The DOCTOR LEAD Idea by a friend of mine, DR.LEAD Worthy of its name the one after Zed and Ned 7200 shots per magazine (Max) Takes 50% more damage Shields regenerates 50% faster Health regenerates 120% faster Grants sonic the hedgehog speed (Not real sonic speed) More effective vs larger enemies (Saturn, Terramorphous, ETC) Badass skin returns Fast ammo regeneration Shots bypasses shields (Doesn't work just yet) Replaces Lead Storm #################################################### set GD_Sage_RaidWeapons.Name.Title.Sage_Seraph_LeadStorm_Title PartName DOCTOR LEAD set GD_Sage_RaidWeapons.AssaultRifle.AR_Barrel_LeadStorm WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDefinition=None,BaseValueScaleConstant=14.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDefinition=None,BaseValueScaleConstant=0.000000)))) set GD_Sage_RaidWeapons.Name.Title.Sage_Seraph_LeadStorm_Title:AttributePresentationDefinition_8 NoConstraintText <font color="#D80C0C">lead. Lead. LEAD. L E A D !!!!!!!<font color="#FFFFFF"><br>AAAAAAAAAAAAAAAAAAAAAAAAAAAAARRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUGGGGGGGGGGGGGGGGGGGGGHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH set GD_Sage_RaidWeapons.AssaultRifle.AR_Barrel_LeadStorm AttributeSlotUpgrades ((SlotName="WeaponMagSize",GradeIncrease=101,bActivateSlot=True),(SlotName="AccuracyMax",GradeIncrease=10000,bActivateSlot=True),(SlotName="AccuracyMin",GradeIncrease=300000,bActivateSlot=True),(SlotName="WeaponMagSize",GradeIncrease=1,bActivateSlot=True),(SlotName="WeaponFireRate",GradeIncrease=18,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=100,bActivateSlot=True), set GD_Sage_RaidWeapons.ManufacturerMaterials.Mat_Vladof_1_Leadstorm Material MaterialInstanceConstant'Sage_GunMaterials.Materials.Pistol.Mati_JakobsUniquePistol_Rex' set GD_Sage_RaidWeapons.ManufacturerMaterials.Mat_Vladof_1_Leadstorm ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Combat_Rifle.Ammo_Combat_Rifle_RegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.330555,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=4.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.IncendiaryImpactDamageModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ShockImpactDamageModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.CorrosiveImpactDamageModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ExplosiveImpactDamageModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.AmpImpactDamageModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AteDefinition'D_Attributes.DamageTypeModifers.NormalImpactDamageModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthPassiveRegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.200000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.Shields.Init_ShieldItem_BaseRegenRatePercentage',BaseValueScaleConstant=0.500000)),(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceShieldPenetration.PercentChanceInstigatedBulletDmgIgnoresShields',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=100.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))