The Barrier Defender MKII
Replaces omen

This gun was finally remade, after two and a half months

Fires Explosives
Very high damage
High projectile count
Very high spread
Each shots fired will block off one projectile (Bullet, Rocket) and explode after
Shots will explode if it comes in contact with any surface or enemy
Slow ammo regeneration
Very deadly reload throw if thrown with a near-full mag (Can be used as a secondary attack)

Better skin than the original Barrier Defender


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set GD_Aster_RaidWeapons.Shotguns.Aster_Seraph_Omen_Title PartName Barrier Defender MKII

set GD_Aster_RaidWeapons.Shotguns.SG_Barrel_Alien_Omen CustomFiringModeDefinition FiringModeDefinition'GD_Weap_AssaultRifle.FiringModes.FM_Rocket_Kerblaster'

set GD_Aster_RaidWeapons.Shotguns.SG_Barrel_Alien_Omen WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Tediore',InitializationDefinition=None,BaseValueScaleConstant=29.100000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMultiplier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-300.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=100.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.000000)))))))

set GD_Aster_RaidWeapons.Shotguns.SG_Barrel_Alien_Omen ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Combat_Shotgun.Ammo_Combat_Shotgun_RegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.203703,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))

set GD_Aster_RaidWeapons.Shotguns.Aster_Seraph_Omen_Title:AttributePresentationDefinition_8 NoConstraintText <font color="#D80C0C">Can't hit dis!<font color="#FFFFFF"><br>. This is a defensive weapon, but packs enough punch to hurt.

set GD_Aster_RaidWeapons.ManufacturerMaterials.Mat_Tediore_5_Omen Material MaterialInstanceConstant'Common_GunMaterials.Materials.Shotgun.Mati_BanditLegendarySGSledge'

set GD_Weap_Shotgun.Barrel.SG_Barrel_Hyperion_ConferenceCall AttributeSlotUpgrades ((SlotName="WeaponAccuracyImpulse",GradeIncrease=-30,bActivateSlot=True),(SlotName="WeaponFireRate",GradeIncrease=166,bActivateSlot=True),

set GD_Weap_AssaultRifle.Projectiles.Projectile_Rocket_KerBlaster bCanTakeDirectDamage=True

set GD_Weap_AssaultRifle.Projectiles.Projectile_Rocket_KerBlaster bCanTakeRadiusDamage=True
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