#<Swordsplosion> #<Description> The Swordsplosion will automatically spawn with x3 pellets, no matter the prefix. It will always consume 2 ammo per shot, no matter the prefix. Made the child projectiles and the main projectile not inflict self damage. Viable for second winds, you will not automatically go down again from the self damage. Thanks to Orudeon for some examples to follow. Changes Swordsplosion - Received as a mission reward from "The Sword in The Stoner" in dlc 4. Perfect Gibbed Code: BL2(hwAAAAA9HgkEiAAMCQGFqkJJg+KAMAEKG5T//xJQ/v8/ICyD0oDw) By Rhysand. #</Description> #<Weapon Changes> set GD_Aster_Weapons.Shotguns.SG_Barrel_Alien_Swordsplosion WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-9999.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Aster_Weapons.FiringModes.Bullet_Shotgun_Swordsplosion:Behavior_SpawnProjectile_0 bInflictRadiusDamageOnOwner False #</Weapon Changes> #</Swordsplosion>