############## FREMINGTON'S RAILGUN - SINGING BIRD ############## ################################################################# ### By Tofu ## USE THIS IF THE OTHER ONE IS TOO GLOWY, ## SKIN IS HAS BEEN TWEAKED BUT IT CAN VARY DEPENDING ON SETTINGS! ## WEAPONS INFO: ## FREMINGTONG'S EDGE OVERHAUL - LIMITED TO BAYONET ATTACHMENT - IF YOU DO NOT FARM IT MAKE SURE TO GIB IT WITH A BAYONET ## OTHERWISE SANITY CHECK WILL DELETE IT FROM YOUR INVENTORY ## AIMING DOWN SIGHT ALLOWS DISCHARGING A POWERSHOT COSTING YOUR MAGAZINE ## THE FULLER THE MAG, THE MORE POWERFUL THE BIG BLAM IS ## AIMING ALSO RECHARGES YOUR RESERVE AMMO ## KEEP AN EYE ON YOUR MAG TO MAKE SURE YOU'RE DOING AS MUCH DAMAGE AS YOU CAN ## CRITICAL HITS ARE THE WAY TO GO - THIS IS MEANT TO BE A HIGH SKILL RISK/REWARD WEAPON ## WORKS BEST WITH A SNIPER STOCKPILE RELIC BECAUSE IT ALLOWS BACK-TO-BACK FULL POWERSHOTS ## USE THIS RELIC IN GIB IF YOU DON'T HAVE ONE: BL2(BwAAAACJQwgAAAEIcBFQKADABQAKwP//////PwCgAuA=) ## THE SKIN MIMICS TROPICAL BIRDS COLORS, ESPECIALLY YELLOW AND BLUE MACAWS ## LOOK THEM UP, THEY ARE PRETTY GREAT. ## (: ############## NAME + RARITY set GD_Weap_SniperRifles.Name.Title.Title__Unique_FremingtonsEdge PartName Singing Bird set GD_Weap_SniperRifles.Name.Prefix_Hyperion.Prefix_Bayonet1 PartName set GD_Weap_SniperRifles.Barrel.SR_Barrel_Dahl_FremingtonsEdge rarity (BaseValueConstant=17.000000) set WillowGame.GlobalsDefinition RarityLevelColors ((MinLevel=0,MaxLevel=0,Color=(B=175,G=193,R=205,A=0),DropLifeSpanType=DROP_ShortLived,RarityRating=RARITY_Unknown),(MinLevel=1,MaxLevel=1,Color=(B=255,G=255,R=255,A=255),DropLifeSpanType=DROP_ShortLived,RarityRating=RARITY_Common),(MinLevel=2,MaxLevel=2,Color=(B=11,G=210,R=61,A=255),DropLifeSpanType=DROP_LongLived,RarityRating=RARITY_Uncommon),(MinLevel=3,MaxLevel=3,Color=(B=255,G=142,R=60,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Rare),(MinLevel=4,MaxLevel=4,Color=(B=229,G=63,R=168,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_VeryRare),(MinLevel=5,MaxLevel=5,Color=(B=0,G=180,R=255,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Legendary),(MinLevel=6,MaxLevel=6,Color=(B=168,G=0,R=202,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_VeryRare),(MinLevel=7,MaxLevel=10,Color=(B=0,G=180,R=255,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Legendary),(MinLevel=12,MaxLevel=170,Color=(B=50,G=0,R=230,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Unknown),(MinLevel=171,MaxLevel=175,Color=(B=71,G=71,R=207,A=255),DropLifeSpanType=DROP_ShortLived,RarityRating=RARITY_Unknown),(MinLevel=176,MaxLevel=180,Color=(B=167,G=199,R=255,A=0),DropLifeSpanType=DROP_ShortLived,RarityRating=RARITY_Unknown),(MinLevel=181,MaxLevel=499,Color=(B=13,G=255,R=255,A=0),DropLifeSpanType=DROP_ShortLived,RarityRating=RARITY_Unknown),(MinLevel=500,MaxLevel=500,Color=(B=255,G=255,R=0,A=0),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Unknown),(MinLevel=501,MaxLevel=501,Color=(B=184,G=154,R=255,A=0),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Seraph),(MinLevel=502,MaxLevel=502,Color=(B=255,G=255,R=255,A=0),DropLifeSpanType=DROP_LiveAsLongAsLevel,RarityRating=RARITY_Unknown),(MinLevel=503,MaxLevel=503,Color=(B=200,G=50,R=145,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Unknown),(MinLevel=504,MaxLevel=504,Color=(B=255,G=255,R=0,A=0),DropLifeSpanType=DROP_VeryShortLived,RarityRating=RARITY_Unknown)) ############## MODEL set GD_Weap_SniperRifles.Sight.Sniper_Sight_Hyperion_FremingtonsEdge GestaltModeSkeletalMeshName SR_Scope_None set GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Hyperion_3_FremingtonsEdge:PartList Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Bayonet1',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2))) set GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Hyperion_3_FremingtonsEdge:WeaponPartListCollectionDefinition_209 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Bayonet1',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2))) ############## SKIN ##set Common_GunMaterials.Materials.sniper.Mati_HyperionUniqueSR_FremingtonsEdge Parent Gladiolus_GunMaterials.Materials.sniper.Mati_Maliwan_6_Storm ##VECTOR set Common_GunMaterials.Materials.sniper.Mati_HyperionUniqueSR_FremingtonsEdge VectorParameterValues ((ParameterName="p_ReflectColor",ParameterValue=(R=30.000000,G=0.000000,B=0.300000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=1.000000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_PatternColor",ParameterValue=(R=7.539853,G=2.122910,B=3.00000,A=1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),(ParameterName="p_PatternScalePosition",ParameterValue=(R=3.400000,G=1.900000,B=1.100000,A=0.400000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-39915121,D=208423616)),(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.000000,G=1.00000,B=0.000000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),(ParameterName="p_EmissiveColor",ParameterValue=(R=10.000000,G=10.000000,B=10.000000,A=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),(ParameterName="p_CColorHilight",ParameterValue=(R=0.600000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_CColorMidtone",ParameterValue=(R=1.000000,G=0.000000,B=0.030000,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_CColorShadow",ParameterValue=(R=1.0000000,G=0.000000,B=0.050000,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_BColorHilight",ParameterValue=(R=0.000000,G=1.000000,B=0.750000,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_BColorMidtone",ParameterValue=(R=0.000000,G=1.750000,B=3.000000,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_BColorShadow",ParameterValue=(R=0.0000000,G=0.020000,B=0.030000,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_AColorHilight",ParameterValue=(R=6.500000,G=0.660000,B=0.000000,A=1.000000),ExpressionGUID=(A=170014760,B=1132076783,C=-275608290,D=650702143)),(ParameterName="p_AColorMidtone",ParameterValue=(R=7.500000,G=0.660000,B=0.000000,A=1.000000),ExpressionGUID=(A=473504356,B=1338058895,C=824823046,D=864253013)),(ParameterName="p_AColorShadow",ParameterValue=(R=12.500000,G=0.360000,B=0.000000,A=1.000000),ExpressionGUID=(A=-429590041,B=1156405294,C=-1015192900,D=687313410)),(ParameterName="p_DecalColor",ParameterValue=(R=10.000000,G=10.000000,B=10.000000,A=1.000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),(ParameterName="p_DecalScalePosition",ParameterValue=(R=3.500000,G=-4.000000,B=0.500000,A=0.600000),ExpressionGUID=(A=395540170,B=1243133493,C=-1264190552,D=123075385)),(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=1.000000)),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284))) ##TEXTURE set Common_GunMaterials.Materials.sniper.Mati_HyperionUniqueSR_FremingtonsEdge TextureParameterValues ((ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_Lightning',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.DahlEpicPattern2',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)),(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SniperRifles.Tex.Weap_SniperRifle_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTextures.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-317215581,D=-565807463)),(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SniperRifles.Tex.Weap_SniperRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_Hornet',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527))) ##SCALE set Common_GunMaterials.Materials.sniper.Mati_HyperionUniqueSR_FremingtonsEdge ScalarParameterValues ((ParameterName="p_ReflectColorScale",ParameterValue=1.600000,ExpressionGUID=(A=1875785607,B=1186033550,C=-1822263113,D=-1465755701)),(ParameterName="p_DecalRotate",ParameterValue=-1.350000,ExpressionGUID=(A=-276527909,B=1298581551,C=856978878,D=743944047)),(ParameterName="p_HighlightsIntensity",ParameterValue=10.000000,ExpressionGUID=(A=-1257568432,B=1277066486,C=-723473993,D=-1144384173))) ############## STATS set GD_Weap_SniperRifles.Barrel.SR_Barrel_Dahl_FremingtonsEdge ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Sniper_Rifle.Ammo_Sniper_Rifle_RegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.600000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.350000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Hyperion',InitializationDefinition=None,BaseValueScaleConstant=0.200000)),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMinValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=10.000000)),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-10.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=10.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.80000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.80000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Weap_SniperRifles.Barrel.SR_Barrel_Dahl_FremingtonsEdge WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=2.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1000.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=100.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponExtraShotChance',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-10.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=100.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Weap_SniperRifles.Barrel.SR_Barrel_Dahl_FremingtonsEdge ZoomExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=2.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Sniper_Rifle.Ammo_Sniper_Rifle_RegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=50.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMultiplier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=10.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=5.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1000.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=10.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) ############## CARD set GD_Weap_SniperRifles.Barrel.SR_Barrel_Dahl_FremingtonsEdge CustomPresentations (AttributePresentationDefinition'GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_0') set AttributePresentationDefinition'GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_0' BasePriority 10.000000 set AttributePresentationDefinition'GD_Weap_Pistol.Barrel.Fibber.Pistol_Barrel_Bandit_Fibber_3:AttributePresentationDefinition_0' NoConstraintText Developed by bears <br> +100% Love set GD_Weap_SniperRifles.Name.Title.Title__Unique_FremingtonsEdge:AttributePresentationDefinition_8 NoConstraintText <font color="#e50026">Treat her with care.</font><br><font color="#FFFFFF"></font><font color="#a7e500"> Other names for this gun were: </font><br><font color="#FFFFFF"></font><font color="#00e5ce"> Maurice, </font><br><font color="#FFFFFF"></font><font color="#0091e5"> Mineral oil, </font><br><font color="#FFFFFF"></font><font color="#00e5ce"> GUNKNIFEDESTROYEROFWORLDS. </font><font color="#FFFFFF"></font><br><font color="#FFFFFF"></font><font color="#e50026"> Aiming </font><font color="#FFFFFF">quickly </font><font color="#e50026">regenerates ammo</font><font color="#FFFFFF"> but shots consume<font color="#e50026"> a full magazine<font color="#FFFFFF">. </font><br><font color="#FFFFFF"></font><font color="#e50026"> Aiming </font><font color="#FFFFFF">increases </font><font color="#e50026">critical damage</font><font color="#FFFFFF">.<br> </font><font color="#e50026">Power shots </font><font color="#FFFFFF">do more</font><font color="#e50026"> damage </font><font color="#FFFFFF">with a <font color="#e50026">fuller magazine<font color="#FFFFFF">.<font color="#FFFFFF"> ############## FIRING set GD_Weap_SniperRifles.Barrel.SR_Barrel_Dahl_FremingtonsEdge CustomFiringModeDefinition FiringModeDefinition'GD_Weap_SniperRifles.FiringModes.Bullet_RailGun' set GD_Weap_SniperRifles.Sight.Sniper_Sight_Hyperion_FremingtonsEdge bScoped False set GD_Weap_SniperRifles.FiringModes.Bullet_RailGun SoundDefinition FiringModeSoundDefinition'GD_Weap_SniperRifles.FiringModes.RailSoundDefinition' set GD_Weap_SniperRifles.FiringModes.Bullet_RailGun ConditionalPartSysTemplate EffectCollectionDefinition'GD_Weap_SniprRifles.Effects.SR_ETech_Tracers' set GD_Weap_SniperRifles.FiringModes.Bullet_RailGun PartSysTemplate ParticleSystem'FX_WEP_Trails_Alien.Particles.Part_Sniper_Alien_Shock_Tracer' ###set GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Hyperion_3_FremingtonsEdge BaseDefinition WeaponBalanceDefinition'GD_Weap_SniperRifles.A_Weapons.Sniper_Maliwan_5_Alien'