<BLCMM v="1"> #<!!!You opened a file saved with BLCMM in FilterTool. Please update to BLCMM to properly open this file!!!> <head> <type name="BL2" offline="true"/> <profiles> <profile name="default" current="true"/> </profiles> </head> <body> <category name="Better SMGs"> <comment># Licensed under Attribution 4.0 International (CC BY 4.0)</comment> <comment># Improves the quality of SMGs.</comment> <category name="Accessory"> <category name="Body 2 Double"> <category name="Prefixes"> <code profiles="default">set GD_Weap_SMG.Name.Prefix.Prefix_Body2_Damage PartName Anarchy</code> <code profiles="default">set GD_Weap_SMG.Name.Prefix.Prefix_Body2_Damage Expressions ((AttributeOperand1=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ComparisonOperator=OPERATOR_GreaterThan,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=3.700000),(AttributeOperand1=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000))</code> <code profiles="default">set GD_Weap_SMG.Name.Prefix.Prefix_Body2_Damage Priority 1.500000</code> <code profiles="default">set GD_Weap_SMG.Name.Prefix_Bandit.Prefix_Body2_Damage PartName Moar</code> <code profiles="default">set GD_Weap_SMG.Name.Prefix_Dahl.Prefix_Body2_Damage PartName Twin</code> <code profiles="default">set GD_Weap_SMG.Name.Prefix_Maliwan.Prefix_Body2_Damage PartName Dichotomic</code> <code profiles="default">set GD_Weap_SMG.Name.Prefix_Hyperion.Prefix_Body2_Damage PartName Collaborative</code> <code profiles="default">set GD_Weap_SMG.Name.Prefix_Tediore.Prefix_Body2_Damage PartName Double</code> </category> <category name="Acc"> <code profiles="default">set GD_Weap_SMG.Accessory.SMG_Accessory_Body2_Damage WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDefinition=None,BaseValueScaleConstant=-0.500000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDefinition=None,BaseValueScaleConstant=0.200000)))</code> <code profiles="default">set GD_Weap_SMG.Accessory.SMG_Accessory_Body2_Damage AttributeSlotUpgrades ((SlotName="WeaponFireRate",GradeIncrease=-5,bActivateSlot=True),(SlotName="WeaponSpread",GradeIncrease=-10,bActivateSlot=True),(SlotName="WeaponMagSize",GradeIncrease=5,bActivateSlot=True),(SlotName="AccuracyMin",GradeIncrease=8,bActivateSlot=True),(SlotName="AccuracyMax",GradeIncrease=8,bActivateSlot=True))</code> <code profiles="default">set GD_Weap_SMG.Accessory.SMG_Accessory_Body2_Damage TitleList (WeaponNamePartDefinition'GD_Weap_SMG.Name.Prefix.Prefix_Body2_Damage')</code> <code profiles="default">set GD_Weap_SMG.Accessory.SMG_Accessory_Body2_Damage PrefixList (WeaponNamePartDefinition'GD_Weap_SMG.Name.Prefix_Bandit.Prefix_Body2_Damage',WeaponNamePartDefinition'GD_Weap_SMG.Name.Prefix_Dahl.Prefix_Body2_Damage',WeaponNamePartDefinition'GD_Weap_SMG.Name.Prefix_Hyperion.Prefix_Body2_Damage',WeaponNamePartDefinition'GD_Weap_SMG.Name.Prefix_Maliwan.Prefix_Body2_Damage',WeaponNamePartDefinition'GD_Weap_SMG.Name.Prefix_Tediore.Prefix_Body2_Damage')</code> <code profiles="default">set GD_Weap_SMG.Accessory.SMG_Accessory_Body2_Damage WeaponCardAttributes ((Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',PriorityIncrease=0.500000))</code> <code profiles="default">set GD_Weap_SMG.Name.Prefix.Prefix_Body2_Damage WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <code profiles="default">set GD_Weap_SMG.Name.Prefix.Prefix_Body2_Damage AttributeSlotUpgrades ((SlotName="WeaponFireRate",GradeIncrease=-2,bActivateSlot=True),(SlotName="WeaponSpread",GradeIncrease=-10,bActivateSlot=True),(SlotName="WeaponDamage",GradeIncrease=-3,bActivateSlot=True),(SlotName="AccuracyMin",GradeIncrease=8,bActivateSlot=True),(SlotName="AccuracyMax",GradeIncrease=8,bActivateSlot=True))</code> </category> </category> <category name="Bayonet 2"> <code profiles="default">set GD_Weap_SMG.Accessory.SMG_Accessory_Bayonet_1 GestaltModeSkeletalMeshName Acc_Barrel_Bayonet2</code> </category> </category> <category name="Barrel"> <category name="Alien"> <comment>load_package Boss_Volcano_Combat</comment> <comment>clone -x GD_Jack.FiringModes.FireMode_WristBeam GD_Weap_SMG.FiringModes.Etech_Beam</comment> <comment>clone -x GD_Weap_Pistol.FiringModes.Bullet_Pistol_Maliwan:Behavior_Explode_5 GD_Weap_SMG.FiringModes.Etech_Beam:Behavior_Explode_5</comment> <comment>clone -x GD_Weap_SMG.Effects.SMG_ETech_Tracers GD_Weap_SMG.Effects.SMG_ETech_Beams</comment> <code profiles="default">set Weap_SMG.GestaltDef_SMG_GestaltSkeletalMesh:SkeletalMeshSocket_214 RelativeLocation (X=0.000000,Y=20.000000,Z=7.000000)</code> <code profiles="default">set GD_Weap_SMG.FiringModes.Etech_Beam OnAnyImpact (Behavior_Explode'GD_Weap_SMG.FiringModes.Etech_Beam:Behavior_Explode_5')</code> <code profiles="default">set GD_Weap_SMG.FiringModes.Etech_Beam DamageTypeDefinition None</code> <code profiles="default">set GD_Weap_SMG.FiringModes.Etech_Beam ExplosionOverideInstanceDataName ExplosionOverride</code> <code profiles="default">set GD_Weap_SMG.FiringModes.Etech_Beam ExplosionOverrideDefinition ExplosionCollectionDefinition'GD_Weap_Shared_Effects.Default_Elemental_Explosions'</code> <code profiles="default">set GD_Weap_SMG.FiringModes.Etech_Beam Speed 500.000000</code> <code profiles="default">set GD_Weap_SMG.FiringModes.Etech_Beam:Behavior_Explode_5 DamageFormula (BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',InitializationDefinition=None,BaseValueScaleConstant=0.500000)</code> <code profiles="default">set GD_Weap_SMG.FiringModes.Etech_Beam:Behavior_Explode_5 DamageRadiusFormula (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=90.000000)</code> <code profiles="default">set GD_Weap_SMG.Barrel.SMG_Barrel_Alien_Bandit CustomFiringModeDefinition FiringModeDefinition'GD_Weap_SMG.FiringModes.Etech_Beam'</code> <code profiles="default">set GD_Weap_SMG.Barrel.SMG_Barrel_Alien CustomFiringModeDefinition FiringModeDefinition'GD_Weap_SMG.FiringModes.Etech_Beam'</code> <code profiles="default">set GD_Weap_SMG.Effects.SMG_ETech_MuzzleFlashes ParticleEffects ((Expression=None,ParticleEffect=ParticleSystem'FX_WEP_Alien.Particles.Part_SMG_Alien_Slag_Muzzleflash'))</code> <code profiles="default">set FX_WEP_Alien.Particles.Part_SMG_Alien_Slag_Muzzleflash Emitters ()</code> <code profiles="default">set GD_Weap_SMG.Barrel.SMG_Barrel_Alien WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <code profiles="default">set GD_Weap_SMG.Barrel.SMG_Barrel_Alien AttributeSlotUpgrades ((SlotName="AccuracyMax",GradeIncrease=-10,bActivateSlot=True),(SlotName="AccuracyMin",GradeIncrease=-10,bActivateSlot=True),(SlotName="WeaponSpread",GradeIncrease=-10,bActivateSlot=True))</code> <code profiles="default">set GD_Weap_SMG.Barrel.SMG_Barrel_Alien_Bandit WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <code profiles="default">set GD_Weap_SMG.Barrel.SMG_Barrel_Alien_Bandit AttributeSlotUpgrades ((SlotName="AccuracyMax",GradeIncrease=-10,bActivateSlot=True),(SlotName="AccuracyMin",GradeIncrease=-10,bActivateSlot=True),(SlotName="WeaponSpread",GradeIncrease=-10,bActivateSlot=True))</code> </category> </category> <category name="Weapon Type"> <category name="Bandit"> <code profiles="default">set GD_Weap_SMG.A_Weapons.WT_SMG_Bandit WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponExtraShotChance',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.WT_SMG_Bandit InstantHitDamage (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_WeaponDamage',BaseValueScaleConstant=0.450000)</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.WT_SMG_Bandit NormalizedInstantHitDamage (BaseValueConstant=0.450000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.WT_SMG_Bandit ProjectilesPerShot 2</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.WT_SMG_Bandit FireRate 0.100000</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.WT_SMG_Bandit Spread 4.500000</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.WT_SMG_Bandit ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMinValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyOnIdleRegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> </category> <category name="Dahl"> <code profiles="default">set GD_Weap_SMG.A_Weapons.WT_SMG_Dahl BurstInterval 0.000000</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.WT_SMG_Dahl Spread 3.500000</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.WT_SMG_Dahl FireRate 0.125000</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.WT_SMG_Dahl ClipSize 34</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.WT_SMG_Dahl ReloadTime 3.200000</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.WT_SMG_Dahl InstantHitDamage (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_WeaponDamage',BaseValueScaleConstant=0.850000)</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.WT_SMG_Dahl NormalizedInstantHitDamage (BaseValueConstant=0.850000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.WT_SMG_Dahl ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMinValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyOnIdleRegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> </category> <category name="Hyperion"> <code profiles="default">set GD_Weap_SMG.A_Weapons.WT_SMG_Hyperion Spread 2.500000</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.WT_SMG_Hyperion ClipSize 30</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.WT_SMG_Hyperion InstantHitDamage (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_WeaponDamage',BaseValueScaleConstant=0.930000)</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.WT_SMG_Hyperion NormalizedInstantHitDamage (BaseValueConstant=0.930000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.WT_SMG_Hyperion ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMinValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-1.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyOnIdleRegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=18.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.WT_SMG_Hyperion CustomPresentations ()</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.WT_SMG_Hyperion PerShotAccuracyImpulse -1.000000</code> <comment>clone -x Engine.Default__AttributeInitializationDefinition D_Attributes.Weapon.HyperionKickCalc</comment> <code profiles="default">set D_Attributes.Weapon.HyperionKickCalc ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',InitializationDefinition=None,BaseValueScaleConstant=-1.000000),Power=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.WT_SMG_Hyperion AlternativeWeaponKick (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=D_Attributes.Weapon.HyperionKickCalc,BaseValueScaleConstant=1.200000)</code> </category> <category name="Maliwan"> <code profiles="default">set GD_Weap_SMG.A_Weapons.WT_SMG_Maliwan InstantHitDamage (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_WeaponDamage',BaseValueScaleConstant=0.800000)</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.WT_SMG_Maliwan NormalizedInstantHitDamage (BaseValueConstant=0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.WT_SMG_Maliwan ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMinValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyOnIdleRegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.WT_SMG_Maliwan WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.WT_SMG_Maliwan DefaultFiringModeDefinition FiringModeDefinition'GD_Weap_SMG.FiringModes.Bullet_Plasma_Default'</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.WT_SMG_Maliwan Spread 3.000000</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.WT_SMG_Maliwan FireRate 0.120000</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.WT_SMG_Maliwan ClipSize 28</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.WT_SMG_Maliwan ReloadTime 3.100000</code> </category> <category name="Tediore"> <code profiles="default">set GD_Weap_SMG.A_Weapons.WT_SMG_Tediore Spread 3.000000</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.WT_SMG_Tediore InstantHitDamage (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_WeaponDamage',BaseValueScaleConstant=0.850000)</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.WT_SMG_Tediore NormalizedInstantHitDamage (BaseValueConstant=0.850000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.WT_SMG_Tediore FireRate 0.105000</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.WT_SMG_Tediore ClipSize 30</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.WT_SMG_Tediore ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMinValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyOnIdleRegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.WT_SMG_Tediore:AttributePresentationDefinition_0 NoConstraintText Thrown like a grenade on reload.</code> </category> </category> <category name="Ammo"> <code profiles="default">set GD_Ammodrops.AmmoPickup_Amounts.AmmoAmount_SMG:ConditionalAttributeValueResolver_0 ValueExpressions (bEnabled=True,ConditionalExpressionList=((BaseValueIfTrue=(BaseValueConstant=90.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCountIncThree',ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=3.000000))),(BaseValueIfTrue=(BaseValueConstant=60.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCountIncThree',ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=2.000000)))),DefaultBaseValue=(BaseValueConstant=30.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code> <code profiles="default">set D_Resourcepools.AmmoPools.Ammo_Patrol_SMG_Pool BaseMaxValue (BaseValueConstant=400.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.WT_SMG_Bandit AmmoRegenerationRate 4.000000</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.WT_SMG_Dahl AmmoRegenerationRate 4.000000</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.WT_SMG_Hyperion AmmoRegenerationRate 4.000000</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.WT_SMG_Maliwan AmmoRegenerationRate 4.000000</code> <code profiles="default">set GD_Weap_SMG.A_Weapons.WT_SMG_Tediore AmmoRegenerationRate 4.000000</code> <hotfix name="Hotfix" level="None"> <code profiles="default">set GD_BlackMarket.Misc.Att_SMGAmmoPerUpgrade:ConstantAttributeValueResolver_0 ConstantValue 200.000000</code> </hotfix> </category> <category name="Uniques"> <category name="Bone Shredder"> <code profiles="default">set GD_Weap_SMG.Barrel.SMG_Barrel_Bandit_BoneShredder WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <code profiles="default">set GD_Weap_SMG.Barrel.SMG_Barrel_Bandit_BoneShredder AttributeSlotUpgrades ((SlotName="WeaponSpread",GradeIncrease=-15,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=-15,bActivateSlot=True),(SlotName="WeaponFireRate",GradeIncrease=2,bActivateSlot=True))</code> <code profiles="default">set GD_Weap_SMG.A_Weapons_Unique.SMG_Bandit_3_BoneShredder:WeaponPartListCollectionDefinition_175 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=9),(Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_Bayonet_2',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_Body1_Accurate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_Body3_Accelerated',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_Stock1_Stabilized',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_Stock2_Reload',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5)))</code> </category> <category name="Slagga"> <code profiles="default">set GD_Weap_SMG.Barrel.SMG_Barrel_Bandit_Slagga WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.600000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=18.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <code profiles="default">set GD_Weap_SMG.A_Weapons_Legendary.SMG_Bandit_5_Slagga:WeaponPartListCollectionDefinition_170 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_Bayonet_2',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_Body1_Accurate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_Body3_Accelerated',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_Stock1_Stabilized',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_Stock2_Reload',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3)))</code> </category> <category name="Tattler"> <code profiles="default">set GD_Orchid_RaidWeapons.SMG.Tattler.Orchid_Seraph_Tattler_Barrel WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMultiplier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.350000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code> <code profiles="default">set GD_Orchid_RaidWeapons.SMG.Tattler.Orchid_Seraph_Tattler_Balance:WeaponPartListCollectionDefinition_303 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_Body1_Accurate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_Body3_Accelerated',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_Stock1_Stabilized',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_Stock2_Reload',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3)))</code> <code profiles="default">set GD_Orchid_RaidWeapons.SMG.Tattler.Orchid_Seraph_Tattler_Balance:WeaponPartListCollectionDefinition_303 Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_Bayonet_1',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5)))</code> </category> <category name="Lascaux"> <code profiles="default">set GD_Weap_SMG.FiringModes.Bullet_SMG_Lascaux BasePatternSpread 3.400000</code> </category> <category name="Actualizer"> <code profiles="default">set GD_Orchid_RaidWeapons.SMG.Actualizer.Orchid_Seraph_Actualizer_Title Priority 10.000000</code> </category> </category> </category> </body> </BLCMM> #Commands: set GD_Weap_SMG.Name.Prefix.Prefix_Body2_Damage PartName Anarchy set GD_Weap_SMG.Name.Prefix.Prefix_Body2_Damage Expressions ((AttributeOperand1=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ComparisonOperator=OPERATOR_GreaterThan,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=3.700000),(AttributeOperand1=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000)) set GD_Weap_SMG.Name.Prefix.Prefix_Body2_Damage Priority 1.500000 set GD_Weap_SMG.Name.Prefix_Bandit.Prefix_Body2_Damage PartName Moar set GD_Weap_SMG.Name.Prefix_Dahl.Prefix_Body2_Damage PartName Twin set GD_Weap_SMG.Name.Prefix_Maliwan.Prefix_Body2_Damage PartName Dichotomic set GD_Weap_SMG.Name.Prefix_Hyperion.Prefix_Body2_Damage PartName Collaborative set GD_Weap_SMG.Name.Prefix_Tediore.Prefix_Body2_Damage PartName Double set GD_Weap_SMG.Accessory.SMG_Accessory_Body2_Damage WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDefinition=None,BaseValueScaleConstant=-0.500000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.WeaponManufacturer.Weapon_Is_Bandit',InitializationDefinition=None,BaseValueScaleConstant=0.200000))) set GD_Weap_SMG.Accessory.SMG_Accessory_Body2_Damage AttributeSlotUpgrades ((SlotName="WeaponFireRate",GradeIncrease=-5,bActivateSlot=True),(SlotName="WeaponSpread",GradeIncrease=-10,bActivateSlot=True),(SlotName="WeaponMagSize",GradeIncrease=5,bActivateSlot=True),(SlotName="AccuracyMin",GradeIncrease=8,bActivateSlot=True),(SlotName="AccuracyMax",GradeIncrease=8,bActivateSlot=True)) set GD_Weap_SMG.Accessory.SMG_Accessory_Body2_Damage TitleList (WeaponNamePartDefinition'GD_Weap_SMG.Name.Prefix.Prefix_Body2_Damage') set GD_Weap_SMG.Accessory.SMG_Accessory_Body2_Damage PrefixList (WeaponNamePartDefinition'GD_Weap_SMG.Name.Prefix_Bandit.Prefix_Body2_Damage',WeaponNamePartDefinition'GD_Weap_SMG.Name.Prefix_Dahl.Prefix_Body2_Damage',WeaponNamePartDefinition'GD_Weap_SMG.Name.Prefix_Hyperion.Prefix_Body2_Damage',WeaponNamePartDefinition'GD_Weap_SMG.Name.Prefix_Maliwan.Prefix_Body2_Damage',WeaponNamePartDefinition'GD_Weap_SMG.Name.Prefix_Tediore.Prefix_Body2_Damage') set GD_Weap_SMG.Accessory.SMG_Accessory_Body2_Damage WeaponCardAttributes ((Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',PriorityIncrease=0.500000)) set GD_Weap_SMG.Name.Prefix.Prefix_Body2_Damage WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Weap_SMG.Name.Prefix.Prefix_Body2_Damage AttributeSlotUpgrades ((SlotName="WeaponFireRate",GradeIncrease=-2,bActivateSlot=True),(SlotName="WeaponSpread",GradeIncrease=-10,bActivateSlot=True),(SlotName="WeaponDamage",GradeIncrease=-3,bActivateSlot=True),(SlotName="AccuracyMin",GradeIncrease=8,bActivateSlot=True),(SlotName="AccuracyMax",GradeIncrease=8,bActivateSlot=True)) set GD_Weap_SMG.Accessory.SMG_Accessory_Bayonet_1 GestaltModeSkeletalMeshName Acc_Barrel_Bayonet2 set Weap_SMG.GestaltDef_SMG_GestaltSkeletalMesh:SkeletalMeshSocket_214 RelativeLocation (X=0.000000,Y=20.000000,Z=7.000000) set GD_Weap_SMG.FiringModes.Etech_Beam OnAnyImpact (Behavior_Explode'GD_Weap_SMG.FiringModes.Etech_Beam:Behavior_Explode_5') set GD_Weap_SMG.FiringModes.Etech_Beam DamageTypeDefinition None set GD_Weap_SMG.FiringModes.Etech_Beam ExplosionOverideInstanceDataName ExplosionOverride set GD_Weap_SMG.FiringModes.Etech_Beam ExplosionOverrideDefinition ExplosionCollectionDefinition'GD_Weap_Shared_Effects.Default_Elemental_Explosions' set GD_Weap_SMG.FiringModes.Etech_Beam Speed 500.000000 set GD_Weap_SMG.FiringModes.Etech_Beam:Behavior_Explode_5 DamageFormula (BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',InitializationDefinition=None,BaseValueScaleConstant=0.500000) set GD_Weap_SMG.FiringModes.Etech_Beam:Behavior_Explode_5 DamageRadiusFormula (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=90.000000) set GD_Weap_SMG.Barrel.SMG_Barrel_Alien_Bandit CustomFiringModeDefinition FiringModeDefinition'GD_Weap_SMG.FiringModes.Etech_Beam' set GD_Weap_SMG.Barrel.SMG_Barrel_Alien CustomFiringModeDefinition FiringModeDefinition'GD_Weap_SMG.FiringModes.Etech_Beam' set GD_Weap_SMG.Effects.SMG_ETech_MuzzleFlashes ParticleEffects ((Expression=None,ParticleEffect=ParticleSystem'FX_WEP_Alien.Particles.Part_SMG_Alien_Slag_Muzzleflash')) set FX_WEP_Alien.Particles.Part_SMG_Alien_Slag_Muzzleflash Emitters () set GD_Weap_SMG.Barrel.SMG_Barrel_Alien WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Weap_SMG.Barrel.SMG_Barrel_Alien AttributeSlotUpgrades ((SlotName="AccuracyMax",GradeIncrease=-10,bActivateSlot=True),(SlotName="AccuracyMin",GradeIncrease=-10,bActivateSlot=True),(SlotName="WeaponSpread",GradeIncrease=-10,bActivateSlot=True)) set GD_Weap_SMG.Barrel.SMG_Barrel_Alien_Bandit WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Weap_SMG.Barrel.SMG_Barrel_Alien_Bandit AttributeSlotUpgrades ((SlotName="AccuracyMax",GradeIncrease=-10,bActivateSlot=True),(SlotName="AccuracyMin",GradeIncrease=-10,bActivateSlot=True),(SlotName="WeaponSpread",GradeIncrease=-10,bActivateSlot=True)) set GD_Weap_SMG.A_Weapons.WT_SMG_Bandit WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponExtraShotChance',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Weap_SMG.A_Weapons.WT_SMG_Bandit InstantHitDamage (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_WeaponDamage',BaseValueScaleConstant=0.450000) set GD_Weap_SMG.A_Weapons.WT_SMG_Bandit NormalizedInstantHitDamage (BaseValueConstant=0.450000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) set GD_Weap_SMG.A_Weapons.WT_SMG_Bandit ProjectilesPerShot 2 set GD_Weap_SMG.A_Weapons.WT_SMG_Bandit FireRate 0.100000 set GD_Weap_SMG.A_Weapons.WT_SMG_Bandit Spread 4.500000 set GD_Weap_SMG.A_Weapons.WT_SMG_Bandit ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMinValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyOnIdleRegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Weap_SMG.A_Weapons.WT_SMG_Dahl BurstInterval 0.000000 set GD_Weap_SMG.A_Weapons.WT_SMG_Dahl Spread 3.500000 set GD_Weap_SMG.A_Weapons.WT_SMG_Dahl FireRate 0.125000 set GD_Weap_SMG.A_Weapons.WT_SMG_Dahl ClipSize 34 set GD_Weap_SMG.A_Weapons.WT_SMG_Dahl ReloadTime 3.200000 set GD_Weap_SMG.A_Weapons.WT_SMG_Dahl InstantHitDamage (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_WeaponDamage',BaseValueScaleConstant=0.850000) set GD_Weap_SMG.A_Weapons.WT_SMG_Dahl NormalizedInstantHitDamage (BaseValueConstant=0.850000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) set GD_Weap_SMG.A_Weapons.WT_SMG_Dahl ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMinValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyOnIdleRegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Weap_SMG.A_Weapons.WT_SMG_Hyperion Spread 2.500000 set GD_Weap_SMG.A_Weapons.WT_SMG_Hyperion ClipSize 30 set GD_Weap_SMG.A_Weapons.WT_SMG_Hyperion InstantHitDamage (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_WeaponDamage',BaseValueScaleConstant=0.930000) set GD_Weap_SMG.A_Weapons.WT_SMG_Hyperion NormalizedInstantHitDamage (BaseValueConstant=0.930000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) set GD_Weap_SMG.A_Weapons.WT_SMG_Hyperion ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMinValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-1.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyOnIdleRegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=18.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Weap_SMG.A_Weapons.WT_SMG_Hyperion CustomPresentations () set GD_Weap_SMG.A_Weapons.WT_SMG_Hyperion PerShotAccuracyImpulse -1.000000 set D_Attributes.Weapon.HyperionKickCalc ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',InitializationDefinition=None,BaseValueScaleConstant=-1.000000),Power=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)) set GD_Weap_SMG.A_Weapons.WT_SMG_Hyperion AlternativeWeaponKick (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=D_Attributes.Weapon.HyperionKickCalc,BaseValueScaleConstant=1.200000) set GD_Weap_SMG.A_Weapons.WT_SMG_Maliwan InstantHitDamage (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_WeaponDamage',BaseValueScaleConstant=0.800000) set GD_Weap_SMG.A_Weapons.WT_SMG_Maliwan NormalizedInstantHitDamage (BaseValueConstant=0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) set GD_Weap_SMG.A_Weapons.WT_SMG_Maliwan ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMinValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyOnIdleRegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Weap_SMG.A_Weapons.WT_SMG_Maliwan WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Weap_SMG.A_Weapons.WT_SMG_Maliwan DefaultFiringModeDefinition FiringModeDefinition'GD_Weap_SMG.FiringModes.Bullet_Plasma_Default' set GD_Weap_SMG.A_Weapons.WT_SMG_Maliwan Spread 3.000000 set GD_Weap_SMG.A_Weapons.WT_SMG_Maliwan FireRate 0.120000 set GD_Weap_SMG.A_Weapons.WT_SMG_Maliwan ClipSize 28 set GD_Weap_SMG.A_Weapons.WT_SMG_Maliwan ReloadTime 3.100000 set GD_Weap_SMG.A_Weapons.WT_SMG_Tediore Spread 3.000000 set GD_Weap_SMG.A_Weapons.WT_SMG_Tediore InstantHitDamage (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_WeaponDamage',BaseValueScaleConstant=0.850000) set GD_Weap_SMG.A_Weapons.WT_SMG_Tediore NormalizedInstantHitDamage (BaseValueConstant=0.850000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) set GD_Weap_SMG.A_Weapons.WT_SMG_Tediore FireRate 0.105000 set GD_Weap_SMG.A_Weapons.WT_SMG_Tediore ClipSize 30 set GD_Weap_SMG.A_Weapons.WT_SMG_Tediore ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMinValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyOnIdleRegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Weap_SMG.A_Weapons.WT_SMG_Tediore:AttributePresentationDefinition_0 NoConstraintText Thrown like a grenade on reload. set GD_Ammodrops.AmmoPickup_Amounts.AmmoAmount_SMG:ConditionalAttributeValueResolver_0 ValueExpressions (bEnabled=True,ConditionalExpressionList=((BaseValueIfTrue=(BaseValueConstant=90.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCountIncThree',ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=3.000000))),(BaseValueIfTrue=(BaseValueConstant=60.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCountIncThree',ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=2.000000)))),DefaultBaseValue=(BaseValueConstant=30.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)) set D_Resourcepools.AmmoPools.Ammo_Patrol_SMG_Pool BaseMaxValue (BaseValueConstant=400.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) set GD_Weap_SMG.A_Weapons.WT_SMG_Bandit AmmoRegenerationRate 4.000000 set GD_Weap_SMG.A_Weapons.WT_SMG_Dahl AmmoRegenerationRate 4.000000 set GD_Weap_SMG.A_Weapons.WT_SMG_Hyperion AmmoRegenerationRate 4.000000 set GD_Weap_SMG.A_Weapons.WT_SMG_Maliwan AmmoRegenerationRate 4.000000 set GD_Weap_SMG.A_Weapons.WT_SMG_Tediore AmmoRegenerationRate 4.000000 set GD_Weap_SMG.Barrel.SMG_Barrel_Bandit_BoneShredder WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Weap_SMG.Barrel.SMG_Barrel_Bandit_BoneShredder AttributeSlotUpgrades ((SlotName="WeaponSpread",GradeIncrease=-15,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=-15,bActivateSlot=True),(SlotName="WeaponFireRate",GradeIncrease=2,bActivateSlot=True)) set GD_Weap_SMG.A_Weapons_Unique.SMG_Bandit_3_BoneShredder:WeaponPartListCollectionDefinition_175 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=9),(Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_Bayonet_2',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_Body1_Accurate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_Body3_Accelerated',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_Stock1_Stabilized',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_Stock2_Reload',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5))) set GD_Weap_SMG.Barrel.SMG_Barrel_Bandit_Slagga WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.600000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=18.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Weap_SMG.A_Weapons_Legendary.SMG_Bandit_5_Slagga:WeaponPartListCollectionDefinition_170 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_Bayonet_2',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_Body1_Accurate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_Body3_Accelerated',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_Stock1_Stabilized',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_Stock2_Reload',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3))) set GD_Orchid_RaidWeapons.SMG.Tattler.Orchid_Seraph_Tattler_Barrel WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMultiplier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.350000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Orchid_RaidWeapons.SMG.Tattler.Orchid_Seraph_Tattler_Balance:WeaponPartListCollectionDefinition_303 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_Body1_Accurate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_Body3_Accelerated',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_Stock1_Stabilized',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_Stock2_Reload',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3))) set GD_Orchid_RaidWeapons.SMG.Tattler.Orchid_Seraph_Tattler_Balance:WeaponPartListCollectionDefinition_303 Accessory2PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SMG.Accessory.SMG_Accessory_Bayonet_1',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5))) set GD_Weap_SMG.FiringModes.Bullet_SMG_Lascaux BasePatternSpread 3.400000 set GD_Orchid_RaidWeapons.SMG.Actualizer.Orchid_Seraph_Actualizer_Title Priority 10.000000 #Hotfixes: set Transient.SparkServiceConfiguration_0 ServiceName Micropatch set Transient.SparkServiceConfiguration_0 ConfigurationGroup Default set Transient.SparkServiceConfiguration_0 Keys ("SparkLevelPatchEntry-BLCMM1","SparkLevelPatchEntry-BLCMM2","SparkLevelPatchEntry-BLCMM3","SparkLevelPatchEntry-BLCMM4","SparkLevelPatchEntry-BLCMM5","SparkLevelPatchEntry-BLCMM6","SparkLevelPatchEntry-BLCMM7","SparkLevelPatchEntry-BLCMM8","SparkLevelPatchEntry-BLCMM9","SparkLevelPatchEntry-BLCMM10","SparkLevelPatchEntry-BLCMM11","SparkLevelPatchEntry-BLCMM12","SparkLevelPatchEntry-BLCMM13","SparkLevelPatchEntry-BLCMM14","SparkOnDemandPatchEntry-BLCMM15","SparkOnDemandPatchEntry-BLCMM16","SparkOnDemandPatchEntry-BLCMM17","SparkOnDemandPatchEntry-BLCMM18","SparkOnDemandPatchEntry-BLCMM19","SparkPatchEntry-BLCMM20","SparkPatchEntry-BLCMM21","SparkPatchEntry-BLCMM22","SparkPatchEntry-BLCMM23","SparkLevelPatchEntry-BLCMM24") set Transient.SparkServiceConfiguration_0 Values (",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase1,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.700000,.8",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase2,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.400000,.5",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase3,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.200000,.3",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase4,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.100000,.2",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase5,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.075000,.1","SouthpawFactory_P,GD_Population_Marauder.Balance.Unique.PawnBalance_Assassin1,DefaultItemPoolList[3].PoolProbability.BaseValueScaleConstant,0.250000,1","SouthpawFactory_P,GD_Population_Nomad.Balance.Unique.PawnBalance_Assassin2,DefaultItemPoolList[4].PoolProbability.BaseValueScaleConstant,0.250000,1","SouthpawFactory_P,GD_Population_Psycho.Balance.Unique.PawnBalance_Assassin3,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,0.250000,1","SouthpawFactory_P,GD_Population_Rat.Balance.Unique.PawnBalance_Assassin4,DefaultItemPoolList[3].PoolProbability.BaseValueScaleConstant,0.250000,1",",GD_Sage_Rare_Scaylion.Population.PawnBalance_Sage_Rare_Scaylion,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Drifter.Balance.PawnBalance_Sage_Rare_Drifter,DefaultItemPoolList[0].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Rhino.Population.PawnBalance_Sage_Rare_Rhino,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Skag.Population.PawnBalance_Sage_Rare_Skag,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Spore.Population.PawnBalance_Sage_Rare_Spore,DefaultItemPoolList[0].PoolProbability.BaseValueScaleConstant,1.000000,100","GD_Assassin_Streaming,GD_Assassin_Skills.Sniping.Velocity,SkillEffectDefinitions[0].ModifierType,MT_PostAdd,MT_Scale","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble.WiresDontTalk,SkillEffectDefinitions,,((AttributeToModify=D_Attributes.DamageTypeModifers.InstigatedShockDamageModifier,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=D_Attributes.DamageTypeModifers.InstigatedShockStatusDamageModifier,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))","GD_Siren_Streaming,GD_Siren_Skills.Misc.Init_BlightPhoenix_DamageCalc_Part2,ValueFormula.Level.InitializationDefinition,AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_PlayerMeleeDamage',AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_PlayerSkillDamage'","GD_Siren_Streaming,GD_Siren_Skills.Misc.Init_BlightPhoenix_DamageCalc_Part2,ValueFormula.Level.BaseValueScaleConstant,1.000000,3.5","GD_Assassin_Streaming,GD_Assassin_Skills.Misc.Att_DeathMark_BonusDamage,BaseValue.BaseValueConstant,0.200000,.8","GD_Itempools.Runnables.Pool_FourAssassins,BalancedItems[1].Probability.InitializationDefinition,None,GD_Balance.Weighting.Weight_1_Common","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectDamage.BaseValueAttribute,None,D_Attributes.Projectile.ProjectileDamage","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectDamage.BaseValueScaleConstant,1.000000,.25","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectChance.BaseValueConstant,1.000000,20",",GD_BlackMarket.Misc.Att_SMGAmmoPerUpgrade:ConstantAttributeValueResolver_0,ConstantValue,,200.000000") set Transient.GearboxAccountData_1 Services (Transient.SparkServiceConfiguration_0)