##Hail##

-Removed Arc's Elevated Height

-Removed Arc

-Buffed Projectile Speed

-Removed Child Bullet

-Added E-Tech AR Bullet Sound

-Buffed Magazine Size

-Reduced Recoil

-Buffed Base Damage

-Buffed Status Effect Chance

-Buffed Status Damage (DoT)

-Buffed Accuracy

-Buffed Healing To 5%

-Renamed To Overload

-Changed Flavor Text

-Gave Default Crosshair

set GD_Weap_AssaultRifle.FiringModes.Bullet_Assault_Hail FiringPatternLines ()

set GD_Weap_AssaultRifle.FiringModes.Bullet_Assault_Hail AirFriction 0.000000

set GD_Weap_AssaultRifle.FiringModes.Bullet_Assault_Hail Acceleration (X=0.000000,Y=0.000000,Z=0.000000)

set GD_Weap_AssaultRifle.FiringModes.Bullet_Assault_Hail Speed 12000.000000

set GD_Weap_AssaultRifle.FiringModes.Bullet_Assault_Hail TimerEvents ()

set GD_Weap_AssaultRifle.FiringModes.Bullet_Assault_Hail SoundDefinition FiringModeSoundDefinition'GD_Weap_AssaultRifle.FiringModes.BlasterSoundDefinition'

set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Dahl_Hail WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=9.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))

set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Dahl_Hail ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.PlayerConvertDamageToHealingPercent',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))

set GD_Weap_AssaultRifle.Name.Title.Title_Unique_Hail PartName Overload

set GD_Weap_AssaultRifle.Name.Title.Title_Unique_Hail:AttributePresentationDefinition_8 NoConstraintText Don't bother pulling out, sugar...

set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Dahl_Hail:BehaviorProviderDefinition_12 BehaviorSequences ()