The Eridian Crossbow
Replaces Longbow

A crossbow, rebuilt with eridian technology
i can say it's helluva lot stronger than a normal crossbow

Single shot mag
Consumes 3 ammo per shot
Shots pierces enemies
Shots pierces through shields
The crossbow is lighter than usual weapons and you can move 110% faster
Insane accuracy
High velocity
Very slow arrow regeneration
Very slow reload
High damage
100% Elemental chance
x2 Damage on critical hit
Arrows are much higher caliber vs bullets
Better sniper than an actual sniper rifle


Can spawn with slag elemental
Slag weapon code BL2(hwAAAACWkwCAaIRBDAEFFIBRAAMNhhcMBZgcMP////8zg2FBQg3m)


Iridium in the weapon description is not a typo, it fires iridium arrows, not eridian arrows.


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set GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_Longbow FlapsExpandDuration (BaseValueConstant=-20.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)

set GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_Longbow FlapsCollapseDuration (BaseValueConstant=9999999.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)

set GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_Longbow WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=15.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMultiplier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=10.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=100.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.000000))))))))

set GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_Longbow AttributeSlotUpgrades ((SlotName="WeaponMagSize",GradeIncrease=-40,bActivateSlot=True),(SlotName="AccuracyMax",GradeIncrease=100000,bActivateSlot=True),(SlotName="WeaponFireRate",GradeIncrease=-56,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=-500,bActivateSlot=True),

set GD_Weap_SniperRifles.Barrel.SR_Barrel_Alien_Longbow ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceShieldPenetration.PercentChanceInstigatedBulletDmgIgnoresShields',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=100.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceShieldPenetration.PercentChanceInstigatedBulletDmgIgnoresShields',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=100.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Sniper_Rifle.Ammo_Sniper_Rifle_RegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))

set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow PenetratePawn True


set GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Hyperion_3_Longbow:WeaponPartListCollectionDefinition_210 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Slag',Manufacturers=,MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=2)))

set GD_Weap_SniperRifles.Name.Title.Title__Unique_Longbow PartName Eridian Crossbow

set GD_Weap_SniperRifles.Name.Title.Title__Unique_Longbow:AttributePresentationDefinition_8 NoConstraintText <font color="#8000FF">Eridian<font color="#D80C0C"> Powered<br><br><font color="#FFFFFF">Fires<font color="#BDBDBD"> iridium <font color="#FFFFFF">tip arrows that has a much greater piercing power vs bullets.

set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Hyperion_3_Longbow Material MaterialInstanceConstant'Common_GunMaterials.Materials.sniper.Mati_HyperionLegendarySRInvader'
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