The Silver Fireballar MKII

Replaces hellfire
this is the MKII of the original Flamethrower
but of course, MKII doesn't mean stronger, its simular, but the MKII works in a diffirent way

Slow firerate
High ignite chance
High elemental damage
High base damage
High blast radius
Slow ammo regen
Silver skin instead of gold
High velocity
High damage
No recoil
Pinpoint accuracy

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set GD_Weap_SMG.Name.Title_Maliwan.Title_Legendary_HellFire PartName Tsunami's Silver Fireballer MKII

set GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan_HellFire CustomFiringModeDefinition FiringModeDefinition'GD_Weap_Shotgun.FiringModes.Bullets_Splatgun'



set GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan_HellFire WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Maliwan',InitializationDefinition=None,BaseValueScaleConstant=0.100000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=37.000002,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),,(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=100.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMultiplier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=13.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.000000))))))))

set GD_Weap_SMG.Name.Title_Maliwan.Title_Legendary_HellFire:AttributePresentationDefinition_8 NoConstraintText <font color="#D80C0C"> WOW!, WTF!, OMG!, Thats what this is.<font color="#FFFFFF"><br>The MKII of the original flamethrower.<br>Consumes ammo not so insanely fast<br>Ammo regenrates slowly over time.

set GD_Weap_SMG.ManufacturerMaterials.Mat_Maliwan_5_Legendary Material MaterialInstanceConstant'Orchid_GunMaterials.Materials.AssaultRifle.Mati_DahlCommonAR_Seraphim'

set ExplosionScale ((ExplosionPSTemplate=ParticleSystem'FX_BulletImpacts_Alien.Particles.Part_Shotgun_Alien_Incediary_Impact',MinRadius=0,MaxRadius=1920,MinParticleScale=0.000000,MaxParticleScale=1.000000,ExplosionAkEvent=AkEvent'Ake_Exp_Elemental.Exp_Incendiary.Ak_Play_Exp_Elemental_Incendiary_SM',CameraAnim=CameraAnim'Anim_CameraAnimations.Explosions.Canim_Explosion_Minor',MinCameraEffectDistance=0.000000,MaxCameraEffectDistance=180.000000,FFWaveform=ForceFeedbackWaveform'GD_Explosions.Incendiary.Explosion_AlienSplat_IncendiaryMaster:ForceFeedbackWaveform_973',ImpactEffect=WillowExplosionImpactDefinition'GD_Impacts.ExplosiveImpacts.ExplosiveImpactIncendiary128',bDamageOverPeriodOfTime=True,MaxDamageDuration=100.000000,DamageInterval=1.000000,bDamageEachTargetOnlyOnce=False,bExpandRadiusOverTime=True),(ExplosionPSTemplate=ParticleSystem'FX_WEP_Explosions.Particles.Incendiary.Part_Incendiary_Medium_Burst',MinRadius=1930,MaxRadius=3840,MinParticleScale=0.500000,MaxParticleScale=1.100000,ExplosionAkEvent=AkEvent'Ake_Exp_Elemental.Exp_Incendiary.Ak_Play_Exp_Elemental_Incendiary_MED',CameraAnim=CameraAnim'Anim_CameraAnimations.Explosions.Canim_Explosion_Medium',MinCameraEffectDistance=150.000000,MaxCameraEffectDistance=650.000000,FFWaveform=ForceFeedbackWaveform'GD_Explosions.Incendiary.Explosion_AlienSplat_IncendiaryMaster:ForceFeedbackWaveform_974',ImpactEffect=WillowExplosionImpactDefinition'GD_Impacts.ExplosiveImpacts.ExplosiveImpactIncendiary256',bDamageOverPeriodOfTime=True,MaxDamageDuration=100.000000,DamageInterval=1.000000,bDamageEachTargetOnlyOnce=False,bExpandRadiusOverTime=True),(ExplosionPSTemplate=ParticleSystem'FX_WEP_Explosions.Particles.Incendiary.Part_Incendiary_Large_Burst',MinRadius=3850,MaxRadius=20480,MinParticleScale=0.650000,MaxParticleScale=2.000000,ExplosionAkEvent=AkEvent'Ake_Exp_Elemental.Exp_Incendiary.Ak_Play_Exp_Elemental_Incendiary_LG',CameraAnim=CameraAnim'Anim_CameraAnimations.Explosions.Canim_Explosion_Large',MinCameraEffectDistance=300.000000,MaxCameraEffectDistance=1200.000000,FFWaveform=ForceFeedbackWaveform'GD_Explosions.Incendiary.Explosion_AlienSplat_IncendiaryMaster:ForceFeedbackWaveform_975',ImpactEffect=WillowExplosionImpactDefinition'GD_Impacts.ExplosiveImpacts.ExplosiveImpactIncendiary512',bDamageOverPeriodOfTime=True,MaxDamageDuration=100.000000,DamageInterval=1.000000,bDamageEachTargetOnlyOnce=False,bExpandRadiusOverTime=True))

set GD_Weap_Shotgun.Projectiles.Projectile_SplatBall:BehaviorProviderDefinition_0.Behavior_Explode_5 DamageRadiusFormula (BaseValueConstant=700.000000)

set GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan_HellFire AttributeSlotUpgrades ((SlotName="WeaponMagSize",GradeIncrease=101,bActivateSlot=True),(SlotName="AccuracyMax",GradeIncrease=10000,bActivateSlot=True),(SlotName="AccuracyMin",GradeIncrease=300000,bActivateSlot=True),(SlotName="WeaponMagSize",GradeIncrease=20,bActivateSlot=True),(SlotName="WeaponFireRate",GradeIncrease=-52,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=100,bActivateSlot=True),

set GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan_HellFire ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceShieldPenetration.PercentChanceInstigatedBulletDmgIgnoresShields',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=100.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.IncendiaryImpactDamageModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AteDefinition'D_Attributes.DamageTypeModifers.IncendiaryStatusEffectDamageModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Patrol_SMG.Ammo_Patrol_SMG_RegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))