!!!Caution: This weapon might break regular torgue pistols, the Hornet, and the Teeth of Terramorphus #---------------------------- Change Log ----------------------------# #v3.2 - Damage decreased for Balencing #v3.1 - Increase splash radius slightly. # - Increased Projectile Speed #v3 - Decreased damage slightly. (Might continue to tweak this until it seems balenced enough.) #Decreased the fire rate a small bit. Mostly because the high fire rate paired with the explosions can get easily distracting. #Now locked to corrosive element! (Thank you Soze for showing me how to do that!) Here is a Gib code for a Corrosive Chere-Ame: BL2(hwAAAADm+ACDyIFBEIEEXIJhABMJpgWMBZgcMGRg/v9LgnkEUwnm) #Sheild bypass fixed. I had the code wrong, so it technically had a 100% Chance of ignoring sheilds. #A HUGE thank you to 00TheMessiah00 for reviewing my weapon! I appriciate all your feedback! #v2 - Slowed the rate of ammo regeneration because it was a bit op from my testing. #Tweaked the skin slightly (Hardly even noticable) #Fixed the explosive splash - Before it would play the nuke animation, but do no explosive damage??This is now fixed. #v1 - Initial Release #--------------------- Weapon Information ---------------------# #Replaces the ChereAme sniper rifle #Meant to represent Loki, the God of Mischief #Legendary rarity. #Deceased recoil. (Although the recoil is still pretty high if youre firing continuously) #Increased fire rate. #Still heals you for a percentage of the damage dealt. #Shots have a 50% chance to ignore enemy shields. #Ammo slowly regenerates over time. #Projectiles are incendiary and corrosive. #On impact a small nuke deals extra explosive damage. #Gave it a vladof barrel because it looked cooler. #Shiny custom skin *That took me like 2 hours.* #Stats set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_ChereAmie WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.350000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-100.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=10.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMultiplier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=100.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) #Name and GREEN Text set GD_Weap_SniperRifles.Name.Title.Title__Unique_Chere-amie PartName God of Mischief set GD_Weap_SniperRifles.Name.Title.Title__Unique_Chere-amie:AttributePresentationDefinition_8 NoConstraintText <font color="#00E936">In the end you will always kneel...<br><font color="#FFFFFF">.<font color="#0DFF04"> 50% <font color="#FFFFFF">chance to ignore enemy shields.<br>. <font color="#0DFF04">Regenerates<font color="#FFFFFF"> ammo over time.<br><font color="#FFFFFF">. Projectiles deal both <font color="#FF881F"> Incendiary <font color="#FFFFFF">and <font color="#0DFF04">Corrosive <font color="#FFFFFF">damage #Rarity set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_ChereAmie rarity (basevalueattribute=none) set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_ChereAmie rarity (BaseValueConstant=7) #Firingmode set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_ChereAmie CustomFiringModeDefinition FiringModeDefinition 'GD_Weap_Pistol.FiringModes.Bullets_Pistol_Torgue_GyroJet' set GD_Weap_Pistol.FiringModes.Bullets_Pistol_Torgue_GyroJet OnAnyImpact (Behavior_Explode'GD_Weap_Pistol.FiringModes.Bullet_Pistol_Dahl_Hornet:Behavior_Explode_5',Behavior_Explode'GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Teeth:Behavior_Explode_5',Behavior_Explode'GD_Weap_Pistol.FiringModes.Bullets_Pistol_Torgue_GyroJet:Behavior_Explode_5') set GD_Weap_Pistol.FiringModes.Bullets_Pistol_Torgue_GyroJet:Behavior_Explode_5 DamageFormula (BaseValueScaleConstant=100.000000) set GD_Weap_Pistol.FiringModes.Bullets_Pistol_Torgue_GyroJet:Behavior_Explode_5 DamageRadiusFormula (BaseValueConstant=50.000000) set GD_Weap_Pistol.FiringModes.Bullets_Pistol_Torgue_GyroJet:Behavior_Explode_5 Definition ExplosionDefinition'GD_Explosions.explosive.Explosion_Nukem' set GD_Weap_Pistol.FiringModes.Bullets_Pistol_Torgue_GyroJet:Behavior_Explode_5 InstigatorSelfDamageScale 0.000000 set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Dahl_Hornet:Behavior_Explode_5 DamageFormula (BaseValueScaleConstant=100.000000) set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Dahl_Hornet:Behavior_Explode_5 DamageRadiusFormula (BaseValueConstant=200.000000) set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Dahl_Hornet:Behavior_Explode_5 Definition ExplosionDefinition'GD_Explosions.Corrosive.Explosion_CorrosiveMaster' set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Dahl_Hornet:Behavior_Explode_5 StatusEffectDamage (BaseValueConstant=2.000000) set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Dahl_Hornet:Behavior_Explode_5 StatusEffectChance (BaseValueScaleConstant=2.000000) set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Dahl_Hornet:Behavior_Explode_5 InstigatorSelfDamageScale 0.000000 set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Teeth:Behavior_Explode_5 DamageFormula (BaseValueScaleConstant=100.000000) set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Teeth:Behavior_Explode_5 DamageRadiusFormula (BaseValueConstant=200.000000) set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Teeth:Behavior_Explode_5 Definition ExplosionDefinition'GD_Explosions.Incendiary.Explosion_IncendiaryMaster' set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Teeth:Behavior_Explode_5 StatusEffectDamage (BaseValueConstant=2.000000) set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Teeth:Behavior_Explode_5 StatusEffectChance (BaseValueScaleConstant=2.000000) set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Teeth:Behavior_Explode_5 InstigatorSelfDamageScale 0.000000 #FX set GD_Weap_Pistol.FiringModes.Bullets_Pistol_Torgue_GyroJet ConditionalPartSysTemplate EffectCollectionDefinition'GD_Weap_SniprRifles.Effects.SR_ETech_Tracers' set GD_Weap_Pistol.FiringModes.Bullets_Pistol_Torgue_GyroJet PartSysTemplate ParticleSystem'FX_WEP_Trails_Alien.Particles.Part_Sniper_Alien_Corrosive_Tracer' #Ammo Regen and Sheild ignore set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_ChereAmie ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Sniper_Rifle.Ammo_Sniper_Rifle_RegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)), (AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceShieldPenetration.PercentChanceInstigatedBulletDmgIgnoresShields',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=50.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) #Corrosive Lock set GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Maliwan_3_ChereAmie:WeaponPartListCollectionDefinition_214 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)) #Vladof Barrel set GD_Weap_SniperRifles.Barrel.SR_Barrel_Hyperion_ChereAmie GestaltModeSkeletalMeshName SR_Barrel_Vladof #Skin set Common_GunMaterials.Materials.sniper.Mati_MaliwanUniqueSR_ChereAmie TextureParameterValues ((ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SniperRifles.Tex.Weap_SniperRifle_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTextures.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-317215581,D=-565807463)),(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SniperRifles.Tex.Weap_SniperRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_Lightning',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),(ParameterName="p_Pattern",ParameterValue=Texture2D'Lobelia_GunMaterials.Materials.MaliwanPearl_Stripe',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416))) set Common_GunMaterials.Materials.sniper.Mati_MaliwanUniqueSR_ChereAmie VectorParameterValues ((ParameterName="p_AColorHilight",ParameterValue=(R=0.000000,G=3.000000,B=2.000000,A=1.000000),ExpressionGUID=(A=170014760,B=1132076783,C=-275608290,D=650702143)),(ParameterName="p_AColorMidtone",ParameterValue=(R=0.000000,G=0.5000000,B=0.500000,A=1.000000),ExpressionGUID=(A=473504356,B=1338058895,C=824823046,D=864253013)),(ParameterName="p_AColorShadow",ParameterValue=(R=0.000000,G=0.100000,B=0.100000,A=1.000000),ExpressionGUID=(A=-429590041,B=1156405294,C=-1015192900,D=687313410)),(ParameterName="p_BColorHilight",ParameterValue=(R=5.000000,G=5.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_BColorMidtone",ParameterValue=(R=24.000000,G=20.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_BColorShadow",ParameterValue=(R=0.500000,G=0.500000,B=0.200000,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_CColorHilight",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_CColorMidtone",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_CColorShadow",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_DColor",ParameterValue=(R=30.000000,G=30.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),(ParameterName="p_EmissiveColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),(ParameterName="p_ReflectColor",ParameterValue=(R=255.000000,G=255.000000,B=107.000000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.500000,G=1.000000,B=1.000000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_PatternColor",ParameterValue=(R=0.700000,G=0.700000,B=0.700000,A=1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),(ParameterName="p_PatternScalePosition",ParameterValue=(R=0.900000,G=1.000000,B=1.000000,A=0.700000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-39915121,D=208423616)),(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627))) set Common_GunMaterials.Materials.sniper.Mati_MaliwanUniqueSR_ChereAmie ScalarParameterValues ((ParameterName="p_HighlightsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=-1257568432,B=1277066486,C=-723473993,D=-1144384173)),(ParameterName="p_ShadowsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=437293753,B=1205147708,C=-775723903,D=1480014964)),(ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1875785607,B=1186033550,C=-1822263113,D=-1465755701)),(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-2084339847,B=1096440125,C=439008937,D=45433490)),(ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-276527909,B=1298581551,C=856978878,D=743944047)),(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=85863466,B=1257609701,C=-728575820,D=1337098176)),(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-1064329812,B=1077705328,C=339664807,D=1869745420)))