# Proper Weapon Bodies V.1.2 (17/12/18) by PsychoPatate This description assumes that you already read the readme of the mod from github. This mod only changes the APPEARANCE of weapons, no actual stats are affected About green and blue bodies : By default, this mod only changes pistols (not Tediore ones) and shotguns bodies. The other weapon types are named as "Not recommended", not because it will break things, but because it doesn't look good. Image here : https://i.imgur.com/WHq2sdp.jpg About unique bodies : Some weapons have unique bodies, that means we can change them ! By default, this mod changes the body of some weapons so it matches their rarity. But you can put whatever body variation that you want, or leave unchecked for default look. Image comparison here : https://imgur.com/a/mgewZSD set GD_Weap_AssaultRifle.Body.AR_Body_Bandit_2 AdditionalGestaltModeSkeletalMeshNames[0] None set GD_Weap_AssaultRifle.Body.AR_Body_Bandit_2 AdditionalGestaltModeSkeletalMeshNames[1] AR_Body_Bandit_Var2 set GD_Weap_AssaultRifle.Body.AR_Body_Bandit_3 AdditionalGestaltModeSkeletalMeshNames[0] AR_Body_Bandit_Var1 set GD_Weap_AssaultRifle.Body.AR_Body_Bandit_3 AdditionalGestaltModeSkeletalMeshNames[1] None set GD_Weap_AssaultRifle.Body.AR_Body_Dahl_2 AdditionalGestaltModeSkeletalMeshNames[0] None set GD_Weap_AssaultRifle.Body.AR_Body_Dahl_2 AdditionalGestaltModeSkeletalMeshNames[1] AR_Body_Dahl_Var2 set GD_Weap_AssaultRifle.Body.AR_Body_Dahl_3 AdditionalGestaltModeSkeletalMeshNames[0] AR_Body_Dahl_Var1 set GD_Weap_AssaultRifle.Body.AR_Body_Dahl_3 AdditionalGestaltModeSkeletalMeshNames[1] None set GD_Weap_AssaultRifle.Body.AR_Body_Jakobs_2 AdditionalGestaltModeSkeletalMeshNames[0] None set GD_Weap_AssaultRifle.Body.AR_Body_Jakobs_2 AdditionalGestaltModeSkeletalMeshNames[1] AR_Body_Jakobs_Var2 set GD_Weap_AssaultRifle.Body.AR_Body_Jakobs_3 AdditionalGestaltModeSkeletalMeshNames[0] AR_Body_Jakobs_Var1 set GD_Weap_AssaultRifle.Body.AR_Body_Jakobs_3 AdditionalGestaltModeSkeletalMeshNames[1] None set GD_Weap_AssaultRifle.Body.AR_Body_Torgue_2 AdditionalGestaltModeSkeletalMeshNames[0] None set GD_Weap_AssaultRifle.Body.AR_Body_Torgue_2 AdditionalGestaltModeSkeletalMeshNames[1] AR_Body_Torgue_Var2 set GD_Weap_AssaultRifle.Body.AR_Body_Torgue_3 AdditionalGestaltModeSkeletalMeshNames[0] AR_Body_Torgue_Var1 set GD_Weap_AssaultRifle.Body.AR_Body_Torgue_3 AdditionalGestaltModeSkeletalMeshNames[1] None set GD_Weap_AssaultRifle.Body.AR_Body_Vladof_2 AdditionalGestaltModeSkeletalMeshNames[0] None set GD_Weap_AssaultRifle.Body.AR_Body_Vladof_2 AdditionalGestaltModeSkeletalMeshNames[1] AR_Body_Vladof_Var2 set GD_Weap_AssaultRifle.Body.AR_Body_Vladof_3 AdditionalGestaltModeSkeletalMeshNames[0] AR_Body_Vladof_Var1 set GD_Weap_AssaultRifle.Body.AR_Body_Vladof_3 AdditionalGestaltModeSkeletalMeshNames[1] None set GD_Weap_Pistol.Body.Pistol_Body_Bandit_2 AdditionalGestaltModeSkeletalMeshNames[0] None set GD_Weap_Pistol.Body.Pistol_Body_Bandit_2 AdditionalGestaltModeSkeletalMeshNames[1] Pistol_Body_Bandit_Var2 set GD_Weap_Pistol.Body.Pistol_Body_Bandit_3 AdditionalGestaltModeSkeletalMeshNames[0] Pistol_Body_Bandit_Var1 set GD_Weap_Pistol.Body.Pistol_Body_Bandit_3 AdditionalGestaltModeSkeletalMeshNames[1] None set GD_Weap_Pistol.Body.Pistol_Body_Dahl_2 AdditionalGestaltModeSkeletalMeshNames[0] None set GD_Weap_Pistol.Body.Pistol_Body_Dahl_2 AdditionalGestaltModeSkeletalMeshNames[1] Pistol_Body_Dahl_Var2 set GD_Weap_Pistol.Body.Pistol_Body_Dahl_3 AdditionalGestaltModeSkeletalMeshNames[0] Pistol_Body_Dahl_Var1 set GD_Weap_Pistol.Body.Pistol_Body_Dahl_3 AdditionalGestaltModeSkeletalMeshNames[1] None set GD_Weap_Pistol.Body.Pistol_Body_Hyperion_2 AdditionalGestaltModeSkeletalMeshNames[0] None set GD_Weap_Pistol.Body.Pistol_Body_Hyperion_2 AdditionalGestaltModeSkeletalMeshNames[1] Pistol_Body_Hyperion_Var2 set GD_Weap_Pistol.Body.Pistol_Body_Hyperion_3 AdditionalGestaltModeSkeletalMeshNames[0] Pistol_Body_Hyperion_Var1 set GD_Weap_Pistol.Body.Pistol_Body_Hyperion_3 AdditionalGestaltModeSkeletalMeshNames[1] None set GD_Weap_Pistol.Body.Pistol_Body_Jakobs_2 AdditionalGestaltModeSkeletalMeshNames[0] None set GD_Weap_Pistol.Body.Pistol_Body_Jakobs_2 AdditionalGestaltModeSkeletalMeshNames[1] Pistol_Body_Jakobs_Var2 set GD_Weap_Pistol.Body.Pistol_Body_Jakobs_3 AdditionalGestaltModeSkeletalMeshNames[0] Pistol_Body_Jakobs_Var1 set GD_Weap_Pistol.Body.Pistol_Body_Jakobs_3 AdditionalGestaltModeSkeletalMeshNames[1] None set GD_Weap_Pistol.Body.Pistol_Body_Maliwan_2 AdditionalGestaltModeSkeletalMeshNames[0] None set GD_Weap_Pistol.Body.Pistol_Body_Maliwan_2 AdditionalGestaltModeSkeletalMeshNames[1] Pistol_Body_Maliwan_Var2 set GD_Weap_Pistol.Body.Pistol_Body_Maliwan_3 AdditionalGestaltModeSkeletalMeshNames[0] Pistol_Body_Maliwan_Var1 set GD_Weap_Pistol.Body.Pistol_Body_Maliwan_3 AdditionalGestaltModeSkeletalMeshNames[1] None set GD_Weap_Pistol.Body.Pistol_Body_Tediore_2 AdditionalGestaltModeSkeletalMeshNames[0] None set GD_Weap_Pistol.Body.Pistol_Body_Tediore_2 AdditionalGestaltModeSkeletalMeshNames[1] Pistol_Body_Tediore_Var2 set GD_Weap_Pistol.Body.Pistol_Body_Tediore_3 AdditionalGestaltModeSkeletalMeshNames[0] Pistol_Body_Tediore_Var1 set GD_Weap_Pistol.Body.Pistol_Body_Tediore_3 AdditionalGestaltModeSkeletalMeshNames[1] None set GD_Weap_Pistol.Body.Pistol_Body_Torgue_2 AdditionalGestaltModeSkeletalMeshNames[0] None set GD_Weap_Pistol.Body.Pistol_Body_Torgue_2 AdditionalGestaltModeSkeletalMeshNames[1] Pistol_Body_Torgue_Var2 set GD_Weap_Pistol.Body.Pistol_Body_Torgue_3 AdditionalGestaltModeSkeletalMeshNames[0] Pistol_Body_Torgue_Var1 set GD_Weap_Pistol.Body.Pistol_Body_Torgue_3 AdditionalGestaltModeSkeletalMeshNames[1] None set GD_Weap_Pistol.Body.Pistol_Body_Vladof_2 AdditionalGestaltModeSkeletalMeshNames[0] None set GD_Weap_Pistol.Body.Pistol_Body_Vladof_2 AdditionalGestaltModeSkeletalMeshNames[1] Pistol_Body_Vladof_Var2 set GD_Weap_Pistol.Body.Pistol_Body_Vladof_3 AdditionalGestaltModeSkeletalMeshNames[0] Pistol_Body_Vladof_Var1 set GD_Weap_Pistol.Body.Pistol_Body_Vladof_3 AdditionalGestaltModeSkeletalMeshNames[1] None set GD_Weap_Shotgun.Body.SG_Body_Bandit_2 AdditionalGestaltModeSkeletalMeshNames[0] None set GD_Weap_Shotgun.Body.SG_Body_Bandit_2 AdditionalGestaltModeSkeletalMeshNames[1] SG_Body_Bandit_VarB set GD_Weap_Shotgun.Body.SG_Body_Bandit_3 AdditionalGestaltModeSkeletalMeshNames[0] SG_Body_Bandit_VarA set GD_Weap_Shotgun.Body.SG_Body_Bandit_3 AdditionalGestaltModeSkeletalMeshNames[1] None set GD_Weap_Shotgun.Body.SG_Body_Hyperion_2 AdditionalGestaltModeSkeletalMeshNames[0] None set GD_Weap_Shotgun.Body.SG_Body_Hyperion_2 AdditionalGestaltModeSkeletalMeshNames[1] SG_Body_Hyperion_VarB set GD_Weap_Shotgun.Body.SG_Body_Hyperion_3 AdditionalGestaltModeSkeletalMeshNames[0] SG_Body_Hyperion_VarA set GD_Weap_Shotgun.Body.SG_Body_Hyperion_3 AdditionalGestaltModeSkeletalMeshNames[1] None set GD_Weap_Shotgun.Body.SG_Body_Jakobs_2 AdditionalGestaltModeSkeletalMeshNames[0] None set GD_Weap_Shotgun.Body.SG_Body_Jakobs_2 AdditionalGestaltModeSkeletalMeshNames[1] SG_Body_Jakobs_VarB set GD_Weap_Shotgun.Body.SG_Body_Jakobs_3 AdditionalGestaltModeSkeletalMeshNames[0] SG_Body_Jakobs_VarA set GD_Weap_Shotgun.Body.SG_Body_Jakobs_3 AdditionalGestaltModeSkeletalMeshNames[1] None set GD_Weap_Shotgun.Body.SG_Body_Tediore_2 AdditionalGestaltModeSkeletalMeshNames[0] None set GD_Weap_Shotgun.Body.SG_Body_Tediore_2 AdditionalGestaltModeSkeletalMeshNames[1] SG_Body_Tediore_VarB set GD_Weap_Shotgun.Body.SG_Body_Tediore_3 AdditionalGestaltModeSkeletalMeshNames[0] SG_Body_Tediore_VarA set GD_Weap_Shotgun.Body.SG_Body_Tediore_3 AdditionalGestaltModeSkeletalMeshNames[1] None set GD_Weap_Shotgun.Body.SG_Body_Torgue_2 AdditionalGestaltModeSkeletalMeshNames[0] None set GD_Weap_Shotgun.Body.SG_Body_Torgue_2 AdditionalGestaltModeSkeletalMeshNames[1] SG_Body_Torgue_VarB set GD_Weap_Shotgun.Body.SG_Body_Torgue_3 AdditionalGestaltModeSkeletalMeshNames[0] SG_Body_Torgue_VarA set GD_Weap_Shotgun.Body.SG_Body_Torgue_3 AdditionalGestaltModeSkeletalMeshNames[1] None set GD_Weap_SMG.Body.SMG_Body_Bandit_VarA AdditionalGestaltModeSkeletalMeshNames[0] None set GD_Weap_SMG.Body.SMG_Body_Bandit_VarA AdditionalGestaltModeSkeletalMeshNames[1] SMG_Body_Bandit_Var2 set GD_Weap_SMG.Body.SMG_Body_Bandit_VarB AdditionalGestaltModeSkeletalMeshNames[0] SMG_Body_Bandit_Var1 set GD_Weap_SMG.Body.SMG_Body_Bandit_VarB AdditionalGestaltModeSkeletalMeshNames[1] None set GD_Weap_SMG.Body.SMG_Body_Dahl_VarA AdditionalGestaltModeSkeletalMeshNames[0] None set GD_Weap_SMG.Body.SMG_Body_Dahl_VarA AdditionalGestaltModeSkeletalMeshNames[1] SMG_Body_Dahl_Var2 set GD_Weap_SMG.Body.SMG_Body_Dahl_VarB AdditionalGestaltModeSkeletalMeshNames[0] SMG_Body_Dahl_Var1 set GD_Weap_SMG.Body.SMG_Body_Dahl_VarB AdditionalGestaltModeSkeletalMeshNames[1] None set GD_Weap_SMG.Body.SMG_Body_Hyperion_VarA AdditionalGestaltModeSkeletalMeshNames[0] None set GD_Weap_SMG.Body.SMG_Body_Hyperion_VarA AdditionalGestaltModeSkeletalMeshNames[1] SMG_Body_Hyperion_Var2 set GD_Weap_SMG.Body.SMG_Body_Hyperion_VarB AdditionalGestaltModeSkeletalMeshNames[0] SMG_Body_Hyperion_Var1 set GD_Weap_SMG.Body.SMG_Body_Hyperion_VarB AdditionalGestaltModeSkeletalMeshNames[1] None set GD_Weap_SMG.Body.SMG_Body_Maliwan_VarA AdditionalGestaltModeSkeletalMeshNames[0] None set GD_Weap_SMG.Body.SMG_Body_Maliwan_VarA AdditionalGestaltModeSkeletalMeshNames[1] SMG_Body_Maliwan_Var2 set GD_Weap_SMG.Body.SMG_Body_Maliwan_VarB AdditionalGestaltModeSkeletalMeshNames[0] SMG_Body_Maliwan_Var1 set GD_Weap_SMG.Body.SMG_Body_Maliwan_VarB AdditionalGestaltModeSkeletalMeshNames[1] None set GD_Weap_SMG.Body.SMG_Body_Tediore_VarA AdditionalGestaltModeSkeletalMeshNames[0] None set GD_Weap_SMG.Body.SMG_Body_Tediore_VarA AdditionalGestaltModeSkeletalMeshNames[1] SMG_Body_Tediore_Var2 set GD_Weap_SMG.Body.SMG_Body_Tediore_VarB AdditionalGestaltModeSkeletalMeshNames[0] SMG_Body_Tediore_Var1 set GD_Weap_SMG.Body.SMG_Body_Tediore_VarB AdditionalGestaltModeSkeletalMeshNames[1] None set GD_Weap_SniperRifles.Body.SR_Body_Dahl_2 AdditionalGestaltModeSkeletalMeshNames[0] SR_Body_Dahl_Var2 set GD_Weap_SniperRifles.Body.SR_Body_Dahl_3 AdditionalGestaltModeSkeletalMeshNames[0] SR_Body_Dahl_Var1 set GD_Weap_SniperRifles.Body.SR_Body_Hyperion_2 AdditionalGestaltModeSkeletalMeshNames[0] SR_Body_Hyperion_Var2 set GD_Weap_SniperRifles.Body.SR_Body_Hyperion_3 AdditionalGestaltModeSkeletalMeshNames[0] SR_Body_Hyperion_Var1 set GD_Weap_SniperRifles.Body.SR_Body_Jakobs_2 AdditionalGestaltModeSkeletalMeshNames[0] SR_Body_Jakobs_VarB set GD_Weap_SniperRifles.Body.SR_Body_Jakobs_3 AdditionalGestaltModeSkeletalMeshNames[0] SR_Body_Jakobs_VarA set GD_Weap_SniperRifles.Body.SR_Body_Maliwan_2 AdditionalGestaltModeSkeletalMeshNames[0] SR_Body_Maliwan_Var2 set GD_Weap_SniperRifles.Body.SR_Body_Maliwan_3 AdditionalGestaltModeSkeletalMeshNames[0] SR_Body_Maliwan_Var1 set GD_Weap_SniperRifles.Body.SR_Body_Vladof_2 AdditionalGestaltModeSkeletalMeshNames[0] SR_Body_Vladof_VarB set GD_Weap_SniperRifles.Body.SR_Body_Vladof_3 AdditionalGestaltModeSkeletalMeshNames[0] SR_Body_Vladof_VarA set GD_Gladiolus_Weapons.AssaultRifle.AR_Body_Bandit_6_Sawbar AdditionalGestaltModeSkeletalMeshNames[0] None set GD_Gladiolus_Weapons.AssaultRifle.AR_Body_Bandit_6_Sawbar AdditionalGestaltModeSkeletalMeshNames[1] AR_Body_Bandit_Var2 set GD_Gladiolus_Weapons.AssaultRifle.AR_Body_Bandit_6_Sawbar AdditionalGestaltModeSkeletalMeshNames[0] AR_Body_Bandit_Var1 set GD_Gladiolus_Weapons.AssaultRifle.AR_Body_Bandit_6_Sawbar AdditionalGestaltModeSkeletalMeshNames[1] None set GD_Gladiolus_Weapons.AssaultRifle.AR_Body_Bandit_6_Sawbar AdditionalGestaltModeSkeletalMeshNames[0] None set GD_Gladiolus_Weapons.AssaultRifle.AR_Body_Bandit_6_Sawbar AdditionalGestaltModeSkeletalMeshNames[1] None set GD_Gladiolus_Weapons.AssaultRifle.AR_Body_Dahl_6_Bearcat AdditionalGestaltModeSkeletalMeshNames[0] None set GD_Gladiolus_Weapons.AssaultRifle.AR_Body_Dahl_6_Bearcat AdditionalGestaltModeSkeletalMeshNames[1] AR_Body_Dahl_Var2 set GD_Gladiolus_Weapons.AssaultRifle.AR_Body_Dahl_6_Bearcat AdditionalGestaltModeSkeletalMeshNames[0] AR_Body_Dahl_Var1 set GD_Gladiolus_Weapons.AssaultRifle.AR_Body_Dahl_6_Bearcat AdditionalGestaltModeSkeletalMeshNames[1] None set GD_Gladiolus_Weapons.AssaultRifle.AR_Body_Dahl_6_Bearcat AdditionalGestaltModeSkeletalMeshNames[0] None set GD_Gladiolus_Weapons.AssaultRifle.AR_Body_Dahl_6_Bearcat AdditionalGestaltModeSkeletalMeshNames[1] None set GD_Lobelia_Weapons.AssaultRifles.AR_Body_Jakobs_6_Bekah AdditionalGestaltModeSkeletalMeshNames[0] None set GD_Lobelia_Weapons.AssaultRifles.AR_Body_Jakobs_6_Bekah AdditionalGestaltModeSkeletalMeshNames[1] AR_Body_Jakobs_Var2 set GD_Lobelia_Weapons.AssaultRifles.AR_Body_Jakobs_6_Bekah AdditionalGestaltModeSkeletalMeshNames[0] AR_Body_Jakobs_Var1 set GD_Lobelia_Weapons.AssaultRifles.AR_Body_Jakobs_6_Bekah AdditionalGestaltModeSkeletalMeshNames[1] None set GD_Lobelia_Weapons.AssaultRifles.AR_Body_Jakobs_6_Bekah AdditionalGestaltModeSkeletalMeshNames[0] None set GD_Lobelia_Weapons.AssaultRifles.AR_Body_Jakobs_6_Bekah AdditionalGestaltModeSkeletalMeshNames[1] None set GD_Gladiolus_Weapons.Pistol.Pistol_Body_Jakobs_6 AdditionalGestaltModeSkeletalMeshNames[0] Pistol_Body_Jakobs_Var1 set GD_Gladiolus_Weapons.Pistol.Pistol_Body_Jakobs_6 AdditionalGestaltModeSkeletalMeshNames[1] None set GD_Gladiolus_Weapons.Pistol.Pistol_Body_Jakobs_6 AdditionalGestaltModeSkeletalMeshNames[0] None set GD_Gladiolus_Weapons.Pistol.Pistol_Body_Jakobs_6 AdditionalGestaltModeSkeletalMeshNames[1] Pistol_Body_Jakobs_Var2 set GD_Gladiolus_Weapons.Pistol.Pistol_Body_Jakobs_6 AdditionalGestaltModeSkeletalMeshNames[0] None set GD_Gladiolus_Weapons.Pistol.Pistol_Body_Jakobs_6 AdditionalGestaltModeSkeletalMeshNames[1] None set GD_Lobelia_Weapons.Pistol.Pistol_Body_Maliwan_6_Wanderlust AdditionalGestaltModeSkeletalMeshNames[0] Pistol_Body_Maliwan_Var1 set GD_Lobelia_Weapons.Pistol.Pistol_Body_Maliwan_6_Wanderlust AdditionalGestaltModeSkeletalMeshNames[1] None set GD_Lobelia_Weapons.Pistol.Pistol_Body_Maliwan_6_Wanderlust AdditionalGestaltModeSkeletalMeshNames[0] None set GD_Lobelia_Weapons.Pistol.Pistol_Body_Maliwan_6_Wanderlust AdditionalGestaltModeSkeletalMeshNames[1] Pistol_Body_Maliwan_Var2 set GD_Lobelia_Weapons.Pistol.Pistol_Body_Maliwan_6_Wanderlust AdditionalGestaltModeSkeletalMeshNames[0] None set GD_Lobelia_Weapons.Pistol.Pistol_Body_Maliwan_6_Wanderlust AdditionalGestaltModeSkeletalMeshNames[1] None set GD_Gladiolus_Weapons.Pistol.Pistol_Body_Vladof_6 AdditionalGestaltModeSkeletalMeshNames[0] Pistol_Body_Vladof_Var1 set GD_Gladiolus_Weapons.Pistol.Pistol_Body_Vladof_6 AdditionalGestaltModeSkeletalMeshNames[1] None set GD_Gladiolus_Weapons.Pistol.Pistol_Body_Vladof_6 AdditionalGestaltModeSkeletalMeshNames[0] None set GD_Gladiolus_Weapons.Pistol.Pistol_Body_Vladof_6 AdditionalGestaltModeSkeletalMeshNames[1] Pistol_Body_Vladof_Var2 set GD_Gladiolus_Weapons.Pistol.Pistol_Body_Vladof_6 AdditionalGestaltModeSkeletalMeshNames[0] None set GD_Gladiolus_Weapons.Pistol.Pistol_Body_Vladof_6 AdditionalGestaltModeSkeletalMeshNames[1] None set GD_Gladiolus_Weapons.SMG.SMG_Body_Tediore_6_Avenger AdditionalGestaltModeSkeletalMeshNames[0] None set GD_Gladiolus_Weapons.SMG.SMG_Body_Tediore_6_Avenger AdditionalGestaltModeSkeletalMeshNames[1] SMG_Body_Tediore_Var2 set GD_Gladiolus_Weapons.SMG.SMG_Body_Tediore_6_Avenger AdditionalGestaltModeSkeletalMeshNames[0] SMG_Body_Tediore_Var1 set GD_Gladiolus_Weapons.SMG.SMG_Body_Tediore_6_Avenger AdditionalGestaltModeSkeletalMeshNames[1] None set GD_Gladiolus_Weapons.SMG.SMG_Body_Tediore_6_Avenger AdditionalGestaltModeSkeletalMeshNames[0] None set GD_Gladiolus_Weapons.SMG.SMG_Body_Tediore_6_Avenger AdditionalGestaltModeSkeletalMeshNames[1] None set GD_Gladiolus_Weapons.Shotgun.SG_Body_Hyperion_6 AdditionalGestaltModeSkeletalMeshNames[0] SG_Body_Hyperion_VarA set GD_Gladiolus_Weapons.Shotgun.SG_Body_Hyperion_6 AdditionalGestaltModeSkeletalMeshNames[1] None set GD_Gladiolus_Weapons.Shotgun.SG_Body_Hyperion_6 AdditionalGestaltModeSkeletalMeshNames[0] None set GD_Gladiolus_Weapons.Shotgun.SG_Body_Hyperion_6 AdditionalGestaltModeSkeletalMeshNames[1] SG_Body_Hyperion_VarB set GD_Gladiolus_Weapons.Shotgun.SG_Body_Hyperion_6 AdditionalGestaltModeSkeletalMeshNames[0] None set GD_Gladiolus_Weapons.Shotgun.SG_Body_Hyperion_6 AdditionalGestaltModeSkeletalMeshNames[1] None set GD_Lobelia_Weapons.Shotguns.SG_Body_Torgue_6_Carnage AdditionalGestaltModeSkeletalMeshNames[0] SG_Body_Torgue_VarA set GD_Lobelia_Weapons.Shotguns.SG_Body_Torgue_6_Carnage AdditionalGestaltModeSkeletalMeshNames[1] SG_Body_Torgue_VarB set GD_Lobelia_Weapons.Shotguns.SG_Body_Torgue_6_Carnage AdditionalGestaltModeSkeletalMeshNames[0] SG_Body_Torgue_VarA set GD_Lobelia_Weapons.Shotguns.SG_Body_Torgue_6_Carnage AdditionalGestaltModeSkeletalMeshNames[1] None set GD_Lobelia_Weapons.Shotguns.SG_Body_Torgue_6_Carnage AdditionalGestaltModeSkeletalMeshNames[0] None set GD_Lobelia_Weapons.Shotguns.SG_Body_Torgue_6_Carnage AdditionalGestaltModeSkeletalMeshNames[1] None set GD_Lobelia_Weapons.sniper.SR_Body_Jakobs_6_GodFinger AdditionalGestaltModeSkeletalMeshNames[0] SR_Body_Jakobs_VarA set GD_Lobelia_Weapons.sniper.SR_Body_Jakobs_6_GodFinger AdditionalGestaltModeSkeletalMeshNames[1] SR_Body_Jakobs_VarB set GD_Lobelia_Weapons.sniper.SR_Body_Jakobs_6_GodFinger AdditionalGestaltModeSkeletalMeshNames[0] SR_Body_Jakobs_VarA set GD_Lobelia_Weapons.sniper.SR_Body_Jakobs_6_GodFinger AdditionalGestaltModeSkeletalMeshNames[1] None set GD_Lobelia_Weapons.sniper.SR_Body_Jakobs_6_GodFinger AdditionalGestaltModeSkeletalMeshNames[0] None set GD_Lobelia_Weapons.sniper.SR_Body_Jakobs_6_GodFinger AdditionalGestaltModeSkeletalMeshNames[1] None set GD_Gladiolus_Weapons.sniper.SR_Body_Maliwan_6_Storm AdditionalGestaltModeSkeletalMeshNames[0] SR_Body_Maliwan_Var2 set GD_Gladiolus_Weapons.sniper.SR_Body_Maliwan_6_Storm AdditionalGestaltModeSkeletalMeshNames[1] None set GD_Gladiolus_Weapons.sniper.SR_Body_Maliwan_6_Storm AdditionalGestaltModeSkeletalMeshNames[0] SR_Body_Maliwan_Var1 set GD_Gladiolus_Weapons.sniper.SR_Body_Maliwan_6_Storm AdditionalGestaltModeSkeletalMeshNames[1] None set GD_Gladiolus_Weapons.sniper.SR_Body_Maliwan_6_Storm AdditionalGestaltModeSkeletalMeshNames[0] None set GD_Gladiolus_Weapons.sniper.SR_Body_Maliwan_6_Storm AdditionalGestaltModeSkeletalMeshNames[1] None set GD_Sage_Weapons.SniperRifles.SR_Body_Jakobs_ElephantGun AdditionalGestaltModeSkeletalMeshNames[0] SR_Body_Jakobs_VarA set GD_Sage_Weapons.SniperRifles.SR_Body_Jakobs_ElephantGun AdditionalGestaltModeSkeletalMeshNames[1] SR_Body_Jakobs_VarB set GD_Sage_Weapons.SniperRifles.SR_Body_Jakobs_ElephantGun AdditionalGestaltModeSkeletalMeshNames[0] SR_Body_Jakobs_VarB set GD_Sage_Weapons.SniperRifles.SR_Body_Jakobs_ElephantGun AdditionalGestaltModeSkeletalMeshNames[1] None set GD_Sage_Weapons.SniperRifles.SR_Body_Jakobs_ElephantGun AdditionalGestaltModeSkeletalMeshNames[0] SR_Body_Jakobs_VarA set GD_Sage_Weapons.SniperRifles.SR_Body_Jakobs_ElephantGun AdditionalGestaltModeSkeletalMeshNames[1] None set GD_Weap_Pistol.Body.Pistol_Body__Unique_Teapot AdditionalGestaltModeSkeletalMeshNames[0] Pistol_Body_Dahl_Var1 set GD_Weap_Pistol.Body.Pistol_Body__Unique_Teapot AdditionalGestaltModeSkeletalMeshNames[1] Pistol_Body_Dahl_Var2 set GD_Weap_Pistol.Body.Pistol_Body__Unique_Teapot AdditionalGestaltModeSkeletalMeshNames[0] Pistol_Body_Dahl_Var1 set GD_Weap_Pistol.Body.Pistol_Body__Unique_Teapot AdditionalGestaltModeSkeletalMeshNames[1] None set GD_Weap_Pistol.Body.Pistol_Body__Unique_Teapot AdditionalGestaltModeSkeletalMeshNames[0] None set GD_Weap_Pistol.Body.Pistol_Body__Unique_Teapot AdditionalGestaltModeSkeletalMeshNames[1] None #Commands: #Hotfixes: set Transient.SparkServiceConfiguration_6 Keys ("SparkLevelPatchEntry-GBX_fixes1","SparkLevelPatchEntry-GBX_fixes2","SparkLevelPatchEntry-GBX_fixes3","SparkLevelPatchEntry-GBX_fixes4","SparkLevelPatchEntry-GBX_fixes5","SparkLevelPatchEntry-GBX_Fixes6","SparkLevelPatchEntry-GBX_Fixes7","SparkLevelPatchEntry-GBX_Fixes8","SparkLevelPatchEntry-GBX_Fixes9","SparkLevelPatchEntry-GBX_fixes10","SparkLevelPatchEntry-GBX_fixes11","SparkLevelPatchEntry-GBX_fixes12","SparkLevelPatchEntry-GBX_fixes13","SparkLevelPatchEntry-GBX_fixes14","SparkOnDemandPatchEntry-GBX_fixes15","SparkOnDemandPatchEntry-GBX_fixes16","SparkOnDemandPatchEntry-GBX_fixes17","SparkOnDemandPatchEntry-GBX_fixes18","SparkOnDemandPatchEntry-GBX_fixes19","SparkPatchEntry-GBX_fixes20","SparkPatchEntry-GBX_fixes21","SparkPatchEntry-GBX_fixes22","SparkPatchEntry-GBX_fixes23","SparkLevelPatchEntry-Body_Pistol_Bandit1","SparkLevelPatchEntry-Body_Pistol_Bandit2","SparkLevelPatchEntry-Body_Pistol_Bandit3","SparkLevelPatchEntry-Body_Pistol_Bandit4","SparkLevelPatchEntry-Body_Pistol_Dahl1","SparkLevelPatchEntry-Body_Pistol_Dahl2","SparkLevelPatchEntry-Body_Pistol_Dahl3","SparkLevelPatchEntry-Body_Pistol_Dahl4","SparkLevelPatchEntry-Body_Pistol_Hyperion1","SparkLevelPatchEntry-Body_Pistol_Hyperion2","SparkLevelPatchEntry-Body_Pistol_Hyperion3","SparkLevelPatchEntry-Body_Pistol_Hyperion4","SparkLevelPatchEntry-Body_Pistol_Jakobs1","SparkLevelPatchEntry-Body_Pistol_Jakobs2","SparkLevelPatchEntry-Body_Pistol_Jakobs3","SparkLevelPatchEntry-Body_Pistol_Jakobs4","SparkLevelPatchEntry-Body_Pistol_Maliwan1","SparkLevelPatchEntry-Body_Pistol_Maliwan2","SparkLevelPatchEntry-Body_Pistol_Maliwan3","SparkLevelPatchEntry-Body_Pistol_Maliwan4","SparkLevelPatchEntry-Body_Pistol_Torgue1","SparkLevelPatchEntry-Body_Pistol_Torgue2","SparkLevelPatchEntry-Body_Pistol_Torgue3","SparkLevelPatchEntry-Body_Pistol_Torgue4","SparkLevelPatchEntry-Body_Pistol_Vladof1","SparkLevelPatchEntry-Body_Pistol_Vladof2","SparkLevelPatchEntry-Body_Pistol_Vladof3","SparkLevelPatchEntry-Body_Pistol_Vladof4","SparkLevelPatchEntry-Body_Shotgun_Bandit1","SparkLevelPatchEntry-Body_Shotgun_Bandit2","SparkLevelPatchEntry-Body_Shotgun_Bandit3","SparkLevelPatchEntry-Body_Shotgun_Bandit4","SparkLevelPatchEntry-Body_Shotgun_Hyperion1","SparkLevelPatchEntry-Body_Shotgun_Hyperion2","SparkLevelPatchEntry-Body_Shotgun_Hyperion3","SparkLevelPatchEntry-Body_Shotgun_Hyperion4","SparkLevelPatchEntry-Body_Shotgun_Jakobs1","SparkLevelPatchEntry-Body_Shotgun_Jakobs2","SparkLevelPatchEntry-Body_Shotgun_Jakobs3","SparkLevelPatchEntry-Body_Shotgun_Jakobs4","SparkLevelPatchEntry-Body_Carnage1","SparkLevelPatchEntry-Body_Carnage2","SparkLevelPatchEntry-Body_Godfinger1","SparkLevelPatchEntry-Body_Godfinger2","SparkLevelPatchEntry-Body_Elephant_Gun1","SparkLevelPatchEntry-Body_Elephant_Gun2","SparkLevelPatchEntry-Body_Teapot1","SparkLevelPatchEntry-Body_Teapot2") set Transient.SparkServiceConfiguration_6 Values (",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase1,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.700000,.8",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase2,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.400000,.5",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase3,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.200000,.3",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase4,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.100000,.2",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase5,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.075000,.1","SouthpawFactory_P,GD_Population_Marauder.Balance.Unique.PawnBalance_Assassin1,DefaultItemPoolList[3].PoolProbability.BaseValueScaleConstant,0.250000,1","SouthpawFactory_P,GD_Population_Nomad.Balance.Unique.PawnBalance_Assassin2,DefaultItemPoolList[4].PoolProbability.BaseValueScaleConstant,0.250000,1","SouthpawFactory_P,GD_Population_Psycho.Balance.Unique.PawnBalance_Assassin3,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,0.250000,1","SouthpawFactory_P,GD_Population_Rat.Balance.Unique.PawnBalance_Assassin4,DefaultItemPoolList[3].PoolProbability.BaseValueScaleConstant,0.250000,1",",GD_Sage_Rare_Scaylion.Population.PawnBalance_Sage_Rare_Scaylion,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Drifter.Balance.PawnBalance_Sage_Rare_Drifter,DefaultItemPoolList[0].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Rhino.Population.PawnBalance_Sage_Rare_Rhino,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Skag.Population.PawnBalance_Sage_Rare_Skag,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Spore.Population.PawnBalance_Sage_Rare_Spore,DefaultItemPoolList[0].PoolProbability.BaseValueScaleConstant,1.000000,100","GD_Assassin_Streaming,GD_Assassin_Skills.Sniping.Velocity,SkillEffectDefinitions[0].ModifierType,MT_PostAdd,MT_Scale","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble.WiresDontTalk,SkillEffectDefinitions,,((AttributeToModify=D_Attributes.DamageTypeModifers.InstigatedShockDamageModifier,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=D_Attributes.DamageTypeModifers.InstigatedShockStatusDamageModifier,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))","GD_Siren_Streaming,GD_Siren_Skills.Misc.Init_BlightPhoenix_DamageCalc_Part2,ValueFormula.Level.InitializationDefinition,AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_PlayerMeleeDamage',AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_PlayerSkillDamage'","GD_Siren_Streaming,GD_Siren_Skills.Misc.Init_BlightPhoenix_DamageCalc_Part2,ValueFormula.Level.BaseValueScaleConstant,1.000000,3.5","GD_Assassin_Streaming,GD_Assassin_Skills.Misc.Att_DeathMark_BonusDamage,BaseValue.BaseValueConstant,0.200000,.8","GD_Itempools.Runnables.Pool_FourAssassins,BalancedItems[1].Probability.InitializationDefinition,None,GD_Balance.Weighting.Weight_1_Common","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectDamage.BaseValueAttribute,None,D_Attributes.Projectile.ProjectileDamage","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectDamage.BaseValueScaleConstant,1.000000,.25","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectChance.BaseValueConstant,1.000000,20",",GD_Weap_Pistol.Body.Pistol_Body_Bandit_2,AdditionalGestaltModeSkeletalMeshNames[0],,None",",GD_Weap_Pistol.Body.Pistol_Body_Bandit_2,AdditionalGestaltModeSkeletalMeshNames[1],,Pistol_Body_Bandit_Var2",",GD_Weap_Pistol.Body.Pistol_Body_Bandit_3,AdditionalGestaltModeSkeletalMeshNames[0],,Pistol_Body_Bandit_Var1",",GD_Weap_Pistol.Body.Pistol_Body_Bandit_3,AdditionalGestaltModeSkeletalMeshNames[1],,None",",GD_Weap_Pistol.Body.Pistol_Body_Dahl_2,AdditionalGestaltModeSkeletalMeshNames[0],,None",",GD_Weap_Pistol.Body.Pistol_Body_Dahl_2,AdditionalGestaltModeSkeletalMeshNames[1],,Pistol_Body_Dahl_Var2",",GD_Weap_Pistol.Body.Pistol_Body_Dahl_3,AdditionalGestaltModeSkeletalMeshNames[0],,Pistol_Body_Dahl_Var1",",GD_Weap_Pistol.Body.Pistol_Body_Dahl_3,AdditionalGestaltModeSkeletalMeshNames[1],,None",",GD_Weap_Pistol.Body.Pistol_Body_Hyperion_2,AdditionalGestaltModeSkeletalMeshNames[0],,None",",GD_Weap_Pistol.Body.Pistol_Body_Hyperion_2,AdditionalGestaltModeSkeletalMeshNames[1],,Pistol_Body_Hyperion_Var2",",GD_Weap_Pistol.Body.Pistol_Body_Hyperion_3,AdditionalGestaltModeSkeletalMeshNames[0],,Pistol_Body_Hyperion_Var1",",GD_Weap_Pistol.Body.Pistol_Body_Hyperion_3,AdditionalGestaltModeSkeletalMeshNames[1],,None",",GD_Weap_Pistol.Body.Pistol_Body_Jakobs_2,AdditionalGestaltModeSkeletalMeshNames[0],,None",",GD_Weap_Pistol.Body.Pistol_Body_Jakobs_2,AdditionalGestaltModeSkeletalMeshNames[1],,Pistol_Body_Jakobs_Var2",",GD_Weap_Pistol.Body.Pistol_Body_Jakobs_3,AdditionalGestaltModeSkeletalMeshNames[0],,Pistol_Body_Jakobs_Var1",",GD_Weap_Pistol.Body.Pistol_Body_Jakobs_3,AdditionalGestaltModeSkeletalMeshNames[1],,None",",GD_Weap_Pistol.Body.Pistol_Body_Maliwan_2,AdditionalGestaltModeSkeletalMeshNames[0],,None",",GD_Weap_Pistol.Body.Pistol_Body_Maliwan_2,AdditionalGestaltModeSkeletalMeshNames[1],,Pistol_Body_Maliwan_Var2",",GD_Weap_Pistol.Body.Pistol_Body_Maliwan_3,AdditionalGestaltModeSkeletalMeshNames[0],,Pistol_Body_Maliwan_Var1",",GD_Weap_Pistol.Body.Pistol_Body_Maliwan_3,AdditionalGestaltModeSkeletalMeshNames[1],,None",",GD_Weap_Pistol.Body.Pistol_Body_Torgue_2,AdditionalGestaltModeSkeletalMeshNames[0],,None",",GD_Weap_Pistol.Body.Pistol_Body_Torgue_2,AdditionalGestaltModeSkeletalMeshNames[1],,Pistol_Body_Torgue_Var2",",GD_Weap_Pistol.Body.Pistol_Body_Torgue_3,AdditionalGestaltModeSkeletalMeshNames[0],,Pistol_Body_Torgue_Var1",",GD_Weap_Pistol.Body.Pistol_Body_Torgue_3,AdditionalGestaltModeSkeletalMeshNames[1],,None",",GD_Weap_Pistol.Body.Pistol_Body_Vladof_2,AdditionalGestaltModeSkeletalMeshNames[0],,None",",GD_Weap_Pistol.Body.Pistol_Body_Vladof_2,AdditionalGestaltModeSkeletalMeshNames[1],,Pistol_Body_Vladof_Var2",",GD_Weap_Pistol.Body.Pistol_Body_Vladof_3,AdditionalGestaltModeSkeletalMeshNames[0],,Pistol_Body_Vladof_Var1",",GD_Weap_Pistol.Body.Pistol_Body_Vladof_3,AdditionalGestaltModeSkeletalMeshNames[1],,None",",GD_Weap_Shotgun.Body.SG_Body_Bandit_2,AdditionalGestaltModeSkeletalMeshNames[0],,None",",GD_Weap_Shotgun.Body.SG_Body_Bandit_2,AdditionalGestaltModeSkeletalMeshNames[1],,SG_Body_Bandit_VarB",",GD_Weap_Shotgun.Body.SG_Body_Bandit_3,AdditionalGestaltModeSkeletalMeshNames[0],,SG_Body_Bandit_VarA",",GD_Weap_Shotgun.Body.SG_Body_Bandit_3,AdditionalGestaltModeSkeletalMeshNames[1],,None",",GD_Weap_Shotgun.Body.SG_Body_Hyperion_2,AdditionalGestaltModeSkeletalMeshNames[0],,None",",GD_Weap_Shotgun.Body.SG_Body_Hyperion_2,AdditionalGestaltModeSkeletalMeshNames[1],,SG_Body_Hyperion_VarB",",GD_Weap_Shotgun.Body.SG_Body_Hyperion_3,AdditionalGestaltModeSkeletalMeshNames[0],,SG_Body_Hyperion_VarA",",GD_Weap_Shotgun.Body.SG_Body_Hyperion_3,AdditionalGestaltModeSkeletalMeshNames[1],,None",",GD_Weap_Shotgun.Body.SG_Body_Jakobs_2,AdditionalGestaltModeSkeletalMeshNames[0],,None",",GD_Weap_Shotgun.Body.SG_Body_Jakobs_2,AdditionalGestaltModeSkeletalMeshNames[1],,SG_Body_Jakobs_VarB",",GD_Weap_Shotgun.Body.SG_Body_Jakobs_3,AdditionalGestaltModeSkeletalMeshNames[0],,SG_Body_Jakobs_VarA",",GD_Weap_Shotgun.Body.SG_Body_Jakobs_3,AdditionalGestaltModeSkeletalMeshNames[1],,None",",GD_Lobelia_Weapons.Shotguns.SG_Body_Torgue_6_Carnage,AdditionalGestaltModeSkeletalMeshNames[0],,SG_Body_Torgue_VarA",",GD_Lobelia_Weapons.Shotguns.SG_Body_Torgue_6_Carnage,AdditionalGestaltModeSkeletalMeshNames[1],,SG_Body_Torgue_VarB",",GD_Lobelia_Weapons.sniper.SR_Body_Jakobs_6_GodFinger,AdditionalGestaltModeSkeletalMeshNames[0],,SR_Body_Jakobs_VarA",",GD_Lobelia_Weapons.sniper.SR_Body_Jakobs_6_GodFinger,AdditionalGestaltModeSkeletalMeshNames[1],,SR_Body_Jakobs_VarB",",GD_Sage_Weapons.SniperRifles.SR_Body_Jakobs_ElephantGun,AdditionalGestaltModeSkeletalMeshNames[0],,SR_Body_Jakobs_VarB",",GD_Sage_Weapons.SniperRifles.SR_Body_Jakobs_ElephantGun,AdditionalGestaltModeSkeletalMeshNames[1],,None",",GD_Weap_Pistol.Body.Pistol_Body__Unique_Teapot,AdditionalGestaltModeSkeletalMeshNames[0],,Pistol_Body_Dahl_Var1",",GD_Weap_Pistol.Body.Pistol_Body__Unique_Teapot,AdditionalGestaltModeSkeletalMeshNames[1],,None")