Basically what it is Meant to repersent Felicity in the DAHL powersuit High damage Slow firerate Explosive Slow ammo regen Adds (Basically) infinite shield capasity when scoped High shield recharge rate when scoped Completly removes shield recharge delay when scoped Still could drain shield if you continuesly take high amounts of damage Very slow movement when scoped Cannot fire when scoped Replaces carnage ########################################################### set GD_Lobelia_Weapons.Shotguns.SG_Barrel_Torgue_Carnage WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Torgue',InitializationDefinition=None,BaseValueScaleConstant=10.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=2.700000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponEquipTime',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-20.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPutDownTime',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-20.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))))) set GD_Lobelia_Weapons.Shotguns.SG_Barrel_Torgue_Carnage ZoomWeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBulletsRemainingInClip',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-50.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=10.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-10.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Lobelia_Weapons.Shotguns.SG_Barrel_Torgue_Carnage ZoomExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=10000000.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=10000000.000000)),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRegenerationDelay',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-10000000.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=10000000.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.IncendiaryImpactDamageModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-55555.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ShockImpactDamageModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-55555.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.CorrosiveImpactDamageModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-55555.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ExplosiveImpactDamageModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-55555.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.AmpImpactDamageModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-55555.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AteDefinition'D_Attributes.DamageTypeModifers.NormalImpactDamageModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-55555.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AteDefinition'D_Attributes.DamageTypeModifers.AmpStatusEffectDamageModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-55555.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AteDefinition'D_Attributes.DamageTypeModifers.CorrosiveStatusEffectDamageModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-55555.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AteDefinition'D_Attributes.DamageTypeModifers.IncendiaryStatusEffectDamageModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-55555.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AteDefinition'D_Attributes.DamageTypeModifers.NormalStatusEffectDamageModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-55555.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AteDefinition'D_Attributes.DamageTypeModifers.ShockStatusEffectDamageModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-55555.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-100000.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Lobelia_Weapons.Shotguns.SG_Barrel_Torgue_Carnage AttributeSlotUpgrades ((SlotName="WeaponMagSize",GradeIncrease=120,bActivateSlot=True),(SlotName="AccuracyMax",GradeIncrease=-100,bActivateSlot=True),(SlotName="AccuracyMin",GradeIncrease=-30,bActivateSlot=True),(SlotName="WeaponFireRate",GradeIncrease=15,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=1000,bActivateSlot=True), set GD_Lobelia_Weapons.Shotguns.SG_Barrel_Torgue_Carnage ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Combat_Shotgun.Ammo_Combat_Shotgun_RegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.203703,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)) set GD_Lobelia_Weapons.Name.Title.Title_Pearlescent_Carnage PartName Felicity's Shotgun set GD_Lobelia_Weapons.Name.Title.Title_Pearlescent_Carnage:AttributePresentationDefinition_8 NoConstraintText <font color="#D80C0C">I AM NOT HAPPY.