#Master, Sniper Rifle by Zma # - Replaces the Sloth # - Changes: GrogNozzle, Volcano, Twister, Infection #BEFORE installation read "RECOMENDATION" # Stats: # All elemental damage # Critical hits not consume ammo from magazine # additional bonuses while down sight # pretty hight Fire rate # Firing secondary projectiles similar to Pimpernel secondary projectiles # +25% max shield # tried to ballance it long time, looking for suggestions #RECOMENDATION: # 1. Only Non. Elemental version! # 2. Sight - Dahl # 3. Stock - Hyperion # 4. Grip - Dahl # 5. Accessory - Bayonet (for 200% melee boost, u dont need another accessory!) # ethical screenshot: http://imgur.com/9LZbtuS # If someone want change a skin will appreciate that # stats screenshot: http://i.imgur.com/xLM03Qt.jpg # GIBBED LINK: BL2(hwAAAAD5lQCBCIBBBAGF/oBJAHMC5gUMBZj//15g/v+jgHED4wPm) #Lock!! ATTENTION!!!!!!!! Items with another weapon parts will be deleted! set GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Dahl_3_Sloth:WeaponPartListCollectionDefinition_207 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Bayonet1',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2))) set GD_Weap_SniperRifles.A_Weapons_Unique.Sniper_Dahl_3_Sloth:WeaponPartListCollectionDefinition_207 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_SniperRifles.elemental.SR_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)) #Name set GD_Weap_SniperRifles.Name.Title.Title__Unique_Sloth Partname Master set GD_Weap_SniperRifles.Name.Title.Title__Unique_Sloth:AttributePresentationDefinition_8 NoConstraintText <font color="#ff4500">You can't do...IT'S NOT FAIR!<font color="#ffffff"><br>- <font color="#3CB371">Main damage always<font color="#ffffff"> <font color="#EEAD0E">Explosive<font color="#ffffff"><font color="#3CB371">, also<font color="#ffffff"> <font color="#9A32CD">Quad<font color="#ffffff"> <font color="#32CD32">Elemental<font color="#ffffff"> <font color="#FF4500">Split<font color="#ffffff"> <font color="#3A5FCD">Damage<font color="#ffffff"><font color="#3CB371">.<font color="#ffffff"><br>-<font color="#3CB371"> Critical hits reload <font color="#ff0235">Ammo<font color="#ffffff"> <font color="#3CB371">into magazine.<font color="#ffffff"><br>-<font color="#3CB371"> While you aim down sights:<font color="#ffffff"><br>- <font color="#ff0235">--- +100% Critical hit damage.<font color="#ffffff"><br>- <font color="#ff0235">--- Consume 2 Ammo per shot.<font color="#ffffff"><br>- <font color="#ff0235">--- Increasing magazine by 10.<font color="#ffffff"><br>-<font color="#3CB371"> +35%<font color="#ffffff"> <font color="#ff3399">Movement speed.<font color="#ffffff"><br>-<font color="#3CB371"> +25%<font color="#ffffff"> <font color="#00ffff">Maximum Shield<font color="#ffffff"><font color="#3CB371">.<font color="#ffffff"><br>-<font color="#3CB371"> Gains<font color="#ffffff"> <font color="#f994c00">Ammo<font color="#ffffff"> <font color="#3CB371">regeneration when holding.<font color="#ffffff"><br>-<font color="#3CB371"> Boosts<font color="#ffffff"> <font color="#f994c00"> Melee to 200%<font color="#ffffff"><br><font color="#ffefff"ok # Firing set GD_Weap_SniperRifles.Barrel.SR_Barrel_Dahl_Sloth CustomFiringModeDefinition FiringModeDefinition'GD_Orchid_BossWeapons.FiringModes.Bullet_Sniper_Maliwan_Pimpernel' set GD_Orchid_BossWeapons.FiringModes.Bullet_Sniper_Maliwan_Pimpernel DamageTypeDefinition WillowDamageTypeDefinition'GD_Explosive.DamageType.DmgType_Explosive_Impact' set GD_Orchid_BossWeapons.FiringModes.Bullet_Sniper_Maliwan_Pimpernel_Child DamageTypeDefinition WillowDamageTypeDefinition'GD_Explosive.DamageType.DmgType_Explosive_Impact' set GD_Orchid_BossWeapons.FiringModes.Bullet_Sniper_Maliwan_Pimpernel_Child OnAnyImpact (Behavior_Explode'GD_Aster_Weapons.FiringModes.Bullet_Pistol_Maliwan_GrogNozzle:Behavior_Explode_5',Behavior_Explode'GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Volcano:Behavior_Explode_5',Behavior_Explode'GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Twister:Behavior_Explode_5',Behavior_Explode'GD_Sage_RaidWeapons.FiringModes.Bullet_Pistol_Maliwan_Infection:Behavior_Explode_5') set GD_Orchid_BossWeapons.FiringModes.Bullet_Sniper_Maliwan_Pimpernel_Child2 DamageTypeDefinition WillowDamageTypeDefinition'GD_Explosive.DamageType.DmgType_Explosive_Impact' set GD_Orchid_BossWeapons.FiringModes.Bullet_Sniper_Maliwan_Pimpernel_Child2 OnAnyImpact (Behavior_Explode'GD_Aster_Weapons.FiringModes.Bullet_Pistol_Maliwan_GrogNozzle:Behavior_Explode_5',Behavior_Explode'GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Volcano:Behavior_Explode_5',Behavior_Explode'GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Twister:Behavior_Explode_5',Behavior_Explode'GD_Sage_RaidWeapons.FiringModes.Bullet_Pistol_Maliwan_Infection:Behavior_Explode_5') set GD_Sage_RaidWeapons.FiringModes.Bullet_Pistol_Maliwan_Infection:Behavior_Explode_5 DamageFormula (BaseValueScaleConstant=0.2500000) set GD_Sage_RaidWeapons.FiringModes.Bullet_Pistol_Maliwan_Infection:Behavior_Explode_5 DamageRadiusFormula (BaseValueConstant=15.000000) set GD_Sage_RaidWeapons.FiringModes.Bullet_Pistol_Maliwan_Infection:Behavior_Explode_5 Definition ExplosionDefinition'GD_Explosions.Corrosive.Explosion_CorrosiveMaster' set GD_Sage_RaidWeapons.FiringModes.Bullet_Pistol_Maliwan_Infection:Behavior_Explode_5 StatusEffectDamage (BaseValueConstant=1.000000) set GD_Sage_RaidWeapons.FiringModes.Bullet_Pistol_Maliwan_Infection:Behavior_Explode_5 StatusEffectChance (BaseValueScaleConstant=0.000000) set GD_Sage_RaidWeapons.FiringModes.Bullet_Pistol_Maliwan_Infection:Behavior_Explode_5 InstigatorSelfDamageScale 0.000000 set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Volcano:Behavior_Explode_5 DamageFormula (BaseValueScaleConstant=0.250000) set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Volcano:Behavior_Explode_5 DamageRadiusFormula (BaseValueConstant=15.000000) set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Volcano:Behavior_Explode_5 Definition ExplosionDefinition'GD_Explosions.Incendiary.Explosion_IncendiaryMaster' set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Volcano:Behavior_Explode_5 StatusEffectDamage (BaseValueScaleConstant=1.000000) set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Volcano:Behavior_Explode_5 StatusEffectChance (BaseValueScaleConstant=0.000000) set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Volcano:Behavior_Explode_5 InstigatorSelfDamageScale 0.000000 set GD_Aster_Weapons.FiringModes.Bullet_Pistol_Maliwan_GrogNozzle:Behavior_Explode_5 DamageFormula (BaseValueScaleConstant=0.250000) set GD_Aster_Weapons.FiringModes.Bullet_Pistol_Maliwan_GrogNozzle:Behavior_Explode_5 DamageRadiusFormula (BaseValueConstant=15.000000) set GD_Aster_Weapons.FiringModes.Bullet_Pistol_Maliwan_GrogNozzle:Behavior_Explode_5 Definition ExplosionDefinition'GD_Explosions.Slag.Explosion_SlagMaster' set GD_Aster_Weapons.FiringModes.Bullet_Pistol_Maliwan_GrogNozzle:Behavior_Explode_5 StatusEffectDamage (BaseValueScaleConstant=1.000000) set GD_Aster_Weapons.FiringModes.Bullet_Pistol_Maliwan_GrogNozzle:Behavior_Explode_5 StatusEffectChance (BaseValueScaleConstant=100.000000) set GD_Aster_Weapons.FiringModes.Bullet_Pistol_Maliwan_GrogNozzle:Behavior_Explode_5 InstigatorSelfDamageScale 0.000000 set GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Twister:Behavior_Explode_5 DamageFormula (BaseValueScaleConstant=0.250000) set GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Twister:Behavior_Explode_5 DamageRadiusFormula (BaseValueConstant=0.100000) set GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Twister:Behavior_Explode_5 StatusEffectDamage (BaseValueScaleConstant=1.000000) set GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Twister:Behavior_Explode_5 StatusEffectChance (BaseValueScaleConstant=0.000000) set GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Twister:Behavior_Explode_5 InstigatorSelfDamageScale 0.000000 #ATR set GD_Weap_SniperRifles.Barrel.SR_Barrel_Dahl_Sloth ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=3.000000)),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Sniper_Rifle.Ammo_Sniper_Rifle_RegenerationRate',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.50,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.350000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMinValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-2.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-10.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Weap_SniperRifles.Barrel.SR_Barrel_Dahl_Sloth WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.131050,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=-2.149650)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-10.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMultiplier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000001,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.000500,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.270000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-7.800001,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.WeaponBullet.WeaponAutomaticBurstCount',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-100000.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=10.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBurstInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1000000.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=10.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1000.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=100.000000))) set GD_Weap_SniperRifles.Barrel.SR_Barrel_Dahl_Sloth ZoomWeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMultiplier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000001,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCount',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1000000.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=10.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBurstInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1000000.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=100000.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=100.000000))) set GD_Weap_SniperRifles.Barrel.SR_Barrel_Dahl_Sloth ZoomExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBulletsRemainingInClip',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=15.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Sniper_Rifle.Ammo_Sniper_Rifle_CurrentValue',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=10.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) #Ammo set GD_Weap_SniperRifles.Barrel.SR_Barrel_Dahl_Sloth BehaviorProviderDefinition BehaviorProviderDefinition'GD_Weap_SniperRifles.Barrel.SR_Barrel_Maliwan_Morningstar:BehaviorProviderDefinition_14' set GD_Weap_SniperRifles.Skills.Skill_Morningstar:BehaviorProviderDefinition_0.Behavior_AttributeEffect_0.SkillDefinition_0 SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponBulletsRemainingInClip',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=)) set GD_Weap_SniperRifles.Skills.Skill_Morningstar:BehaviorProviderDefinition_0.Behavior_AttributeEffect_0.SkillDefinition_0 InitialDuration 10.000000 set GD_Weap_SniperRifles.Skills.Skill_Morningstar:BehaviorProviderDefinition_0.Behavior_AttributeEffect_0.SkillDefinition_0 bDoNotShiftPastCurrentTime False set GD_Weap_SniperRifles.Skills.Skill_Morningstar:BehaviorProviderDefinition_0.Behavior_AttributeEffect_0.SkillDefinition_0 bCanBeToggledOff False set GD_Weap_SniperRifles.Skills.Skill_Morningstar:BehaviorProviderDefinition_0.Behavior_PostAkEvent_0 Event AkEvent'Ake_UI.UI_HUD.Ak_Play_UI_Alert_CoOp_Ding' set GD_Weap_SniperRifles.Skills.Skill_Morningstar:BehaviorProviderDefinition_0.Behavior_PostAkEvent_1 Event AkEvent'Ake_UI.UI_HUD.Ak_Play_UI_Alert_CoOp_Ding' set GD_Weap_SniperRifles.Skills.Skill_Morningstar:BehaviorProviderDefinition_0.Behavior_PostAkEvent_2 Event AkEvent'Ake_UI.UI_HUD.Ak_Play_UI_Alert_CoOp_Ding' set GD_Weap_SniperRifles.Skills.Skill_Morningstar:BehaviorProviderDefinition_0.Behavior_PostAkEvent_3 Event AkEvent'Ake_UI.UI_HUD.Ak_Play_UI_Alert_CoOp_Ding' set GD_Weap_SniperRifles.Skills.Skill_Morningstar:BehaviorProviderDefinition_0 BehaviorSequences ((BehaviorSequenceName="Default",bEnabledOnSpawn=True,bSequenceEnabledMutex=False,CustomEnableCondition=None,EventData=,EventData2=((UserData=(EventName="CriticalHit",bEnabled=True,bReplicate=True,MaxTriggerCount=999,ReTriggerDelay=2.000000,FilterObject=None),OutputVariables=(ArrayIndexAndLength=1179650),OutputLinks=(ArrayIndexAndLength=720897)),(UserData=(EventName="CriticalKill",bEnabled=True,bReplicate=False,MaxTriggerCount=999,ReTriggerDelay=2.000000,FilterObject=None),OutputVariables=(ArrayIndexAndLength=1310721),OutputLinks=(ArrayIndexAndLength=786433)),(UserData=(EventName="OnActivated",bEnabled=True,bReplicate=True,MaxTriggerCount=999,ReTriggerDelay=10.000000,FilterObject=None),OutputVariables=(ArrayIndexAndLength=0),OutputLinks=(ArrayIndexAndLength=851969)),(UserData=(EventName="CriticalKill",bEnabled=True,bReplicate=True,MaxTriggerCount=999,ReTriggerDelay=0.000000,FilterObject=None),OutputVariables=(ArrayIndexAndLength=1376257),OutputLinks=(ArrayIndexAndLength=917505)),(UserData=(EventName="OnWeaponStartReload",bEnabled=True,bReplicate=False,MaxTriggerCount=0,ReTriggerDelay=0.000000,FilterObject=None),OutputVariables=(ArrayIndexAndLength=1441793),OutputLinks=(ArrayIndexAndLength=983041)),(UserData=(EventName="CriticalHit",bEnabled=True,bReplicate=False,MaxTriggerCount=0,ReTriggerDelay=0.000000,FilterObject=None),OutputVariables=(ArrayIndexAndLength=1507329),OutputLinks=(ArrayIndexAndLength=1048577)),(UserData=(EventName="OnWeaponSwapped",bEnabled=False,bReplicate=False,MaxTriggerCount=0,ReTriggerDelay=99.000000,FilterObject=None),OutputVariables=(ArrayIndexAndLength=1572865),OutputLinks=(ArrayIndexAndLength=1114113))),BehaviorData=,BehaviorData2=((Behavior=Behavior_AttributeEffect'GD_Weap_SniperRifles.Skills.Skill_Morningstar:BehaviorProviderDefinition_0.Behavior_AttributeEffect_0',LinkedVariables=(ArrayIndexAndLength=1),OutputLinks=(ArrayIndexAndLength=0)),(Behavior=Behavior_PostAkEvent'GD_Weap_SniperRifles.Skills.Skill_Morningstar:BehaviorProviderDefinition_0.Behavior_PostAkEvent_0',LinkedVariables=(ArrayIndexAndLength=65537),OutputLinks=(ArrayIndexAndLength=0)),(Behavior=Behavior_SimpleMath'GD_Weap_SniperRifles.Skills.Skill_Morningstar:BehaviorProviderDefinition_0.Behavior_SimpleMath_0',LinkedVariables=(ArrayIndexAndLength=131075),OutputLinks=(ArrayIndexAndLength=0)),(Behavior=Behavior_PostAkEvent'GD_Weap_SniperRifles.Skills.Skill_Morningstar:BehaviorProviderDefinition_0.Behavior_PostAkEvent_1',LinkedVariables=(ArrayIndexAndLength=327681),OutputLinks=(ArrayIndexAndLength=2)),(Behavior=Behavior_SimpleMath'GD_Weap_SniperRifles.Skills.Skill_Morningstar:BehaviorProviderDefinition_0.Behavior_SimpleMath_1',LinkedVariables=(ArrayIndexAndLength=393218),OutputLinks=(ArrayIndexAndLength=0)),(Behavior=Behavior_PostAkEvent'GD_Weap_SniperRifles.Skills.Skill_Morningstar:BehaviorProviderDefinition_0.Behavior_PostAkEvent_2',LinkedVariables=(ArrayIndexAndLength=524289),OutputLinks=(ArrayIndexAndLength=131074)),(Behavior=Behavior_CompareFloat'GD_Weap_SniperRifles.Skills.Skill_Morningstar:BehaviorProviderDefinition_0.Behavior_CompareFloat_0',LinkedVariables=(ArrayIndexAndLength=589826),OutputLinks=(ArrayIndexAndLength=262145)),(Behavior=Behavior_CompareFloat'GD_Weap_SniperRifles.Skills.Skill_Morningstar:BehaviorProviderDefinition_0.Behavior_CompareFloat_1',LinkedVariables=(ArrayIndexAndLength=720898),OutputLinks=(ArrayIndexAndLength=327681)),(Behavior=Behavior_PostAkEvent'GD_Weap_SniperRifles.Skills.Skill_Morningstar:BehaviorProviderDefinition_0.Behavior_PostAkEvent_3',LinkedVariables=(ArrayIndexAndLength=851969),OutputLinks=(ArrayIndexAndLength=393218)),(Behavior=Behavior_CompareFloat'GD_Weap_SniperRifles.Skills.Skill_Morningstar:BehaviorProviderDefinition_0.Behavior_CompareFloat_2',LinkedVariables=(ArrayIndexAndLength=917506),OutputLinks=(ArrayIndexAndLength=524290)),(Behavior=Behavior_CompareFloat'GD_Weap_SniperRifles.Skills.Skill_Morningstar:BehaviorProviderDefinition_0.Behavior_CompareFloat_3',LinkedVariables=(ArrayIndexAndLength=1048578),OutputLinks=(ArrayIndexAndLength=655361))),VariableData=((Name=,Type=BVAR_Object),(Name=,Type=BVAR_Object),(Name="Delay",Type=BVAR_Float),(Name="ElapsedDelay",Type=BVAR_Float),(Name=,Type=BVAR_Float),(Name=,Type=BVAR_Object),(Name=,Type=BVAR_Float),(Name=,Type=BVAR_Float)),ConsolidatedOutputLinkData=((LinkIdAndLinkedBehavior=2,ActivateDelay=0.000000),(LinkIdAndLinkedBehavior=16777220,ActivateDelay=0.000000),(LinkIdAndLinkedBehavior=2,ActivateDelay=0.000000),(LinkIdAndLinkedBehavior=16777220,ActivateDelay=0.000000),(LinkIdAndLinkedBehavior=5,ActivateDelay=0.000000),(LinkIdAndLinkedBehavior=8,ActivateDelay=0.000000),(LinkIdAndLinkedBehavior=2,ActivateDelay=0.000000),(LinkIdAndLinkedBehavior=16777220,ActivateDelay=0.000000),(LinkIdAndLinkedBehavior=10,ActivateDelay=0.000000),(LinkIdAndLinkedBehavior=16777226,ActivateDelay=0.000000),(LinkIdAndLinkedBehavior=3,ActivateDelay=0.000000),(LinkIdAndLinkedBehavior=9,ActivateDelay=0.000000),(LinkIdAndLinkedBehavior=7,ActivateDelay=0.000000),(LinkIdAndLinkedBehavior=4,ActivateDelay=0.000000),(LinkIdAndLinkedBehavior=0,ActivateDelay=0.000000),(LinkIdAndLinkedBehavior=6,ActivateDelay=0.000000),(LinkIdAndLinkedBehavior=0,ActivateDelay=0.000000),(LinkIdAndLinkedBehavior=1,ActivateDelay=0.000000)),ConsolidatedVariableLinkData=((PropertyName="Context",VariableLinkType=BVARLINK_Context,ConnectionIndex=0,LinkedVariables=(ArrayIndexAndLength=1),CachedProperty=None),(PropertyName="Context",VariableLinkType=BVARLINK_Context,ConnectionIndex=0,LinkedVariables=(ArrayIndexAndLength=65537),CachedProperty=None),(PropertyName="A",VariableLinkType=BVARLINK_Input,ConnectionIndex=0,LinkedVariables=(ArrayIndexAndLength=131073),CachedProperty=None),(PropertyName="B",VariableLinkType=BVARLINK_Input,ConnectionIndex=0,LinkedVariables=(ArrayIndexAndLength=196609),CachedProperty=None),(PropertyName="Result",VariableLinkType=BVARLINK_Output,ConnectionIndex=0,LinkedVariables=(ArrayIndexAndLength=262145),CachedProperty=None),(PropertyName="Context",VariableLinkType=BVARLINK_Context,ConnectionIndex=0,LinkedVariables=(ArrayIndexAndLength=327681),CachedProperty=None),(PropertyName="A",VariableLinkType=BVARLINK_Input,ConnectionIndex=0,LinkedVariables=(ArrayIndexAndLength=393217),CachedProperty=None),(PropertyName="Result",VariableLinkType=BVARLINK_Output,ConnectionIndex=0,LinkedVariables=(ArrayIndexAndLength=458753),CachedProperty=None),(PropertyName="Context",VariableLinkType=BVARLINK_Context,ConnectionIndex=0,LinkedVariables=(ArrayIndexAndLength=524289),CachedProperty=None),(PropertyName="ValueA",VariableLinkType=BVARLINK_Input,ConnectionIndex=0,LinkedVariables=(ArrayIndexAndLength=589825),CachedProperty=None),(PropertyName="ValueB",VariableLinkType=BVARLINK_Input,ConnectionIndex=0,LinkedVariables=(ArrayIndexAndLength=655361),CachedProperty=None),(PropertyName="ValueA",VariableLinkType=BVARLINK_Input,ConnectionIndex=0,LinkedVariables=(ArrayIndexAndLength=720897),CachedProperty=None),(PropertyName="ValueB",VariableLinkType=BVARLINK_Input,ConnectionIndex=0,LinkedVariables=(ArrayIndexAndLength=786433),CachedProperty=None),(PropertyName="Context",VariableLinkType=BVARLINK_Context,ConnectionIndex=0,LinkedVariables=(ArrayIndexAndLength=851969),CachedProperty=None),(PropertyName="ValueA",VariableLinkType=BVARLINK_Input,ConnectionIndex=0,LinkedVariables=(ArrayIndexAndLength=917505),CachedProperty=None),(PropertyName="ValueB",VariableLinkType=BVARLINK_Input,ConnectionIndex=0,LinkedVariables=(ArrayIndexAndLength=983041),CachedProperty=None),(PropertyName="ValueA",VariableLinkType=BVARLINK_Input,ConnectionIndex=0,LinkedVariables=(ArrayIndexAndLength=1048577),CachedProperty=None),(PropertyName="ValueB",VariableLinkType=BVARLINK_Input,ConnectionIndex=0,LinkedVariables=(ArrayIndexAndLength=1114113),CachedProperty=None),(PropertyName="SkillInstigator",VariableLinkType=BVARLINK_Output,ConnectionIndex=0,LinkedVariables=(ArrayIndexAndLength=1179649),CachedProperty=None),(PropertyName="ExcessDamageDone",VariableLinkType=BVARLINK_Output,ConnectionIndex=7,LinkedVariables=(ArrayIndexAndLength=1245185),CachedProperty=None),(PropertyName="SkillInstigator",VariableLinkType=BVARLINK_Output,ConnectionIndex=0,LinkedVariables=(ArrayIndexAndLength=1310721),CachedProperty=None),(PropertyName="SkillInstigator",VariableLinkType=BVARLINK_Output,ConnectionIndex=0,LinkedVariables=(ArrayIndexAndLength=1376257),CachedProperty=None),(PropertyName="SkillInstigator",VariableLinkType=BVARLINK_Output,ConnectionIndex=0,LinkedVariables=(ArrayIndexAndLength=1441793),CachedProperty=None),(PropertyName="SkillInstigator",VariableLinkType=BVARLINK_Output,ConnectionIndex=0,LinkedVariables=(ArrayIndexAndLength=1507329),CachedProperty=None),(PropertyName="SkillInstigator",VariableLinkType=BVARLINK_Output,ConnectionIndex=0,LinkedVariables=(ArrayIndexAndLength=1572865),CachedProperty=None)),ConsolidatedLinkedVariables=(0,1,2,3,3,0,4,3,5,3,2,3,2,0,6,7,3,2,0,6,0,0,5,0,1))) #Barrel set GD_Weap_SniperRifles.Barrel.SR_Barrel_Dahl_Sloth GestaltModeSkeletalMeshName SR_Barrel_Vladof #Rarity set GD_Weap_SniperRifles.Barrel.SR_Barrel_Dahl_Sloth Rarity (BaseValueConstant=498.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)