<BLCMM v="1">
#<!!!You opened a file saved with BLCMM in FilterTool. Please update to BLCMM to properly open this file!!!>
	<head>
		<type name="BL2" offline="false"/>
		<profiles>
			<profile name="default" current="true"/>
		</profiles>
	</head>
	<body>
		<category name="No Misleading Orange Glow">
			<category name="Description">
				<comment>No Misleading Orange Glow V.1.1 (17/12/18) by PsychoPatate</comment>
				<comment></comment>
				<comment>This description assumes that you already read the readme of the mod from github.</comment>
				<comment></comment>
				<comment>A simple mod to change, or remove the misleading orange glow on some non-elemental weapons</comment>
			</category>
			<category name="Code">
				<category name="Modified Glow">
					<category name="Very Rare Bandit Weapons">
						<code profiles="default">set Common_GunMaterials.MasterMaterials.Bandit.MasterMati_BanditEpic VectorParameterValues ((ParameterName="p_EmissiveColor",ParameterValue=(R=1.010093,G=0.512910,B=0.000000,A=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)))</code>
					</category>
					<category name="Bandit Quartz">
						<code profiles="default">set Aster_GunMaterials.Materials.AssaultRifle.Mati_Bandit_Quartz_AR VectorParameterValues ((ParameterName="p_EmissiveColor",ParameterValue=(R=1.000000,G=0.040000,B=0.070000,A=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)))</code>
						<code profiles="default">set Aster_GunMaterials.Materials.Pistol.Mati_Bandit_Quartz_Pistol VectorParameterValues ((ParameterName="p_EmissiveColor",ParameterValue=(R=1.000000,G=0.040000,B=0.070000,A=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)))</code>
						<code profiles="default">set Aster_GunMaterials.Materials.Shotgun.Mati_Bandit_Quartz_Shotgun VectorParameterValues ((ParameterName="p_EmissiveColor",ParameterValue=(R=1.000000,G=0.040000,B=0.070000,A=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)))</code>
						<code profiles="default">set Aster_GunMaterials.Materials.SMG.Mati_Bandit_Quartz_SMG VectorParameterValues ((ParameterName="p_EmissiveColor",ParameterValue=(R=1.000000,G=0.040000,B=0.070000,A=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)))</code>
					</category>
					<category name="Dahl Emerald">
						<code profiles="default">set Aster_GunMaterials.Materials.AssaultRifle.Mati_Dahl_Emerald_AR VectorParameterValues ((ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.600000,B=0.300000,A=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)))</code>
						<code profiles="default">set Aster_GunMaterials.Materials.Pistol.Mati_Dahl_Emerald_Pistol VectorParameterValues ((ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.600000,B=0.300000,A=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)))</code>
						<code profiles="default">set Aster_GunMaterials.Materials.SMG.Mati_Dahl_Emerald_SMG VectorParameterValues ((ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.600000,B=0.300000,A=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)))</code>
						<code profiles="default">set Aster_GunMaterials.Materials.sniper.Mati_Dahl_Emerald_Sniper VectorParameterValues ((ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.600000,B=0.300000,A=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)))</code>
					</category>
					<category name="Vladof Garnet">
						<code profiles="default">set Aster_GunMaterials.Materials.AssaultRifle.Mati_Vladof_Garnet_AR VectorParameterValues ((ParameterName="p_EmissiveColor",ParameterValue=(R=0.500000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)))</code>
						<code profiles="default">set Aster_GunMaterials.Materials.Pistol.Mati_Vladof_Garnet_Pistol VectorParameterValues ((ParameterName="p_EmissiveColor",ParameterValue=(R=0.500000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)))</code>
						<code profiles="default">set Aster_GunMaterials.Materials.sniper.Mati_Vladof_Garnet_Sniper VectorParameterValues ((ParameterName="p_EmissiveColor",ParameterValue=(R=0.500000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)))</code>
					</category>
				</category>
				<category name="No Glow">
					<category name="Very Rare Bandit Weapons">
						<code profiles="">set Common_GunMaterials.MasterMaterials.Bandit.MasterMati_BanditEpic VectorParameterValues ((ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)))</code>
					</category>
					<category name="Bandit Quartz">
						<code profiles="">set Aster_GunMaterials.Materials.AssaultRifle.Mati_Bandit_Quartz_AR VectorParameterValues ((ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)))</code>
						<code profiles="">set Aster_GunMaterials.Materials.Pistol.Mati_Bandit_Quartz_Pistol VectorParameterValues ((ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)))</code>
						<code profiles="">set Aster_GunMaterials.Materials.Shotgun.Mati_Bandit_Quartz_Shotgun VectorParameterValues ((ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)))</code>
						<code profiles="">set Aster_GunMaterials.Materials.SMG.Mati_Bandit_Quartz_SMG VectorParameterValues ((ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)))</code>
					</category>
					<category name="Dahl Emerald">
						<code profiles="">set Aster_GunMaterials.Materials.AssaultRifle.Mati_Dahl_Emerald_AR VectorParameterValues ((ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)))</code>
						<code profiles="">set Aster_GunMaterials.Materials.Pistol.Mati_Dahl_Emerald_Pistol VectorParameterValues ((ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)))</code>
						<code profiles="">set Aster_GunMaterials.Materials.SMG.Mati_Dahl_Emerald_SMG VectorParameterValues ((ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)))</code>
						<code profiles="">set Aster_GunMaterials.Materials.sniper.Mati_Dahl_Emerald_Sniper VectorParameterValues ((ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)))</code>
					</category>
					<category name="Vladof Garnet">
						<code profiles="">set Aster_GunMaterials.Materials.AssaultRifle.Mati_Vladof_Garnet_AR VectorParameterValues ((ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)))</code>
						<code profiles="">set Aster_GunMaterials.Materials.Pistol.Mati_Vladof_Garnet_Pistol VectorParameterValues ((ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)))</code>
						<code profiles="">set Aster_GunMaterials.Materials.sniper.Mati_Vladof_Garnet_Sniper VectorParameterValues ((ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)))</code>
					</category>
				</category>
			</category>
		</category>
	</body>
</BLCMM>

#Commands:
set Common_GunMaterials.MasterMaterials.Bandit.MasterMati_BanditEpic VectorParameterValues ((ParameterName="p_EmissiveColor",ParameterValue=(R=1.010093,G=0.512910,B=0.000000,A=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)))
set Aster_GunMaterials.Materials.AssaultRifle.Mati_Bandit_Quartz_AR VectorParameterValues ((ParameterName="p_EmissiveColor",ParameterValue=(R=1.000000,G=0.040000,B=0.070000,A=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)))
set Aster_GunMaterials.Materials.Pistol.Mati_Bandit_Quartz_Pistol VectorParameterValues ((ParameterName="p_EmissiveColor",ParameterValue=(R=1.000000,G=0.040000,B=0.070000,A=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)))
set Aster_GunMaterials.Materials.Shotgun.Mati_Bandit_Quartz_Shotgun VectorParameterValues ((ParameterName="p_EmissiveColor",ParameterValue=(R=1.000000,G=0.040000,B=0.070000,A=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)))
set Aster_GunMaterials.Materials.SMG.Mati_Bandit_Quartz_SMG VectorParameterValues ((ParameterName="p_EmissiveColor",ParameterValue=(R=1.000000,G=0.040000,B=0.070000,A=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)))
set Aster_GunMaterials.Materials.AssaultRifle.Mati_Dahl_Emerald_AR VectorParameterValues ((ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.600000,B=0.300000,A=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)))
set Aster_GunMaterials.Materials.Pistol.Mati_Dahl_Emerald_Pistol VectorParameterValues ((ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.600000,B=0.300000,A=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)))
set Aster_GunMaterials.Materials.SMG.Mati_Dahl_Emerald_SMG VectorParameterValues ((ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.600000,B=0.300000,A=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)))
set Aster_GunMaterials.Materials.sniper.Mati_Dahl_Emerald_Sniper VectorParameterValues ((ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.600000,B=0.300000,A=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)))
set Aster_GunMaterials.Materials.AssaultRifle.Mati_Vladof_Garnet_AR VectorParameterValues ((ParameterName="p_EmissiveColor",ParameterValue=(R=0.500000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)))
set Aster_GunMaterials.Materials.Pistol.Mati_Vladof_Garnet_Pistol VectorParameterValues ((ParameterName="p_EmissiveColor",ParameterValue=(R=0.500000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)))
set Aster_GunMaterials.Materials.sniper.Mati_Vladof_Garnet_Sniper VectorParameterValues ((ParameterName="p_EmissiveColor",ParameterValue=(R=0.500000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)))