# Mod written by GitHub: Our Lord And Savior Gabe Newell / Nexus Mods: OB4MA This mod simply allows you to toggle off various parts of your HUD and now crosshairs. Customize portions of your HUD that you would like to disable outright. Tired of reload messages or fight for your life health bars? Don't want to see your level and class mod name either? If you are level 72 and don't care to see your XP Bar, no problem. This really can disable just about everything on your HUD without screwing functionality of anything like ToggleHUD does. set UI_HUD.Anchors.Anchor_TopRight AnchorPosition (X=-1000,Y=-1000) set UI_HUD.HUD_Definition ScaledElements[0] (ElementName="minimapEcho",Anchor=HUDScalingAnchorDefinition'None') set UI_HUD.HUD_Definition ScaledElements[19] (ElementName="levelClassMod",Anchor=HUDScalingAnchorDefinition'UI_HUD.Anchors.Anchor_TopRight') set UI_HUD.HUD_Definition ScaledElements[16] (ElementName="xpbar",Anchor=HUDScalingAnchorDefinition'UI_HUD.Anchors.Anchor_TopRight') set UI_HUD.HUD_Definition ScaledElements[17] (ElementName="xp",Anchor=HUDScalingAnchorDefinition'UI_HUD.Anchors.Anchor_TopRight') set UI_HUD.HUD_Definition ScaledElements[35] (ElementName="instinctbar",Anchor=HUDScalingAnchorDefinition'UI_HUD.Anchors.Anchor_TopRight') set UI_HUD.HUD_Definition ScaledElements[18] (ElementName="triggeredSkills",Anchor=HUDScalingAnchorDefinition'UI_HUD.Anchors.Anchor_TopRight') set UI_HUD.HUD_Definition ScaledElements[14] (ElementName="character",Anchor=HUDScalingAnchorDefinition'UI_HUD.Anchors.Anchor_TopRight') set UI_HUD.HUD_Definition ScaledElements[6] (ElementName="dying1",Anchor=HUDScalingAnchorDefinition'UI_HUD.Anchors.Anchor_TopRight') set UI_HUD.HUD_Definition ScaledElements[8] (ElementName="secondwind",Anchor=HUDScalingAnchorDefinition'UI_HUD.Anchors.Anchor_TopRight') set UI_HUD.HUD_Definition ScaledElements[23] (ElementName="tools",Anchor=HUDScalingAnchorDefinition'UI_HUD.Anchors.Anchor_TopRight') set UI_HUD.HUD_Definition ScaledElements[24] (ElementName="toolsSecondary",Anchor=HUDScalingAnchorDefinition'UI_HUD.Anchors.Anchor_TopRight') set UI_HUD.HUD_Definition ScaledElements[37] (ElementName="bossModule",Anchor=HUDScalingAnchorDefinition'UI_HUD.Anchors.Anchor_TopRight') set UI_HUD.HUD_Definition ScaledElements[10] (ElementName="ring",Anchor=HUDScalingAnchorDefinition'UI_HUD.Anchors.Anchor_TopRight') set UI_HUD.HUD_Definition ScaledElements[10] (elementname="ring",anchor=HUDScalingAnchorDefinition'UI_HUD.Anchors.Anchor_CenterCenter') set UI_HUD.HUD_Definition ScaledElements[0] (ElementName="minimapEcho",Anchor=HUDScalingAnchorDefinition'UI_HUD.Anchors.Anchor_TopRight') set UI_HUD.HUD_Definition ScaledElements[1] (ElementName="challenges",Anchor=HUDScalingAnchorDefinition'UI_HUD.Anchors.Anchor_TopRight') set UI_HUD.HUD_Definition ScaledElements[2] (ElementName="badassToken",Anchor=HUDScalingAnchorDefinition'UI_HUD.Anchors.Anchor_TopRight') set UI_HUD.HUD_Definition ScaledElements[4] (ElementName="levelup",Anchor=HUDScalingAnchorDefinition'UI_HUD.Anchors.Anchor_TopRight') set UI_HUD.HUD_Definition ScaledElements[25] (ElementName="reload",Anchor=HUDScalingAnchorDefinition'UI_HUD.Anchors.Anchor_TopRight') set UI_HUD.HUD_Definition ScaledElements[26] (ElementName="crouch",Anchor=HUDScalingAnchorDefinition'UI_HUD.Anchors.Anchor_TopRight') set UI_HUD.HUD_Definition ScaledElements[32] (ElementName="slotmachine",Anchor=HUDScalingAnchorDefinition'UI_HUD.Anchors.Anchor_TopRight') set UI_HUD.HUD_Definition ScaledElements[33] (ElementName="moneyRemoval",Anchor=HUDScalingAnchorDefinition'UI_HUD.Anchors.Anchor_TopRight') set UI_HUD.HUD_Definition ScaledElements[34] (ElementName="eridiumCounter",Anchor=HUDScalingAnchorDefinition'UI_HUD.Anchors.Anchor_TopRight') set UI_HUD.HUD_Definition ScaledElements[20] (ElementName="coop1",Anchor=HUDScalingAnchorDefinition'UI_HUD.Anchors.Anchor_TopRight') set UI_HUD.HUD_Definition ScaledElements[21] (ElementName="coop2",Anchor=HUDScalingAnchorDefinition'UI_HUD.Anchors.Anchor_TopRight') set UI_HUD.HUD_Definition ScaledElements[22] (ElementName="coop3",Anchor=HUDScalingAnchorDefinition'UI_HUD.Anchors.Anchor_TopRight') set UI_HUD.HUD_Definition ScaledElements[5] (ElementName="boundry",Anchor=HUDScalingAnchorDefinition'UI_HUD.Anchors.Anchor_TopRight') set UI_HUD.HUD_Definition ScaledElements[27] (ElementName="MissionNotifications",Anchor=HUDScalingAnchorDefinition'UI_HUD.Anchors.Anchor_TopRight') set UI_HUD.HUD_Definition ScaledElements[36] (ElementName="WorldDiscovery",Anchor=HUDScalingAnchorDefinition'UI_HUD.Anchors.Anchor_TopRight') set UI_HUD.HUD_Definition ScaledElements[28] (ElementName="training",Anchor=HUDScalingAnchorDefinition'UI_HUD.Anchors.Anchor_TopRight') set UI_HUD.HUD_Definition ScaledElements[38] (ElementName="tradingTips",Anchor=HUDScalingAnchorDefinition'UI_HUD.Anchors.Anchor_TopRight') set UI_HUD.HUD_Definition ScaledElements[31] (ElementName="outerequip",Anchor=HUDScalingAnchorDefinition'UI_HUD.Anchors.Anchor_TopRight') set UI_HUD.HUD_Definition ScaledElements[11] (ElementName="health",Anchor=HUDScalingAnchorDefinition'UI_HUD.Anchors.Anchor_TopRight') set UI_HUD.HUD_Definition ScaledElements[12] (ElementName="shield",Anchor=HUDScalingAnchorDefinition'UI_HUD.Anchors.Anchor_TopRight') set UI_HUD.HUD_Definition ScaledElements[13] (ElementName="ShieldAbsorb",Anchor=HUDScalingAnchorDefinition'UI_HUD.Anchors.Anchor_TopRight') set UI_HUD.HUD_Definition ScaledElements[29] (ElementName="bullets",Anchor=HUDScalingAnchorDefinition'UI_HUD.Anchors.Anchor_TopRight') set UI_HUD.HUD_Definition ScaledElements[30] (ElementName="grenades",Anchor=HUDScalingAnchorDefinition'UI_HUD.Anchors.Anchor_TopRight') set UI_HUD.HUD_Definition ScaledElements[3] (ElementName="contextualPrompt",Anchor=HUDScalingAnchorDefinition'UI_HUD.Anchors.Anchor_TopRight') set UI_HUD.HUD_Definition ScaledElements[9] (ElementName="radial",Anchor=HUDScalingAnchorDefinition'UI_HUD.Anchors.Anchor_TopRight') set UI_HUD.HUD_Definition ScaledElements[15] (ElementName="flaskBuff",Anchor=HUDScalingAnchorDefinition'UI_HUD.Anchors.Anchor_TopRight') set UI_HUD.HUD_Definition ScaledElements[7] (ElementName="activeAbility",Anchor=HUDScalingAnchorDefinition'UI_HUD.Anchors.Anchor_TopRight') set WeaponTypeDefinition CrosshairFrame None set GD_Lilac_SkillsBase.Buzzaxe.WeaponType_Buzzaxe CrosshairFrame None set VehicleWeaponTypeDefinition CrosshairFrame None set HUDWidget_Crosshairs bScopeCrosshair True Each of following are categories that you can open to find more customization options. Disabling the crosshair for the turrets affects the front machine gun as well if you are driving it with no passengers. I have not tested disabling the front machine gun and using a turret as not a driver, but these may conflict for all I know. set GD_BTech_Streaming.Weapon.WeaponTypes.WeaponType_FrontMachineGun CrosshairFrame None set GD_BTech_Streaming.Weapon.WeaponTypes.WeaponType_Catapult CrosshairFrame None set GD_BTech_Streaming.Weapon.WeaponTypes.WeaponType_SawBlade CrosshairFrame None set GD_Orchid_HarpoonHovercraft.Weapon.WeaponTypes.WeaponType_Harpoon CrosshairFrame None set GD_Orchid_Hovercraft.Weapon.WeaponTypes.WeaponType_MachineGun CrosshairFrame None set GD_Orchid_RocketHovercraft.Weapon.WeaponTypes.WeaponType_DualRockets CrosshairFrame None set GD_Orchid_Hovercraft.Weapon.WeaponTypes.WeaponType_MachineGun CrosshairFrame None set GD_Orchid_SawHovercraft.Weapon.WeaponTypes.WeaponType_SawBlade CrosshairFrame None set GD_Orchid_Hovercraft.Weapon.WeaponTypes.WeaponType_MachineGun CrosshairFrame None set GD_Runner_Streaming.Weapon.WeaponTypes.WeaponType_FrontMachineGun CrosshairFrame None set GD_Runner_Streaming.Weapon.WeaponTypes.WeaponType_MachineGun CrosshairFrame None set GD_Runner_Streaming.Weapon.WeaponTypes.WeaponType_RocketLauncher CrosshairFrame None set GD_Sage_CorrosiveFanBoat.Weapons.WeaponTypes.WeaponType_CorrosiveSpew CrosshairFrame None set GD_Sage_FanBoat.Weapons.WeaponTypes.WeaponType_FrontMachineGun CrosshairFrame None set GD_Sage_IncendiaryFanBoat.Weapons.WeaponTypes.WeaponType_Flamethrower CrosshairFrame None set GD_Sage_FanBoat.Weapons.WeaponTypes.WeaponType_FrontMachineGun CrosshairFrame None set GD_Sage_ShockFanBoat.Weapons.WeaponTypes.WeaponType_StickyShock CrosshairFrame None set GD_Sage_FanBoat.Weapons.WeaponTypes.WeaponType_FrontMachineGun CrosshairFrame None set GD_BanditTurret.Weapon.WeaponType_BanditTurret CrosshairFrame None set GD_CannonTurret.Weapon.WeaponType_CannonTurret CrosshairFrame None set GD_Weap_AssaultRifle.A_Weapons.WT_Bandit_AssaultRifle CrosshairFrame None set GD_Weap_AssaultRifle.A_Weapons.WT_Dahl_AssaultRifle CrosshairFrame None set GD_Weap_AssaultRifle.A_Weapons.WT_Jakobs_AssaultRifle CrosshairFrame None set GD_Weap_AssaultRifle.A_Weapons.WT_Torgue_AssaultRifle CrosshairFrame None set GD_Weap_AssaultRifle.A_Weapons.WT_Vladof_AssaultRifle CrosshairFrame None set GD_Weap_Launchers.A_Weapons.WT_Bandit_Launcher CrosshairFrame None set GD_Weap_Launchers.A_Weapons.WT_Maliwan_Launcher CrosshairFrame None set GD_Weap_Launchers.A_Weapons.WT_Tediore_Launcher CrosshairFrame None set GD_Weap_Launchers.A_Weapons.WT_Torgue_Launcher CrosshairFrame None set GD_Weap_Launchers.A_Weapons.WT_Vladof_Launcher CrosshairFrame None set GD_Weap_Pistol.A_Weapons.WeaponType_Bandit_Pistol CrosshairFrame None set GD_Weap_Pistol.A_Weapons.WeaponType_Dahl_Pistol CrosshairFrame None set GD_Weap_Pistol.A_Weapons.WeaponType_Hyperion_Pistol CrosshairFrame None set GD_Weap_Pistol.A_Weapons.WeaponType_Jakobs_Pistol CrosshairFrame None set GD_Weap_Pistol.A_Weapons.WeaponType_Maliwan_Pistol CrosshairFrame None set GD_Weap_Pistol.A_Weapons.WeaponType_Tediore_Pistol CrosshairFrame None set GD_Weap_Pistol.A_Weapons.WeaponType_Torgue_Pistol CrosshairFrame None set GD_Weap_Pistol.A_Weapons.WeaponType_Vladof_Pistol CrosshairFrame None set GD_Weap_SMG.A_Weapons.WT_SMG_Bandit CrosshairFrame None set GD_Weap_SMG.A_Weapons.WT_SMG_Dahl CrosshairFrame None set GD_Weap_SMG.A_Weapons.WT_SMG_Hyperion CrosshairFrame None set GD_Weap_SMG.A_Weapons.WT_SMG_Maliwan CrosshairFrame None set GD_Weap_SMG.A_Weapons.WT_SMG_Tediore CrosshairFrame None set GD_Weap_Shotgun.A_Weapons.WT_Bandit_Shotgun CrosshairFrame None set GD_Weap_Shotgun.A_Weapons.WT_Hyperion_Shotgun CrosshairFrame None set GD_Weap_Shotgun.A_Weapons.WT_Jakobs_Shotgun CrosshairFrame None set GD_Weap_Shotgun.A_Weapons.WT_Tediore_Shotgun CrosshairFrame None set GD_Weap_Shotgun.A_Weapons.WT_Torgue_Shotgun CrosshairFrame None set GD_Weap_SniperRifles.A_Weapons.WeaponType_Dahl_Sniper CrosshairFrame None set GD_Weap_SniperRifles.A_Weapons.WeaponType_Hyperion_Sniper CrosshairFrame None set GD_Weap_SniperRifles.A_Weapons.WeaponType_Jakobs_Sniper CrosshairFrame None set GD_Weap_SniperRifles.A_Weapons.WeaponType_Maliwan_Sniper CrosshairFrame None set GD_Weap_SniperRifles.A_Weapons.WeaponType_Vladof_Sniper CrosshairFrame None #Commands: set UI_HUD.Anchors.Anchor_TopRight AnchorPosition (X=-1000,Y=-1000) #Hotfixes: set Transient.SparkServiceConfiguration_6 Keys ("SparkLevelPatchEntry-GBX_fixes1","SparkLevelPatchEntry-GBX_fixes2","SparkLevelPatchEntry-GBX_fixes3","SparkLevelPatchEntry-GBX_fixes4","SparkLevelPatchEntry-GBX_fixes5","SparkLevelPatchEntry-GBX_Fixes6","SparkLevelPatchEntry-GBX_Fixes7","SparkLevelPatchEntry-GBX_Fixes8","SparkLevelPatchEntry-GBX_Fixes9","SparkLevelPatchEntry-GBX_fixes10","SparkLevelPatchEntry-GBX_fixes11","SparkLevelPatchEntry-GBX_fixes12","SparkLevelPatchEntry-GBX_fixes13","SparkLevelPatchEntry-GBX_fixes14","SparkOnDemandPatchEntry-GBX_fixes15","SparkOnDemandPatchEntry-GBX_fixes16","SparkOnDemandPatchEntry-GBX_fixes17","SparkOnDemandPatchEntry-GBX_fixes18","SparkOnDemandPatchEntry-GBX_fixes19","SparkPatchEntry-GBX_fixes20","SparkPatchEntry-GBX_fixes21","SparkPatchEntry-GBX_fixes22","SparkPatchEntry-GBX_fixes23","SparkLevelPatchEntry-HUD Elements1") set Transient.SparkServiceConfiguration_6 Values (",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase1,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.700000,.8",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase2,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.400000,.5",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase3,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.200000,.3",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase4,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.100000,.2",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase5,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.075000,.1","SouthpawFactory_P,GD_Population_Marauder.Balance.Unique.PawnBalance_Assassin1,DefaultItemPoolList[3].PoolProbability.BaseValueScaleConstant,0.250000,1","SouthpawFactory_P,GD_Population_Nomad.Balance.Unique.PawnBalance_Assassin2,DefaultItemPoolList[4].PoolProbability.BaseValueScaleConstant,0.250000,1","SouthpawFactory_P,GD_Population_Psycho.Balance.Unique.PawnBalance_Assassin3,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,0.250000,1","SouthpawFactory_P,GD_Population_Rat.Balance.Unique.PawnBalance_Assassin4,DefaultItemPoolList[3].PoolProbability.BaseValueScaleConstant,0.250000,1",",GD_Sage_Rare_Scaylion.Population.PawnBalance_Sage_Rare_Scaylion,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Drifter.Balance.PawnBalance_Sage_Rare_Drifter,DefaultItemPoolList[0].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Rhino.Population.PawnBalance_Sage_Rare_Rhino,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Skag.Population.PawnBalance_Sage_Rare_Skag,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Spore.Population.PawnBalance_Sage_Rare_Spore,DefaultItemPoolList[0].PoolProbability.BaseValueScaleConstant,1.000000,100","GD_Assassin_Streaming,GD_Assassin_Skills.Sniping.Velocity,SkillEffectDefinitions[0].ModifierType,MT_PostAdd,MT_Scale","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble.WiresDontTalk,SkillEffectDefinitions,,((AttributeToModify=D_Attributes.DamageTypeModifers.InstigatedShockDamageModifier,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=D_Attributes.DamageTypeModifers.InstigatedShockStatusDamageModifier,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))","GD_Siren_Streaming,GD_Siren_Skills.Misc.Init_BlightPhoenix_DamageCalc_Part2,ValueFormula.Level.InitializationDefinition,AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_PlayerMeleeDamage',AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_PlayerSkillDamage'","GD_Siren_Streaming,GD_Siren_Skills.Misc.Init_BlightPhoenix_DamageCalc_Part2,ValueFormula.Level.BaseValueScaleConstant,1.000000,3.5","GD_Assassin_Streaming,GD_Assassin_Skills.Misc.Att_DeathMark_BonusDamage,BaseValue.BaseValueConstant,0.200000,.8","GD_Itempools.Runnables.Pool_FourAssassins,BalancedItems[1].Probability.InitializationDefinition,None,GD_Balance.Weighting.Weight_1_Common","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectDamage.BaseValueAttribute,None,D_Attributes.Projectile.ProjectileDamage","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectDamage.BaseValueScaleConstant,1.000000,.25","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectChance.BaseValueConstant,1.000000,20",",UI_HUD.HUD_Definition,ScaledElements[0],,(ElementName=\"minimapEcho\",Anchor=HUDScalingAnchorDefinition'None')")