Its the reloader, it wasen't before
This gun, has a completly broken firing mechanism
(no, its not "Broken" as in its overpowered, its broken, it literally cannot fire)

but still, even though that you can do massive damage with this, it can quickly consume all your supply of ammo.
if you want to kill with this, because of the explosion's small blast radius, you'll have to master your gun throwing skills
Though this gun with its massive damage could be useful against single enemies/bosses, 
its not recommended to use this at places like lynchwood, washburn refinery.


This gun cannot fire
Slow ammo regeneration
High ammo consumption
Replaces babymaker

set GD_Weap_SMG.Name.Title_Tediore.Title_Legendary_BabyMaker PartName Reloader

set GD_Weap_SMG.Name.Title_Tediore.Title_Legendary_BabyMaker:AttributePresentationDefinition_8 NoConstraintText Lock n' Load, Be ready to throw...

set GD_Weap_SMG.Barrel.SMG_Barrel_Tediore_BabyMaker WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=10.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMultiplier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-10000.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))))

set GD_Weap_SMG.Barrel.SMG_Barrel_Tediore_BabyMaker ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Patrol_SMG.Ammo_Patrol_SMG_RegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))