<BLCMM v="1"> #<!!!You opened a file saved with BLCMM in FilterTool. Please update to BLCMM to properly open this file!!!> <head> <type name="BL2" offline="false"/> </head> <body> <category name="Economy Fixes & Improvements"> <comment># Economy Fixes & Improvements (By Seud)</comment> <comment> </comment> <comment># In Borderlands 2, vending machines and money serve a very limited purpose.</comment> <comment># Regular items shown for sale are only useful for leveling if no good loot has been found, and IotD distribution rarelly gives anything interesting</comment> <comment># Chance for a purple is only 1 in 50 and a Legendary is 1 in 2000 - plus, regular items can only ever be green at best.</comment> <comment># Only slot machines are slightly useful, but their chances for purple and legendaries are low too - they are mostly good for Eridium</comment> <comment># In addition to that, there are lots of anomalies and inconsistencies in how item prices are calculated, which makes modding values harder</comment> <comment># This mod attempts to fix all of this by using money and machines as a supplementary source of loot rather than functional decoration</comment> <comment># Each feature has a description of its changes</comment> <comment># The mod is modular so if you don't like one feature, you can choose to not enable it. All presets also have "Vanilla" options.</comment> <category name="Price Calculation Fixes (Heavily recommended, Required for BRP)"> <comment># Fixes a lot of weird quirks and arbitrary decisions in how some prices are calculated</comment> <comment># Affects all launchers, many weapon parts, Legendary Grenade Mods and some Legendary Shields</comment> <comment># Required for "Better Rarity Prices" to work properly, but does not require it</comment> <comment># Heavily recommended either way</comment> <category name="Fix Grenade mods"> <comment># By default, Grenade mods use their Damage and StatusDamage for their price modifications.</comment> <comment># This means that Legendaries and Very Rare mods are worth the same.</comment> <comment># Here, we change it so the Material holds the rarity mod instead, allowing proper scaling.</comment> <comment># Note that Seraph mods will still use Very Rare scaling due to them using the Very Rare material.</comment> <category name="Add APR to Materials"> <code profiles="default">set GD_Anemone_GrenadeMods.Material.Material_Bandit MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'</code> <code profiles="default">set GD_Anemone_GrenadeMods.Material.Material_Bandit_2_Uncommon MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'</code> <code profiles="default">set GD_Anemone_GrenadeMods.Material.Material_Bandit_3_Rare MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code> <code profiles="default">set GD_Anemone_GrenadeMods.Material.Material_Bandit_4_VeryRare MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code> <code profiles="default">set GD_Anemone_GrenadeMods.Material.Material_Bandit_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code> <code profiles="default">set GD_Anemone_GrenadeMods.Material.Material_Dahl MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'</code> <code profiles="default">set GD_Anemone_GrenadeMods.Material.Material_Dahl_2_Uncommon MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'</code> <code profiles="default">set GD_Anemone_GrenadeMods.Material.Material_Dahl_3_Rare MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code> <code profiles="default">set GD_Anemone_GrenadeMods.Material.Material_Dahl_4_VeryRare MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code> <code profiles="default">set GD_Anemone_GrenadeMods.Material.Material_Dahl_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code> <code profiles="default">set GD_Anemone_GrenadeMods.Material.Material_Hyperion MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'</code> <code profiles="default">set GD_Anemone_GrenadeMods.Material.Material_Hyperion_2_Uncommon MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'</code> <code profiles="default">set GD_Anemone_GrenadeMods.Material.Material_Hyperion_3_Rare MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code> <code profiles="default">set GD_Anemone_GrenadeMods.Material.Material_Hyperion_4_VeryRare MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code> <code profiles="default">set GD_Anemone_GrenadeMods.Material.Material_Hyperion_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code> <code profiles="default">set GD_Anemone_GrenadeMods.Material.Material_Maliwan MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'</code> <code profiles="default">set GD_Anemone_GrenadeMods.Material.Material_Maliwan_2_Uncommon MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'</code> <code profiles="default">set GD_Anemone_GrenadeMods.Material.Material_Maliwan_3_Rare MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code> <code profiles="default">set GD_Anemone_GrenadeMods.Material.Material_Maliwan_4_VeryRare MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code> <code profiles="default">set GD_Anemone_GrenadeMods.Material.Material_Maliwan_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code> <code profiles="default">set GD_Anemone_GrenadeMods.Material.Material_Tedior MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'</code> <code profiles="default">set GD_Anemone_GrenadeMods.Material.Material_Tedior_2_Uncommon MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'</code> <code profiles="default">set GD_Anemone_GrenadeMods.Material.Material_Tedior_3_Rare MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code> <code profiles="default">set GD_Anemone_GrenadeMods.Material.Material_Tedior_4_VeryRare MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code> <code profiles="default">set GD_Anemone_GrenadeMods.Material.Material_Tedior_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code> <code profiles="default">set GD_Anemone_GrenadeMods.Material.Material_Torgue MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'</code> <code profiles="default">set GD_Anemone_GrenadeMods.Material.Material_Torgue_2_Uncommon MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'</code> <code profiles="default">set GD_Anemone_GrenadeMods.Material.Material_Torgue_3_Rare MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code> <code profiles="default">set GD_Anemone_GrenadeMods.Material.Material_Torgue_4_VeryRare MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code> <code profiles="default">set GD_Anemone_GrenadeMods.Material.Material_Torgue_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code> <code profiles="default">set GD_Anemone_GrenadeMods.Material.Material_Vladof MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'</code> <code profiles="default">set GD_Anemone_GrenadeMods.Material.Material_Vladof_2_Uncommon MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'</code> <code profiles="default">set GD_Anemone_GrenadeMods.Material.Material_Vladof_3_Rare MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code> <code profiles="default">set GD_Anemone_GrenadeMods.Material.Material_Vladof_4_VeryRare MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code> <code profiles="default">set GD_Anemone_GrenadeMods.Material.Material_Vladof_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code> <code profiles="default">set GD_GrenadeMods.Material.Material_Bandit MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'</code> <code profiles="default">set GD_GrenadeMods.Material.Material_Bandit_2_Uncommon MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'</code> <code profiles="default">set GD_GrenadeMods.Material.Material_Bandit_3_Rare MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code> <code profiles="default">set GD_GrenadeMods.Material.Material_Bandit_4_VeryRare MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code> <code profiles="default">set GD_GrenadeMods.Material.Material_Bandit_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code> <code profiles="default">set GD_GrenadeMods.Material.Material_Dahl MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'</code> <code profiles="default">set GD_GrenadeMods.Material.Material_Dahl_2_Uncommon MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'</code> <code profiles="default">set GD_GrenadeMods.Material.Material_Dahl_3_Rare MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code> <code profiles="default">set GD_GrenadeMods.Material.Material_Dahl_4_VeryRare MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code> <code profiles="default">set GD_GrenadeMods.Material.Material_Dahl_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code> <code profiles="default">set GD_GrenadeMods.Material.Material_Hyperion MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'</code> <code profiles="default">set GD_GrenadeMods.Material.Material_Hyperion_2_Uncommon MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'</code> <code profiles="default">set GD_GrenadeMods.Material.Material_Hyperion_3_Rare MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code> <code profiles="default">set GD_GrenadeMods.Material.Material_Hyperion_4_VeryRare MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code> <code profiles="default">set GD_GrenadeMods.Material.Material_Hyperion_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code> <code profiles="default">set GD_GrenadeMods.Material.Material_Maliwan MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'</code> <code profiles="default">set GD_GrenadeMods.Material.Material_Maliwan_2_Uncommon MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'</code> <code profiles="default">set GD_GrenadeMods.Material.Material_Maliwan_3_Rare MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code> <code profiles="default">set GD_GrenadeMods.Material.Material_Maliwan_4_VeryRare MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code> <code profiles="default">set GD_GrenadeMods.Material.Material_Maliwan_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code> <code profiles="default">set GD_GrenadeMods.Material.Material_Tedior MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'</code> <code profiles="default">set GD_GrenadeMods.Material.Material_Tedior_2_Uncommon MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'</code> <code profiles="default">set GD_GrenadeMods.Material.Material_Tedior_3_Rare MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code> <code profiles="default">set GD_GrenadeMods.Material.Material_Tedior_4_VeryRare MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code> <code profiles="default">set GD_GrenadeMods.Material.Material_Tedior_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code> <code profiles="default">set GD_GrenadeMods.Material.Material_Torgue MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'</code> <code profiles="default">set GD_GrenadeMods.Material.Material_Torgue_2_Uncommon MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'</code> <code profiles="default">set GD_GrenadeMods.Material.Material_Torgue_3_Rare MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code> <code profiles="default">set GD_GrenadeMods.Material.Material_Torgue_4_VeryRare MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code> <code profiles="default">set GD_GrenadeMods.Material.Material_Torgue_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code> <code profiles="default">set GD_GrenadeMods.Material.Material_Vladof MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'</code> <code profiles="default">set GD_GrenadeMods.Material.Material_Vladof_2_Uncommon MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'</code> <code profiles="default">set GD_GrenadeMods.Material.Material_Vladof_3_Rare MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code> <code profiles="default">set GD_GrenadeMods.Material.Material_Vladof_4_VeryRare MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code> <code profiles="default">set GD_GrenadeMods.Material.Material_Vladof_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code> </category> <category name="Remove APR from Damage"> <code profiles="default">set GD_Anemone_GrenadeMods.Damage.Damage_Grade0 MonetaryValueMod None</code> <code profiles="default">set GD_Anemone_GrenadeMods.Damage.Damage_Grade1 MonetaryValueMod None</code> <code profiles="default">set GD_Anemone_GrenadeMods.Damage.Damage_Grade2 MonetaryValueMod None</code> <code profiles="default">set GD_Anemone_GrenadeMods.Damage.Damage_Grade3 MonetaryValueMod None</code> <code profiles="default">set GD_Anemone_GrenadeMods.Damage.Damage_Grade4 MonetaryValueMod None</code> <code profiles="default">set GD_Anemone_GrenadeMods.Damage.Damage_Grade5 MonetaryValueMod None</code> <code profiles="default">set GD_Anemone_GrenadeMods.Damage.Damage_Grade6 MonetaryValueMod None</code> <code profiles="default">set GD_Anemone_GrenadeMods.Damage.Damage_Grade7 MonetaryValueMod None</code> <code profiles="default">set GD_Anemone_GrenadeMods.StatusDamage.StatusDamage_Grade0 MonetaryValueMod None</code> <code profiles="default">set GD_Anemone_GrenadeMods.StatusDamage.StatusDamage_Grade1 MonetaryValueMod None</code> <code profiles="default">set GD_Anemone_GrenadeMods.StatusDamage.StatusDamage_Grade2 MonetaryValueMod None</code> <code profiles="default">set GD_Anemone_GrenadeMods.StatusDamage.StatusDamage_Grade3 MonetaryValueMod None</code> <code profiles="default">set GD_Anemone_GrenadeMods.StatusDamage.StatusDamage_Grade4 MonetaryValueMod None</code> <code profiles="default">set GD_Anemone_GrenadeMods.StatusDamage.StatusDamage_Grade5 MonetaryValueMod None</code> <code profiles="default">set GD_GrenadeMods.Damage.Damage_Grade0 MonetaryValueMod None</code> <code profiles="default">set GD_GrenadeMods.Damage.Damage_Grade1 MonetaryValueMod None</code> <code profiles="default">set GD_GrenadeMods.Damage.Damage_Grade2 MonetaryValueMod None</code> <code profiles="default">set GD_GrenadeMods.Damage.Damage_Grade3 MonetaryValueMod None</code> <code profiles="default">set GD_GrenadeMods.Damage.Damage_Grade4 MonetaryValueMod None</code> <code profiles="default">set GD_GrenadeMods.Damage.Damage_Grade5 MonetaryValueMod None</code> <code profiles="default">set GD_GrenadeMods.Damage.Damage_Grade6 MonetaryValueMod None</code> <code profiles="default">set GD_GrenadeMods.Damage.Damage_Grade7 MonetaryValueMod None</code> <code profiles="default">set GD_GrenadeMods.StatusDamage.StatusDamage_Grade0 MonetaryValueMod None</code> <code profiles="default">set GD_GrenadeMods.StatusDamage.StatusDamage_Grade1 MonetaryValueMod None</code> <code profiles="default">set GD_GrenadeMods.StatusDamage.StatusDamage_Grade2 MonetaryValueMod None</code> <code profiles="default">set GD_GrenadeMods.StatusDamage.StatusDamage_Grade3 MonetaryValueMod None</code> <code profiles="default">set GD_GrenadeMods.StatusDamage.StatusDamage_Grade4 MonetaryValueMod None</code> <code profiles="default">set GD_GrenadeMods.StatusDamage.StatusDamage_Grade5 MonetaryValueMod None</code> <code profiles="default">set GD_Iris_SeraphItems.Crossfire.Iris_Seraph_GrenadeMod_Crossfire_Part_Damage6 MonetaryValueMod None</code> <code profiles="default">set GD_Iris_SeraphItems.Crossfire.Iris_Seraph_GrenadeMod_Crossfire_Part_Damage7 MonetaryValueMod None</code> <code profiles="default">set GD_Iris_SeraphItems.MeteorShower.Iris_Seraph_GrenadeMod_MeteorShower_Part_Damage4 MonetaryValueMod None</code> <code profiles="default">set GD_Iris_SeraphItems.MeteorShower.Iris_Seraph_GrenadeMod_MeteorShower_Part_Damage5 MonetaryValueMod None</code> <code profiles="default">set GD_Iris_SeraphItems.MeteorShower.Iris_Seraph_GrenadeMod_MeteorShower_Part_Damage6 MonetaryValueMod None</code> <code profiles="default">set GD_Iris_SeraphItems.MeteorShower.Iris_Seraph_GrenadeMod_MeteorShower_Part_Damage7 MonetaryValueMod None</code> <code profiles="default">set GD_Iris_SeraphItems.ONegative.Iris_Seraph_GrenadeMod_ONegative_Part_Damage6 MonetaryValueMod None</code> <code profiles="default">set GD_Iris_SeraphItems.ONegative.Iris_Seraph_GrenadeMod_ONegative_Part_Damage7 MonetaryValueMod None</code> </category> </category> <category name="Fix Weapons"> <comment># In Vanilla, weapons use two types of MonetaryValueMod modifiers</comment> <comment># APR (Att_Price_Rarity) is common to all items and apply a major modifier to price based on item rarity</comment> <comment># WCM (WeaponCostModifier) is only present on weapon parts and apply a minor adjustment based on better/extra parts (e.g. accessories)</comment> <comment># In theory, APR is used once and only once for every piece of equipment based on its rarity and WCM is used multiple times</comment> <comment># In practice however, there are many inconsistencies in which either are used, leading to bizarre values for some weapons</comment> <comment># This also means that changing the APR will affect some weapons multiple times and others not at all</comment> <comment># Here, we focus APRs on Materials instead of Bodies/Barrels to make the calculation consistent with Relics/Shields and easily moddable</comment> <comment># We also fix a few other minor inconsistencies</comment> <category name="Transfer APR from Body/Barrel to Material"> <comment># By default, Common to Very Rare APR mults are managed on the weapon Body, and legendaries have their Barrel increase in price instead</comment> <comment># This is not only inconsistent with the behavior of other items, it also means that legendaries apply APRs twice : From both body (incorrectly) and barrel</comment> <comment># The consistent way of doing things is to manage APR on materials instead, which are always matched to rarity, the same way Shields work</comment> <category name="Remove APR from Bodies"> <code profiles="default">set GD_Anemone_Weap_SniperRifles.Body.SR_Body_Dahl MonetaryValueMod None</code> <code profiles="default">set GD_Anemone_Weap_SniperRifles.Body.SR_Body_Hyperion MonetaryValueMod None</code> <code profiles="default">set GD_Anemone_Weap_SniperRifles.Body.SR_Body_Hyperion_2 MonetaryValueMod None</code> <code profiles="default">set GD_Anemone_Weap_SniperRifles.Body.SR_Body_Hyperion_3 MonetaryValueMod None</code> <code profiles="default">set GD_Anemone_Weap_SniperRifles.Body.SR_Body_Jakobs MonetaryValueMod None</code> <code profiles="default">set GD_Anemone_Weap_SniperRifles.Body.SR_Body_Jakobs_2 MonetaryValueMod None</code> <code profiles="default">set GD_Anemone_Weap_SniperRifles.Body.SR_Body_Jakobs_3 MonetaryValueMod None</code> <code profiles="default">set GD_Anemone_Weap_SniperRifles.Body.SR_Body_Jakobs_4 MonetaryValueMod None</code> <code profiles="default">set GD_Anemone_Weap_SniperRifles.Body.SR_Body_Maliwan MonetaryValueMod None</code> <code profiles="default">set GD_Anemone_Weap_SniperRifles.Body.SR_Body_Vladof MonetaryValueMod None</code> <code profiles="default">set GD_Anemone_Weapons.AssaultRifle.AR_Body_Dahl_6_Worming MonetaryValueMod None</code> <code profiles="default">set GD_Anemone_Weapons.Body.Pistol_Body_Vladof_4 MonetaryValueMod None</code> <code profiles="default">set GD_Anemone_Weapons.Body.SG_Body_Torgue_7 MonetaryValueMod None</code> <code profiles="default">set GD_Anemone_Weapons.Body.SMG_Body_Maliwan_VarC MonetaryValueMod None</code> <code profiles="default">set GD_Anemone_Weapons.SMG.SMG_Body_Tediore_6_Infection_Cleaner MonetaryValueMod None</code> <code profiles="default">set GD_Anemone_Weapons.Shotgun.Overcompensator.SG_Body_Hyperion_Overcompensator MonetaryValueMod None</code> <code profiles="default">set GD_Anemone_Weapons.sniper.SR_Body_Jakobs_6_Chaude_Mama MonetaryValueMod None</code> <code profiles="default">set GD_Gladiolus_Weapons.AssaultRifle.AR_Body_Bandit_6_Sawbar MonetaryValueMod None</code> <code profiles="default">set GD_Gladiolus_Weapons.AssaultRifle.AR_Body_Dahl_6_Bearcat MonetaryValueMod None</code> <code profiles="default">set GD_Gladiolus_Weapons.Launchers.L_Body_Torgue_6 MonetaryValueMod None</code> <code profiles="default">set GD_Gladiolus_Weapons.Pistol.Pistol_Body_Jakobs_6 MonetaryValueMod None</code> <code profiles="default">set GD_Gladiolus_Weapons.Pistol.Pistol_Body_Vladof_6 MonetaryValueMod None</code> <code profiles="default">set GD_Gladiolus_Weapons.SMG.SMG_Body_Tediore_6_Avenger MonetaryValueMod None</code> <code profiles="default">set GD_Gladiolus_Weapons.Shotgun.SG_Body_Hyperion_6 MonetaryValueMod None</code> <code profiles="default">set GD_Gladiolus_Weapons.sniper.SR_Body_Maliwan_6_Storm MonetaryValueMod None</code> <code profiles="default">set GD_Lobelia_Weapons.AssaultRifles.AR_Body_Jakobs_6_Bekah MonetaryValueMod None</code> <code profiles="default">set GD_Lobelia_Weapons.Pistol.Pistol_Body_Maliwan_6_Wanderlust MonetaryValueMod None</code> <code profiles="default">set GD_Lobelia_Weapons.Shotguns.SG_Body_Torgue_6_Carnage MonetaryValueMod None</code> <code profiles="default">set GD_Lobelia_Weapons.sniper.SR_Body_Jakobs_6_GodFinger MonetaryValueMod None</code> <code profiles="default">set GD_Sage_Weapons.SniperRifles.SR_Body_Jakobs_ElephantGun MonetaryValueMod None</code> <code profiles="default">set GD_Weap_AssaultRifle.Body.AR_Body_Bandit MonetaryValueMod None</code> <code profiles="default">set GD_Weap_AssaultRifle.Body.AR_Body_Bandit_2 MonetaryValueMod None</code> <code profiles="default">set GD_Weap_AssaultRifle.Body.AR_Body_Bandit_3 MonetaryValueMod None</code> <code profiles="default">set GD_Weap_AssaultRifle.Body.AR_Body_Bandit_4 MonetaryValueMod None</code> <code profiles="default">set GD_Weap_AssaultRifle.Body.AR_Body_Dahl MonetaryValueMod None</code> <code profiles="default">set GD_Weap_AssaultRifle.Body.AR_Body_Dahl_2 MonetaryValueMod None</code> <code profiles="default">set GD_Weap_AssaultRifle.Body.AR_Body_Dahl_3 MonetaryValueMod None</code> <code profiles="default">set GD_Weap_AssaultRifle.Body.AR_Body_Dahl_4 MonetaryValueMod None</code> <code profiles="default">set GD_Weap_AssaultRifle.Body.AR_Body_Gearbox_1 MonetaryValueMod None</code> <code profiles="default">set GD_Weap_AssaultRifle.Body.AR_Body_Jakobs MonetaryValueMod None</code> <code profiles="default">set GD_Weap_AssaultRifle.Body.AR_Body_Jakobs_2 MonetaryValueMod None</code> <code profiles="default">set GD_Weap_AssaultRifle.Body.AR_Body_Jakobs_3 MonetaryValueMod None</code> <code profiles="default">set GD_Weap_AssaultRifle.Body.AR_Body_Jakobs_4 MonetaryValueMod None</code> <code profiles="default">set GD_Weap_AssaultRifle.Body.AR_Body_Torgue MonetaryValueMod None</code> <code profiles="default">set GD_Weap_AssaultRifle.Body.AR_Body_Torgue_2 MonetaryValueMod None</code> <code profiles="default">set GD_Weap_AssaultRifle.Body.AR_Body_Torgue_3 MonetaryValueMod None</code> <code profiles="default">set GD_Weap_AssaultRifle.Body.AR_Body_Torgue_4 MonetaryValueMod None</code> <code profiles="default">set GD_Weap_AssaultRifle.Body.AR_Body_Vladof MonetaryValueMod None</code> <code profiles="default">set GD_Weap_AssaultRifle.Body.AR_Body_Vladof_2 MonetaryValueMod None</code> <code profiles="default">set GD_Weap_AssaultRifle.Body.AR_Body_Vladof_3 MonetaryValueMod None</code> <code profiles="default">set GD_Weap_AssaultRifle.Body.AR_Body_Vladof_4 MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Launchers.Body.L_Body_Bandit MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Launchers.Body.L_Body_Bandit_2 MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Launchers.Body.L_Body_Bandit_3 MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Launchers.Body.L_Body_Bandit_4 MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Launchers.Body.L_Body_Maliwan MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Launchers.Body.L_Body_Maliwan_2 MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Launchers.Body.L_Body_Maliwan_3 MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Launchers.Body.L_Body_Maliwan_4 MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Launchers.Body.L_Body_Tediore MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Launchers.Body.L_Body_Tediore_2 MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Launchers.Body.L_Body_Tediore_3 MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Launchers.Body.L_Body_Tediore_4 MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Launchers.Body.L_Body_Torgue MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Launchers.Body.L_Body_Torgue_2 MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Launchers.Body.L_Body_Torgue_3 MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Launchers.Body.L_Body_Torgue_4 MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Launchers.Body.L_Body_Vladof MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Launchers.Body.L_Body_Vladof_2 MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Launchers.Body.L_Body_Vladof_3 MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Launchers.Body.L_Body_Vladof_4 MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Bandit MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Bandit_2 MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Bandit_3 MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Bandit_4 MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Dahl MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Dahl_2 MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Dahl_3 MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Dahl_4 MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Hyperion MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Hyperion_2 MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Hyperion_3 MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Hyperion_4 MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Jakobs MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Jakobs_2 MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Jakobs_3 MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Jakobs_4 MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Maliwan MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Maliwan_2 MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Maliwan_3 MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Maliwan_4 MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Tediore MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Tediore_2 MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Tediore_3 MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Tediore_4 MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Torgue MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Torgue_2 MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Torgue_3 MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Torgue_4 MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Vladof MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Vladof_2 MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Vladof_3 MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body_Vladof_4 MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Pistol.Body.Pistol_Body__Unique_Teapot MonetaryValueMod None</code> <code profiles="default">set GD_Weap_SMG.Body.SMG_Body_Bandit MonetaryValueMod None</code> <code profiles="default">set GD_Weap_SMG.Body.SMG_Body_Bandit_VarA MonetaryValueMod None</code> <code profiles="default">set GD_Weap_SMG.Body.SMG_Body_Bandit_VarB MonetaryValueMod None</code> <code profiles="default">set GD_Weap_SMG.Body.SMG_Body_Bandit_VarC MonetaryValueMod None</code> <code profiles="default">set GD_Weap_SMG.Body.SMG_Body_Dahl MonetaryValueMod None</code> <code profiles="default">set GD_Weap_SMG.Body.SMG_Body_Dahl_VarA MonetaryValueMod None</code> <code profiles="default">set GD_Weap_SMG.Body.SMG_Body_Dahl_VarB MonetaryValueMod None</code> <code profiles="default">set GD_Weap_SMG.Body.SMG_Body_Dahl_VarC MonetaryValueMod None</code> <code profiles="default">set GD_Weap_SMG.Body.SMG_Body_Gearbox_1 MonetaryValueMod None</code> <code profiles="default">set GD_Weap_SMG.Body.SMG_Body_Hyperion MonetaryValueMod None</code> <code profiles="default">set GD_Weap_SMG.Body.SMG_Body_Hyperion_VarA MonetaryValueMod None</code> <code profiles="default">set GD_Weap_SMG.Body.SMG_Body_Hyperion_VarB MonetaryValueMod None</code> <code profiles="default">set GD_Weap_SMG.Body.SMG_Body_Hyperion_VarC MonetaryValueMod None</code> <code profiles="default">set GD_Weap_SMG.Body.SMG_Body_Maliwan MonetaryValueMod None</code> <code profiles="default">set GD_Weap_SMG.Body.SMG_Body_Maliwan_VarA MonetaryValueMod None</code> <code profiles="default">set GD_Weap_SMG.Body.SMG_Body_Maliwan_VarB MonetaryValueMod None</code> <code profiles="default">set GD_Weap_SMG.Body.SMG_Body_Maliwan_VarC MonetaryValueMod None</code> <code profiles="default">set GD_Weap_SMG.Body.SMG_Body_Tediore MonetaryValueMod None</code> <code profiles="default">set GD_Weap_SMG.Body.SMG_Body_Tediore_VarA MonetaryValueMod None</code> <code profiles="default">set GD_Weap_SMG.Body.SMG_Body_Tediore_VarB MonetaryValueMod None</code> <code profiles="default">set GD_Weap_SMG.Body.SMG_Body_Tediore_VarC MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Shotgun.Body.SG_Body_Bandit MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Shotgun.Body.SG_Body_Bandit_2 MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Shotgun.Body.SG_Body_Bandit_3 MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Shotgun.Body.SG_Body_Bandit_4 MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Shotgun.Body.SG_Body_Hyperion MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Shotgun.Body.SG_Body_Hyperion_2 MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Shotgun.Body.SG_Body_Hyperion_3 MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Shotgun.Body.SG_Body_Hyperion_4 MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Shotgun.Body.SG_Body_Jakobs MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Shotgun.Body.SG_Body_Jakobs_2 MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Shotgun.Body.SG_Body_Jakobs_3 MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Shotgun.Body.SG_Body_Jakobs_4 MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Shotgun.Body.SG_Body_Tediore MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Shotgun.Body.SG_Body_Tediore_2 MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Shotgun.Body.SG_Body_Tediore_3 MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Shotgun.Body.SG_Body_Tediore_4 MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Shotgun.Body.SG_Body_Torgue MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Shotgun.Body.SG_Body_Torgue_2 MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Shotgun.Body.SG_Body_Torgue_3 MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Shotgun.Body.SG_Body_Torgue_4 MonetaryValueMod None</code> <code profiles="default">set GD_Weap_SniperRifles.Body.SR_Body_Dahl MonetaryValueMod None</code> <code profiles="default">set GD_Weap_SniperRifles.Body.SR_Body_Dahl_2 MonetaryValueMod None</code> <code profiles="default">set GD_Weap_SniperRifles.Body.SR_Body_Dahl_3 MonetaryValueMod None</code> <code profiles="default">set GD_Weap_SniperRifles.Body.SR_Body_Dahl_4 MonetaryValueMod None</code> <code profiles="default">set GD_Weap_SniperRifles.Body.SR_Body_Gearbox MonetaryValueMod None</code> <code profiles="default">set GD_Weap_SniperRifles.Body.SR_Body_Hyperion MonetaryValueMod None</code> <code profiles="default">set GD_Weap_SniperRifles.Body.SR_Body_Hyperion_2 MonetaryValueMod None</code> <code profiles="default">set GD_Weap_SniperRifles.Body.SR_Body_Hyperion_3 MonetaryValueMod None</code> <code profiles="default">set GD_Weap_SniperRifles.Body.SR_Body_Hyperion_4 MonetaryValueMod None</code> <code profiles="default">set GD_Weap_SniperRifles.Body.SR_Body_Jakobs MonetaryValueMod None</code> <code profiles="default">set GD_Weap_SniperRifles.Body.SR_Body_Jakobs_2 MonetaryValueMod None</code> <code profiles="default">set GD_Weap_SniperRifles.Body.SR_Body_Jakobs_3 MonetaryValueMod None</code> <code profiles="default">set GD_Weap_SniperRifles.Body.SR_Body_Jakobs_4 MonetaryValueMod None</code> <code profiles="default">set GD_Weap_SniperRifles.Body.SR_Body_Maliwan MonetaryValueMod None</code> <code profiles="default">set GD_Weap_SniperRifles.Body.SR_Body_Maliwan_2 MonetaryValueMod None</code> <code profiles="default">set GD_Weap_SniperRifles.Body.SR_Body_Maliwan_3 MonetaryValueMod None</code> <code profiles="default">set GD_Weap_SniperRifles.Body.SR_Body_Maliwan_4 MonetaryValueMod None</code> <code profiles="default">set GD_Weap_SniperRifles.Body.SR_Body_Vladof MonetaryValueMod None</code> <code profiles="default">set GD_Weap_SniperRifles.Body.SR_Body_Vladof_2 MonetaryValueMod None</code> <code profiles="default">set GD_Weap_SniperRifles.Body.SR_Body_Vladof_3 MonetaryValueMod None</code> <code profiles="default">set GD_Weap_SniperRifles.Body.SR_Body_Vladof_4 MonetaryValueMod None</code> </category> <category name="Remove APR from Barrels"> <code profiles="default">set GD_Anemone_Weapons.AssaultRifle.AR_Barrel_Torgue_Dahl_Worming MonetaryValueMod None</code> <code profiles="default">set GD_Anemone_Weapons.AssaultRifle.Brothers.AR_Barrel_Dahl_Brothers MonetaryValueMod None</code> <code profiles="default">set GD_Anemone_Weapons.AssaultRifle.PeakOpener.AR_Barrel_Torgue_PeakOpener MonetaryValueMod None</code> <code profiles="default">set GD_Anemone_Weapons.Barrel.Pistol_Barrel_Dahl_Hornet_Hector MonetaryValueMod None</code> <code profiles="default">set GD_Anemone_Weapons.Barrel.Pistol_Barrel_Vladof_Fire MonetaryValueMod None</code> <code profiles="default">set GD_Anemone_Weapons.Barrel.Pistol_Barrel_Vladof_Infinity MonetaryValueMod None</code> <code profiles="default">set GD_Anemone_Weapons.Barrel.SMG_Barrel_Maliwan_HellFire MonetaryValueMod None</code> <code profiles="default">set GD_Anemone_Weapons.Rocket_Launcher.L_Barrel_Maliwan_Pyrophobia MonetaryValueMod None</code> <code profiles="default">set GD_Anemone_Weapons.Rocket_Launcher.WorldBurn.L_Barrel_Torgue_WorldBurn MonetaryValueMod None</code> <code profiles="default">set GD_Anemone_Weapons.SMG.SMG_Barrel_Hyperion_Infection_Cleaner MonetaryValueMod None</code> <code profiles="default">set GD_Anemone_Weapons.Shotgun.Overcompensator.SG_Barrel_Torgue_Overcompensator MonetaryValueMod None</code> <code profiles="default">set GD_Anemone_Weapons.sniper.SR_Barrel_Dahl_Chaude_Mama MonetaryValueMod None</code> <code profiles="default">set GD_Aster_RaidWeapons.AssaultRifles.AR_Barrel_Vladof_Seeker MonetaryValueMod None</code> <code profiles="default">set GD_Aster_RaidWeapons.Pistols.Pistol_Barrel_Vladof_Stinger MonetaryValueMod None</code> <code profiles="default">set GD_Aster_RaidWeapons.Shotguns.SG_Barrel_Alien_Omen MonetaryValueMod None</code> <code profiles="default">set GD_Aster_Weapons.AssaultRifles.AR_Barrel_Vladof_Ogre MonetaryValueMod None</code> <code profiles="default">set GD_Gladiolus_Weapons.AssaultRifle.AR_Barrel_Jakobs_Sawbar MonetaryValueMod None</code> <code profiles="default">set GD_Gladiolus_Weapons.AssaultRifle.AR_Barrel_Torgue_Dahl_Bearcat MonetaryValueMod None</code> <code profiles="default">set GD_Gladiolus_Weapons.Launchers.L_Barrel_Bandit_Tunguska MonetaryValueMod None</code> <code profiles="default">set GD_Gladiolus_Weapons.Pistol.Pistol_Barrel_Jakobs_Unforgiven MonetaryValueMod None</code> <code profiles="default">set GD_Gladiolus_Weapons.Pistol.Pistol_Barrel_Stalker MonetaryValueMod None</code> <code profiles="default">set GD_Gladiolus_Weapons.SMG.SMG_Barrel_Hyperion_Avenger MonetaryValueMod None</code> <code profiles="default">set GD_Gladiolus_Weapons.Shotgun.SG_Barrel_Torgue_Butcher MonetaryValueMod None</code> <code profiles="default">set GD_Gladiolus_Weapons.sniper.SR_Barrel_Maliwan_Storm MonetaryValueMod None</code> <code profiles="default">set GD_Iris_Weapons.AssaultRifles.AR_Barrel_Torgue_BoomPuppy MonetaryValueMod None</code> <code profiles="default">set GD_Lobelia_Weapons.AssaultRifles.AR_Barrel_Bandit_Bekah MonetaryValueMod None</code> <code profiles="default">set GD_Lobelia_Weapons.Pistol.Pistol_Barrel_Alien_Homing_Wanderlust MonetaryValueMod None</code> <code profiles="default">set GD_Lobelia_Weapons.Shotguns.SG_Barrel_Torgue_Carnage MonetaryValueMod None</code> <code profiles="default">set GD_Lobelia_Weapons.sniper.SR_Barrel_Dahl_Godfinger MonetaryValueMod None</code> <code profiles="default">set GD_Orchid_BossWeapons.AssaultRifle.AR_Barrel_Torgue_Stinkpot MonetaryValueMod None</code> <code profiles="default">set GD_Orchid_BossWeapons.Launcher.L_Barrel_Torgue_12Pounder MonetaryValueMod None</code> <code profiles="default">set GD_Sage_Weapons.AssaultRifle.AR_Barrel_Vladof_Minigun_Chopper MonetaryValueMod None</code> <code profiles="default">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Bandit_Madhouse MonetaryValueMod None</code> <code profiles="default">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Dahl_HammerBuster MonetaryValueMod None</code> <code profiles="default">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Dahl_Veruc MonetaryValueMod None</code> <code profiles="default">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Torgue_Dahl MonetaryValueMod None</code> <code profiles="default">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Torgue_Jakobs MonetaryValueMod None</code> <code profiles="default">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Torgue_KerBlaster MonetaryValueMod None</code> <code profiles="default">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_Shredifier MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Launchers.Barrel.L_Barrel_Alien_Maliwan_Norfleet MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Launchers.Barrel.L_Barrel_Bandit_BadaBoom MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Launchers.Barrel.L_Barrel_Maliwan_Creamer MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Launchers.Barrel.L_Barrel_Maliwan_Pyrophobia MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Launchers.Barrel.L_Barrel_Tediore_Bunny MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Launchers.Barrel.L_Barrel_Torgue_Nukem MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Launchers.Barrel.L_Barrel_Vladof_Mongol MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Bandit_Gub MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Dahl_Hornet MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_LogansGun MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Jakobs_Maggie MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Maliwan_ThunderballFists MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Tediore_Gunerang MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Torgue_Calla MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Pistol.Barrel.Pistol_Barrel_Vladof_Infinity MonetaryValueMod None</code> <code profiles="default">set GD_Weap_SMG.Barrel.SMG_Barrel_Bandit_Slagga MonetaryValueMod None</code> <code profiles="default">set GD_Weap_SMG.Barrel.SMG_Barrel_Dahl_Emperor MonetaryValueMod None</code> <code profiles="default">set GD_Weap_SMG.Barrel.SMG_Barrel_Hyperion_Bitch MonetaryValueMod None</code> <code profiles="default">set GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan_HellFire MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Hyperion_ConferenceCall MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Hyperion_Striker MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_Sledges MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore_Deliverance MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Shotgun.Barrel.SG_Barrel_Torgue_Flakker MonetaryValueMod None</code> <code profiles="default">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Dahl_Pitchfork MonetaryValueMod None</code> <code profiles="default">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_Invader MonetaryValueMod None</code> <code profiles="default">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Jakobs_Skullmasher MonetaryValueMod None</code> <code profiles="default">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Maliwan_Volcano MonetaryValueMod None</code> <code profiles="default">set GD_Weap_SniperRifles.Barrel.SR_Barrel_Vladof_Lyudmila MonetaryValueMod None</code> </category> <category name="Add APR to Materials"> <code profiles="default">set GD_Anemone_Weapons.AssaultRifle.Brothers.Mat_Jakobs_5_Brothers MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code> <code profiles="default">set GD_Anemone_Weapons.AssaultRifle.Mat_Dahl_6_Worming MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code> <code profiles="default">set GD_Anemone_Weapons.AssaultRifle.PeakOpener.Mat_Torgue_5_PeakOpener MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code> <code profiles="default">set GD_Anemone_Weapons.ManufacturerMaterials.Mat_Dahl_5_Legendary_Hector MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code> <code profiles="default">set GD_Anemone_Weapons.ManufacturerMaterials.Mat_Jakobs_6_Godfinger MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code> <code profiles="default">set GD_Anemone_Weapons.ManufacturerMaterials.Mat_Maliwan_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code> <code profiles="default">set GD_Anemone_Weapons.ManufacturerMaterials.Mat_Tediore_6_Infection_Cleaner MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code> <code profiles="default">set GD_Anemone_Weapons.ManufacturerMaterials.Mat_Torgue_3_SwordTEST MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code> <code profiles="default">set GD_Anemone_Weapons.ManufacturerMaterials.Mat_Vladof_5_Fire MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code> <code profiles="default">set GD_Anemone_Weapons.ManufacturerMaterials.Mat_Vladof_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code> <code profiles="default">set GD_Anemone_Weapons.Rocket_Launcher.WorldBurn.Mat_Torgue_5_WorldBurn MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code> <code profiles="default">set GD_Anemone_Weapons.Shotgun.Overcompensator.Mat_Hyperion_6_Overcompensator MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code> <code profiles="default">set GD_Aster_RaidWeapons.ManufacturerMaterials.Mat_Maliwan_5_Florentine MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code> <code profiles="default">set GD_Aster_RaidWeapons.ManufacturerMaterials.Mat_Tediore_5_Omen MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code> <code profiles="default">set GD_Aster_RaidWeapons.ManufacturerMaterials.Mat_Torgue_5_Seeker MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code> <code profiles="default">set GD_Aster_RaidWeapons.ManufacturerMaterials.Mat_Vladof_5_Stinger MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code> <code profiles="default">set GD_Aster_Weapons.ManufacturerMaterials.Mat_BanditMade_3_Orc MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code> <code profiles="default">set GD_Aster_Weapons.ManufacturerMaterials.Mat_Bandit_4_Quartz_AR MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code> <code profiles="default">set GD_Aster_Weapons.ManufacturerMaterials.Mat_Bandit_4_Quartz_Pistol MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code> <code profiles="default">set GD_Aster_Weapons.ManufacturerMaterials.Mat_Bandit_4_Quartz_SMG MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code> <code profiles="default">set GD_Aster_Weapons.ManufacturerMaterials.Mat_Bandit_4_Quartz_Shotgun MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code> <code profiles="default">set GD_Aster_Weapons.ManufacturerMaterials.Mat_Dahl_4_Emerald_AR MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code> <code profiles="default">set GD_Aster_Weapons.ManufacturerMaterials.Mat_Dahl_4_Emerald_Pistol MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code> <code profiles="default">set GD_Aster_Weapons.ManufacturerMaterials.Mat_Dahl_4_Emerald_SMG MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code> <code profiles="default">set GD_Aster_Weapons.ManufacturerMaterials.Mat_Dahl_4_Emerald_SR MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code> <code profiles="default">set GD_Aster_Weapons.ManufacturerMaterials.Mat_Hyperion_4_Diamond_Pistol MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code> <code profiles="default">set GD_Aster_Weapons.ManufacturerMaterials.Mat_Hyperion_4_Diamond_SG MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code> <code profiles="default">set GD_Aster_Weapons.ManufacturerMaterials.Mat_Hyperion_4_Diamond_SMG MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code> <code profiles="default">set GD_Aster_Weapons.ManufacturerMaterials.Mat_Hyperion_4_Diamond_SR MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code> <code profiles="default">set GD_Aster_Weapons.ManufacturerMaterials.Mat_Jakobs_4_Citrine_AR MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code> <code profiles="default">set GD_Aster_Weapons.ManufacturerMaterials.Mat_Jakobs_4_Citrine_Pistol MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code> <code profiles="default">set GD_Aster_Weapons.ManufacturerMaterials.Mat_Jakobs_4_Citrine_SG MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code> <code profiles="default">set GD_Aster_Weapons.ManufacturerMaterials.Mat_Jakobs_4_Citrine_SR MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code> <code profiles="default">set GD_Aster_Weapons.ManufacturerMaterials.Mat_Maliwan_3_Crit MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code> <code profiles="default">set GD_Aster_Weapons.ManufacturerMaterials.Mat_Maliwan_3_GrogNozzle MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code> <code profiles="default">set GD_Aster_Weapons.ManufacturerMaterials.Mat_Malwan_4_Aquamarine_Pistol MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code> <code profiles="default">set GD_Aster_Weapons.ManufacturerMaterials.Mat_Malwan_4_Aquamarine_SMG MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code> <code profiles="default">set GD_Aster_Weapons.ManufacturerMaterials.Mat_Malwan_4_Aquamarine_SR MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code> <code profiles="default">set GD_Aster_Weapons.ManufacturerMaterials.Mat_Tediore_4_CubicZerconia_Pistol MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code> <code profiles="default">set GD_Aster_Weapons.ManufacturerMaterials.Mat_Tediore_4_CubicZerconia_SG MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code> <code profiles="default">set GD_Aster_Weapons.ManufacturerMaterials.Mat_Tediore_4_CubicZerconia_SMG MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code> <code profiles="default">set GD_Aster_Weapons.ManufacturerMaterials.Mat_Torgue_3_Ogre MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code> <code profiles="default">set GD_Aster_Weapons.ManufacturerMaterials.Mat_Torgue_3_Swordsplosion MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code> <code profiles="default">set GD_Aster_Weapons.ManufacturerMaterials.Mat_Torgue_4_Rock_AR MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code> <code profiles="default">set GD_Aster_Weapons.ManufacturerMaterials.Mat_Torgue_4_Rock_Pistol MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code> <code profiles="default">set GD_Aster_Weapons.ManufacturerMaterials.Mat_Torgue_4_Rock_SG MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code> <code profiles="default">set GD_Aster_Weapons.ManufacturerMaterials.Mat_Vladof_4_Garnet_AR MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code> <code profiles="default">set GD_Aster_Weapons.ManufacturerMaterials.Mat_Vladof_4_Garnet_Pistol MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code> <code profiles="default">set GD_Aster_Weapons.ManufacturerMaterials.Mat_Vladof_4_Garnet_SR MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code> <code profiles="default">set GD_Gladiolus_Weapons.ManufacturerMaterials.Mat_Bandit_6_Sawbar MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code> <code profiles="default">set GD_Gladiolus_Weapons.ManufacturerMaterials.Mat_Dahl_6_Bearcat MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code> <code profiles="default">set GD_Gladiolus_Weapons.ManufacturerMaterials.Mat_Hyperion_6_Butcher MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code> <code profiles="default">set GD_Gladiolus_Weapons.ManufacturerMaterials.Mat_Jakobs_6_Unforgiven MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code> <code profiles="default">set GD_Gladiolus_Weapons.ManufacturerMaterials.Mat_Maliwan_6_Storm MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code> <code profiles="default">set GD_Gladiolus_Weapons.ManufacturerMaterials.Mat_Tediore_6_Avenger MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code> <code profiles="default">set GD_Gladiolus_Weapons.ManufacturerMaterials.Mat_Torgue_6_Tunguska MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code> <code profiles="default">set GD_Gladiolus_Weapons.ManufacturerMaterials.Mat_Vladof_6_Stalker MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code> <code profiles="default">set GD_Iris_Weapons.ManufacturerMaterials.Mat_Hyperion_3_SlowHand MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code> <code profiles="default">set GD_Iris_Weapons.ManufacturerMaterials.Mat_Torgue_2_BoomPuppy MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code> <code profiles="default">set GD_Iris_Weapons.ManufacturerMaterials.Mat_Torgue_3_PocketRocket MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code> <code profiles="default">set GD_Iris_Weapons.ManufacturerMaterials.Mat_Vladof_3_Kitten MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code> <code profiles="default">set GD_Iris_Weapons.ManufacturerMaterials.Material_Jakobs_2_Cobra MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code> <code profiles="default">set GD_Lobelia_Weapons.ManufacturerMaterials.Mat_Jakobs_6_Bekah MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code> <code profiles="default">set GD_Lobelia_Weapons.ManufacturerMaterials.Mat_Jakobs_6_Godfinger MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code> <code profiles="default">set GD_Lobelia_Weapons.ManufacturerMaterials.Mat_Maliwan_6_Wanderlust MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code> <code profiles="default">set GD_Lobelia_Weapons.ManufacturerMaterials.Mat_Torgue_Pearl_Carnage MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code> <code profiles="default">set GD_Orchid_BossWeapons.ManufacturerMaterials.Mat_Bandit_3_JollyRoger MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code> <code profiles="default">set GD_Orchid_BossWeapons.ManufacturerMaterials.Mat_Dahl_3_SandHawk MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code> <code profiles="default">set GD_Orchid_BossWeapons.ManufacturerMaterials.Mat_Jakobs_3_Greed MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code> <code profiles="default">set GD_Orchid_BossWeapons.ManufacturerMaterials.Mat_Jakobs_3_OrphanMaker MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code> <code profiles="default">set GD_Orchid_BossWeapons.ManufacturerMaterials.Mat_Jakobs_3_Stinkpot MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code> <code profiles="default">set GD_Orchid_BossWeapons.ManufacturerMaterials.Mat_Maliwan_2_Evie MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code> <code profiles="default">set GD_Orchid_BossWeapons.ManufacturerMaterials.Mat_Maliwan_3_Pimpernel MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code> <code profiles="default">set GD_Orchid_BossWeapons.ManufacturerMaterials.Mat_Torgue_3_12Pounder MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code> <code profiles="default">set GD_Orchid_BossWeapons.ManufacturerMaterials.Mat_Vladof_2_Rapier MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code> <code profiles="default">set GD_Orchid_RaidWeapons.ManufacturerMaterials.Mat_Bandit_1_Tattler MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code> <code profiles="default">set GD_Orchid_RaidWeapons.ManufacturerMaterials.Mat_Dahl_1_Seraphim MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code> <code profiles="default">set GD_Orchid_RaidWeapons.ManufacturerMaterials.Mat_Hyperion_1_Actualizer MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code> <code profiles="default">set GD_Orchid_RaidWeapons.ManufacturerMaterials.Mat_Tediore_1_Spitter MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code> <code profiles="default">set GD_Orchid_RaidWeapons.ManufacturerMaterials.Mat_Torgue_1_Ahab MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code> <code profiles="default">set GD_Orchid_RaidWeapons.ManufacturerMaterials.Mat_Torgue_1_Devastator MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code> <code profiles="default">set GD_Orchid_RaidWeapons.ManufacturerMaterials.Material_Vladof_1_Patriot MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code> <code profiles="default">set GD_Sage_RaidWeapons.ManufacturerMaterials.Mat_Hyperion_1_Interfacer MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code> <code profiles="default">set GD_Sage_RaidWeapons.ManufacturerMaterials.Mat_Maliwan_1_Infection MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code> <code profiles="default">set GD_Sage_RaidWeapons.ManufacturerMaterials.Mat_Vladof_1_Leadstorm MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code> <code profiles="default">set GD_Sage_RaidWeapons.ManufacturerMaterials.Material_Jakobs_1_HawkEye MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code> <code profiles="default">set GD_Sage_Weapons.ManufacturerMaterials.Mat_BanditMade_3_Chopper MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code> <code profiles="default">set GD_Sage_Weapons.ManufacturerMaterials.Mat_Hyperion_3_YellowJacket MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code> <code profiles="default">set GD_Sage_Weapons.ManufacturerMaterials.Mat_Jakobs_2_DamnedCowboy MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code> <code profiles="default">set GD_Sage_Weapons.ManufacturerMaterials.Mat_Jakobs_2_Hydra MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code> <code profiles="default">set GD_Sage_Weapons.ManufacturerMaterials.Mat_Jakobs_2_Rex MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code> <code profiles="default">set GD_Sage_Weapons.ManufacturerMaterials.Mat_Jakobs_3_Twister MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code> <code profiles="default">set GD_Sage_Weapons.ManufacturerMaterials.Material_Jakobs_2_ElephantGun MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code> <code profiles="default">set GD_Weap_AssaultRifle.ManufacturerMaterials.Mat_BanditMade_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'</code> <code profiles="default">set GD_Weap_AssaultRifle.ManufacturerMaterials.Mat_BanditMade_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'</code> <code profiles="default">set GD_Weap_AssaultRifle.ManufacturerMaterials.Mat_BanditMade_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code> <code profiles="default">set GD_Weap_AssaultRifle.ManufacturerMaterials.Mat_BanditMade_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code> <code profiles="default">set GD_Weap_AssaultRifle.ManufacturerMaterials.Mat_BanditMade_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code> <code profiles="default">set GD_Weap_AssaultRifle.ManufacturerMaterials.Mat_Dahl_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'</code> <code profiles="default">set GD_Weap_AssaultRifle.ManufacturerMaterials.Mat_Dahl_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'</code> <code profiles="default">set GD_Weap_AssaultRifle.ManufacturerMaterials.Mat_Dahl_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code> <code profiles="default">set GD_Weap_AssaultRifle.ManufacturerMaterials.Mat_Dahl_3_Scorpio MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code> <code profiles="default">set GD_Weap_AssaultRifle.ManufacturerMaterials.Mat_Dahl_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code> <code profiles="default">set GD_Weap_AssaultRifle.ManufacturerMaterials.Mat_Dahl_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code> <code profiles="default">set GD_Weap_AssaultRifle.ManufacturerMaterials.Mat_Gearbox_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'</code> <code profiles="default">set GD_Weap_AssaultRifle.ManufacturerMaterials.Mat_Jakobs_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'</code> <code profiles="default">set GD_Weap_AssaultRifle.ManufacturerMaterials.Mat_Jakobs_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'</code> <code profiles="default">set GD_Weap_AssaultRifle.ManufacturerMaterials.Mat_Jakobs_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code> <code profiles="default">set GD_Weap_AssaultRifle.ManufacturerMaterials.Mat_Jakobs_3_Stomper MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code> <code profiles="default">set GD_Weap_AssaultRifle.ManufacturerMaterials.Mat_Jakobs_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code> <code profiles="default">set GD_Weap_AssaultRifle.ManufacturerMaterials.Mat_Jakobs_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code> <code profiles="default">set GD_Weap_AssaultRifle.ManufacturerMaterials.Mat_Torgue_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'</code> <code profiles="default">set GD_Weap_AssaultRifle.ManufacturerMaterials.Mat_Torgue_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'</code> <code profiles="default">set GD_Weap_AssaultRifle.ManufacturerMaterials.Mat_Torgue_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code> <code profiles="default">set GD_Weap_AssaultRifle.ManufacturerMaterials.Mat_Torgue_3_EvilSmasher MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code> <code profiles="default">set GD_Weap_AssaultRifle.ManufacturerMaterials.Mat_Torgue_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code> <code profiles="default">set GD_Weap_AssaultRifle.ManufacturerMaterials.Mat_Torgue_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code> <code profiles="default">set GD_Weap_AssaultRifle.ManufacturerMaterials.Mat_Vladof_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'</code> <code profiles="default">set GD_Weap_AssaultRifle.ManufacturerMaterials.Mat_Vladof_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'</code> <code profiles="default">set GD_Weap_AssaultRifle.ManufacturerMaterials.Mat_Vladof_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code> <code profiles="default">set GD_Weap_AssaultRifle.ManufacturerMaterials.Mat_Vladof_3_Hail MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code> <code profiles="default">set GD_Weap_AssaultRifle.ManufacturerMaterials.Mat_Vladof_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code> <code profiles="default">set GD_Weap_AssaultRifle.ManufacturerMaterials.Mat_Vladof_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code> <code profiles="default">set GD_Weap_Launchers.ManufacturerMaterials.Mat_BanditMade_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'</code> <code profiles="default">set GD_Weap_Launchers.ManufacturerMaterials.Mat_BanditMade_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'</code> <code profiles="default">set GD_Weap_Launchers.ManufacturerMaterials.Mat_BanditMade_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code> <code profiles="default">set GD_Weap_Launchers.ManufacturerMaterials.Mat_BanditMade_3_Roaster MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code> <code profiles="default">set GD_Weap_Launchers.ManufacturerMaterials.Mat_BanditMade_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code> <code profiles="default">set GD_Weap_Launchers.ManufacturerMaterials.Mat_BanditMade_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code> <code profiles="default">set GD_Weap_Launchers.ManufacturerMaterials.Mat_Maliwan_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'</code> <code profiles="default">set GD_Weap_Launchers.ManufacturerMaterials.Mat_Maliwan_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'</code> <code profiles="default">set GD_Weap_Launchers.ManufacturerMaterials.Mat_Maliwan_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code> <code profiles="default">set GD_Weap_Launchers.ManufacturerMaterials.Mat_Maliwan_3_Hive MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code> <code profiles="default">set GD_Weap_Launchers.ManufacturerMaterials.Mat_Maliwan_3_Norfleet MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code> <code profiles="default">set GD_Weap_Launchers.ManufacturerMaterials.Mat_Maliwan_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code> <code profiles="default">set GD_Weap_Launchers.ManufacturerMaterials.Mat_Maliwan_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code> <code profiles="default">set GD_Weap_Launchers.ManufacturerMaterials.Mat_Tediore_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'</code> <code profiles="default">set GD_Weap_Launchers.ManufacturerMaterials.Mat_Tediore_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'</code> <code profiles="default">set GD_Weap_Launchers.ManufacturerMaterials.Mat_Tediore_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code> <code profiles="default">set GD_Weap_Launchers.ManufacturerMaterials.Mat_Tediore_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code> <code profiles="default">set GD_Weap_Launchers.ManufacturerMaterials.Mat_Tediore_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code> <code profiles="default">set GD_Weap_Launchers.ManufacturerMaterials.Mat_Torgue_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'</code> <code profiles="default">set GD_Weap_Launchers.ManufacturerMaterials.Mat_Torgue_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'</code> <code profiles="default">set GD_Weap_Launchers.ManufacturerMaterials.Mat_Torgue_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code> <code profiles="default">set GD_Weap_Launchers.ManufacturerMaterials.Mat_Torgue_3_Creamer MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code> <code profiles="default">set GD_Weap_Launchers.ManufacturerMaterials.Mat_Torgue_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code> <code profiles="default">set GD_Weap_Launchers.ManufacturerMaterials.Mat_Torgue_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code> <code profiles="default">set GD_Weap_Launchers.ManufacturerMaterials.Mat_Vladof_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'</code> <code profiles="default">set GD_Weap_Launchers.ManufacturerMaterials.Mat_Vladof_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'</code> <code profiles="default">set GD_Weap_Launchers.ManufacturerMaterials.Mat_Vladof_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code> <code profiles="default">set GD_Weap_Launchers.ManufacturerMaterials.Mat_Vladof_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code> <code profiles="default">set GD_Weap_Launchers.ManufacturerMaterials.Mat_Vladof_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code> <code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Bandit_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'</code> <code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Bandit_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'</code> <code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Bandit_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code> <code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Bandit_3_Tinderbox MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code> <code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Bandit_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code> <code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Bandit_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code> <code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Dahl_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'</code> <code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Dahl_1_Starter MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'</code> <code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Dahl_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'</code> <code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Dahl_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code> <code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Dahl_3_Dahlminator MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code> <code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Dahl_3_GwensHead MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code> <code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Dahl_3_Teapot MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code> <code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Dahl_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code> <code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Dahl_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code> <code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Hyperion_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'</code> <code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Hyperion_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'</code> <code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Hyperion_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code> <code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Hyperion_3_Fibber MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code> <code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Hyperion_3_LadyFist MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code> <code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Hyperion_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code> <code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Hyperion_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code> <code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Jakobs_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'</code> <code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Jakobs_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'</code> <code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Jakobs_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code> <code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Jakobs_3_Judge MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code> <code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Jakobs_3_Law MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code> <code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Jakobs_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code> <code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Jakobs_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code> <code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'</code> <code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'</code> <code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code> <code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_3_Rubi MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code> <code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code> <code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code> <code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Tediore_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'</code> <code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Tediore_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'</code> <code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Tediore_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code> <code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Tediore_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code> <code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Tediore_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code> <code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Torgue_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'</code> <code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Torgue_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'</code> <code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Torgue_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code> <code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Torgue_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code> <code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Torgue_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code> <code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Vladof_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'</code> <code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Vladof_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'</code> <code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Vladof_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code> <code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Vladof_3_Veritas MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code> <code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Vladof_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code> <code profiles="default">set GD_Weap_Pistol.ManufacturerMaterials.Mat_Vladof_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code> <code profiles="default">set GD_Weap_SMG.ManufacturerMaterials.Mat_Bandit_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'</code> <code profiles="default">set GD_Weap_SMG.ManufacturerMaterials.Mat_Bandit_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'</code> <code profiles="default">set GD_Weap_SMG.ManufacturerMaterials.Mat_Bandit_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code> <code profiles="default">set GD_Weap_SMG.ManufacturerMaterials.Mat_Bandit_3_BoneShredder MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code> <code profiles="default">set GD_Weap_SMG.ManufacturerMaterials.Mat_Bandit_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code> <code profiles="default">set GD_Weap_SMG.ManufacturerMaterials.Mat_Bandit_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code> <code profiles="default">set GD_Weap_SMG.ManufacturerMaterials.Mat_Dahl_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'</code> <code profiles="default">set GD_Weap_SMG.ManufacturerMaterials.Mat_Dahl_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'</code> <code profiles="default">set GD_Weap_SMG.ManufacturerMaterials.Mat_Dahl_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code> <code profiles="default">set GD_Weap_SMG.ManufacturerMaterials.Mat_Dahl_3_Lascaux MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code> <code profiles="default">set GD_Weap_SMG.ManufacturerMaterials.Mat_Dahl_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code> <code profiles="default">set GD_Weap_SMG.ManufacturerMaterials.Mat_Dahl_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code> <code profiles="default">set GD_Weap_SMG.ManufacturerMaterials.Mat_Gearbox_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'</code> <code profiles="default">set GD_Weap_SMG.ManufacturerMaterials.Mat_Hyperion_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'</code> <code profiles="default">set GD_Weap_SMG.ManufacturerMaterials.Mat_Hyperion_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'</code> <code profiles="default">set GD_Weap_SMG.ManufacturerMaterials.Mat_Hyperion_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code> <code profiles="default">set GD_Weap_SMG.ManufacturerMaterials.Mat_Hyperion_3_Bane MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code> <code profiles="default">set GD_Weap_SMG.ManufacturerMaterials.Mat_Hyperion_3_Commerce MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code> <code profiles="default">set GD_Weap_SMG.ManufacturerMaterials.Mat_Hyperion_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code> <code profiles="default">set GD_Weap_SMG.ManufacturerMaterials.Mat_Hyperion_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code> <code profiles="default">set GD_Weap_SMG.ManufacturerMaterials.Mat_Maliwan_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'</code> <code profiles="default">set GD_Weap_SMG.ManufacturerMaterials.Mat_Maliwan_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'</code> <code profiles="default">set GD_Weap_SMG.ManufacturerMaterials.Mat_Maliwan_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code> <code profiles="default">set GD_Weap_SMG.ManufacturerMaterials.Mat_Maliwan_3_BadTouch MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code> <code profiles="default">set GD_Weap_SMG.ManufacturerMaterials.Mat_Maliwan_3_Chulainn MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code> <code profiles="default">set GD_Weap_SMG.ManufacturerMaterials.Mat_Maliwan_3_GoodTouch MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code> <code profiles="default">set GD_Weap_SMG.ManufacturerMaterials.Mat_Maliwan_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code> <code profiles="default">set GD_Weap_SMG.ManufacturerMaterials.Mat_Maliwan_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code> <code profiles="default">set GD_Weap_SMG.ManufacturerMaterials.Mat_Tedior_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'</code> <code profiles="default">set GD_Weap_SMG.ManufacturerMaterials.Mat_Tedior_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'</code> <code profiles="default">set GD_Weap_SMG.ManufacturerMaterials.Mat_Tedior_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code> <code profiles="default">set GD_Weap_SMG.ManufacturerMaterials.Mat_Tedior_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code> <code profiles="default">set GD_Weap_SMG.ManufacturerMaterials.Mat_Tedior_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code> <code profiles="default">set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Bandit_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'</code> <code profiles="default">set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Bandit_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'</code> <code profiles="default">set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Bandit_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code> <code profiles="default">set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Bandit_3_Dog MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code> <code profiles="default">set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Bandit_3_RokSalt MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code> <code profiles="default">set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Bandit_3_Teeth MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code> <code profiles="default">set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Bandit_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code> <code profiles="default">set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Bandit_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code> <code profiles="default">set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Hyperion_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'</code> <code profiles="default">set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Hyperion_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'</code> <code profiles="default">set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Hyperion_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code> <code profiles="default">set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Hyperion_3_1340 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code> <code profiles="default">set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Hyperion_3_HeartBreaker MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code> <code profiles="default">set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Hyperion_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code> <code profiles="default">set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Hyperion_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code> <code profiles="default">set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Jakobs_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'</code> <code profiles="default">set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Jakobs_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'</code> <code profiles="default">set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Jakobs_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code> <code profiles="default">set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Jakobs_3_TidalWave MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code> <code profiles="default">set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Jakobs_3_Triquetra MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code> <code profiles="default">set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Jakobs_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code> <code profiles="default">set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Jakobs_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code> <code profiles="default">set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Tediore_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'</code> <code profiles="default">set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Tediore_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'</code> <code profiles="default">set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Tediore_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code> <code profiles="default">set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Tediore_3_Blockhead MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code> <code profiles="default">set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Tediore_3_Octo MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code> <code profiles="default">set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Tediore_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code> <code profiles="default">set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Tediore_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code> <code profiles="default">set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Torgue_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'</code> <code profiles="default">set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Torgue_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'</code> <code profiles="default">set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Torgue_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code> <code profiles="default">set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Torgue_3_Landscaper MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code> <code profiles="default">set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Torgue_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code> <code profiles="default">set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Torgue_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code> <code profiles="default">set GD_Weap_SniperRifles.ManufacturerMaterials.Mat_Gearbox_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'</code> <code profiles="default">set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Dahl_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'</code> <code profiles="default">set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Dahl_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'</code> <code profiles="default">set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Dahl_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code> <code profiles="default">set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Dahl_3_Sloth MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code> <code profiles="default">set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Dahl_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code> <code profiles="default">set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Dahl_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code> <code profiles="default">set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Hyperion_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'</code> <code profiles="default">set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Hyperion_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'</code> <code profiles="default">set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Hyperion_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code> <code profiles="default">set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Hyperion_3_FremingtonsEdge MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code> <code profiles="default">set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Hyperion_3_Longbow MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code> <code profiles="default">set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Hyperion_3_Morningstar MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code> <code profiles="default">set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Hyperion_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code> <code profiles="default">set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Hyperion_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code> <code profiles="default">set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Jakobs_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'</code> <code profiles="default">set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Jakobs_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'</code> <code profiles="default">set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Jakobs_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code> <code profiles="default">set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Jakobs_3_Buffalo MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code> <code profiles="default">set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Jakobs_3_Trespasser MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code> <code profiles="default">set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Jakobs_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code> <code profiles="default">set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Jakobs_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code> <code profiles="default">set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Maliwan_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'</code> <code profiles="default">set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Maliwan_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'</code> <code profiles="default">set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Maliwan_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code> <code profiles="default">set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Maliwan_3_ChereAmie MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code> <code profiles="default">set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Maliwan_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code> <code profiles="default">set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Maliwan_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code> <code profiles="default">set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Vladof_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common'</code> <code profiles="default">set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Vladof_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon'</code> <code profiles="default">set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Vladof_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare'</code> <code profiles="default">set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Vladof_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare'</code> <code profiles="default">set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Vladof_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code> </category> </category> <category name="Fix Launcher parts"> <comment># For some reason, most Launcher prefixes, some of their titles and many of their parts use a MonetaryValueMod where other weapons don't</comment> <comment># This means that the value of Launchers is actually lower than intended, and changing the Common rarity value affects all launchers multiple times over.</comment> <comment># Here, we remove it to make it consistent with non-Launcher weapons</comment> <category name="Remove rarity mod from Launcher Names"> <code profiles="default">set GD_Weap_Launchers.Name.Prefix.Prefix_Elemental_Corrosive MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Launchers.Name.Prefix.Prefix_Elemental_Incendiary MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Launchers.Name.Prefix.Prefix_Elemental_Shock MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Launchers.Name.Prefix.Prefix_Elemental_Slag MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Launchers.Name.Prefix.Prefix__Rocket MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Launchers.Name.Prefix_Bandit.Prefix_BodyMod1_Mag MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Launchers.Name.Prefix_Bandit.Prefix_BodyMod2_Accuracy MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Launchers.Name.Prefix_Bandit.Prefix_Elemental_Corrosive MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Launchers.Name.Prefix_Bandit.Prefix_Elemental_Incendiary MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Launchers.Name.Prefix_Bandit.Prefix_Elemental_Shock MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Launchers.Name.Prefix_Bandit.Prefix_Elemental_Slag MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Launchers.Name.Prefix_Bandit.Prefix_Grip1_Blade MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Launchers.Name.Prefix_Bandit.Prefix_Gripper_Reload MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Launchers.Name.Prefix_Bandit.Prefix_Handle_SwapSpeed MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Launchers.Name.Prefix_Bandit.Prefix_Rocket MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Launchers.Name.Prefix_Bandit.Prefix_StockCover_RocketSpeed MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Launchers.Name.Prefix_Bandit.Prefix_StockTube_FireRate MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Launchers.Name.Prefix_Bandit.Prefix_TipCover_Damage MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Launchers.Name.Prefix_Maliwan.Prefix_BodyMod1_Mag MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Launchers.Name.Prefix_Maliwan.Prefix_BodyMod2_Accuracy MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Launchers.Name.Prefix_Maliwan.Prefix_Elemental_Corrosive MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Launchers.Name.Prefix_Maliwan.Prefix_Elemental_Incendiary MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Launchers.Name.Prefix_Maliwan.Prefix_Elemental_Shock MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Launchers.Name.Prefix_Maliwan.Prefix_Elemental_Slag MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Launchers.Name.Prefix_Maliwan.Prefix_Grip1_Blade MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Launchers.Name.Prefix_Maliwan.Prefix_Gripper_Reload MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Launchers.Name.Prefix_Maliwan.Prefix_Handle_SwapSpeed MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Launchers.Name.Prefix_Maliwan.Prefix_StockCover_RocketSpeed MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Launchers.Name.Prefix_Maliwan.Prefix_StockTube_FireRate MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Launchers.Name.Prefix_Maliwan.Prefix_TipCover_Damage MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Launchers.Name.Prefix_Tediore.Prefix_BodyMod1_Mag MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Launchers.Name.Prefix_Tediore.Prefix_BodyMod2_Accuracy MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Launchers.Name.Prefix_Tediore.Prefix_Elemental_Corrosive MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Launchers.Name.Prefix_Tediore.Prefix_Elemental_Incendiary MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Launchers.Name.Prefix_Tediore.Prefix_Elemental_Shock MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Launchers.Name.Prefix_Tediore.Prefix_Elemental_Slag MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Launchers.Name.Prefix_Tediore.Prefix_Grip1_Blade MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Launchers.Name.Prefix_Tediore.Prefix_Gripper_Reload MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Launchers.Name.Prefix_Tediore.Prefix_Handle_SwapSpeed MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Launchers.Name.Prefix_Tediore.Prefix_StockCover_RocketSpeed MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Launchers.Name.Prefix_Tediore.Prefix_StockTube_FireRate MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Launchers.Name.Prefix_Tediore.Prefix_TipCover_Damage MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Launchers.Name.Prefix_Torgue.Prefix_BodyMod1_Mag MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Launchers.Name.Prefix_Torgue.Prefix_BodyMod2_Accuracy MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Launchers.Name.Prefix_Torgue.Prefix_Grip1_Blade MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Launchers.Name.Prefix_Torgue.Prefix_Gripper_Reload MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Launchers.Name.Prefix_Torgue.Prefix_Handle_SwapSpeed MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Launchers.Name.Prefix_Torgue.Prefix_Rocket MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Launchers.Name.Prefix_Torgue.Prefix_StockCover_RocketSpeed MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Launchers.Name.Prefix_Torgue.Prefix_StockTube_FireRate MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Launchers.Name.Prefix_Torgue.Prefix_TipCover_Damage MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Launchers.Name.Prefix_Vladof.Prefix_BodyMod1_Mag MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Launchers.Name.Prefix_Vladof.Prefix_BodyMod2_Accuracy MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Launchers.Name.Prefix_Vladof.Prefix_Elemental_Corrosive MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Launchers.Name.Prefix_Vladof.Prefix_Elemental_Incendiary MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Launchers.Name.Prefix_Vladof.Prefix_Elemental_Shock MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Launchers.Name.Prefix_Vladof.Prefix_Elemental_Slag MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Launchers.Name.Prefix_Vladof.Prefix_Grip1_Blade MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Launchers.Name.Prefix_Vladof.Prefix_Gripper_Reload MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Launchers.Name.Prefix_Vladof.Prefix_Handle_SwapSpeed MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Launchers.Name.Prefix_Vladof.Prefix_StockCover_RocketSpeed MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Launchers.Name.Prefix_Vladof.Prefix_StockTube_FireRate MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Launchers.Name.Prefix_Vladof.Prefix_TipCover_Damage MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Launchers.Name.Title.Title_Launcher MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Launchers.Name.Title_Maliwan.Title_Launcher MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Launchers.Name.Title_Torgue.Title_Launcher MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Launchers.Name.Title_Vladof.Title_Launcher MonetaryValueMod None</code> </category> <category name="Remove rarity mod from basic Launcher parts"> <code profiles="default">set GD_Weap_Launchers.Barrel.L_Barrel_Alien MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Launchers.Barrel.L_Barrel_Alien_Bandit MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Launchers.Barrel.L_Barrel_Alien_Maliwan MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Launchers.Barrel.L_Barrel_Alien_Vladof MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Launchers.Barrel.L_Barrel_Bandit MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Launchers.Barrel.L_Barrel_Maliwan MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Launchers.Barrel.L_Barrel_Tediore MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Launchers.Barrel.L_Barrel_Torgue MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Launchers.Barrel.L_Barrel_Vladof MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Launchers.Exhaust.L_Exhaust_Bandit MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Launchers.Exhaust.L_Exhaust_Maliwan MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Launchers.Exhaust.L_Exhaust_Tediore MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Launchers.Exhaust.L_Exhaust_Torgue MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Launchers.Exhaust.L_Exhaust_Vladof MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Launchers.Grip.L_Grip_Bandit MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Launchers.Grip.L_Grip_Maliwan MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Launchers.Grip.L_Grip_Tediore MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Launchers.Grip.L_Grip_Torgue MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Launchers.Grip.L_Grip_Vladof MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Launchers.elemental.RL_Elemental_Corrosive MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Launchers.elemental.RL_Elemental_Fire MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Launchers.elemental.RL_Elemental_None MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Launchers.elemental.RL_Elemental_Shock MonetaryValueMod None</code> <code profiles="default">set GD_Weap_Launchers.elemental.RL_Elemental_Slag MonetaryValueMod None</code> </category> </category> <category name="Fix Vladof minigun barrel"> <code profiles="default">set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_Minigun MonetaryValueMod AttributeDefinition'GD_Economy.WeaponCostModifiers.Att_Part_06_Invaluable'</code> </category> </category> <category name="Fix Legendary Shields"> <comment># Some Legendary shields material are internally classified as Very Rare</comment> <comment># UCP fixes their rarity, this fixes their value</comment> <code profiles="default">set GD_Shields.Material.Material5_Legendary_AbsorptionNormal MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code> <code profiles="default">set GD_Shields.Material.Material5_Legendary_AbsorptionShock MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code> <code profiles="default">set GD_Shields.Material.Material5_Legendary_Nova_DeadlyBloom MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary'</code> </category> </category> <category name="Better Rarity Prices" MUT="true"> <comment># Makes rarity of items affect their value more (Lowers value of Common and Uncommon items, raises value of Very Rare and up items)</comment> <comment># In the base game, a legendary can be worth less than 6 whites. Now, a Legendary item has a price worthy of its power !</comment> <comment># If you pick a non-Vanilla distribution, I recommend making the money level scaling softer (Using SPC) or many items will reach the cap at high levels</comment> <category name="Balanced"> <comment># Price progression is more distinct than Vanilla</comment> <comment># Difference between rarities rise with them</comment> <comment># Use this if you want my recommended experience</comment> <code profiles="default">set GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common:ConstantAttributeValueResolver_0 ConstantValue 0.5</code> <code profiles="default">set GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon:ConstantAttributeValueResolver_0 ConstantValue 1</code> <code profiles="default">set GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare:ConstantAttributeValueResolver_0 ConstantValue 2.5</code> <code profiles="default">set GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare:ConstantAttributeValueResolver_0 ConstantValue 8</code> <code profiles="default">set GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary:ConstantAttributeValueResolver_0 ConstantValue 30</code> </category> <category name="x10"> <comment># Price progression strictly follows the game default rarity ditribution</comment> <comment># Every rarity costs x10 compared to the previous rarity</comment> <comment># Use this if you like high numbers on rarer stuff</comment> <code profiles="">set GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common:ConstantAttributeValueResolver_0 ConstantValue 0.1</code> <code profiles="">set GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon:ConstantAttributeValueResolver_0 ConstantValue 1</code> <code profiles="">set GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare:ConstantAttributeValueResolver_0 ConstantValue 10</code> <code profiles="">set GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare:ConstantAttributeValueResolver_0 ConstantValue 100</code> <code profiles="">set GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary:ConstantAttributeValueResolver_0 ConstantValue 1000</code> </category> <category name="Vanilla"> <comment># Price progression is strictly vanilla</comment> <comment># Cost does not increase a lot between rarities</comment> <comment># Use this if you only want the price consistency improvements</comment> <code profiles="">set GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common:ConstantAttributeValueResolver_0 ConstantValue 0.96</code> <code profiles="">set GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon:ConstantAttributeValueResolver_0 ConstantValue 1.6</code> <code profiles="">set GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare:ConstantAttributeValueResolver_0 ConstantValue 2.6</code> <code profiles="">set GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare:ConstantAttributeValueResolver_0 ConstantValue 3.6</code> <code profiles="">set GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary:ConstantAttributeValueResolver_0 ConstantValue 5.6</code> </category> </category> <category name="Softer Price Curve" MUT="true"> <comment># Lowers the effect of level on money sources and prices</comment> <category name="Soft (Good for Balanced)"> <code profiles="default">set GD_Economy.Universal.Att_UniversalPriceIncreasePerLevelScaler:ConstantAttributeValueResolver_1 ConstantValue 1.09</code> <hotfix name="EFI" level="None"> <code profiles="default">set GD_Balance_Inventory.Commerce.CurrencyCreditsValue ValueFormula.Level.BaseValueConstant 1.09</code> </hotfix> </category> <category name="Softer (Good for x10)"> <code profiles="">set GD_Economy.Universal.Att_UniversalPriceIncreasePerLevelScaler:ConstantAttributeValueResolver_1 ConstantValue 1.07</code> <hotfix name="EFI" level="None"> <code profiles="">set GD_Balance_Inventory.Commerce.CurrencyCreditsValue ValueFormula.Level.BaseValueConstant 1.07</code> </hotfix> </category> <category name="Negligible"> <code profiles="">set GD_Economy.Universal.Att_UniversalPriceIncreasePerLevelScaler:ConstantAttributeValueResolver_1 ConstantValue 1.01</code> <hotfix name="EFI" level="None"> <code profiles="">set GD_Balance_Inventory.Commerce.CurrencyCreditsValue ValueFormula.Level.BaseValueConstant 1.01</code> </hotfix> </category> <category name="Vanilla"> <hotfix name="EFI" level="None"> <code profiles="">set GD_Balance_Inventory.Commerce.CurrencyCreditsValue ValueFormula.Level.BaseValueConstant 1.12</code> </hotfix> <code profiles="">set GD_Economy.Universal.Att_UniversalPriceIncreasePerLevelScaler:ConstantAttributeValueResolver_1 ConstantValue 1.12</code> </category> </category> <category name="More Rewarding Quests" MUT="true"> <comment># Quest money rewards are pretty lackluster in the base game</comment> <comment># This increases them, making completing quests grant a boost that is noticeable compared to selling loot and picking up raw cash</comment> <category name="Balanced"> <code profiles="default">set GD_Economy.Missions.Att_BaseCredits_MissionRewards:ConstantAttributeValueResolver_0 ConstantValue 200</code> </category> <category name="Vanilla"> <code profiles="">set GD_Economy.Missions.Att_BaseCredits_MissionRewards:ConstantAttributeValueResolver_0 ConstantValue 45.0</code> </category> </category> <category name="Change Markup" MUT="true"> <comment># Changes how much Vendors charge for items compared to their base value</comment> <comment># Borderlands TPS is probably better since items are better but you can also use Borderlands 1 markup instead, which is fixed</comment> <category name="Balanced (Borderlands TPS)"> <hotfix name="EFI" level="None"> <code profiles="default">set GD_Economy.VendingMachine.Att_BaseVendingMarkupIncrease:ConstantAttributeValueResolver_0 ConstantValue 6.2</code> <code profiles="default">set GD_Economy.VendingMachine.Att_SellExponentializer:ConstantAttributeValueResolver_0 ConstantValue 0.15</code> </hotfix> </category> <category name="Borderlands 1"> <hotfix name="EFI" level="None"> <code profiles="">set GD_Economy.VendingMachine.Att_BaseVendingMarkupIncrease:ConstantAttributeValueResolver_0 ConstantValue 7</code> <code profiles="">set GD_Economy.VendingMachine.Att_SellExponentializer:ConstantAttributeValueResolver_0 ConstantValue 0</code> </hotfix> </category> <category name="Vanilla"> <hotfix name="Custom" level="None"> <code profiles="">set GD_Economy.VendingMachine.Att_BaseVendingMarkupIncrease:ConstantAttributeValueResolver_0 ConstantValue 4.1</code> <code profiles="">set GD_Economy.VendingMachine.Att_SellExponentializer:ConstantAttributeValueResolver_0 ConstantValue 0.14</code> </hotfix> </category> </category> <category name="Increase Vendor Item Quantity" MUT="true"> <comment># Increase the amount of "real" items in vending machines</comment> <comment># Very high item count may replace Ammunition and Health kits</comment> <category name="10 Items (Balanced)"> <hotfix name="EFI" level="None"> <code profiles="default">set GD_ItemPools_Shop.AmmoShop.VendingMachinePool_GrenadeMods Quantity (BaseValueConstant=10.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="default">set GD_ItemPools_Shop.HealthShop.HealthShop_Items Quantity (BaseValueConstant=10.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="default">set GD_ItemPools_Shop.Items.Shoppool_Weapons_FlatChance Quantity (BaseValueConstant=10.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> </hotfix> </category> <category name="15 Items"> <hotfix name="EFI" level="None"> <code profiles="">set GD_ItemPools_Shop.AmmoShop.VendingMachinePool_GrenadeMods Quantity (BaseValueConstant=15.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="">set GD_ItemPools_Shop.HealthShop.HealthShop_Items Quantity (BaseValueConstant=15.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="">set GD_ItemPools_Shop.Items.Shoppool_Weapons_FlatChance Quantity (BaseValueConstant=15.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> </hotfix> </category> <category name="20 Items"> <hotfix name="EFI" level="None"> <code profiles="">set GD_ItemPools_Shop.AmmoShop.VendingMachinePool_GrenadeMods Quantity (BaseValueConstant=20.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="">set GD_ItemPools_Shop.HealthShop.HealthShop_Items Quantity (BaseValueConstant=20.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="">set GD_ItemPools_Shop.Items.Shoppool_Weapons_FlatChance Quantity (BaseValueConstant=20.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> </hotfix> </category> <category name="30 Items"> <hotfix name="EFI" level="None"> <code profiles="">set GD_ItemPools_Shop.AmmoShop.VendingMachinePool_GrenadeMods Quantity (BaseValueConstant=30.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="">set GD_ItemPools_Shop.HealthShop.HealthShop_Items Quantity (BaseValueConstant=30.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="">set GD_ItemPools_Shop.Items.Shoppool_Weapons_FlatChance Quantity (BaseValueConstant=30.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> </hotfix> </category> <category name="7 Items"> <hotfix name="EFI" level="None"> <code profiles="">set GD_ItemPools_Shop.AmmoShop.VendingMachinePool_GrenadeMods Quantity (BaseValueConstant=7.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="">set GD_ItemPools_Shop.HealthShop.HealthShop_Items Quantity (BaseValueConstant=7.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="">set GD_ItemPools_Shop.Items.Shoppool_Weapons_FlatChance Quantity (BaseValueConstant=7.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> </hotfix> </category> </category> <category name="Increase Vendor Item Quality (Scaling)"> <category name="Pool setup (Required)"> <category name="Salvage Ammunition AIDs"> <comment># Since we need to caclulate weights according to the level, we need free AttributeInitializationDefinitions</comment> <comment># To that end, we recover Ammunition calculation formulas since</comment> <comment># 1. The are very similar, meaning we can use only one and use BVSC for the rest of ammunition price calculations</comment> <comment># 2. They are linked to the economy, which is what the mod overhauls (It is less likely another mod uses them)</comment> <comment># 3. It is very unlikely that they are used elsewhere in the game, breaking something</comment> <category name="Link ammo prices to grenades"> <hotfix name="EFI" level="None"> <code profiles="default">set GD_Ammodrops.Shop.AmmoShop_Assault_Rifle_Bullets MonetaryValue (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_Grenade_PriceCalculator',BaseValueScaleConstant=0.180000)</code> <code profiles="default">set GD_Ammodrops.Shop.AmmoShop_Patrol_SMG_Clip MonetaryValue (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_Grenade_PriceCalculator',BaseValueScaleConstant=0.180000)</code> <code profiles="default">set GD_Ammodrops.Shop.AmmoShop_Repeater_Pistol_Clip MonetaryValue (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_Grenade_PriceCalculator',BaseValueScaleConstant=0.180000)</code> <code profiles="default">set GD_Ammodrops.Shop.AmmoShop_Rocket_Launcher MonetaryValue (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_Grenade_PriceCalculator',BaseValueScaleConstant=2.000000)</code> <code profiles="default">set GD_Ammodrops.Shop.AmmoShop_Shotgun_Shells MonetaryValue (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_Grenade_PriceCalculator',BaseValueScaleConstant=0.180000)</code> <code profiles="default">set GD_Ammodrops.Shop.AmmoShop_Sniper_Rifle_Cartridges MonetaryValue (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_Grenade_PriceCalculator',BaseValueScaleConstant=0.180000)</code> </hotfix> </category> <category name="Set new AIDs"> <comment># Pistol : Common</comment> <comment># SMG : Uncommon</comment> <comment># Assault Rifle : Rare</comment> <comment># Sniper Rifle : Very Rare</comment> <comment># Launcher : Legendary</comment> <comment># Shotgun : Unused</comment> <comment># Grenade : Base for Ammunition prices</comment> <hotfix name="EFI" level="None"> <code profiles="default">set GD_Economy.PriceCalc.Init_Ammo_Pistol_PriceCalculator ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=100.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code> <code profiles="default">set GD_Economy.PriceCalc.Init_Ammo_SMG_PriceCalculator ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=10.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_03_Uncommon',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Balance.GameStage',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code> <code profiles="default">set GD_Economy.PriceCalc.Init_Ammo_AssaultRifle_PriceCalculator ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_04_Rare',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Balance.GameStage',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code> <code profiles="default">set GD_Economy.PriceCalc.Init_Ammo_SniperRifle_PriceCalculator ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_05_VeryRare',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Balance.GameStage',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code> <code profiles="default">set GD_Economy.PriceCalc.Init_Ammo_Launcher_PriceCalculator ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_06_Legendary',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Balance.GameStage',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code> </hotfix> </category> </category> <category name="Weapon Vendors"> <hotfix name="EFI" level="None"> <code profiles="default">set GD_ItemPools_Shop.WeaponPools.ShopPool_Weapons_AssaultRifles BalancedItems ((itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_01_Common',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=None,initializationdefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_Pistol_PriceCalculator',basevaluescaleconstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_02_Uncommon',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=None,initializationdefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_SMG_PriceCalculator',basevaluescaleconstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_Rare',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=None,initializationdefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_AssaultRifle_PriceCalculator',basevaluescaleconstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRare',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=None,initializationdefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_SniperRifle_PriceCalculator',basevaluescaleconstant=0.500000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRare_Alien',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=None,initializationdefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_SniperRifle_PriceCalculator',basevaluescaleconstant=0.500000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=None,initializationdefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_Launcher_PriceCalculator',basevaluescaleconstant=1.000000),bdropondeath=True))</code> <code profiles="default">set GD_ItemPools_Shop.WeaponPools.ShopPool_Weapons_Launchers BalancedItems ((itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_01_Common',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=None,initializationdefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_Pistol_PriceCalculator',basevaluescaleconstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_02_Uncommon',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=None,initializationdefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_SMG_PriceCalculator',basevaluescaleconstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_04_Rare',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=None,initializationdefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_AssaultRifle_PriceCalculator',basevaluescaleconstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_05_VeryRare',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=None,initializationdefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_SniperRifle_PriceCalculator',basevaluescaleconstant=0.500000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_05_VeryRare_Alien',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=None,initializationdefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_SniperRifle_PriceCalculator',basevaluescaleconstant=0.500000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_06_Legendary',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=None,initializationdefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_Launcher_PriceCalculator',basevaluescaleconstant=1.000000),bdropondeath=True))</code> <code profiles="default">set GD_ItemPools_Shop.WeaponPools.ShopPool_Weapons_Pistols BalancedItems ((itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_01_Common',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=None,initializationdefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_Pistol_PriceCalculator',basevaluescaleconstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_02_Uncommon',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=None,initializationdefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_SMG_PriceCalculator',basevaluescaleconstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_04_Rare',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=None,initializationdefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_AssaultRifle_PriceCalculator',basevaluescaleconstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_05_VeryRare',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=None,initializationdefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_SniperRifle_PriceCalculator',basevaluescaleconstant=0.500000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_05_VeryRare_Alien',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=None,initializationdefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_SniperRifle_PriceCalculator',basevaluescaleconstant=0.500000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=None,initializationdefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_Launcher_PriceCalculator',basevaluescaleconstant=1.000000),bdropondeath=True))</code> <code profiles="default">set GD_ItemPools_Shop.WeaponPools.ShopPool_Weapons_SMG BalancedItems ((itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_01_Common',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=None,initializationdefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_Pistol_PriceCalculator',basevaluescaleconstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_02_Uncommon',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=None,initializationdefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_SMG_PriceCalculator',basevaluescaleconstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_Rare',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=None,initializationdefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_AssaultRifle_PriceCalculator',basevaluescaleconstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_VeryRare',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=None,initializationdefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_SniperRifle_PriceCalculator',basevaluescaleconstant=0.500000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_VeryRare_Alien',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=None,initializationdefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_SniperRifle_PriceCalculator',basevaluescaleconstant=0.500000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=None,initializationdefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_Launcher_PriceCalculator',basevaluescaleconstant=1.000000),bdropondeath=True))</code> <code profiles="default">set GD_ItemPools_Shop.WeaponPools.ShopPool_Weapons_Shotguns BalancedItems ((itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_01_Common',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=None,initializationdefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_Pistol_PriceCalculator',basevaluescaleconstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_02_Uncommon',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=None,initializationdefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_SMG_PriceCalculator',basevaluescaleconstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_04_Rare',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=None,initializationdefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_AssaultRifle_PriceCalculator',basevaluescaleconstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_05_VeryRare',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=None,initializationdefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_SniperRifle_PriceCalculator',basevaluescaleconstant=0.500000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_05_VeryRare_Alien',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=None,initializationdefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_SniperRifle_PriceCalculator',basevaluescaleconstant=0.500000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=None,initializationdefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_Launcher_PriceCalculator',basevaluescaleconstant=1.000000),bdropondeath=True))</code> <code profiles="default">set GD_ItemPools_Shop.WeaponPools.ShopPool_Weapons_SniperRifles BalancedItems ((itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_01_Common',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=None,initializationdefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_Pistol_PriceCalculator',basevaluescaleconstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_02_Uncommon',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=None,initializationdefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_SMG_PriceCalculator',basevaluescaleconstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_04_Rare',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=None,initializationdefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_AssaultRifle_PriceCalculator',basevaluescaleconstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_05_VeryRare',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=None,initializationdefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_SniperRifle_PriceCalculator',basevaluescaleconstant=0.500000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_05_VeryRare_Alien',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=None,initializationdefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_SniperRifle_PriceCalculator',basevaluescaleconstant=0.500000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=None,initializationdefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_Launcher_PriceCalculator',basevaluescaleconstant=1.000000),bdropondeath=True))</code> <code profiles="default">set GD_ItemPools_Shop.WeaponPools.Shoppool_FeaturedItem_WeaponMachine_Launchers BalancedItems ((itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_02_Uncommon',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=None,initializationdefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_Pistol_PriceCalculator',basevaluescaleconstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_04_Rare',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=None,initializationdefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_SMG_PriceCalculator',basevaluescaleconstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_05_VeryRare',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=None,initializationdefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_AssaultRifle_PriceCalculator',basevaluescaleconstant=0.500000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_05_VeryRare_Alien',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=None,initializationdefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_AssaultRifle_PriceCalculator',basevaluescaleconstant=0.500000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_06_Legendary',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=None,initializationdefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_SniperRifle_PriceCalculator',basevaluescaleconstant=1.000000),bdropondeath=True))</code> <code profiles="default">set GD_ItemPools_Shop.WeaponPools.Shoppool_FeaturedItem_WeaponMachine_Rifles BalancedItems ((itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_02_Uncommon',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=None,initializationdefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_Pistol_PriceCalculator',basevaluescaleconstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_Rare',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=None,initializationdefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_SMG_PriceCalculator',basevaluescaleconstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRare',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=None,initializationdefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_AssaultRifle_PriceCalculator',basevaluescaleconstant=0.500000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRare_Alien',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=None,initializationdefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_AssaultRifle_PriceCalculator',basevaluescaleconstant=0.500000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=None,initializationdefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_SniperRifle_PriceCalculator',basevaluescaleconstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_02_Uncommon',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=None,initializationdefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_Pistol_PriceCalculator',basevaluescaleconstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_04_Rare',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=None,initializationdefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_SMG_PriceCalculator',basevaluescaleconstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_05_VeryRare',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=None,initializationdefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_AssaultRifle_PriceCalculator',basevaluescaleconstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_05_VeryRare_Alien',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=None,initializationdefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_AssaultRifle_PriceCalculator',basevaluescaleconstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=None,initializationdefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_SniperRifle_PriceCalculator',basevaluescaleconstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_02_Uncommon',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=None,initializationdefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_Pistol_PriceCalculator',basevaluescaleconstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_04_Rare',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=None,initializationdefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_SMG_PriceCalculator',basevaluescaleconstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_05_VeryRare',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=None,initializationdefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_AssaultRifle_PriceCalculator',basevaluescaleconstant=0.500000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_05_VeryRare_Alien',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=None,initializationdefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_AssaultRifle_PriceCalculator',basevaluescaleconstant=0.500000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=None,initializationdefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_SniperRifle_PriceCalculator',basevaluescaleconstant=1.000000),bdropondeath=True))</code> <code profiles="default">set GD_ItemPools_Shop.WeaponPools.Shoppool_FeaturedItem_WeaponMachine_SmallGuns BalancedItems ((itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_02_Uncommon',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=None,initializationdefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_Pistol_PriceCalculator',basevaluescaleconstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_04_Rare',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=None,initializationdefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_SMG_PriceCalculator',basevaluescaleconstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_05_VeryRare',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=None,initializationdefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_AssaultRifle_PriceCalculator',basevaluescaleconstant=0.500000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_05_VeryRare_Alien',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=None,initializationdefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_AssaultRifle_PriceCalculator',basevaluescaleconstant=0.500000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=None,initializationdefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_SniperRifle_PriceCalculator',basevaluescaleconstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_02_Uncommon',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=None,initializationdefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_Pistol_PriceCalculator',basevaluescaleconstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_Rare',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=None,initializationdefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_SMG_PriceCalculator',basevaluescaleconstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_VeryRare',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=None,initializationdefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_AssaultRifle_PriceCalculator',basevaluescaleconstant=0.500000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_VeryRare_Alien',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=None,initializationdefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_AssaultRifle_PriceCalculator',basevaluescaleconstant=0.500000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=None,initializationdefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_SniperRifle_PriceCalculator',basevaluescaleconstant=1.000000),bdropondeath=True))</code> </hotfix> </category> <category name="Ammo Vendors" MUT="true"> <category name="Relics"> <hotfix name="EFI" level="None"> <code profiles="default">set GD_ItemPools_Shop.AmmoShop.Shoppool_FeaturedItem_GrenadeMachine BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,basevalueattribute=None,initializationdefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_Pistol_PriceCalculator',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,basevalueattribute=None,initializationdefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_SMG_PriceCalculator',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,basevalueattribute=None,initializationdefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_AssaultRifle_PriceCalculator',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,basevalueattribute=None,initializationdefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_SniperRifle_PriceCalculator',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ArtifactPools.Pool_Artifacts_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,basevalueattribute=None,initializationdefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_Pistol_PriceCalculator',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ArtifactPools.Pool_Artifacts_03_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,basevalueattribute=None,initializationdefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_SMG_PriceCalculator',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ArtifactPools.Pool_Artifacts_04_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,basevalueattribute=None,initializationdefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_AssaultRifle_PriceCalculator',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ArtifactPools.Pool_Artifacts_05_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,basevalueattribute=None,initializationdefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_SniperRifle_PriceCalculator',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_ItemPools_Shop.AmmoShop.Shoppool_FeaturedItem_GrenadeBackup',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000010,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="default">set GD_ItemPools_Shop.AmmoShop.VendingMachinePool_GrenadeMods BalancedItems ((itmpooldefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_01_Common',invbalancedefinition=None,Probability=(BaseValueConstant=1.000000,basevalueattribute=None,initializationdefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_Pistol_PriceCalculator',BaseValueScaleConstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_02_Uncommon',invbalancedefinition=None,Probability=(BaseValueConstant=1.000000,basevalueattribute=None,initializationdefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_SMG_PriceCalculator',BaseValueScaleConstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_04_Rare',invbalancedefinition=None,Probability=(BaseValueConstant=1.000000,basevalueattribute=None,initializationdefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_AssaultRifle_PriceCalculator',BaseValueScaleConstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_05_VeryRare',invbalancedefinition=None,Probability=(BaseValueConstant=1.000000,basevalueattribute=None,initializationdefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_SniperRifle_PriceCalculator',BaseValueScaleConstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_06_Legendary',invbalancedefinition=None,Probability=(BaseValueConstant=1.000000,basevalueattribute=None,initializationdefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_Launcher_PriceCalculator',basevaluescaleconstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.ArtifactPools.Pool_Artifacts_01_Common',invbalancedefinition=None,Probability=(BaseValueConstant=1.000000,basevalueattribute=None,initializationdefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_Pistol_PriceCalculator',BaseValueScaleConstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.ArtifactPools.Pool_Artifacts_02_Uncommon',invbalancedefinition=None,Probability=(BaseValueConstant=1.000000,basevalueattribute=None,initializationdefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_SMG_PriceCalculator',BaseValueScaleConstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.ArtifactPools.Pool_Artifacts_03_Rare',invbalancedefinition=None,Probability=(BaseValueConstant=1.000000,basevalueattribute=None,initializationdefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_AssaultRifle_PriceCalculator',BaseValueScaleConstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.ArtifactPools.Pool_Artifacts_04_VeryRare',invbalancedefinition=None,Probability=(BaseValueConstant=1.000000,basevalueattribute=None,initializationdefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_SniperRifle_PriceCalculator',BaseValueScaleConstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.ArtifactPools.Pool_Artifacts_05_Legendary',invbalancedefinition=None,Probability=(BaseValueConstant=1.000000,basevalueattribute=None,initializationdefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_Launcher_PriceCalculator',basevaluescaleconstant=1.000000),bdropondeath=True))</code> </hotfix> </category> <category name="No Relics"> <hotfix name="EFI" level="None"> <code profiles="">set GD_ItemPools_Shop.AmmoShop.Shoppool_FeaturedItem_GrenadeMachine BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,basevalueattribute=None,initializationdefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_Pistol_PriceCalculator',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,basevalueattribute=None,initializationdefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_SMG_PriceCalculator',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,basevalueattribute=None,initializationdefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_AssaultRifle_PriceCalculator',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,basevalueattribute=None,initializationdefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_SniperRifle_PriceCalculator',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="">set GD_ItemPools_Shop.AmmoShop.VendingMachinePool_GrenadeMods BalancedItems ((itmpooldefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_01_Common',invbalancedefinition=None,Probability=(BaseValueConstant=1.000000,basevalueattribute=None,initializationdefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_Pistol_PriceCalculator',BaseValueScaleConstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_02_Uncommon',invbalancedefinition=None,Probability=(BaseValueConstant=1.000000,basevalueattribute=None,initializationdefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_SMG_PriceCalculator',BaseValueScaleConstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_04_Rare',invbalancedefinition=None,Probability=(BaseValueConstant=1.000000,basevalueattribute=None,initializationdefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_AssaultRifle_PriceCalculator',BaseValueScaleConstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_05_VeryRare',invbalancedefinition=None,Probability=(BaseValueConstant=1.000000,basevalueattribute=None,initializationdefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_SniperRifle_PriceCalculator',BaseValueScaleConstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_06_Legendary',invbalancedefinition=None,Probability=(BaseValueConstant=1.000000,basevalueattribute=None,initializationdefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_Launcher_PriceCalculator',basevaluescaleconstant=1.000000),bdropondeath=True))</code> </hotfix> </category> </category> <category name="Health Vendors"> <hotfix name="EFI" level="None"> <code profiles="default">set GD_ItemPools_Shop.HealthShop.HealthShop_FeaturedItem BalancedItems ((itmpooldefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_02_Uncommon',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=None,initializationdefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_Pistol_PriceCalculator',basevaluescaleconstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_04_Rare',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=None,initializationdefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_SMG_PriceCalculator',basevaluescaleconstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_05_VeryRare',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=None,initializationdefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_AssaultRifle_PriceCalculator',basevaluescaleconstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_06_Legendary',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=None,initializationdefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_SniperRifle_PriceCalculator',basevaluescaleconstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_02_Uncommon',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=None,initializationdefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_Pistol_PriceCalculator',basevaluescaleconstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_04_Rare',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=None,initializationdefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_SMG_PriceCalculator',basevaluescaleconstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_05_VeryRare',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=None,initializationdefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_AssaultRifle_PriceCalculator',basevaluescaleconstant=0.500000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_06_Legendary',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=None,initializationdefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_SniperRifle_PriceCalculator',basevaluescaleconstant=1.000000),bdropondeath=True))</code> <code profiles="default">set GD_ItemPools_Shop.HealthShop.HealthShop_Items BalancedItems ((itmpooldefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_01_Common',invbalancedefinition=None,Probability=(BaseValueConstant=1.000000,basevalueattribute=None,initializationdefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_Pistol_PriceCalculator',BaseValueScaleConstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_02_Uncommon',invbalancedefinition=None,Probability=(BaseValueConstant=1.000000,basevalueattribute=None,initializationdefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_SMG_PriceCalculator',BaseValueScaleConstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_04_Rare',invbalancedefinition=None,Probability=(BaseValueConstant=1.000000,basevalueattribute=None,initializationdefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_AssaultRifle_PriceCalculator',BaseValueScaleConstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_05_VeryRare',invbalancedefinition=None,Probability=(BaseValueConstant=1.000000,basevalueattribute=None,initializationdefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_SniperRifle_PriceCalculator',BaseValueScaleConstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_06_Legendary',invbalancedefinition=None,Probability=(BaseValueConstant=1.000000,basevalueattribute=None,initializationdefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_Launcher_PriceCalculator',basevaluescaleconstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_01_Common',invbalancedefinition=None,Probability=(BaseValueConstant=1.000000,basevalueattribute=None,initializationdefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_Pistol_PriceCalculator',BaseValueScaleConstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_02_Uncommon',invbalancedefinition=None,Probability=(BaseValueConstant=1.000000,basevalueattribute=None,initializationdefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_SMG_PriceCalculator',BaseValueScaleConstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_03_Rare',invbalancedefinition=None,Probability=(BaseValueConstant=1.000000,basevalueattribute=None,initializationdefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_AssaultRifle_PriceCalculator',BaseValueScaleConstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_04_VeryRare',invbalancedefinition=None,Probability=(BaseValueConstant=1.000000,basevalueattribute=None,initializationdefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_SniperRifle_PriceCalculator',BaseValueScaleConstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_05_Legendary',invbalancedefinition=None,Probability=(BaseValueConstant=1.000000,basevalueattribute=None,initializationdefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_Launcher_PriceCalculator',basevaluescaleconstant=1.000000),bdropondeath=True))</code> </hotfix> </category> </category> <category name="Distribution" MUT="true"> <comment># Vanilla is unavailable here due to IOTD weighting being re-used as a level exponent</comment> <category name="Balanced"> <hotfix name="EFI" level="None"> <code profiles="default">set GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_03_Uncommon:ConstantAttributeValueResolver_1 ConstantValue 1.03</code> <code profiles="default">set GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_04_Rare:ConstantAttributeValueResolver_0 ConstantValue 1.054</code> <code profiles="default">set GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_05_VeryRare:ConstantAttributeValueResolver_0 ConstantValue 1.072</code> <code profiles="default">set GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_06_Legendary:ConstantAttributeValueResolver_0 ConstantValue 1.084</code> </hotfix> </category> <category name="Generous"> <hotfix name="EFI" level="None"> <code profiles="">set GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_03_Uncommon:ConstantAttributeValueResolver_1 ConstantValue 1.04</code> <code profiles="">set GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_04_Rare:ConstantAttributeValueResolver_0 ConstantValue 1.072</code> <code profiles="">set GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_05_VeryRare:ConstantAttributeValueResolver_0 ConstantValue 1.096</code> <code profiles="">set GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_06_Legendary:ConstantAttributeValueResolver_0 ConstantValue 1.112</code> </hotfix> </category> <category name="LoL (Lots of Legendaries)"> <hotfix name="EFI" level="None"> <code profiles="">set GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_03_Uncommon:ConstantAttributeValueResolver_1 ConstantValue 1.05</code> <code profiles="">set GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_04_Rare:ConstantAttributeValueResolver_0 ConstantValue 1.10</code> <code profiles="">set GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_05_VeryRare:ConstantAttributeValueResolver_0 ConstantValue 1.15</code> <code profiles="">set GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_06_Legendary:ConstantAttributeValueResolver_0 ConstantValue 1.20</code> </hotfix> </category> </category> <comment># Adds all rarities to Vendors and makes their distribution better</comment> <comment># Option to add Relics to Ammo vendors (Like in Make Vendors Great Again, mimicking TPS Oz kits)</comment> <comment># This option scales vendor quality up as levels rise</comment> <comment># Do not pick alongside the other "Increase Vendor Item Quality" option</comment> </category> <category name="Increase Vendor Item Quality (No scaling)"> <comment># Adds all rarities to Vendors and makes their distribution better</comment> <comment># Option to add Relics to Ammo vendors (Like in Make Vendors Great Again, mimicking TPS Oz kits)</comment> <comment># This option keeps vendor quality equal at all levels</comment> <comment># Do not pick alongside the other "Increase Vendor Item Quality" option</comment> <category name="Pool setup (Required)"> <category name="Weapon Vendors"> <hotfix name="EFI" level="None"> <code profiles="">set GD_ItemPools_Shop.WeaponPools.ShopPool_Weapons_AssaultRifles BalancedItems ((itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_01_Common',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_03_Uncommon',initializationdefinition=None,basevaluescaleconstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_02_Uncommon',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_04_Rare',initializationdefinition=None,basevaluescaleconstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_Rare',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_05_VeryRare',initializationdefinition=None,basevaluescaleconstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRare',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_06_Legendary',initializationdefinition=None,basevaluescaleconstant=0.500000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRare_Alien',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_06_Legendary',initializationdefinition=None,basevaluescaleconstant=0.500000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_06_Legendary',initializationdefinition=None,basevaluescaleconstant=0.200000),bdropondeath=True))</code> <code profiles="">set GD_ItemPools_Shop.WeaponPools.ShopPool_Weapons_Launchers BalancedItems ((itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_01_Common',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_03_Uncommon',initializationdefinition=None,basevaluescaleconstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_02_Uncommon',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_04_Rare',initializationdefinition=None,basevaluescaleconstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_04_Rare',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_05_VeryRare',initializationdefinition=None,basevaluescaleconstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_05_VeryRare',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_06_Legendary',initializationdefinition=None,basevaluescaleconstant=0.500000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_05_VeryRare_Alien',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_06_Legendary',initializationdefinition=None,basevaluescaleconstant=0.500000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_06_Legendary',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_06_Legendary',initializationdefinition=None,basevaluescaleconstant=0.200000),bdropondeath=True))</code> <code profiles="">set GD_ItemPools_Shop.WeaponPools.ShopPool_Weapons_Pistols BalancedItems ((itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_01_Common',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_03_Uncommon',initializationdefinition=None,basevaluescaleconstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_02_Uncommon',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_04_Rare',initializationdefinition=None,basevaluescaleconstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_04_Rare',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_05_VeryRare',initializationdefinition=None,basevaluescaleconstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_05_VeryRare',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_06_Legendary',initializationdefinition=None,basevaluescaleconstant=0.500000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_05_VeryRare_Alien',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_06_Legendary',initializationdefinition=None,basevaluescaleconstant=0.500000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_06_Legendary',initializationdefinition=None,basevaluescaleconstant=0.200000),bdropondeath=True))</code> <code profiles="">set GD_ItemPools_Shop.WeaponPools.ShopPool_Weapons_SMG BalancedItems ((itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_01_Common',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_03_Uncommon',initializationdefinition=None,basevaluescaleconstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_02_Uncommon',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_04_Rare',initializationdefinition=None,basevaluescaleconstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_Rare',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_05_VeryRare',initializationdefinition=None,basevaluescaleconstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_VeryRare',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_06_Legendary',initializationdefinition=None,basevaluescaleconstant=0.500000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_VeryRare_Alien',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_06_Legendary',initializationdefinition=None,basevaluescaleconstant=0.500000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_06_Legendary',initializationdefinition=None,basevaluescaleconstant=0.200000),bdropondeath=True))</code> <code profiles="">set GD_ItemPools_Shop.WeaponPools.ShopPool_Weapons_Shotguns BalancedItems ((itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_01_Common',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_03_Uncommon',initializationdefinition=None,basevaluescaleconstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_02_Uncommon',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_04_Rare',initializationdefinition=None,basevaluescaleconstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_04_Rare',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_05_VeryRare',initializationdefinition=None,basevaluescaleconstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_05_VeryRare',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_06_Legendary',initializationdefinition=None,basevaluescaleconstant=0.500000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_05_VeryRare_Alien',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_06_Legendary',initializationdefinition=None,basevaluescaleconstant=0.500000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_06_Legendary',initializationdefinition=None,basevaluescaleconstant=0.200000),bdropondeath=True))</code> <code profiles="">set GD_ItemPools_Shop.WeaponPools.ShopPool_Weapons_SniperRifles BalancedItems ((itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_01_Common',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_03_Uncommon',initializationdefinition=None,basevaluescaleconstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_02_Uncommon',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_04_Rare',initializationdefinition=None,basevaluescaleconstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_04_Rare',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_05_VeryRare',initializationdefinition=None,basevaluescaleconstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_05_VeryRare',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_06_Legendary',initializationdefinition=None,basevaluescaleconstant=0.500000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_05_VeryRare_Alien',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_06_Legendary',initializationdefinition=None,basevaluescaleconstant=0.500000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_06_Legendary',initializationdefinition=None,basevaluescaleconstant=0.200000),bdropondeath=True))</code> <code profiles="">set GD_ItemPools_Shop.WeaponPools.Shoppool_FeaturedItem_WeaponMachine_Launchers BalancedItems ((itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_02_Uncommon',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_03_Uncommon',initializationdefinition=None,basevaluescaleconstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_04_Rare',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_04_Rare',initializationdefinition=None,basevaluescaleconstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_05_VeryRare',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_05_VeryRare',initializationdefinition=None,basevaluescaleconstant=0.500000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_05_VeryRare_Alien',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_05_VeryRare',initializationdefinition=None,basevaluescaleconstant=0.500000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Launchers_06_Legendary',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_06_Legendary',initializationdefinition=None,basevaluescaleconstant=1.000000),bdropondeath=True))</code> <code profiles="">set GD_ItemPools_Shop.WeaponPools.Shoppool_FeaturedItem_WeaponMachine_Rifles BalancedItems ((itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_02_Uncommon',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_03_Uncommon',initializationdefinition=None,basevaluescaleconstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_04_Rare',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_04_Rare',initializationdefinition=None,basevaluescaleconstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRare',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_05_VeryRare',initializationdefinition=None,basevaluescaleconstant=0.500000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_05_VeryRare_Alien',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_05_VeryRare',initializationdefinition=None,basevaluescaleconstant=0.500000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_AssaultRifles_06_Legendary',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_06_Legendary',initializationdefinition=None,basevaluescaleconstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_02_Uncommon',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_03_Uncommon',initializationdefinition=None,basevaluescaleconstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_04_Rare',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_04_Rare',initializationdefinition=None,basevaluescaleconstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_05_VeryRare',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_05_VeryRare',initializationdefinition=None,basevaluescaleconstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_05_VeryRare_Alien',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_05_VeryRare',initializationdefinition=None,basevaluescaleconstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Shotguns_06_Legendary',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_06_Legendary',initializationdefinition=None,basevaluescaleconstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_02_Uncommon',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_03_Uncommon',initializationdefinition=None,basevaluescaleconstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_04_Rare',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_04_Rare',initializationdefinition=None,basevaluescaleconstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_05_VeryRare',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_05_VeryRare',initializationdefinition=None,basevaluescaleconstant=0.500000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_05_VeryRare_Alien',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_05_VeryRare',initializationdefinition=None,basevaluescaleconstant=0.500000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SniperRifles_06_Legendary',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_06_Legendary',initializationdefinition=None,basevaluescaleconstant=1.000000),bdropondeath=True))</code> <code profiles="">set GD_ItemPools_Shop.WeaponPools.Shoppool_FeaturedItem_WeaponMachine_SmallGuns BalancedItems ((itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_02_Uncommon',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_03_Uncommon',initializationdefinition=None,basevaluescaleconstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_04_Rare',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_04_Rare',initializationdefinition=None,basevaluescaleconstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_05_VeryRare',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_05_VeryRare',initializationdefinition=None,basevaluescaleconstant=0.500000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_05_VeryRare_Alien',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_05_VeryRare',initializationdefinition=None,basevaluescaleconstant=0.500000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_Pistols_06_Legendary',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_06_Legendary',initializationdefinition=None,basevaluescaleconstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_02_Uncommon',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_03_Uncommon',initializationdefinition=None,basevaluescaleconstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_04_Rare',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_04_Rare',initializationdefinition=None,basevaluescaleconstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_VeryRare',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_05_VeryRare',initializationdefinition=None,basevaluescaleconstant=0.500000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_05_VeryRare_Alien',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_05_VeryRare',initializationdefinition=None,basevaluescaleconstant=0.500000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.WeaponPools.Pool_Weapons_SMG_06_Legendary',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_06_Legendary',initializationdefinition=None,basevaluescaleconstant=1.000000),bdropondeath=True))</code> </hotfix> </category> <category name="Ammo Vendors" MUT="true"> <category name="Relics"> <hotfix name="EFI" level="None"> <code profiles="">set GD_ItemPools_Shop.AmmoShop.Shoppool_FeaturedItem_GrenadeMachine BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_03_Uncommon',InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_04_Rare',InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_05_VeryRare',InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_06_Legendary',InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ArtifactPools.Pool_Artifacts_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_03_Uncommon',InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ArtifactPools.Pool_Artifacts_03_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_04_Rare',InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ArtifactPools.Pool_Artifacts_04_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_05_VeryRare',InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ArtifactPools.Pool_Artifacts_05_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_06_Legendary',InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_ItemPools_Shop.AmmoShop.Shoppool_FeaturedItem_GrenadeBackup',InvBalanceDefinition=None,Probability=(BaseValueConstant=0.000010,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="">set GD_ItemPools_Shop.AmmoShop.VendingMachinePool_GrenadeMods BalancedItems ((itmpooldefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_01_Common',invbalancedefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_03_Uncommon',InitializationDefinition=None,BaseValueScaleConstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_02_Uncommon',invbalancedefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_04_Rare',InitializationDefinition=None,BaseValueScaleConstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_04_Rare',invbalancedefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_05_VeryRare',InitializationDefinition=None,BaseValueScaleConstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_05_VeryRare',invbalancedefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_06_Legendary',InitializationDefinition=None,BaseValueScaleConstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_06_Legendary',invbalancedefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_06_Legendary',InitializationDefinition=None,BaseValueScaleConstant=0.200000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.ArtifactPools.Pool_Artifacts_01_Common',invbalancedefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_03_Uncommon',InitializationDefinition=None,BaseValueScaleConstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.ArtifactPools.Pool_Artifacts_02_Uncommon',invbalancedefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_04_Rare',InitializationDefinition=None,BaseValueScaleConstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.ArtifactPools.Pool_Artifacts_03_Rare',invbalancedefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_05_VeryRare',InitializationDefinition=None,BaseValueScaleConstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.ArtifactPools.Pool_Artifacts_04_VeryRare',invbalancedefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_06_Legendary',InitializationDefinition=None,BaseValueScaleConstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.ArtifactPools.Pool_Artifacts_05_Legendary',invbalancedefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_06_Legendary',InitializationDefinition=None,BaseValueScaleConstant=0.200000),bdropondeath=True))</code> </hotfix> </category> <category name="No Relics"> <hotfix name="EFI" level="None"> <code profiles="">set GD_ItemPools_Shop.AmmoShop.Shoppool_FeaturedItem_GrenadeMachine BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_03_Uncommon',InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_04_Rare',InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_05_VeryRare',InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_06_Legendary',InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code> <code profiles="">set GD_ItemPools_Shop.AmmoShop.VendingMachinePool_GrenadeMods BalancedItems ((itmpooldefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_01_Common',invbalancedefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_03_Uncommon',InitializationDefinition=None,BaseValueScaleConstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_02_Uncommon',invbalancedefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_04_Rare',InitializationDefinition=None,BaseValueScaleConstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_04_Rare',invbalancedefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_05_VeryRare',InitializationDefinition=None,BaseValueScaleConstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_05_VeryRare',invbalancedefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_06_Legendary',InitializationDefinition=None,BaseValueScaleConstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.GrenadeModPools.Pool_GrenadeMods_06_Legendary',invbalancedefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_06_Legendary',InitializationDefinition=None,BaseValueScaleConstant=0.200000),bdropondeath=True))</code> </hotfix> </category> </category> <category name="Health Vendors"> <hotfix name="EFI" level="None"> <code profiles="">set GD_ItemPools_Shop.HealthShop.HealthShop_FeaturedItem BalancedItems ((itmpooldefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_02_Uncommon',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_03_Uncommon',initializationdefinition=None,basevaluescaleconstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_04_Rare',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_04_Rare',initializationdefinition=None,basevaluescaleconstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_05_VeryRare',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_05_VeryRare',initializationdefinition=None,basevaluescaleconstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_06_Legendary',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_06_Legendary',initializationdefinition=None,basevaluescaleconstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_02_Uncommon',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_03_Uncommon',initializationdefinition=None,basevaluescaleconstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_04_Rare',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_04_Rare',initializationdefinition=None,basevaluescaleconstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_05_VeryRare',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_05_VeryRare',initializationdefinition=None,basevaluescaleconstant=0.500000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_06_Legendary',invbalancedefinition=None,probability=(basevalueconstant=1.000000,basevalueattribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_06_Legendary',initializationdefinition=None,basevaluescaleconstant=1.000000),bdropondeath=True))</code> <code profiles="">set GD_ItemPools_Shop.HealthShop.HealthShop_Items BalancedItems ((itmpooldefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_01_Common',invbalancedefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_03_Uncommon',InitializationDefinition=None,BaseValueScaleConstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_02_Uncommon',invbalancedefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_04_Rare',InitializationDefinition=None,BaseValueScaleConstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_04_Rare',invbalancedefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_05_VeryRare',InitializationDefinition=None,BaseValueScaleConstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_05_VeryRare',invbalancedefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_06_Legendary',InitializationDefinition=None,BaseValueScaleConstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.ShieldPools.Pool_Shields_All_06_Legendary',invbalancedefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_06_Legendary',InitializationDefinition=None,BaseValueScaleConstant=0.200000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_01_Common',invbalancedefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_03_Uncommon',InitializationDefinition=None,BaseValueScaleConstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_02_Uncommon',invbalancedefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_04_Rare',InitializationDefinition=None,BaseValueScaleConstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_03_Rare',invbalancedefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_05_VeryRare',InitializationDefinition=None,BaseValueScaleConstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_04_VeryRare',invbalancedefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_06_Legendary',InitializationDefinition=None,BaseValueScaleConstant=1.000000),bdropondeath=True),(itmpooldefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_05_Legendary',invbalancedefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_06_Legendary',InitializationDefinition=None,BaseValueScaleConstant=0.200000),bdropondeath=True))</code> </hotfix> </category> </category> <category name="Distribution" MUT="true"> <category name="Balanced"> <hotfix name="EFI" level="None"> <code profiles="">set GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_03_Uncommon:ConstantAttributeValueResolver_1 ConstantValue 20</code> <code profiles="">set GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_04_Rare:ConstantAttributeValueResolver_0 ConstantValue 8</code> <code profiles="">set GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_05_VeryRare:ConstantAttributeValueResolver_0 ConstantValue 3</code> <code profiles="">set GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_06_Legendary:ConstantAttributeValueResolver_0 ConstantValue 1</code> </hotfix> </category> <category name="Balanced (Minimum Green, Blue IotD)"> <hotfix name="EFI" level="None"> <code profiles="">set GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_03_Uncommon:ConstantAttributeValueResolver_1 ConstantValue 0</code> <code profiles="">set GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_04_Rare:ConstantAttributeValueResolver_0 ConstantValue 12</code> <code profiles="">set GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_05_VeryRare:ConstantAttributeValueResolver_0 ConstantValue 5</code> <code profiles="">set GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_06_Legendary:ConstantAttributeValueResolver_0 ConstantValue 1</code> </hotfix> </category> <category name="Balanced (Minimum Blue, Purple IotD)"> <hotfix name="EFI" level="None"> <code profiles="">set GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_03_Uncommon:ConstantAttributeValueResolver_1 ConstantValue 0</code> <code profiles="">set GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_04_Rare:ConstantAttributeValueResolver_0 ConstantValue 0</code> <code profiles="">set GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_05_VeryRare:ConstantAttributeValueResolver_0 ConstantValue 9</code> <code profiles="">set GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_06_Legendary:ConstantAttributeValueResolver_0 ConstantValue 1</code> </hotfix> </category> <category name="Balanced (Minimum Purple, Legendary IotD)"> <hotfix name="EFI" level="None"> <code profiles="">set GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_03_Uncommon:ConstantAttributeValueResolver_1 ConstantValue 0</code> <code profiles="">set GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_04_Rare:ConstantAttributeValueResolver_0 ConstantValue 0</code> <code profiles="">set GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_05_VeryRare:ConstantAttributeValueResolver_0 ConstantValue 0</code> <code profiles="">set GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_06_Legendary:ConstantAttributeValueResolver_0 ConstantValue 1</code> </hotfix> </category> <category name="Borderlands TPS"> <hotfix name="EFI" level="None"> <code profiles="">set GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_03_Uncommon:ConstantAttributeValueResolver_1 ConstantValue 0</code> <code profiles="">set GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_04_Rare:ConstantAttributeValueResolver_0 ConstantValue 1.2</code> <code profiles="">set GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_05_VeryRare:ConstantAttributeValueResolver_0 ConstantValue 0.3</code> <code profiles="">set GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_06_Legendary:ConstantAttributeValueResolver_0 ConstantValue 0.015</code> </hotfix> </category> <category name="Vanilla"> <hotfix name="EFI" level="None"> <code profiles="">set GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_03_Uncommon:ConstantAttributeValueResolver_1 ConstantValue 4.0</code> <code profiles="">set GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_04_Rare:ConstantAttributeValueResolver_0 ConstantValue 1.2</code> <code profiles="">set GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_05_VeryRare:ConstantAttributeValueResolver_0 ConstantValue 0.2</code> <code profiles="">set GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_06_Legendary:ConstantAttributeValueResolver_0 ConstantValue 0.0055</code> </hotfix> </category> </category> </category> <category name="Fixed Death Penalty" MUT="true"> <comment># Death now costs a fixed amount of money relative to your level instead of using a percentage of your current money</comment> <comment># Death cost is equal to a respec</comment> <category name="Balanced"> <code profiles="default">set GD_Balance_Inventory.Commerce.DeathPenaltyCost ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=100.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Economy.Universal.Att_UniversalPriceIncreasePerLevelScaler',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.ExperienceResourcePool.PlayerExperienceLevel',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code> </category> <category name="Vanilla"> <code profiles="">set GD_Balance_Inventory.Commerce.DeathPenaltyCost ValueFormula (benabled=True,multiplier=(basevalueconstant=0.070000,basevalueattribute=None,initializationdefinition=None,basevaluescaleconstant=1.000000),level=(basevalueconstant=0.000000,basevalueattribute=AttributeDefinition'D_Attributes.Currency.CreditsOnHand',initializationdefinition=None,basevaluescaleconstant=1.000000),power=(basevalueconstant=1.000000,basevalueattribute=None,initializationdefinition=None,basevaluescaleconstant=1.000000),offset=(basevalueconstant=0.000000,basevalueattribute=None,initializationdefinition=None,basevaluescaleconstant=1.000000))</code> </category> </category> </category> </body> </BLCMM> #Commands: set GD_Anemone_GrenadeMods.Material.Material_Bandit MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common' set GD_Anemone_GrenadeMods.Material.Material_Bandit_2_Uncommon MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon' set GD_Anemone_GrenadeMods.Material.Material_Bandit_3_Rare MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare' set GD_Anemone_GrenadeMods.Material.Material_Bandit_4_VeryRare MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare' set GD_Anemone_GrenadeMods.Material.Material_Bandit_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary' set GD_Anemone_GrenadeMods.Material.Material_Dahl MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common' set GD_Anemone_GrenadeMods.Material.Material_Dahl_2_Uncommon MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon' set GD_Anemone_GrenadeMods.Material.Material_Dahl_3_Rare MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare' set GD_Anemone_GrenadeMods.Material.Material_Dahl_4_VeryRare MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare' set GD_Anemone_GrenadeMods.Material.Material_Dahl_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary' set GD_Anemone_GrenadeMods.Material.Material_Hyperion MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common' set GD_Anemone_GrenadeMods.Material.Material_Hyperion_2_Uncommon MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon' set GD_Anemone_GrenadeMods.Material.Material_Hyperion_3_Rare MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare' set GD_Anemone_GrenadeMods.Material.Material_Hyperion_4_VeryRare MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare' set GD_Anemone_GrenadeMods.Material.Material_Hyperion_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary' set GD_Anemone_GrenadeMods.Material.Material_Maliwan MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common' set GD_Anemone_GrenadeMods.Material.Material_Maliwan_2_Uncommon MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon' set GD_Anemone_GrenadeMods.Material.Material_Maliwan_3_Rare MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare' set GD_Anemone_GrenadeMods.Material.Material_Maliwan_4_VeryRare MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare' set GD_Anemone_GrenadeMods.Material.Material_Maliwan_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary' set GD_Anemone_GrenadeMods.Material.Material_Tedior MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common' set GD_Anemone_GrenadeMods.Material.Material_Tedior_2_Uncommon MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon' set GD_Anemone_GrenadeMods.Material.Material_Tedior_3_Rare MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare' set GD_Anemone_GrenadeMods.Material.Material_Tedior_4_VeryRare MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare' set GD_Anemone_GrenadeMods.Material.Material_Tedior_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary' set GD_Anemone_GrenadeMods.Material.Material_Torgue MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common' set GD_Anemone_GrenadeMods.Material.Material_Torgue_2_Uncommon MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon' set GD_Anemone_GrenadeMods.Material.Material_Torgue_3_Rare MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare' set GD_Anemone_GrenadeMods.Material.Material_Torgue_4_VeryRare MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare' set GD_Anemone_GrenadeMods.Material.Material_Torgue_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary' set GD_Anemone_GrenadeMods.Material.Material_Vladof MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common' set GD_Anemone_GrenadeMods.Material.Material_Vladof_2_Uncommon MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon' set GD_Anemone_GrenadeMods.Material.Material_Vladof_3_Rare MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare' set GD_Anemone_GrenadeMods.Material.Material_Vladof_4_VeryRare MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare' set GD_Anemone_GrenadeMods.Material.Material_Vladof_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary' set GD_GrenadeMods.Material.Material_Bandit MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common' set GD_GrenadeMods.Material.Material_Bandit_2_Uncommon MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon' set GD_GrenadeMods.Material.Material_Bandit_3_Rare MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare' set GD_GrenadeMods.Material.Material_Bandit_4_VeryRare MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare' set GD_GrenadeMods.Material.Material_Bandit_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary' set GD_GrenadeMods.Material.Material_Dahl MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common' set GD_GrenadeMods.Material.Material_Dahl_2_Uncommon MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon' set GD_GrenadeMods.Material.Material_Dahl_3_Rare MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare' set GD_GrenadeMods.Material.Material_Dahl_4_VeryRare MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare' set GD_GrenadeMods.Material.Material_Dahl_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary' set GD_GrenadeMods.Material.Material_Hyperion MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common' set GD_GrenadeMods.Material.Material_Hyperion_2_Uncommon MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon' set GD_GrenadeMods.Material.Material_Hyperion_3_Rare MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare' set GD_GrenadeMods.Material.Material_Hyperion_4_VeryRare MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare' set GD_GrenadeMods.Material.Material_Hyperion_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary' set GD_GrenadeMods.Material.Material_Maliwan MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common' set GD_GrenadeMods.Material.Material_Maliwan_2_Uncommon MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon' set GD_GrenadeMods.Material.Material_Maliwan_3_Rare MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare' set GD_GrenadeMods.Material.Material_Maliwan_4_VeryRare MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare' set GD_GrenadeMods.Material.Material_Maliwan_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary' set GD_GrenadeMods.Material.Material_Tedior MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common' set GD_GrenadeMods.Material.Material_Tedior_2_Uncommon MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon' set GD_GrenadeMods.Material.Material_Tedior_3_Rare MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare' set GD_GrenadeMods.Material.Material_Tedior_4_VeryRare MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare' set GD_GrenadeMods.Material.Material_Tedior_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary' set GD_GrenadeMods.Material.Material_Torgue MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common' set GD_GrenadeMods.Material.Material_Torgue_2_Uncommon MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon' set GD_GrenadeMods.Material.Material_Torgue_3_Rare MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare' set GD_GrenadeMods.Material.Material_Torgue_4_VeryRare MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare' set GD_GrenadeMods.Material.Material_Torgue_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary' set GD_GrenadeMods.Material.Material_Vladof MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common' set GD_GrenadeMods.Material.Material_Vladof_2_Uncommon MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon' set GD_GrenadeMods.Material.Material_Vladof_3_Rare MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare' set GD_GrenadeMods.Material.Material_Vladof_4_VeryRare MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare' set GD_GrenadeMods.Material.Material_Vladof_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary' set GD_Anemone_GrenadeMods.Damage.Damage_Grade0 MonetaryValueMod None set GD_Anemone_GrenadeMods.Damage.Damage_Grade1 MonetaryValueMod None set GD_Anemone_GrenadeMods.Damage.Damage_Grade2 MonetaryValueMod None set GD_Anemone_GrenadeMods.Damage.Damage_Grade3 MonetaryValueMod None set GD_Anemone_GrenadeMods.Damage.Damage_Grade4 MonetaryValueMod None set GD_Anemone_GrenadeMods.Damage.Damage_Grade5 MonetaryValueMod None set GD_Anemone_GrenadeMods.Damage.Damage_Grade6 MonetaryValueMod None set GD_Anemone_GrenadeMods.Damage.Damage_Grade7 MonetaryValueMod None set GD_Anemone_GrenadeMods.StatusDamage.StatusDamage_Grade0 MonetaryValueMod None set GD_Anemone_GrenadeMods.StatusDamage.StatusDamage_Grade1 MonetaryValueMod None set GD_Anemone_GrenadeMods.StatusDamage.StatusDamage_Grade2 MonetaryValueMod None set GD_Anemone_GrenadeMods.StatusDamage.StatusDamage_Grade3 MonetaryValueMod None set GD_Anemone_GrenadeMods.StatusDamage.StatusDamage_Grade4 MonetaryValueMod None set GD_Anemone_GrenadeMods.StatusDamage.StatusDamage_Grade5 MonetaryValueMod None set GD_GrenadeMods.Damage.Damage_Grade0 MonetaryValueMod None set GD_GrenadeMods.Damage.Damage_Grade1 MonetaryValueMod None set GD_GrenadeMods.Damage.Damage_Grade2 MonetaryValueMod None set GD_GrenadeMods.Damage.Damage_Grade3 MonetaryValueMod None set GD_GrenadeMods.Damage.Damage_Grade4 MonetaryValueMod None set GD_GrenadeMods.Damage.Damage_Grade5 MonetaryValueMod None set GD_GrenadeMods.Damage.Damage_Grade6 MonetaryValueMod None set GD_GrenadeMods.Damage.Damage_Grade7 MonetaryValueMod None set GD_GrenadeMods.StatusDamage.StatusDamage_Grade0 MonetaryValueMod None set GD_GrenadeMods.StatusDamage.StatusDamage_Grade1 MonetaryValueMod None set GD_GrenadeMods.StatusDamage.StatusDamage_Grade2 MonetaryValueMod None set GD_GrenadeMods.StatusDamage.StatusDamage_Grade3 MonetaryValueMod None set GD_GrenadeMods.StatusDamage.StatusDamage_Grade4 MonetaryValueMod None set GD_GrenadeMods.StatusDamage.StatusDamage_Grade5 MonetaryValueMod None set GD_Iris_SeraphItems.Crossfire.Iris_Seraph_GrenadeMod_Crossfire_Part_Damage6 MonetaryValueMod None set GD_Iris_SeraphItems.Crossfire.Iris_Seraph_GrenadeMod_Crossfire_Part_Damage7 MonetaryValueMod None set GD_Iris_SeraphItems.MeteorShower.Iris_Seraph_GrenadeMod_MeteorShower_Part_Damage4 MonetaryValueMod None set GD_Iris_SeraphItems.MeteorShower.Iris_Seraph_GrenadeMod_MeteorShower_Part_Damage5 MonetaryValueMod None set GD_Iris_SeraphItems.MeteorShower.Iris_Seraph_GrenadeMod_MeteorShower_Part_Damage6 MonetaryValueMod None set GD_Iris_SeraphItems.MeteorShower.Iris_Seraph_GrenadeMod_MeteorShower_Part_Damage7 MonetaryValueMod None set GD_Iris_SeraphItems.ONegative.Iris_Seraph_GrenadeMod_ONegative_Part_Damage6 MonetaryValueMod None set GD_Iris_SeraphItems.ONegative.Iris_Seraph_GrenadeMod_ONegative_Part_Damage7 MonetaryValueMod None set GD_Anemone_Weap_SniperRifles.Body.SR_Body_Dahl MonetaryValueMod None set GD_Anemone_Weap_SniperRifles.Body.SR_Body_Hyperion MonetaryValueMod None set GD_Anemone_Weap_SniperRifles.Body.SR_Body_Hyperion_2 MonetaryValueMod None set GD_Anemone_Weap_SniperRifles.Body.SR_Body_Hyperion_3 MonetaryValueMod None set GD_Anemone_Weap_SniperRifles.Body.SR_Body_Jakobs MonetaryValueMod None set GD_Anemone_Weap_SniperRifles.Body.SR_Body_Jakobs_2 MonetaryValueMod None set GD_Anemone_Weap_SniperRifles.Body.SR_Body_Jakobs_3 MonetaryValueMod None set GD_Anemone_Weap_SniperRifles.Body.SR_Body_Jakobs_4 MonetaryValueMod None set GD_Anemone_Weap_SniperRifles.Body.SR_Body_Maliwan MonetaryValueMod None set GD_Anemone_Weap_SniperRifles.Body.SR_Body_Vladof MonetaryValueMod None set GD_Anemone_Weapons.AssaultRifle.AR_Body_Dahl_6_Worming MonetaryValueMod None set GD_Anemone_Weapons.Body.Pistol_Body_Vladof_4 MonetaryValueMod None set GD_Anemone_Weapons.Body.SG_Body_Torgue_7 MonetaryValueMod None set GD_Anemone_Weapons.Body.SMG_Body_Maliwan_VarC MonetaryValueMod None set GD_Anemone_Weapons.SMG.SMG_Body_Tediore_6_Infection_Cleaner MonetaryValueMod None set GD_Anemone_Weapons.Shotgun.Overcompensator.SG_Body_Hyperion_Overcompensator MonetaryValueMod None set GD_Anemone_Weapons.sniper.SR_Body_Jakobs_6_Chaude_Mama MonetaryValueMod None set GD_Gladiolus_Weapons.AssaultRifle.AR_Body_Bandit_6_Sawbar MonetaryValueMod None set GD_Gladiolus_Weapons.AssaultRifle.AR_Body_Dahl_6_Bearcat MonetaryValueMod None set GD_Gladiolus_Weapons.Launchers.L_Body_Torgue_6 MonetaryValueMod None set GD_Gladiolus_Weapons.Pistol.Pistol_Body_Jakobs_6 MonetaryValueMod None set GD_Gladiolus_Weapons.Pistol.Pistol_Body_Vladof_6 MonetaryValueMod None set GD_Gladiolus_Weapons.SMG.SMG_Body_Tediore_6_Avenger MonetaryValueMod None set GD_Gladiolus_Weapons.Shotgun.SG_Body_Hyperion_6 MonetaryValueMod None set GD_Gladiolus_Weapons.sniper.SR_Body_Maliwan_6_Storm MonetaryValueMod None set GD_Lobelia_Weapons.AssaultRifles.AR_Body_Jakobs_6_Bekah MonetaryValueMod None set GD_Lobelia_Weapons.Pistol.Pistol_Body_Maliwan_6_Wanderlust MonetaryValueMod None set GD_Lobelia_Weapons.Shotguns.SG_Body_Torgue_6_Carnage MonetaryValueMod None set GD_Lobelia_Weapons.sniper.SR_Body_Jakobs_6_GodFinger MonetaryValueMod None set GD_Sage_Weapons.SniperRifles.SR_Body_Jakobs_ElephantGun MonetaryValueMod None set GD_Weap_AssaultRifle.Body.AR_Body_Bandit MonetaryValueMod None set GD_Weap_AssaultRifle.Body.AR_Body_Bandit_2 MonetaryValueMod None set GD_Weap_AssaultRifle.Body.AR_Body_Bandit_3 MonetaryValueMod None set GD_Weap_AssaultRifle.Body.AR_Body_Bandit_4 MonetaryValueMod None set GD_Weap_AssaultRifle.Body.AR_Body_Dahl MonetaryValueMod None set GD_Weap_AssaultRifle.Body.AR_Body_Dahl_2 MonetaryValueMod None set GD_Weap_AssaultRifle.Body.AR_Body_Dahl_3 MonetaryValueMod None set GD_Weap_AssaultRifle.Body.AR_Body_Dahl_4 MonetaryValueMod None set GD_Weap_AssaultRifle.Body.AR_Body_Gearbox_1 MonetaryValueMod None set GD_Weap_AssaultRifle.Body.AR_Body_Jakobs MonetaryValueMod None set GD_Weap_AssaultRifle.Body.AR_Body_Jakobs_2 MonetaryValueMod None set GD_Weap_AssaultRifle.Body.AR_Body_Jakobs_3 MonetaryValueMod None set GD_Weap_AssaultRifle.Body.AR_Body_Jakobs_4 MonetaryValueMod None set GD_Weap_AssaultRifle.Body.AR_Body_Torgue MonetaryValueMod None set GD_Weap_AssaultRifle.Body.AR_Body_Torgue_2 MonetaryValueMod None set GD_Weap_AssaultRifle.Body.AR_Body_Torgue_3 MonetaryValueMod None set GD_Weap_AssaultRifle.Body.AR_Body_Torgue_4 MonetaryValueMod None set GD_Weap_AssaultRifle.Body.AR_Body_Vladof MonetaryValueMod None set GD_Weap_AssaultRifle.Body.AR_Body_Vladof_2 MonetaryValueMod None set GD_Weap_AssaultRifle.Body.AR_Body_Vladof_3 MonetaryValueMod None set GD_Weap_AssaultRifle.Body.AR_Body_Vladof_4 MonetaryValueMod None set GD_Weap_Launchers.Body.L_Body_Bandit MonetaryValueMod None set GD_Weap_Launchers.Body.L_Body_Bandit_2 MonetaryValueMod None set GD_Weap_Launchers.Body.L_Body_Bandit_3 MonetaryValueMod None set GD_Weap_Launchers.Body.L_Body_Bandit_4 MonetaryValueMod None set GD_Weap_Launchers.Body.L_Body_Maliwan MonetaryValueMod None set GD_Weap_Launchers.Body.L_Body_Maliwan_2 MonetaryValueMod None set GD_Weap_Launchers.Body.L_Body_Maliwan_3 MonetaryValueMod None set GD_Weap_Launchers.Body.L_Body_Maliwan_4 MonetaryValueMod None set GD_Weap_Launchers.Body.L_Body_Tediore MonetaryValueMod None set GD_Weap_Launchers.Body.L_Body_Tediore_2 MonetaryValueMod None set GD_Weap_Launchers.Body.L_Body_Tediore_3 MonetaryValueMod None set GD_Weap_Launchers.Body.L_Body_Tediore_4 MonetaryValueMod None set GD_Weap_Launchers.Body.L_Body_Torgue MonetaryValueMod None set GD_Weap_Launchers.Body.L_Body_Torgue_2 MonetaryValueMod None set GD_Weap_Launchers.Body.L_Body_Torgue_3 MonetaryValueMod None set GD_Weap_Launchers.Body.L_Body_Torgue_4 MonetaryValueMod None set GD_Weap_Launchers.Body.L_Body_Vladof MonetaryValueMod None set GD_Weap_Launchers.Body.L_Body_Vladof_2 MonetaryValueMod None set GD_Weap_Launchers.Body.L_Body_Vladof_3 MonetaryValueMod None set GD_Weap_Launchers.Body.L_Body_Vladof_4 MonetaryValueMod None set GD_Weap_Pistol.Body.Pistol_Body_Bandit MonetaryValueMod None set GD_Weap_Pistol.Body.Pistol_Body_Bandit_2 MonetaryValueMod None set GD_Weap_Pistol.Body.Pistol_Body_Bandit_3 MonetaryValueMod None set GD_Weap_Pistol.Body.Pistol_Body_Bandit_4 MonetaryValueMod None set GD_Weap_Pistol.Body.Pistol_Body_Dahl MonetaryValueMod None set GD_Weap_Pistol.Body.Pistol_Body_Dahl_2 MonetaryValueMod None set GD_Weap_Pistol.Body.Pistol_Body_Dahl_3 MonetaryValueMod None set GD_Weap_Pistol.Body.Pistol_Body_Dahl_4 MonetaryValueMod None set GD_Weap_Pistol.Body.Pistol_Body_Hyperion MonetaryValueMod None set GD_Weap_Pistol.Body.Pistol_Body_Hyperion_2 MonetaryValueMod None set GD_Weap_Pistol.Body.Pistol_Body_Hyperion_3 MonetaryValueMod None set GD_Weap_Pistol.Body.Pistol_Body_Hyperion_4 MonetaryValueMod None set GD_Weap_Pistol.Body.Pistol_Body_Jakobs MonetaryValueMod None set GD_Weap_Pistol.Body.Pistol_Body_Jakobs_2 MonetaryValueMod None set GD_Weap_Pistol.Body.Pistol_Body_Jakobs_3 MonetaryValueMod None set GD_Weap_Pistol.Body.Pistol_Body_Jakobs_4 MonetaryValueMod None set GD_Weap_Pistol.Body.Pistol_Body_Maliwan MonetaryValueMod None set GD_Weap_Pistol.Body.Pistol_Body_Maliwan_2 MonetaryValueMod None set GD_Weap_Pistol.Body.Pistol_Body_Maliwan_3 MonetaryValueMod None set GD_Weap_Pistol.Body.Pistol_Body_Maliwan_4 MonetaryValueMod None set GD_Weap_Pistol.Body.Pistol_Body_Tediore MonetaryValueMod None set GD_Weap_Pistol.Body.Pistol_Body_Tediore_2 MonetaryValueMod None set GD_Weap_Pistol.Body.Pistol_Body_Tediore_3 MonetaryValueMod None set GD_Weap_Pistol.Body.Pistol_Body_Tediore_4 MonetaryValueMod None set GD_Weap_Pistol.Body.Pistol_Body_Torgue MonetaryValueMod None set GD_Weap_Pistol.Body.Pistol_Body_Torgue_2 MonetaryValueMod None set GD_Weap_Pistol.Body.Pistol_Body_Torgue_3 MonetaryValueMod None set GD_Weap_Pistol.Body.Pistol_Body_Torgue_4 MonetaryValueMod None set GD_Weap_Pistol.Body.Pistol_Body_Vladof MonetaryValueMod None set GD_Weap_Pistol.Body.Pistol_Body_Vladof_2 MonetaryValueMod None set GD_Weap_Pistol.Body.Pistol_Body_Vladof_3 MonetaryValueMod None set GD_Weap_Pistol.Body.Pistol_Body_Vladof_4 MonetaryValueMod None set GD_Weap_Pistol.Body.Pistol_Body__Unique_Teapot MonetaryValueMod None set GD_Weap_SMG.Body.SMG_Body_Bandit MonetaryValueMod None set GD_Weap_SMG.Body.SMG_Body_Bandit_VarA MonetaryValueMod None set GD_Weap_SMG.Body.SMG_Body_Bandit_VarB MonetaryValueMod None set GD_Weap_SMG.Body.SMG_Body_Bandit_VarC MonetaryValueMod None set GD_Weap_SMG.Body.SMG_Body_Dahl MonetaryValueMod None set GD_Weap_SMG.Body.SMG_Body_Dahl_VarA MonetaryValueMod None set GD_Weap_SMG.Body.SMG_Body_Dahl_VarB MonetaryValueMod None set GD_Weap_SMG.Body.SMG_Body_Dahl_VarC MonetaryValueMod None set GD_Weap_SMG.Body.SMG_Body_Gearbox_1 MonetaryValueMod None set GD_Weap_SMG.Body.SMG_Body_Hyperion MonetaryValueMod None set GD_Weap_SMG.Body.SMG_Body_Hyperion_VarA MonetaryValueMod None set GD_Weap_SMG.Body.SMG_Body_Hyperion_VarB MonetaryValueMod None set GD_Weap_SMG.Body.SMG_Body_Hyperion_VarC MonetaryValueMod None set GD_Weap_SMG.Body.SMG_Body_Maliwan MonetaryValueMod None set GD_Weap_SMG.Body.SMG_Body_Maliwan_VarA MonetaryValueMod None set GD_Weap_SMG.Body.SMG_Body_Maliwan_VarB MonetaryValueMod None set GD_Weap_SMG.Body.SMG_Body_Maliwan_VarC MonetaryValueMod None set GD_Weap_SMG.Body.SMG_Body_Tediore MonetaryValueMod None set GD_Weap_SMG.Body.SMG_Body_Tediore_VarA MonetaryValueMod None set GD_Weap_SMG.Body.SMG_Body_Tediore_VarB MonetaryValueMod None set GD_Weap_SMG.Body.SMG_Body_Tediore_VarC MonetaryValueMod None set GD_Weap_Shotgun.Body.SG_Body_Bandit MonetaryValueMod None set GD_Weap_Shotgun.Body.SG_Body_Bandit_2 MonetaryValueMod None set GD_Weap_Shotgun.Body.SG_Body_Bandit_3 MonetaryValueMod None set GD_Weap_Shotgun.Body.SG_Body_Bandit_4 MonetaryValueMod None set GD_Weap_Shotgun.Body.SG_Body_Hyperion MonetaryValueMod None set GD_Weap_Shotgun.Body.SG_Body_Hyperion_2 MonetaryValueMod None set GD_Weap_Shotgun.Body.SG_Body_Hyperion_3 MonetaryValueMod None set GD_Weap_Shotgun.Body.SG_Body_Hyperion_4 MonetaryValueMod None set GD_Weap_Shotgun.Body.SG_Body_Jakobs MonetaryValueMod None set GD_Weap_Shotgun.Body.SG_Body_Jakobs_2 MonetaryValueMod None set GD_Weap_Shotgun.Body.SG_Body_Jakobs_3 MonetaryValueMod None set GD_Weap_Shotgun.Body.SG_Body_Jakobs_4 MonetaryValueMod None set GD_Weap_Shotgun.Body.SG_Body_Tediore MonetaryValueMod None set GD_Weap_Shotgun.Body.SG_Body_Tediore_2 MonetaryValueMod None set GD_Weap_Shotgun.Body.SG_Body_Tediore_3 MonetaryValueMod None set GD_Weap_Shotgun.Body.SG_Body_Tediore_4 MonetaryValueMod None set GD_Weap_Shotgun.Body.SG_Body_Torgue MonetaryValueMod None set GD_Weap_Shotgun.Body.SG_Body_Torgue_2 MonetaryValueMod None set GD_Weap_Shotgun.Body.SG_Body_Torgue_3 MonetaryValueMod None set GD_Weap_Shotgun.Body.SG_Body_Torgue_4 MonetaryValueMod None set GD_Weap_SniperRifles.Body.SR_Body_Dahl MonetaryValueMod None set GD_Weap_SniperRifles.Body.SR_Body_Dahl_2 MonetaryValueMod None set GD_Weap_SniperRifles.Body.SR_Body_Dahl_3 MonetaryValueMod None set GD_Weap_SniperRifles.Body.SR_Body_Dahl_4 MonetaryValueMod None set GD_Weap_SniperRifles.Body.SR_Body_Gearbox MonetaryValueMod None set GD_Weap_SniperRifles.Body.SR_Body_Hyperion MonetaryValueMod None set GD_Weap_SniperRifles.Body.SR_Body_Hyperion_2 MonetaryValueMod None set GD_Weap_SniperRifles.Body.SR_Body_Hyperion_3 MonetaryValueMod None set GD_Weap_SniperRifles.Body.SR_Body_Hyperion_4 MonetaryValueMod None set GD_Weap_SniperRifles.Body.SR_Body_Jakobs MonetaryValueMod None set GD_Weap_SniperRifles.Body.SR_Body_Jakobs_2 MonetaryValueMod None set GD_Weap_SniperRifles.Body.SR_Body_Jakobs_3 MonetaryValueMod None set GD_Weap_SniperRifles.Body.SR_Body_Jakobs_4 MonetaryValueMod None set GD_Weap_SniperRifles.Body.SR_Body_Maliwan MonetaryValueMod None set GD_Weap_SniperRifles.Body.SR_Body_Maliwan_2 MonetaryValueMod None set GD_Weap_SniperRifles.Body.SR_Body_Maliwan_3 MonetaryValueMod None set GD_Weap_SniperRifles.Body.SR_Body_Maliwan_4 MonetaryValueMod None set GD_Weap_SniperRifles.Body.SR_Body_Vladof MonetaryValueMod None set GD_Weap_SniperRifles.Body.SR_Body_Vladof_2 MonetaryValueMod None set GD_Weap_SniperRifles.Body.SR_Body_Vladof_3 MonetaryValueMod None set GD_Weap_SniperRifles.Body.SR_Body_Vladof_4 MonetaryValueMod None set GD_Anemone_Weapons.AssaultRifle.AR_Barrel_Torgue_Dahl_Worming MonetaryValueMod None set GD_Anemone_Weapons.AssaultRifle.Brothers.AR_Barrel_Dahl_Brothers MonetaryValueMod None set GD_Anemone_Weapons.AssaultRifle.PeakOpener.AR_Barrel_Torgue_PeakOpener MonetaryValueMod None set GD_Anemone_Weapons.Barrel.Pistol_Barrel_Dahl_Hornet_Hector MonetaryValueMod None set GD_Anemone_Weapons.Barrel.Pistol_Barrel_Vladof_Fire MonetaryValueMod None set GD_Anemone_Weapons.Barrel.Pistol_Barrel_Vladof_Infinity MonetaryValueMod None set GD_Anemone_Weapons.Barrel.SMG_Barrel_Maliwan_HellFire MonetaryValueMod None set GD_Anemone_Weapons.Rocket_Launcher.L_Barrel_Maliwan_Pyrophobia MonetaryValueMod None set GD_Anemone_Weapons.Rocket_Launcher.WorldBurn.L_Barrel_Torgue_WorldBurn MonetaryValueMod None set GD_Anemone_Weapons.SMG.SMG_Barrel_Hyperion_Infection_Cleaner MonetaryValueMod None set GD_Anemone_Weapons.Shotgun.Overcompensator.SG_Barrel_Torgue_Overcompensator MonetaryValueMod None set GD_Anemone_Weapons.sniper.SR_Barrel_Dahl_Chaude_Mama MonetaryValueMod None set GD_Aster_RaidWeapons.AssaultRifles.AR_Barrel_Vladof_Seeker MonetaryValueMod None set GD_Aster_RaidWeapons.Pistols.Pistol_Barrel_Vladof_Stinger MonetaryValueMod None set GD_Aster_RaidWeapons.Shotguns.SG_Barrel_Alien_Omen MonetaryValueMod None set GD_Aster_Weapons.AssaultRifles.AR_Barrel_Vladof_Ogre MonetaryValueMod None set GD_Gladiolus_Weapons.AssaultRifle.AR_Barrel_Jakobs_Sawbar MonetaryValueMod None set GD_Gladiolus_Weapons.AssaultRifle.AR_Barrel_Torgue_Dahl_Bearcat MonetaryValueMod None set GD_Gladiolus_Weapons.Launchers.L_Barrel_Bandit_Tunguska MonetaryValueMod None set GD_Gladiolus_Weapons.Pistol.Pistol_Barrel_Jakobs_Unforgiven MonetaryValueMod None set GD_Gladiolus_Weapons.Pistol.Pistol_Barrel_Stalker MonetaryValueMod None set GD_Gladiolus_Weapons.SMG.SMG_Barrel_Hyperion_Avenger MonetaryValueMod None set GD_Gladiolus_Weapons.Shotgun.SG_Barrel_Torgue_Butcher MonetaryValueMod None set GD_Gladiolus_Weapons.sniper.SR_Barrel_Maliwan_Storm MonetaryValueMod None set GD_Iris_Weapons.AssaultRifles.AR_Barrel_Torgue_BoomPuppy MonetaryValueMod None set GD_Lobelia_Weapons.AssaultRifles.AR_Barrel_Bandit_Bekah MonetaryValueMod None set GD_Lobelia_Weapons.Pistol.Pistol_Barrel_Alien_Homing_Wanderlust MonetaryValueMod None set GD_Lobelia_Weapons.Shotguns.SG_Barrel_Torgue_Carnage MonetaryValueMod None set GD_Lobelia_Weapons.sniper.SR_Barrel_Dahl_Godfinger MonetaryValueMod None set GD_Orchid_BossWeapons.AssaultRifle.AR_Barrel_Torgue_Stinkpot MonetaryValueMod None set GD_Orchid_BossWeapons.Launcher.L_Barrel_Torgue_12Pounder MonetaryValueMod None set GD_Sage_Weapons.AssaultRifle.AR_Barrel_Vladof_Minigun_Chopper MonetaryValueMod None set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Bandit_Madhouse MonetaryValueMod None set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Dahl_HammerBuster MonetaryValueMod None set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Dahl_Veruc MonetaryValueMod None set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Torgue_Dahl MonetaryValueMod None set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Torgue_Jakobs MonetaryValueMod None set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Torgue_KerBlaster MonetaryValueMod None set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_Shredifier MonetaryValueMod None set GD_Weap_Launchers.Barrel.L_Barrel_Alien_Maliwan_Norfleet MonetaryValueMod None set GD_Weap_Launchers.Barrel.L_Barrel_Bandit_BadaBoom MonetaryValueMod None set GD_Weap_Launchers.Barrel.L_Barrel_Maliwan_Creamer MonetaryValueMod None set GD_Weap_Launchers.Barrel.L_Barrel_Maliwan_Pyrophobia MonetaryValueMod None set GD_Weap_Launchers.Barrel.L_Barrel_Tediore_Bunny MonetaryValueMod None set GD_Weap_Launchers.Barrel.L_Barrel_Torgue_Nukem MonetaryValueMod None set GD_Weap_Launchers.Barrel.L_Barrel_Vladof_Mongol MonetaryValueMod None set GD_Weap_Pistol.Barrel.Pistol_Barrel_Bandit_Gub MonetaryValueMod None set GD_Weap_Pistol.Barrel.Pistol_Barrel_Dahl_Hornet MonetaryValueMod None set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_LogansGun MonetaryValueMod None set GD_Weap_Pistol.Barrel.Pistol_Barrel_Jakobs_Maggie MonetaryValueMod None set GD_Weap_Pistol.Barrel.Pistol_Barrel_Maliwan_ThunderballFists MonetaryValueMod None set GD_Weap_Pistol.Barrel.Pistol_Barrel_Tediore_Gunerang MonetaryValueMod None set GD_Weap_Pistol.Barrel.Pistol_Barrel_Torgue_Calla MonetaryValueMod None set GD_Weap_Pistol.Barrel.Pistol_Barrel_Vladof_Infinity MonetaryValueMod None set GD_Weap_SMG.Barrel.SMG_Barrel_Bandit_Slagga MonetaryValueMod None set GD_Weap_SMG.Barrel.SMG_Barrel_Dahl_Emperor MonetaryValueMod None set GD_Weap_SMG.Barrel.SMG_Barrel_Hyperion_Bitch MonetaryValueMod None set GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan_HellFire MonetaryValueMod None set GD_Weap_Shotgun.Barrel.SG_Barrel_Hyperion_ConferenceCall MonetaryValueMod None set GD_Weap_Shotgun.Barrel.SG_Barrel_Hyperion_Striker MonetaryValueMod None set GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs_Sledges MonetaryValueMod None set GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore_Deliverance MonetaryValueMod None set GD_Weap_Shotgun.Barrel.SG_Barrel_Torgue_Flakker MonetaryValueMod None set GD_Weap_SniperRifles.Barrel.SR_Barrel_Dahl_Pitchfork MonetaryValueMod None set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_Invader MonetaryValueMod None set GD_Weap_SniperRifles.Barrel.SR_Barrel_Jakobs_Skullmasher MonetaryValueMod None set GD_Weap_SniperRifles.Barrel.SR_Barrel_Maliwan_Volcano MonetaryValueMod None set GD_Weap_SniperRifles.Barrel.SR_Barrel_Vladof_Lyudmila MonetaryValueMod None set GD_Anemone_Weapons.AssaultRifle.Brothers.Mat_Jakobs_5_Brothers MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary' set GD_Anemone_Weapons.AssaultRifle.Mat_Dahl_6_Worming MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary' set GD_Anemone_Weapons.AssaultRifle.PeakOpener.Mat_Torgue_5_PeakOpener MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary' set GD_Anemone_Weapons.ManufacturerMaterials.Mat_Dahl_5_Legendary_Hector MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary' set GD_Anemone_Weapons.ManufacturerMaterials.Mat_Jakobs_6_Godfinger MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary' set GD_Anemone_Weapons.ManufacturerMaterials.Mat_Maliwan_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary' set GD_Anemone_Weapons.ManufacturerMaterials.Mat_Tediore_6_Infection_Cleaner MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary' set GD_Anemone_Weapons.ManufacturerMaterials.Mat_Torgue_3_SwordTEST MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary' set GD_Anemone_Weapons.ManufacturerMaterials.Mat_Vladof_5_Fire MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary' set GD_Anemone_Weapons.ManufacturerMaterials.Mat_Vladof_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary' set GD_Anemone_Weapons.Rocket_Launcher.WorldBurn.Mat_Torgue_5_WorldBurn MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary' set GD_Anemone_Weapons.Shotgun.Overcompensator.Mat_Hyperion_6_Overcompensator MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary' set GD_Aster_RaidWeapons.ManufacturerMaterials.Mat_Maliwan_5_Florentine MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary' set GD_Aster_RaidWeapons.ManufacturerMaterials.Mat_Tediore_5_Omen MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary' set GD_Aster_RaidWeapons.ManufacturerMaterials.Mat_Torgue_5_Seeker MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary' set GD_Aster_RaidWeapons.ManufacturerMaterials.Mat_Vladof_5_Stinger MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary' set GD_Aster_Weapons.ManufacturerMaterials.Mat_BanditMade_3_Orc MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare' set GD_Aster_Weapons.ManufacturerMaterials.Mat_Bandit_4_Quartz_AR MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare' set GD_Aster_Weapons.ManufacturerMaterials.Mat_Bandit_4_Quartz_Pistol MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare' set GD_Aster_Weapons.ManufacturerMaterials.Mat_Bandit_4_Quartz_SMG MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare' set GD_Aster_Weapons.ManufacturerMaterials.Mat_Bandit_4_Quartz_Shotgun MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare' set GD_Aster_Weapons.ManufacturerMaterials.Mat_Dahl_4_Emerald_AR MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare' set GD_Aster_Weapons.ManufacturerMaterials.Mat_Dahl_4_Emerald_Pistol MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare' set GD_Aster_Weapons.ManufacturerMaterials.Mat_Dahl_4_Emerald_SMG MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare' set GD_Aster_Weapons.ManufacturerMaterials.Mat_Dahl_4_Emerald_SR MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare' set GD_Aster_Weapons.ManufacturerMaterials.Mat_Hyperion_4_Diamond_Pistol MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare' set GD_Aster_Weapons.ManufacturerMaterials.Mat_Hyperion_4_Diamond_SG MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare' set GD_Aster_Weapons.ManufacturerMaterials.Mat_Hyperion_4_Diamond_SMG MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare' set GD_Aster_Weapons.ManufacturerMaterials.Mat_Hyperion_4_Diamond_SR MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare' set GD_Aster_Weapons.ManufacturerMaterials.Mat_Jakobs_4_Citrine_AR MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare' set GD_Aster_Weapons.ManufacturerMaterials.Mat_Jakobs_4_Citrine_Pistol MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare' set GD_Aster_Weapons.ManufacturerMaterials.Mat_Jakobs_4_Citrine_SG MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare' set GD_Aster_Weapons.ManufacturerMaterials.Mat_Jakobs_4_Citrine_SR MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare' set GD_Aster_Weapons.ManufacturerMaterials.Mat_Maliwan_3_Crit MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare' set GD_Aster_Weapons.ManufacturerMaterials.Mat_Maliwan_3_GrogNozzle MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare' set GD_Aster_Weapons.ManufacturerMaterials.Mat_Malwan_4_Aquamarine_Pistol MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare' set GD_Aster_Weapons.ManufacturerMaterials.Mat_Malwan_4_Aquamarine_SMG MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare' set GD_Aster_Weapons.ManufacturerMaterials.Mat_Malwan_4_Aquamarine_SR MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare' set GD_Aster_Weapons.ManufacturerMaterials.Mat_Tediore_4_CubicZerconia_Pistol MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare' set GD_Aster_Weapons.ManufacturerMaterials.Mat_Tediore_4_CubicZerconia_SG MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare' set GD_Aster_Weapons.ManufacturerMaterials.Mat_Tediore_4_CubicZerconia_SMG MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare' set GD_Aster_Weapons.ManufacturerMaterials.Mat_Torgue_3_Ogre MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary' set GD_Aster_Weapons.ManufacturerMaterials.Mat_Torgue_3_Swordsplosion MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare' set GD_Aster_Weapons.ManufacturerMaterials.Mat_Torgue_4_Rock_AR MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare' set GD_Aster_Weapons.ManufacturerMaterials.Mat_Torgue_4_Rock_Pistol MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare' set GD_Aster_Weapons.ManufacturerMaterials.Mat_Torgue_4_Rock_SG MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare' set GD_Aster_Weapons.ManufacturerMaterials.Mat_Vladof_4_Garnet_AR MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare' set GD_Aster_Weapons.ManufacturerMaterials.Mat_Vladof_4_Garnet_Pistol MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare' set GD_Aster_Weapons.ManufacturerMaterials.Mat_Vladof_4_Garnet_SR MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare' set GD_Gladiolus_Weapons.ManufacturerMaterials.Mat_Bandit_6_Sawbar MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary' set GD_Gladiolus_Weapons.ManufacturerMaterials.Mat_Dahl_6_Bearcat MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary' set GD_Gladiolus_Weapons.ManufacturerMaterials.Mat_Hyperion_6_Butcher MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary' set GD_Gladiolus_Weapons.ManufacturerMaterials.Mat_Jakobs_6_Unforgiven MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary' set GD_Gladiolus_Weapons.ManufacturerMaterials.Mat_Maliwan_6_Storm MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary' set GD_Gladiolus_Weapons.ManufacturerMaterials.Mat_Tediore_6_Avenger MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary' set GD_Gladiolus_Weapons.ManufacturerMaterials.Mat_Torgue_6_Tunguska MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary' set GD_Gladiolus_Weapons.ManufacturerMaterials.Mat_Vladof_6_Stalker MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary' set GD_Iris_Weapons.ManufacturerMaterials.Mat_Hyperion_3_SlowHand MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare' set GD_Iris_Weapons.ManufacturerMaterials.Mat_Torgue_2_BoomPuppy MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare' set GD_Iris_Weapons.ManufacturerMaterials.Mat_Torgue_3_PocketRocket MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare' set GD_Iris_Weapons.ManufacturerMaterials.Mat_Vladof_3_Kitten MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare' set GD_Iris_Weapons.ManufacturerMaterials.Material_Jakobs_2_Cobra MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare' set GD_Lobelia_Weapons.ManufacturerMaterials.Mat_Jakobs_6_Bekah MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary' set GD_Lobelia_Weapons.ManufacturerMaterials.Mat_Jakobs_6_Godfinger MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary' set GD_Lobelia_Weapons.ManufacturerMaterials.Mat_Maliwan_6_Wanderlust MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary' set GD_Lobelia_Weapons.ManufacturerMaterials.Mat_Torgue_Pearl_Carnage MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary' set GD_Orchid_BossWeapons.ManufacturerMaterials.Mat_Bandit_3_JollyRoger MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare' set GD_Orchid_BossWeapons.ManufacturerMaterials.Mat_Dahl_3_SandHawk MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare' set GD_Orchid_BossWeapons.ManufacturerMaterials.Mat_Jakobs_3_Greed MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare' set GD_Orchid_BossWeapons.ManufacturerMaterials.Mat_Jakobs_3_OrphanMaker MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare' set GD_Orchid_BossWeapons.ManufacturerMaterials.Mat_Jakobs_3_Stinkpot MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare' set GD_Orchid_BossWeapons.ManufacturerMaterials.Mat_Maliwan_2_Evie MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare' set GD_Orchid_BossWeapons.ManufacturerMaterials.Mat_Maliwan_3_Pimpernel MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare' set GD_Orchid_BossWeapons.ManufacturerMaterials.Mat_Torgue_3_12Pounder MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare' set GD_Orchid_BossWeapons.ManufacturerMaterials.Mat_Vladof_2_Rapier MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare' set GD_Orchid_RaidWeapons.ManufacturerMaterials.Mat_Bandit_1_Tattler MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary' set GD_Orchid_RaidWeapons.ManufacturerMaterials.Mat_Dahl_1_Seraphim MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary' set GD_Orchid_RaidWeapons.ManufacturerMaterials.Mat_Hyperion_1_Actualizer MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary' set GD_Orchid_RaidWeapons.ManufacturerMaterials.Mat_Tediore_1_Spitter MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary' set GD_Orchid_RaidWeapons.ManufacturerMaterials.Mat_Torgue_1_Ahab MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary' set GD_Orchid_RaidWeapons.ManufacturerMaterials.Mat_Torgue_1_Devastator MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary' set GD_Orchid_RaidWeapons.ManufacturerMaterials.Material_Vladof_1_Patriot MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary' set GD_Sage_RaidWeapons.ManufacturerMaterials.Mat_Hyperion_1_Interfacer MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary' set GD_Sage_RaidWeapons.ManufacturerMaterials.Mat_Maliwan_1_Infection MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary' set GD_Sage_RaidWeapons.ManufacturerMaterials.Mat_Vladof_1_Leadstorm MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary' set GD_Sage_RaidWeapons.ManufacturerMaterials.Material_Jakobs_1_HawkEye MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary' set GD_Sage_Weapons.ManufacturerMaterials.Mat_BanditMade_3_Chopper MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare' set GD_Sage_Weapons.ManufacturerMaterials.Mat_Hyperion_3_YellowJacket MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare' set GD_Sage_Weapons.ManufacturerMaterials.Mat_Jakobs_2_DamnedCowboy MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare' set GD_Sage_Weapons.ManufacturerMaterials.Mat_Jakobs_2_Hydra MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare' set GD_Sage_Weapons.ManufacturerMaterials.Mat_Jakobs_2_Rex MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare' set GD_Sage_Weapons.ManufacturerMaterials.Mat_Jakobs_3_Twister MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare' set GD_Sage_Weapons.ManufacturerMaterials.Material_Jakobs_2_ElephantGun MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare' set GD_Weap_AssaultRifle.ManufacturerMaterials.Mat_BanditMade_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common' set GD_Weap_AssaultRifle.ManufacturerMaterials.Mat_BanditMade_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon' set GD_Weap_AssaultRifle.ManufacturerMaterials.Mat_BanditMade_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare' set GD_Weap_AssaultRifle.ManufacturerMaterials.Mat_BanditMade_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare' set GD_Weap_AssaultRifle.ManufacturerMaterials.Mat_BanditMade_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary' set GD_Weap_AssaultRifle.ManufacturerMaterials.Mat_Dahl_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common' set GD_Weap_AssaultRifle.ManufacturerMaterials.Mat_Dahl_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon' set GD_Weap_AssaultRifle.ManufacturerMaterials.Mat_Dahl_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare' set GD_Weap_AssaultRifle.ManufacturerMaterials.Mat_Dahl_3_Scorpio MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare' set GD_Weap_AssaultRifle.ManufacturerMaterials.Mat_Dahl_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare' set GD_Weap_AssaultRifle.ManufacturerMaterials.Mat_Dahl_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary' set GD_Weap_AssaultRifle.ManufacturerMaterials.Mat_Gearbox_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common' set GD_Weap_AssaultRifle.ManufacturerMaterials.Mat_Jakobs_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common' set GD_Weap_AssaultRifle.ManufacturerMaterials.Mat_Jakobs_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon' set GD_Weap_AssaultRifle.ManufacturerMaterials.Mat_Jakobs_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare' set GD_Weap_AssaultRifle.ManufacturerMaterials.Mat_Jakobs_3_Stomper MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare' set GD_Weap_AssaultRifle.ManufacturerMaterials.Mat_Jakobs_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare' set GD_Weap_AssaultRifle.ManufacturerMaterials.Mat_Jakobs_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary' set GD_Weap_AssaultRifle.ManufacturerMaterials.Mat_Torgue_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common' set GD_Weap_AssaultRifle.ManufacturerMaterials.Mat_Torgue_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon' set GD_Weap_AssaultRifle.ManufacturerMaterials.Mat_Torgue_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare' set GD_Weap_AssaultRifle.ManufacturerMaterials.Mat_Torgue_3_EvilSmasher MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare' set GD_Weap_AssaultRifle.ManufacturerMaterials.Mat_Torgue_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare' set GD_Weap_AssaultRifle.ManufacturerMaterials.Mat_Torgue_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary' set GD_Weap_AssaultRifle.ManufacturerMaterials.Mat_Vladof_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common' set GD_Weap_AssaultRifle.ManufacturerMaterials.Mat_Vladof_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon' set GD_Weap_AssaultRifle.ManufacturerMaterials.Mat_Vladof_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare' set GD_Weap_AssaultRifle.ManufacturerMaterials.Mat_Vladof_3_Hail MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare' set GD_Weap_AssaultRifle.ManufacturerMaterials.Mat_Vladof_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare' set GD_Weap_AssaultRifle.ManufacturerMaterials.Mat_Vladof_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary' set GD_Weap_Launchers.ManufacturerMaterials.Mat_BanditMade_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common' set GD_Weap_Launchers.ManufacturerMaterials.Mat_BanditMade_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon' set GD_Weap_Launchers.ManufacturerMaterials.Mat_BanditMade_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare' set GD_Weap_Launchers.ManufacturerMaterials.Mat_BanditMade_3_Roaster MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare' set GD_Weap_Launchers.ManufacturerMaterials.Mat_BanditMade_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare' set GD_Weap_Launchers.ManufacturerMaterials.Mat_BanditMade_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary' set GD_Weap_Launchers.ManufacturerMaterials.Mat_Maliwan_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common' set GD_Weap_Launchers.ManufacturerMaterials.Mat_Maliwan_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon' set GD_Weap_Launchers.ManufacturerMaterials.Mat_Maliwan_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare' set GD_Weap_Launchers.ManufacturerMaterials.Mat_Maliwan_3_Hive MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare' set GD_Weap_Launchers.ManufacturerMaterials.Mat_Maliwan_3_Norfleet MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary' set GD_Weap_Launchers.ManufacturerMaterials.Mat_Maliwan_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare' set GD_Weap_Launchers.ManufacturerMaterials.Mat_Maliwan_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary' set GD_Weap_Launchers.ManufacturerMaterials.Mat_Tediore_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common' set GD_Weap_Launchers.ManufacturerMaterials.Mat_Tediore_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon' set GD_Weap_Launchers.ManufacturerMaterials.Mat_Tediore_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare' set GD_Weap_Launchers.ManufacturerMaterials.Mat_Tediore_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare' set GD_Weap_Launchers.ManufacturerMaterials.Mat_Tediore_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary' set GD_Weap_Launchers.ManufacturerMaterials.Mat_Torgue_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common' set GD_Weap_Launchers.ManufacturerMaterials.Mat_Torgue_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon' set GD_Weap_Launchers.ManufacturerMaterials.Mat_Torgue_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare' set GD_Weap_Launchers.ManufacturerMaterials.Mat_Torgue_3_Creamer MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare' set GD_Weap_Launchers.ManufacturerMaterials.Mat_Torgue_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare' set GD_Weap_Launchers.ManufacturerMaterials.Mat_Torgue_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary' set GD_Weap_Launchers.ManufacturerMaterials.Mat_Vladof_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common' set GD_Weap_Launchers.ManufacturerMaterials.Mat_Vladof_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon' set GD_Weap_Launchers.ManufacturerMaterials.Mat_Vladof_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare' set GD_Weap_Launchers.ManufacturerMaterials.Mat_Vladof_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare' set GD_Weap_Launchers.ManufacturerMaterials.Mat_Vladof_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary' set GD_Weap_Pistol.ManufacturerMaterials.Mat_Bandit_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common' set GD_Weap_Pistol.ManufacturerMaterials.Mat_Bandit_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon' set GD_Weap_Pistol.ManufacturerMaterials.Mat_Bandit_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare' set GD_Weap_Pistol.ManufacturerMaterials.Mat_Bandit_3_Tinderbox MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare' set GD_Weap_Pistol.ManufacturerMaterials.Mat_Bandit_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare' set GD_Weap_Pistol.ManufacturerMaterials.Mat_Bandit_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary' set GD_Weap_Pistol.ManufacturerMaterials.Mat_Dahl_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common' set GD_Weap_Pistol.ManufacturerMaterials.Mat_Dahl_1_Starter MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common' set GD_Weap_Pistol.ManufacturerMaterials.Mat_Dahl_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon' set GD_Weap_Pistol.ManufacturerMaterials.Mat_Dahl_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare' set GD_Weap_Pistol.ManufacturerMaterials.Mat_Dahl_3_Dahlminator MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare' set GD_Weap_Pistol.ManufacturerMaterials.Mat_Dahl_3_GwensHead MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare' set GD_Weap_Pistol.ManufacturerMaterials.Mat_Dahl_3_Teapot MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare' set GD_Weap_Pistol.ManufacturerMaterials.Mat_Dahl_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare' set GD_Weap_Pistol.ManufacturerMaterials.Mat_Dahl_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary' set GD_Weap_Pistol.ManufacturerMaterials.Mat_Hyperion_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common' set GD_Weap_Pistol.ManufacturerMaterials.Mat_Hyperion_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon' set GD_Weap_Pistol.ManufacturerMaterials.Mat_Hyperion_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare' set GD_Weap_Pistol.ManufacturerMaterials.Mat_Hyperion_3_Fibber MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare' set GD_Weap_Pistol.ManufacturerMaterials.Mat_Hyperion_3_LadyFist MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare' set GD_Weap_Pistol.ManufacturerMaterials.Mat_Hyperion_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare' set GD_Weap_Pistol.ManufacturerMaterials.Mat_Hyperion_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary' set GD_Weap_Pistol.ManufacturerMaterials.Mat_Jakobs_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common' set GD_Weap_Pistol.ManufacturerMaterials.Mat_Jakobs_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon' set GD_Weap_Pistol.ManufacturerMaterials.Mat_Jakobs_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare' set GD_Weap_Pistol.ManufacturerMaterials.Mat_Jakobs_3_Judge MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare' set GD_Weap_Pistol.ManufacturerMaterials.Mat_Jakobs_3_Law MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare' set GD_Weap_Pistol.ManufacturerMaterials.Mat_Jakobs_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare' set GD_Weap_Pistol.ManufacturerMaterials.Mat_Jakobs_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary' set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common' set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon' set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare' set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_3_Rubi MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare' set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare' set GD_Weap_Pistol.ManufacturerMaterials.Mat_Maliwan_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary' set GD_Weap_Pistol.ManufacturerMaterials.Mat_Tediore_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common' set GD_Weap_Pistol.ManufacturerMaterials.Mat_Tediore_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon' set GD_Weap_Pistol.ManufacturerMaterials.Mat_Tediore_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare' set GD_Weap_Pistol.ManufacturerMaterials.Mat_Tediore_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare' set GD_Weap_Pistol.ManufacturerMaterials.Mat_Tediore_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary' set GD_Weap_Pistol.ManufacturerMaterials.Mat_Torgue_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common' set GD_Weap_Pistol.ManufacturerMaterials.Mat_Torgue_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon' set GD_Weap_Pistol.ManufacturerMaterials.Mat_Torgue_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare' set GD_Weap_Pistol.ManufacturerMaterials.Mat_Torgue_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare' set GD_Weap_Pistol.ManufacturerMaterials.Mat_Torgue_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary' set GD_Weap_Pistol.ManufacturerMaterials.Mat_Vladof_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common' set GD_Weap_Pistol.ManufacturerMaterials.Mat_Vladof_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon' set GD_Weap_Pistol.ManufacturerMaterials.Mat_Vladof_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare' set GD_Weap_Pistol.ManufacturerMaterials.Mat_Vladof_3_Veritas MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare' set GD_Weap_Pistol.ManufacturerMaterials.Mat_Vladof_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare' set GD_Weap_Pistol.ManufacturerMaterials.Mat_Vladof_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary' set GD_Weap_SMG.ManufacturerMaterials.Mat_Bandit_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common' set GD_Weap_SMG.ManufacturerMaterials.Mat_Bandit_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon' set GD_Weap_SMG.ManufacturerMaterials.Mat_Bandit_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare' set GD_Weap_SMG.ManufacturerMaterials.Mat_Bandit_3_BoneShredder MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare' set GD_Weap_SMG.ManufacturerMaterials.Mat_Bandit_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare' set GD_Weap_SMG.ManufacturerMaterials.Mat_Bandit_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary' set GD_Weap_SMG.ManufacturerMaterials.Mat_Dahl_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common' set GD_Weap_SMG.ManufacturerMaterials.Mat_Dahl_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon' set GD_Weap_SMG.ManufacturerMaterials.Mat_Dahl_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare' set GD_Weap_SMG.ManufacturerMaterials.Mat_Dahl_3_Lascaux MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare' set GD_Weap_SMG.ManufacturerMaterials.Mat_Dahl_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare' set GD_Weap_SMG.ManufacturerMaterials.Mat_Dahl_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary' set GD_Weap_SMG.ManufacturerMaterials.Mat_Gearbox_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common' set GD_Weap_SMG.ManufacturerMaterials.Mat_Hyperion_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common' set GD_Weap_SMG.ManufacturerMaterials.Mat_Hyperion_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon' set GD_Weap_SMG.ManufacturerMaterials.Mat_Hyperion_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare' set GD_Weap_SMG.ManufacturerMaterials.Mat_Hyperion_3_Bane MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare' set GD_Weap_SMG.ManufacturerMaterials.Mat_Hyperion_3_Commerce MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare' set GD_Weap_SMG.ManufacturerMaterials.Mat_Hyperion_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare' set GD_Weap_SMG.ManufacturerMaterials.Mat_Hyperion_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary' set GD_Weap_SMG.ManufacturerMaterials.Mat_Maliwan_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common' set GD_Weap_SMG.ManufacturerMaterials.Mat_Maliwan_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon' set GD_Weap_SMG.ManufacturerMaterials.Mat_Maliwan_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare' set GD_Weap_SMG.ManufacturerMaterials.Mat_Maliwan_3_BadTouch MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare' set GD_Weap_SMG.ManufacturerMaterials.Mat_Maliwan_3_Chulainn MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare' set GD_Weap_SMG.ManufacturerMaterials.Mat_Maliwan_3_GoodTouch MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare' set GD_Weap_SMG.ManufacturerMaterials.Mat_Maliwan_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare' set GD_Weap_SMG.ManufacturerMaterials.Mat_Maliwan_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary' set GD_Weap_SMG.ManufacturerMaterials.Mat_Tedior_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common' set GD_Weap_SMG.ManufacturerMaterials.Mat_Tedior_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon' set GD_Weap_SMG.ManufacturerMaterials.Mat_Tedior_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare' set GD_Weap_SMG.ManufacturerMaterials.Mat_Tedior_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare' set GD_Weap_SMG.ManufacturerMaterials.Mat_Tedior_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary' set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Bandit_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common' set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Bandit_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon' set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Bandit_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare' set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Bandit_3_Dog MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare' set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Bandit_3_RokSalt MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare' set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Bandit_3_Teeth MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare' set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Bandit_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare' set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Bandit_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary' set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Hyperion_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common' set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Hyperion_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon' set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Hyperion_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare' set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Hyperion_3_1340 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare' set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Hyperion_3_HeartBreaker MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare' set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Hyperion_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare' set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Hyperion_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary' set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Jakobs_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common' set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Jakobs_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon' set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Jakobs_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare' set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Jakobs_3_TidalWave MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare' set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Jakobs_3_Triquetra MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare' set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Jakobs_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare' set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Jakobs_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary' set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Tediore_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common' set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Tediore_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon' set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Tediore_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare' set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Tediore_3_Blockhead MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare' set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Tediore_3_Octo MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare' set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Tediore_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare' set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Tediore_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary' set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Torgue_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common' set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Torgue_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon' set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Torgue_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare' set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Torgue_3_Landscaper MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare' set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Torgue_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare' set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Torgue_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary' set GD_Weap_SniperRifles.ManufacturerMaterials.Mat_Gearbox_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common' set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Dahl_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common' set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Dahl_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon' set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Dahl_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare' set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Dahl_3_Sloth MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare' set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Dahl_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare' set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Dahl_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary' set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Hyperion_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common' set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Hyperion_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon' set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Hyperion_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare' set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Hyperion_3_FremingtonsEdge MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare' set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Hyperion_3_Longbow MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary' set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Hyperion_3_Morningstar MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare' set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Hyperion_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare' set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Hyperion_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary' set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Jakobs_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common' set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Jakobs_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon' set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Jakobs_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare' set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Jakobs_3_Buffalo MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare' set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Jakobs_3_Trespasser MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare' set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Jakobs_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare' set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Jakobs_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary' set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Maliwan_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common' set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Maliwan_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon' set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Maliwan_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare' set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Maliwan_3_ChereAmie MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare' set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Maliwan_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare' set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Maliwan_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary' set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Vladof_1 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common' set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Vladof_2 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon' set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Vladof_3 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare' set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Vladof_4 MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare' set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Vladof_5_Legendary MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary' set GD_Weap_Launchers.Name.Prefix.Prefix_Elemental_Corrosive MonetaryValueMod None set GD_Weap_Launchers.Name.Prefix.Prefix_Elemental_Incendiary MonetaryValueMod None set GD_Weap_Launchers.Name.Prefix.Prefix_Elemental_Shock MonetaryValueMod None set GD_Weap_Launchers.Name.Prefix.Prefix_Elemental_Slag MonetaryValueMod None set GD_Weap_Launchers.Name.Prefix.Prefix__Rocket MonetaryValueMod None set GD_Weap_Launchers.Name.Prefix_Bandit.Prefix_BodyMod1_Mag MonetaryValueMod None set GD_Weap_Launchers.Name.Prefix_Bandit.Prefix_BodyMod2_Accuracy MonetaryValueMod None set GD_Weap_Launchers.Name.Prefix_Bandit.Prefix_Elemental_Corrosive MonetaryValueMod None set GD_Weap_Launchers.Name.Prefix_Bandit.Prefix_Elemental_Incendiary MonetaryValueMod None set GD_Weap_Launchers.Name.Prefix_Bandit.Prefix_Elemental_Shock MonetaryValueMod None set GD_Weap_Launchers.Name.Prefix_Bandit.Prefix_Elemental_Slag MonetaryValueMod None set GD_Weap_Launchers.Name.Prefix_Bandit.Prefix_Grip1_Blade MonetaryValueMod None set GD_Weap_Launchers.Name.Prefix_Bandit.Prefix_Gripper_Reload MonetaryValueMod None set GD_Weap_Launchers.Name.Prefix_Bandit.Prefix_Handle_SwapSpeed MonetaryValueMod None set GD_Weap_Launchers.Name.Prefix_Bandit.Prefix_Rocket MonetaryValueMod None set GD_Weap_Launchers.Name.Prefix_Bandit.Prefix_StockCover_RocketSpeed MonetaryValueMod None set GD_Weap_Launchers.Name.Prefix_Bandit.Prefix_StockTube_FireRate MonetaryValueMod None set GD_Weap_Launchers.Name.Prefix_Bandit.Prefix_TipCover_Damage MonetaryValueMod None set GD_Weap_Launchers.Name.Prefix_Maliwan.Prefix_BodyMod1_Mag MonetaryValueMod None set GD_Weap_Launchers.Name.Prefix_Maliwan.Prefix_BodyMod2_Accuracy MonetaryValueMod None set GD_Weap_Launchers.Name.Prefix_Maliwan.Prefix_Elemental_Corrosive MonetaryValueMod None set GD_Weap_Launchers.Name.Prefix_Maliwan.Prefix_Elemental_Incendiary MonetaryValueMod None set GD_Weap_Launchers.Name.Prefix_Maliwan.Prefix_Elemental_Shock MonetaryValueMod None set GD_Weap_Launchers.Name.Prefix_Maliwan.Prefix_Elemental_Slag MonetaryValueMod None set GD_Weap_Launchers.Name.Prefix_Maliwan.Prefix_Grip1_Blade MonetaryValueMod None set GD_Weap_Launchers.Name.Prefix_Maliwan.Prefix_Gripper_Reload MonetaryValueMod None set GD_Weap_Launchers.Name.Prefix_Maliwan.Prefix_Handle_SwapSpeed MonetaryValueMod None set GD_Weap_Launchers.Name.Prefix_Maliwan.Prefix_StockCover_RocketSpeed MonetaryValueMod None set GD_Weap_Launchers.Name.Prefix_Maliwan.Prefix_StockTube_FireRate MonetaryValueMod None set GD_Weap_Launchers.Name.Prefix_Maliwan.Prefix_TipCover_Damage MonetaryValueMod None set GD_Weap_Launchers.Name.Prefix_Tediore.Prefix_BodyMod1_Mag MonetaryValueMod None set GD_Weap_Launchers.Name.Prefix_Tediore.Prefix_BodyMod2_Accuracy MonetaryValueMod None set GD_Weap_Launchers.Name.Prefix_Tediore.Prefix_Elemental_Corrosive MonetaryValueMod None set GD_Weap_Launchers.Name.Prefix_Tediore.Prefix_Elemental_Incendiary MonetaryValueMod None set GD_Weap_Launchers.Name.Prefix_Tediore.Prefix_Elemental_Shock MonetaryValueMod None set GD_Weap_Launchers.Name.Prefix_Tediore.Prefix_Elemental_Slag MonetaryValueMod None set GD_Weap_Launchers.Name.Prefix_Tediore.Prefix_Grip1_Blade MonetaryValueMod None set GD_Weap_Launchers.Name.Prefix_Tediore.Prefix_Gripper_Reload MonetaryValueMod None set GD_Weap_Launchers.Name.Prefix_Tediore.Prefix_Handle_SwapSpeed MonetaryValueMod None set GD_Weap_Launchers.Name.Prefix_Tediore.Prefix_StockCover_RocketSpeed MonetaryValueMod None set GD_Weap_Launchers.Name.Prefix_Tediore.Prefix_StockTube_FireRate MonetaryValueMod None set GD_Weap_Launchers.Name.Prefix_Tediore.Prefix_TipCover_Damage MonetaryValueMod None set GD_Weap_Launchers.Name.Prefix_Torgue.Prefix_BodyMod1_Mag MonetaryValueMod None set GD_Weap_Launchers.Name.Prefix_Torgue.Prefix_BodyMod2_Accuracy MonetaryValueMod None set GD_Weap_Launchers.Name.Prefix_Torgue.Prefix_Grip1_Blade MonetaryValueMod None set GD_Weap_Launchers.Name.Prefix_Torgue.Prefix_Gripper_Reload MonetaryValueMod None set GD_Weap_Launchers.Name.Prefix_Torgue.Prefix_Handle_SwapSpeed MonetaryValueMod None set GD_Weap_Launchers.Name.Prefix_Torgue.Prefix_Rocket MonetaryValueMod None set GD_Weap_Launchers.Name.Prefix_Torgue.Prefix_StockCover_RocketSpeed MonetaryValueMod None set GD_Weap_Launchers.Name.Prefix_Torgue.Prefix_StockTube_FireRate MonetaryValueMod None set GD_Weap_Launchers.Name.Prefix_Torgue.Prefix_TipCover_Damage MonetaryValueMod None set GD_Weap_Launchers.Name.Prefix_Vladof.Prefix_BodyMod1_Mag MonetaryValueMod None set GD_Weap_Launchers.Name.Prefix_Vladof.Prefix_BodyMod2_Accuracy MonetaryValueMod None set GD_Weap_Launchers.Name.Prefix_Vladof.Prefix_Elemental_Corrosive MonetaryValueMod None set GD_Weap_Launchers.Name.Prefix_Vladof.Prefix_Elemental_Incendiary MonetaryValueMod None set GD_Weap_Launchers.Name.Prefix_Vladof.Prefix_Elemental_Shock MonetaryValueMod None set GD_Weap_Launchers.Name.Prefix_Vladof.Prefix_Elemental_Slag MonetaryValueMod None set GD_Weap_Launchers.Name.Prefix_Vladof.Prefix_Grip1_Blade MonetaryValueMod None set GD_Weap_Launchers.Name.Prefix_Vladof.Prefix_Gripper_Reload MonetaryValueMod None set GD_Weap_Launchers.Name.Prefix_Vladof.Prefix_Handle_SwapSpeed MonetaryValueMod None set GD_Weap_Launchers.Name.Prefix_Vladof.Prefix_StockCover_RocketSpeed MonetaryValueMod None set GD_Weap_Launchers.Name.Prefix_Vladof.Prefix_StockTube_FireRate MonetaryValueMod None set GD_Weap_Launchers.Name.Prefix_Vladof.Prefix_TipCover_Damage MonetaryValueMod None set GD_Weap_Launchers.Name.Title.Title_Launcher MonetaryValueMod None set GD_Weap_Launchers.Name.Title_Maliwan.Title_Launcher MonetaryValueMod None set GD_Weap_Launchers.Name.Title_Torgue.Title_Launcher MonetaryValueMod None set GD_Weap_Launchers.Name.Title_Vladof.Title_Launcher MonetaryValueMod None set GD_Weap_Launchers.Barrel.L_Barrel_Alien MonetaryValueMod None set GD_Weap_Launchers.Barrel.L_Barrel_Alien_Bandit MonetaryValueMod None set GD_Weap_Launchers.Barrel.L_Barrel_Alien_Maliwan MonetaryValueMod None set GD_Weap_Launchers.Barrel.L_Barrel_Alien_Vladof MonetaryValueMod None set GD_Weap_Launchers.Barrel.L_Barrel_Bandit MonetaryValueMod None set GD_Weap_Launchers.Barrel.L_Barrel_Maliwan MonetaryValueMod None set GD_Weap_Launchers.Barrel.L_Barrel_Tediore MonetaryValueMod None set GD_Weap_Launchers.Barrel.L_Barrel_Torgue MonetaryValueMod None set GD_Weap_Launchers.Barrel.L_Barrel_Vladof MonetaryValueMod None set GD_Weap_Launchers.Exhaust.L_Exhaust_Bandit MonetaryValueMod None set GD_Weap_Launchers.Exhaust.L_Exhaust_Maliwan MonetaryValueMod None set GD_Weap_Launchers.Exhaust.L_Exhaust_Tediore MonetaryValueMod None set GD_Weap_Launchers.Exhaust.L_Exhaust_Torgue MonetaryValueMod None set GD_Weap_Launchers.Exhaust.L_Exhaust_Vladof MonetaryValueMod None set GD_Weap_Launchers.Grip.L_Grip_Bandit MonetaryValueMod None set GD_Weap_Launchers.Grip.L_Grip_Maliwan MonetaryValueMod None set GD_Weap_Launchers.Grip.L_Grip_Tediore MonetaryValueMod None set GD_Weap_Launchers.Grip.L_Grip_Torgue MonetaryValueMod None set GD_Weap_Launchers.Grip.L_Grip_Vladof MonetaryValueMod None set GD_Weap_Launchers.elemental.RL_Elemental_Corrosive MonetaryValueMod None set GD_Weap_Launchers.elemental.RL_Elemental_Fire MonetaryValueMod None set GD_Weap_Launchers.elemental.RL_Elemental_None MonetaryValueMod None set GD_Weap_Launchers.elemental.RL_Elemental_Shock MonetaryValueMod None set GD_Weap_Launchers.elemental.RL_Elemental_Slag MonetaryValueMod None set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_Minigun MonetaryValueMod AttributeDefinition'GD_Economy.WeaponCostModifiers.Att_Part_06_Invaluable' set GD_Shields.Material.Material5_Legendary_AbsorptionNormal MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary' set GD_Shields.Material.Material5_Legendary_AbsorptionShock MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary' set GD_Shields.Material.Material5_Legendary_Nova_DeadlyBloom MonetaryValueMod AttributeDefinition'GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary' set GD_Economy.Rarity.Att_Price_RarityMultiplier_01_Common:ConstantAttributeValueResolver_0 ConstantValue 0.5 set GD_Economy.Rarity.Att_Price_RarityMultiplier_02_Uncommon:ConstantAttributeValueResolver_0 ConstantValue 1 set GD_Economy.Rarity.Att_Price_RarityMultiplier_03_Rare:ConstantAttributeValueResolver_0 ConstantValue 2.5 set GD_Economy.Rarity.Att_Price_RarityMultiplier_04_VeryRare:ConstantAttributeValueResolver_0 ConstantValue 8 set GD_Economy.Rarity.Att_Price_RarityMultiplier_05_Legendary:ConstantAttributeValueResolver_0 ConstantValue 30 set GD_Economy.Universal.Att_UniversalPriceIncreasePerLevelScaler:ConstantAttributeValueResolver_1 ConstantValue 1.09 set GD_Economy.Missions.Att_BaseCredits_MissionRewards:ConstantAttributeValueResolver_0 ConstantValue 200 set GD_Balance_Inventory.Commerce.DeathPenaltyCost ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=100.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Economy.Universal.Att_UniversalPriceIncreasePerLevelScaler',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.ExperienceResourcePool.PlayerExperienceLevel',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)) #Direct-Execute Warning: say WARNING: "Economy Fixes & Improvements" must be imported into BLCMM to run properly with UCP or other mods. #Hotfixes: set Transient.SparkServiceConfiguration_6 Keys ("SparkLevelPatchEntry-GBX_fixes1","SparkLevelPatchEntry-GBX_fixes2","SparkLevelPatchEntry-GBX_fixes3","SparkLevelPatchEntry-GBX_fixes4","SparkLevelPatchEntry-GBX_fixes5","SparkLevelPatchEntry-GBX_Fixes6","SparkLevelPatchEntry-GBX_Fixes7","SparkLevelPatchEntry-GBX_Fixes8","SparkLevelPatchEntry-GBX_Fixes9","SparkLevelPatchEntry-GBX_fixes10","SparkLevelPatchEntry-GBX_fixes11","SparkLevelPatchEntry-GBX_fixes12","SparkLevelPatchEntry-GBX_fixes13","SparkLevelPatchEntry-GBX_fixes14","SparkOnDemandPatchEntry-GBX_fixes15","SparkOnDemandPatchEntry-GBX_fixes16","SparkOnDemandPatchEntry-GBX_fixes17","SparkOnDemandPatchEntry-GBX_fixes18","SparkOnDemandPatchEntry-GBX_fixes19","SparkPatchEntry-GBX_fixes20","SparkPatchEntry-GBX_fixes21","SparkPatchEntry-GBX_fixes22","SparkPatchEntry-GBX_fixes23","SparkLevelPatchEntry-EFI1","SparkLevelPatchEntry-EFI2","SparkLevelPatchEntry-EFI3","SparkLevelPatchEntry-EFI4","SparkLevelPatchEntry-EFI5","SparkLevelPatchEntry-EFI6","SparkLevelPatchEntry-EFI7","SparkLevelPatchEntry-EFI8","SparkLevelPatchEntry-EFI9","SparkLevelPatchEntry-EFI10","SparkLevelPatchEntry-EFI11","SparkLevelPatchEntry-EFI12","SparkLevelPatchEntry-EFI13","SparkLevelPatchEntry-EFI14","SparkLevelPatchEntry-EFI15","SparkLevelPatchEntry-EFI16","SparkLevelPatchEntry-EFI17","SparkLevelPatchEntry-EFI18","SparkLevelPatchEntry-EFI19","SparkLevelPatchEntry-EFI20","SparkLevelPatchEntry-EFI21","SparkLevelPatchEntry-EFI22","SparkLevelPatchEntry-EFI23","SparkLevelPatchEntry-EFI24","SparkLevelPatchEntry-EFI25","SparkLevelPatchEntry-EFI26","SparkLevelPatchEntry-EFI27","SparkLevelPatchEntry-EFI28","SparkLevelPatchEntry-EFI29","SparkLevelPatchEntry-EFI30","SparkLevelPatchEntry-EFI31","SparkLevelPatchEntry-EFI32","SparkLevelPatchEntry-EFI33","SparkLevelPatchEntry-EFI34") set Transient.SparkServiceConfiguration_6 Values (",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase1,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.700000,.8",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase2,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.400000,.5",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase3,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.200000,.3",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase4,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.100000,.2",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase5,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.075000,.1","SouthpawFactory_P,GD_Population_Marauder.Balance.Unique.PawnBalance_Assassin1,DefaultItemPoolList[3].PoolProbability.BaseValueScaleConstant,0.250000,1","SouthpawFactory_P,GD_Population_Nomad.Balance.Unique.PawnBalance_Assassin2,DefaultItemPoolList[4].PoolProbability.BaseValueScaleConstant,0.250000,1","SouthpawFactory_P,GD_Population_Psycho.Balance.Unique.PawnBalance_Assassin3,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,0.250000,1","SouthpawFactory_P,GD_Population_Rat.Balance.Unique.PawnBalance_Assassin4,DefaultItemPoolList[3].PoolProbability.BaseValueScaleConstant,0.250000,1",",GD_Sage_Rare_Scaylion.Population.PawnBalance_Sage_Rare_Scaylion,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Drifter.Balance.PawnBalance_Sage_Rare_Drifter,DefaultItemPoolList[0].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Rhino.Population.PawnBalance_Sage_Rare_Rhino,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Skag.Population.PawnBalance_Sage_Rare_Skag,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Spore.Population.PawnBalance_Sage_Rare_Spore,DefaultItemPoolList[0].PoolProbability.BaseValueScaleConstant,1.000000,100","GD_Assassin_Streaming,GD_Assassin_Skills.Sniping.Velocity,SkillEffectDefinitions[0].ModifierType,MT_PostAdd,MT_Scale","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble.WiresDontTalk,SkillEffectDefinitions,,((AttributeToModify=D_Attributes.DamageTypeModifers.InstigatedShockDamageModifier,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=D_Attributes.DamageTypeModifers.InstigatedShockStatusDamageModifier,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))","GD_Siren_Streaming,GD_Siren_Skills.Misc.Init_BlightPhoenix_DamageCalc_Part2,ValueFormula.Level.InitializationDefinition,AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_PlayerMeleeDamage',AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_PlayerSkillDamage'","GD_Siren_Streaming,GD_Siren_Skills.Misc.Init_BlightPhoenix_DamageCalc_Part2,ValueFormula.Level.BaseValueScaleConstant,1.000000,3.5","GD_Assassin_Streaming,GD_Assassin_Skills.Misc.Att_DeathMark_BonusDamage,BaseValue.BaseValueConstant,0.200000,.8","GD_Itempools.Runnables.Pool_FourAssassins,BalancedItems[1].Probability.InitializationDefinition,None,GD_Balance.Weighting.Weight_1_Common","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectDamage.BaseValueAttribute,None,D_Attributes.Projectile.ProjectileDamage","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectDamage.BaseValueScaleConstant,1.000000,.25","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectChance.BaseValueConstant,1.000000,20",",GD_Balance_Inventory.Commerce.CurrencyCreditsValue,ValueFormula.Level.BaseValueConstant,,1.09",",GD_Economy.VendingMachine.Att_BaseVendingMarkupIncrease:ConstantAttributeValueResolver_0,ConstantValue,,6.2",",GD_Economy.VendingMachine.Att_SellExponentializer:ConstantAttributeValueResolver_0,ConstantValue,,0.15",",GD_ItemPools_Shop.AmmoShop.VendingMachinePool_GrenadeMods,Quantity,,(BaseValueConstant=10.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)",",GD_ItemPools_Shop.HealthShop.HealthShop_Items,Quantity,,(BaseValueConstant=10.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)",",GD_ItemPools_Shop.Items.Shoppool_Weapons_FlatChance,Quantity,,(BaseValueConstant=10.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)",",GD_Ammodrops.Shop.AmmoShop_Assault_Rifle_Bullets,MonetaryValue,,(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_Grenade_PriceCalculator',BaseValueScaleConstant=0.180000)",",GD_Ammodrops.Shop.AmmoShop_Patrol_SMG_Clip,MonetaryValue,,(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_Grenade_PriceCalculator',BaseValueScaleConstant=0.180000)",",GD_Ammodrops.Shop.AmmoShop_Repeater_Pistol_Clip,MonetaryValue,,(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_Grenade_PriceCalculator',BaseValueScaleConstant=0.180000)",",GD_Ammodrops.Shop.AmmoShop_Rocket_Launcher,MonetaryValue,,(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_Grenade_PriceCalculator',BaseValueScaleConstant=2.000000)",",GD_Ammodrops.Shop.AmmoShop_Shotgun_Shells,MonetaryValue,,(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_Grenade_PriceCalculator',BaseValueScaleConstant=0.180000)",",GD_Ammodrops.Shop.AmmoShop_Sniper_Rifle_Cartridges,MonetaryValue,,(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Economy.PriceCalc.Init_Ammo_Grenade_PriceCalculator',BaseValueScaleConstant=0.180000)",",GD_Economy.PriceCalc.Init_Ammo_Pistol_PriceCalculator,ValueFormula,,(bEnabled=True,Multiplier=(BaseValueConstant=100.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))",",GD_Economy.PriceCalc.Init_Ammo_SMG_PriceCalculator,ValueFormula,,(bEnabled=True,Multiplier=(BaseValueConstant=10.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_03_Uncommon',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Balance.GameStage',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))",",GD_Economy.PriceCalc.Init_Ammo_AssaultRifle_PriceCalculator,ValueFormula,,(bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_04_Rare',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Balance.GameStage',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))",",GD_Economy.PriceCalc.Init_Ammo_SniperRifle_PriceCalculator,ValueFormula,,(bEnabled=True,Multiplier=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_ItemPools_Shop.Misc.Att_IOTD_Weighting_05_VeryRare',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Balance.GameStage',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseVa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