotfix name="Name" level="SanctuaryAir_P">
								<code profiles="default">set SanctuaryAir_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_56 Rotation (Pitch=0,Yaw=16384,Roll=0)</code>
							</hotfix>
						</category>
						<category name="Vendor Behind Shield Dummy (Wall) ">
							<category name="Vendor Type">
								<hotfix name="Name" level="SanctuaryAir_P">
									<code profiles="default">set SanctuaryAir_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_25 PopulationDef PopulationDefinition'GD_Population_Shopping.VendingMachine.VendingMachine_HealthItems'</code>
								</hotfix>
							</category>
							<category name="Vendor Location">
								<hotfix name="Name" level="SanctuaryAir_P">
									<code profiles="default">set SanctuaryAir_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_25 Location (X=9200.910156,Y=8775.453125,Z=3212.906494)</code>
								</hotfix>
							</category>
							<category name="Vendor Rotation">
								<hotfix name="Name" level="SanctuaryAir_P">
									<code profiles="default">set SanctuaryAir_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_25 Rotation (Pitch=0,Yaw=16384,Roll=0)</code>
								</hotfix>
							</category>
						</category>
					</category>
				</category>
				<category name="Flesh">
					<category name="Global Health Dummy Change">
						<category name="Health Dummy Name">
							<hotfix name="Name" level="SanctuaryAir_P">
								<code profiles="default">set GD_Population_Psycho.Balance.PawnBalance_TargetDummy_Target PlayThroughs[0] (PlayThrough=1,DisplayName="Bandit Psychopath",TransformedNames=,OnSpawnCustomizations=,AttributeStartingValues=((Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_HealthMultiplier',BaseValue=(BaseValueConstant=100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=100000))),CustomItemPoolIncludedLists=,CustomItemPoolList=,MeshMaterial=None)</code>
							</hotfix>
						</category>
						<category name="Make Health Dummy A Champion">
							<hotfix name="Name" level="SanctuaryAir_P">
								<code profiles="default">set GD_Population_Psycho.Balance.PawnBalance_TargetDummy_Target Champion True</code>
							</hotfix>
						</category>
						<category name="Make Health Dummy A Badass">
							<hotfix name="Name" level="SanctuaryAir_P">
								<code profiles="default">set GD_Population_Psycho.Balance.PawnBalance_TargetDummy_Target ActorTags ((PopulationSpawnedActorTagDefinition'GD_AI_Tags.PopTag_SizeMedium'),(PopulationSpawnedActorTagDefinition'GD_AI_Tags.PopTag_Melee'),(PopulationSpawnedActorTagDefinition'GD_AI_Tags.PopTag_Badass'))</code>
							</hotfix>
						</category>
						<category name="Make Health Dummy Be 2 Levels Higher">
							<hotfix name="Name" level="SanctuaryAir_P">
								<code profiles="default">set GD_Population_Psycho.Balance.PawnBalance_TargetDummy_Target DefaultExpLevel (BaseValueConstant=0,BaseValueAttribute=AttributeDefinition'GD_Balance.EnemyLevel.EnemyLevel_GameStage_Plus2',InitializationDefinition=None,BaseValueScaleConstant=1)</code>
							</hotfix>
						</category>
					</category>
					<category name="Bandit Psychopath (Wall)">
						<category name="Dummy Type">
							<hotfix name="Name" level="SanctuaryAir_P">
								<code profiles="default">set SanctuaryAir_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_55 PopulationDef PopulationDefinition'GD_Population_Psycho.Population.PopDef_TargetDummy_Target'</code>
							</hotfix>
						</category>
						<category name="Health Dummy (Wall) Location">
							<hotfix name="Name" level="SanctuaryAir_P">
								<code profiles="default">set SanctuaryAir_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_55 Location (X=9400.873047,Y=8825.502930,Z=3322.906494)</code>
							</hotfix>
						</category>
						<category name="Health Dummy (Wall) Rotation">
							<hotfix name="Name" level="SanctuaryAir_P">
								<code profiles="default">set SanctuaryAir_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_55 Rotation (Pitch=0,Yaw=16384,Roll=0)</code>
							</hotfix>
						</category>
					</category>
				</category>
				<category name="Kill Skill Activator">
					<category name="Global Kill Skill Dummy Change">
						<category name="Kill Skill Dummy Name - Past NVHM">
							<hotfix name="Name" level="SanctuaryAir_P">
								<code profiles="default">set GD_GladiolusEnemyNames.FixupEnemyNames PlayThroughThree[67] (AIPawnBalanceDefinitionFullObjectName="GD_Population_Psycho.Balance.PawnBalance_TargetDummy",DisplayName="Eridium Experiment Subject",TransformedNames=)</code>
							</hotfix>
						</category>
						<category name="Kill Skill Dummy Body Type">
							<hotfix name="Name" level="SanctuaryAir_P">
								<code profiles="default">set GD_Population_Psycho.Balance.PawnBalance_TargetDummy AIPawnArchetype WillowAIPawn'GD_TargetDummy.Character.Pawn_TargetDummy_Target'</code>
							</hotfix>
						</category>
						<category name="Kill Skill Dummy Nerf To Health & Added Ammo Drops">
							<hotfix name="Name" level="SanctuaryAir_P">
								<code profiles="default">set GD_Population_Psycho.Balance.PawnBalance_TargetDummy PlayThroughs[0] (PlayThrough=1,DisplayName="Eridium Experiment Subject",TransformedNames=,OnSpawnCustomizations=,AttributeStartingValues=((Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_HealthMultiplier',BaseValue=(BaseValueConstant=0.00000001,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)),(Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_EnemyShieldMaxValueMultiplier',BaseValue=(BaseValueConstant=0.00000001,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))),CustomItemPoolIncludedLists=,CustomItemPoolList=((ItemPool=ItemPoolDefinition'GD_ItemPools_Shop.Ammo.Ammo_CombatRifle',PoolProbability=(BaseValueConstant=0.005,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)),(ItemPool=ItemPoolDefinition'GD_ItemPools_Shop.Ammo.Ammo_Repeater',PoolProbability=(BaseValueConstant=0.005,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)),(ItemPool=ItemPoolDefinition'GD_ItemPools_Shop.Ammo.Ammo_SMG',PoolProbability=(BaseValueConstant=0.005,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)),(ItemPool=ItemPoolDefinition'GD_ItemPools_Shop.Ammo.Ammo_Shotgun',PoolProbability=(BaseValueConstant=0.005,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)),(ItemPool=ItemPoolDefinition'GD_ItemPools_Shop.Ammo.Ammo_SniperRifle',PoolProbability=(BaseValueConstant=0.005,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)),(ItemPool=ItemPoolDefinition'GD_ItemPools_Shop.Ammo.Ammo_RocketLauncher',PoolProbability=(BaseValueConstant=0.005,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)),(ItemPool=ItemPoolDefinition'GD_ItemPools_Shop.Ammo.Ammo_ProteanGrenades',PoolProbability=(BaseValueConstant=0.005,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))),MeshMaterial=None)</code>
							</hotfix>
						</category>
						<category name="Kill Skill Dummy Instant Body Despawn">
							<hotfix name="Name" level="SanctuaryAir_P">
								<code profiles="default">set GD_TargetDummy.Death.BodyDeath_TargetDummy bDestroyOnDeath True</code>
							</hotfix>
						</category>
						<category name="Kill Skill Dummy Can Explode Into Gibs">
							<hotfix name="Name" level="SanctuaryAir_P">
								<code profiles="default">set GD_TargetDummy.Death.BodyDeath_TargetDummy bCensorGibs False</code>
							</hotfix>
						</category>
					</category>
					<category name="Eridium Experiment Subject (Range)">
						<category name="Respawning">
							<category name="Dummy Type">
								<hotfix name="Name" level="SanctuaryAir_P">
									<code profiles="default">set SanctuaryAir_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityDen_4 PopulationDef WillowPopulationDefinition'GD_Population_Psycho.Population.PopDef_TargetDummy'</code>
								</hotfix>
							</category>
							<category name="Respawn Delay">
								<hotfix name="Name" level="SanctuaryAir_P">
									<code profiles="default">set SanctuaryAir_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityDen_4 RespawnDelay 0</code>
								</hotfix>
							</category>
							<category name="Allegiance To Allow Killing">
								<hotfix name="Name" level="SanctuaryAir_P">
									<code profiles="default">set SanctuaryAir_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityDen_4 Allegiance PawnAllegiance'GD_AI_Allegiance.Allegiance_Bandit'</code>
								</hotfix>
							</category>
							<category name="Is Trying For Respawn">
								<hotfix name="Name" level="SanctuaryAir_P">
									<code profiles="default">set SanctuaryAir_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityDen_4 bIsWaitingForRespawn True</code>
								</hotfix>
							</category>
							<category name="Max Respawns">
								<hotfix name="Name" level="SanctuaryAir_P">
									<code profiles="default">set SanctuaryAir_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityDen_4 MaxTotalActors 99999999</code>
								</hotfix>
							</category>
						</category>
						<category name="Kill Skill Dummy (Range) Location">
							<hotfix name="Name" level="SanctuaryAir_P">
								<code profiles="default">set SanctuaryAir_Dynamic.TheWorld:PersistentLevel.WillowPopulationPoint_4 Location (X=9617,Y=10299,Z=3450)</code>
								<code profiles="default">set SanctuaryAir_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityDen_6 Location (X=9617,Y=10299,Z=3450)</code>
							</hotfix>
						</category>
						<category name="Kill Skill Dummy (Range) Rotation">
							<hotfix name="Name" level="SanctuaryAir_P">
								<code profiles="default">set SanctuaryAir_Dynamic.TheWorld:PersistentLevel.WillowPopulationPoint_4 Rotation (Pitch=0,Yaw=-16384,Roll=0)</code>
								<code profiles="default">set SanctuaryAir_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityDen_6 Rotation (Pitch=0,Yaw=16384,Roll=0)</code>
							</hotfix>
						</category>
						<category name="Vendor Underneath Kill Skill Dummy (Range)">
							<category name="Vendor Type">
								<hotfix name="Name" level="SanctuaryAir_P">
									<code profiles="default">set SanctuaryAir_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_47 PopulationDef PopulationDefinition'GD_Population_Shopping.VendingMachine.VendingMachine_GrenadesAndAmmo'</code>
								</hotfix>
							</category>
							<category name="Vendor Location">
								<hotfix name="Name" level="SanctuaryAir_P">
									<code profiles="default">set SanctuaryAir_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_47 Location (X=9617,Y=10299,Z=3225)</code>
								</hotfix>
							</category>
							<category name="Vendor Rotation">
								<hotfix name="Name" level="SanctuaryAir_P">
									<code profiles="default">set SanctuaryAir_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_47 Rotation (Pitch=0,Yaw=-16384,Roll=0)</code>
								</hotfix>
							</category>
						</category>
					</category>
					<category name="Eridium Experiment Subject (Wall)">
						<category name="Main Changes">
							<category name="Dummy Type">
								<hotfix name="Name" level="SanctuaryAir_P">
									<code profiles="default">set SanctuaryAir_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityDen_5 PopulationDef PopulationDefinition'GD_Population_Psycho.Population.PopDef_TargetDummy'</code>
								</hotfix>
							</category>
							<category name="Respawn Delay">
								<hotfix name="Name" level="SanctuaryAir_P">
									<code profiles="default">set SanctuaryAir_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityDen_5 RespawnDelay 0</code>
								</hotfix>
							</category>
							<category name="Allegiance To Allow Killing">
								<hotfix name="Name" level="SanctuaryAir_P">
									<code profiles="default">set SanctuaryAir_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityDen_5 Allegiance PawnAllegiance'GD_AI_Allegiance.Allegiance_Bandit'</code>
								</hotfix>
							</category>
							<category name="Is Trying To Respawn">
								<hotfix name="Name" level="SanctuaryAir_P">
									<code profiles="default">set SanctuaryAir_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityDen_5 bIsWaitingForRespawn True</code>
								</hotfix>
							</category>
							<category name="Max Respawns">
								<hotfix name="Name" level="SanctuaryAir_P">
									<code profiles="default">set SanctuaryAir_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityDen_5 MaxTotalActors 99999999</code>
								</hotfix>
							</category>
						</category>
						<category name="Kill Skill Dummy (Wall) Location">
							<hotfix name="Name" level="SanctuaryAir_P">
								<code profiles="default">set SanctuaryAir_Dynamic.TheWorld:PersistentLevel.WillowPopulationPoint_5 Location (X=9075.387695,Y=9215.863281,Z=3322.906494)</code>
							</hotfix>
						</category>
						<category name="Kill Skill Dummy (Wall) Rotation">
							<hotfix name="Name" level="SanctuaryAir_P">
								<code profiles="default">set SanctuaryAir_Dynamic.TheWorld:PersistentLevel.WillowPopulationPoint_5 Rotation (Pitch=0,Yaw=0,Roll=0)</code>
							</hotfix>
						</category>
						<category name="Vendor Behind Kill Skill Dummy (Wall)">
							<category name="Vendor Type">
								<hotfix name="Name" level="SanctuaryAir_P">
									<code profiles="default">set SanctuaryAir_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_24 PopulationDef PopulationDefinition'GD_Population_Shopping.VendingMachine.VendingMachine_GrenadesAndAmmo'</code>
								</hotfix>
							</category>
							<category name="Vendor Location">
								<hotfix name="Name" level="SanctuaryAir_P">
									<code profiles="default">set SanctuaryAir_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_24 Location (X=9025.387695,Y=9215.863281,Z=3212.906494)</code>
								</hotfix>
							</category>
							<category name="Vendor Rotation">
								<hotfix name="Name" level="SanctuaryAir_P">
									<code profiles="default">set SanctuaryAir_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_24 Rotation (Pitch=0,Yaw=0,Roll=0)</code>
								</hotfix>
							</category>
						</category>
					</category>
					<category name="Remove Marcus Dialogue For Kill Skill Activator">
						<hotfix name="Name" level="SanctuaryAir_P">
							<code profiles="default">set SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.RocksPaperGenocide.GearboxSeqAct_TriggerDialogName_1 EventTag None</code>
						</hotfix>
					</category>
				</category>
				<category name="Vendors In Leftmost Range">
					<category name="Health">
						<category name="Vendor Type">
							<hotfix name="Name" level="SanctuaryAir_P">
								<code profiles="default">set SanctuaryAir_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_26 PopulationDef PopulationDefinition'GD_Population_Shopping.VendingMachine.VendingMachine_HealthItems'</code>
							</hotfix>
						</category>
						<category name="Health Vendor Location">
							<hotfix name="Name" level="SanctuaryAir_P">
								<code profiles="default">set SanctuaryAir_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_26 Location (X=10430,Y=9498,Z=3510)</code>
							</hotfix>
						</category>
						<category name="Health Vendor Rotation">
							<hotfix name="Name" level="SanctuaryAir_P">
								<code profiles="default">set SanctuaryAir_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_26 Rotation (Pitch=0,Yaw=-16384,Roll=-16384)</code>
							</hotfix>
						</category>
					</category>
					<category name="Weapon Vendor">
						<category name="Vendor Type">
							<hotfix name="Name" level="SanctuaryAir_P">
								<code profiles="default">set SanctuaryAir_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_51 PopulationDef PopulationDefinition'GD_Population_Shopping.VendingMachine.VendingMachine_Weapons'</code>
							</hotfix>
						</category>
						<category name="Weapon Vendor Location">
							<hotfix name="Name" level="SanctuaryAir_P">
								<code profiles="default">set SanctuaryAir_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_51 Location (X=10380,Y=9498,Z=3213)</code>
							</hotfix>
						</category>
						<category name="Weapon Vendor Rotation">
							<hotfix name="Name" level="SanctuaryAir_P">
								<code profiles="default">set SanctuaryAir_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_51 Rotation (Pitch=0,Yaw=-16384,Roll=0)</code>
							</hotfix>
						</category>
					</category>
					<category name="Ammo Vendor">
						<category name="Vendor Type">
							<hotfix name="Name" level="SanctuaryAir_P">
								<code profiles="default">set SanctuaryAir_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_52 PopulationDef PopulationDefinition'GD_Population_Shopping.VendingMachine.VendingMachine_GrenadesAndAmmo'</code>
							</hotfix>
						</category>
						<category name="Ammo Vendor Location">
							<hotfix name="Name" level="SanctuaryAir_P">
								<code profiles="default">set SanctuaryAir_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_52 Rotation (Pitch=0,Yaw=-16384,Roll=0)</code>
							</hotfix>
						</category>
						<category name="Ammo Vendor Rotation">
							<hotfix name="Name" level="SanctuaryAir_P">
								<code profiles="default">set SanctuaryAir_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_52 Location (X=10260,Y=9498,Z=3213)</code>
							</hotfix>
						</category>
					</category>
				</category>
				<category name="Crazy Earl By Range">
					<category name="Vendor Type">
						<hotfix name="Name" level="SanctuaryAir_P">
							<code profiles="default">set SanctuaryAir_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_28 PopulationDef PopulationDefinition'GD_Population_Shopping.VendingMachine.CrazyEarl_BlackMarket'</code>
						</hotfix>
					</category>
					<category name="Crazy Earl Location">
						<hotfix name="Name" level="SanctuaryAir_P">
							<code profiles="default">set SanctuaryAir_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_28 Location (X=10384,Y=8355,Z=3240)</code>
						</hotfix>
					</category>
					<category name="Crazy Earl Rotation">
						<hotfix name="Name" level="SanctuaryAir_P">
							<code profiles="default">set SanctuaryAir_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_28 Rotation (Pitch=0,Yaw=0,Roll=0)</code>
						</hotfix>
					</category>
				</category>
				<category name="Golden Chest By Range">
					<category name="Chest Type">
						<hotfix name="Name" level="SanctuaryAir_P">
							<code profiles="default">set SanctuaryAir_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_21 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Golden'</code>
						</hotfix>
					</category>
					<category name="Golden Chest Location">
						<hotfix name="Name" level="SanctuaryAir_P">
							<code profiles="default">set SanctuaryAir_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_21 Location (X=10395,Y=8865,Z=3240)</code>
						</hotfix>
					</category>
					<category name="Golden Chest Rotation">
						<hotfix name="Name" level="SanctuaryAir_P">
							<code profiles="default">set SanctuaryAir_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_21 Rotation (Pitch=0,Yaw=0,Roll=0)</code>
						</hotfix>
					</category>
				</category>
				<category name="Player Stash By Range">
					<hotfix name="Name" level="SanctuaryAir_P">
						<code profiles="default">set SanctuaryAir_Side.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_10 Location (X=10182,Y=8450,Z=3230)</code>
						<code profiles="default">set SanctuaryAir_Side.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_10 Rotation (Pitch=0,Yaw=0,Roll=0)</code>
					</hotfix>
					<hotfix name="Name" level="None">
						<code profiles="default">set GD_Z1_WontGetFooledData.BD_JustinMacReady DefaultInteractiveObject InteractiveObjectDefinition'GD_Z1_WontGetFooledData.JustinMacReady'</code>
					</hotfix>
					<hotfix name="Name" level="SanctuaryAir_P">
						<code profiles="default">set GD_Z1_WontGetFooledData.BD_JustinMacReady DefaultInteractiveObject InteractiveObjectDefinition'GD_GameSystemMachines.InteractiveObjects.ClaptrapsSecretStash'</code>
					</hotfix>
				</category>
			</category>
			<category name="Sanctuary (Ground)">
				<category name="Armor">
					<category name="Global Armor Dummy Changes">
						<category name="Armor Dummy Name & Health Buff">
							<hotfix name="Name" level="Sanctuary_P">
								<code profiles="default">set GD_Population_Loader.Balance.Unique.PawnBalance_TargetDummyBot PlayThroughs[0] (PlayThrough=1,DisplayName="Cybernetics Enthusiast",TransformedNames=,OnSpawnCustomizations=,AttributeStartingValues=((Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_HealthMultiplier',BaseValue=(BaseValueConstant=100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=100000)),(Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_EnemyShieldMaxValueMultiplier',BaseValue=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))),CustomItemPoolIncludedLists=,CustomItemPoolList=,MeshMaterial=None)</code>
							</hotfix>
						</category>
						<category name="Make Armor Dummy Have Armor">
							<hotfix name="Name" level="Sanctuary_P">
								<code profiles="default">set GD_TargetDummy_Shield.Character.BodyClass_TargetDummy_Shield bFullyArmored True</code>
							</hotfix>
						</category>
						<category name="Armor Dummy Body Type">
							<hotfix name="Name" level="Sanctuary_P">
								<code profiles="default">set GD_Population_Loader.Balance.Unique.PawnBalance_TargetDummyBot AIPawnArchetype WillowAIPawn'GD_TargetDummy_Shield.Character.Pawn_TargetDummy_Shield'</code>
							</hotfix>
						</category>
						<category name="Make Armor Dummy A Badass">
							<hotfix name="Name" level="Sanctuary_P">
								<code profiles="default">set GD_Population_Loader.Balance.Unique.PawnBalance_TargetDummyBot ActorTags ((PopulationSpawnedActorTagDefinition'GD_AI_Tags.PopTag_SizeMedium'),(PopulationSpawnedActorTagDefinition'GD_AI_Tags.PopTag_Melee'),(PopulationSpawnedActorTagDefinition'GD_AI_Tags.PopTag_Badass'))</code>
							</hotfix>
						</category>
						<category name="Make Armor Dummy A Champion">
							<hotfix name="Name" level="Sanctuary_P">
								<code profiles="default">set GD_Population_Loader.Balance.Unique.PawnBalance_TargetDummyBot Champion True</code>
							</hotfix>
						</category>
						<category name="Make Armor Dummy Be 2 Levels Higher">
							<hotfix name="Name" level="Sanctuary_P">
								<code profiles="default">set GD_Population_Loader.Balance.Unique.PawnBalance_TargetDummyBot DefaultExpLevel (BaseValueConstant=0,BaseValueAttribute=AttributeDefinition'GD_Balance.EnemyLevel.EnemyLevel_GameStage_Plus2',InitializationDefinition=None,BaseValueScaleConstant=1)</code>
							</hotfix>
						</category>
						<category name="Make Armor Dummy Not Spawn With Shield">
							<hotfix name="Name" level="Sanctuary_P">
								<code profiles="default">set GD_Population_Loader.Balance.Unique.PawnBalance_TargetDummyBot DefaultItemPoolList[0] (ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_EnemyUse',PoolProbability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0))</code>
							</hotfix>
						</category>
					</category>
					<category name="Cybernetics Enthusiast (Range)">
						<category name="Dummy Type">
							<hotfix name="Name" level="Sanctuary_P">
								<code profiles="default">set Sanctuary_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_76 PopulationDef PopulationDefinition'GD_Population_Loader.Population.Unique.PopDef_TargetDummyBot'</code>
							</hotfix>
						</category>
						<category name="Armor Dummy (Range) Location">
							<hotfix name="Name" level="Sanctuary_P">
								<code profiles="default">set Sanctuary_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_76 Location (X=9249,Y=9780,Z=3230)</code>
							</hotfix>
						</category>
						<category name="Armor Dummy (Range) Rotation">
							<hotfix name="Name" level="Sanctuary_P">
								<code profiles="default">set Sanctuary_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_76 Rotation (Pitch=0,Yaw=-16384,Roll=0)</code>
							</hotfix>
						</category>
						<category name="Vendor Behind Armor Dummy (Range)">
							<category name="Vendor Type">
								<hotfix name="Name" level="Sanctuary_P">
									<code profiles="default">set Sanctuary_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_75 PopulationDef PopulationDefinition'GD_Population_Shopping.VendingMachine.VendingMachine_GrenadesAndAmmo'</code>
								</hotfix>
							</category>
							<category name="Vendor Location">
								<hotfix name="Name" level="Sanctuary_P">
									<code profiles="default">set Sanctuary_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_75 Location (X=9249,Y=9850,Z=3210)</code>
								</hotfix>
							</category>
							<category name="Vendor Rotation">
								<hotfix name="Name" level="Sanctuary_P">
									<code profiles="default">set Sanctuary_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_75 Rotation (Pitch=0,Yaw=-16384,Roll=0)</code>
								</hotfix>
							</category>
						</category>
					</category>
					<category name="Cybernetics Enthusiast (Wall)">
						<category name="Dummy Type">
							<hotfix name="Name" level="Sanctuary_P">
								<code profiles="default">set Sanctuary_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_74 PopulationDef PopulationDefinition'GD_Population_Loader.Population.Unique.PopDef_TargetDummyBot'</code>
							</hotfix>
						</category>
						<category name="Armor Dummy (Wall) Location">
							<hotfix name="Name" level="Sanctuary_P">
								<code profiles="default">set Sanctuary_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_74 Location (X=9607,Y=8810,Z=3230)</code>
							</hotfix>
						</category>
						<category name="Armor Dummy (Wall) Rotation">
							<hotfix name="Name" level="Sanctuary_P">
								<code profiles="default">set Sanctuary_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_74 Rotation (Pitch=0,Yaw=16384,Roll=0)</code>
							</hotfix>
						</category>
						<category name="Vendor Behind Armor Dummy (Wall)">
							<category name="Vendor Location">
								<hotfix name="Name" level="Sanctuary_P">
									<code profiles="default">set Sanctuary_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_73 Location (X=9607.534180,Y=8775.550781,Z=3212.906494)</code>
								</hotfix>
							</category>
							<category name="Vendor Rotation">
								<hotfix name="Name" level="Sanctuary_P">
									<code profiles="default">set Sanctuary_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_73 Rotation (Pitch=0,Yaw=16384,Roll=0)</code>
								</hotfix>
							</category>
							<category name="Vendor Type">
								<hotfix name="Name" level="Sanctuary_P">
									<code profiles="default">set Sanctuary_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_73 PopulationDef PopulationDefinition'GD_Population_Shopping.VendingMachine.VendingMachine_Weapons'</code>
								</hotfix>
							</category>
						</category>
					</category>
				</category>
				<category name="Shields">
					<category name="Global Shield Dummy Changes">
						<category name="Shield Dummy Name - Past NVHM">
							<hotfix name="Name" level="Sanctuary_P">
								<code profiles="default">set GD_GladiolusEnemyNames.FixupEnemyNames PlayThroughThree[68] (AIPawnBalanceDefinitionFullObjectName="GD_Population_Psycho.Balance.PawnBalance_TargetDummy_Shield",DisplayName="Pangolin Spy",TransformedNames=)</code>
							</hotfix>
						</category>
						<category name="Shield Dummy Health And Shield Buffs">
							<hotfix name="Name" level="Sanctuary_P">
								<code profiles="default">set GD_Population_Psycho.Balance.PawnBalance_TargetDummy_Shield PlayThroughs[0] (PlayThrough=1,DisplayName="Pangolin Spy",TransformedNames=,OnSpawnCustomizations=,AttributeStartingValues=((Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_HealthMultiplier',BaseValue=(BaseValueConstant=100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=100000)),(Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_EnemyShieldOnIdleRegenDelayMultiplier',BaseValue=(BaseValueConstant=-100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)),(Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_EnemyShieldOnIdleRegenRateMultiplier',BaseValue=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=10000)),(Attribute=AttributeDefinition'D_Attributes.ShieldResourcePool.ShieldActiveRegenerationRate',BaseValue=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)),(Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_EnemyShieldMaxValueMultiplier',BaseValue=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=10000))),CustomItemPoolIncludedLists=,CustomItemPoolList=,MeshMaterial=None)</code>
							</hotfix>
						</category>
						<category name="Shield Dummy Body Type">
							<hotfix name="Name" level="Sanctuary_P">
								<code profiles="default">set GD_Population_Psycho.Balance.PawnBalance_TargetDummy_Shield AIPawnArchetype WillowAIPawn'GD_TargetDummy.Character.Pawn_TargetDummy_Target'</code>
							</hotfix>
						</category>
						<category name="Shield Dummy AI To Enable Shield Use">
							<hotfix name="Name" level="Sanctuary_P">
								<code profiles="default">set GD_TargetDummy.Character.Pawn_TargetDummy_Target AIClass AIClassDefinition'GD_TargetDummy_Shield.Character.CharClass_TargetDummy_Shield'</code>
							</hotfix>
						</category>
						<category name="Make Shield Dummy A Badass">
							<hotfix name="Name" level="Sanctuary_P">
								<code profiles="default">set GD_Population_Psycho.Balance.PawnBalance_TargetDummy_Shield ActorTags ((PopulationSpawnedActorTagDefinition'GD_AI_Tags.PopTag_SizeMedium'),(PopulationSpawnedActorTagDefinition'GD_AI_Tags.PopTag_Melee'),(PopulationSpawnedActorTagDefinition'GD_AI_Tags.PopTag_Badass'))</code>
							</hotfix>
						</category>
						<category name="Make Shield Dummy A Champion">
							<hotfix name="Name" level="Sanctuary_P">
								<code profiles="default">set GD_Population_Psycho.Balance.PawnBalance_TargetDummy_Shield Champion True</code>
							</hotfix>
						</category>
						<category name="Make Shield Dummy Be 2 Levels Higher">
							<hotfix name="Name" level="Sanctuary_P">
								<code profiles="default">set GD_Population_Psycho.Balance.PawnBalance_TargetDummy_Shield DefaultExpLevel (BaseValueConstant=0,BaseValueAttribute=AttributeDefinition'GD_Balance.EnemyLevel.EnemyLevel_GameStage_Plus2',InitializationDefinition=None,BaseValueScaleConstant=1)</code>
							</hotfix>
						</category>
					</category>
					<category name="Pangolin Spy (Range)">
						<category name="Dummy Type">
							<hotfix name="Name" level="Sanctuary_P">
								<code profiles="default">set Sanctuary_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_72 PopulationDef PopulationDefinition'GD_Population_Psycho.Population.PopDef_TargetDummy_Shield'</code>
							</hotfix>
						</category>
						<category name="Shield Dummy Location (Range)">
							<hotfix name="Name" level="Sanctuary_P">
								<code profiles="default">set Sanctuary_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_72 Location (X=9969,Y=9780,Z=3230)</code>
							</hotfix>
						</category>
						<category name="Shield Dummy Rotation (Range)">
							<hotfix name="Name" level="Sanctuary_P">
								<code profiles="default">set Sanctuary_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_72 Rotation (Pitch=0,Yaw=-16384,Roll=0)</code>
							</hotfix>
						</category>
						<category name="Vendor Behind Shield Dummy (Range)">
							<category name="Vendor Type">
								<hotfix name="Name" level="Sanctuary_P">
									<code profiles="default">set Sanctuary_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_71 PopulationDef PopulationDefinition'GD_Population_Shopping.VendingMachine.VendingMachine_GrenadesAndAmmo'</code>
								</hotfix>
							</category>
							<category name="Vendor Location">
								<hotfix name="Name" level="Sanctuary_P">
									<code profiles="default">set Sanctuary_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_71 Location (X=9969,Y=9850,Z=3210)</code>
								</hotfix>
							</category>
							<category name="Vendor Rotation">
								<hotfix name="Name" level="Sanctuary_P">
									<code profiles="default">set Sanctuary_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_71 Rotation (Pitch=0,Yaw=-16384,Roll=0)</code>
								</hotfix>
							</category>
						</category>
					</category>
					<category name="Pangolin Spy (Wall)">
						<category name="Dummy Type">
							<hotfix name="Name" level="Sanctuary_P">
								<code profiles="default">set Sanctuary_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_64 PopulationDef PopulationDefinition'GD_Population_Psycho.Population.PopDef_TargetDummy_Shield'</code>
							</hotfix>
						</category>
						<category name="Shield Dummy (Wall) Location">
							<hotfix name="Name" level="Sanctuary_P">
								<code profiles="default">set Sanctuary_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_64 Location (X=9200,Y=8815,Z=3230)</code>
							</hotfix>
						</category>
						<category name="Shield Dummy (Wall) Rotation">
							<hotfix name="Name" level="Sanctuary_P">
								<code profiles="default">set Sanctuary_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_64 Rotation (Pitch=0,Yaw=16384,Roll=0)</code>
							</hotfix>
						</category>
						<category name="Vendor Behind Shield Dummy (Wall) ">
							<category name="Vendor Type">
								<hotfix name="Name" level="Sanctuary_P">
									<code profiles="default">set Sanctuary_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_69 PopulationDef PopulationDefinition'GD_Population_Shopping.VendingMachine.VendingMachine_HealthItems'</code>
								</hotfix>
							</category>
							<category name="Vendor Location">
								<hotfix name="Name" level="Sanctuary_P">
									<code profiles="default">set Sanctuary_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_69 Location (X=9200.910156,Y=8775.550781,Z=3212.906494)</code>
								</hotfix>
							</category>
							<category name="Vendor Rotation">
								<hotfix name="Name" level="Sanctuary_P">
									<code profiles="default">set Sanctuary_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_69 Rotation (Pitch=0,Yaw=16384,Roll=0)</code>
								</hotfix>
							</category>
						</category>
					</category>
				</category>
				<category name="Flesh">
					<category name="Global Health Dummy Change">
						<category name="Health Dummy Name">
							<hotfix name="Name" level="Sanctuary_P">
								<code profiles="default">set GD_Population_Psycho.Balance.PawnBalance_TargetDummy_Target PlayThroughs[0] (PlayThrough=1,DisplayName="Bandit Psychopath",TransformedNames=,OnSpawnCustomizations=,AttributeStartingValues=((Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_HealthMultiplier',BaseValue=(BaseValueConstant=100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=100000))),CustomItemPoolIncludedLists=,CustomItemPoolList=,MeshMaterial=None)</code>
							</hotfix>
						</category>
						<category name="Make Health Dummy A Champion">
							<hotfix name="Name" level="Sanctuary_P">
								<code profiles="default">set GD_Population_Psycho.Balance.PawnBalance_TargetDummy_Target Champion True</code>
							</hotfix>
						</category>
						<category name="Make Health Dummy A Badass">
							<hotfix name="Name" level="Sanctuary_P">
								<code profiles="default">set GD_Population_Psycho.Balance.PawnBalance_TargetDummy_Target ActorTags ((PopulationSpawnedActorTagDefinition'GD_AI_Tags.PopTag_SizeMedium'),(PopulationSpawnedActorTagDefinition'GD_AI_Tags.PopTag_Melee'),(PopulationSpawnedActorTagDefinition'GD_AI_Tags.PopTag_Badass'))</code>
							</hotfix>
						</category>
						<category name="Make Health Dummy Be 2 Levels Higher">
							<hotfix name="Name" level="Sanctuary_P">
								<code profiles="default">set GD_Population_Psycho.Balance.PawnBalance_TargetDummy_Target DefaultExpLevel (BaseValueConstant=0,BaseValueAttribute=AttributeDefinition'GD_Balance.EnemyLevel.EnemyLevel_GameStage_Plus2',InitializationDefinition=None,BaseValueScaleConstant=1)</code>
							</hotfix>
						</category>
					</category>
					<category name="Bandit Psychopath (Wall)">
						<category name="Dummy Type">
							<hotfix name="Name" level="Sanctuary_P">
								<code profiles="default">set Sanctuary_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_39 PopulationDef PopulationDefinition'GD_Population_Psycho.Population.PopDef_TargetDummy_Target'</code>
							</hotfix>
						</category>
						<category name="Health Dummy (Wall) Location">
							<hotfix name="Name" level="Sanctuary_P">
								<code profiles="default">set Sanctuary_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_39 Location (X=9400,Y=8810,Z=3230)</code>
							</hotfix>
						</category>
						<category name="Health Dummy (Wall) Rotation">
							<hotfix name="Name" level="Sanctuary_P">
								<code profiles="default">set Sanctuary_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_39 Rotation (Pitch=0,Yaw=16384,Roll=0)</code>
							</hotfix>
						</category>
					</category>
				</category>
				<category name="Kill Skill Activator">
					<category name="Global Kill Skill Dummy Change">
						<category name="Kill Skill Dummy Name - Past NVHM">
							<hotfix name="Name" level="Sanctuary_P">
								<code profiles="default">set GD_GladiolusEnemyNames.FixupEnemyNames PlayThroughThree[67] (AIPawnBalanceDefinitionFullObjectName="GD_Population_Psycho.Balance.PawnBalance_TargetDummy",DisplayName="Eridium Experiment Subject",TransformedNames=)</code>
							</hotfix>
						</category>
						<category name="Kill Skill Dummy Body Type">
							<hotfix name="Name" level="Sanctuary_P">
								<code profiles="default">set GD_Population_Psycho.Balance.PawnBalance_TargetDummy AIPawnArchetype WillowAIPawn'GD_TargetDummy.Character.Pawn_TargetDummy_Target'</code>
							</hotfix>
						</category>
						<category name="Kill Skill Dummy Nerf To Health & Added Ammo Drops">
							<hotfix name="Name" level="Sanctuary_P">
								<code profiles="default">set GD_Population_Psycho.Balance.PawnBalance_TargetDummy PlayThroughs[0] (PlayThrough=1,DisplayName="Eridium Experiment Subject",TransformedNames=,OnSpawnCustomizations=,AttributeStartingValues=((Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_HealthMultiplier',BaseValue=(BaseValueConstant=0.00000001,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)),(Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_EnemyShieldMaxValueMultiplier',BaseValue=(BaseValueConstant=0.00000001,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))),CustomItemPoolIncludedLists=,CustomItemPoolList=((ItemPool=ItemPoolDefinition'GD_ItemPools_Shop.Ammo.Ammo_CombatRifle',PoolProbability=(BaseValueConstant=0.005,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)),(ItemPool=ItemPoolDefinition'GD_ItemPools_Shop.Ammo.Ammo_Repeater',PoolProbability=(BaseValueConstant=0.005,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)),(ItemPool=ItemPoolDefinition'GD_ItemPools_Shop.Ammo.Ammo_SMG',PoolProbability=(BaseValueConstant=0.005,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)),(ItemPool=ItemPoolDefinition'GD_ItemPools_Shop.Ammo.Ammo_Shotgun',PoolProbability=(BaseValueConstant=0.005,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)),(ItemPool=ItemPoolDefinition'GD_ItemPools_Shop.Ammo.Ammo_SniperRifle',PoolProbability=(BaseValueConstant=0.005,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)),(ItemPool=ItemPoolDefinition'GD_ItemPools_Shop.Ammo.Ammo_RocketLauncher',PoolProbability=(BaseValueConstant=0.005,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)),(ItemPool=ItemPoolDefinition'GD_ItemPools_Shop.Ammo.Ammo_ProteanGrenades',PoolProbability=(BaseValueConstant=0.005,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))),MeshMaterial=None)</code>
							</hotfix>
						</category>
						<category name="Kill Skill Dummy Instant Body Despawn">
							<hotfix name="Name" level="Sanctuary_P">
								<code profiles="default">set GD_TargetDummy.Death.BodyDeath_TargetDummy bDestroyOnDeath True</code>
							</hotfix>
						</category>
						<category name="Kill Skill Dummy Can Explode Into Gibs">
							<hotfix name="Name" level="Sanctuary_P">
								<code profiles="default">set GD_TargetDummy.Death.BodyDeath_TargetDummy bCensorGibs False</code>
							</hotfix>
						</category>
					</category>
					<category name="Eridium Experiment Subject (Range)">
						<category name="Respawning">
							<category name="Dummy Type">
								<hotfix name="Name" level="Sanctuary_P">
									<code profiles="default">set Sanctuary_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityDen_2 PopulationDef WillowPopulationDefinition'GD_Population_Psycho.Population.PopDef_TargetDummy'</code>
								</hotfix>
							</category>
							<category name="Respawn Delay">
								<hotfix name="Name" level="Sanctuary_P">
									<code profiles="default">set Sanctuary_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityDen_2 RespawnDelay 0</code>
								</hotfix>
							</category>
							<category name="Allegiance To Allow Killing">
								<hotfix name="Name" level="Sanctuary_P">
									<code profiles="default">set Sanctuary_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityDen_2 Allegiance PawnAllegiance'GD_AI_Allegiance.Allegiance_Bandit'</code>
								</hotfix>
							</category>
							<category name="Is Trying For Respawn">
								<hotfix name="Name" level="Sanctuary_P">
									<code profiles="default">set Sanctuary_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityDen_2 bIsWaitingForRespawn True</code>
								</hotfix>
							</category>
							<category name="Max Respawns">
								<hotfix name="Name" level="Sanctuary_P">
									<code profiles="default">set Sanctuary_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityDen_2 MaxTotalActors 99999999</code>
								</hotfix>
							</category>
						</category>
						<category name="Kill Skill Dummy (Range) Location">
							<hotfix name="Name" level="Sanctuary_P">
								<code profiles="default">set Sanctuary_Dynamic.TheWorld:PersistentLevel.WillowPopulationPoint_2 Location (X=9617,Y=10299,Z=3400)</code>
							</hotfix>
						</category>
						<category name="Kill Skill Dummy (Range) Dummy Rotation">
							<hotfix name="Name" level="Sanctuary_P">
								<code profiles="default">set Sanctuary_Dynamic.TheWorld:PersistentLevel.WillowPopulationPoint_2 Rotation (Pitch=0,Yaw=-16384,Roll=0)</code>
							</hotfix>
						</category>
						<category name="Vendor Underneath Kill Skill Dummy (Range)">
							<category name="Vendor Type">
								<hotfix name="Name" level="Sanctuary_P">
									<code profiles="default">set Sanctuary_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_57 PopulationDef PopulationDefinition'GD_Population_Shopping.VendingMachine.VendingMachine_GrenadesAndAmmo'</code>
								</hotfix>
							</category>
							<category name="Vendor Location">
								<hotfix name="Name" level="Sanctuary_P">
									<code profiles="default">set Sanctuary_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_57 Location (X=9617,Y=10299,Z=3225)</code>
								</hotfix>
							</category>
							<category name="Vendor Rotation">
								<hotfix name="Name" level="Sanctuary_P">
									<code profiles="default">set Sanctuary_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_57 Rotation (Pitch=0,Yaw=-16384,Roll=0)</code>
								</hotfix>
							</category>
						</category>
					</category>
					<category name="Eridium Experiment Subject (Wall)">
						<category name="Respawning">
							<category name="Dummy Type">
								<hotfix name="Name" level="Sanctuary_P">
									<code profiles="default">set Sanctuary_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityDen_3 PopulationDef PopulationDefinition'GD_Population_Psycho.Population.PopDef_TargetDummy'</code>
								</hotfix>
							</category>
							<category name="Respawn Delay">
								<hotfix name="Name" level="Sanctuary_P">
									<code profiles="default">set Sanctuary_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityDen_3 RespawnDelay 0</code>
								</hotfix>
							</category>
							<category name="Allegiance To Allow Killing">
								<hotfix name="Name" level="Sanctuary_P">
									<code profiles="default">set Sanctuary_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityDen_3 Allegiance PawnAllegiance'GD_AI_Allegiance.Allegiance_Bandit'</code>
								</hotfix>
							</category>
							<category name="Is Trying To Respawn">
								<hotfix name="Name" level="Sanctuary_P">
									<code profiles="default">set Sanctuary_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityDen_3 bIsWaitingForRespawn True</code>
								</hotfix>
							</category>
							<category name="Max Respawns">
								<hotfix name="Name" level="Sanctuary_P">
									<code profiles="default">set Sanctuary_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityDen_3 MaxTotalActors 99999999</code>
								</hotfix>
							</category>
						</category>
						<category name="Kill Skill Dummy (Wall) Dummy Location">
							<hotfix name="Name" level="Sanctuary_P">
								<code profiles="default">set Sanctuary_Dynamic.TheWorld:PersistentLevel.WillowPopulationPoint_3 Location (X=9065,Y=9215,Z=3230)</code>
							</hotfix>
						</category>
						<category name="Kill Skill Dummy (Wall) Rotation">
							<hotfix name="Name" level="Sanctuary_P">
								<code profiles="default">set Sanctuary_Dynamic.TheWorld:PersistentLevel.WillowPopulationPoint_3 Rotation (Pitch=0,Yaw=0,Roll=0)</code>
							</hotfix>
						</category>
						<category name="Vendor Behind Kill Skill Dummy (Wall)">
							<category name="Vendor Type">
								<hotfix name="Name" level="Sanctuary_P">
									<code profiles="default">set Sanctuary_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_24 PopulationDef PopulationDefinition'GD_Population_Shopping.VendingMachine.VendingMachine_GrenadesAndAmmo'</code>
								</hotfix>
							</category>
							<category name="Vendor Location">
								<hotfix name="Name" level="Sanctuary_P">
									<code profiles="default">set Sanctuary_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_24 Location (X=9025.387695,Y=9215.863281,Z=3212.906494)</code>
								</hotfix>
							</category>
							<category name="Vendor Rotation">
								<hotfix name="Name" level="Sanctuary_P">
									<code profiles="default">set Sanctuary_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_24 Rotation (Pitch=0,Yaw=0,Roll=0)</code>
								</hotfix>
							</category>
						</category>
					</category>
					<category name="Remove Marcus Dialogue For Killing Eridium Experiment Subject">
						<hotfix name="Name" level="Sanctuary_P">
							<code profiles="default">set Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.RocksPaperGenocide.GearboxSeqAct_TriggerDialogName_1 EventTag None</code>
						</hotfix>
					</category>
				</category>
				<category name="Vendors In Leftmost Range">
					<category name="Health">
						<category name="Vendor Type">
							<hotfix name="Name" level="Sanctuary_P">
								<code profiles="default">set Sanctuary_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_26 PopulationDef PopulationDefinition'GD_Population_Shopping.VendingMachine.VendingMachine_HealthItems'</code>
							</hotfix>
						</category>
						<category name="Health Vendor Location">
							<hotfix name="Name" level="Sanctuary_P">
								<code profiles="default">set Sanctuary_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_26 Location (X=10430,Y=9498,Z=3510)</code>
							</hotfix>
						</category>
						<category name="Health Vendor Rotation">
							<hotfix name="Name" level="Sanctuary_P">
								<code profiles="default">set Sanctuary_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_26 Rotation (Pitch=0,Yaw=-16384,Roll=-16384)</code>
							</hotfix>
						</category>
					</category>
					<category name="Weapon Vendor">
						<category name="Vendor Type">
							<hotfix name="Name" level="Sanctuary_P">
								<code profiles="default">set Sanctuary_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_37 PopulationDef PopulationDefinition'GD_Population_Shopping.VendingMachine.VendingMachine_Weapons'</code>
							</hotfix>
						</category>
						<category name="Weapon Vendor Location">
							<hotfix name="Name" level="Sanctuary_P">
								<code profiles="default">set Sanctuary_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_37 Location (X=10380,Y=9498,Z=3213)</code>
							</hotfix>
						</category>
						<category name="Weapon Vendor Rotation">
							<hotfix name="Name" level="Sanctuary_P">
								<code profiles="default">set Sanctuary_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_37 Rotation (Pitch=0,Yaw=-16384,Roll=0)</code>
							</hotfix>
						</category>
					</category>
					<category name="Ammo Vendor">
						<category name="Vendor Type">
							<hotfix name="Name" level="Sanctuary_P">
								<code profiles="default">set Sanctuary_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_66 PopulationDef PopulationDefinition'GD_Population_Shopping.VendingMachine.VendingMachine_GrenadesAndAmmo'</code>
							</hotfix>
						</category>
						<category name="Ammo Vendor Location">
							<hotfix name="Name" level="Sanctuary_P">
								<code profiles="default">set Sanctuary_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_66 Rotation (Pitch=0,Yaw=-16384,Roll=0)</code>
							</hotfix>
						</category>
						<category name="Ammo Vendor Rotation">
							<hotfix name="Name" level="Sanctuary_P">
								<code profiles="default">set Sanctuary_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_66 Location (X=10260,Y=9498,Z=3213)</code>
							</hotfix>
						</category>
					</category>
				</category>
				<category name="Crazy Earl By Range">
					<category name="Vendor Type">
						<hotfix name="Name" level="Sanctuary_P">
							<code profiles="default">set Sanctuary_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_28 PopulationDef PopulationDefinition'GD_Population_Shopping.VendingMachine.CrazyEarl_BlackMarket'</code>
						</hotfix>
					</category>
					<category name="Crazy Earl Location">
						<hotfix name="Name" level="Sanctuary_P">
							<code profiles="default">set Sanctuary_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_28 Location (X=10384,Y=8355,Z=3240)</code>
						</hotfix>
					</category>
					<category name="Crazy Earl Rotation">
						<hotfix name="Name" level="Sanctuary_P">
							<code profiles="default">set Sanctuary_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_28 Rotation (Pitch=0,Yaw=0,Roll=0)</code>
						</hotfix>
					</category>
				</category>
				<category name="Golden Chest By Range">
					<category name="Chest Type">
						<hotfix name="Name" level="Sanctuary_P">
							<code profiles="default">set Sanctuary_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_21 PopulationDef PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Golden'</code>
						</hotfix>
					</category>
					<category name="Golden Chest Location">
						<hotfix name="Name" level="Sanctuary_P">
							<code profiles="default">set Sanctuary_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_21 Location (X=10395,Y=8865,Z=3240)</code>
						</hotfix>
					</category>
					<category name="Golden Chest Rotation">
						<hotfix name="Name" level="Sanctuary_P">
							<code profiles="default">set Sanctuary_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_21 Rotation (Pitch=0,Yaw=0,Roll=0)</code>
						</hotfix>
					</category>
				</category>
				<category name="Player Stash By Range">
					<hotfix name="Name" level="Sanctuary_P">
						<code profiles="default">set Sanctuary_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_29 Location (X=10182,Y=8450,Z=3230)</code>
						<code profiles="default">set Sanctuary_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_29 Rotation (Pitch=0,Yaw=0,Roll=0)</code>
					</hotfix>
					<hotfix name="Name" level="None">
						<code profiles="default">set GD_Balance_Treasure.LootableGrades.ObjectGrade_DahlAmmo DefaultInteractiveObject InteractiveObjectDefinition'GD_Balance_Treasure.InteractiveObjects.InteractiveObj_DahlAmmo'</code>
					</hotfix>
					<hotfix name="Name" level="Sanctuary_P">
						<code profiles="default">set GD_Balance_Treasure.LootableGrades.ObjectGrade_DahlAmmo DefaultInteractiveObject InteractiveObjectDefinition'GD_GameSystemMachines.InteractiveObjects.ClaptrapsSecretStash'</code>
					</hotfix>
				</category>
			</category>
			<category name="Player Bank By Range - Had To Merge Both Into One Due to Issues">
				<category name="Turn Dumpsters Into Banks When In Sanctuary (Both)">
					<hotfix name="Name" level="None">
						<code profiles="default">set GD_Balance_Treasure.LootableGrades.ObjectGrade_Dumpster DefaultInteractiveObject InteractiveObjectDefinition'GD_Balance_Treasure.InteractiveObjects.InteractiveObj_Dumpster'</code>
					</hotfix>
					<hotfix name="Name" level="Sanctuary_P">
						<code profiles="default">set GD_Balance_Treasure.LootableGrades.ObjectGrade_Dumpster DefaultInteractiveObject InteractiveObjectDefinition'GD_GameSystemMachines.InteractiveObjects.Bank'</code>
					</hotfix>
					<hotfix name="Name" level="SanctuaryAir_P">
						<code profiles="default">set GD_Balance_Treasure.LootableGrades.ObjectGrade_Dumpster DefaultInteractiveObject InteractiveObjectDefinition'GD_GameSystemMachines.InteractiveObjects.Bank'</code>
					</hotfix>
				</category>
				<category name="Sanctuary (Air)">
					<category name="Bank Location">
						<hotfix name="Name" level="SanctuaryAir_P">
							<code profiles="default">set SanctuaryAir_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_30 Location (X=9800,Y=8750,Z=3400)</code>
						</hotfix>
					</category>
					<category name="Bank Rotation">
						<hotfix name="Name" level="SanctuaryAir_P">
							<code profiles="default">set SanctuaryAir_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_30 Rotation (Pitch=0,Yaw=16384,Roll=0)</code>
						</hotfix>
					</category>
				</category>
				<category name="Sacntuary (Ground)">
					<category name="Bank Location">
						<hotfix name="Name" level="Sanctuary_P">
							<code profiles="default">set Sanctuary_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_35 Location (X=9800,Y=8750,Z=3400)</code>
						</hotfix>
					</category>
					<category name="Bank Rotation">
						<hotfix name="Name" level="Sanctuary_P">
							<code profiles="default">set Sanctuary_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_35 Rotation (Pitch=0,Yaw=16384,Roll=0)</code>
						</hotfix>
					</category>
				</category>
			</category>
			<category name="Extra Dummies For Backstabbing With Zero">
				<category name="Sanctuary (Air)">
					<category name="Kill Skill Dummy (Backstab)">
						<category name="Dummy Type">
							<hotfix name="Name" level="SanctuaryAir_P">
								<code profiles="">set SanctuaryAir_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityDen_6 PopulationDef WillowPopulationDefinition'GD_Population_Psycho.Population.PopDef_TargetDummy'</code>
							</hotfix>
						</category>
						<category name="Respawn Delay">
							<hotfix name="Name" level="SanctuaryAir_P">
								<code profiles="">set SanctuaryAir_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityDen_6 RespawnDelay 0</code>
							</hotfix>
						</category>
						<category name="Allegiance To Allow Killing">
							<hotfix name="Name" level="SanctuaryAir_P">
								<code profiles="">set SanctuaryAir_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityDen_6 Allegiance PawnAllegiance'GD_AI_Allegiance.Allegiance_Bandit'</code>
							</hotfix>
						</category>
						<category name="Is Trying To Respawn">
							<hotfix name="Name" level="SanctuaryAir_P">
								<code profiles="">set SanctuaryAir_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityDen_6 bIsWaitingForRespawn True</code>
							</hotfix>
						</category>
						<category name="Max Respawns">
							<hotfix name="Name" level="SanctuaryAir_P">
								<code profiles="">set SanctuaryAir_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityDen_6 MaxTotalActors 99999999</code>
							</hotfix>
						</category>
						<category name="Kill Skill Dummy (Backstab) Dummy Location">
							<hotfix name="Name" level="SanctuaryAir_P">
								<code profiles="">set SanctuaryAir_Dynamic.TheWorld:PersistentLevel.WillowPopulationPoint_6 Location (X=10489.846680,Y=9313.098633,Z=3323.100830)</code>
							</hotfix>
						</category>
						<category name="Kill Skill Dummy (Backstab) Rotation">
							<hotfix name="Name" level="SanctuaryAir_P">
								<code profiles="">set SanctuaryAir_Dynamic.TheWorld:PersistentLevel.WillowPopulationPoint_6 Rotation (Pitch=0,Yaw=16384,Roll=0)</code>
							</hotfix>
						</category>
					</category>
					<category name="Armor Dummy (Backstab)">
						<hotfix name="Name" level="SanctuaryAir_P">
							<code profiles="">set SanctuaryAir_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_13 PopulationDef PopulationDefinition'GD_Population_Loader.Population.Unique.PopDef_TargetDummyBot'</code>
							<code profiles="">set SanctuaryAir_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_13 Location (X=9424.416016,Y=9321.069336,Z=3323.149902)</code>
							<code profiles="">set SanctuaryAir_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_13 Rotation (Pitch=0,Yaw=16384,Roll=0)</code>
						</hotfix>
					</category>
					<category name="Health Dummy (Backstab)">
						<hotfix name="Name" level="SanctuaryAir_P">
							<code profiles="">set SanctuaryAir_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_17 PopulationDef PopulationDefinition'GD_Population_Psycho.Population.PopDef_TargetDummy_Target'</code>
							<code profiles="">set SanctuaryAir_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_17 Location (X=9791.183594,Y=9321.037109,Z=3323.149902)</code>
							<code profiles="">set SanctuaryAir_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_17 Rotation (Pitch=0,Yaw=16384,Roll=0)</code>
						</hotfix>
					</category>
					<category name="Shield Dummy (Backstab)">
						<hotfix name="Name" level="SanctuaryAir_P">
							<code profiles="">set SanctuaryAir_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_10 PopulationDef PopulationDefinition'GD_Population_Psycho.Population.PopDef_TargetDummy_Shield'</code>
							<code profiles="">set SanctuaryAir_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_10 Location (X=10153.594727,Y=9321.036133,Z=3323.149902)</code>
							<code profiles="">set SanctuaryAir_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_10 Rotation (Pitch=0,Yaw=16384,Roll=0)</code>
						</hotfix>
					</category>
				</category>
				<category name="Sanctuary (Ground)">
					<category name="Kill Skill Dummy (Backstab)">
						<category name="Dummy Type">
							<hotfix name="Name" level="Sanctuary_P">
								<code profiles="">set Sanctuary_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityDen_5 PopulationDef WillowPopulationDefinition'GD_Population_Psycho.Population.PopDef_TargetDummy'</code>
							</hotfix>
						</category>
						<category name="Respawn Delay">
							<hotfix name="Name" level="Sanctuary_P">
								<code profiles="">set Sanctuary_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityDen_5 RespawnDelay 0</code>
							</hotfix>
						</category>
						<category name="Allegiance To Allow Killing">
							<hotfix name="Name" level="Sanctuary_P">
								<code profiles="">set Sanctuary_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityDen_5 Allegiance PawnAllegiance'GD_AI_Allegiance.Allegiance_Bandit'</code>
							</hotfix>
						</category>
						<category name="Is Trying To Respawn">
							<hotfix name="Name" level="Sanctuary_P">
								<code profiles="">set Sanctuary_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityDen_5 bIsWaitingForRespawn True</code>
							</hotfix>
						</category>
						<category name="Max Respawns">
							<hotfix name="Name" level="Sanctuary_P">
								<code profiles="">set Sanctuary_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityDen_5 MaxTotalActors 99999999</code>
							</hotfix>
						</category>
						<category name="Kill Skill Dummy (Backstab) Location">
							<hotfix name="Name" level="Sanctuary_P">
								<code profiles="">set Sanctuary_Dynamic.TheWorld:PersistentLevel.WillowPopulationPoint_5 Location (X=10489.846680,Y=9321.098633,Z=3323.100830)</code>
							</hotfix>
						</category>
						<category name="Kill Skill Dummy (Backstab) Rotation">
							<hotfix name="Name" level="Sanctuary_P">
								<code profiles="">set Sanctuary_Dynamic.TheWorld:PersistentLevel.WillowPopulationPoint_5 Rotation (Pitch=0,Yaw=16384,Roll=0)</code>
							</hotfix>
						</category>
					</category>
					<category name="Armor Dummy (Backstab)">
						<hotfix name="Name" level="Sanctuary_P">
							<code profiles="">set Sanctuary_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_41 PopulationDef PopulationDefinition'GD_Population_Loader.Population.Unique.PopDef_TargetDummyBot'</code>
							<code profiles="">set Sanctuary_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_41 Location (X=9424.416016,Y=9321.069336,Z=3323.149902)</code>
							<code profiles="">set Sanctuary_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_41 Rotation (Pitch=0,Yaw=16384,Roll=0)</code>
						</hotfix>
					</category>
					<category name="Health Dummy (Backstab)">
						<hotfix name="Name" level="Sanctuary_P">
							<code profiles="">set Sanctuary_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_42 PopulationDef PopulationDefinition'GD_Population_Psycho.Population.PopDef_TargetDummy_Target'</code>
							<code profiles="">set Sanctuary_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_42 Location (X=9791.183594,Y=9321.037109,Z=3323.149902)</code>
							<code profiles="">set Sanctuary_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_42 Rotation (Pitch=0,Yaw=16384,Roll=0)</code>
						</hotfix>
					</category>
					<category name="Shield Dummy (Backstab)">
						<hotfix name="Name" level="Sanctuary_P">
							<code profiles="">set Sanctuary_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_43 PopulationDef PopulationDefinition'GD_Population_Psycho.Population.PopDef_TargetDummy_Shield'</code>
							<code profiles="">set Sanctuary_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_43 Location (X=10153.594727,Y=9321.036133,Z=3323.149902)</code>
							<code profiles="">set Sanctuary_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_43 Rotation (Pitch=0,Yaw=16384,Roll=0)</code>
						</hotfix>
					</category>
				</category>
			</category>
			<category name="Kill Skill Dummies With More Health For Killing Blow">
				<hotfix name="Name" level="SanctuaryAir_P">
					<code profiles="">set GD_Population_Psycho.Balance.PawnBalance_TargetDummy PlayThroughs[0] (PlayThrough=1,DisplayName="Eridium Experiment Subject",TransformedNames=,OnSpawnCustomizations=,AttributeStartingValues=((Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_HealthMultiplier',BaseValue=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)),(Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_EnemyShieldMaxValueMultiplier',BaseValue=(BaseValueConstant=0.00000001,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))),CustomItemPoolIncludedLists=,CustomItemPoolList=((ItemPool=ItemPoolDefinition'GD_ItemPools_Shop.Ammo.Ammo_CombatRifle',PoolProbability=(BaseValueConstant=0.005,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)),(ItemPool=ItemPoolDefinition'GD_ItemPools_Shop.Ammo.Ammo_Repeater',PoolProbability=(BaseValueConstant=0.005,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)),(ItemPool=ItemPoolDefinition'GD_ItemPools_Shop.Ammo.Ammo_SMG',PoolProbability=(BaseValueConstant=0.005,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)),(ItemPool=ItemPoolDefinition'GD_ItemPools_Shop.Ammo.Ammo_Shotgun',PoolProbability=(BaseValueConstant=0.005,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)),(ItemPool=ItemPoolDefinition'GD_ItemPools_Shop.Ammo.Ammo_SniperRifle',PoolProbability=(BaseValueConstant=0.005,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)),(ItemPool=ItemPoolDefinition'GD_ItemPools_Shop.Ammo.Ammo_RocketLauncher',PoolProbability=(BaseValueConstant=0.005,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)),(ItemPool=ItemPoolDefinition'GD_ItemPools_Shop.Ammo.Ammo_ProteanGrenades',PoolProbability=(BaseValueConstant=0.005,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))),MeshMaterial=None)</code>
				</hotfix>
				<hotfix name="Name" level="Sanctuary_P">
					<code profiles="">set GD_Population_Psycho.Balance.PawnBalance_TargetDummy PlayThroughs[0] (PlayThrough=1,DisplayName="Eridium Experiment Subject",TransformedNames=,OnSpawnCustomizations=,AttributeStartingValues=((Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_HealthMultiplier',BaseValue=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)),(Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_EnemyShieldMaxValueMultiplier',BaseValue=(BaseValueConstant=0.00000001,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))),CustomItemPoolIncludedLists=,CustomItemPoolList=((ItemPool=ItemPoolDefinition'GD_ItemPools_Shop.Ammo.Ammo_CombatRifle',PoolProbability=(BaseValueConstant=0.005,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)),(ItemPool=ItemPoolDefinition'GD_ItemPools_Shop.Ammo.Ammo_Repeater',PoolProbability=(BaseValueConstant=0.005,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)),(ItemPool=ItemPoolDefinition'GD_ItemPools_Shop.Ammo.Ammo_SMG',PoolProbability=(BaseValueConstant=0.005,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)),(ItemPool=ItemPoolDefinition'GD_ItemPools_Shop.Ammo.Ammo_Shotgun',PoolProbability=(BaseValueConstant=0.005,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)),(ItemPool=ItemPoolDefinition'GD_ItemPools_Shop.Ammo.Ammo_SniperRifle',PoolProbability=(BaseValueConstant=0.005,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)),(ItemPool=ItemPoolDefinition'GD_ItemPools_Shop.Ammo.Ammo_RocketLauncher',PoolProbability=(BaseValueConstant=0.005,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)),(ItemPool=ItemPoolDefinition'GD_ItemPools_Shop.Ammo.Ammo_ProteanGrenades',PoolProbability=(BaseValueConstant=0.005,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))),MeshMaterial=None)</code>
				</hotfix>
			</category>
		</category>
	</body>
</BLCMM>

#Commands:

#Hotfixes:
set Transient.SparkServiceConfiguration_0 ServiceName Micropatch

set Transient.SparkServiceConfiguration_0 ConfigurationGroup Default

set Transient.SparkServiceConfiguration_0 Keys ("SparkLevelPatchEntry-GBX_fixes1","SparkLevelPatchEntry-GBX_fixes2","SparkLevelPatchEntry-GBX_fixes3","SparkLevelPatchEntry-GBX_fixes4","SparkLevelPatchEntry-GBX_fixes5","SparkLevelPatchEntry-GBX_Fixes6","SparkLevelPatchEntry-GBX_Fixes7","SparkLevelPatchEntry-GBX_Fixes8","SparkLevelPatchEntry-GBX_Fixes9","SparkLevelPatchEntry-GBX_fixes10","SparkLevelPatchEntry-GBX_fixes11","SparkLevelPatchEntry-GBX_fixes12","SparkLevelPatchEntry-GBX_fixes13","SparkLevelPatchEntry-GBX_fixes14","SparkOnDemandPatchEntry-GBX_fixes15","SparkOnDemandPatchEntry-GBX_fixes16","SparkOnDemandPatchEntry-GBX_fixes17","SparkOnDemandPatchEntry-GBX_fixes18","SparkOnDemandPatchEntry-GBX_fixes19","SparkPatchEntry-GBX_fixes20","SparkPatchEntry-GBX_fixes21","SparkPatchEntry-GBX_fixes22","SparkPatchEntry-GBX_fixes23","SparkLevelPatchEntry-Name1","SparkLevelPatchEntry-Name2","SparkLevelPatchEntry-Name3","SparkLevelPatchEntry-Name4","SparkLevelPatchEntry-Name5","SparkLevelPatchEntry-Name6","SparkLevelPatchEntry-Name7","SparkLevelPatchEntry-Name8","SparkLevelPatchEntry-Name9","SparkLevelPatchEntry-Name10","SparkLevelPatchEntry-Name11","SparkLevelPatchEntry-Name12","SparkLevelPatchEntry-Name13","SparkLevelPatchEntry-Name14","SparkLevelPatchEntry-Name15","SparkLevelPatchEntry-Name16","SparkLevelPatchEntry-Name17","SparkLevelPatchEntry-Name18","SparkLevelPatchEntry-Name19","SparkLevelPatchEntry-Name20","SparkLevelPatchEntry-Name21","SparkLevelPatchEntry-Name22","SparkLevelPatchEntry-Name23","SparkLevelPatchEntry-Name24","SparkLevelPatchEntry-Name25","SparkLevelPatchEntry-Name26","SparkLevelPatchEntry-Name27","SparkLevelPatchEntry-Name28","SparkLevelPatchEntry-Name29","SparkLevelPatchEntry-Name30","SparkLevelPatchEntry-Name31","SparkLevelPatchEntry-Name32","SparkLevelPatchEntry-Name33","SparkLevelPatchEntry-Name34","SparkLevelPatchEntry-Name35","SparkLevelPatchEntry-Name36","SparkLevelPatchEntry-Name37","SparkLevelPatchEntry-Name38","SparkLevelPatchEntry-Name39","SparkLevelPatchEntry-Name40","SparkLevelPatchEntry-Name41","SparkLevelPatchEntry-Name42","SparkLevelPatchEntry-Name43","SparkLevelPatchEntry-Name44","SparkLevelPatchEntry-Name45","SparkLevelPatchEntry-Name46","SparkLevelPatchEntry-Name47","SparkLevelPatchEntry-Name48","SparkLevelPatchEntry-Name49","SparkLevelPatchEntry-Name50","SparkLevelPatchEntry-Name51","SparkLevelPatchEntry-Name52","SparkLevelPatchEntry-Name53","SparkLevelPatchEntry-Name54","SparkLevelPatchEntry-Name55","SparkLevelPatchEntry-Name56","SparkLevelPatchEntry-Name57","SparkLevelPatchEntry-Name58","SparkLevelPatchEntry-Name59","SparkLevelPatchEntry-Name60","SparkLevelPatchEntry-Name61","SparkLevelPatchEntry-Name62","SparkLevelPatchEntry-Name63","SparkLevelPatchEntry-Name64","SparkLevelPatchEntry-Name65","SparkLevelPatchEntry-Name66","SparkLevelPatchEntry-Name67","SparkLevelPatchEntry-Name68","SparkLevelPatchEntry-Name69","SparkLevelPatchEntry-Name70","SparkLevelPatchEntry-Name71","SparkLevelPatchEntry-Name72","SparkLevelPatchEntry-Name73","SparkLevelPatchEntry-Name74","SparkLevelPatchEntry-Name75","SparkLevelPatchEntry-Name76","SparkLevelPatchEntry-Name77","SparkLevelPatchEntry-Name78","SparkLevelPatchEntry-Name79","SparkLevelPatchEntry-Name80","SparkLevelPatchEntry-Name81","SparkLevelPatchEntry-Name82","SparkLevelPatchEntry-Name83","SparkLevelPatchEntry-Name84","SparkLevelPatchEntry-Name85","SparkLevelPatchEntry-Name86","SparkLevelPatchEntry-Name87","SparkLevelPatchEntry-Name88","SparkLevelPatchEntry-Name89","SparkLevelPatchEntry-Name90","SparkLevelPatchEntry-Name91","SparkLevelPatchEntry-Name92","SparkLevelPatchEntry-Name93","SparkLevelPatchEntry-Name94","SparkLevelPatchEntry-Name95","SparkLevelPatchEntry-Name96","SparkLevelPatchEntry-Name97","SparkLevelPatchEntry-Name98","SparkLevelPatchEntry-Name99","SparkLevelPatchEntry-Name100","SparkLevelPatchEntry-Name101","SparkLevelPatchEntry-Name102","SparkLevelPatchEntry-Name103","SparkLevelPatchEntry-Name104","SparkLevelPatchEntry-Name105","SparkLevelPatchEntry-Name106","SparkLevelPatchEntry-Name107","SparkLevelPatchEntry-Name108","SparkLevelPatchEntry-Name109","SparkLevelPatchEntry-Name110","SparkLevelPatchEntry-Name111","SparkLevelPatchEntry-Name112","SparkLevelPatchEntry-Name113","SparkLevelPatchEntry-Name114","SparkLevelPatchEntry-Name115","SparkLevelPatchEntry-Name116","SparkLevelPatchEntry-Name117","SparkLevelPatchEntry-Name118","SparkLevelPatchEntry-Name119","SparkLevelPatchEntry-Name120","SparkLevelPatchEntry-Name121","SparkLevelPatchEntry-Name122","SparkLevelPatchEntry-Name123","SparkLevelPatchEntry-Name124","SparkLevelPatchEntry-Name125","SparkLevelPatchEntry-Name126","SparkLevelPatchEntry-Name127","SparkLevelPatchEntry-Name128","SparkLevelPatchEntry-Name129","SparkLevelPatchEntry-Name130","SparkLevelPatchEntry-Name131","SparkLevelPatchEntry-Name132","SparkLevelPatchEntry-Name133","SparkLevelPatchEntry-Name134","SparkLevelPatchEntry-Name135","SparkLevelPatchEntry-Name136","SparkLevelPatchEntry-Name137","SparkLevelPatchEntry-Name138","SparkLevelPatchEntry-Name139","SparkLevelPatchEntry-Name140","SparkLevelPatchEntry-Name141","SparkLevelPatchEntry-Name142","SparkLevelPatchEntry-Name143","SparkLevelPatchEntry-Name144","SparkLevelPatchEntry-Name145","SparkLevelPatchEntry-Name146","SparkLevelPatchEntry-Name147","SparkLevelPatchEntry-Name148","SparkLevelPatchEntry-Name149","SparkLevelPatchEntry-Name150","SparkLevelPatchEntry-Name151","SparkLevelPatchEntry-Name152","SparkLevelPatchEntry-Name153","SparkLevelPatchEntry-Name154","SparkLevelPatchEntry-Name155","SparkLevelPatchEntry-Name156","SparkLevelPatchEntry-Name157","SparkLevelPatchEntry-Name158","SparkLevelPatchEntry-Name159","SparkLevelPatchEntry-Name160","SparkLevelPatchEntry-Name161","SparkLevelPatchEntry-Name162","SparkLevelPatchEntry-Name163","SparkLevelPatchEntry-Name164","SparkLevelPatchEntry-Name165","SparkLevelPatchEntry-Name166","SparkLevelPatchEntry-Name167","SparkLevelPatchEntry-Name168","SparkLevelPatchEntry-Name169","SparkLevelPatchEntry-Name170","SparkLevelPatchEntry-Name171","SparkLevelPatchEntry-Name172","SparkLevelPatchEntry-Name173","SparkLevelPatchEntry-Name174","SparkLevelPatchEntry-Name175","SparkLevelPatchEntry-Name176","SparkLevelPatchEntry-Name177","SparkLevelPatchEntry-Name178","SparkLevelPatchEntry-Name179","SparkLevelPatchEntry-Name180","SparkLevelPatchEntry-Name181","SparkLevelPatchEntry-Name182","SparkLevelPatchEntry-Name183","SparkLevelPatchEntry-Name184","SparkLevelPatchEntry-Name185","SparkLevelPatchEntry-Name186","SparkLevelPatchEntry-Name187","SparkLevelPatchEntry-Name188","SparkLevelPatchEntry-Name189")
set Transient.SparkServiceConfiguration_0 Values (",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase1,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.700000,.8",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase2,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.400000,.5",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase3,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.200000,.3",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase4,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.100000,.2",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase5,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.075000,.1","SouthpawFactory_P,GD_Population_Marauder.Balance.Unique.PawnBalance_Assassin1,DefaultItemPoolList[3].PoolProbability.BaseValueScaleConstant,0.250000,1","SouthpawFactory_P,GD_Population_Nomad.Balance.Unique.PawnBalance_Assassin2,DefaultItemPoolList[4].PoolProbability.BaseValueScaleConstant,0.250000,1","SouthpawFactory_P,GD_Population_Psycho.Balance.Unique.PawnBalance_Assassin3,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,0.250000,1","SouthpawFactory_P,GD_Population_Rat.Balance.Unique.PawnBalance_Assassin4,DefaultItemPoolList[3].PoolProbability.BaseValueScaleConstant,0.250000,1",",GD_Sage_Rare_Scaylion.Population.PawnBalance_Sage_Rare_Scaylion,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Drifter.Balance.PawnBalance_Sage_Rare_Drifter,DefaultItemPoolList[0].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Rhino.Population.PawnBalance_Sage_Rare_Rhino,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Skag.Population.PawnBalance_Sage_Rare_Skag,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Spore.Population.PawnBalance_Sage_Rare_Spore,DefaultItemPoolList[0].PoolProbability.BaseValueScaleConstant,1.000000,100","GD_Assassin_Streaming,GD_Assassin_Skills.Sniping.Velocity,SkillEffectDefinitions[0].ModifierType,MT_PostAdd,MT_Scale","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble.WiresDontTalk,SkillEffectDefinitions,,((AttributeToModify=D_Attributes.DamageTypeModifers.InstigatedShockDamageModifier,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=D_Attributes.DamageTypeModifers.InstigatedShockStatusDamageModifier,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))","GD_Siren_Streaming,GD_Siren_Skills.Misc.Init_BlightPhoenix_DamageCalc_Part2,ValueFormula.Level.InitializationDefinition,AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_PlayerMeleeDamage',AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_PlayerSkillDamage'","GD_Siren_Streaming,GD_Siren_Skills.Misc.Init_BlightPhoenix_DamageCalc_Part2,ValueFormula.Level.BaseValueScaleConstant,1.000000,3.5","GD_Assassin_Streaming,GD_Assassin_Skills.Misc.Att_DeathMark_BonusDamage,BaseValue.BaseValueConstant,0.200000,.8","GD_Itempools.Runnables.Pool_FourAssassins,BalancedItems[1].Probability.InitializationDefinition,None,GD_Balance.Weighting.Weight_1_Common","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectDamage.BaseValueAttribute,None,D_Attributes.Projectile.ProjectileDamage","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectDamage.BaseValueScaleConstant,1.000000,.25","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectChance.BaseValueConstant,1.000000,20","SanctuaryAir_P,GD_Population_Loader.Balance.Unique.PawnBalance_TargetDummyBot,PlayThroughs[0],,(PlayThrough=1,DisplayName=\"Cybernetics Enthusiast\",TransformedNames=,OnSpawnCustomizations=,AttributeStartingValues=((Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_HealthMultiplier',BaseValue=(BaseValueConstant=100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=100000)),(Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_EnemyShieldMaxValueMultiplier',BaseValue=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))),CustomItemPoolIncludedLists=,CustomItemPoolList=,MeshMaterial=None)","SanctuaryAir_P,GD_TargetDummy_Shield.Character.BodyClass_TargetDummy_Shield,bFullyArmored,,True","SanctuaryAir_P,GD_Population_Loader.Balance.Unique.PawnBalance_TargetDummyBot,AIPawnArchetype,,WillowAIPawn'GD_TargetDummy_Shield.Character.Pawn_TargetDummy_Shield'","SanctuaryAir_P,GD_Population_Loader.Balance.Unique.PawnBalance_TargetDummyBot,ActorTags,,((PopulationSpawnedActorTagDefinition'GD_AI_Tags.PopTag_SizeMedium'),(PopulationSpawnedActorTagDefinition'GD_AI_Tags.PopTag_Melee'),(PopulationSpawnedActorTagDefinition'GD_AI_Tags.PopTag_Badass'))","SanctuaryAir_P,GD_Population_Loader.Balance.Unique.PawnBalance_TargetDummyBot,Champion,,True","SanctuaryAir_P,GD_Population_Loader.Balance.Unique.PawnBalance_TargetDummyBot,DefaultExpLevel,,(BaseValueConstant=0,BaseValueAttribute=AttributeDefinition'GD_Balance.EnemyLevel.EnemyLevel_GameStage_Plus2',InitializationDefinition=None,BaseValueScaleConstant=1)","SanctuaryAir_P,GD_Population_Loader.Balance.Unique.PawnBalance_TargetDummyBot,DefaultItemPoolList[0],,(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_EnemyUse',PoolProbability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0))","SanctuaryAir_P,SanctuaryAir_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_45,PopulationDef,,PopulationDefinition'GD_Population_Loader.Population.Unique.PopDef_TargetDummyBot'","SanctuaryAir_P,SanctuaryAir_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_45,Location,,(X=9249,Y=9780,Z=3400)","SanctuaryAir_P,SanctuaryAir_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_45,Rotation,,(Pitch=0,Yaw=-16384,Roll=0)","SanctuaryAir_P,SanctuaryAir_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_48,PopulationDef,,PopulationDefinition'GD_Population_Shopping.VendingMachine.VendingMachine_GrenadesAndAmmo'","SanctuaryAir_P,SanctuaryAir_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_48,Location,,(X=9249,Y=9850,Z=3210)","SanctuaryAir_P,SanctuaryAir_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_48,Rotation,,(Pitch=0,Yaw=-16384,Roll=0)","SanctuaryAir_P,SanctuaryAir_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_54,PopulationDef,,PopulationDefinition'GD_Population_Loader.Population.Unique.PopDef_TargetDummyBot'","SanctuaryAir_P,SanctuaryAir_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_54,Location,,(X=9607.534180,Y=8825.550781,Z=3322.906494)","SanctuaryAir_P,SanctuaryAir_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_54,Rotation,,(Pitch=0,Yaw=16384,Roll=0)","SanctuaryAir_P,SanctuaryAir_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_23,Location,,(X=9607.534180,Y=8775.550781,Z=3212.906494)","SanctuaryAir_P,SanctuaryAir_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_23,Rotation,,(Pitch=0,Yaw=16384,Roll=0)","SanctuaryAir_P,SanctuaryAir_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_23,PopulationDef,,PopulationDefinition'GD_Population_Shopping.VendingMachine.VendingMachine_Weapons'","SanctuaryAir_P,GD_GladiolusEnemyNames.FixupEnemyNames,PlayThroughThree[68],,(AIPawnBalanceDefinitionFullObjectName=\"GD_Population_Psycho.Balance.PawnBalance_TargetDummy_Shield\",DisplayName=\"Pangolin Spy\",TransformedNames=)","SanctuaryAir_P,GD_Population_Psycho.Balance.PawnBalance_TargetDummy_Shield,PlayThroughs[0],,(PlayThrough=1,DisplayName=\"Pangolin Spy\",TransformedNames=,OnSpawnCustomizations=,AttributeStartingValues=((Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_HealthMultiplier',BaseValue=(BaseValueConstant=100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=100000)),(Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_EnemyShieldOnIdleRegenDelayMultiplier',BaseValue=(BaseValueConstant=-100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)),(Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_EnemyShieldOnIdleRegenRateMultiplier',BaseValue=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=10000)),(Attribute=AttributeDefinition'D_Attributes.ShieldResourcePool.ShieldActiveRegenerationRate',BaseValue=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)),(Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_EnemyShieldMaxValueMultiplier',BaseValue=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=10000))),CustomItemPoolIncludedLists=,CustomItemPoolList=,MeshMaterial=None)","SanctuaryAir_P,GD_Population_Psycho.Balance.PawnBalance_TargetDummy_Shield,AIPawnArchetype,,WillowAIPawn'GD_TargetDummy.Character.Pawn_TargetDummy_Target'","SanctuaryAir_P,GD_TargetDummy.Character.Pawn_TargetDummy_Target,AIClass,,AIClassDefinition'GD_TargetDummy_Shield.Character.CharClass_TargetDummy_Shield'","SanctuaryAir_P,GD_Population_Psycho.Balance.PawnBalance_TargetDummy_Shield,ActorTags,,((PopulationSpawnedActorTagDefinition'GD_AI_Tags.PopTag_SizeMedium'),(PopulationSpawnedActorTagDefinition'GD_AI_Tags.PopTag_Melee'),(PopulationSpawnedActorTagDefinition'GD_AI_Tags.PopTag_Badass'))","SanctuaryAir_P,GD_Population_Psycho.Balance.PawnBalance_TargetDummy_Shield,Champion,,True","SanctuaryAir_P,GD_Population_Psycho.Balance.PawnBalance_TargetDummy_Shield,DefaultExpLevel,,(BaseValueConstant=0,BaseValueAttribute=AttributeDefinition'GD_Balance.EnemyLevel.EnemyLevel_GameStage_Plus2',InitializationDefinition=None,BaseValueScaleConstant=1)","SanctuaryAir_P,SanctuaryAir_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_46,PopulationDef,,PopulationDefinition'GD_Population_Psycho.Population.PopDef_TargetDummy_Shield'","SanctuaryAir_P,SanctuaryAir_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_46,Location,,(X=9969,Y=9780,Z=3400)","SanctuaryAir_P,SanctuaryAir_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_46,Rotation,,(Pitch=0,Yaw=-16384,Roll=0)","SanctuaryAir_P,SanctuaryAir_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_49,PopulationDef,,PopulationDefinition'GD_Population_Shopping.VendingMachine.VendingMachine_GrenadesAndAmmo'","SanctuaryAir_P,SanctuaryAir_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_49,Location,,(X=9969,Y=9850,Z=3210)","SanctuaryAir_P,SanctuaryAir_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_49,Rotation,,(Pitch=0,Yaw=-16384,Roll=0)","SanctuaryAir_P,SanctuaryAir_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_56,PopulationDef,,PopulationDefinition'GD_Population_Psycho.Population.PopDef_TargetDummy_Shield'","SanctuaryAir_P,SanctuaryAir_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_56,Location,,(X=9200.910156,Y=8825.453125,Z=3322.906494)","SanctuaryAir_P,SanctuaryAir_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_56,Rotation,,(Pitch=0,Yaw=16384,Roll=0)","SanctuaryAir_P,SanctuaryAir_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_25,PopulationDef,,PopulationDefinition'GD_Population_Shopping.VendingMachine.VendingMachine_HealthItems'","SanctuaryAir_P,SanctuaryAir_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_25,Location,,(X=9200.910156,Y=8775.453125,Z=3212.906494)","SanctuaryAir_P,SanctuaryAir_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_25,Rotation,,(Pitch=0,Yaw=16384,Roll=0)","SanctuaryAir_P,GD_Population_Psycho.Balance.PawnBalance_TargetDummy_Target,PlayThroughs[0],,(PlayThrough=1,DisplayName=\"Bandit Psychopath\",TransformedNames=,OnSpawnCustomizations=,AttributeStartingValues=((Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_HealthMultiplier',BaseValue=(BaseValueConstant=100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=100000))),CustomItemPoolIncludedLists=,CustomItemPoolList=,MeshMaterial=None)","SanctuaryAir_P,GD_Population_Psycho.Balance.PawnBalance_TargetDummy_Target,Champion,,True","SanctuaryAir_P,GD_Population_Psycho.Balance.PawnBalance_TargetDummy_Target,ActorTags,,((PopulationSpawnedActorTagDefinition'GD_AI_Tags.PopTag_SizeMedium'),(PopulationSpawnedActorTagDefinition'GD_AI_Tags.PopTag_Melee'),(PopulationSpawnedActorTagDefinition'GD_AI_Tags.PopTag_Badass'))","SanctuaryAir_P,GD_Population_Psycho.Balance.PawnBalance_TargetDummy_Target,DefaultExpLevel,,(BaseValueConstant=0,BaseValueAttribute=AttributeDefinition'GD_Balance.EnemyLevel.EnemyLevel_GameStage_Plus2',InitializationDefinition=None,BaseValueScaleConstant=1)","SanctuaryAir_P,SanctuaryAir_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_55,PopulationDef,,PopulationDefinition'GD_Population_Psycho.Population.PopDef_TargetDummy_Target'","SanctuaryAir_P,SanctuaryAir_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_55,Location,,(X=9400.873047,Y=8825.502930,Z=3322.906494)","SanctuaryAir_P,SanctuaryAir_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_55,Rotation,,(Pitch=0,Yaw=16384,Roll=0)","SanctuaryAir_P,GD_GladiolusEnemyNames.FixupEnemyNames,PlayThroughThree[67],,(AIPawnBalanceDefinitionFullObjectName=\"GD_Population_Psycho.Balance.PawnBalance_TargetDummy\",DisplayName=\"Eridium Experiment Subject\",TransformedNames=)","SanctuaryAir_P,GD_Population_Psycho.Balance.PawnBalance_TargetDummy,AIPawnArchetype,,WillowAIPawn'GD_TargetDummy.Character.Pawn_TargetDummy_Target'","SanctuaryAir_P,GD_Population_Psycho.Balance.PawnBalance_TargetDummy,PlayThroughs[0],,(PlayThrough=1,DisplayName=\"Eridium Experiment Subject\",TransformedNames=,OnSpawnCustomizations=,AttributeStartingValues=((Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_HealthMultiplier',BaseValue=(BaseValueConstant=0.00000001,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)),(Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_EnemyShieldMaxValueMultiplier',BaseValue=(BaseValueConstant=0.00000001,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))),CustomItemPoolIncludedLists=,CustomItemPoolList=((ItemPool=ItemPoolDefinition'GD_ItemPools_Shop.Ammo.Ammo_CombatRifle',PoolProbability=(BaseValueConstant=0.005,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)),(ItemPool=ItemPoolDefinition'GD_ItemPools_Shop.Ammo.Ammo_Repeater',PoolProbability=(BaseValueConstant=0.005,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)),(ItemPool=ItemPoolDefinition'GD_ItemPools_Shop.Ammo.Ammo_SMG',PoolProbability=(BaseValueConstant=0.005,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)),(ItemPool=ItemPoolDefinition'GD_ItemPools_Shop.Ammo.Ammo_Shotgun',PoolProbability=(BaseValueConstant=0.005,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)),(ItemPool=ItemPoolDefinition'GD_ItemPools_Shop.Ammo.Ammo_SniperRifle',PoolProbability=(BaseValueConstant=0.005,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)),(ItemPool=ItemPoolDefinition'GD_ItemPools_Shop.Ammo.Ammo_RocketLauncher',PoolProbability=(BaseValueConstant=0.005,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)),(ItemPool=ItemPoolDefinition'GD_ItemPools_Shop.Ammo.Ammo_ProteanGrenades',PoolProbability=(BaseValueConstant=0.005,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))),MeshMaterial=None)","SanctuaryAir_P,GD_TargetDummy.Death.BodyDeath_TargetDummy,bDestroyOnDeath,,True","SanctuaryAir_P,GD_TargetDummy.Death.BodyDeath_TargetDummy,bCensorGibs,,False","SanctuaryAir_P,SanctuaryAir_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityDen_4,PopulationDef,,WillowPopulationDefinition'GD_Population_Psycho.Population.PopDef_TargetDummy'","SanctuaryAir_P,SanctuaryAir_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityDen_4,RespawnDelay,,0","SanctuaryAir_P,SanctuaryAir_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityDen_4,Allegiance,,PawnAllegiance'GD_AI_Allegiance.Allegiance_Bandit'","SanctuaryAir_P,SanctuaryAir_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityDen_4,bIsWaitingForRespawn,,True","SanctuaryAir_P,SanctuaryAir_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityDen_4,MaxTotalActors,,99999999","SanctuaryAir_P,SanctuaryAir_Dynamic.TheWorld:PersistentLevel.WillowPopulationPoint_4,Location,,(X=9617,Y=10299,Z=3450)","SanctuaryAir_P,SanctuaryAir_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityDen_6,Location,,(X=9617,Y=10299,Z=3450)","SanctuaryAir_P,SanctuaryAir_Dynamic.TheWorld:PersistentLevel.WillowPopulationPoint_4,Rotation,,(Pitch=0,Yaw=-16384,Roll=0)","SanctuaryAir_P,SanctuaryAir_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityDen_6,Rotation,,(Pitch=0,Yaw=16384,Roll=0)","SanctuaryAir_P,SanctuaryAir_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_47,PopulationDef,,PopulationDefinition'GD_Population_Shopping.VendingMachine.VendingMachine_GrenadesAndAmmo'","SanctuaryAir_P,SanctuaryAir_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_47,Location,,(X=9617,Y=10299,Z=3225)","SanctuaryAir_P,SanctuaryAir_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_47,Rotation,,(Pitch=0,Yaw=-16384,Roll=0)","SanctuaryAir_P,SanctuaryAir_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityDen_5,PopulationDef,,PopulationDefinition'GD_Population_Psycho.Population.PopDef_TargetDummy'","SanctuaryAir_P,SanctuaryAir_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityDen_5,RespawnDelay,,0","SanctuaryAir_P,SanctuaryAir_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityDen_5,Allegiance,,PawnAllegiance'GD_AI_Allegiance.Allegiance_Bandit'","SanctuaryAir_P,SanctuaryAir_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityDen_5,bIsWaitingForRespawn,,True","SanctuaryAir_P,SanctuaryAir_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityDen_5,MaxTotalActors,,99999999","SanctuaryAir_P,SanctuaryAir_Dynamic.TheWorld:PersistentLevel.WillowPopulationPoint_5,Location,,(X=9075.387695,Y=9215.863281,Z=3322.906494)","SanctuaryAir_P,SanctuaryAir_Dynamic.TheWorld:PersistentLevel.WillowPopulationPoint_5,Rotation,,(Pitch=0,Yaw=0,Roll=0)","SanctuaryAir_P,SanctuaryAir_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_24,PopulationDef,,PopulationDefinition'GD_Population_Shopping.VendingMachine.VendingMachine_GrenadesAndAmmo'","SanctuaryAir_P,SanctuaryAir_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_24,Location,,(X=9025.387695,Y=9215.863281,Z=3212.906494)","SanctuaryAir_P,SanctuaryAir_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_24,Rotation,,(Pitch=0,Yaw=0,Roll=0)","SanctuaryAir_P,SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.RocksPaperGenocide.GearboxSeqAct_TriggerDialogName_1,EventTag,,None","SanctuaryAir_P,SanctuaryAir_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_26,PopulationDef,,PopulationDefinition'GD_Population_Shopping.VendingMachine.VendingMachine_HealthItems'","SanctuaryAir_P,SanctuaryAir_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_26,Location,,(X=10430,Y=9498,Z=3510)","SanctuaryAir_P,SanctuaryAir_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_26,Rotation,,(Pitch=0,Yaw=-16384,Roll=-16384)","SanctuaryAir_P,SanctuaryAir_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_51,PopulationDef,,PopulationDefinition'GD_Population_Shopping.VendingMachine.VendingMachine_Weapons'","SanctuaryAir_P,SanctuaryAir_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_51,Location,,(X=10380,Y=9498,Z=3213)","SanctuaryAir_P,SanctuaryAir_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_51,Rotation,,(Pitch=0,Yaw=-16384,Roll=0)","SanctuaryAir_P,SanctuaryAir_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_52,PopulationDef,,PopulationDefinition'GD_Population_Shopping.VendingMachine.VendingMachine_GrenadesAndAmmo'","SanctuaryAir_P,SanctuaryAir_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_52,Rotation,,(Pitch=0,Yaw=-16384,Roll=0)","SanctuaryAir_P,SanctuaryAir_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_52,Location,,(X=10260,Y=9498,Z=3213)","SanctuaryAir_P,SanctuaryAir_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_28,PopulationDef,,PopulationDefinition'GD_Population_Shopping.VendingMachine.CrazyEarl_BlackMarket'","SanctuaryAir_P,SanctuaryAir_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_28,Location,,(X=10384,Y=8355,Z=3240)","SanctuaryAir_P,SanctuaryAir_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_28,Rotation,,(Pitch=0,Yaw=0,Roll=0)","SanctuaryAir_P,SanctuaryAir_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_21,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Golden'","SanctuaryAir_P,SanctuaryAir_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_21,Location,,(X=10395,Y=8865,Z=3240)","SanctuaryAir_P,SanctuaryAir_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_21,Rotation,,(Pitch=0,Yaw=0,Roll=0)","SanctuaryAir_P,SanctuaryAir_Side.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_10,Location,,(X=10182,Y=8450,Z=3230)","SanctuaryAir_P,SanctuaryAir_Side.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_10,Rotation,,(Pitch=0,Yaw=0,Roll=0)",",GD_Z1_WontGetFooledData.BD_JustinMacReady,DefaultInteractiveObject,,InteractiveObjectDefinition'GD_Z1_WontGetFooledData.JustinMacReady'","SanctuaryAir_P,GD_Z1_WontGetFooledData.BD_JustinMacReady,DefaultInteractiveObject,,InteractiveObjectDefinition'GD_GameSystemMachines.InteractiveObjects.ClaptrapsSecretStash'","Sanctuary_P,GD_Population_Loader.Balance.Unique.PawnBalance_TargetDummyBot,PlayThroughs[0],,(PlayThrough=1,DisplayName=\"Cybernetics Enthusiast\",TransformedNames=,OnSpawnCustomizations=,AttributeStartingValues=((Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_HealthMultiplier',BaseValue=(BaseValueConstant=100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=100000)),(Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_EnemyShieldMaxValueMultiplier',BaseValue=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))),CustomItemPoolIncludedLists=,CustomItemPoolList=,MeshMaterial=None)","Sanctuary_P,GD_TargetDummy_Shield.Character.BodyClass_TargetDummy_Shield,bFullyArmored,,True","Sanctuary_P,GD_Population_Loader.Balance.Unique.PawnBalance_TargetDummyBot,AIPawnArchetype,,WillowAIPawn'GD_TargetDummy_Shield.Character.Pawn_TargetDummy_Shield'","Sanctuary_P,GD_Population_Loader.Balance.Unique.PawnBalance_TargetDummyBot,ActorTags,,((PopulationSpawnedActorTagDefinition'GD_AI_Tags.PopTag_SizeMedium'),(PopulationSpawnedActorTagDefinition'GD_AI_Tags.PopTag_Melee'),(PopulationSpawnedActorTagDefinition'GD_AI_Tags.PopTag_Badass'))","Sanctuary_P,GD_Population_Loader.Balance.Unique.PawnBalance_TargetDummyBot,Champion,,True","Sanctuary_P,GD_Population_Loader.Balance.Unique.PawnBalance_TargetDummyBot,DefaultExpLevel,,(BaseValueConstant=0,BaseValueAttribute=AttributeDefinition'GD_Balance.EnemyLevel.EnemyLevel_GameStage_Plus2',InitializationDefinition=None,BaseValueScaleConstant=1)","Sanctuary_P,GD_Population_Loader.Balance.Unique.PawnBalance_TargetDummyBot,DefaultItemPoolList[0],,(ItemPool=ItemPoolDefinition'GD_ItempoolsEnemyUse.Shields.Pool_Shields_Standard_EnemyUse',PoolProbability=(BaseValueConstant=0,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0))","Sanctuary_P,Sanctuary_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_76,PopulationDef,,PopulationDefinition'GD_Population_Loader.Population.Unique.PopDef_TargetDummyBot'","Sanctuary_P,Sanctuary_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_76,Location,,(X=9249,Y=9780,Z=3230)","Sanctuary_P,Sanctuary_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_76,Rotation,,(Pitch=0,Yaw=-16384,Roll=0)","Sanctuary_P,Sanctuary_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_75,PopulationDef,,PopulationDefinition'GD_Population_Shopping.VendingMachine.VendingMachine_GrenadesAndAmmo'","Sanctuary_P,Sanctuary_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_75,Location,,(X=9249,Y=9850,Z=3210)","Sanctuary_P,Sanctuary_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_75,Rotation,,(Pitch=0,Yaw=-16384,Roll=0)","Sanctuary_P,Sanctuary_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_74,PopulationDef,,PopulationDefinition'GD_Population_Loader.Population.Unique.PopDef_TargetDummyBot'","Sanctuary_P,Sanctuary_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_74,Location,,(X=9607,Y=8810,Z=3230)","Sanctuary_P,Sanctuary_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_74,Rotation,,(Pitch=0,Yaw=16384,Roll=0)","Sanctuary_P,Sanctuary_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_73,Location,,(X=9607.534180,Y=8775.550781,Z=3212.906494)","Sanctuary_P,Sanctuary_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_73,Rotation,,(Pitch=0,Yaw=16384,Roll=0)","Sanctuary_P,Sanctuary_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_73,PopulationDef,,PopulationDefinition'GD_Population_Shopping.VendingMachine.VendingMachine_Weapons'","Sanctuary_P,GD_GladiolusEnemyNames.FixupEnemyNames,PlayThroughThree[68],,(AIPawnBalanceDefinitionFullObjectName=\"GD_Population_Psycho.Balance.PawnBalance_TargetDummy_Shield\",DisplayName=\"Pangolin Spy\",TransformedNames=)","Sanctuary_P,GD_Population_Psycho.Balance.PawnBalance_TargetDummy_Shield,PlayThroughs[0],,(PlayThrough=1,DisplayName=\"Pangolin Spy\",TransformedNames=,OnSpawnCustomizations=,AttributeStartingValues=((Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_HealthMultiplier',BaseValue=(BaseValueConstant=100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=100000)),(Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_EnemyShieldOnIdleRegenDelayMultiplier',BaseValue=(BaseValueConstant=-100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)),(Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_EnemyShieldOnIdleRegenRateMultiplier',BaseValue=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=10000)),(Attribute=AttributeDefinition'D_Attributes.ShieldResourcePool.ShieldActiveRegenerationRate',BaseValue=(BaseValueConstant=100,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)),(Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_EnemyShieldMaxValueMultiplier',BaseValue=(BaseValueConstant=1,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=10000))),CustomItemPoolIncludedLists=,CustomItemPoolList=,MeshMaterial=None)","Sanctuary_P,GD_Population_Psycho.Balance.PawnBalance_TargetDummy_Shield,AIPawnArchetype,,WillowAIPawn'GD_TargetDummy.Character.Pawn_TargetDummy_Target'","Sanctuary_P,GD_TargetDummy.Character.Pawn_TargetDummy_Target,AIClass,,AIClassDefinition'GD_TargetDummy_Shield.Character.CharClass_TargetDummy_Shield'","Sanctuary_P,GD_Population_Psycho.Balance.PawnBalance_TargetDummy_Shield,ActorTags,,((PopulationSpawnedActorTagDefinition'GD_AI_Tags.PopTag_SizeMedium'),(PopulationSpawnedActorTagDefinition'GD_AI_Tags.PopTag_Melee'),(PopulationSpawnedActorTagDefinition'GD_AI_Tags.PopTag_Badass'))","Sanctuary_P,GD_Population_Psycho.Balance.PawnBalance_TargetDummy_Shield,Champion,,True","Sanctuary_P,GD_Population_Psycho.Balance.PawnBalance_TargetDummy_Shield,DefaultExpLevel,,(BaseValueConstant=0,BaseValueAttribute=AttributeDefinition'GD_Balance.EnemyLevel.EnemyLevel_GameStage_Plus2',InitializationDefinition=None,BaseValueScaleConstant=1)","Sanctuary_P,Sanctuary_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_72,PopulationDef,,PopulationDefinition'GD_Population_Psycho.Population.PopDef_TargetDummy_Shield'","Sanctuary_P,Sanctuary_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_72,Location,,(X=9969,Y=9780,Z=3230)","Sanctuary_P,Sanctuary_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_72,Rotation,,(Pitch=0,Yaw=-16384,Roll=0)","Sanctuary_P,Sanctuary_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_71,PopulationDef,,PopulationDefinition'GD_Population_Shopping.VendingMachine.VendingMachine_GrenadesAndAmmo'","Sanctuary_P,Sanctuary_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_71,Location,,(X=9969,Y=9850,Z=3210)","Sanctuary_P,Sanctuary_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_71,Rotation,,(Pitch=0,Yaw=-16384,Roll=0)","Sanctuary_P,Sanctuary_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_64,PopulationDef,,PopulationDefinition'GD_Population_Psycho.Population.PopDef_TargetDummy_Shield'","Sanctuary_P,Sanctuary_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_64,Location,,(X=9200,Y=8815,Z=3230)","Sanctuary_P,Sanctuary_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_64,Rotation,,(Pitch=0,Yaw=16384,Roll=0)","Sanctuary_P,Sanctuary_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_69,PopulationDef,,PopulationDefinition'GD_Population_Shopping.VendingMachine.VendingMachine_HealthItems'","Sanctuary_P,Sanctuary_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_69,Location,,(X=9200.910156,Y=8775.550781,Z=3212.906494)","Sanctuary_P,Sanctuary_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_69,Rotation,,(Pitch=0,Yaw=16384,Roll=0)","Sanctuary_P,GD_Population_Psycho.Balance.PawnBalance_TargetDummy_Target,PlayThroughs[0],,(PlayThrough=1,DisplayName=\"Bandit Psychopath\",TransformedNames=,OnSpawnCustomizations=,AttributeStartingValues=((Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_HealthMultiplier',BaseValue=(BaseValueConstant=100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=100000))),CustomItemPoolIncludedLists=,CustomItemPoolList=,MeshMaterial=None)","Sanctuary_P,GD_Population_Psycho.Balance.PawnBalance_TargetDummy_Target,Champion,,True","Sanctuary_P,GD_Population_Psycho.Balance.PawnBalance_TargetDummy_Target,ActorTags,,((PopulationSpawnedActorTagDefinition'GD_AI_Tags.PopTag_SizeMedium'),(PopulationSpawnedActorTagDefinition'GD_AI_Tags.PopTag_Melee'),(PopulationSpawnedActorTagDefinition'GD_AI_Tags.PopTag_Badass'))","Sanctuary_P,GD_Population_Psycho.Balance.PawnBalance_TargetDummy_Target,DefaultExpLevel,,(BaseValueConstant=0,BaseValueAttribute=AttributeDefinition'GD_Balance.EnemyLevel.EnemyLevel_GameStage_Plus2',InitializationDefinition=None,BaseValueScaleConstant=1)","Sanctuary_P,Sanctuary_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_39,PopulationDef,,PopulationDefinition'GD_Population_Psycho.Population.PopDef_TargetDummy_Target'","Sanctuary_P,Sanctuary_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_39,Location,,(X=9400,Y=8810,Z=3230)","Sanctuary_P,Sanctuary_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_39,Rotation,,(Pitch=0,Yaw=16384,Roll=0)","Sanctuary_P,GD_GladiolusEnemyNames.FixupEnemyNames,PlayThroughThree[67],,(AIPawnBalanceDefinitionFullObjectName=\"GD_Population_Psycho.Balance.PawnBalance_TargetDummy\",DisplayName=\"Eridium Experiment Subject\",TransformedNames=)","Sanctuary_P,GD_Population_Psycho.Balance.PawnBalance_TargetDummy,AIPawnArchetype,,WillowAIPawn'GD_TargetDummy.Character.Pawn_TargetDummy_Target'","Sanctuary_P,GD_Population_Psycho.Balance.PawnBalance_TargetDummy,PlayThroughs[0],,(PlayThrough=1,DisplayName=\"Eridium Experiment Subject\",TransformedNames=,OnSpawnCustomizations=,AttributeStartingValues=((Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_HealthMultiplier',BaseValue=(BaseValueConstant=0.00000001,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)),(Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_EnemyShieldMaxValueMultiplier',BaseValue=(BaseValueConstant=0.00000001,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))),CustomItemPoolIncludedLists=,CustomItemPoolList=((ItemPool=ItemPoolDefinition'GD_ItemPools_Shop.Ammo.Ammo_CombatRifle',PoolProbability=(BaseValueConstant=0.005,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)),(ItemPool=ItemPoolDefinition'GD_ItemPools_Shop.Ammo.Ammo_Repeater',PoolProbability=(BaseValueConstant=0.005,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)),(ItemPool=ItemPoolDefinition'GD_ItemPools_Shop.Ammo.Ammo_SMG',PoolProbability=(BaseValueConstant=0.005,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)),(ItemPool=ItemPoolDefinition'GD_ItemPools_Shop.Ammo.Ammo_Shotgun',PoolProbability=(BaseValueConstant=0.005,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)),(ItemPool=ItemPoolDefinition'GD_ItemPools_Shop.Ammo.Ammo_SniperRifle',PoolProbability=(BaseValueConstant=0.005,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)),(ItemPool=ItemPoolDefinition'GD_ItemPools_Shop.Ammo.Ammo_RocketLauncher',PoolProbability=(BaseValueConstant=0.005,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1)),(ItemPool=ItemPoolDefinition'GD_ItemPools_Shop.Ammo.Ammo_ProteanGrenades',PoolProbability=(BaseValueConstant=0.005,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1))),MeshMaterial=None)","Sanctuary_P,GD_TargetDummy.Death.BodyDeath_TargetDummy,bDestroyOnDeath,,True","Sanctuary_P,GD_TargetDummy.Death.BodyDeath_TargetDummy,bCensorGibs,,False","Sanctuary_P,Sanctuary_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityDen_2,PopulationDef,,WillowPopulationDefinition'GD_Population_Psycho.Population.PopDef_TargetDummy'","Sanctuary_P,Sanctuary_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityDen_2,RespawnDelay,,0","Sanctuary_P,Sanctuary_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityDen_2,Allegiance,,PawnAllegiance'GD_AI_Allegiance.Allegiance_Bandit'","Sanctuary_P,Sanctuary_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityDen_2,bIsWaitingForRespawn,,True","Sanctuary_P,Sanctuary_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityDen_2,MaxTotalActors,,99999999","Sanctuary_P,Sanctuary_Dynamic.TheWorld:PersistentLevel.WillowPopulationPoint_2,Location,,(X=9617,Y=10299,Z=3400)","Sanctuary_P,Sanctuary_Dynamic.TheWorld:PersistentLevel.WillowPopulationPoint_2,Rotation,,(Pitch=0,Yaw=-16384,Roll=0)","Sanctuary_P,Sanctuary_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_57,PopulationDef,,PopulationDefinition'GD_Population_Shopping.VendingMachine.VendingMachine_GrenadesAndAmmo'","Sanctuary_P,Sanctuary_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_57,Location,,(X=9617,Y=10299,Z=3225)","Sanctuary_P,Sanctuary_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_57,Rotation,,(Pitch=0,Yaw=-16384,Roll=0)","Sanctuary_P,Sanctuary_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityDen_3,PopulationDef,,PopulationDefinition'GD_Population_Psycho.Population.PopDef_TargetDummy'","Sanctuary_P,Sanctuary_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityDen_3,RespawnDelay,,0","Sanctuary_P,Sanctuary_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityDen_3,Allegiance,,PawnAllegiance'GD_AI_Allegiance.Allegiance_Bandit'","Sanctuary_P,Sanctuary_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityDen_3,bIsWaitingForRespawn,,True","Sanctuary_P,Sanctuary_Dynamic.TheWorld:PersistentLevel.PopulationOpportunityDen_3,MaxTotalActors,,99999999","Sanctuary_P,Sanctuary_Dynamic.TheWorld:PersistentLevel.WillowPopulationPoint_3,Location,,(X=9065,Y=9215,Z=3230)","Sanctuary_P,Sanctuary_Dynamic.TheWorld:PersistentLevel.WillowPopulationPoint_3,Rotation,,(Pitch=0,Yaw=0,Roll=0)","Sanctuary_P,Sanctuary_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_24,PopulationDef,,PopulationDefinition'GD_Population_Shopping.VendingMachine.VendingMachine_GrenadesAndAmmo'","Sanctuary_P,Sanctuary_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_24,Location,,(X=9025.387695,Y=9215.863281,Z=3212.906494)","Sanctuary_P,Sanctuary_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_24,Rotation,,(Pitch=0,Yaw=0,Roll=0)","Sanctuary_P,Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.RocksPaperGenocide.GearboxSeqAct_TriggerDialogName_1,EventTag,,None","Sanctuary_P,Sanctuary_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_26,PopulationDef,,PopulationDefinition'GD_Population_Shopping.VendingMachine.VendingMachine_HealthItems'","Sanctuary_P,Sanctuary_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_26,Location,,(X=10430,Y=9498,Z=3510)","Sanctuary_P,Sanctuary_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_26,Rotation,,(Pitch=0,Yaw=-16384,Roll=-16384)","Sanctuary_P,Sanctuary_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_37,PopulationDef,,PopulationDefinition'GD_Population_Shopping.VendingMachine.VendingMachine_Weapons'","Sanctuary_P,Sanctuary_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_37,Location,,(X=10380,Y=9498,Z=3213)","Sanctuary_P,Sanctuary_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_37,Rotation,,(Pitch=0,Yaw=-16384,Roll=0)","Sanctuary_P,Sanctuary_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_66,PopulationDef,,PopulationDefinition'GD_Population_Shopping.VendingMachine.VendingMachine_GrenadesAndAmmo'","Sanctuary_P,Sanctuary_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_66,Rotation,,(Pitch=0,Yaw=-16384,Roll=0)","Sanctuary_P,Sanctuary_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_66,Location,,(X=10260,Y=9498,Z=3213)","Sanctuary_P,Sanctuary_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_28,PopulationDef,,PopulationDefinition'GD_Population_Shopping.VendingMachine.CrazyEarl_BlackMarket'","Sanctuary_P,Sanctuary_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_28,Location,,(X=10384,Y=8355,Z=3240)","Sanctuary_P,Sanctuary_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_28,Rotation,,(Pitch=0,Yaw=0,Roll=0)","Sanctuary_P,Sanctuary_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_21,PopulationDef,,PopulationDefinition'GD_Population_Treasure.TreasureChests.EpicChest_Golden'","Sanctuary_P,Sanctuary_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_21,Location,,(X=10395,Y=8865,Z=3240)","Sanctuary_P,Sanctuary_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_21,Rotation,,(Pitch=0,Yaw=0,Roll=0)","Sanctuary_P,Sanctuary_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_29,Location,,(X=10182,Y=8450,Z=3230)","Sanctuary_P,Sanctuary_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_29,Rotation,,(Pitch=0,Yaw=0,Roll=0)",",GD_Balance_Treasure.LootableGrades.ObjectGrade_DahlAmmo,DefaultInteractiveObject,,InteractiveObjectDefinition'GD_Balance_Treasure.InteractiveObjects.InteractiveObj_DahlAmmo'","Sanctuary_P,GD_Balance_Treasure.LootableGrades.ObjectGrade_DahlAmmo,DefaultInteractiveObject,,InteractiveObjectDefinition'GD_GameSystemMachines.InteractiveObjects.ClaptrapsSecretStash'",",GD_Balance_Treasure.LootableGrades.ObjectGrade_Dumpster,DefaultInteractiveObject,,InteractiveObjectDefinition'GD_Balance_Treasure.InteractiveObjects.InteractiveObj_Dumpster'","Sanctuary_P,GD_Balance_Treasure.LootableGrades.ObjectGrade_Dumpster,DefaultInteractiveObject,,InteractiveObjectDefinition'GD_GameSystemMachines.InteractiveObjects.Bank'","SanctuaryAir_P,GD_Balance_Treasure.LootableGrades.ObjectGrade_Dumpster,DefaultInteractiveObject,,InteractiveObjectDefinition'GD_GameSystemMachines.InteractiveObjects.Bank'","SanctuaryAir_P,SanctuaryAir_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_30,Location,,(X=9800,Y=8750,Z=3400)","SanctuaryAir_P,SanctuaryAir_P.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_30,Rotation,,(Pitch=0,Yaw=16384,Roll=0)","Sanctuary_P,Sanctuary_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_35,Location,,(X=9800,Y=8750,Z=3400)","Sanctuary_P,Sanctuary_Dynamic.TheWorld:PersistentLevel.WillowPopulationOpportunityPoint_35,Rotation,,(Pitch=0,Yaw=16384,Roll=0)")

set Transient.GearboxAccountData_1 Services (Transient.SparkServiceConfiguration_0)