#<Correct E-Tech Launcher Material.>

    set GD_Weap_Launchers.A_Weapons.RL_Vladof_5_Alien:WeaponPartListCollectionDefinition_63 MaterialPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.ManufacturerMaterials.Mat_Vladof_4',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))

    set GD_Weap_Launchers.A_Weapons.RL_Tediore_5_Alien:WeaponPartListCollectionDefinition_56 MaterialPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.ManufacturerMaterials.Mat_Tediore_4',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))

    set GD_Weap_Launchers.A_Weapons.RL_Maliwan_5_Alien:WeaponPartListCollectionDefinition_52 MaterialPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.ManufacturerMaterials.Mat_Maliwan_4',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))

    set GD_Weap_Launchers.A_Weapons.RL_Bandit_5_Alien:WeaponPartListCollectionDefinition_48 MaterialPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Launchers.ManufacturerMaterials.Mat_BanditMade_4',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))

#</Correct E-Tech Launcher Material.>