<BLCMM v="1">
#<!!!You opened a file saved with BLCMM in FilterTool. Please update to BLCMM to properly open this file!!!>
	<head>
		<type name="BL2" offline="false"/>
		<profiles>
			<profile name="default" current="true"/>
		</profiles>
	</head>
	<body>
		<category name="Matching Barrels">
			<category name="Description">
				<comment>Matching Barrels V.1.1 (23/08/18) by PsychoPatate</comment>
				<comment></comment>
				<comment>This description assumes that you already read the readme of the mod from github.</comment>
				<comment></comment>
				<comment>This mod only changes the APPEARANCE of weapons, no actual stats are affected</comment>
				<comment></comment>
				<comment>Some weapons are left unchanged, here is a short list :</comment>
				<comment>- Weapons with E-Tech barrels</comment>
				<comment>- Assault rifles with minigun barrels</comment>
				<comment>- Assault rifles with grenade/rocket launcher barrels</comment>
				<comment>- Most shotguns, because having a triple barrel on a weapon that uses 2 ammo per shot is not okay</comment>
			</category>
			<category name="Code">
				<category name="Assault Rifles">
					<category name="Sawbar">
						<code profiles="default">set GD_Gladiolus_Weapons.AssaultRifle.AR_Barrel_Jakobs_Sawbar GestaltModeSkeletalMeshName AR_Barrel_Bandit</code>
					</category>
					<category name="Scorpio">
						<code profiles="default">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Scorpio GestaltModeSkeletalMeshName AR_Barrel_Dahl</code>
					</category>
					<category name="Bekah">
						<code profiles="default">set GD_Lobelia_Weapons.AssaultRifles.AR_Barrel_Bandit_Bekah GestaltModeSkeletalMeshName AR_Barrel_Jakobs</code>
					</category>
					<category name="Hammer Buster">
						<code profiles="default">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Dahl_HammerBuster GestaltModeSkeletalMeshName AR_Barrel_Jakobs</code>
					</category>
					<category name="Damned Cowboy">
						<code profiles="default">set GD_Sage_Weapons.AssaultRifle.AR_Barrel_Bandit_DamnedCowboy GestaltModeSkeletalMeshName AR_Barrel_Jakobs</code>
					</category>
					<category name="Seeker">
						<code profiles="default">set GD_Aster_RaidWeapons.AssaultRifles.AR_Barrel_Vladof_Seeker GestaltModeSkeletalMeshName AR_Barrel_Torgue</code>
					</category>
					<category name="Evil Smasher">
						<code profiles="default">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_EvilSmasher GestaltModeSkeletalMeshName AR_Barrel_Torgue</code>
					</category>
					<category name="Hail">
						<code profiles="default">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Dahl_Hail GestaltModeSkeletalMeshName AR_Barrel_Vladof_Alt</code>
					</category>
					<category name="Rapier">
						<code profiles="default">set GD_Orchid_BossWeapons.AssaultRifle.AR_Barrel_Bandit_Rapier GestaltModeSkeletalMeshName AR_Barrel_Vladof_Alt</code>
					</category>
				</category>
				<category name="Pistols">
					<category name="Tinderbox">
						<code profiles="default">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Dahl_Tinderbox GestaltModeSkeletalMeshName Pistol_Barrel_Bandit</code>
					</category>
					<category name="Teapot">
						<code profiles="default">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Tediore_Teapot GestaltModeSkeletalMeshName Pistol_Barrel_Dahl</code>
					</category>
					<category name="Gwen's Head">
						<code profiles="default">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_GwensHead GestaltModeSkeletalMeshName Pistol_Barrel_Dahl</code>
					</category>
					<category name="Fibber">
						<code profiles="default">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1 GestaltModeSkeletalMeshName Pistol_Barrel_Hyperion</code>
						<code profiles="default">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_2 GestaltModeSkeletalMeshName Pistol_Barrel_Hyperion</code>
						<code profiles="default">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3 GestaltModeSkeletalMeshName Pistol_Barrel_Hyperion</code>
					</category>
					<category name="Lady Fist">
						<code profiles="default">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Dahl_LadyFist GestaltModeSkeletalMeshName Pistol_Barrel_Hyperion</code>
					</category>
					<category name="Judge">
						<code profiles="default">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Tediore_Judge GestaltModeSkeletalMeshName Pistol_Barrel_Jakobs</code>
					</category>
					<category name="Law">
						<code profiles="default">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Dahl_Law GestaltModeSkeletalMeshName Pistol_Barrel_Jakobs</code>
					</category>
					<category name="Little Evie">
						<code profiles="default">set GD_Orchid_BossWeapons.Pistol.Pistol_Barrel_Vladof_Evie GestaltModeSkeletalMeshName Pistol_Barrel_Maliwan</code>
						<code profiles="default">set GD_Orchid_BossWeapons.Pistol.Pistol_Barrel_Vladof_Evie bIsSpinningEnabled False</code>
						<code profiles="default">set GD_Orchid_BossWeapons.Pistol.Pistol_Barrel_Vladof_Evie NumPhysicalBarrelsToFireFrom 1</code>
					</category>
					<category name="Grog Nozzle">
						<code profiles="default">set GD_Aster_Weapons.Pistols.Pistol_Barrel_Bandit_GrogNozzle GestaltModeSkeletalMeshName Pistol_Barrel_Maliwan</code>
					</category>
					<category name="Stalker">
						<code profiles="default">set GD_Gladiolus_Weapons.Pistol.Pistol_Barrel_Stalker GestaltModeSkeletalMeshName Pistol_Barrel_Vladof</code>
						<code profiles="default">set GD_Gladiolus_Weapons.Pistol.Pistol_Barrel_Stalker bIsSpinningEnabled True</code>
						<code profiles="default">set GD_Gladiolus_Weapons.Pistol.Pistol_Barrel_Stalker BoneControllers ((BoneName="Barrel",ControlType=WEAP_BONE_CONTROL_BarrelSpinner,bUseInFirstPerson=True,bUseInThirdPerson=True,ControlTemplate=WillowSkelControlLerpSingleBone'GD_Weap_Pistol.Barrel.Pistol_Barrel_Vladof:WillowSkelControlLerpSingleBone_0'))</code>
						<code profiles="default">set GD_Gladiolus_Weapons.Pistol.Pistol_Barrel_Stalker NumPhysicalBarrelsToFireFrom 2</code>
					</category>
					<category name="Veritas">
						<code profiles="default">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_Veritas GestaltModeSkeletalMeshName Pistol_Barrel_Vladof</code>
						<code profiles="default">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_Veritas bIsSpinningEnabled True</code>
						<code profiles="default">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_Veritas BoneControllers ((BoneName="Barrel",ControlType=WEAP_BONE_CONTROL_BarrelSpinner,bUseInFirstPerson=True,bUseInThirdPerson=True,ControlTemplate=WillowSkelControlLerpSingleBone'GD_Weap_Pistol.Barrel.Pistol_Barrel_Vladof:WillowSkelControlLerpSingleBone_0'))</code>
						<code profiles="default">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_Veritas NumPhysicalBarrelsToFireFrom 2</code>
						<code profiles="default">set Common_GunMaterials.Materials.Pistol.Mati_VladofUniquePistol_Verates VectorParameterValues ((ParameterName="p_DecalScalePosition",ParameterValue=(R=13.661202,G=19.440002,B=0.537700,A=0.532300),ExpressionGUID=(A=395540170,B=1243133493,C=-1264190552,D=123075385)))</code>
						<code profiles="default">set Common_GunMaterials.Materials.Pistol.Mati_VladofUniquePistol_Verates ScalarParameterValues ((ParameterName="p_DecalRotate",ParameterValue=-0.001000,ExpressionGUID=(A=-276527909,B=1298581551,C=856978878,D=743944047)))</code>
					</category>
				</category>
				<category name="Rocket Launchers">
					<category name="Roaster">
						<code profiles="default">set GD_Weap_Launchers.Barrel.L_Barrel_Tediore_Roaster GestaltModeSkeletalMeshName L_Barrel_Bandit</code>
					</category>
					<category name="Hive">
						<code profiles="default">set GD_Weap_Launchers.Barrel.L_Barrel_Torgue_TheHive GestaltModeSkeletalMeshName L_Barrel_Maliwan</code>
					</category>
					<category name="ERROR MESSAGE ERROR MESSAGE (not actually an error)">
						<comment>why not ? :)</comment>
						<code profiles="default">set GD_Orchid_BossWeapons.RPG.Ahab.Orchid_Boss_Ahab_Barrel GestaltModeSkeletalMeshName L_Barrel_Torgue</code>
					</category>
					<category name="Ahab">
						<code profiles="default">set GD_Orchid_RaidWeapons.RPG.Ahab.Orchid_Seraph_Ahab_Barrel GestaltModeSkeletalMeshName L_Barrel_Torgue</code>
					</category>
					<category name="Tunguska">
						<code profiles="default">set GD_Gladiolus_Weapons.Launchers.L_Barrel_Bandit_Tunguska GestaltModeSkeletalMeshName L_Barrel_Torgue</code>
					</category>
					<category name="Creamer">
						<code profiles="default">set GD_Weap_Launchers.Barrel.L_Barrel_Maliwan_Creamer GestaltModeSkeletalMeshName L_Barrel_Torgue</code>
					</category>
				</category>
				<category name="Shotguns">
					<category name="Butcher">
						<code profiles="default">set GD_Gladiolus_Weapons.Shotgun.SG_Barrel_Torgue_Butcher GestaltModeSkeletalMeshName SG_Barrel_hyperion</code>
					</category>
					<category name="Shotgun 1340">
						<code profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore_Shotgun1340 GestaltModeSkeletalMeshName SG_Barrel_hyperion</code>
					</category>
				</category>
				<category name="SMGs">
					<category name="Orc">
						<code profiles="default">set GD_Aster_Weapons.SMGs.SMG_Barrel_Dahl_Orc GestaltModeSkeletalMeshName SMG_Barrel_Bandit</code>
					</category>
					<category name="Lascaux">
						<comment>it is pronounced "LASSKO" not "cow"</comment>
						<code profiles="default">set GD_Weap_SMG.Barrel.SMG_Barrel_Bandit_Lascaux GestaltModeSkeletalMeshName SMG_Barrel_Dahl</code>
					</category>
					<category name="Sand Hawk">
						<code profiles="default">set GD_Orchid_BossWeapons.SMG.SMG_Barrel_Bandit_SandHawk GestaltModeSkeletalMeshName SMG_Barrel_Dahl</code>
					</category>
					<category name="Commerce">
						<code profiles="default">set GD_Weap_SMG.Barrel.SMG_Barrel_Tediore_Commerce GestaltModeSkeletalMeshName SMG_Barrel_Hyperion</code>
					</category>
					<category name="Bane">
						<code profiles="default">set GD_Weap_SMG.Barrel.SMG_Barrel_Dahl_Bane GestaltModeSkeletalMeshName SMG_Barrel_Hyperion</code>
					</category>
					<category name="Crit">
						<code profiles="default">set GD_Aster_Weapons.SMGs.SMG_Barrel_Hyperion_Crit GestaltModeSkeletalMeshName SMG_Barrel_Maliwan</code>
					</category>
					<category name="Chulainn">
						<code profiles="default">set GD_Weap_SMG.Barrel.SMG_Barrel_Chulainn GestaltModeSkeletalMeshName SMG_Barrel_Maliwan</code>
					</category>
					<category name="Avenger">
						<code profiles="default">set GD_Gladiolus_Weapons.SMG.SMG_Barrel_Hyperion_Avenger GestaltModeSkeletalMeshName SMG_Barrel_Tediore</code>
					</category>
				</category>
				<category name="Snipers">
					<category name="Morningstar">
						<code profiles="default">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Maliwan_Morningstar GestaltModeSkeletalMeshName SR_Barrel_Hyperion</code>
					</category>
					<category name="Fremington's Edge">
						<code profiles="default">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Dahl_FremingtonsEdge GestaltModeSkeletalMeshName SR_Barrel_Hyperion</code>
					</category>
					<category name="Godfinger">
						<code profiles="default">set GD_Lobelia_Weapons.sniper.SR_Barrel_Dahl_Godfinger GestaltModeSkeletalMeshName SR_Barrel_Jakobs</code>
					</category>
					<category name="Elephant Gun">
						<code profiles="default">set GD_Sage_Weapons.SniperRifles.SR_Barrel_Hyperion_ElephantGun GestaltModeSkeletalMeshName SR_Barrel_Jakobs</code>
					</category>
					<category name="Cobra">
						<code profiles="default">set GD_Iris_Weapons.SniperRifles.SR_Barrel_Dahl_Cobra GestaltModeSkeletalMeshName SR_Barrel_Jakobs</code>
					</category>
					<category name="Trespasser">
						<code profiles="default">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_Tresspasser GestaltModeSkeletalMeshName SR_Barrel_Jakobs</code>
					</category>
					<category name="Chère-Amie">
						<comment>it is pronounced like "share at me" but without the "t"</comment>
						<code profiles="default">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_ChereAmie GestaltModeSkeletalMeshName SR_Barrel_Maliwan</code>
					</category>
					<category name="Pimpernel">
						<code profiles="default">set GD_Orchid_BossWeapons.SniperRifles.SR_Barrel_Dahl_Pimpernel GestaltModeSkeletalMeshName SR_Barrel_Maliwan</code>
					</category>
				</category>
			</category>
		</category>
	</body>
</BLCMM>

#Commands:
set GD_Gladiolus_Weapons.AssaultRifle.AR_Barrel_Jakobs_Sawbar GestaltModeSkeletalMeshName AR_Barrel_Bandit
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Scorpio GestaltModeSkeletalMeshName AR_Barrel_Dahl
set GD_Lobelia_Weapons.AssaultRifles.AR_Barrel_Bandit_Bekah GestaltModeSkeletalMeshName AR_Barrel_Jakobs
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Dahl_HammerBuster GestaltModeSkeletalMeshName AR_Barrel_Jakobs
set GD_Sage_Weapons.AssaultRifle.AR_Barrel_Bandit_DamnedCowboy GestaltModeSkeletalMeshName AR_Barrel_Jakobs
set GD_Aster_RaidWeapons.AssaultRifles.AR_Barrel_Vladof_Seeker GestaltModeSkeletalMeshName AR_Barrel_Torgue
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_EvilSmasher GestaltModeSkeletalMeshName AR_Barrel_Torgue
set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Dahl_Hail GestaltModeSkeletalMeshName AR_Barrel_Vladof_Alt
set GD_Orchid_BossWeapons.AssaultRifle.AR_Barrel_Bandit_Rapier GestaltModeSkeletalMeshName AR_Barrel_Vladof_Alt
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Dahl_Tinderbox GestaltModeSkeletalMeshName Pistol_Barrel_Bandit
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Tediore_Teapot GestaltModeSkeletalMeshName Pistol_Barrel_Dahl
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_GwensHead GestaltModeSkeletalMeshName Pistol_Barrel_Dahl
set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1 GestaltModeSkeletalMeshName Pistol_Barrel_Hyperion
set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_2 GestaltModeSkeletalMeshName Pistol_Barrel_Hyperion
set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3 GestaltModeSkeletalMeshName Pistol_Barrel_Hyperion
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Dahl_LadyFist GestaltModeSkeletalMeshName Pistol_Barrel_Hyperion
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Tediore_Judge GestaltModeSkeletalMeshName Pistol_Barrel_Jakobs
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Dahl_Law GestaltModeSkeletalMeshName Pistol_Barrel_Jakobs
set GD_Orchid_BossWeapons.Pistol.Pistol_Barrel_Vladof_Evie GestaltModeSkeletalMeshName Pistol_Barrel_Maliwan
set GD_Orchid_BossWeapons.Pistol.Pistol_Barrel_Vladof_Evie bIsSpinningEnabled False
set GD_Orchid_BossWeapons.Pistol.Pistol_Barrel_Vladof_Evie NumPhysicalBarrelsToFireFrom 1
set GD_Aster_Weapons.Pistols.Pistol_Barrel_Bandit_GrogNozzle GestaltModeSkeletalMeshName Pistol_Barrel_Maliwan
set GD_Gladiolus_Weapons.Pistol.Pistol_Barrel_Stalker GestaltModeSkeletalMeshName Pistol_Barrel_Vladof
set GD_Gladiolus_Weapons.Pistol.Pistol_Barrel_Stalker bIsSpinningEnabled True
set GD_Gladiolus_Weapons.Pistol.Pistol_Barrel_Stalker BoneControllers ((BoneName="Barrel",ControlType=WEAP_BONE_CONTROL_BarrelSpinner,bUseInFirstPerson=True,bUseInThirdPerson=True,ControlTemplate=WillowSkelControlLerpSingleBone'GD_Weap_Pistol.Barrel.Pistol_Barrel_Vladof:WillowSkelControlLerpSingleBone_0'))
set GD_Gladiolus_Weapons.Pistol.Pistol_Barrel_Stalker NumPhysicalBarrelsToFireFrom 2
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_Veritas GestaltModeSkeletalMeshName Pistol_Barrel_Vladof
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_Veritas bIsSpinningEnabled True
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_Veritas BoneControllers ((BoneName="Barrel",ControlType=WEAP_BONE_CONTROL_BarrelSpinner,bUseInFirstPerson=True,bUseInThirdPerson=True,ControlTemplate=WillowSkelControlLerpSingleBone'GD_Weap_Pistol.Barrel.Pistol_Barrel_Vladof:WillowSkelControlLerpSingleBone_0'))
set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_Veritas NumPhysicalBarrelsToFireFrom 2
set Common_GunMaterials.Materials.Pistol.Mati_VladofUniquePistol_Verates VectorParameterValues ((ParameterName="p_DecalScalePosition",ParameterValue=(R=13.661202,G=19.440002,B=0.537700,A=0.532300),ExpressionGUID=(A=395540170,B=1243133493,C=-1264190552,D=123075385)))
set Common_GunMaterials.Materials.Pistol.Mati_VladofUniquePistol_Verates ScalarParameterValues ((ParameterName="p_DecalRotate",ParameterValue=-0.001000,ExpressionGUID=(A=-276527909,B=1298581551,C=856978878,D=743944047)))
set GD_Weap_Launchers.Barrel.L_Barrel_Tediore_Roaster GestaltModeSkeletalMeshName L_Barrel_Bandit
set GD_Weap_Launchers.Barrel.L_Barrel_Torgue_TheHive GestaltModeSkeletalMeshName L_Barrel_Maliwan
set GD_Orchid_BossWeapons.RPG.Ahab.Orchid_Boss_Ahab_Barrel GestaltModeSkeletalMeshName L_Barrel_Torgue
set GD_Orchid_RaidWeapons.RPG.Ahab.Orchid_Seraph_Ahab_Barrel GestaltModeSkeletalMeshName L_Barrel_Torgue
set GD_Gladiolus_Weapons.Launchers.L_Barrel_Bandit_Tunguska GestaltModeSkeletalMeshName L_Barrel_Torgue
set GD_Weap_Launchers.Barrel.L_Barrel_Maliwan_Creamer GestaltModeSkeletalMeshName L_Barrel_Torgue
set GD_Gladiolus_Weapons.Shotgun.SG_Barrel_Torgue_Butcher GestaltModeSkeletalMeshName SG_Barrel_hyperion
set GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore_Shotgun1340 GestaltModeSkeletalMeshName SG_Barrel_hyperion
set GD_Aster_Weapons.SMGs.SMG_Barrel_Dahl_Orc GestaltModeSkeletalMeshName SMG_Barrel_Bandit
set GD_Weap_SMG.Barrel.SMG_Barrel_Bandit_Lascaux GestaltModeSkeletalMeshName SMG_Barrel_Dahl
set GD_Orchid_BossWeapons.SMG.SMG_Barrel_Bandit_SandHawk GestaltModeSkeletalMeshName SMG_Barrel_Dahl
set GD_Weap_SMG.Barrel.SMG_Barrel_Tediore_Commerce GestaltModeSkeletalMeshName SMG_Barrel_Hyperion
set GD_Weap_SMG.Barrel.SMG_Barrel_Dahl_Bane GestaltModeSkeletalMeshName SMG_Barrel_Hyperion
set GD_Aster_Weapons.SMGs.SMG_Barrel_Hyperion_Crit GestaltModeSkeletalMeshName SMG_Barrel_Maliwan
set GD_Weap_SMG.Barrel.SMG_Barrel_Chulainn GestaltModeSkeletalMeshName SMG_Barrel_Maliwan
set GD_Gladiolus_Weapons.SMG.SMG_Barrel_Hyperion_Avenger GestaltModeSkeletalMeshName SMG_Barrel_Tediore
set GD_Weap_SniperRifles.Barrel.SR_Barrel_Maliwan_Morningstar GestaltModeSkeletalMeshName SR_Barrel_Hyperion
set GD_Weap_SniperRifles.Barrel.SR_Barrel_Dahl_FremingtonsEdge GestaltModeSkeletalMeshName SR_Barrel_Hyperion
set GD_Lobelia_Weapons.sniper.SR_Barrel_Dahl_Godfinger GestaltModeSkeletalMeshName SR_Barrel_Jakobs
set GD_Sage_Weapons.SniperRifles.SR_Barrel_Hyperion_ElephantGun GestaltModeSkeletalMeshName SR_Barrel_Jakobs
set GD_Iris_Weapons.SniperRifles.SR_Barrel_Dahl_Cobra GestaltModeSkeletalMeshName SR_Barrel_Jakobs
set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_Tresspasser GestaltModeSkeletalMeshName SR_Barrel_Jakobs
set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_ChereAmie GestaltModeSkeletalMeshName SR_Barrel_Maliwan
set GD_Orchid_BossWeapons.SniperRifles.SR_Barrel_Dahl_Pimpernel GestaltModeSkeletalMeshName SR_Barrel_Maliwan