#<Mod>

	#<Description>
	
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		|  |  | |___    |_|_| |  | | \| |__/ |___ |  \ |___ |  \ 
		
		
		Hey Everyone!! Im The Wanderer or MoDz King 99, and I’m here to bring you my Modded weapons from Borderlands 2 
		from the Gibbed save editor or using HTML code and Github. I hope you all enjoy and if you want to see these 
		weapons in action please check out my Youtube Channel! :D Link is below and I'll make sure to label what each weapon 
		is made from thank you :D Youtube - The Wanderer 2.0 - https://www.youtube.com/channel/UCke5VzX7gcSxOAKkDNGH5qQ


		Replaces the Infinity.
		Thor's Coming by The Wanderer 2.0 , With extended help by Greem and Mike A.K.A Soze :D
		
	#</Description>
	
	#<Code>
	
		#<Barrel>
		
			set GD_Weap_Pistol.Barrel.Pistol_Barrel_Vladof_Infinity GestaltModeSkeletalMeshName Pistol_Barrel_Vladof
			
		#</Barrel>

		#<FiringMode>
		
			set GD_Weap_Pistol.Barrel.Pistol_Barrel_Vladof_Infinity CustomFiringModeDefinition FiringModeDefinition 'GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists'
			
		#</FiringMode>
		
		#<Attributes>
		
			set GD_Weap_Pistol.Barrel.Pistol_Barrel_Vladof_Infinity WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=6.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=3.750000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-34.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=-1.000000))) 
			
		#</Attributes>
		
		#<Skin>
		
			set GD_Weap_Pistol.ManufacturerMaterials.Mat_Vladof_5_Legendary Material MaterialInstanceConstant 'Aster_GunMaterials.Materials.Pistol.Mati_Maliwan_Aquamarine_Pistol'
			
			#</Skin>
		
		#<Weapon Name and Red Text>
		
			set GD_Weap_Pistol.Name.Title_Vladof.Title_Legendary_Infinity PartName Thor's Coming
			
			set GD_Weap_Pistol.Name.Title_Vladof.Title_Legendary_Infinity:AttributePresentationDefinition_8 NoConstraintText <font color="ff0000">Where's my Hammer? <font color="FF0000">
		
		#</Weapon Name and Red Text>
		
		#<Rarity>
		
		set GD_Weap_Pistol.Barrel.Pistol_Barrel_Vladof_Infinity rarity (basevalueattribute=none)
		
		set GD_Weap_Pistol.Barrel.Pistol_Barrel_Vladof_Infinity rarity (BaseValueConstant=150)
		
		set WillowGame.GlobalsDefinition RarityLevelColors ((MinLevel=0,MaxLevel=0,Color=(B=175,G=193,R=205,A=0),DropLifeSpanType=DROP_ShortLived,RarityRating=RARITY_Unknown),(MinLevel=1,MaxLevel=1,Color=(B=255,G=255,R=255,A=255),DropLifeSpanType=DROP_ShortLived,RarityRating=RARITY_Common),(MinLevel=2,MaxLevel=2,Color=(B=11,G=210,R=61,A=255),DropLifeSpanType=DROP_LongLived,RarityRating=RARITY_Uncommon),(MinLevel=3,MaxLevel=3,Color=(B=255,G=142,R=60,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Rare),(MinLevel=4,MaxLevel=4,Color=(B=229,G=63,R=168,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_VeryRare),(MinLevel=5,MaxLevel=5,Color=(B=0,G=180,R=255,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Legendary),(MinLevel=6,MaxLevel=6,Color=(B=168,G=0,R=202,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_VeryRare),(MinLevel=7,MaxLevel=10,Color=(B=0,G=180,R=255,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Legendary),(MinLevel=12,MaxLevel=170,Color=(B=0,G=0,R=255,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Unknown),(MinLevel=171,MaxLevel=175,Color=(B=71,G=71,R=207,A=255),DropLifeSpanType=DROP_ShortLived,RarityRating=RARITY_Unknown),(MinLevel=176,MaxLevel=180,Color=(B=0,G=150,R=25,A=0),DropLifeSpanType=DROP_ShortLived,RarityRating=RARITY_Unknown),(MinLevel=181,MaxLevel=499,Color=(B=13,G=255,R=255,A=0),DropLifeSpanType=DROP_ShortLived,RarityRating=RARITY_Unknown),(MinLevel=500,MaxLevel=500,Color=(B=255,G=255,R=0,A=0),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Unknown),(MinLevel=501,MaxLevel=501,Color=(B=184,G=154,R=255,A=0),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Seraph),(MinLevel=502,MaxLevel=502,Color=(B=255,G=255,R=255,A=0),DropLifeSpanType=DROP_LiveAsLongAsLevel,RarityRating=RARITY_Unknown),(MinLevel=503,MaxLevel=503,Color=(B=200,G=50,R=145,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Unknown),(MinLevel=504,MaxLevel=504,Color=(B=255,G=255,R=0,A=0),DropLifeSpanType=DROP_VeryShortLived,RarityRating=RARITY_Unknown))

		
		#</Rarity>
		
	#</Code>
	
#</Mod>