The Infinitisation++ Changes the infinity Horrible accuracy (better with gaige and close enough) Explosive SLAG shots (Also causes earth quakes) (Cause they're awesome and why not) High overall stats except for accuracy Surprise in the weapon description Shiney pink skin (the infinity skin was boring) Do not edit anytbing in the weapon code Weapon code needed BL2(hwAAAAASLgCE5wRACgFF6sOIhYEQgwHG/38JGP////8rxPj/jxHj) ######################################################################## set GD_Weap_Pistol.Barrel.Pistol_Barrel_Vladof_Infinity CustomFiringModeDefinition FiringModeDefinition'GD_Weap_SniperRifles.FiringModes.Bullet_RailGun' set GD_Weap_SniperRifles.FiringModes.Bullet_RailGun FiringPatternLines () set GD_Weap_Pistol.Barrel.Pistol_Barrel_Vladof_Infinity WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Vladof',InitializationDefinition=None,BaseValueScaleConstant=14.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.170000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=6.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMultiplier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))))))) set GD_Weap_Pistol.Barrel.Pistol_Barrel_Vladof_Infinity AttributeSlotUpgrades ((SlotName="AccuracyMax",GradeIncrease=30000,bActivateSlot=True),(SlotName="WeaponMagSize",GradeIncrease=42,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=20,bActivateSlot=True),(SlotName="AccuracyMin",GradeIncrease=-690,bActivateSlot=True),(SlotName="WeaponFireRate",GradeIncrease=6,bActivateSlot=True), set GD_Weap_SniperRifles.FiringModes.Bullet_RailGun OnAnyImpact (Behavior_Explode'GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Twister:Behavior_Explode_5',Behavior_Explode'GD_Orchid_BossWeapons.FiringModes.Bullet_Pistol_Maliwan_Evie:Behavior_Explode_5') set GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Twister:Behavior_Explode_5 Definition ExplosionDefinition'GD_Explosions.Special.Explosion_WarriorEarthquake' set GD_Orchid_BossWeapons.FiringModes.Bullet_Pistol_Maliwan_Evie:Behavior_Explode_5 Definition ExplosionDefinition'GD_Explosions.Slag.Explosion_SlagMaster_MaliwanNova' set GD_Orchid_BossWeapons.FiringModes.Bullet_Pistol_Maliwan_Evie:Behavior_Explode_5 DamageRadiusFormula (BaseValueConstant=80.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) set GD_Weap_SniperRifles.FiringModes.Bullet_RailGun NumRicochets 0 set GD_Weap_Pistol.Name.Title_Vladof.Title_Legendary_Infinity PartName Infinitisation++ set GD_Weap_Pistol.Barrel.Pistol_Barrel_Vladof_Infinity BehaviorProviderDefinition BehaviorProviderDefinition'GD_Gladiolus_Weapons.Shotgun.SG_Barrel_Torgue_Butcher:BehaviorProviderDefinition_1' set GD_Weap_Pistol.ManufacturerMaterials.Mat_Vladof_5_Legendary Material MaterialInstanceConstant 'Aster_GunMaterials.Materials.Pistol.Mati_Bandit_Quartz_Pistol' set GD_Weap_Pistol.Name.Title_Vladof.Title_Legendary_Infinity:AttributePresentationDefinition_8 NoConstraintText <font color="#D80C0C">Infinite + Laser + Boom = 8