!!!CAUTION: This weapon WILL break the Thunderball fists!
#--------------------- Weapon Information ---------------------#
#Replaces the Hellfire SMG
#Meant to represent Marvels Scarlet Witch AKA Wanda Maximoff
	#You can use this weapon as a counterpart to the Quicksilver Assault rifle if you'd like.
#Not parts locked at all so feel free to use whichever variation you'd like
	#Heres a GIB code for the one I used during testing: BL2(hwAAAAAi2gBDKANBEIEErGIxwYKLRQHLCpYGLBVY/v/nYinCIozl)
#15% increase to base damage (the Hellfire was already a pretty good weapon, so lets not go too crazy here)
#Small increase to magazine size, accuracy, and stability (less recoil)
#Increased Status Effect Chance and Damage over time
#Grants a 50% Resistance to Incediary damage, and reduces the time you are on fire by 50%
#Gave it an E-tech barrel because it look cooler. (I just like the way the E-tech flaps look.)
#Shooting an enemy or surface will cause a small fire nova and a singularity that will pull in nearby enemies.
	#WILL. IT. BORE?? Most likely.
	#Does the singularity work on Master Gee? Yes, Yes it does. Do with that what you wish

#Stats
set GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan_HellFire WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=6.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.600000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-1.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))

#Name and Red Text
set GD_Weap_SMG.Name.Title_Maliwan.Title_Legendary_HellFire PartName Witch
set GD_Weap_SMG.Name.Title_Maliwan.Title_Legendary_HellFire:AttributePresentationDefinition_8 NoConstraintText <font color="#ff0235">Everybody is afraid of something...<br><font color="#FFFFFF">. Hitting an enemy or surface will cause a singularity

#E-tech Barrel
set GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan_HellFire GestaltModeSkeletalMeshName SMG_Barrel_Alien

#E-tech Flaps
set GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan_HellFire bFlapsEnabled True
set GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan_HellFire BoneControllers ((BoneName="AlienBarrelFin_LT",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Sage_Weapons.SMG.SMG_Barrel_Alien_YellowJacket:WillowSkelControl_RotateFlapFromFiring_0'),(BoneName="AlienBarrelFin_RT",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Sage_Weapons.SMG.SMG_Barrel_Alien_YellowJacket:WillowSkelControl_RotateFlapFromFiring_1'),(BoneName="AlienBarrelFin_LB",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Sage_Weapons.SMG.SMG_Barrel_Alien_YellowJacket:WillowSkelControl_RotateFlapFromFiring_2'),(BoneName="AlienBarrelFin_RB",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Sage_Weapons.SMG.SMG_Barrel_Alien_YellowJacket:WillowSkelControl_RotateFlapFromFiring_3'))
set GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan_HellFire FlapsExpandDuration (BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
set GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan_HellFire FlapsCollapseDuration (BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)

#Incendiary Resistance
set GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan_HellFire ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.IgniteChanceResistanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.IgniteDurationResistanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))

#WeaponCard
set GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan_HellFire WeaponCardAttributes ((Attribute=AttributeDefinition'D_Attributes.StatusEffectModifiers.IgniteDurationResistanceModifier',PriorityIncrease=0.500000),(Attribute=AttributeDefinition'D_Attributes.StatusEffectModifiers.IgniteChanceResistanceModifier',PriorityIncrease=0.600000),(Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',PriorityIncrease=0.700000))

#Sounds
set GD_Weap_SMG.FiringModes.Bullet_SMG_HellFire SoundDefinition FiringModeSoundDefinition'GD_Weap_Launchers.FiringModes.AlienSoundDefinition'

#Firing Mode
set GD_Weap_SMG.FiringModes.Bullet_SMG_HellFire ExplosionOverrideDefinition None
set GD_Weap_SMG.FiringModes.Bullet_SMG_HellFire ImpactResponses ((DamageSurfaceType=DMGSURFACE_Flesh,bDisableRegularBulletDamage=False,Behaviors=(Behavior_SpawnProjectile'GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists:Behavior_SpawnProjectile_0')),(DamageSurfaceType=DMGSURFACE_Armor,bDisableRegularBulletDamage=False,Behaviors=(Behavior_SpawnProjectile'GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists:Behavior_SpawnProjectile_0')),(DamageSurfaceType=DMGSURFACE_Shield,bDisableRegularBulletDamage=False,Behaviors=(Behavior_SpawnProjectile'GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists:Behavior_SpawnProjectile_0')),(DamageSurfaceType=DMGSURFACE_Generic,bDisableRegularBulletDamage=False,Behaviors=(Behavior_SpawnProjectile'GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists:Behavior_SpawnProjectile_0')))
set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan_ThunderballFists:Behavior_SpawnProjectile_0 ProjectileDefinition GD_GrenadeMods.Projectiles.Grenade_SingularityChild

set GD_GrenadeMods.Projectiles.Grenade_SingularityChild Damage (BaseValueConstant=1.000000,BaseValueAttribute=D_Attributes.Weapon.WeaponDamage,InitializationDefinition=GD_Balance_HealthAndDamage.HealthAndDamage.Init_ProjectileDamage,BaseValueScaleConstant=1.000000)
set GD_GrenadeMods.Projectiles.Grenade_SingularityChild DamageRadius (BaseValueConstant=1000.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
set GD_GrenadeMods.Projectiles.Grenade_SingularityChild SpeedFormula (BaseValueConstant=40.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
set GD_GrenadeMods.Projectiles.Grenade_SingularityChild bRecieveWeaponFire True
set GD_GrenadeMods.Projectiles.Grenade_SingularityChild InstigatorSelfDamageScale 0.000000
set GD_GrenadeMods.Projectiles.Grenade_SingularityChild MaxLifeSpan 1.000000
set GD_GrenadeMods.Projectiles.Grenade_SingularityChild InFlightEffects ParticleSystem'FX_WEP_Grenades_Px.Particles.Part_SingularityAttraction_Px'
set GD_GrenadeMods.Projectiles.Grenade_SingularityChild InFlightEffectsScale 10.000000
set GD_GrenadeMods.Projectiles.Grenade_SingularityChild AmbientAkEvent Ake_Wep_Grenades.Grenade_Classes.Ak_Play_Wep_Grenade_Singularity_Charge

set GD_Weap_SMG.FiringModes.Bullet_SMG_HellFire:Behavior_Explode_5 DamageFormula (BaseValueScaleConstant=100.000000)
set GD_Weap_SMG.FiringModes.Bullet_SMG_HellFire:Behavior_Explode_5 DamageRadiusFormula (BaseValueConstant=200.000000)
set GD_Weap_SMG.FiringModes.Bullet_SMG_HellFire:Behavior_Explode_5 MomentumFormula (BaseValueConstant=-1100000.000000)
set GD_Weap_SMG.FiringModes.Bullet_SMG_HellFire:Behavior_Explode_5 Definition ExplosionDefinition'GD_Explosions.Incendiary.Explosion_IncendiaryMaster_ShieldNova'
set GD_Weap_SMG.FiringModes.Bullet_SMG_HellFire:Behavior_Explode_5 StatusEffectDamage (BaseValueConstant=1.000000)
set GD_Weap_SMG.FiringModes.Bullet_SMG_HellFire:Behavior_Explode_5 StatusEffectChance (BaseValueScaleConstant=0.700000)
set GD_Weap_SMG.FiringModes.Bullet_SMG_HellFire:Behavior_Explode_5 InstigatorSelfDamageScale 0.000000

#Rarity
set WillowGame.GlobalsDefinition RarityLevelColors ((MinLevel=0,MaxLevel=0,Color=(B=175,G=193,R=205,A=0),DropLifeSpanType=DROP_ShortLived,RarityRating=RARITY_Unknown),(MinLevel=1,MaxLevel=1,Color=(B=255,G=255,R=255,A=255),DropLifeSpanType=DROP_ShortLived,RarityRating=RARITY_Common),(MinLevel=2,MaxLevel=2,Color=(B=11,G=210,R=61,A=255),DropLifeSpanType=DROP_LongLived,RarityRating=RARITY_Uncommon),(MinLevel=3,MaxLevel=3,Color=(B=255,G=142,R=60,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Rare),(MinLevel=4,MaxLevel=4,Color=(B=229,G=63,R=168,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_VeryRare),(MinLevel=5,MaxLevel=5,Color=(B=0,G=180,R=255,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Legendary),(MinLevel=6,MaxLevel=6,Color=(B=168,G=0,R=202,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_VeryRare),(MinLevel=7,MaxLevel=10,Color=(B=0,G=180,R=255,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Legendary),(MinLevel=12,MaxLevel=170,Color=(B=50,G=0,R=230,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Unknown),(MinLevel=171,MaxLevel=175,Color=(B=71,G=71,R=207,A=255),DropLifeSpanType=DROP_ShortLived,RarityRating=RARITY_Unknown),(MinLevel=176,MaxLevel=180,Color=(B=167,G=199,R=255,A=0),DropLifeSpanType=DROP_ShortLived,RarityRating=RARITY_Unknown),(MinLevel=181,MaxLevel=190,Color=(B=13,G=255,R=255,A=0),DropLifeSpanType=DROP_ShortLived,RarityRating=RARITY_Unknown),(MinLevel=291,MaxLevel=300,Color=(B=64,G=14,R=214,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Seraph),(MinLevel=500,MaxLevel=500,Color=(B=255,G=255,R=0,A=0),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Unknown),(MinLevel=501,MaxLevel=501,Color=(B=184,G=154,R=255,A=0),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Seraph),(MinLevel=502,MaxLevel=502,Color=(B=255,G=255,R=255,A=0),DropLifeSpanType=DROP_LiveAsLongAsLevel,RarityRating=RARITY_Unknown),(MinLevel=503,MaxLevel=503,Color=(B=200,G=50,R=145,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Unknown),(MinLevel=504,MaxLevel=504,Color=(B=255,G=255,R=0,A=0),DropLifeSpanType=DROP_VeryShortLived,RarityRating=RARITY_Unknown))
set GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan_HellFire rarity (basevalueattribute=none)
set GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan_HellFire rarity (BaseValueConstant=293)

#Skin
set Common_GunMaterials.Materials.SMG.Mati_Maliwan_Legendary_Hellfire TextureParameterValues ((ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_SMG.Tex.Weap_SMG_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTextures.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-317215581,D=-565807463)),(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_SMG.Tex.Weap_SMG_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_DahlEpic',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)),(ParameterName="p_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_Lightning',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)))
set Common_GunMaterials.Materials.SMG.Mati_Maliwan_Legendary_Hellfire VectorParameterValues ((ParameterName="p_PatternScalePosition",ParameterValue=(R=10.000000,G=10.000000,B=1.000000,A=1.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-39915121,D=208423616)),(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),(ParameterName="p_PatternColor",ParameterValue=(R=0.200000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),(ParameterName="p_CColorShadow",ParameterValue=(R=0.800000,G=0.800000,B=0.800000,A=0.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),(ParameterName="p_CColorHilight",ParameterValue=(R=3.000000,G=3.000000,B=3.000000,A=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),(ParameterName="p_CColorMidtone",ParameterValue=(R=0.500000,G=0.500000,B=0.5000000,A=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),(ParameterName="p_BColorShadow",ParameterValue=(R=0.000000,G=0.000000,B=0.00000,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_BColorHilight",ParameterValue=(R=0.200000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_BColorMidtone",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_AColorShadow",ParameterValue=(R=0.100000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),(ParameterName="p_AColorHilight",ParameterValue=(R=4.000000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),(ParameterName="p_AColorMidtone",ParameterValue=(R=3.000000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),(ParameterName="p_DColor",ParameterValue=(R=4.000000,G=2.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),(ParameterName="p_ReflectColor",ParameterValue=(R=10.000000,G=4.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=10.000000,G=10.000000,B=10.000000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)))
set Common_GunMaterials.Materials.SMG.Mati_Maliwan_Legendary_Hellfire ScalarParameterValues ((ParameterName="p_ReflectColorScale",ParameterValue=1.000000,ExpressionGUID=(A=1875785607,B=1186033550,C=-1822263113,D=-1465755701)),(ParameterName="p_ShadowsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=437293753,B=1205147708,C=-775723903,D=1480014964)),(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-2084339847,B=1096440125,C=439008937,D=45433490)),(ParameterName="p_HighlightsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=-1257568432,B=1277066486,C=-723473993,D=-1144384173)),(ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-276527909,B=1298581551,C=856978878,D=743944047)),(ParameterName="p_ReplaceDecal",ParameterValue=0.000000,ExpressionGUID=(A=85863466,B=1257609701,C=-728575820,D=1337098176)),(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-1064329812,B=1077705328,C=339664807,D=1869745420)))