REPLACES THE TEETH OF TERRA
Changelog: 

No changes to firing patterns, or anything like that
Removed Splash
BUFF to fire rate, damage AND mag size.
Lower DoT damage
Heals just like hail, grog nozzle and rubi
based on level, regens your ammo.
CREDITS:
Mike/Soze for feedback on making this gun a bit balanced



#### Name and Text ####
set GD_Weap_Shotgun.Name.Title.Title__Unique_Teeth:AttributePresentationDefinition_8 NoConstraintText <font color="#ff0235">Ferocity of a wolf, radiant as the sun<font color="#FFFFFF"><br>- <font color="#ff355e">Heals<font color="#ffffff"> you for % damage dealt.<br>- As fast as a wolf when firing.<br>- Bigger mag, better <font color="#ff8c00">flame<font color="#f2f2f2">!<br>- No splash.
set GD_Weap_Shotgun.Name.Title.Title__Unique_Teeth PartName Solar Amaterasu

####ATTRIBUTES###
set GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Teeth OnAnyImpact ()  

set GD_Weap_Shotgun.Barrel.SG_Barrel_Torgue_Teeth ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.PlayerConvertDamageToHealingPercent',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.450000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))


set GD_Weap_Shotgun.Barrel.SG_Barrel_Torgue_Teeth AttributeSlotUpgrades ((SlotName="WeaponDamage",GradeIncrease=16,bActivateSlot=True),(SlotName="WeaponFireRate",GradeIncrease=40,bActivateSlot=True))

set GD_Weap_Shotgun.Barrel.SG_Barrel_Torgue_Teeth WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=40.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=14.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))

set GD_weap_Shotgun.Barrel.SG_Barrel_Torgue_Teeth ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Combat_Shotgun.Ammo_Combat_Shotgun_RegenerationRate',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.AmmoResource_Combat_Shotgun.Ammo_Combat_Shotgun_RegenerationRate',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.010000),PerGradeUpgrade=(BaseValueConstant=0.002000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=-1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=))) 

####SKIN####

set Common_GunMaterials.Materials.Shotgun.Mati_BanditUniqueSG_Teeth TextureParameterValues ((ParameterName="p_Masks",ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTextures.Weap_LauncherShotgunPistol_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-317215581,D=-565807463)),(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_Shotguns.Tex.Weap_Shotgun_Nor',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),(ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Logos.BanditEpicDecal',ExpressionGUID=(A=534250533,B=1202550002,C=1578302861,D=-717876416)))

set Common_GunMaterials.Materials.Shotgun.Mati_BanditUniqueSG_Teeth VectorParameterValues ((ParameterName="p_AColorHilight",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),(ParameterName="p_AColorMidtone",ParameterValue=(R=2.000000,G=2.000000,B=2.000000,A=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),(ParameterName="p_AColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),(ParameterName="p_BColorHilight",ParameterValue=(R=1.292843,G=0.045414,B=0.000000,A=1.000000),ExpressionGUID=(A=384292798,B=1221323751,C=-2145405772,D=1872194118)),(ParameterName="p_BColorMidtone",ParameterValue=(R=4.000000,G=4.000000,B=4.000000,A=1.000000),ExpressionGUID=(A=1102826245,B=1256298978,C=-1429881438,D=-507521102)),(ParameterName="p_BColorShadow",ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),ExpressionGUID=(A=1481234158,B=1129012376,C=-688827739,D=-2119135160)),(ParameterName="p_CColorHilight",ParameterValue=(R=2.500000,G=2.500000,B=2.500000,A=1.000000),ExpressionGUID=(A=759765673,B=1280874949,C=257367956,D=-932702788)),(ParameterName="p_CColorMidtone",ParameterValue=(R=0.146911,G=0.000000,B=0.000178,A=1.000000),ExpressionGUID=(A=110180441,B=1232792373,C=-1232281417,D=-1030626065)),(ParameterName="p_CColorShadow",ParameterValue=(R=0.001678,G=0.006916,B=0.050797,A=1.000000),ExpressionGUID=(A=716329441,B=1214803259,C=-238071112,D=-1004122047)),(ParameterName="p_PatternScalePosition",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=3.643300),ExpressionGUID=(A=-2005018406,B=1132497243,C=-39915121,D=208423616))