!!!Caution: This weapon might break regular e-tech sniper rifles and the Chulainn
#---------------------------- Change Log --------------------------#
	#v1.3 - PHHH im a derp. I didn't realize I copy pasted the wrong file when I tried to add the damage nerf. Thanks for bringing this to my attention Messiah. 
	#v1.2 - Decreased Damage slightly
	#v1.1 - Minor text fixes
	#v1 - Initial Release
#-------------------- Weapon Information --------------------#
#Replaces the Stinger Pistol
#Made to be a counterpart weapon to the Marksmen. I reccomend you use them together, but you can use them seperatly if you choose.
#Meant to represent Marvel's Black Widow (Aka Natasha Romanoff)
#Locked to Fire element
#Also locked to the bayonet. (Lol, this is a very specific weapon.)
	- Here is the GIB Code you should use: BL2(hwAAAAByWQmEJ4ALC4FE6sOIhREAkAHG//8JGBgw/v8vAKyBIQDw)
	- You can change the grip and sight if you'd like, but leave the Element and Accessory as is.
#Duel element Incediary/Slag
#Fires 2 projectiles per shot
#Fires Incediary Railgun projectiles that will ricohet off surfaces and then explode into a cloud of slag
#Increases Melee Damage by 150% 
#30% Critical hit Bonus
#Now has a Jakobs Barrel
#SHOULD be Blood red in rarity
#Custom black and red skin!

#Stats
set GD_Aster_RaidWeapons.Pistols.Pistol_Barrel_Vladof_Stinger WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-10.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponMeleeDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))

#Melee and Critical hit bonus
set GD_Aster_RaidWeapons.Pistols.Pistol_Barrel_Vladof_Stinger ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.500000)))

#Weapon Card
set GD_Aster_RaidWeapons.Pistols.Pistol_Barrel_Vladof_Stinger WeaponCardAttributes ((Attribute=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier',PriorityIncrease=0.800000),(Attribute=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',PriorityIncrease=0.500000))

#Name and Red Text
set GD_Aster_RaidWeapons.Pistols.Aster_Seraph_Stinger_Title PartName Russian Spy
set GD_Aster_RaidWeapons.Pistols.Aster_Seraph_Stinger_Title:AttributePresentationDefinition_8 NoConstraintText <font color="#ff0235">This is just like Budapest all over again. <br><font color="#FFFFFF">. Deals both <font color="#EFA00B">Incendiary <font color="#FFFFFF"> and <font color="#cc0099">Slag <font color="#FFFFFF">damage.

#Firingmode
set GD_Aster_RaidWeapons.Pistols.Pistol_Barrel_Vladof_Stinger CustomFiringModeDefinition FiringModeDefinition 'GD_Weap_SniperRifles.FiringModes.Bullet_RailGun'
set GD_Weap_SniperRifles.FiringModes.Bullet_RailGun OnAnyImpact (Behavior_Explode'GD_Weap_SMG.FiringModes.Bullet_SMG_Chulainn:Behavior_Explode_5')

set GD_Weap_SMG.FiringModes.Bullet_SMG_Chulainn:Behavior_Explode_5 DamageFormula (BaseValueScaleConstant=70.000000)
set GD_Weap_SMG.FiringModes.Bullet_SMG_Chulainn:Behavior_Explode_5 DamageRadiusFormula (BaseValueConstant=500.000000)
set GD_Weap_SMG.FiringModes.Bullet_SMG_Chulainn:Behavior_Explode_5 Definition ExplosionDefinition'GD_Explosions.Slag.Explosion_SlagMaster'
set GD_Weap_SMG.FiringModes.Bullet_SMG_Chulainn:Behavior_Explode_5 StatusEffectDamage (BaseValueConstant=2.000000)
set GD_Weap_SMG.FiringModes.Bullet_SMG_Chulainn:Behavior_Explode_5 StatusEffectChance (BaseValueScaleConstant=0.900000)
set GD_Weap_SMG.FiringModes.Bullet_SMG_Chulainn:Behavior_Explode_5 InstigatorSelfDamageScale 0.000000

#Rarity
set WillowGame.GlobalsDefinition RarityLevelColors ((MinLevel=0,MaxLevel=0,Color=(B=175,G=193,R=205,A=0),DropLifeSpanType=DROP_ShortLived,RarityRating=RARITY_Unknown),(MinLevel=1,MaxLevel=1,Color=(B=255,G=255,R=255,A=255),DropLifeSpanType=DROP_ShortLived,RarityRating=RARITY_Common),(MinLevel=2,MaxLevel=2,Color=(B=11,G=210,R=61,A=255),DropLifeSpanType=DROP_LongLived,RarityRating=RARITY_Uncommon),(MinLevel=3,MaxLevel=3,Color=(B=255,G=142,R=60,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Rare),(MinLevel=4,MaxLevel=4,Color=(B=229,G=63,R=168,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_VeryRare),(MinLevel=5,MaxLevel=5,Color=(B=0,G=180,R=255,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Legendary),(MinLevel=6,MaxLevel=6,Color=(B=168,G=0,R=202,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_VeryRare),(MinLevel=7,MaxLevel=10,Color=(B=0,G=180,R=255,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Legendary),(MinLevel=12,MaxLevel=170,Color=(B=50,G=0,R=230,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Unknown),(MinLevel=171,MaxLevel=175,Color=(B=71,G=71,R=207,A=255),DropLifeSpanType=DROP_ShortLived,RarityRating=RARITY_Unknown),(MinLevel=176,MaxLevel=180,Color=(B=167,G=199,R=255,A=0),DropLifeSpanType=DROP_ShortLived,RarityRating=RARITY_Unknown),(MinLevel=181,MaxLevel=499,Color=(B=13,G=255,R=255,A=0),DropLifeSpanType=DROP_ShortLived,RarityRating=RARITY_Unknown),(MinLevel=500,MaxLevel=500,Color=(B=255,G=255,R=0,A=0),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Unknown),(MinLevel=501,MaxLevel=501,Color=(B=184,G=154,R=255,A=0),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Seraph),(MinLevel=502,MaxLevel=502,Color=(B=255,G=255,R=255,A=0),DropLifeSpanType=DROP_LiveAsLongAsLevel,RarityRating=RARITY_Unknown),(MinLevel=503,MaxLevel=503,Color=(B=200,G=50,R=145,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Unknown),(MinLevel=504,MaxLevel=504,Color=(B=255,G=255,R=0,A=0),DropLifeSpanType=DROP_VeryShortLived,RarityRating=RARITY_Unknown))

set GD_Aster_RaidWeapons.Pistols.Pistol_Barrel_Vladof_Stinger rarity (basevalueattribute=none)
set GD_Aster_RaidWeapons.Pistols.Pistol_Barrel_Vladof_Stinger rarity (BaseValueConstant=13)

#Incendiary Lock
set GD_Aster_RaidWeapons.Pistols.Aster_Seraph_Stinger_Balance:WeaponPartListCollectionDefinition_246 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.elemental.Pistol_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1))

#Bayonet Lock
set GD_Aster_RaidWeapons.Pistols.Aster_Seraph_Stinger_Balance:PartList Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_2',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))

#FX
set GD_Weap_SniperRifles.FiringModes.Bullet_RailGun ConditionalPartSysTemplate EffectCollectionDefinition'GD_Weap_SniprRifles.Effects.SR_ETech_Tracers'
set GD_Weap_SniperRifles.FiringModes.Bullet_RailGun PartSysTemplate ParticleSystem'FX_WEP_Trails_Alien.Particles.Part_Sniper_Alien_Incediary_Tracer'

#Jakobs Barrel
set GD_Aster_RaidWeapons.Pistols.Pistol_Barrel_Vladof_Stinger GestaltModeSkeletalMeshName Pistol_Barrel_Jakobs

#Skin
set Aster_GunMaterials.Materials.Pistol.Mati_Vladof_Seraph_Stinger TextureParameterValues ((ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Pistol.Tex.Weap_Pistols_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTextures.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-317215581,D=-565807463)),(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Pistol.Tex.Weap_Pistols_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),(ParameterName="p_Pattern",ParameterValue=Texture2D'Aster_GunMaterials.Materials.SlateRockPattern',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)),(ParameterName="p_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Env.SkySand',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_DahlRare',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)))
set  Aster_GunMaterials.Materials.Pistol.Mati_Vladof_Seraph_Stinger VectorParameterValues ((ParameterName="p_PatternScalePosition",ParameterValue=(R=20.000000,G=20.000000,B=1.000000,A=1.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-39915121,D=208423616)),(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.0000000,B=1.000000,A=1.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),(ParameterName="p_PatternColor",ParameterValue=(R=0.06000,G=0.0600000,B=0.060000,A=1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),(ParameterName="p_CColorShadow",ParameterValue=(R=0.300000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),(ParameterName="p_CColorHilight",ParameterValue=(R=0.500000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),(ParameterName="p_CColorMidtone",ParameterValue=(R=0.600000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),(ParameterName="p_BColorShadow",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_BColorHilight",ParameterValue=(R=0.100000,G=0.100000,B=0.200000,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_BColorMidtone",ParameterValue=(R=0.050000,G=0.050000,B=0.050000,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_AColorShadow",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),(ParameterName="p_AColorHilight",ParameterValue=(R=0.200000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),(ParameterName="p_AColorMidtone",ParameterValue=(R=0.300000,G=0.300000,B=0.300000,A=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),(ParameterName="p_DColor",ParameterValue=(R=5.000000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),(ParameterName="p_ReflectColor",ParameterValue=(R=5.000000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)),(ParameterName="p_DecalColor",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),(ParameterName="p_DecalScalePosition",ParameterValue=(R=13.000000,G=13.000000,B=0.670000,A=0.445000),ExpressionGUID=(A=395540170,B=1243133493,C=-1264190552,D=123075385)),(ParameterName="p_DecalChannel",ParameterValue=(R=0.000000,G=1.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)))
set  Aster_GunMaterials.Materials.Pistol.Mati_Vladof_Seraph_Stinger ScalarParameterValues ((ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1875785607,B=1186033550,C=-1822263113,D=-1465755701)),(ParameterName="p_ShadowsIntensity",ParameterValue=1.500000,ExpressionGUID=(A=437293753,B=1205147708,C=-775723903,D=1480014964)),(ParameterName="p_ReplacePattern",ParameterValue=1.000000,ExpressionGUID=(A=-2084339847,B=1096440125,C=439008937,D=45433490)),(ParameterName="p_HighlightsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=-1257568432,B=1277066486,C=-723473993,D=-1144384173)),(ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-276527909,B=1298581551,C=856978878,D=743944047)),(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,B=1257609701,C=-728575820,D=1337098176)),(ParameterName="p_UseFullColorDecal",ParameterValue=0.000000,ExpressionGUID=(A=-1064329812,B=1077705328,C=339664807,D=1869745420)))