#<patch>

    #<Description>

                Made by Yaksher!
                
                Replaces the Butcher with the Concentrated Laser Fire Auto Cannon (CLFAC).
                Uses Butcher skin from the Patch (made by Dave Rabbit).

                Features:
                
                 • Unique rotating firing pattern.
                 
                 • Awesome lasers.
                 
                 • Cool skin/model
                 
                 • Interesting ammo mechanic mimicking Eridian weapons from BL1.

                Version 1.1 Changelog:

                 • Made Vertical Grip Accessory do nothing and not spawn
                   (existing Butchers with it will not be sanity checked)

                 • Created an ammo system attempting similar to BL1 Eridian weapons.
                   (high and fixed magazine size equal to fixed ammo capacity, near-zero reload, and high ammo regen)

                 • Replaced the barrel mesh with E-Tech 
                   (option for Hyperion avalible with FilterTool; does not affect function).

                 • Increased fire rate for visual reasons (making it stronger for now).

                 • Magazine size, ammo capacity, and projectile count should be unaffected by anything
                   (In thoery this is skills and relics and what not. Untested.
                   Grog effect fairly likely to still work)
                   
                 • Removed bouncing effect because it causes lag and doesn't fit the theme.

                It is currently unfinished, future changes including but not limited to:

                 • Animate E-Tech flaps.

                 • Possibly remake ammo system again.

                 • Balancing stats (currently, damage has not been altered compared to a Butcher,
                   but the firerate has been massively increased
        	       and the pellet count has been buffed as well, so it is rather powerful)

                 • (Possible) Making it multi-element or fixing the element.

                 • (Possible) Visual changes to projectiles.

                 • (Unlikely) Figuring out how to fix a bug caused by the base railgun firing mode with projectiles not coming out of the barrel in 3rd person

                 • More changes likely not thought of yet.

                Breaks:

                 • E-Tech snipers (and anything else that uses the Railgun firing mode)
                   (at the moment, projectiles will cycle through the firing pattern of the laser cannon,
                   meaning you could in theory still use it, but it would be difficult to hit your shots).

    #</Description>

    #<Butcher Title>

        set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Butcher PartName CLFAC

        set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Butcher:AttributePresentationDefinition_8 NoConstraintText One can never have too many lasers.

    #</Butcher Title>

    #<Butcher Barrel>

        set GD_Gladiolus_Weapons.Shotgun.SG_Barrel_Torgue_Butcher CustomFiringModeDefinition FiringModeDefinition'GD_Weap_SniperRifles.FiringModes.Bullet_RailGun'

        set GD_Gladiolus_Weapons.Shotgun.SG_Barrel_Torgue_Butcher WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-9999.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-999999.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=150.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-9999.00000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))

        set GD_Gladiolus_Weapons.Shotgun.SG_Barrel_Torgue_Butcher WeaponCardAttributes ((Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',PriorityIncrease=0.001000))

        set GD_Gladiolus_Weapons.Shotgun.SG_Barrel_Torgue_Butcher ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Combat_Shotgun.Ammo_Combat_Shotgun_RegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=10.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Combat_Shotgun.Ammo_Combat_Shotgun_MaxValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-9999999.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Combat_Shotgun.Ammo_Combat_Shotgun_MaxValue',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=150.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))

        set GD_Gladiolus_Weapons.Shotgun.SG_Barrel_Torgue_Butcher BehaviorProviderDefinition None

        #<Barrel Mesh><MUT>

            #<Thin/Hyperion>

                #set GD_Gladiolus_Weapons.Shotgun.SG_Barrel_Torgue_Butcher GestaltModeSkeletalMeshName SG_Barrel_Hyperion<off>

            #</Thin/Hyperion>

            #<High Tech/E-Tech>

                set GD_Gladiolus_Weapons.Shotgun.SG_Barrel_Torgue_Butcher GestaltModeSkeletalMeshName SG_Barrel_Alien

            #</High Tech/E-Tech>

            #<Default, Fat/Torgue>

                #set GD_Gladiolus_Weapons.Shotgun.SG_Barrel_Torgue_Butcher GestaltModeSkeletalMeshName SG_Barrel_Torgue<off>

            #</Default, Fat/Torgue>

        #</Barrel Mesh>

    #</Butcher Barrel>

    #<Butcher Part List Definition>

        set GD_Gladiolus_Weapons.Shotgun.SG_Hyperion_6_Butcher:WeaponPartListCollectionDefinition_285 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_MoonClip',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_ShotgunShell',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_2',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_3',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3)))

    #</Butcher Part List Definition>

    #<Railgun Firing Mode>

        set GD_Weap_SniperRifles.FiringModes.Bullet_RailGun NumRicochets 0

        set GD_Weap_SniperRifles.FiringModes.Bullet_RailGun bPenetratePawn True

        set GD_Weap_SniperRifles.FiringModes.Bullet_RailGun bSuppressWeaponSpread True

        set GD_Weap_SniperRifles.FiringModes.Bullet_RailGun FiringPatternLines ((StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=150,Yaw=150,Roll=0),EndPoint=(Pitch=150,Yaw=150,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=-150,Yaw=150,Roll=0),EndPoint=(Pitch=-150,Yaw=150,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=150,Yaw=-150,Roll=0),EndPoint=(Pitch=150,Yaw=-150,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=-150,Yaw=-150,Roll=0),EndPoint=(Pitch=-150,Yaw=-150,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=80,Yaw=195,Roll=0),EndPoint=(Pitch=80,Yaw=195,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=-80,Yaw=-195,Roll=0),EndPoint=(Pitch=-80,Yaw=-195,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=-195,Yaw=80,Roll=0),EndPoint=(Pitch=-195,Yaw=80,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=195,Yaw=-80,Roll=0),EndPoint=(Pitch=195,Yaw=-80,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=210,Yaw=0,Roll=0),EndPoint=(Pitch=210,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=-210,Yaw=0,Roll=0),EndPoint=(Pitch=-210,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=0,Yaw=210,Roll=0),EndPoint=(Pitch=0,Yaw=210,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=0,Yaw=-210,Roll=0),EndPoint=(Pitch=0,Yaw=-210,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=0,Yaw=0,Roll=0),EndPoint=(Pitch=0,Yaw=0,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=-80,Yaw=195,Roll=0),EndPoint=(Pitch=-80,Yaw=195,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=80,Yaw=-195,Roll=0),EndPoint=(Pitch=80,Yaw=-195,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=195,Yaw=80,Roll=0),EndPoint=(Pitch=195,Yaw=80,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))),(StartPoint=(Pitch=-195,Yaw=-80,Roll=0),EndPoint=(Pitch=-195,Yaw=-80,Roll=0),bUseStartPointOnly=True,CustomWaveMotion=(bUseCustomWaveMotion=True,WaveFreq=(X=0.000000,Y=0.000000,Z=0.000000),WaveAmp=(X=0.000000,Y=0.000000,Z=0.000000),WavePhase=(X=0.000000,Y=0.000000,Z=0.000000))))

    #</Railgun Firing Mode>

    #<Patch Butcher Skin (by Dave Rabbit)>

        set Gladiolus_GunMaterials.Materials.Shotgun.Mati_Hyperion_6_SG_Butcher TextureParameterValues ((ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_Nor',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTextures.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-317215581,D=-565807463)),(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_Lightning',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_MetalPebbled',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)),(ParameterName="p_Decal",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Pattern_HyperionStripeUncommon',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)))

        set Gladiolus_GunMaterials.Materials.Shotgun.Mati_Hyperion_6_SG_Butcher VectorParameterValues ((ParameterName="p_AColorHilight",ParameterValue=(R=6.000000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=170014760,B=1132076783,C=-275608290,D=650702143)),(ParameterName="p_AColorMidtone",ParameterValue=(R=4.000000,G=4.000000,B=4.000000,A=1.000000),ExpressionGUID=(A=473504356,B=1338058895,C=824823046,D=864253013)),(ParameterName="p_AColorShadow",ParameterValue=(R=4.000000,G=4.000000,B=4.000000,A=1.000000),ExpressionGUID=(A=-429590041,B=1156405294,C=-1015192900,D=687313410)),(ParameterName="p_BColorHilight",ParameterValue=(R=6.000000,G=6.000000,B=6.000000,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_BColorMidtone",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_BColorShadow",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_CColorHilight",ParameterValue=(R=4.000000,G=3.000000,B=2.000000,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_CColorMidtone",ParameterValue=(R=4.000000,G=2.400000,B=1.000000,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_CColorShadow",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_DColor",ParameterValue=(R=0.000000,G=10.000000,B=20.000000,A=1.000000),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),(ParameterName="p_EmissiveColor",ParameterValue=(R=0.080000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=-2074486426,B=1296399582,C=-2021314681,D=-350758005)),(ParameterName="p_ReflectColor",ParameterValue=(R=8.000000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_PatternColor",ParameterValue=(R=0.450000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-2049503601)),(ParameterName="p_PatternScalePosition",ParameterValue=(R=19.000000,G=20.000000,B=6.000000,A=1.000000),ExpressionGUID=(A=-2005018406,B=1132497243,C=-39915121,D=208423616)),(ParameterName="p_PatternChannelScale",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),(ParameterName="p_DecalColor",ParameterValue=(R=5.000000,G=3.400000,B=2.000000,A=1.000000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),(ParameterName="p_DecalScalePosition",ParameterValue=(R=19.100000,G=90.100000,B=0.450000,A=.550000),ExpressionGUID=(A=395540170,B=1243133493,C=-1264190552,D=123075385)),(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=1.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)))

        set Gladiolus_GunMaterials.Materials.Shotgun.Mati_Hyperion_6_SG_Butcher ScalarParameterValues ((ParameterName="p_HighlightsIntensity",ParameterValue=0.200000,ExpressionGUID=(A=-1257568432,B=1277066486,C=-723473993,D=-1144384173)),(ParameterName="p_ShadowsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=437293753,B=1205147708,C=-775723903,D=1480014964)),(ParameterName="p_ReflectColorScale",ParameterValue=1.050000,ExpressionGUID=(A=1875785607,B=1186033550,C=-1822263113,D=-1465755701)),(ParameterName="p_ReplacePattern",ParameterValue=1.000000,ExpressionGUID=(A=-2084339847,B=1096440125,C=439008937,D=45433490)),(ParameterName="p_DecalRotate",ParameterValue=0.000000,ExpressionGUID=(A=-276527909,B=1298581551,C=856978878,D=743944047)),(ParameterName="p_ReplaceDecal",ParameterValue=1.000000,ExpressionGUID=(A=85863466,B=1257609701,C=-728575820,D=1337098176)),(ParameterName="p_UseFullColorDecal",ParameterValue=1.000000,ExpressionGUID=(A=-1064329812,B=1077705328,C=339664807,D=1869745420)))

    #</Patch Butcher Skin (by Dave Rabbit)>

#</patch>