<BLCMM v="1"> #<!!!You opened a file saved with BLCMM in FilterTool. Please update to BLCMM to properly open this file!!!> <head> <type name="BL2" offline="false"/> <profiles> <profile name="default" current="true"/> </profiles> </head> <body> <category name="Player HUD Element Remover - Version 1.1"> <comment>Mod written by GitHub: Our Lord And Savior Gabe Newell / Nexus Mods: OB4MA</comment> <comment>This mod simply allows you to toggle off various parts of your HUD and now crosshairs.</comment> <comment></comment> <comment>Customize portions of your HUD that you would like to disable outright.</comment> <comment></comment> <comment>Tired of reload messages or fight for your life health bars?</comment> <comment>Don't want to see your level and class mod name either?</comment> <comment>If you are level 72 and don't care to see your XP Bar, no problem.</comment> <comment></comment> <comment>This really can disable just about everything on your HUD without screwing functionality of anything like ToggleHUD does.</comment> <comment></comment> <category name="HUD Element Remover"> <category name="Remove HUD Features"> <category name="Anchor Change - Leave Enabled" locked="true"> <code profiles="default">set UI_HUD.Anchors.Anchor_TopRight AnchorPosition (X=-1000,Y=-1000)</code> <hotfix name="HUD Elements" level="None"> <code profiles="default">set UI_HUD.HUD_Definition ScaledElements[0] (ElementName="minimapEcho",Anchor=HUDScalingAnchorDefinition'None')</code> </hotfix> </category> <category name="Level & Class Mod"> <category name="Code"> <hotfix name="HUD Elements" level="None"> <code profiles="">set UI_HUD.HUD_Definition ScaledElements[19] (ElementName="levelClassMod",Anchor=HUDScalingAnchorDefinition'UI_HUD.Anchors.Anchor_TopRight')</code> </hotfix> </category> </category> <category name="XP Bar"> <category name="Code"> <hotfix name="HUD Elements" level="None"> <code profiles="">set UI_HUD.HUD_Definition ScaledElements[16] (ElementName="xpbar",Anchor=HUDScalingAnchorDefinition'UI_HUD.Anchors.Anchor_TopRight')</code> </hotfix> </category> </category> <category name="XP Gained"> <category name="Code"> <hotfix name="HUD Elements" level="None"> <code profiles="">set UI_HUD.HUD_Definition ScaledElements[17] (ElementName="xp",Anchor=HUDScalingAnchorDefinition'UI_HUD.Anchors.Anchor_TopRight')</code> </hotfix> </category> </category> <category name="Kill Skill Icons"> <category name="Code"> <hotfix name="HUD Elements" level="None"> <code profiles="">set UI_HUD.HUD_Definition ScaledElements[35] (ElementName="instinctbar",Anchor=HUDScalingAnchorDefinition'UI_HUD.Anchors.Anchor_TopRight')</code> </hotfix> </category> </category> <category name="Triggered Skills - Passives"> <category name="Code"> <hotfix name="HUD Elements" level="None"> <code profiles="">set UI_HUD.HUD_Definition ScaledElements[18] (ElementName="triggeredSkills",Anchor=HUDScalingAnchorDefinition'UI_HUD.Anchors.Anchor_TopRight')</code> </hotfix> </category> </category> <category name="Character Abiltiy & Skill Points - Above Health & Shields"> <category name="Code"> <hotfix name="HUD Elements" level="None"> <code profiles="">set UI_HUD.HUD_Definition ScaledElements[14] (ElementName="character",Anchor=HUDScalingAnchorDefinition'UI_HUD.Anchors.Anchor_TopRight')</code> </hotfix> </category> </category> <category name="Fight For Your Life"> <category name="Code"> <hotfix name="HUD Elements" level="None"> <code profiles="">set UI_HUD.HUD_Definition ScaledElements[6] (ElementName="dying1",Anchor=HUDScalingAnchorDefinition'UI_HUD.Anchors.Anchor_TopRight')</code> </hotfix> </category> </category> <category name="Second Wind"> <category name="Code"> <hotfix name="HUD Elements" level="None"> <code profiles="">set UI_HUD.HUD_Definition ScaledElements[8] (ElementName="secondwind",Anchor=HUDScalingAnchorDefinition'UI_HUD.Anchors.Anchor_TopRight')</code> </hotfix> </category> </category> <category name="Use"> <category name="Code"> <hotfix name="HUD Elements" level="None"> <code profiles="">set UI_HUD.HUD_Definition ScaledElements[23] (ElementName="tools",Anchor=HUDScalingAnchorDefinition'UI_HUD.Anchors.Anchor_TopRight')</code> </hotfix> </category> </category> <category name="Use Secondary - Sanctuary's Real Marcus Vendor"> <category name="Code"> <hotfix name="HUD Elements" level="None"> <code profiles="">set UI_HUD.HUD_Definition ScaledElements[24] (ElementName="toolsSecondary",Anchor=HUDScalingAnchorDefinition'UI_HUD.Anchors.Anchor_TopRight')</code> </hotfix> </category> </category> <category name="Boss Health Bar"> <category name="Code"> <hotfix name="HUD Elements" level="None"> <code profiles="">set UI_HUD.HUD_Definition ScaledElements[37] (ElementName="bossModule",Anchor=HUDScalingAnchorDefinition'UI_HUD.Anchors.Anchor_TopRight')</code> </hotfix> </category> </category> <category name="Enemy Name & Health Bar"> <category name="Code"> <hotfix name="HUD Elements" level="None"> <code profiles="">set UI_HUD.HUD_Definition ScaledElements[10] (ElementName="ring",Anchor=HUDScalingAnchorDefinition'UI_HUD.Anchors.Anchor_TopRight')</code> </hotfix> </category> <category name="Enemy Name & Health Bar's inversion"> <category name="Sucesfully inverted"> <hotfix name="HUD Elements" level="None"> <code profiles="">set UI_HUD.HUD_Definition ScaledElements[10] (elementname="ring",anchor=HUDScalingAnchorDefinition'UI_HUD.Anchors.Anchor_CenterCenter')</code> </hotfix> </category> </category> </category> <category name="Minimap"> <category name="Code"> <hotfix name="HUD Elements" level="None"> <code profiles="">set UI_HUD.HUD_Definition ScaledElements[0] (ElementName="minimapEcho",Anchor=HUDScalingAnchorDefinition'UI_HUD.Anchors.Anchor_TopRight')</code> </hotfix> </category> </category> <category name="Challenges"> <category name="Code"> <hotfix name="HUD Elements" level="None"> <code profiles="">set UI_HUD.HUD_Definition ScaledElements[1] (ElementName="challenges",Anchor=HUDScalingAnchorDefinition'UI_HUD.Anchors.Anchor_TopRight')</code> </hotfix> </category> </category> <category name="Badass Rank Prompts"> <category name="Code"> <hotfix name="HUD Elements" level="None"> <code profiles="">set UI_HUD.HUD_Definition ScaledElements[2] (ElementName="badassToken",Anchor=HUDScalingAnchorDefinition'UI_HUD.Anchors.Anchor_TopRight')</code> </hotfix> </category> </category> <category name="Level Up"> <category name="Code"> <hotfix name="HUD Elements" level="None"> <code profiles="">set UI_HUD.HUD_Definition ScaledElements[4] (ElementName="levelup",Anchor=HUDScalingAnchorDefinition'UI_HUD.Anchors.Anchor_TopRight')</code> </hotfix> </category> </category> <category name="Reload"> <category name="Code"> <hotfix name="HUD Elements" level="None"> <code profiles="">set UI_HUD.HUD_Definition ScaledElements[25] (ElementName="reload",Anchor=HUDScalingAnchorDefinition'UI_HUD.Anchors.Anchor_TopRight')</code> </hotfix> </category> </category> <category name="Crouch"> <category name="Code"> <hotfix name="HUD Elements" level="None"> <code profiles="">set UI_HUD.HUD_Definition ScaledElements[26] (ElementName="crouch",Anchor=HUDScalingAnchorDefinition'UI_HUD.Anchors.Anchor_TopRight')</code> </hotfix> </category> </category> <category name="Total Money Bar"> <category name="Code"> <hotfix name="HUD Elements" level="None"> <code profiles="">set UI_HUD.HUD_Definition ScaledElements[32] (ElementName="slotmachine",Anchor=HUDScalingAnchorDefinition'UI_HUD.Anchors.Anchor_TopRight')</code> </hotfix> </category> </category> <category name="Money Removal - Doesn't Show Exact Value"> <category name="Code"> <hotfix name="HUD Elements" level="None"> <code profiles="">set UI_HUD.HUD_Definition ScaledElements[33] (ElementName="moneyRemoval",Anchor=HUDScalingAnchorDefinition'UI_HUD.Anchors.Anchor_TopRight')</code> </hotfix> </category> </category> <category name="Eridium Counter - No Total Or Removal Value"> <category name="Code"> <hotfix name="HUD Elements" level="None"> <code profiles="">set UI_HUD.HUD_Definition ScaledElements[34] (ElementName="eridiumCounter",Anchor=HUDScalingAnchorDefinition'UI_HUD.Anchors.Anchor_TopRight')</code> </hotfix> </category> </category> <category name="Coop Player 1 Info"> <category name="Code"> <hotfix name="HUD Elements" level="None"> <code profiles="">set UI_HUD.HUD_Definition ScaledElements[20] (ElementName="coop1",Anchor=HUDScalingAnchorDefinition'UI_HUD.Anchors.Anchor_TopRight')</code> </hotfix> </category> </category> <category name="Coop Player 2 Info"> <category name="Code"> <hotfix name="HUD Elements" level="None"> <code profiles="">set UI_HUD.HUD_Definition ScaledElements[21] (ElementName="coop2",Anchor=HUDScalingAnchorDefinition'UI_HUD.Anchors.Anchor_TopRight')</code> </hotfix> </category> </category> <category name="Coop Player 3 Info"> <category name="Code"> <hotfix name="HUD Elements" level="None"> <code profiles="">set UI_HUD.HUD_Definition ScaledElements[22] (ElementName="coop3",Anchor=HUDScalingAnchorDefinition'UI_HUD.Anchors.Anchor_TopRight')</code> </hotfix> </category> </category> <category name="Boundry Turret Warning"> <category name="Code"> <hotfix name="HUD Elements" level="None"> <code profiles="">set UI_HUD.HUD_Definition ScaledElements[5] (ElementName="boundry",Anchor=HUDScalingAnchorDefinition'UI_HUD.Anchors.Anchor_TopRight')</code> </hotfix> </category> </category> <category name="Mission Notifications"> <category name="Code"> <hotfix name="HUD Elements" level="None"> <code profiles="">set UI_HUD.HUD_Definition ScaledElements[27] (ElementName="MissionNotifications",Anchor=HUDScalingAnchorDefinition'UI_HUD.Anchors.Anchor_TopRight')</code> </hotfix> </category> </category> <category name="World Discovery Message"> <category name="Code"> <hotfix name="HUD Elements" level="None"> <code profiles="">set UI_HUD.HUD_Definition ScaledElements[36] (ElementName="WorldDiscovery",Anchor=HUDScalingAnchorDefinition'UI_HUD.Anchors.Anchor_TopRight')</code> </hotfix> </category> </category> <category name="Training"> <category name="Code"> <hotfix name="HUD Elements" level="None"> <code profiles="">set UI_HUD.HUD_Definition ScaledElements[28] (ElementName="training",Anchor=HUDScalingAnchorDefinition'UI_HUD.Anchors.Anchor_TopRight')</code> </hotfix> </category> </category> <category name="Trading Tips"> <category name="Code"> <hotfix name="HUD Elements" level="None"> <code profiles="">set UI_HUD.HUD_Definition ScaledElements[38] (ElementName="tradingTips",Anchor=HUDScalingAnchorDefinition'UI_HUD.Anchors.Anchor_TopRight')</code> </hotfix> </category> </category> <category name="Outer Item Comparison"> <category name="Code"> <hotfix name="HUD Elements" level="None"> <code profiles="">set UI_HUD.HUD_Definition ScaledElements[31] (ElementName="outerequip",Anchor=HUDScalingAnchorDefinition'UI_HUD.Anchors.Anchor_TopRight')</code> </hotfix> </category> </category> <category name="Health"> <category name="Code"> <hotfix name="HUD Elements" level="None"> <code profiles="">set UI_HUD.HUD_Definition ScaledElements[11] (ElementName="health",Anchor=HUDScalingAnchorDefinition'UI_HUD.Anchors.Anchor_TopRight')</code> </hotfix> </category> </category> <category name="Shield"> <category name="Code"> <hotfix name="HUD Elements" level="None"> <code profiles="">set UI_HUD.HUD_Definition ScaledElements[12] (ElementName="shield",Anchor=HUDScalingAnchorDefinition'UI_HUD.Anchors.Anchor_TopRight')</code> </hotfix> </category> </category> <category name="Shield Absorb Animation"> <category name="Code"> <hotfix name="HUD Elements" level="None"> <code profiles="">set UI_HUD.HUD_Definition ScaledElements[13] (ElementName="ShieldAbsorb",Anchor=HUDScalingAnchorDefinition'UI_HUD.Anchors.Anchor_TopRight')</code> </hotfix> </category> </category> <category name="Bullets"> <category name="Code"> <hotfix name="HUD Elements" level="None"> <code profiles="">set UI_HUD.HUD_Definition ScaledElements[29] (ElementName="bullets",Anchor=HUDScalingAnchorDefinition'UI_HUD.Anchors.Anchor_TopRight')</code> </hotfix> </category> </category> <category name="Grenades"> <category name="Code"> <hotfix name="HUD Elements" level="None"> <code profiles="">set UI_HUD.HUD_Definition ScaledElements[30] (ElementName="grenades",Anchor=HUDScalingAnchorDefinition'UI_HUD.Anchors.Anchor_TopRight')</code> </hotfix> </category> </category> <category name="Contextual Prompt - Not Sure"> <category name="Code"> <hotfix name="HUD Elements" level="None"> <code profiles="">set UI_HUD.HUD_Definition ScaledElements[3] (ElementName="contextualPrompt",Anchor=HUDScalingAnchorDefinition'UI_HUD.Anchors.Anchor_TopRight')</code> </hotfix> </category> </category> <category name="Radial - Not Sure"> <category name="Code"> <hotfix name="HUD Elements" level="None"> <code profiles="">set UI_HUD.HUD_Definition ScaledElements[9] (ElementName="radial",Anchor=HUDScalingAnchorDefinition'UI_HUD.Anchors.Anchor_TopRight')</code> </hotfix> </category> </category> <category name="Flask Buff - Not Sure"> <category name="Code"> <hotfix name="HUD Elements" level="None"> <code profiles="">set UI_HUD.HUD_Definition ScaledElements[15] (ElementName="flaskBuff",Anchor=HUDScalingAnchorDefinition'UI_HUD.Anchors.Anchor_TopRight')</code> </hotfix> </category> </category> <category name="Active Ability - Not Sure"> <category name="Code"> <hotfix name="HUD Elements" level="None"> <code profiles="">set UI_HUD.HUD_Definition ScaledElements[7] (ElementName="activeAbility",Anchor=HUDScalingAnchorDefinition'UI_HUD.Anchors.Anchor_TopRight')</code> </hotfix> </category> </category> </category> </category> <category name="Crosshair Remover"> <category name="All Crosshairs"> <category name="Code"> <code profiles="">set WeaponTypeDefinition CrosshairFrame None</code> <code profiles="">set GD_Lilac_SkillsBase.Buzzaxe.WeaponType_Buzzaxe CrosshairFrame None</code> <code profiles="">set VehicleWeaponTypeDefinition CrosshairFrame None</code> </category> </category> <category name="Crosshair Only When Aiming"> <category name="Code"> <code profiles="">set HUDWidget_Crosshairs bScopeCrosshair True</code> </category> </category> <comment>Each of following are categories that you can open to find more customization options.</comment> <category name="Player Vehicles"> <comment>Disabling the crosshair for the turrets affects the front machine gun as well if you are driving it with no passengers.</comment> <comment>I have not tested disabling the front machine gun and using a turret as not a driver, but these may conflict for all I know.</comment> <category name="Bandit Technicals"> <category name="Bandit Technical Front Machine Gun"> <hotfix name="Name" package="GD_BTech_Streaming"> <code profiles="">set GD_BTech_Streaming.Weapon.WeaponTypes.WeaponType_FrontMachineGun CrosshairFrame None</code> </hotfix> </category> <category name="Bandit Technical - Catapult"> <hotfix name="Name" package="GD_BTech_Streaming"> <code profiles="">set GD_BTech_Streaming.Weapon.WeaponTypes.WeaponType_Catapult CrosshairFrame None</code> </hotfix> </category> <category name="Bandit Technical - Sawblade"> <hotfix name="Name" package="GD_BTech_Streaming"> <code profiles="">set GD_BTech_Streaming.Weapon.WeaponTypes.WeaponType_SawBlade CrosshairFrame None</code> </hotfix> </category> </category> <category name="Sandskiffs"> <category name="Harpoon Sandskiff - Harpoon"> <hotfix name="Name" package="GD_Orchid_HarpoonHovercraft"> <code profiles="">set GD_Orchid_HarpoonHovercraft.Weapon.WeaponTypes.WeaponType_Harpoon CrosshairFrame None</code> </hotfix> </category> <category name="Harpoon Sandskiff - Machine Gun"> <hotfix name="Name" package="GD_Orchid_HarpoonHovercraft"> <code profiles="">set GD_Orchid_Hovercraft.Weapon.WeaponTypes.WeaponType_MachineGun CrosshairFrame None</code> </hotfix> </category> <category name="Rocket Sandskiff - Rockets"> <hotfix name="Name" package="GD_Orchid_RocketHovercraft"> <code profiles="">set GD_Orchid_RocketHovercraft.Weapon.WeaponTypes.WeaponType_DualRockets CrosshairFrame None</code> </hotfix> </category> <category name="Rocket Sandskiff - Machine Gun"> <hotfix name="Name" package="GD_Orchid_RocketHovercraft"> <code profiles="">set GD_Orchid_Hovercraft.Weapon.WeaponTypes.WeaponType_MachineGun CrosshairFrame None</code> </hotfix> </category> <category name="Sawblade Sandskiff - Sawblade"> <hotfix name="Name" package="GD_Orchid_SawHovercraft"> <code profiles="">set GD_Orchid_SawHovercraft.Weapon.WeaponTypes.WeaponType_SawBlade CrosshairFrame None</code> </hotfix> </category> <category name="Sawblade Sandskiff - Machine Gun"> <hotfix name="Name" package="GD_Orchid_SawHovercraft"> <code profiles="">set GD_Orchid_Hovercraft.Weapon.WeaponTypes.WeaponType_MachineGun CrosshairFrame None</code> </hotfix> </category> </category> <category name="Runners"> <category name="All Runner - Front Machine Gun"> <hotfix name="Name" package="GD_Runner_Streaming"> <code profiles="">set GD_Runner_Streaming.Weapon.WeaponTypes.WeaponType_FrontMachineGun CrosshairFrame None</code> </hotfix> </category> <category name="Runner - Machine Gun"> <hotfix name="Name" package="GD_Runner_Streaming"> <code profiles="">set GD_Runner_Streaming.Weapon.WeaponTypes.WeaponType_MachineGun CrosshairFrame None</code> </hotfix> </category> <category name="Rocket Runner - Rocket Launcher"> <hotfix name="Name" package="GD_Runner_Streaming"> <code profiles="">set GD_Runner_Streaming.Weapon.WeaponTypes.WeaponType_RocketLauncher CrosshairFrame None</code> </hotfix> </category> </category> <category name="Fanboats"> <category name="Corrosive Fanboat - Corrosive Turret"> <hotfix name="Name" package="GD_Sage_CorrosiveFanBoat"> <code profiles="">set GD_Sage_CorrosiveFanBoat.Weapons.WeaponTypes.WeaponType_CorrosiveSpew CrosshairFrame None</code> </hotfix> </category> <category name="Corrosive Fanboat - Front Machine Gun"> <hotfix name="Name" package="GD_Sage_CorrosiveFanBoat"> <code profiles="">set GD_Sage_FanBoat.Weapons.WeaponTypes.WeaponType_FrontMachineGun CrosshairFrame None</code> </hotfix> </category> <category name="Incendiary Fanboat - Flamethrower Turret"> <hotfix name="Name" package="GD_Sage_IncendiaryFanBoat"> <code profiles="">set GD_Sage_IncendiaryFanBoat.Weapons.WeaponTypes.WeaponType_Flamethrower CrosshairFrame None</code> </hotfix> </category> <category name="Incendiary Fanboat - Front Machine Gun"> <hotfix name="Name" package="GD_Sage_IncendiaryFanBoat"> <code profiles="">set GD_Sage_FanBoat.Weapons.WeaponTypes.WeaponType_FrontMachineGun CrosshairFrame None</code> </hotfix> </category> <category name="Shock Fanboat - Shock Turret"> <hotfix name="Name" package="GD_Sage_ShockFanBoat"> <code profiles="">set GD_Sage_ShockFanBoat.Weapons.WeaponTypes.WeaponType_StickyShock CrosshairFrame None</code> </hotfix> </category> <category name="Shock Fanboat - Front Machine Gun"> <hotfix name="Name" package="GD_Sage_ShockFanBoat"> <code profiles="">set GD_Sage_FanBoat.Weapons.WeaponTypes.WeaponType_FrontMachineGun CrosshairFrame None</code> </hotfix> </category> </category> </category> <category name="Other Vehicles"> <category name="Bandit Minigun Turret"> <code profiles="">set GD_BanditTurret.Weapon.WeaponType_BanditTurret CrosshairFrame None</code> </category> <category name="Bewm Boom Cannon Turret"> <code profiles="">set GD_CannonTurret.Weapon.WeaponType_CannonTurret CrosshairFrame None</code> </category> </category> <category name="Guns"> <category name="Assault Rifles"> <category name="Bandit Assault Rifle"> <code profiles="">set GD_Weap_AssaultRifle.A_Weapons.WT_Bandit_AssaultRifle CrosshairFrame None</code> </category> <category name="Dahl Assault Rifle"> <code profiles="">set GD_Weap_AssaultRifle.A_Weapons.WT_Dahl_AssaultRifle CrosshairFrame None</code> </category> <category name="Jakobs Assault Rifle"> <code profiles="">set GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle CrosshairFrame None</code> </category> <category name="Torgue Assault Rifle"> <code profiles="">set GD_Weap_AssaultRifle.A_Weapons.WT_Torgue_AssaultRifle CrosshairFrame None</code> </category> <category name="Vladof Assault Rifle"> <code profiles="">set GD_Weap_AssaultRifle.A_Weapons.WT_Vladof_AssaultRifle CrosshairFrame None</code> </category> </category> <category name="Rocket Launchers"> <category name="Bandit Rocket Launcher"> <code profiles="">set GD_Weap_Launchers.A_Weapons.WT_Bandit_Launcher CrosshairFrame None</code> </category> <category name="Maliwan Rocket Launcher"> <code profiles="">set GD_Weap_Launchers.A_Weapons.WT_Maliwan_Launcher CrosshairFrame None</code> </category> <category name="Tediore Rocket Launcher"> <code profiles="">set GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher CrosshairFrame None</code> </category> <category name="Torgue Rocket Launcher"> <code profiles="">set GD_Weap_Launchers.A_Weapons.WT_Torgue_Launcher CrosshairFrame None</code> </category> <category name="Vladof Rocket Launcher"> <code profiles="">set GD_Weap_Launchers.A_Weapons.WT_Vladof_Launcher CrosshairFrame None</code> </category> </category> <category name="Pistols"> <category name="Bandit Pistol"> <code profiles="">set GD_Weap_Pistol.A_Weapons.WeaponType_Bandit_Pistol CrosshairFrame None</code> </category> <category name="Dahl Pistol"> <code profiles="">set GD_Weap_Pistol.A_Weapons.WeaponType_Dahl_Pistol CrosshairFrame None</code> </category> <category name="Hyperion Pistol"> <code profiles="">set GD_Weap_Pistol.A_Weapons.WeaponType_Hyperion_Pistol CrosshairFrame None</code> </category> <category name="Jakobs Pistol"> <code profiles="">set GD_Weap_Pistol.A_Weapons.WeaponType_Jakobs_Pistol CrosshairFrame None</code> </category> <category name="Maliwan Pistol"> <code profiles="">set GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol CrosshairFrame None</code> </category> <category name="Tediore Pistol"> <code profiles="">set GD_Weap_Pistol.A_Weapons.WeaponType_Tediore_Pistol CrosshairFrame None</code> </category> <category name="Torgue Pistol"> <code profiles="">set GD_Weap_Pistol.A_Weapons.WeaponType_Torgue_Pistol CrosshairFrame None</code> </category> <category name="Vladof Pistol"> <code profiles="">set GD_Weap_Pistol.A_Weapons.WeaponType_Vladof_Pistol CrosshairFrame None</code> </category> </category> <category name="SMGs"> <category name="Bandit SMG"> <code profiles="">set GD_Weap_SMG.A_Weapons.WT_SMG_Bandit CrosshairFrame None</code> </category> <category name="Dahl SMG"> <code profiles="">set GD_Weap_SMG.A_Weapons.WT_SMG_Dahl CrosshairFrame None</code> </category> <category name="Hyperion SMG"> <code profiles="">set GD_Weap_SMG.A_Weapons.WT_SMG_Hyperion CrosshairFrame None</code> </category> <category name="Maliwan SMG"> <code profiles="">set GD_Weap_SMG.A_Weapons.WT_SMG_Maliwan CrosshairFrame None</code> </category> <category name="Tediore SMG"> <code profiles="">set GD_Weap_SMG.A_Weapons.WT_SMG_Tediore CrosshairFrame None</code> </category> </category> <category name="Shotguns"> <category name="Bandit Shotgun"> <code profiles="">set GD_Weap_Shotgun.A_Weapons.WT_Bandit_Shotgun CrosshairFrame None</code> </category> <category name="Hyperion Shotgun"> <code profiles="">set GD_Weap_Shotgun.A_Weapons.WT_Hyperion_Shotgun CrosshairFrame None</code> </category> <category name="Jakobs Shotgun"> <code profiles="">set GD_Weap_Shotgun.A_Weapons.WT_Jakobs_Shotgun CrosshairFrame None</code> </category> <category name="Tediore Shotgun"> <code profiles="">set GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun CrosshairFrame None</code> </category> <category name="Torgue Shotgun"> <code profiles="">set GD_Weap_Shotgun.A_Weapons.WT_Torgue_Shotgun CrosshairFrame None</code> </category> </category> <category name="Snipers"> <category name="Dahl Sniper"> <code profiles="">set GD_Weap_SniperRifles.A_Weapons.WeaponType_Dahl_Sniper CrosshairFrame None</code> </category> <category name="Hyperion Sniper"> <code profiles="">set GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper CrosshairFrame None</code> </category> <category name="Jakobs Sniper"> <code profiles="">set GD_Weap_SniperRifles.A_Weapons.WeaponType_Jakobs_Sniper CrosshairFrame None</code> </category> <category name="Maliwan Sniper"> <code profiles="">set GD_Weap_SniperRifles.A_Weapons.WeaponType_Maliwan_Sniper CrosshairFrame None</code> </category> <category name="Vladof Sniper"> <code profiles="">set GD_Weap_SniperRifles.A_Weapons.WeaponType_Vladof_Sniper CrosshairFrame None</code> </category> </category> </category> </category> </category> </body> </BLCMM> #Commands: set UI_HUD.Anchors.Anchor_TopRight AnchorPosition (X=-1000,Y=-1000) #Hotfixes: set Transient.SparkServiceConfiguration_6 Keys ("SparkLevelPatchEntry-GBX_fixes1","SparkLevelPatchEntry-GBX_fixes2","SparkLevelPatchEntry-GBX_fixes3","SparkLevelPatchEntry-GBX_fixes4","SparkLevelPatchEntry-GBX_fixes5","SparkLevelPatchEntry-GBX_Fixes6","SparkLevelPatchEntry-GBX_Fixes7","SparkLevelPatchEntry-GBX_Fixes8","SparkLevelPatchEntry-GBX_Fixes9","SparkLevelPatchEntry-GBX_fixes10","SparkLevelPatchEntry-GBX_fixes11","SparkLevelPatchEntry-GBX_fixes12","SparkLevelPatchEntry-GBX_fixes13","SparkLevelPatchEntry-GBX_fixes14","SparkOnDemandPatchEntry-GBX_fixes15","SparkOnDemandPatchEntry-GBX_fixes16","SparkOnDemandPatchEntry-GBX_fixes17","SparkOnDemandPatchEntry-GBX_fixes18","SparkOnDemandPatchEntry-GBX_fixes19","SparkPatchEntry-GBX_fixes20","SparkPatchEntry-GBX_fixes21","SparkPatchEntry-GBX_fixes22","SparkPatchEntry-GBX_fixes23","SparkLevelPatchEntry-HUD Elements1") set Transient.SparkServiceConfiguration_6 Values (",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase1,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.700000,.8",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase2,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.400000,.5",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase3,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.200000,.3",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase4,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.100000,.2",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase5,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.075000,.1","SouthpawFactory_P,GD_Population_Marauder.Balance.Unique.PawnBalance_Assassin1,DefaultItemPoolList[3].PoolProbability.BaseValueScaleConstant,0.250000,1","SouthpawFactory_P,GD_Population_Nomad.Balance.Unique.PawnBalance_Assassin2,DefaultItemPoolList[4].PoolProbability.BaseValueScaleConstant,0.250000,1","SouthpawFactory_P,GD_Population_Psycho.Balance.Unique.PawnBalance_Assassin3,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,0.250000,1","SouthpawFactory_P,GD_Population_Rat.Balance.Unique.PawnBalance_Assassin4,DefaultItemPoolList[3].PoolProbability.BaseValueScaleConstant,0.250000,1",",GD_Sage_Rare_Scaylion.Population.PawnBalance_Sage_Rare_Scaylion,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Drifter.Balance.PawnBalance_Sage_Rare_Drifter,DefaultItemPoolList[0].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Rhino.Population.PawnBalance_Sage_Rare_Rhino,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Skag.Population.PawnBalance_Sage_Rare_Skag,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Spore.Population.PawnBalance_Sage_Rare_Spore,DefaultItemPoolList[0].PoolProbability.BaseValueScaleConstant,1.000000,100","GD_Assassin_Streaming,GD_Assassin_Skills.Sniping.Velocity,SkillEffectDefinitions[0].ModifierType,MT_PostAdd,MT_Scale","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble.WiresDontTalk,SkillEffectDefinitions,,((AttributeToModify=D_Attributes.DamageTypeModifers.InstigatedShockDamageModifier,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=D_Attributes.DamageTypeModifers.InstigatedShockStatusDamageModifier,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))","GD_Siren_Streaming,GD_Siren_Skills.Misc.Init_BlightPhoenix_DamageCalc_Part2,ValueFormula.Level.InitializationDefinition,AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_PlayerMeleeDamage',AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_PlayerSkillDamage'","GD_Siren_Streaming,GD_Siren_Skills.Misc.Init_BlightPhoenix_DamageCalc_Part2,ValueFormula.Level.BaseValueScaleConstant,1.000000,3.5","GD_Assassin_Streaming,GD_Assassin_Skills.Misc.Att_DeathMark_BonusDamage,BaseValue.BaseValueConstant,0.200000,.8","GD_Itempools.Runnables.Pool_FourAssassins,BalancedItems[1].Probability.InitializationDefinition,None,GD_Balance.Weighting.Weight_1_Common","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectDamage.BaseValueAttribute,None,D_Attributes.Projectile.ProjectileDamage","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectDamage.BaseValueScaleConstant,1.000000,.25","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectChance.BaseValueConstant,1.000000,20",",UI_HUD.HUD_Definition,ScaledElements[0],,(ElementName=\"minimapEcho\",Anchor=HUDScalingAnchorDefinition'None')")