<BLCMM v="1">
#<!!!You opened a file saved with BLCMM in FilterTool. Please update to BLCMM to properly open this file!!!>
	<head>
		<type name="BL2" offline="false"/>
		<profiles>
			<profile name="default" current="true"/>
		</profiles>
	</head>
	<body>
		<category name="Proper Weapon Bodies">
			<category name="Description">
				<comment>Proper Weapon Bodies V.1.2 (17/12/18) by PsychoPatate</comment>
				<comment></comment>
				<comment>This description assumes that you already read the readme of the mod from github.</comment>
				<comment></comment>
				<comment>This mod only changes the APPEARANCE of weapons, no actual stats are affected</comment>
				<comment></comment>
				<comment>About green and blue bodies :</comment>
				<comment>By default, this mod only changes pistols (not Tediore ones) and shotguns bodies.</comment>
				<comment>The other weapon types are named as "Not recommended",</comment>
				<comment>not because it will break things, but because it doesn't look good.</comment>
				<comment>Image here : https://i.imgur.com/WHq2sdp.jpg</comment>
				<comment></comment>
				<comment>About unique bodies :</comment>
				<comment>Some weapons have unique bodies, that means we can change them !</comment>
				<comment>By default, this mod changes the body of some weapons so it matches their rarity.</comment>
				<comment>But you can put whatever body variation that you want, or leave unchecked for default look.</comment>
				<comment>Image comparison here : https://imgur.com/a/mgewZSD</comment>
			</category>
			<category name="Green & Blue Parts Swap">
				<category name="Assault Rifles (Not Recommended)">
					<category name="Bandit">
						<hotfix name="Body_AR_Bandit" level="None">
							<code profiles="">set GD_Weap_AssaultRifle.Body.AR_Body_Bandit_2 AdditionalGestaltModeSkeletalMeshNames[0] None</code>
							<code profiles="">set GD_Weap_AssaultRifle.Body.AR_Body_Bandit_2 AdditionalGestaltModeSkeletalMeshNames[1] AR_Body_Bandit_Var2</code>
							<code profiles="">set GD_Weap_AssaultRifle.Body.AR_Body_Bandit_3 AdditionalGestaltModeSkeletalMeshNames[0] AR_Body_Bandit_Var1</code>
							<code profiles="">set GD_Weap_AssaultRifle.Body.AR_Body_Bandit_3 AdditionalGestaltModeSkeletalMeshNames[1] None</code>
						</hotfix>
					</category>
					<category name="Dahl">
						<hotfix name="Body_AR_Dahl" level="None">
							<code profiles="">set GD_Weap_AssaultRifle.Body.AR_Body_Dahl_2 AdditionalGestaltModeSkeletalMeshNames[0] None</code>
							<code profiles="">set GD_Weap_AssaultRifle.Body.AR_Body_Dahl_2 AdditionalGestaltModeSkeletalMeshNames[1] AR_Body_Dahl_Var2</code>
							<code profiles="">set GD_Weap_AssaultRifle.Body.AR_Body_Dahl_3 AdditionalGestaltModeSkeletalMeshNames[0] AR_Body_Dahl_Var1</code>
							<code profiles="">set GD_Weap_AssaultRifle.Body.AR_Body_Dahl_3 AdditionalGestaltModeSkeletalMeshNames[1] None</code>
						</hotfix>
					</category>
					<category name="Jakobs">
						<hotfix name="Body_AR_Jakobs" level="None">
							<code profiles="">set GD_Weap_AssaultRifle.Body.AR_Body_Jakobs_2 AdditionalGestaltModeSkeletalMeshNames[0] None</code>
							<code profiles="">set GD_Weap_AssaultRifle.Body.AR_Body_Jakobs_2 AdditionalGestaltModeSkeletalMeshNames[1] AR_Body_Jakobs_Var2</code>
							<code profiles="">set GD_Weap_AssaultRifle.Body.AR_Body_Jakobs_3 AdditionalGestaltModeSkeletalMeshNames[0] AR_Body_Jakobs_Var1</code>
							<code profiles="">set GD_Weap_AssaultRifle.Body.AR_Body_Jakobs_3 AdditionalGestaltModeSkeletalMeshNames[1] None</code>
						</hotfix>
					</category>
					<category name="Torgue">
						<hotfix name="Body_AR_Torgue" level="None">
							<code profiles="">set GD_Weap_AssaultRifle.Body.AR_Body_Torgue_2 AdditionalGestaltModeSkeletalMeshNames[0] None</code>
							<code profiles="">set GD_Weap_AssaultRifle.Body.AR_Body_Torgue_2 AdditionalGestaltModeSkeletalMeshNames[1] AR_Body_Torgue_Var2</code>
							<code profiles="">set GD_Weap_AssaultRifle.Body.AR_Body_Torgue_3 AdditionalGestaltModeSkeletalMeshNames[0] AR_Body_Torgue_Var1</code>
							<code profiles="">set GD_Weap_AssaultRifle.Body.AR_Body_Torgue_3 AdditionalGestaltModeSkeletalMeshNames[1] None</code>
						</hotfix>
					</category>
					<category name="Vladof">
						<hotfix name="Body_AR_Vladof" level="None">
							<code profiles="">set GD_Weap_AssaultRifle.Body.AR_Body_Vladof_2 AdditionalGestaltModeSkeletalMeshNames[0] None</code>
							<code profiles="">set GD_Weap_AssaultRifle.Body.AR_Body_Vladof_2 AdditionalGestaltModeSkeletalMeshNames[1] AR_Body_Vladof_Var2</code>
							<code profiles="">set GD_Weap_AssaultRifle.Body.AR_Body_Vladof_3 AdditionalGestaltModeSkeletalMeshNames[0] AR_Body_Vladof_Var1</code>
							<code profiles="">set GD_Weap_AssaultRifle.Body.AR_Body_Vladof_3 AdditionalGestaltModeSkeletalMeshNames[1] None</code>
						</hotfix>
					</category>
				</category>
				<category name="Pistols">
					<category name="Bandit">
						<hotfix name="Body_Pistol_Bandit" level="None">
							<code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Bandit_2 AdditionalGestaltModeSkeletalMeshNames[0] None</code>
							<code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Bandit_2 AdditionalGestaltModeSkeletalMeshNames[1] Pistol_Body_Bandit_Var2</code>
							<code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Bandit_3 AdditionalGestaltModeSkeletalMeshNames[0] Pistol_Body_Bandit_Var1</code>
							<code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Bandit_3 AdditionalGestaltModeSkeletalMeshNames[1] None</code>
						</hotfix>
					</category>
					<category name="Dahl">
						<hotfix name="Body_Pistol_Dahl" level="None">
							<code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Dahl_2 AdditionalGestaltModeSkeletalMeshNames[0] None</code>
							<code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Dahl_2 AdditionalGestaltModeSkeletalMeshNames[1] Pistol_Body_Dahl_Var2</code>
							<code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Dahl_3 AdditionalGestaltModeSkeletalMeshNames[0] Pistol_Body_Dahl_Var1</code>
							<code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Dahl_3 AdditionalGestaltModeSkeletalMeshNames[1] None</code>
						</hotfix>
					</category>
					<category name="Hyperion">
						<hotfix name="Body_Pistol_Hyperion" level="None">
							<code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Hyperion_2 AdditionalGestaltModeSkeletalMeshNames[0] None</code>
							<code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Hyperion_2 AdditionalGestaltModeSkeletalMeshNames[1] Pistol_Body_Hyperion_Var2</code>
							<code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Hyperion_3 AdditionalGestaltModeSkeletalMeshNames[0] Pistol_Body_Hyperion_Var1</code>
							<code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Hyperion_3 AdditionalGestaltModeSkeletalMeshNames[1] None</code>
						</hotfix>
					</category>
					<category name="Jakobs">
						<hotfix name="Body_Pistol_Jakobs" level="None">
							<code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Jakobs_2 AdditionalGestaltModeSkeletalMeshNames[0] None</code>
							<code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Jakobs_2 AdditionalGestaltModeSkeletalMeshNames[1] Pistol_Body_Jakobs_Var2</code>
							<code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Jakobs_3 AdditionalGestaltModeSkeletalMeshNames[0] Pistol_Body_Jakobs_Var1</code>
							<code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Jakobs_3 AdditionalGestaltModeSkeletalMeshNames[1] None</code>
						</hotfix>
					</category>
					<category name="Maliwan">
						<hotfix name="Body_Pistol_Maliwan" level="None">
							<code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Maliwan_2 AdditionalGestaltModeSkeletalMeshNames[0] None</code>
							<code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Maliwan_2 AdditionalGestaltModeSkeletalMeshNames[1] Pistol_Body_Maliwan_Var2</code>
							<code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Maliwan_3 AdditionalGestaltModeSkeletalMeshNames[0] Pistol_Body_Maliwan_Var1</code>
							<code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Maliwan_3 AdditionalGestaltModeSkeletalMeshNames[1] None</code>
						</hotfix>
					</category>
					<category name="Tediore (Not Recommended)">
						<hotfix name="Body_Pistol_Tediore" level="None">
							<code profiles="">set GD_Weap_Pistol.Body.Pistol_Body_Tediore_2 AdditionalGestaltModeSkeletalMeshNames[0] None</code>
							<code profiles="">set GD_Weap_Pistol.Body.Pistol_Body_Tediore_2 AdditionalGestaltModeSkeletalMeshNames[1] Pistol_Body_Tediore_Var2</code>
							<code profiles="">set GD_Weap_Pistol.Body.Pistol_Body_Tediore_3 AdditionalGestaltModeSkeletalMeshNames[0] Pistol_Body_Tediore_Var1</code>
							<code profiles="">set GD_Weap_Pistol.Body.Pistol_Body_Tediore_3 AdditionalGestaltModeSkeletalMeshNames[1] None</code>
						</hotfix>
					</category>
					<category name="Torgue">
						<hotfix name="Body_Pistol_Torgue" level="None">
							<code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Torgue_2 AdditionalGestaltModeSkeletalMeshNames[0] None</code>
							<code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Torgue_2 AdditionalGestaltModeSkeletalMeshNames[1] Pistol_Body_Torgue_Var2</code>
							<code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Torgue_3 AdditionalGestaltModeSkeletalMeshNames[0] Pistol_Body_Torgue_Var1</code>
							<code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Torgue_3 AdditionalGestaltModeSkeletalMeshNames[1] None</code>
						</hotfix>
					</category>
					<category name="Vladof">
						<hotfix name="Body_Pistol_Vladof" level="None">
							<code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Vladof_2 AdditionalGestaltModeSkeletalMeshNames[0] None</code>
							<code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Vladof_2 AdditionalGestaltModeSkeletalMeshNames[1] Pistol_Body_Vladof_Var2</code>
							<code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Vladof_3 AdditionalGestaltModeSkeletalMeshNames[0] Pistol_Body_Vladof_Var1</code>
							<code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Vladof_3 AdditionalGestaltModeSkeletalMeshNames[1] None</code>
						</hotfix>
					</category>
				</category>
				<category name="Shotguns">
					<category name="Bandit">
						<hotfix name="Body_Shotgun_Bandit" level="None">
							<code profiles="default">set GD_Weap_Shotgun.Body.SG_Body_Bandit_2 AdditionalGestaltModeSkeletalMeshNames[0] None</code>
							<code profiles="default">set GD_Weap_Shotgun.Body.SG_Body_Bandit_2 AdditionalGestaltModeSkeletalMeshNames[1] SG_Body_Bandit_VarB</code>
							<code profiles="default">set GD_Weap_Shotgun.Body.SG_Body_Bandit_3 AdditionalGestaltModeSkeletalMeshNames[0] SG_Body_Bandit_VarA</code>
							<code profiles="default">set GD_Weap_Shotgun.Body.SG_Body_Bandit_3 AdditionalGestaltModeSkeletalMeshNames[1] None</code>
						</hotfix>
					</category>
					<category name="Hyperion">
						<hotfix name="Body_Shotgun_Hyperion" level="None">
							<code profiles="default">set GD_Weap_Shotgun.Body.SG_Body_Hyperion_2 AdditionalGestaltModeSkeletalMeshNames[0] None</code>
							<code profiles="default">set GD_Weap_Shotgun.Body.SG_Body_Hyperion_2 AdditionalGestaltModeSkeletalMeshNames[1] SG_Body_Hyperion_VarB</code>
							<code profiles="default">set GD_Weap_Shotgun.Body.SG_Body_Hyperion_3 AdditionalGestaltModeSkeletalMeshNames[0] SG_Body_Hyperion_VarA</code>
							<code profiles="default">set GD_Weap_Shotgun.Body.SG_Body_Hyperion_3 AdditionalGestaltModeSkeletalMeshNames[1] None</code>
						</hotfix>
					</category>
					<category name="Jakobs">
						<hotfix name="Body_Shotgun_Jakobs" level="None">
							<code profiles="default">set GD_Weap_Shotgun.Body.SG_Body_Jakobs_2 AdditionalGestaltModeSkeletalMeshNames[0] None</code>
							<code profiles="default">set GD_Weap_Shotgun.Body.SG_Body_Jakobs_2 AdditionalGestaltModeSkeletalMeshNames[1] SG_Body_Jakobs_VarB</code>
							<code profiles="default">set GD_Weap_Shotgun.Body.SG_Body_Jakobs_3 AdditionalGestaltModeSkeletalMeshNames[0] SG_Body_Jakobs_VarA</code>
							<code profiles="default">set GD_Weap_Shotgun.Body.SG_Body_Jakobs_3 AdditionalGestaltModeSkeletalMeshNames[1] None</code>
						</hotfix>
					</category>
					<category name="Tediore (Not Recommended)">
						<hotfix name="Body_Shotgun_Tediore" level="None">
							<code profiles="">set GD_Weap_Shotgun.Body.SG_Body_Tediore_2 AdditionalGestaltModeSkeletalMeshNames[0] None</code>
							<code profiles="">set GD_Weap_Shotgun.Body.SG_Body_Tediore_2 AdditionalGestaltModeSkeletalMeshNames[1] SG_Body_Tediore_VarB</code>
							<code profiles="">set GD_Weap_Shotgun.Body.SG_Body_Tediore_3 AdditionalGestaltModeSkeletalMeshNames[0] SG_Body_Tediore_VarA</code>
							<code profiles="">set GD_Weap_Shotgun.Body.SG_Body_Tediore_3 AdditionalGestaltModeSkeletalMeshNames[1] None</code>
						</hotfix>
					</category>
					<category name="Torgue (Not Recommended)">
						<hotfix name="Body_Shotgun_Torgue" level="None">
							<code profiles="">set GD_Weap_Shotgun.Body.SG_Body_Torgue_2 AdditionalGestaltModeSkeletalMeshNames[0] None</code>
							<code profiles="">set GD_Weap_Shotgun.Body.SG_Body_Torgue_2 AdditionalGestaltModeSkeletalMeshNames[1] SG_Body_Torgue_VarB</code>
							<code profiles="">set GD_Weap_Shotgun.Body.SG_Body_Torgue_3 AdditionalGestaltModeSkeletalMeshNames[0] SG_Body_Torgue_VarA</code>
							<code profiles="">set GD_Weap_Shotgun.Body.SG_Body_Torgue_3 AdditionalGestaltModeSkeletalMeshNames[1] None</code>
						</hotfix>
					</category>
				</category>
				<category name="SMGs (Not Recommended)">
					<category name="Bandit">
						<hotfix name="Body_SMG_Bandit" level="None">
							<code profiles="">set GD_Weap_SMG.Body.SMG_Body_Bandit_VarA AdditionalGestaltModeSkeletalMeshNames[0] None</code>
							<code profiles="">set GD_Weap_SMG.Body.SMG_Body_Bandit_VarA AdditionalGestaltModeSkeletalMeshNames[1] SMG_Body_Bandit_Var2</code>
							<code profiles="">set GD_Weap_SMG.Body.SMG_Body_Bandit_VarB AdditionalGestaltModeSkeletalMeshNames[0] SMG_Body_Bandit_Var1</code>
							<code profiles="">set GD_Weap_SMG.Body.SMG_Body_Bandit_VarB AdditionalGestaltModeSkeletalMeshNames[1] None</code>
						</hotfix>
					</category>
					<category name="Dahl">
						<hotfix name="Body_SMG_Dahl" level="None">
							<code profiles="">set GD_Weap_SMG.Body.SMG_Body_Dahl_VarA AdditionalGestaltModeSkeletalMeshNames[0] None</code>
							<code profiles="">set GD_Weap_SMG.Body.SMG_Body_Dahl_VarA AdditionalGestaltModeSkeletalMeshNames[1] SMG_Body_Dahl_Var2</code>
							<code profiles="">set GD_Weap_SMG.Body.SMG_Body_Dahl_VarB AdditionalGestaltModeSkeletalMeshNames[0] SMG_Body_Dahl_Var1</code>
							<code profiles="">set GD_Weap_SMG.Body.SMG_Body_Dahl_VarB AdditionalGestaltModeSkeletalMeshNames[1] None</code>
						</hotfix>
					</category>
					<category name="Hyperion">
						<hotfix name="Body_SMG_Hyperion" level="None">
							<code profiles="">set GD_Weap_SMG.Body.SMG_Body_Hyperion_VarA AdditionalGestaltModeSkeletalMeshNames[0] None</code>
							<code profiles="">set GD_Weap_SMG.Body.SMG_Body_Hyperion_VarA AdditionalGestaltModeSkeletalMeshNames[1] SMG_Body_Hyperion_Var2</code>
							<code profiles="">set GD_Weap_SMG.Body.SMG_Body_Hyperion_VarB AdditionalGestaltModeSkeletalMeshNames[0] SMG_Body_Hyperion_Var1</code>
							<code profiles="">set GD_Weap_SMG.Body.SMG_Body_Hyperion_VarB AdditionalGestaltModeSkeletalMeshNames[1] None</code>
						</hotfix>
					</category>
					<category name="Maliwan">
						<hotfix name="Body_SMG_Maliwan" level="None">
							<code profiles="">set GD_Weap_SMG.Body.SMG_Body_Maliwan_VarA AdditionalGestaltModeSkeletalMeshNames[0] None</code>
							<code profiles="">set GD_Weap_SMG.Body.SMG_Body_Maliwan_VarA AdditionalGestaltModeSkeletalMeshNames[1] SMG_Body_Maliwan_Var2</code>
							<code profiles="">set GD_Weap_SMG.Body.SMG_Body_Maliwan_VarB AdditionalGestaltModeSkeletalMeshNames[0] SMG_Body_Maliwan_Var1</code>
							<code profiles="">set GD_Weap_SMG.Body.SMG_Body_Maliwan_VarB AdditionalGestaltModeSkeletalMeshNames[1] None</code>
						</hotfix>
					</category>
					<category name="Tediore">
						<hotfix name="Body_SMG_Tediore" level="None">
							<code profiles="">set GD_Weap_SMG.Body.SMG_Body_Tediore_VarA AdditionalGestaltModeSkeletalMeshNames[0] None</code>
							<code profiles="">set GD_Weap_SMG.Body.SMG_Body_Tediore_VarA AdditionalGestaltModeSkeletalMeshNames[1] SMG_Body_Tediore_Var2</code>
							<code profiles="">set GD_Weap_SMG.Body.SMG_Body_Tediore_VarB AdditionalGestaltModeSkeletalMeshNames[0] SMG_Body_Tediore_Var1</code>
							<code profiles="">set GD_Weap_SMG.Body.SMG_Body_Tediore_VarB AdditionalGestaltModeSkeletalMeshNames[1] None</code>
						</hotfix>
					</category>
				</category>
				<category name="Snipers (Not Recommended)">
					<category name="Dahl">
						<hotfix name="Body_Sniper_Dahl" level="None">
							<code profiles="">set GD_Weap_SniperRifles.Body.SR_Body_Dahl_2 AdditionalGestaltModeSkeletalMeshNames[0] SR_Body_Dahl_Var2</code>
							<code profiles="">set GD_Weap_SniperRifles.Body.SR_Body_Dahl_3 AdditionalGestaltModeSkeletalMeshNames[0] SR_Body_Dahl_Var1</code>
						</hotfix>
					</category>
					<category name="Hyperion">
						<hotfix name="Body_Sniper_Hyperion" level="None">
							<code profiles="">set GD_Weap_SniperRifles.Body.SR_Body_Hyperion_2 AdditionalGestaltModeSkeletalMeshNames[0] SR_Body_Hyperion_Var2</code>
							<code profiles="">set GD_Weap_SniperRifles.Body.SR_Body_Hyperion_3 AdditionalGestaltModeSkeletalMeshNames[0] SR_Body_Hyperion_Var1</code>
						</hotfix>
					</category>
					<category name="Jakobs">
						<hotfix name="Body_Sniper_Jakobs" level="None">
							<code profiles="">set GD_Weap_SniperRifles.Body.SR_Body_Jakobs_2 AdditionalGestaltModeSkeletalMeshNames[0] SR_Body_Jakobs_VarB</code>
							<code profiles="">set GD_Weap_SniperRifles.Body.SR_Body_Jakobs_3 AdditionalGestaltModeSkeletalMeshNames[0] SR_Body_Jakobs_VarA</code>
						</hotfix>
					</category>
					<category name="Maliwan">
						<hotfix name="Body_Sniper_Maliwan" level="None">
							<code profiles="">set GD_Weap_SniperRifles.Body.SR_Body_Maliwan_2 AdditionalGestaltModeSkeletalMeshNames[0] SR_Body_Maliwan_Var2</code>
							<code profiles="">set GD_Weap_SniperRifles.Body.SR_Body_Maliwan_3 AdditionalGestaltModeSkeletalMeshNames[0] SR_Body_Maliwan_Var1</code>
						</hotfix>
					</category>
					<category name="Vladof">
						<hotfix name="Body_Sniper_Vladof" level="None">
							<code profiles="">set GD_Weap_SniperRifles.Body.SR_Body_Vladof_2 AdditionalGestaltModeSkeletalMeshNames[0] SR_Body_Vladof_VarB</code>
							<code profiles="">set GD_Weap_SniperRifles.Body.SR_Body_Vladof_3 AdditionalGestaltModeSkeletalMeshNames[0] SR_Body_Vladof_VarA</code>
						</hotfix>
					</category>
				</category>
			</category>
			<category name="Unique Bodies Changes">
				<category name="Sawbar" MUT="true">
					<category name="Blue Look">
						<hotfix name="Body_Sawbar" level="None">
							<code profiles="">set GD_Gladiolus_Weapons.AssaultRifle.AR_Body_Bandit_6_Sawbar AdditionalGestaltModeSkeletalMeshNames[0] None</code>
							<code profiles="">set GD_Gladiolus_Weapons.AssaultRifle.AR_Body_Bandit_6_Sawbar AdditionalGestaltModeSkeletalMeshNames[1] AR_Body_Bandit_Var2</code>
						</hotfix>
					</category>
					<category name="Green Look">
						<hotfix name="Body_Sawbar" level="None">
							<code profiles="">set GD_Gladiolus_Weapons.AssaultRifle.AR_Body_Bandit_6_Sawbar AdditionalGestaltModeSkeletalMeshNames[0] AR_Body_Bandit_Var1</code>
							<code profiles="">set GD_Gladiolus_Weapons.AssaultRifle.AR_Body_Bandit_6_Sawbar AdditionalGestaltModeSkeletalMeshNames[1] None</code>
						</hotfix>
					</category>
					<category name="White Look">
						<hotfix name="Body_Sawbar" level="None">
							<code profiles="">set GD_Gladiolus_Weapons.AssaultRifle.AR_Body_Bandit_6_Sawbar AdditionalGestaltModeSkeletalMeshNames[0] None</code>
							<code profiles="">set GD_Gladiolus_Weapons.AssaultRifle.AR_Body_Bandit_6_Sawbar AdditionalGestaltModeSkeletalMeshNames[1] None</code>
						</hotfix>
					</category>
				</category>
				<category name="Bearcat" MUT="true">
					<category name="Blue Look">
						<hotfix name="Body_Bearcat" level="None">
							<code profiles="">set GD_Gladiolus_Weapons.AssaultRifle.AR_Body_Dahl_6_Bearcat AdditionalGestaltModeSkeletalMeshNames[0] None</code>
							<code profiles="">set GD_Gladiolus_Weapons.AssaultRifle.AR_Body_Dahl_6_Bearcat AdditionalGestaltModeSkeletalMeshNames[1] AR_Body_Dahl_Var2</code>
						</hotfix>
					</category>
					<category name="Green Look">
						<hotfix name="Body_Bearcat" level="None">
							<code profiles="">set GD_Gladiolus_Weapons.AssaultRifle.AR_Body_Dahl_6_Bearcat AdditionalGestaltModeSkeletalMeshNames[0] AR_Body_Dahl_Var1</code>
							<code profiles="">set GD_Gladiolus_Weapons.AssaultRifle.AR_Body_Dahl_6_Bearcat AdditionalGestaltModeSkeletalMeshNames[1] None</code>
						</hotfix>
					</category>
					<category name="White Look">
						<hotfix name="Body_Bearcat" level="None">
							<code profiles="">set GD_Gladiolus_Weapons.AssaultRifle.AR_Body_Dahl_6_Bearcat AdditionalGestaltModeSkeletalMeshNames[0] None</code>
							<code profiles="">set GD_Gladiolus_Weapons.AssaultRifle.AR_Body_Dahl_6_Bearcat AdditionalGestaltModeSkeletalMeshNames[1] None</code>
						</hotfix>
					</category>
				</category>
				<category name="Bekah" MUT="true">
					<category name="Blue Look">
						<hotfix name="Body_Bekah" level="None">
							<code profiles="">set GD_Lobelia_Weapons.AssaultRifles.AR_Body_Jakobs_6_Bekah AdditionalGestaltModeSkeletalMeshNames[0] None</code>
							<code profiles="">set GD_Lobelia_Weapons.AssaultRifles.AR_Body_Jakobs_6_Bekah AdditionalGestaltModeSkeletalMeshNames[1] AR_Body_Jakobs_Var2</code>
						</hotfix>
					</category>
					<category name="Green Look">
						<hotfix name="Body_Bekah" level="None">
							<code profiles="">set GD_Lobelia_Weapons.AssaultRifles.AR_Body_Jakobs_6_Bekah AdditionalGestaltModeSkeletalMeshNames[0] AR_Body_Jakobs_Var1</code>
							<code profiles="">set GD_Lobelia_Weapons.AssaultRifles.AR_Body_Jakobs_6_Bekah AdditionalGestaltModeSkeletalMeshNames[1] None</code>
						</hotfix>
					</category>
					<category name="White Look">
						<hotfix name="Body_Bekah" level="None">
							<code profiles="">set GD_Lobelia_Weapons.AssaultRifles.AR_Body_Jakobs_6_Bekah AdditionalGestaltModeSkeletalMeshNames[0] None</code>
							<code profiles="">set GD_Lobelia_Weapons.AssaultRifles.AR_Body_Jakobs_6_Bekah AdditionalGestaltModeSkeletalMeshNames[1] None</code>
						</hotfix>
					</category>
				</category>
				<category name="Unforgiven" MUT="true">
					<category name="Blue Look">
						<hotfix name="Body_Unforgiven" level="None">
							<code profiles="">set GD_Gladiolus_Weapons.Pistol.Pistol_Body_Jakobs_6 AdditionalGestaltModeSkeletalMeshNames[0] Pistol_Body_Jakobs_Var1</code>
							<code profiles="">set GD_Gladiolus_Weapons.Pistol.Pistol_Body_Jakobs_6 AdditionalGestaltModeSkeletalMeshNames[1] None</code>
						</hotfix>
					</category>
					<category name="Green Look">
						<hotfix name="Body_Unforgiven" level="None">
							<code profiles="">set GD_Gladiolus_Weapons.Pistol.Pistol_Body_Jakobs_6 AdditionalGestaltModeSkeletalMeshNames[0] None</code>
							<code profiles="">set GD_Gladiolus_Weapons.Pistol.Pistol_Body_Jakobs_6 AdditionalGestaltModeSkeletalMeshNames[1] Pistol_Body_Jakobs_Var2</code>
						</hotfix>
					</category>
					<category name="White Look">
						<hotfix name="Body_Unforgiven" level="None">
							<code profiles="">set GD_Gladiolus_Weapons.Pistol.Pistol_Body_Jakobs_6 AdditionalGestaltModeSkeletalMeshNames[0] None</code>
							<code profiles="">set GD_Gladiolus_Weapons.Pistol.Pistol_Body_Jakobs_6 AdditionalGestaltModeSkeletalMeshNames[1] None</code>
						</hotfix>
					</category>
				</category>
				<category name="Wanderlust" MUT="true">
					<category name="Blue Look">
						<hotfix name="Body_Wanderlust" level="None">
							<code profiles="">set GD_Lobelia_Weapons.Pistol.Pistol_Body_Maliwan_6_Wanderlust AdditionalGestaltModeSkeletalMeshNames[0] Pistol_Body_Maliwan_Var1</code>
							<code profiles="">set GD_Lobelia_Weapons.Pistol.Pistol_Body_Maliwan_6_Wanderlust AdditionalGestaltModeSkeletalMeshNames[1] None</code>
						</hotfix>
					</category>
					<category name="Green Look">
						<hotfix name="Body_Wanderlust" level="None">
							<code profiles="">set GD_Lobelia_Weapons.Pistol.Pistol_Body_Maliwan_6_Wanderlust AdditionalGestaltModeSkeletalMeshNames[0] None</code>
							<code profiles="">set GD_Lobelia_Weapons.Pistol.Pistol_Body_Maliwan_6_Wanderlust AdditionalGestaltModeSkeletalMeshNames[1] Pistol_Body_Maliwan_Var2</code>
						</hotfix>
					</category>
					<category name="White Look">
						<hotfix name="Body_Wanderlust" level="None">
							<code profiles="">set GD_Lobelia_Weapons.Pistol.Pistol_Body_Maliwan_6_Wanderlust AdditionalGestaltModeSkeletalMeshNames[0] None</code>
							<code profiles="">set GD_Lobelia_Weapons.Pistol.Pistol_Body_Maliwan_6_Wanderlust AdditionalGestaltModeSkeletalMeshNames[1] None</code>
						</hotfix>
					</category>
				</category>
				<category name="Stalker" MUT="true">
					<category name="Blue Look">
						<hotfix name="Body_Stalker" level="None">
							<code profiles="">set GD_Gladiolus_Weapons.Pistol.Pistol_Body_Vladof_6 AdditionalGestaltModeSkeletalMeshNames[0] Pistol_Body_Vladof_Var1</code>
							<code profiles="">set GD_Gladiolus_Weapons.Pistol.Pistol_Body_Vladof_6 AdditionalGestaltModeSkeletalMeshNames[1] None</code>
						</hotfix>
					</category>
					<category name="Green Look">
						<hotfix name="Body_Stalker" level="None">
							<code profiles="">set GD_Gladiolus_Weapons.Pistol.Pistol_Body_Vladof_6 AdditionalGestaltModeSkeletalMeshNames[0] None</code>
							<code profiles="">set GD_Gladiolus_Weapons.Pistol.Pistol_Body_Vladof_6 AdditionalGestaltModeSkeletalMeshNames[1] Pistol_Body_Vladof_Var2</code>
						</hotfix>
					</category>
					<category name="White Look">
						<hotfix name="Body_Stalker" level="None">
							<code profiles="">set GD_Gladiolus_Weapons.Pistol.Pistol_Body_Vladof_6 AdditionalGestaltModeSkeletalMeshNames[0] None</code>
							<code profiles="">set GD_Gladiolus_Weapons.Pistol.Pistol_Body_Vladof_6 AdditionalGestaltModeSkeletalMeshNames[1] None</code>
						</hotfix>
					</category>
				</category>
				<category name="Avenger" MUT="true">
					<category name="Blue Look">
						<hotfix name="Body_Avenger" level="None">
							<code profiles="">set GD_Gladiolus_Weapons.SMG.SMG_Body_Tediore_6_Avenger AdditionalGestaltModeSkeletalMeshNames[0] None</code>
							<code profiles="">set GD_Gladiolus_Weapons.SMG.SMG_Body_Tediore_6_Avenger AdditionalGestaltModeSkeletalMeshNames[1] SMG_Body_Tediore_Var2</code>
						</hotfix>
					</category>
					<category name="Green Look">
						<hotfix name="Body_Avenger" level="None">
							<code profiles="">set GD_Gladiolus_Weapons.SMG.SMG_Body_Tediore_6_Avenger AdditionalGestaltModeSkeletalMeshNames[0] SMG_Body_Tediore_Var1</code>
							<code profiles="">set GD_Gladiolus_Weapons.SMG.SMG_Body_Tediore_6_Avenger AdditionalGestaltModeSkeletalMeshNames[1] None</code>
						</hotfix>
					</category>
					<category name="White Look">
						<hotfix name="Body_Avenger" level="None">
							<code profiles="">set GD_Gladiolus_Weapons.SMG.SMG_Body_Tediore_6_Avenger AdditionalGestaltModeSkeletalMeshNames[0] None</code>
							<code profiles="">set GD_Gladiolus_Weapons.SMG.SMG_Body_Tediore_6_Avenger AdditionalGestaltModeSkeletalMeshNames[1] None</code>
						</hotfix>
					</category>
				</category>
				<category name="Butcher" MUT="true">
					<category name="Blue Look">
						<hotfix name="Body_Butcher" level="None">
							<code profiles="">set GD_Gladiolus_Weapons.Shotgun.SG_Body_Hyperion_6 AdditionalGestaltModeSkeletalMeshNames[0] SG_Body_Hyperion_VarA</code>
							<code profiles="">set GD_Gladiolus_Weapons.Shotgun.SG_Body_Hyperion_6 AdditionalGestaltModeSkeletalMeshNames[1] None</code>
						</hotfix>
					</category>
					<category name="Green Look">
						<hotfix name="Body_Butcher" level="None">
							<code profiles="">set GD_Gladiolus_Weapons.Shotgun.SG_Body_Hyperion_6 AdditionalGestaltModeSkeletalMeshNames[0] None</code>
							<code profiles="">set GD_Gladiolus_Weapons.Shotgun.SG_Body_Hyperion_6 AdditionalGestaltModeSkeletalMeshNames[1] SG_Body_Hyperion_VarB</code>
						</hotfix>
					</category>
					<category name="White Look">
						<hotfix name="Body_Butcher" level="None">
							<code profiles="">set GD_Gladiolus_Weapons.Shotgun.SG_Body_Hyperion_6 AdditionalGestaltModeSkeletalMeshNames[0] None</code>
							<code profiles="">set GD_Gladiolus_Weapons.Shotgun.SG_Body_Hyperion_6 AdditionalGestaltModeSkeletalMeshNames[1] None</code>
						</hotfix>
					</category>
				</category>
				<category name="Carnage" MUT="true">
					<category name="Purple+ Look">
						<hotfix name="Body_Carnage" level="None">
							<code profiles="default">set GD_Lobelia_Weapons.Shotguns.SG_Body_Torgue_6_Carnage AdditionalGestaltModeSkeletalMeshNames[0] SG_Body_Torgue_VarA</code>
							<code profiles="default">set GD_Lobelia_Weapons.Shotguns.SG_Body_Torgue_6_Carnage AdditionalGestaltModeSkeletalMeshNames[1] SG_Body_Torgue_VarB</code>
						</hotfix>
					</category>
					<category name="Blue Look">
						<hotfix name="Body_Carnage" level="None">
							<code profiles="">set GD_Lobelia_Weapons.Shotguns.SG_Body_Torgue_6_Carnage AdditionalGestaltModeSkeletalMeshNames[0] SG_Body_Torgue_VarA</code>
							<code profiles="">set GD_Lobelia_Weapons.Shotguns.SG_Body_Torgue_6_Carnage AdditionalGestaltModeSkeletalMeshNames[1] None</code>
						</hotfix>
					</category>
					<category name="White Look">
						<hotfix name="Body_Carnage" level="None">
							<code profiles="">set GD_Lobelia_Weapons.Shotguns.SG_Body_Torgue_6_Carnage AdditionalGestaltModeSkeletalMeshNames[0] None</code>
							<code profiles="">set GD_Lobelia_Weapons.Shotguns.SG_Body_Torgue_6_Carnage AdditionalGestaltModeSkeletalMeshNames[1] None</code>
						</hotfix>
					</category>
				</category>
				<category name="Godfinger" MUT="true">
					<category name="Purple+ Look">
						<hotfix name="Body_Godfinger" level="None">
							<code profiles="default">set GD_Lobelia_Weapons.sniper.SR_Body_Jakobs_6_GodFinger AdditionalGestaltModeSkeletalMeshNames[0] SR_Body_Jakobs_VarA</code>
							<code profiles="default">set GD_Lobelia_Weapons.sniper.SR_Body_Jakobs_6_GodFinger AdditionalGestaltModeSkeletalMeshNames[1] SR_Body_Jakobs_VarB</code>
						</hotfix>
					</category>
					<category name="Green Look">
						<hotfix name="Body_Godfinger" level="None">
							<code profiles="">set GD_Lobelia_Weapons.sniper.SR_Body_Jakobs_6_GodFinger AdditionalGestaltModeSkeletalMeshNames[0] SR_Body_Jakobs_VarA</code>
							<code profiles="">set GD_Lobelia_Weapons.sniper.SR_Body_Jakobs_6_GodFinger AdditionalGestaltModeSkeletalMeshNames[1] None</code>
						</hotfix>
					</category>
					<category name="White Look">
						<hotfix name="Body_Godfinger" level="None">
							<code profiles="">set GD_Lobelia_Weapons.sniper.SR_Body_Jakobs_6_GodFinger AdditionalGestaltModeSkeletalMeshNames[0] None</code>
							<code profiles="">set GD_Lobelia_Weapons.sniper.SR_Body_Jakobs_6_GodFinger AdditionalGestaltModeSkeletalMeshNames[1] None</code>
						</hotfix>
					</category>
				</category>
				<category name="Storm" MUT="true">
					<category name="Blue Look">
						<hotfix name="Body_Storm" level="None">
							<code profiles="">set GD_Gladiolus_Weapons.sniper.SR_Body_Maliwan_6_Storm AdditionalGestaltModeSkeletalMeshNames[0] SR_Body_Maliwan_Var2</code>
							<code profiles="">set GD_Gladiolus_Weapons.sniper.SR_Body_Maliwan_6_Storm AdditionalGestaltModeSkeletalMeshNames[1] None</code>
						</hotfix>
					</category>
					<category name="Green Look">
						<hotfix name="Body_Storm" level="None">
							<code profiles="">set GD_Gladiolus_Weapons.sniper.SR_Body_Maliwan_6_Storm AdditionalGestaltModeSkeletalMeshNames[0] SR_Body_Maliwan_Var1</code>
							<code profiles="">set GD_Gladiolus_Weapons.sniper.SR_Body_Maliwan_6_Storm AdditionalGestaltModeSkeletalMeshNames[1] None</code>
						</hotfix>
					</category>
					<category name="White Look">
						<hotfix name="Body_Storm" level="None">
							<code profiles="">set GD_Gladiolus_Weapons.sniper.SR_Body_Maliwan_6_Storm AdditionalGestaltModeSkeletalMeshNames[0] None</code>
							<code profiles="">set GD_Gladiolus_Weapons.sniper.SR_Body_Maliwan_6_Storm AdditionalGestaltModeSkeletalMeshNames[1] None</code>
						</hotfix>
					</category>
				</category>
				<category name="Elephant Gun" MUT="true">
					<category name="Purple+ Look">
						<hotfix name="Body_Elephant_Gun" level="None">
							<code profiles="">set GD_Sage_Weapons.SniperRifles.SR_Body_Jakobs_ElephantGun AdditionalGestaltModeSkeletalMeshNames[0] SR_Body_Jakobs_VarA</code>
							<code profiles="">set GD_Sage_Weapons.SniperRifles.SR_Body_Jakobs_ElephantGun AdditionalGestaltModeSkeletalMeshNames[1] SR_Body_Jakobs_VarB</code>
						</hotfix>
					</category>
					<category name="Blue Look">
						<hotfix name="Body_Elephant_Gun" level="None">
							<code profiles="default">set GD_Sage_Weapons.SniperRifles.SR_Body_Jakobs_ElephantGun AdditionalGestaltModeSkeletalMeshNames[0] SR_Body_Jakobs_VarB</code>
							<code profiles="default">set GD_Sage_Weapons.SniperRifles.SR_Body_Jakobs_ElephantGun AdditionalGestaltModeSkeletalMeshNames[1] None</code>
						</hotfix>
					</category>
					<category name="Green Look">
						<hotfix name="Body_Elephant_Gun" level="None">
							<code profiles="">set GD_Sage_Weapons.SniperRifles.SR_Body_Jakobs_ElephantGun AdditionalGestaltModeSkeletalMeshNames[0] SR_Body_Jakobs_VarA</code>
							<code profiles="">set GD_Sage_Weapons.SniperRifles.SR_Body_Jakobs_ElephantGun AdditionalGestaltModeSkeletalMeshNames[1] None</code>
						</hotfix>
					</category>
				</category>
				<category name="Teapot" MUT="true">
					<category name="Purple+ Look">
						<hotfix name="Body_Teapot" level="None">
							<code profiles="">set GD_Weap_Pistol.Body.Pistol_Body__Unique_Teapot AdditionalGestaltModeSkeletalMeshNames[0] Pistol_Body_Dahl_Var1</code>
							<code profiles="">set GD_Weap_Pistol.Body.Pistol_Body__Unique_Teapot AdditionalGestaltModeSkeletalMeshNames[1] Pistol_Body_Dahl_Var2</code>
						</hotfix>
					</category>
					<category name="Blue Look">
						<hotfix name="Body_Teapot" level="None">
							<code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body__Unique_Teapot AdditionalGestaltModeSkeletalMeshNames[0] Pistol_Body_Dahl_Var1</code>
							<code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body__Unique_Teapot AdditionalGestaltModeSkeletalMeshNames[1] None</code>
						</hotfix>
					</category>
					<category name="White Look">
						<hotfix name="Body_Teapot" level="None">
							<code profiles="">set GD_Weap_Pistol.Body.Pistol_Body__Unique_Teapot AdditionalGestaltModeSkeletalMeshNames[0] None</code>
							<code profiles="">set GD_Weap_Pistol.Body.Pistol_Body__Unique_Teapot AdditionalGestaltModeSkeletalMeshNames[1] None</code>
						</hotfix>
					</category>
				</category>
			</category>
		</category>
	</body>
</BLCMM>

#Commands:

#Hotfixes:
set Transient.SparkServiceConfiguration_6 Keys ("SparkLevelPatchEntry-GBX_fixes1","SparkLevelPatchEntry-GBX_fixes2","SparkLevelPatchEntry-GBX_fixes3","SparkLevelPatchEntry-GBX_fixes4","SparkLevelPatchEntry-GBX_fixes5","SparkLevelPatchEntry-GBX_Fixes6","SparkLevelPatchEntry-GBX_Fixes7","SparkLevelPatchEntry-GBX_Fixes8","SparkLevelPatchEntry-GBX_Fixes9","SparkLevelPatchEntry-GBX_fixes10","SparkLevelPatchEntry-GBX_fixes11","SparkLevelPatchEntry-GBX_fixes12","SparkLevelPatchEntry-GBX_fixes13","SparkLevelPatchEntry-GBX_fixes14","SparkOnDemandPatchEntry-GBX_fixes15","SparkOnDemandPatchEntry-GBX_fixes16","SparkOnDemandPatchEntry-GBX_fixes17","SparkOnDemandPatchEntry-GBX_fixes18","SparkOnDemandPatchEntry-GBX_fixes19","SparkPatchEntry-GBX_fixes20","SparkPatchEntry-GBX_fixes21","SparkPatchEntry-GBX_fixes22","SparkPatchEntry-GBX_fixes23","SparkLevelPatchEntry-Body_Pistol_Bandit1","SparkLevelPatchEntry-Body_Pistol_Bandit2","SparkLevelPatchEntry-Body_Pistol_Bandit3","SparkLevelPatchEntry-Body_Pistol_Bandit4","SparkLevelPatchEntry-Body_Pistol_Dahl1","SparkLevelPatchEntry-Body_Pistol_Dahl2","SparkLevelPatchEntry-Body_Pistol_Dahl3","SparkLevelPatchEntry-Body_Pistol_Dahl4","SparkLevelPatchEntry-Body_Pistol_Hyperion1","SparkLevelPatchEntry-Body_Pistol_Hyperion2","SparkLevelPatchEntry-Body_Pistol_Hyperion3","SparkLevelPatchEntry-Body_Pistol_Hyperion4","SparkLevelPatchEntry-Body_Pistol_Jakobs1","SparkLevelPatchEntry-Body_Pistol_Jakobs2","SparkLevelPatchEntry-Body_Pistol_Jakobs3","SparkLevelPatchEntry-Body_Pistol_Jakobs4","SparkLevelPatchEntry-Body_Pistol_Maliwan1","SparkLevelPatchEntry-Body_Pistol_Maliwan2","SparkLevelPatchEntry-Body_Pistol_Maliwan3","SparkLevelPatchEntry-Body_Pistol_Maliwan4","SparkLevelPatchEntry-Body_Pistol_Torgue1","SparkLevelPatchEntry-Body_Pistol_Torgue2","SparkLevelPatchEntry-Body_Pistol_Torgue3","SparkLevelPatchEntry-Body_Pistol_Torgue4","SparkLevelPatchEntry-Body_Pistol_Vladof1","SparkLevelPatchEntry-Body_Pistol_Vladof2","SparkLevelPatchEntry-Body_Pistol_Vladof3","SparkLevelPatchEntry-Body_Pistol_Vladof4","SparkLevelPatchEntry-Body_Shotgun_Bandit1","SparkLevelPatchEntry-Body_Shotgun_Bandit2","SparkLevelPatchEntry-Body_Shotgun_Bandit3","SparkLevelPatchEntry-Body_Shotgun_Bandit4","SparkLevelPatchEntry-Body_Shotgun_Hyperion1","SparkLevelPatchEntry-Body_Shotgun_Hyperion2","SparkLevelPatchEntry-Body_Shotgun_Hyperion3","SparkLevelPatchEntry-Body_Shotgun_Hyperion4","SparkLevelPatchEntry-Body_Shotgun_Jakobs1","SparkLevelPatchEntry-Body_Shotgun_Jakobs2","SparkLevelPatchEntry-Body_Shotgun_Jakobs3","SparkLevelPatchEntry-Body_Shotgun_Jakobs4","SparkLevelPatchEntry-Body_Carnage1","SparkLevelPatchEntry-Body_Carnage2","SparkLevelPatchEntry-Body_Godfinger1","SparkLevelPatchEntry-Body_Godfinger2","SparkLevelPatchEntry-Body_Elephant_Gun1","SparkLevelPatchEntry-Body_Elephant_Gun2","SparkLevelPatchEntry-Body_Teapot1","SparkLevelPatchEntry-Body_Teapot2")
set Transient.SparkServiceConfiguration_6 Values (",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase1,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.700000,.8",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase2,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.400000,.5",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase3,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.200000,.3",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase4,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.100000,.2",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase5,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.075000,.1","SouthpawFactory_P,GD_Population_Marauder.Balance.Unique.PawnBalance_Assassin1,DefaultItemPoolList[3].PoolProbability.BaseValueScaleConstant,0.250000,1","SouthpawFactory_P,GD_Population_Nomad.Balance.Unique.PawnBalance_Assassin2,DefaultItemPoolList[4].PoolProbability.BaseValueScaleConstant,0.250000,1","SouthpawFactory_P,GD_Population_Psycho.Balance.Unique.PawnBalance_Assassin3,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,0.250000,1","SouthpawFactory_P,GD_Population_Rat.Balance.Unique.PawnBalance_Assassin4,DefaultItemPoolList[3].PoolProbability.BaseValueScaleConstant,0.250000,1",",GD_Sage_Rare_Scaylion.Population.PawnBalance_Sage_Rare_Scaylion,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Drifter.Balance.PawnBalance_Sage_Rare_Drifter,DefaultItemPoolList[0].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Rhino.Population.PawnBalance_Sage_Rare_Rhino,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Skag.Population.PawnBalance_Sage_Rare_Skag,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Spore.Population.PawnBalance_Sage_Rare_Spore,DefaultItemPoolList[0].PoolProbability.BaseValueScaleConstant,1.000000,100","GD_Assassin_Streaming,GD_Assassin_Skills.Sniping.Velocity,SkillEffectDefinitions[0].ModifierType,MT_PostAdd,MT_Scale","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble.WiresDontTalk,SkillEffectDefinitions,,((AttributeToModify=D_Attributes.DamageTypeModifers.InstigatedShockDamageModifier,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=D_Attributes.DamageTypeModifers.InstigatedShockStatusDamageModifier,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))","GD_Siren_Streaming,GD_Siren_Skills.Misc.Init_BlightPhoenix_DamageCalc_Part2,ValueFormula.Level.InitializationDefinition,AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_PlayerMeleeDamage',AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_PlayerSkillDamage'","GD_Siren_Streaming,GD_Siren_Skills.Misc.Init_BlightPhoenix_DamageCalc_Part2,ValueFormula.Level.BaseValueScaleConstant,1.000000,3.5","GD_Assassin_Streaming,GD_Assassin_Skills.Misc.Att_DeathMark_BonusDamage,BaseValue.BaseValueConstant,0.200000,.8","GD_Itempools.Runnables.Pool_FourAssassins,BalancedItems[1].Probability.InitializationDefinition,None,GD_Balance.Weighting.Weight_1_Common","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectDamage.BaseValueAttribute,None,D_Attributes.Projectile.ProjectileDamage","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectDamage.BaseValueScaleConstant,1.000000,.25","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectChance.BaseValueConstant,1.000000,20",",GD_Weap_Pistol.Body.Pistol_Body_Bandit_2,AdditionalGestaltModeSkeletalMeshNames[0],,None",",GD_Weap_Pistol.Body.Pistol_Body_Bandit_2,AdditionalGestaltModeSkeletalMeshNames[1],,Pistol_Body_Bandit_Var2",",GD_Weap_Pistol.Body.Pistol_Body_Bandit_3,AdditionalGestaltModeSkeletalMeshNames[0],,Pistol_Body_Bandit_Var1",",GD_Weap_Pistol.Body.Pistol_Body_Bandit_3,AdditionalGestaltModeSkeletalMeshNames[1],,None",",GD_Weap_Pistol.Body.Pistol_Body_Dahl_2,AdditionalGestaltModeSkeletalMeshNames[0],,None",",GD_Weap_Pistol.Body.Pistol_Body_Dahl_2,AdditionalGestaltModeSkeletalMeshNames[1],,Pistol_Body_Dahl_Var2",",GD_Weap_Pistol.Body.Pistol_Body_Dahl_3,AdditionalGestaltModeSkeletalMeshNames[0],,Pistol_Body_Dahl_Var1",",GD_Weap_Pistol.Body.Pistol_Body_Dahl_3,AdditionalGestaltModeSkeletalMeshNames[1],,None",",GD_Weap_Pistol.Body.Pistol_Body_Hyperion_2,AdditionalGestaltModeSkeletalMeshNames[0],,None",",GD_Weap_Pistol.Body.Pistol_Body_Hyperion_2,AdditionalGestaltModeSkeletalMeshNames[1],,Pistol_Body_Hyperion_Var2",",GD_Weap_Pistol.Body.Pistol_Body_Hyperion_3,AdditionalGestaltModeSkeletalMeshNames[0],,Pistol_Body_Hyperion_Var1",",GD_Weap_Pistol.Body.Pistol_Body_Hyperion_3,AdditionalGestaltModeSkeletalMeshNames[1],,None",",GD_Weap_Pistol.Body.Pistol_Body_Jakobs_2,AdditionalGestaltModeSkeletalMeshNames[0],,None",",GD_Weap_Pistol.Body.Pistol_Body_Jakobs_2,AdditionalGestaltModeSkeletalMeshNames[1],,Pistol_Body_Jakobs_Var2",",GD_Weap_Pistol.Body.Pistol_Body_Jakobs_3,AdditionalGestaltModeSkeletalMeshNames[0],,Pistol_Body_Jakobs_Var1",",GD_Weap_Pistol.Body.Pistol_Body_Jakobs_3,AdditionalGestaltModeSkeletalMeshNames[1],,None",",GD_Weap_Pistol.Body.Pistol_Body_Maliwan_2,AdditionalGestaltModeSkeletalMeshNames[0],,None",",GD_Weap_Pistol.Body.Pistol_Body_Maliwan_2,AdditionalGestaltModeSkeletalMeshNames[1],,Pistol_Body_Maliwan_Var2",",GD_Weap_Pistol.Body.Pistol_Body_Maliwan_3,AdditionalGestaltModeSkeletalMeshNames[0],,Pistol_Body_Maliwan_Var1",",GD_Weap_Pistol.Body.Pistol_Body_Maliwan_3,AdditionalGestaltModeSkeletalMeshNames[1],,None",",GD_Weap_Pistol.Body.Pistol_Body_Torgue_2,AdditionalGestaltModeSkeletalMeshNames[0],,None",",GD_Weap_Pistol.Body.Pistol_Body_Torgue_2,AdditionalGestaltModeSkeletalMeshNames[1],,Pistol_Body_Torgue_Var2",",GD_Weap_Pistol.Body.Pistol_Body_Torgue_3,AdditionalGestaltModeSkeletalMeshNames[0],,Pistol_Body_Torgue_Var1",",GD_Weap_Pistol.Body.Pistol_Body_Torgue_3,AdditionalGestaltModeSkeletalMeshNames[1],,None",",GD_Weap_Pistol.Body.Pistol_Body_Vladof_2,AdditionalGestaltModeSkeletalMeshNames[0],,None",",GD_Weap_Pistol.Body.Pistol_Body_Vladof_2,AdditionalGestaltModeSkeletalMeshNames[1],,Pistol_Body_Vladof_Var2",",GD_Weap_Pistol.Body.Pistol_Body_Vladof_3,AdditionalGestaltModeSkeletalMeshNames[0],,Pistol_Body_Vladof_Var1",",GD_Weap_Pistol.Body.Pistol_Body_Vladof_3,AdditionalGestaltModeSkeletalMeshNames[1],,None",",GD_Weap_Shotgun.Body.SG_Body_Bandit_2,AdditionalGestaltModeSkeletalMeshNames[0],,None",",GD_Weap_Shotgun.Body.SG_Body_Bandit_2,AdditionalGestaltModeSkeletalMeshNames[1],,SG_Body_Bandit_VarB",",GD_Weap_Shotgun.Body.SG_Body_Bandit_3,AdditionalGestaltModeSkeletalMeshNames[0],,SG_Body_Bandit_VarA",",GD_Weap_Shotgun.Body.SG_Body_Bandit_3,AdditionalGestaltModeSkeletalMeshNames[1],,None",",GD_Weap_Shotgun.Body.SG_Body_Hyperion_2,AdditionalGestaltModeSkeletalMeshNames[0],,None",",GD_Weap_Shotgun.Body.SG_Body_Hyperion_2,AdditionalGestaltModeSkeletalMeshNames[1],,SG_Body_Hyperion_VarB",",GD_Weap_Shotgun.Body.SG_Body_Hyperion_3,AdditionalGestaltModeSkeletalMeshNames[0],,SG_Body_Hyperion_VarA",",GD_Weap_Shotgun.Body.SG_Body_Hyperion_3,AdditionalGestaltModeSkeletalMeshNames[1],,None",",GD_Weap_Shotgun.Body.SG_Body_Jakobs_2,AdditionalGestaltModeSkeletalMeshNames[0],,None",",GD_Weap_Shotgun.Body.SG_Body_Jakobs_2,AdditionalGestaltModeSkeletalMeshNames[1],,SG_Body_Jakobs_VarB",",GD_Weap_Shotgun.Body.SG_Body_Jakobs_3,AdditionalGestaltModeSkeletalMeshNames[0],,SG_Body_Jakobs_VarA",",GD_Weap_Shotgun.Body.SG_Body_Jakobs_3,AdditionalGestaltModeSkeletalMeshNames[1],,None",",GD_Lobelia_Weapons.Shotguns.SG_Body_Torgue_6_Carnage,AdditionalGestaltModeSkeletalMeshNames[0],,SG_Body_Torgue_VarA",",GD_Lobelia_Weapons.Shotguns.SG_Body_Torgue_6_Carnage,AdditionalGestaltModeSkeletalMeshNames[1],,SG_Body_Torgue_VarB",",GD_Lobelia_Weapons.sniper.SR_Body_Jakobs_6_GodFinger,AdditionalGestaltModeSkeletalMeshNames[0],,SR_Body_Jakobs_VarA",",GD_Lobelia_Weapons.sniper.SR_Body_Jakobs_6_GodFinger,AdditionalGestaltModeSkeletalMeshNames[1],,SR_Body_Jakobs_VarB",",GD_Sage_Weapons.SniperRifles.SR_Body_Jakobs_ElephantGun,AdditionalGestaltModeSkeletalMeshNames[0],,SR_Body_Jakobs_VarB",",GD_Sage_Weapons.SniperRifles.SR_Body_Jakobs_ElephantGun,AdditionalGestaltModeSkeletalMeshNames[1],,None",",GD_Weap_Pistol.Body.Pistol_Body__Unique_Teapot,AdditionalGestaltModeSkeletalMeshNames[0],,Pistol_Body_Dahl_Var1",",GD_Weap_Pistol.Body.Pistol_Body__Unique_Teapot,AdditionalGestaltModeSkeletalMeshNames[1],,None")