# by Zma # - Dalek, replace Bekah # Change: Hornet, Florentine,Tinderbox, Twister # BEFORE u install this mode read "RECOMENDATION" # - all elemental damage # - 25% move speed # - 200% melee damage # - Unlisted projectiles, hello Bee! # - Always Pierce! # - tried to ballance it long time, looking for suggestions #RECOMENDATION: # 1. Only Non. Elemental version! # 2. Really recommended - Bayonet (for 200% melee boost, u dont need another accessory!) # 3. Sight - Jakobs (ethical). Scoping looks like a dalek's eye # 4. Stock - Dahl # 5. Grip - Torgue # GIBBED LINK: BL2(hwAAAADAEwqCRoAABwGFJgAkxHAAkAHDIYb//x0Y/v8jAMzCYADw) # Ethical screenshot: http://i.imgur.com/HVVWHTb.jpg # Stats screenshot: http://i.imgur.com/ppNkX7t.jpg #1.1 Fixed UI issues? # FIRING set GD_Lobelia_Weapons.AssaultRifles.AR_Barrel_Bandit_Bekah CustomFiringModeDefinition FiringModeDefinition'GD_Lobelia_Weapons.FiringModes.Bullet_Assault_Bekah' set GD_Lobelia_Weapons.FiringModes.Bullet_Assault_Bekah DamageTypeDefinition WillowDamageTypeDefinition'GD_Explosive.DamageType.DmgType_Explosive_Impact' set GD_Lobelia_Weapons.FiringModes.Bullet_Assault_Bekah OnAnyImpact (Behavior_Explode'GD_Aster_RaidWeapons.SMGs.Bullet_SMG_Plasma_Florentine:Behavior_Explode_5',Behavior_Explode'GD_Weap_Pistol.FiringModes.Bullet_Pistol_Dahl_Hornet:Behavior_Explode_5',Behavior_Explode'GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Twister:Behavior_Explode_5',Behavior_Explode'GD_Weap_Pistol.FiringModes.Bullets_Pistol_Bandit_Tinderbox:Behavior_Explode_5') set GD_Lobelia_Weapons.FiringModes.Bullet_Assault_Bekah Speed 2750.000000 set GD_Lobelia_Weapons.FiringModes.Bullet_Assault_Bekah_Ch1 Speed 750.00000 set GD_Lobelia_Weapons.FiringModes.Bullet_Assault_Bekah bPenetratePawn True set GD_Lobelia_Weapons.FiringModes.Bullet_Assault_Bekah_Ch1 bPenetratePawn True set GD_Lobelia_Weapons.FiringModes.Bullet_Assault_Bekah DamageSource Class'WillowGame.WillowDmgSource_Grenade' set GD_Lobelia_Weapons.FiringModes.Bullet_Assault_Bekah_Ch1 DamageSource Class'WillowGame.WillowDmgSource_Grenade' set GD_Lobelia_Weapons.FiringModes.Bullet_Assault_Bekah_Ch1 DamageTypeDefinition WillowDamageTypeDefinition'GD_Explosive.DamageType.DmgType_Explosive_Impact' #set GD_Lobelia_Weapons.FiringModes.Bullet_Assault_Bekah_Ch1 OnAnyImpact () set GD_Lobelia_Weapons.FiringModes.Bullet_Assault_Bekah DamageFormula (BaseValueScaleConstant=0.0000001) set GD_Lobelia_Weapons.FiringModes.Bullet_Assault_Bekah DamageRadiusFormula (BaseValueConstant=0.000001) set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Dahl_Hornet:Behavior_Explode_5 DamageFormula (BaseValueScaleConstant=0.250000) set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Dahl_Hornet:Behavior_Explode_5 DamageRadiusFormula (BaseValueConstant=0.000001) set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Dahl_Hornet:Behavior_Explode_5 Definition ExplosionDefinition'GD_Explosions.Corrosive.Explosion_CorrosiveMaster' set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Dahl_Hornet:Behavior_Explode_5 StatusEffectDamage (BaseValueConstant=3.000000) set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Dahl_Hornet:Behavior_Explode_5 StatusEffectChance (BaseValueScaleConstant=0.000000) set GD_Weap_Pistol.FiringModes.Bullet_Pistol_Dahl_Hornet:Behavior_Explode_5 InstigatorSelfDamageScale 0.000000 set GD_Aster_RaidWeapons.SMGs.Bullet_SMG_Plasma_Florentine:Behavior_Explode_5 DamageFormula (BaseValueScaleConstant=0.250000) set GD_Aster_RaidWeapons.SMGs.Bullet_SMG_Plasma_Florentine:Behavior_Explode_5 DamageRadiusFormula (BaseValueConstant=0.000001) set GD_Aster_RaidWeapons.SMGs.Bullet_SMG_Plasma_Florentine:Behavior_Explode_5 Definition ExplosionDefinition'GD_Explosions.Slag.Explosion_SlagMaster' set GD_Aster_RaidWeapons.SMGs.Bullet_SMG_Plasma_Florentine:Behavior_Explode_5 StatusEffectDamage (BaseValueScaleConstant=3.000000) set GD_Aster_RaidWeapons.SMGs.Bullet_SMG_Plasma_Florentine:Behavior_Explode_5 StatusEffectChance (BaseValueScaleConstant=100.000000) set GD_Aster_RaidWeapons.SMGs.Bullet_SMG_Plasma_Florentine:Behavior_Explode_5 InstigatorSelfDamageScale 0.000000 set GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Twister:Behavior_Explode_5 DamageFormula (BaseValueScaleConstant=0.2500000) set GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Twister:Behavior_Explode_5 DamageRadiusFormula (BaseValueConstant=0.000001) set GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Twister:Behavior_Explode_5 StatusEffectDamage (BaseValueScaleConstant=0.000000) set GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Twister:Behavior_Explode_5 StatusEffectChance (BaseValueScaleConstant=5.000000) set GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Twister:Behavior_Explode_5 InstigatorSelfDamageScale 0.000000 set GD_Weap_Pistol.FiringModes.Bullets_Pistol_Bandit_Tinderbox:Behavior_Explode_5 ExplosionOverrideDefinition None set GD_Weap_Pistol.FiringModes.Bullets_Pistol_Bandit_Tinderbox:Behavior_Explode_5 ExplosionOverideInstanceDataName None set GD_Weap_Pistol.FiringModes.Bullets_Pistol_Bandit_Tinderbox:Behavior_Explode_5 DamageFormula (BaseValueScaleConstant=0.250000) set GD_Weap_Pistol.FiringModes.Bullets_Pistol_Bandit_Tinderbox:Behavior_Explode_5 DamageRadiusFormula (BaseValueConstant=0.000001) set GD_Weap_Pistol.FiringModes.Bullets_Pistol_Bandit_Tinderbox:Behavior_Explode_5 Definition ExplosionDefinition'GD_Explosions.Incendiary.Explosion_IncendiaryMaster' set GD_Weap_Pistol.FiringModes.Bullets_Pistol_Bandit_Tinderbox:Behavior_Explode_5 StatusEffectDamage (BaseValueConstant=0.000000) set GD_Weap_Pistol.FiringModes.Bullets_Pistol_Bandit_Tinderbox:Behavior_Explode_5 StatusEffectChance (BaseValueScaleConstant=0.000000) set GD_Weap_Pistol.FiringModes.Bullets_Pistol_Bandit_Tinderbox:Behavior_Explode_5 InstigatorSelfDamageScale 0.000000 #TiTLE set GD_Lobelia_Weapons.Name.Title.Title_Pearlescent_Bekah PartName Dalek set GD_Lobelia_Weapons.Name.Title.Title_Pearlescent_Bekah:AttributePresentationDefinition_8 NoConstraintText <font color="#ff4500">EXTERMINATE!<font color="#ffffff"><br>-<font color="#ffff00"> Shots<font color="#ffffff"> <font color="#FF00FF">split <font color="#ffff00">into<font color="#ffffff"> <font color="#FF00FF">3 additional Horizontal projectiles.<font color="#ffffff"><br>-<font color="#00BFFF"> Projectiles always piercing.<font color="#ffffff"><br>-<font color="#ffff00"> Main projectail deals <font color="#ff7f24">EXPLOSIVE<font color="#ffffff"> <font color="#ffff00">dmg. with<font color="#ffffff"> <font color="#ff4500">Fire<font color="#ffffff"><font color="#ffff00">,<font color="#ffffff"> <font color="#00ffff">Shock<font color="#ffffff"><font color="#ffff00">,<font color="#ffffff"> <font color="#f009900">Corrosive<font color="#ffffff"><font color="#ffff00"> and<font color="#ffffff"> <font color="#9A32CD">Slag<font color="#ffffff"> <font color="#ffff00">aftershock.<font color="#ffffff"><br>-<font color="#228B22"> Automatic while Hip Fire.<font color="#ffffff"><br>-<font color="#ffff00"> While you aim down sights:<font color="#ffffff"><br>- <font color="#FF6A6A">--- 25% More damage.<font color="#ffffff"><br>-<font color="#FF6A6A"> --- 50% Critical hit damage.<font color="#ffffff"><br>-<font color="#FF6A6A"> --- Semi automatic: burst 3 rounds.<font color="#ffffff"><br>-<font color="#ffff00"> +25%<font color="#ffffff"> <font color="#ff3399">Movement speed.<font color="#ffffff"><br>-<font color="#f009900"> Health<font color="#ffffff"> <font color="#ffff00">and<font color="#ffffff"> <font color="#00ffff">Shield<font color="#ffffff"> <font color="#ffff00">regeneration.<font color="#ffffff"><br>-<font color="#ffff00"> Gains<font color="#ffffff"> <font color="#951cff">Ammo<font color="#ffffff"> <font color="#ffff00">regeneration.<font color="#ffffff"><br>-<font color="#f994c00"> Increased<font color="#ffffff"> <font color="#ffff00">Melee damade to 200%<font color="#ffffff"><br>-<font color="#ff4500"> Are you a Doctor?!<font color="#ffffff"><br><font color="#ffefff"ok # ATTRIBUTES set GD_Lobelia_Weapons.AssaultRifles.AR_Barrel_Bandit_Bekah AttributeSlotUpgrades ((SlotName="AccuracyRegen",GradeIncrease=1000,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=1000,bActivateSlot=True)) set GD_Lobelia_Weapons.AssaultRifles.AR_Barrel_Bandit_Bekah WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-0.700001,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.073000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.295776,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-20.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=22.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMultiplier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.670000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCount',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-10.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-20.800001,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Lobelia_Weapons.AssaultRifles.AR_Barrel_Bandit_Bekah ExternalAttributeEffects ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Combat_Rifle.Ammo_Combat_Rifle_RegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.50,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthPassiveRegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.003000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.Shields.Init_ShieldItem_BaseRegenRatePercentage',BaseValueScaleConstant=0.250000)),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldPassiveRegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.Shields.Init_ShieldItem_BaseRegenRatePercentage',BaseValueScaleConstant=0.250000)),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.280000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMinValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-12.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=3.000000))) set GD_Lobelia_Weapons.AssaultRifles.AR_Barrel_Bandit_Bekah ZoomWeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCount',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=12.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBurstInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Lobelia_Weapons.AssaultRifles.AR_Barrel_Bandit_Bekah ZoomExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) # SKIN #Not needed, Bekah has coolest skin, in my opinion