<BLCMM v="1"> #<!!!You opened a file saved with BLCMM in FilterTool. Please update to BLCMM to properly open this file!!!> <head> <type name="BL2" offline="false"/> <profiles> <profile name="default" current="true"/> </profiles> </head> <body> <category name="Matching Barrels"> <category name="Description"> <comment>Matching Barrels V.1.1 (23/08/18) by PsychoPatate</comment> <comment></comment> <comment>This description assumes that you already read the readme of the mod from github.</comment> <comment></comment> <comment>This mod only changes the APPEARANCE of weapons, no actual stats are affected</comment> <comment></comment> <comment>Some weapons are left unchanged, here is a short list :</comment> <comment>- Weapons with E-Tech barrels</comment> <comment>- Assault rifles with minigun barrels</comment> <comment>- Assault rifles with grenade/rocket launcher barrels</comment> <comment>- Most shotguns, because having a triple barrel on a weapon that uses 2 ammo per shot is not okay</comment> </category> <category name="Code"> <category name="Assault Rifles"> <category name="Sawbar"> <code profiles="default">set GD_Gladiolus_Weapons.AssaultRifle.AR_Barrel_Jakobs_Sawbar GestaltModeSkeletalMeshName AR_Barrel_Bandit</code> </category> <category name="Scorpio"> <code profiles="default">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Scorpio GestaltModeSkeletalMeshName AR_Barrel_Dahl</code> </category> <category name="Bekah"> <code profiles="default">set GD_Lobelia_Weapons.AssaultRifles.AR_Barrel_Bandit_Bekah GestaltModeSkeletalMeshName AR_Barrel_Jakobs</code> </category> <category name="Hammer Buster"> <code profiles="default">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Dahl_HammerBuster GestaltModeSkeletalMeshName AR_Barrel_Jakobs</code> </category> <category name="Damned Cowboy"> <code profiles="default">set GD_Sage_Weapons.AssaultRifle.AR_Barrel_Bandit_DamnedCowboy GestaltModeSkeletalMeshName AR_Barrel_Jakobs</code> </category> <category name="Seeker"> <code profiles="default">set GD_Aster_RaidWeapons.AssaultRifles.AR_Barrel_Vladof_Seeker GestaltModeSkeletalMeshName AR_Barrel_Torgue</code> </category> <category name="Evil Smasher"> <code profiles="default">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_EvilSmasher GestaltModeSkeletalMeshName AR_Barrel_Torgue</code> </category> <category name="Hail"> <code profiles="default">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Dahl_Hail GestaltModeSkeletalMeshName AR_Barrel_Vladof_Alt</code> </category> <category name="Rapier"> <code profiles="default">set GD_Orchid_BossWeapons.AssaultRifle.AR_Barrel_Bandit_Rapier GestaltModeSkeletalMeshName AR_Barrel_Vladof_Alt</code> </category> </category> <category name="Pistols"> <category name="Tinderbox"> <code profiles="default">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Dahl_Tinderbox GestaltModeSkeletalMeshName Pistol_Barrel_Bandit</code> </category> <category name="Teapot"> <code profiles="default">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Tediore_Teapot GestaltModeSkeletalMeshName Pistol_Barrel_Dahl</code> </category> <category name="Gwen's Head"> <code profiles="default">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_GwensHead GestaltModeSkeletalMeshName Pistol_Barrel_Dahl</code> </category> <category name="Fibber"> <code profiles="default">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1 GestaltModeSkeletalMeshName Pistol_Barrel_Hyperion</code> <code profiles="default">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_2 GestaltModeSkeletalMeshName Pistol_Barrel_Hyperion</code> <code profiles="default">set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3 GestaltModeSkeletalMeshName Pistol_Barrel_Hyperion</code> </category> <category name="Lady Fist"> <code profiles="default">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Dahl_LadyFist GestaltModeSkeletalMeshName Pistol_Barrel_Hyperion</code> </category> <category name="Judge"> <code profiles="default">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Tediore_Judge GestaltModeSkeletalMeshName Pistol_Barrel_Jakobs</code> </category> <category name="Law"> <code profiles="default">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Dahl_Law GestaltModeSkeletalMeshName Pistol_Barrel_Jakobs</code> </category> <category name="Little Evie"> <code profiles="default">set GD_Orchid_BossWeapons.Pistol.Pistol_Barrel_Vladof_Evie GestaltModeSkeletalMeshName Pistol_Barrel_Maliwan</code> <code profiles="default">set GD_Orchid_BossWeapons.Pistol.Pistol_Barrel_Vladof_Evie bIsSpinningEnabled False</code> <code profiles="default">set GD_Orchid_BossWeapons.Pistol.Pistol_Barrel_Vladof_Evie NumPhysicalBarrelsToFireFrom 1</code> </category> <category name="Grog Nozzle"> <code profiles="default">set GD_Aster_Weapons.Pistols.Pistol_Barrel_Bandit_GrogNozzle GestaltModeSkeletalMeshName Pistol_Barrel_Maliwan</code> </category> <category name="Stalker"> <code profiles="default">set GD_Gladiolus_Weapons.Pistol.Pistol_Barrel_Stalker GestaltModeSkeletalMeshName Pistol_Barrel_Vladof</code> <code profiles="default">set GD_Gladiolus_Weapons.Pistol.Pistol_Barrel_Stalker bIsSpinningEnabled True</code> <code profiles="default">set GD_Gladiolus_Weapons.Pistol.Pistol_Barrel_Stalker BoneControllers ((BoneName="Barrel",ControlType=WEAP_BONE_CONTROL_BarrelSpinner,bUseInFirstPerson=True,bUseInThirdPerson=True,ControlTemplate=WillowSkelControlLerpSingleBone'GD_Weap_Pistol.Barrel.Pistol_Barrel_Vladof:WillowSkelControlLerpSingleBone_0'))</code> <code profiles="default">set GD_Gladiolus_Weapons.Pistol.Pistol_Barrel_Stalker NumPhysicalBarrelsToFireFrom 2</code> </category> <category name="Veritas"> <code profiles="default">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_Veritas GestaltModeSkeletalMeshName Pistol_Barrel_Vladof</code> <code profiles="default">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_Veritas bIsSpinningEnabled True</code> <code profiles="default">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_Veritas BoneControllers ((BoneName="Barrel",ControlType=WEAP_BONE_CONTROL_BarrelSpinner,bUseInFirstPerson=True,bUseInThirdPerson=True,ControlTemplate=WillowSkelControlLerpSingleBone'GD_Weap_Pistol.Barrel.Pistol_Barrel_Vladof:WillowSkelControlLerpSingleBone_0'))</code> <code profiles="default">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_Veritas NumPhysicalBarrelsToFireFrom 2</code> <code profiles="default">set Common_GunMaterials.Materials.Pistol.Mati_VladofUniquePistol_Verates VectorParameterValues ((ParameterName="p_DecalScalePosition",ParameterValue=(R=13.661202,G=19.440002,B=0.537700,A=0.532300),ExpressionGUID=(A=395540170,B=1243133493,C=-1264190552,D=123075385)))</code> <code profiles="default">set Common_GunMaterials.Materials.Pistol.Mati_VladofUniquePistol_Verates ScalarParameterValues ((ParameterName="p_DecalRotate",ParameterValue=-0.001000,ExpressionGUID=(A=-276527909,B=1298581551,C=856978878,D=743944047)))</code> </category> </category> <category name="Rocket Launchers"> <category name="Roaster"> <code profiles="default">set GD_Weap_Launchers.Barrel.L_Barrel_Tediore_Roaster GestaltModeSkeletalMeshName L_Barrel_Bandit</code> </category> <category name="Hive"> <code profiles="default">set GD_Weap_Launchers.Barrel.L_Barrel_Torgue_TheHive GestaltModeSkeletalMeshName L_Barrel_Maliwan</code> </category> <category name="ERROR MESSAGE ERROR MESSAGE (not actually an error)"> <comment>why not ? :)</comment> <code profiles="default">set GD_Orchid_BossWeapons.RPG.Ahab.Orchid_Boss_Ahab_Barrel GestaltModeSkeletalMeshName L_Barrel_Torgue</code> </category> <category name="Ahab"> <code profiles="default">set GD_Orchid_RaidWeapons.RPG.Ahab.Orchid_Seraph_Ahab_Barrel GestaltModeSkeletalMeshName L_Barrel_Torgue</code> </category> <category name="Tunguska"> <code profiles="default">set GD_Gladiolus_Weapons.Launchers.L_Barrel_Bandit_Tunguska GestaltModeSkeletalMeshName L_Barrel_Torgue</code> </category> <category name="Creamer"> <code profiles="default">set GD_Weap_Launchers.Barrel.L_Barrel_Maliwan_Creamer GestaltModeSkeletalMeshName L_Barrel_Torgue</code> </category> </category> <category name="Shotguns"> <category name="Butcher"> <code profiles="default">set GD_Gladiolus_Weapons.Shotgun.SG_Barrel_Torgue_Butcher GestaltModeSkeletalMeshName SG_Barrel_hyperion</code> </category> <category name="Shotgun 1340"> <code profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore_Shotgun1340 GestaltModeSkeletalMeshName SG_Barrel_hyperion</code> </category> </category> <category name="SMGs"> <category name="Orc"> <code profiles="default">set GD_Aster_Weapons.SMGs.SMG_Barrel_Dahl_Orc GestaltModeSkeletalMeshName SMG_Barrel_Bandit</code> </category> <category name="Lascaux"> <comment>it is pronounced "LASSKO" not "cow"</comment> <code profiles="default">set GD_Weap_SMG.Barrel.SMG_Barrel_Bandit_Lascaux GestaltModeSkeletalMeshName SMG_Barrel_Dahl</code> </category> <category name="Sand Hawk"> <code profiles="default">set GD_Orchid_BossWeapons.SMG.SMG_Barrel_Bandit_SandHawk GestaltModeSkeletalMeshName SMG_Barrel_Dahl</code> </category> <category name="Commerce"> <code profiles="default">set GD_Weap_SMG.Barrel.SMG_Barrel_Tediore_Commerce GestaltModeSkeletalMeshName SMG_Barrel_Hyperion</code> </category> <category name="Bane"> <code profiles="default">set GD_Weap_SMG.Barrel.SMG_Barrel_Dahl_Bane GestaltModeSkeletalMeshName SMG_Barrel_Hyperion</code> </category> <category name="Crit"> <code profiles="default">set GD_Aster_Weapons.SMGs.SMG_Barrel_Hyperion_Crit GestaltModeSkeletalMeshName SMG_Barrel_Maliwan</code> </category> <category name="Chulainn"> <code profiles="default">set GD_Weap_SMG.Barrel.SMG_Barrel_Chulainn GestaltModeSkeletalMeshName SMG_Barrel_Maliwan</code> </category> <category name="Avenger"> <code profiles="default">set GD_Gladiolus_Weapons.SMG.SMG_Barrel_Hyperion_Avenger GestaltModeSkeletalMeshName SMG_Barrel_Tediore</code> </category> </category> <category name="Snipers"> <category name="Morningstar"> <code profiles="default">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Maliwan_Morningstar GestaltModeSkeletalMeshName SR_Barrel_Hyperion</code> </category> <category name="Fremington's Edge"> <code profiles="default">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Dahl_FremingtonsEdge GestaltModeSkeletalMeshName SR_Barrel_Hyperion</code> </category> <category name="Godfinger"> <code profiles="default">set GD_Lobelia_Weapons.sniper.SR_Barrel_Dahl_Godfinger GestaltModeSkeletalMeshName SR_Barrel_Jakobs</code> </category> <category name="Elephant Gun"> <code profiles="default">set GD_Sage_Weapons.SniperRifles.SR_Barrel_Hyperion_ElephantGun GestaltModeSkeletalMeshName SR_Barrel_Jakobs</code> </category> <category name="Cobra"> <code profiles="default">set GD_Iris_Weapons.SniperRifles.SR_Barrel_Dahl_Cobra GestaltModeSkeletalMeshName SR_Barrel_Jakobs</code> </category> <category name="Trespasser"> <code profiles="default">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_Tresspasser GestaltModeSkeletalMeshName SR_Barrel_Jakobs</code> </category> <category name="Chère-Amie"> <comment>it is pronounced like "share at me" but without the "t"</comment> <code profiles="default">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_ChereAmie GestaltModeSkeletalMeshName SR_Barrel_Maliwan</code> </category> <category name="Pimpernel"> <code profiles="default">set GD_Orchid_BossWeapons.SniperRifles.SR_Barrel_Dahl_Pimpernel GestaltModeSkeletalMeshName SR_Barrel_Maliwan</code> </category> </category> </category> </category> </body> </BLCMM> #Commands: set GD_Gladiolus_Weapons.AssaultRifle.AR_Barrel_Jakobs_Sawbar GestaltModeSkeletalMeshName AR_Barrel_Bandit set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Jakobs_Scorpio GestaltModeSkeletalMeshName AR_Barrel_Dahl set GD_Lobelia_Weapons.AssaultRifles.AR_Barrel_Bandit_Bekah GestaltModeSkeletalMeshName AR_Barrel_Jakobs set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Dahl_HammerBuster GestaltModeSkeletalMeshName AR_Barrel_Jakobs set GD_Sage_Weapons.AssaultRifle.AR_Barrel_Bandit_DamnedCowboy GestaltModeSkeletalMeshName AR_Barrel_Jakobs set GD_Aster_RaidWeapons.AssaultRifles.AR_Barrel_Vladof_Seeker GestaltModeSkeletalMeshName AR_Barrel_Torgue set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_EvilSmasher GestaltModeSkeletalMeshName AR_Barrel_Torgue set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Dahl_Hail GestaltModeSkeletalMeshName AR_Barrel_Vladof_Alt set GD_Orchid_BossWeapons.AssaultRifle.AR_Barrel_Bandit_Rapier GestaltModeSkeletalMeshName AR_Barrel_Vladof_Alt set GD_Weap_Pistol.Barrel.Pistol_Barrel_Dahl_Tinderbox GestaltModeSkeletalMeshName Pistol_Barrel_Bandit set GD_Weap_Pistol.Barrel.Pistol_Barrel_Tediore_Teapot GestaltModeSkeletalMeshName Pistol_Barrel_Dahl set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_GwensHead GestaltModeSkeletalMeshName Pistol_Barrel_Dahl set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_1 GestaltModeSkeletalMeshName Pistol_Barrel_Hyperion set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_2 GestaltModeSkeletalMeshName Pistol_Barrel_Hyperion set GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3 GestaltModeSkeletalMeshName Pistol_Barrel_Hyperion set GD_Weap_Pistol.Barrel.Pistol_Barrel_Dahl_LadyFist GestaltModeSkeletalMeshName Pistol_Barrel_Hyperion set GD_Weap_Pistol.Barrel.Pistol_Barrel_Tediore_Judge GestaltModeSkeletalMeshName Pistol_Barrel_Jakobs set GD_Weap_Pistol.Barrel.Pistol_Barrel_Dahl_Law GestaltModeSkeletalMeshName Pistol_Barrel_Jakobs set GD_Orchid_BossWeapons.Pistol.Pistol_Barrel_Vladof_Evie GestaltModeSkeletalMeshName Pistol_Barrel_Maliwan set GD_Orchid_BossWeapons.Pistol.Pistol_Barrel_Vladof_Evie bIsSpinningEnabled False set GD_Orchid_BossWeapons.Pistol.Pistol_Barrel_Vladof_Evie NumPhysicalBarrelsToFireFrom 1 set GD_Aster_Weapons.Pistols.Pistol_Barrel_Bandit_GrogNozzle GestaltModeSkeletalMeshName Pistol_Barrel_Maliwan set GD_Gladiolus_Weapons.Pistol.Pistol_Barrel_Stalker GestaltModeSkeletalMeshName Pistol_Barrel_Vladof set GD_Gladiolus_Weapons.Pistol.Pistol_Barrel_Stalker bIsSpinningEnabled True set GD_Gladiolus_Weapons.Pistol.Pistol_Barrel_Stalker BoneControllers ((BoneName="Barrel",ControlType=WEAP_BONE_CONTROL_BarrelSpinner,bUseInFirstPerson=True,bUseInThirdPerson=True,ControlTemplate=WillowSkelControlLerpSingleBone'GD_Weap_Pistol.Barrel.Pistol_Barrel_Vladof:WillowSkelControlLerpSingleBone_0')) set GD_Gladiolus_Weapons.Pistol.Pistol_Barrel_Stalker NumPhysicalBarrelsToFireFrom 2 set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_Veritas GestaltModeSkeletalMeshName Pistol_Barrel_Vladof set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_Veritas bIsSpinningEnabled True set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_Veritas BoneControllers ((BoneName="Barrel",ControlType=WEAP_BONE_CONTROL_BarrelSpinner,bUseInFirstPerson=True,bUseInThirdPerson=True,ControlTemplate=WillowSkelControlLerpSingleBone'GD_Weap_Pistol.Barrel.Pistol_Barrel_Vladof:WillowSkelControlLerpSingleBone_0')) set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_Veritas NumPhysicalBarrelsToFireFrom 2 set Common_GunMaterials.Materials.Pistol.Mati_VladofUniquePistol_Verates VectorParameterValues ((ParameterName="p_DecalScalePosition",ParameterValue=(R=13.661202,G=19.440002,B=0.537700,A=0.532300),ExpressionGUID=(A=395540170,B=1243133493,C=-1264190552,D=123075385))) set Common_GunMaterials.Materials.Pistol.Mati_VladofUniquePistol_Verates ScalarParameterValues ((ParameterName="p_DecalRotate",ParameterValue=-0.001000,ExpressionGUID=(A=-276527909,B=1298581551,C=856978878,D=743944047))) set GD_Weap_Launchers.Barrel.L_Barrel_Tediore_Roaster GestaltModeSkeletalMeshName L_Barrel_Bandit set GD_Weap_Launchers.Barrel.L_Barrel_Torgue_TheHive GestaltModeSkeletalMeshName L_Barrel_Maliwan set GD_Orchid_BossWeapons.RPG.Ahab.Orchid_Boss_Ahab_Barrel GestaltModeSkeletalMeshName L_Barrel_Torgue set GD_Orchid_RaidWeapons.RPG.Ahab.Orchid_Seraph_Ahab_Barrel GestaltModeSkeletalMeshName L_Barrel_Torgue set GD_Gladiolus_Weapons.Launchers.L_Barrel_Bandit_Tunguska GestaltModeSkeletalMeshName L_Barrel_Torgue set GD_Weap_Launchers.Barrel.L_Barrel_Maliwan_Creamer GestaltModeSkeletalMeshName L_Barrel_Torgue set GD_Gladiolus_Weapons.Shotgun.SG_Barrel_Torgue_Butcher GestaltModeSkeletalMeshName SG_Barrel_hyperion set GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore_Shotgun1340 GestaltModeSkeletalMeshName SG_Barrel_hyperion set GD_Aster_Weapons.SMGs.SMG_Barrel_Dahl_Orc GestaltModeSkeletalMeshName SMG_Barrel_Bandit set GD_Weap_SMG.Barrel.SMG_Barrel_Bandit_Lascaux GestaltModeSkeletalMeshName SMG_Barrel_Dahl set GD_Orchid_BossWeapons.SMG.SMG_Barrel_Bandit_SandHawk GestaltModeSkeletalMeshName SMG_Barrel_Dahl set GD_Weap_SMG.Barrel.SMG_Barrel_Tediore_Commerce GestaltModeSkeletalMeshName SMG_Barrel_Hyperion set GD_Weap_SMG.Barrel.SMG_Barrel_Dahl_Bane GestaltModeSkeletalMeshName SMG_Barrel_Hyperion set GD_Aster_Weapons.SMGs.SMG_Barrel_Hyperion_Crit GestaltModeSkeletalMeshName SMG_Barrel_Maliwan set GD_Weap_SMG.Barrel.SMG_Barrel_Chulainn GestaltModeSkeletalMeshName SMG_Barrel_Maliwan set GD_Gladiolus_Weapons.SMG.SMG_Barrel_Hyperion_Avenger GestaltModeSkeletalMeshName SMG_Barrel_Tediore set GD_Weap_SniperRifles.Barrel.SR_Barrel_Maliwan_Morningstar GestaltModeSkeletalMeshName SR_Barrel_Hyperion set GD_Weap_SniperRifles.Barrel.SR_Barrel_Dahl_FremingtonsEdge GestaltModeSkeletalMeshName SR_Barrel_Hyperion set GD_Lobelia_Weapons.sniper.SR_Barrel_Dahl_Godfinger GestaltModeSkeletalMeshName SR_Barrel_Jakobs set GD_Sage_Weapons.SniperRifles.SR_Barrel_Hyperion_ElephantGun GestaltModeSkeletalMeshName SR_Barrel_Jakobs set GD_Iris_Weapons.SniperRifles.SR_Barrel_Dahl_Cobra GestaltModeSkeletalMeshName SR_Barrel_Jakobs set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_Tresspasser GestaltModeSkeletalMeshName SR_Barrel_Jakobs set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_ChereAmie GestaltModeSkeletalMeshName SR_Barrel_Maliwan set GD_Orchid_BossWeapons.SniperRifles.SR_Barrel_Dahl_Pimpernel GestaltModeSkeletalMeshName SR_Barrel_Maliwan