Should not be used with T2000 Concept
Replaces Patriot with Limit Break
Shots fired ricochets forever, until it flies into the sky
Shots pierce enemies
Ammo regenerates slowly
I DO NOT know what happens if you use this with gaige that has the "Close Enough" skill, maybe it will hit enemies with every ricochet?
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set GD_Orchid_RaidWeapons.sniper.Patriot.Orchid_Seraph_Patriot_Barrel CustomFiringModeDefinition FiringModeDefinition'GD_Weap_SniperRifles.FiringModes.Bullet_RailGun'

set GD_Weap_SniperRifles.FiringModes.Bullet_RailGun RicochetResponse (SplitNum=10,SplitAngle=30.000000,SplitAngleOffset=2.000000,SplitDistance=100.000000,SplitFire=None,NewSpeed=0.000000,bDetonate=False,bRespawnTracer=True,bUpdateBeamSourceLocation=False,Behaviors=)

set GD_Weap_SniperRifles.FiringModes.Bullet_RailGun bPenetratePawn True

set GD_Weap_SniperRifles.FiringModes.Bullet_RailGun Lifetime 99999999.000000

set GD_Weap_SniperRifles.FiringModes.Bullet_RailGun NumRicochets 99999

set GD_Orchid_RaidWeapons.sniper.Patriot.Orchid_Seraph_Patriot_Barrel AttributeSlotUpgrades ((SlotName="WeaponMagSize",GradeIncrease=73,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=100,bActivateSlot=True),(SlotName="AccuracyMax",GradeIncrease=12,bActivateSlot=True))

set GD_Orchid_RaidWeapons.sniper.Patriot.Orchid_Seraph_Patriot_Barrel ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Sniper_Rifle.Ammo_Sniper_Rifle_RegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceShieldPenetration.PercentChanceInstigatedBulletDmgIgnoresShields',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=100.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))

set GD_Orchid_RaidWeapons.sniper.Patriot.Orchid_Seraph_Patriot_Barrel WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMultiplier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=10.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAdditionRicochets',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=100000.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-100.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=100.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-10.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))))))

set GD_Orchid_RaidWeapons.sniper.Patriot.Orchid_Seraph_Patriot_Title PartName Limit Break

set GD_Orchid_RaidWeapons.sniper.Patriot.Orchid_Seraph_Patriot_Title:AttributePresentationDefinition_8 NoConstraintText <font color="#FFFFFF">Break The Limit, And Keep Breaking The Limits Untill The World Is Perfect And We Are Limited By Our Imagination.<br><br>. Shots Pierce Enemies<br>. Shots Ricochets Forever.<br>. Ammo Regenerates Slowly.<br>. Shots Bypasses Shields.<br><br>Made by Tsunami.

set Orchid_GunMaterials.Materials.sniper.Mati_VladofCommonSR_Patriot Parent Sage_GunMaterials.Materials.Pistol.Mati_JakobsUniquePistol_Rex

set Orchid_GunMaterials.Materials.sniper.Mati_VladofCommonSR_Patriot Attribute (ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SniperRifles.Tex.Weap_SniperRifle_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),
(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTextures.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-317215581,D=-565807463)),
(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SniperRifles.Tex.Weap_SniperRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),(ParameterName="p_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.GlossyD',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394))