############################################################################################################################################################################################################# SSSSSSSSS MM MM OOOOOOOOOO TTTTTTTTTTTTTTTT PPPPPPPPPPPP OOOOOOOOOO KK KKK IIIIIIIIII NN NN 4444 2222222222 0000000000 0000000000 0000000000 SSS SSS MMM MMM OO OO TT PP PP OO OO KK KKK II NNN NN 44 44 22 22 00 00 00 00 00 00 SS MMMM MMMM OO OO TT PP PP OO OO KK KKK II NNNN NN 44 44 22 00 00 00 00 00 00 SS MM MM MM MM OO OO TT PP PP OO OO KK KKK II NN NN NN 44 44 22 00 00 00 00 00 00 SSS MM MM MM MM OO OO TT PP PP OO OO KKKKKK II NN NN NN 44 44 222 00 00 00 00 00 00 SSSSSSSS MM MM MM MM OO OO TT PPPPPPPPPPPP OO OO KKKK KK II NN NN NN 44 44 22 00 00 00 00 00 00 SSSSSSSS MM MMMM MM OO OO TT PP OO OO KKK KK II NN NN NN 44 44 222 00 00 00 00 00 00 SSS MM MM MM OO OO TT PP OO OO KK KK II NN NN NN 4444444444444 22 00 00 00 00 00 00 SS MM MM OO OO TT PP OO OO KK KK II NN NN NN 44 222 00 00 00 00 00 00 SS MM MM OO OO TT PP OO OO KK KK II NN NNNN 44 22 00 00 00 00 00 00 SSS SSS MM MM OO OO TT PP OO OO KK KK II NN NNN 44 222 00 00 00 00 00 00 SSSSSSSSS MM MM OOOOOOOOOO TT PP OOOOOOOOOO KK KK IIIIIIIIII NN NN 44 22222222222222 0000000000 0000000000 0000000000 ############################################################################################################################################################################################################# Moxxstrasza V1.0 The Moxxstrasza is effectively a flamethrower using the etech fire splatgun projectile and the fire dot and fire rate has been inreased to very high levels. Due to the projectile's tendency to kill the Player Character in one hit when using the Bee, I recommend using this without the Bee shield. A nice fun weapon for use against flesh enemies(far less effective against armor or shields, naturaly). Features: 8% Damage to healing Massive fire dot 12.5% Bullet Speed Ammo Regeneration, 4/s Reduced crit damage Fire Only Increased weapon spread In ADS: Burst Fire, 10 round burst 100% Bullet Speed Smot's Weapon Usage Table (Values of -10 to 10 for all that apply, 10=Recommended/Required/Effective,0=Not Recommended/Unecessary/Ineffective,-10=Avoid) Melee Range: -8 Close Range: 8 Medium Range: 10 Long Range: 4 Ultra Long Range: -4 Critical Hits: 0 Amp Damage: 5 Vs. Wrong Element: -2 Needs Slag Combo: 8 Ammo Regen Speed: 8 Health Regen: 5 Vs. Flying Enemies: -8 Control Effects(CC): N/A Other: 9(Jumping) Compatibility Info: Changes Moxxi's Good Touch Uses this Firing Mode: GD_Weap_Shotgun.FiringModes.Bullets_Splatgun Change Logs: V1.0 Weapon balancing/testing completed Pink on black /w magenta stripe skin complete Feedback: I feel this is already fairly polished and balanced, but if you find a bug, or feel the balance should changed, or would like an alternate skin, let me know via Github or Reddit PM. Credits: CzRSpecV's Gun Creation Guide - Thank you for making this, I would've had a vastly harder time building this weapon or any of my others. Dave's Skin Modding Guide - A truly awesome guide for skins, I probably wouldn't have been able make anything close to this weapon's skin('s) without it. Credit to xmngr for e-tech flap effects from the Alpha Draconis(See Sound/Effects). Credit to Dave and his Pocket Vaccum, which provided insight into switching weapon projectiles. ############################################################################################################################################################################################################# #<Replace Good Touch with Moxxstrasza> ### Weapon Card Name and Text ### set GD_Weap_SMG.Name.Title.Title__Unique_GoodTouch PartName Moxxstrasza set GD_Weap_SMG.Name.Title.Title__Unique_GoodTouch:AttributePresentationDefinition_8 NoConstraintText <font color="#e50026">Holy god, is she breathing fire!?<font color="#ffffff"> ### Rarity Change ### set GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan_GoodTouch Rarity (basevalueattribute=none) set GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan_GoodTouch Rarity (BaseValueConstant=5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) ### Fire Modes ### set GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan_GoodTouch CustomFiringModeDefinition GD_Weap_Shotgun.FiringModes.Bullets_Splatgun ### Sounds/Effects ### set GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan_GoodTouch bFlapsEnabled True set GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan_GoodTouch BoneControllers ((BoneName="AlienBarrelFin_LT",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SMG.Barrel.SMG_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_0'),(BoneName="AlienBarrelFin_RT",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SMG.Barrel.SMG_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_1'),(BoneName="AlienBarrelFin_LB",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SMG.Barrel.SMG_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_2'),(BoneName="AlienBarrelFin_RB",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SMG.Barrel.SMG_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_3')) set GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan_GoodTouch FlapsExpandDuration (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) set GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan_GoodTouch FlapsCollapseDuration (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) set GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan_GoodTouch PartSysTemplate ParticleSystem'FX_WEP_Alien.Particles.Part_SMG_Alien_Incediary_Muzzleflash' ### Attributes ### set GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan_GoodTouch WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1000.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMultiplier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.125000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=150.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Projectile.ProjectileStatusEffectDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=12.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Projectile.ProjectileStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-10.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=8.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan_GoodTouch ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.PlayerConvertDamageToHealingPercent',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-100.00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.PlayerConvertDamageToHealingPercent',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=8.00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.AmmoResource_Patrol_SMG.Ammo_Patrol_SMG_RegenerationRate',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.5000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan_GoodTouch ZoomWeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCount',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=10.00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMultiplier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-15.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) ### Visual Barrel Change ### set GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan_GoodTouch GestaltModeSkeletalMeshName SMG_Barrel_Alien ### Skin ### set Common_GunMaterials.Materials.SMG.Mati_MaliwanSMGUnique_GoodTouch TextureParameterValues ((ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SMG.Tex.Weap_SMG_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTextures.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-317215581,D=-565807463)),(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SMG.Tex.Weap_SMG_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.GlossyA',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Patter_MaliwanFire',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)),(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_HyperionStripeUncommon',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527))) set Common_GunMaterials.Materials.SMG.Mati_MaliwanSMGUnique_GoodTouch VectorParameterValues ((ParameterName="p_AColorHilight",ParameterValue=(R=0.250000,G=0.062500,B=0.125000,A=1.000000),ExpressionGUID=(A=170014760,B=1132076783,C=-275608290,D=650702143)),(ParameterName="p_AColorMidtone",ParameterValue=(R=0.250000,G=0.062500,B=0.125000,A=1.000000),ExpressionGUID=(A=473504356,B=1338058895,C=824823046,D=864253013)),(ParameterName="p_AColorShadow",ParameterValue=(R=0.500000,G=0.125000,B=0.250000,A=1.000000),ExpressionGUID=(A=-429590041,B=1156405294,C=-1015192900,D=687313410)),(ParameterName="p_BColorHilight",ParameterValue=(R=0.050000,G=0.050000,B=0.050000,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_BColorMidtone",ParameterValue=(R=0.050000,G=0.050000,B=0.050000,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_BColorShadow",ParameterValue=(R=0.005000,G=0.005000,B=0.005000,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_CColorHilight",ParameterValue=(R=0.625000,G=0.625000,B=0.625000,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_CColorMidtone",ParameterValue=(R=0.625000,G=0.625000,B=0.625000,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_CColorShadow",ParameterValue=(R=0.625000,G=0.625000,B=0.625000,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_DColor",ParameterValue=(R=4.000000,G=0.000000,B=2.000000,A=1.000000),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),(ParameterName="p_ReflectColor",ParameterValue=(R=20.000000,G=12.000000,B=20.300000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.800000,G=0.20000,B=0.800000,A=0.500000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_PatternColor",ParameterValue=(R=4.000000,G=4.000000,B=4.000000,A=1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),(ParameterName="p_PatternScalePosition",ParameterValue=(R=12.000000,G=8.000000,B=6.000000,A=1.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-39915121,D=208423616)),(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=1.000000,A=1.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),(ParameterName="p_DecalColor",ParameterValue=(R=0.125000,G=0.000000,B=0.062500,A=0.750000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),(ParameterName="p_DecalScalePosition",ParameterValue=(R=17.100000,G=24.100000,B=0.400000,A=.500000),ExpressionGUID=(A=395540170,B=1243133493,C=-1264190552,D=123075385)),(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=1.000000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284))) set Common_GunMaterials.Materials.SMG.Mati_MaliwanSMGUnique_GoodTouch ScalarParameterValues ((ParameterName="p_HighlightsIntensity",ParameterValue=1.250000,ExpressionGUID=(A=-1257568432,B=1277066486,C=-723473993,D=-1144384173)),(ParameterName="p_ShadowsIntensity",ParameterValue=2.000000,ExpressionGUID=(A=437293753,B=1205147708,C=-775723903,D=1480014964)),(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1875785607,B=1186033550,C=-1822263113,D=-1465755701)),(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-2084339847,B=1096440125,C=439008937,D=45433490)),(ParameterName="p_DecalRotate",ParameterValue=0.125000,ExpressionGUID=(A=-276527909,B=1298581551,C=856978878,D=743944047)),(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=85863466,B=1257609701,C=-728575820,D=1337098176)),(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-1064329812,B=1077705328,C=339664807,D=1869745420))) #</Replace Good Touch with Moxxstrasza>