#<Item Lvl Fix>

    #<Description>

        Removes random variance from level of items found in vendors/dropped from enemies.

        Makes the game give gear of level equal to current game stage, without offset.

    #</Description>

    #<Code>

        #<hotfix><key>"SparkLevelPatchEntry-ItemLvlFix1"</key><value>",GD_Balance.RandomNumbers.Random_Minus01-Plus01,RandomVariance,,(bEnabled=True,bUseIntegerRandomization=True,LowerBound=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),UpperBound=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))"</value><on>

        #<hotfix><key>"SparkLevelPatchEntry-ItemLvlFix2"</key><value>",GD_Balance.RandomNumbers.Random_Minus02-Plus01,RandomVariance,,(bEnabled=True,bUseIntegerRandomization=True,LowerBound=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),UpperBound=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))"</value><on>

        #<hotfix><key>"SparkLevelPatchEntry-ItemLvlFix3"</key><value>",GD_Economy.VendingMachine.Init_VendingMachine_LootGamestageVariance,RandomVariance,,(bEnabled=True,bUseIntegerRandomization=True,LowerBound=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),UpperBound=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))"</value><on>

    #</Code>

#</Item Lvl Fix>

set Transient.SparkServiceConfiguration_6 Keys ("SparkLevelPatchEntry-ItemLvlFix1","SparkLevelPatchEntry-ItemLvlFix2","SparkLevelPatchEntry-ItemLvlFix3")

set Transient.SparkServiceConfiguration_6 Values (",GD_Balance.RandomNumbers.Random_Minus01-Plus01,RandomVariance,,(bEnabled=True,bUseIntegerRandomization=True,LowerBound=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),UpperBound=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))",",GD_Balance.RandomNumbers.Random_Minus02-Plus01,RandomVariance,,(bEnabled=True,bUseIntegerRandomization=True,LowerBound=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),UpperBound=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))",",GD_Economy.VendingMachine.Init_VendingMachine_LootGamestageVariance,RandomVariance,,(bEnabled=True,bUseIntegerRandomization=True,LowerBound=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),UpperBound=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))")