# Matching Barrels V.1.1 (23/08/18) by PsychoPatate This description assumes that you already read the readme of the mod from github. This mod only changes the APPEARANCE of weapons, no actual stats are affected Some weapons are left unchanged, here is a short list : - Weapons with E-Tech barrels - Assault rifles with minigun barrels - Assault rifles with grenade/rocket launcher barrels - Most shotguns, because having a triple barrel on a weapon that uses 2 ammo per shot is not okay set GD_Gladiolus_Weapons.AssaultRifle.AR_Barrel_Jakobs_Sawbar GestaltModeSkeletalMeshName AR_Barrel_Bandit set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Scorpio GestaltModeSkeletalMeshName AR_Barrel_Dahl set GD_Lobelia_Weapons.AssaultRifles.AR_Barrel_Bandit_Bekah GestaltModeSkeletalMeshName AR_Barrel_Jakobs set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Dahl_HammerBuster GestaltModeSkeletalMeshName AR_Barrel_Jakobs set GD_Sage_Weapons.AssaultRifle.AR_Barrel_Bandit_DamnedCowboy GestaltModeSkeletalMeshName AR_Barrel_Jakobs set GD_Aster_RaidWeapons.AssaultRifles.AR_Barrel_Vladof_Seeker GestaltModeSkeletalMeshName AR_Barrel_Torgue set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_EvilSmasher GestaltModeSkeletalMeshName AR_Barrel_Torgue set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Dahl_Hail GestaltModeSkeletalMeshName AR_Barrel_Vladof_Alt set GD_Orchid_BossWeapons.AssaultRifle.AR_Barrel_Bandit_Rapier GestaltModeSkeletalMeshName AR_Barrel_Vladof_Alt set GD_Weap_Pistol.Barrel.Pistol_Barrel_Dahl_Tinderbox GestaltModeSkeletalMeshName Pistol_Barrel_Bandit set GD_Weap_Pistol.Barrel.Pistol_Barrel_Tediore_Teapot GestaltModeSkeletalMeshName Pistol_Barrel_Dahl set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_GwensHead GestaltModeSkeletalMeshName Pistol_Barrel_Dahl set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1 GestaltModeSkeletalMeshName Pistol_Barrel_Hyperion set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_2 GestaltModeSkeletalMeshName Pistol_Barrel_Hyperion set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3 GestaltModeSkeletalMeshName Pistol_Barrel_Hyperion set GD_Weap_Pistol.Barrel.Pistol_Barrel_Dahl_LadyFist GestaltModeSkeletalMeshName Pistol_Barrel_Hyperion set GD_Weap_Pistol.Barrel.Pistol_Barrel_Tediore_Judge GestaltModeSkeletalMeshName Pistol_Barrel_Jakobs set GD_Weap_Pistol.Barrel.Pistol_Barrel_Dahl_Law GestaltModeSkeletalMeshName Pistol_Barrel_Jakobs set GD_Orchid_BossWeapons.Pistol.Pistol_Barrel_Vladof_Evie GestaltModeSkeletalMeshName Pistol_Barrel_Maliwan set GD_Orchid_BossWeapons.Pistol.Pistol_Barrel_Vladof_Evie bIsSpinningEnabled False set GD_Orchid_BossWeapons.Pistol.Pistol_Barrel_Vladof_Evie NumPhysicalBarrelsToFireFrom 1 set GD_Aster_Weapons.Pistols.Pistol_Barrel_Bandit_GrogNozzle GestaltModeSkeletalMeshName Pistol_Barrel_Maliwan set GD_Gladiolus_Weapons.Pistol.Pistol_Barrel_Stalker GestaltModeSkeletalMeshName Pistol_Barrel_Vladof set GD_Gladiolus_Weapons.Pistol.Pistol_Barrel_Stalker bIsSpinningEnabled True set GD_Gladiolus_Weapons.Pistol.Pistol_Barrel_Stalker BoneControllers ((BoneName="Barrel",ControlType=WEAP_BONE_CONTROL_BarrelSpinner,bUseInFirstPerson=True,bUseInThirdPerson=True,ControlTemplate=WillowSkelControlLerpSingleBone'GD_Weap_Pistol.Barrel.Pistol_Barrel_Vladof:WillowSkelControlLerpSingleBone_0')) set GD_Gladiolus_Weapons.Pistol.Pistol_Barrel_Stalker NumPhysicalBarrelsToFireFrom 2 set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_Veritas GestaltModeSkeletalMeshName Pistol_Barrel_Vladof set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_Veritas bIsSpinningEnabled True set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_Veritas BoneControllers ((BoneName="Barrel",ControlType=WEAP_BONE_CONTROL_BarrelSpinner,bUseInFirstPerson=True,bUseInThirdPerson=True,ControlTemplate=WillowSkelControlLerpSingleBone'GD_Weap_Pistol.Barrel.Pistol_Barrel_Vladof:WillowSkelControlLerpSingleBone_0')) set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_Veritas NumPhysicalBarrelsToFireFrom 2 set Common_GunMaterials.Materials.Pistol.Mati_VladofUniquePistol_Verates VectorParameterValues ((ParameterName="p_DecalScalePosition",ParameterValue=(R=13.661202,G=19.440002,B=0.537700,A=0.532300),ExpressionGUID=(A=395540170,B=1243133493,C=-1264190552,D=123075385))) set Common_GunMaterials.Materials.Pistol.Mati_VladofUniquePistol_Verates ScalarParameterValues ((ParameterName="p_DecalRotate",ParameterValue=-0.001000,ExpressionGUID=(A=-276527909,B=1298581551,C=856978878,D=743944047))) set GD_Weap_Launchers.Barrel.L_Barrel_Tediore_Roaster GestaltModeSkeletalMeshName L_Barrel_Bandit set GD_Weap_Launchers.Barrel.L_Barrel_Torgue_TheHive GestaltModeSkeletalMeshName L_Barrel_Maliwan why not ? :) set GD_Orchid_BossWeapons.RPG.Ahab.Orchid_Boss_Ahab_Barrel GestaltModeSkeletalMeshName L_Barrel_Torgue set GD_Orchid_RaidWeapons.RPG.Ahab.Orchid_Seraph_Ahab_Barrel GestaltModeSkeletalMeshName L_Barrel_Torgue set GD_Gladiolus_Weapons.Launchers.L_Barrel_Bandit_Tunguska GestaltModeSkeletalMeshName L_Barrel_Torgue set GD_Weap_Launchers.Barrel.L_Barrel_Maliwan_Creamer GestaltModeSkeletalMeshName L_Barrel_Torgue set GD_Gladiolus_Weapons.Shotgun.SG_Barrel_Torgue_Butcher GestaltModeSkeletalMeshName SG_Barrel_hyperion set GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore_Shotgun1340 GestaltModeSkeletalMeshName SG_Barrel_hyperion set GD_Aster_Weapons.SMGs.SMG_Barrel_Dahl_Orc GestaltModeSkeletalMeshName SMG_Barrel_Bandit it is pronounced "LASSKO" not "cow" set GD_Weap_SMG.Barrel.SMG_Barrel_Bandit_Lascaux GestaltModeSkeletalMeshName SMG_Barrel_Dahl set GD_Orchid_BossWeapons.SMG.SMG_Barrel_Bandit_SandHawk GestaltModeSkeletalMeshName SMG_Barrel_Dahl set GD_Weap_SMG.Barrel.SMG_Barrel_Tediore_Commerce GestaltModeSkeletalMeshName SMG_Barrel_Hyperion set GD_Weap_SMG.Barrel.SMG_Barrel_Dahl_Bane GestaltModeSkeletalMeshName SMG_Barrel_Hyperion set GD_Aster_Weapons.SMGs.SMG_Barrel_Hyperion_Crit GestaltModeSkeletalMeshName SMG_Barrel_Maliwan set GD_Weap_SMG.Barrel.SMG_Barrel_Chulainn GestaltModeSkeletalMeshName SMG_Barrel_Maliwan set GD_Gladiolus_Weapons.SMG.SMG_Barrel_Hyperion_Avenger GestaltModeSkeletalMeshName SMG_Barrel_Tediore set GD_Weap_SniperRifles.Barrel.SR_Barrel_Maliwan_Morningstar GestaltModeSkeletalMeshName SR_Barrel_Hyperion set GD_Weap_SniperRifles.Barrel.SR_Barrel_Dahl_FremingtonsEdge GestaltModeSkeletalMeshName SR_Barrel_Hyperion set GD_Lobelia_Weapons.sniper.SR_Barrel_Dahl_Godfinger GestaltModeSkeletalMeshName SR_Barrel_Jakobs set GD_Sage_Weapons.SniperRifles.SR_Barrel_Hyperion_ElephantGun GestaltModeSkeletalMeshName SR_Barrel_Jakobs set GD_Iris_Weapons.SniperRifles.SR_Barrel_Dahl_Cobra GestaltModeSkeletalMeshName SR_Barrel_Jakobs set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_Tresspasser GestaltModeSkeletalMeshName SR_Barrel_Jakobs it is pronounced like "share at me" but without the "t" set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_ChereAmie GestaltModeSkeletalMeshName SR_Barrel_Maliwan set GD_Orchid_BossWeapons.SniperRifles.SR_Barrel_Dahl_Pimpernel GestaltModeSkeletalMeshName SR_Barrel_Maliwan #Commands: set GD_Gladiolus_Weapons.AssaultRifle.AR_Barrel_Jakobs_Sawbar GestaltModeSkeletalMeshName AR_Barrel_Bandit set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Scorpio GestaltModeSkeletalMeshName AR_Barrel_Dahl set GD_Lobelia_Weapons.AssaultRifles.AR_Barrel_Bandit_Bekah GestaltModeSkeletalMeshName AR_Barrel_Jakobs set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Dahl_HammerBuster GestaltModeSkeletalMeshName AR_Barrel_Jakobs set GD_Sage_Weapons.AssaultRifle.AR_Barrel_Bandit_DamnedCowboy GestaltModeSkeletalMeshName AR_Barrel_Jakobs set GD_Aster_RaidWeapons.AssaultRifles.AR_Barrel_Vladof_Seeker GestaltModeSkeletalMeshName AR_Barrel_Torgue set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_EvilSmasher GestaltModeSkeletalMeshName AR_Barrel_Torgue set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Dahl_Hail GestaltModeSkeletalMeshName AR_Barrel_Vladof_Alt set GD_Orchid_BossWeapons.AssaultRifle.AR_Barrel_Bandit_Rapier GestaltModeSkeletalMeshName AR_Barrel_Vladof_Alt set GD_Weap_Pistol.Barrel.Pistol_Barrel_Dahl_Tinderbox GestaltModeSkeletalMeshName Pistol_Barrel_Bandit set GD_Weap_Pistol.Barrel.Pistol_Barrel_Tediore_Teapot GestaltModeSkeletalMeshName Pistol_Barrel_Dahl set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_GwensHead GestaltModeSkeletalMeshName Pistol_Barrel_Dahl set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1 GestaltModeSkeletalMeshName Pistol_Barrel_Hyperion set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_2 GestaltModeSkeletalMeshName Pistol_Barrel_Hyperion set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3 GestaltModeSkeletalMeshName Pistol_Barrel_Hyperion set GD_Weap_Pistol.Barrel.Pistol_Barrel_Dahl_LadyFist GestaltModeSkeletalMeshName Pistol_Barrel_Hyperion set GD_Weap_Pistol.Barrel.Pistol_Barrel_Tediore_Judge GestaltModeSkeletalMeshName Pistol_Barrel_Jakobs set GD_Weap_Pistol.Barrel.Pistol_Barrel_Dahl_Law GestaltModeSkeletalMeshName Pistol_Barrel_Jakobs set GD_Orchid_BossWeapons.Pistol.Pistol_Barrel_Vladof_Evie GestaltModeSkeletalMeshName Pistol_Barrel_Maliwan set GD_Orchid_BossWeapons.Pistol.Pistol_Barrel_Vladof_Evie bIsSpinningEnabled False set GD_Orchid_BossWeapons.Pistol.Pistol_Barrel_Vladof_Evie NumPhysicalBarrelsToFireFrom 1 set GD_Aster_Weapons.Pistols.Pistol_Barrel_Bandit_GrogNozzle GestaltModeSkeletalMeshName Pistol_Barrel_Maliwan set GD_Gladiolus_Weapons.Pistol.Pistol_Barrel_Stalker GestaltModeSkeletalMeshName Pistol_Barrel_Vladof set GD_Gladiolus_Weapons.Pistol.Pistol_Barrel_Stalker bIsSpinningEnabled True set GD_Gladiolus_Weapons.Pistol.Pistol_Barrel_Stalker BoneControllers ((BoneName="Barrel",ControlType=WEAP_BONE_CONTROL_BarrelSpinner,bUseInFirstPerson=True,bUseInThirdPerson=True,ControlTemplate=WillowSkelControlLerpSingleBone'GD_Weap_Pistol.Barrel.Pistol_Barrel_Vladof:WillowSkelControlLerpSingleBone_0')) set GD_Gladiolus_Weapons.Pistol.Pistol_Barrel_Stalker NumPhysicalBarrelsToFireFrom 2 set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_Veritas GestaltModeSkeletalMeshName Pistol_Barrel_Vladof set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_Veritas bIsSpinningEnabled True set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_Veritas BoneControllers ((BoneName="Barrel",ControlType=WEAP_BONE_CONTROL_BarrelSpinner,bUseInFirstPerson=True,bUseInThirdPerson=True,ControlTemplate=WillowSkelControlLerpSingleBone'GD_Weap_Pistol.Barrel.Pistol_Barrel_Vladof:WillowSkelControlLerpSingleBone_0')) set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_Veritas NumPhysicalBarrelsToFireFrom 2 set Common_GunMaterials.Materials.Pistol.Mati_VladofUniquePistol_Verates VectorParameterValues ((ParameterName="p_DecalScalePosition",ParameterValue=(R=13.661202,G=19.440002,B=0.537700,A=0.532300),ExpressionGUID=(A=395540170,B=1243133493,C=-1264190552,D=123075385))) set Common_GunMaterials.Materials.Pistol.Mati_VladofUniquePistol_Verates ScalarParameterValues ((ParameterName="p_DecalRotate",ParameterValue=-0.001000,ExpressionGUID=(A=-276527909,B=1298581551,C=856978878,D=743944047))) set GD_Weap_Launchers.Barrel.L_Barrel_Tediore_Roaster GestaltModeSkeletalMeshName L_Barrel_Bandit set GD_Weap_Launchers.Barrel.L_Barrel_Torgue_TheHive GestaltModeSkeletalMeshName L_Barrel_Maliwan set GD_Orchid_BossWeapons.RPG.Ahab.Orchid_Boss_Ahab_Barrel GestaltModeSkeletalMeshName L_Barrel_Torgue set GD_Orchid_RaidWeapons.RPG.Ahab.Orchid_Seraph_Ahab_Barrel GestaltModeSkeletalMeshName L_Barrel_Torgue set GD_Gladiolus_Weapons.Launchers.L_Barrel_Bandit_Tunguska GestaltModeSkeletalMeshName L_Barrel_Torgue set GD_Weap_Launchers.Barrel.L_Barrel_Maliwan_Creamer GestaltModeSkeletalMeshName L_Barrel_Torgue set GD_Gladiolus_Weapons.Shotgun.SG_Barrel_Torgue_Butcher GestaltModeSkeletalMeshName SG_Barrel_hyperion set GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore_Shotgun1340 GestaltModeSkeletalMeshName SG_Barrel_hyperion set GD_Aster_Weapons.SMGs.SMG_Barrel_Dahl_Orc GestaltModeSkeletalMeshName SMG_Barrel_Bandit set GD_Weap_SMG.Barrel.SMG_Barrel_Bandit_Lascaux GestaltModeSkeletalMeshName SMG_Barrel_Dahl set GD_Orchid_BossWeapons.SMG.SMG_Barrel_Bandit_SandHawk GestaltModeSkeletalMeshName SMG_Barrel_Dahl set GD_Weap_SMG.Barrel.SMG_Barrel_Tediore_Commerce GestaltModeSkeletalMeshName SMG_Barrel_Hyperion set GD_Weap_SMG.Barrel.SMG_Barrel_Dahl_Bane GestaltModeSkeletalMeshName SMG_Barrel_Hyperion set GD_Aster_Weapons.SMGs.SMG_Barrel_Hyperion_Crit GestaltModeSkeletalMeshName SMG_Barrel_Maliwan set GD_Weap_SMG.Barrel.SMG_Barrel_Chulainn GestaltModeSkeletalMeshName SMG_Barrel_Maliwan set GD_Gladiolus_Weapons.SMG.SMG_Barrel_Hyperion_Avenger GestaltModeSkeletalMeshName SMG_Barrel_Tediore set GD_Weap_SniperRifles.Barrel.SR_Barrel_Maliwan_Morningstar GestaltModeSkeletalMeshName SR_Barrel_Hyperion set GD_Weap_SniperRifles.Barrel.SR_Barrel_Dahl_FremingtonsEdge GestaltModeSkeletalMeshName SR_Barrel_Hyperion set GD_Lobelia_Weapons.sniper.SR_Barrel_Dahl_Godfinger GestaltModeSkeletalMeshName SR_Barrel_Jakobs set GD_Sage_Weapons.SniperRifles.SR_Barrel_Hyperion_ElephantGun GestaltModeSkeletalMeshName SR_Barrel_Jakobs set GD_Iris_Weapons.SniperRifles.SR_Barrel_Dahl_Cobra GestaltModeSkeletalMeshName SR_Barrel_Jakobs set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_Tresspasser GestaltModeSkeletalMeshName SR_Barrel_Jakobs set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_ChereAmie GestaltModeSkeletalMeshName SR_Barrel_Maliwan set GD_Orchid_BossWeapons.SniperRifles.SR_Barrel_Dahl_Pimpernel GestaltModeSkeletalMeshName SR_Barrel_Maliwan