<BLCMM v="1">
#<!!!You opened a file saved with BLCMM in FilterTool. Please update to BLCMM to properly open this file!!!>
	<head>
		<type name="BL2" offline="false"/>
		<profiles>
			<profile name="default" current="true"/>
		</profiles>
	</head>
	<body>
		<category name="Fixed Mission Items">
			<comment>Configure mission items to spawn with specific part configurations.</comment>
			<comment>By mopioid ( mopioid#0001 | twitch.tv/mopioid | @mopioid )</comment>
			<category name="Rock, Paper, Genocide: Fire Weapons!">
				<category name="Barrel" MUT="true">
					<category name="Random">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Fire:WeaponPartListCollectionDefinition_8 BarrelPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pistol_Barrel_Bandit',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pistol_Barrel_Tediore',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pistol_Barrel_Vladof',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pistol_Barrel_Dahl',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pistol_Barrel_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pistol_Barrel_Maliwan',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pistol_Barrel_Jakobs',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
					</category>
					<category name="Bandit">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Fire:WeaponPartListCollectionDefinition_8 BarrelPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pistol_Barrel_Bandit',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
					</category>
					<category name="Dahl">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Fire:WeaponPartListCollectionDefinition_8 BarrelPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pistol_Barrel_Dahl',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
					</category>
					<category name="Hyperion">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Fire:WeaponPartListCollectionDefinition_8 BarrelPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
					</category>
					<category name="Jakobs">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Fire:WeaponPartListCollectionDefinition_8 BarrelPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pistol_Barrel_Jakobs',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
					</category>
					<category name="Maliwan">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Fire:WeaponPartListCollectionDefinition_8 BarrelPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pistol_Barrel_Maliwan',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
					</category>
					<category name="Tediore">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Fire:WeaponPartListCollectionDefinition_8 BarrelPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pistol_Barrel_Tediore',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
					</category>
					<category name="Torgue">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Fire:WeaponPartListCollectionDefinition_8 BarrelPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pistol_Barrel_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
					</category>
					<category name="Vladof">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Fire:WeaponPartListCollectionDefinition_8 BarrelPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pistol_Barrel_Vladof',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
					</category>
				</category>
				<category name="Grip" MUT="true">
					<category name="Random">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Fire:WeaponPartListCollectionDefinition_8 GripPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Grip.Pistol_Grip_Bandit',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Pistol.Grip.Pistol_Grip_Tediore',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Pistol.Grip.Pistol_Grip_Vladof',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Pistol.Grip.Pistol_Grip_Dahl',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Pistol.Grip.Pistol_Grip_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Pistol.Grip.Pistol_Grip_Maliwan',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Pistol.Grip.Pistol_Grip_Jakobs',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Pistol.Grip.Pistol_Grip_Hyperion',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
					</category>
					<category name="Bandit">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Fire:WeaponPartListCollectionDefinition_8 GripPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Grip.Pistol_Grip_Bandit',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
					</category>
					<category name="Dahl">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Fire:WeaponPartListCollectionDefinition_8 GripPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Grip.Pistol_Grip_Dahl',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
					</category>
					<category name="Hyperion">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Fire:WeaponPartListCollectionDefinition_8 GripPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Grip.Pistol_Grip_Hyperion',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
					</category>
					<category name="Jakobs">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Fire:WeaponPartListCollectionDefinition_8 GripPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Grip.Pistol_Grip_Jakobs',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
					</category>
					<category name="Maliwan">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Fire:WeaponPartListCollectionDefinition_8 GripPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Grip.Pistol_Grip_Maliwan',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
					</category>
					<category name="Tediore">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Fire:WeaponPartListCollectionDefinition_8 GripPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Grip.Pistol_Grip_Tediore',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
					</category>
					<category name="Torgue">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Fire:WeaponPartListCollectionDefinition_8 GripPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Grip.Pistol_Grip_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
					</category>
					<category name="Vladof">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Fire:WeaponPartListCollectionDefinition_8 GripPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Grip.Pistol_Grip_Vladof',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
					</category>
				</category>
				<category name="Accessory" MUT="true">
					<category name="Random">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Fire:WeaponPartListCollectionDefinition_8 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
					<category name="Accuracy">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Fire:WeaponPartListCollectionDefinition_8 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
					<category name="Bayonet">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Fire:WeaponPartListCollectionDefinition_8 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
					<category name="Damage">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Fire:WeaponPartListCollectionDefinition_8 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
					<category name="Double">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Fire:WeaponPartListCollectionDefinition_8 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
					<category name="Fire Rate">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Fire:WeaponPartListCollectionDefinition_8 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
					<category name="Magazine Size">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Fire:WeaponPartListCollectionDefinition_8 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
					<category name="Stability">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Fire:WeaponPartListCollectionDefinition_8 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
					<category name="None">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Fire:WeaponPartListCollectionDefinition_8 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3)))</code>
					</category>
				</category>
				<category name="Sight" MUT="true">
					<category name="Random">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Fire:WeaponPartListCollectionDefinition_8 SightPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Sight.Pistol_Sight_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Sight.Pistol_Sight_Bandit',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.Sight.Pistol_Sight_Tediore',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.Sight.Pistol_Sight_Vladof',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.Sight.Pistol_Sight_Dahl',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.Sight.Pistol_Sight_Torgue',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.Sight.Pistol_Sight_Maliwan',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.Sight.Pistol_Sight_Jakobs',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.Sight.Pistol_Sight_Hyperion',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
					<category name="Bandit">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Fire:WeaponPartListCollectionDefinition_8 SightPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Sight.Pistol_Sight_Bandit',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
					<category name="Dahl">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Fire:WeaponPartListCollectionDefinition_8 SightPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Sight.Pistol_Sight_Dahl',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
					<category name="Hyperion">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Fire:WeaponPartListCollectionDefinition_8 SightPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Sight.Pistol_Sight_Hyperion',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
					<category name="Jakobs">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Fire:WeaponPartListCollectionDefinition_8 SightPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Sight.Pistol_Sight_Jakobs',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
					<category name="Maliwan">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Fire:WeaponPartListCollectionDefinition_8 SightPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Sight.Pistol_Sight_Maliwan',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
					<category name="Tediore">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Fire:WeaponPartListCollectionDefinition_8 SightPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Sight.Pistol_Sight_Tediore',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
					<category name="Torgue">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Fire:WeaponPartListCollectionDefinition_8 SightPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Sight.Pistol_Sight_Torgue',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
					<category name="Vladof">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Fire:WeaponPartListCollectionDefinition_8 SightPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Sight.Pistol_Sight_Vladof',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
					<category name="None">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Fire:WeaponPartListCollectionDefinition_8 SightPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Sight.Pistol_Sight_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3)))</code>
					</category>
				</category>
			</category>
			<category name="Rock, Paper, Genocide: Shock Weapons!">
				<category name="Barrel" MUT="true">
					<category name="Random">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Shock:WeaponPartListCollectionDefinition_10 BarrelPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pistol_Barrel_Bandit',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pistol_Barrel_Tediore',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pistol_Barrel_Vladof',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pistol_Barrel_Dahl',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pistol_Barrel_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pistol_Barrel_Maliwan',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pistol_Barrel_Jakobs',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
					</category>
					<category name="Bandit">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Shock:WeaponPartListCollectionDefinition_10 BarrelPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pistol_Barrel_Bandit',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
					</category>
					<category name="Dahl">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Shock:WeaponPartListCollectionDefinition_10 BarrelPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pistol_Barrel_Dahl',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
					</category>
					<category name="Hyperion">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Shock:WeaponPartListCollectionDefinition_10 BarrelPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
					</category>
					<category name="Jakobs">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Shock:WeaponPartListCollectionDefinition_10 BarrelPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pistol_Barrel_Jakobs',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
					</category>
					<category name="Maliwan">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Shock:WeaponPartListCollectionDefinition_10 BarrelPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pistol_Barrel_Maliwan',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
					</category>
					<category name="Tediore">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Shock:WeaponPartListCollectionDefinition_10 BarrelPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pistol_Barrel_Tediore',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
					</category>
					<category name="Torgue">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Shock:WeaponPartListCollectionDefinition_10 BarrelPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pistol_Barrel_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
					</category>
					<category name="Vladof">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Shock:WeaponPartListCollectionDefinition_10 BarrelPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pistol_Barrel_Vladof',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
					</category>
				</category>
				<category name="Grip" MUT="true">
					<category name="Random">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Shock:WeaponPartListCollectionDefinition_10 GripPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Grip.Pistol_Grip_Bandit',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Pistol.Grip.Pistol_Grip_Tediore',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Pistol.Grip.Pistol_Grip_Vladof',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Pistol.Grip.Pistol_Grip_Dahl',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Pistol.Grip.Pistol_Grip_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Pistol.Grip.Pistol_Grip_Maliwan',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Pistol.Grip.Pistol_Grip_Jakobs',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Pistol.Grip.Pistol_Grip_Hyperion',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
					</category>
					<category name="Bandit">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Shock:WeaponPartListCollectionDefinition_10 GripPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Grip.Pistol_Grip_Bandit',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
					</category>
					<category name="Dahl">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Shock:WeaponPartListCollectionDefinition_10 GripPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Grip.Pistol_Grip_Dahl',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
					</category>
					<category name="Hyperion">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Shock:WeaponPartListCollectionDefinition_10 GripPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Grip.Pistol_Grip_Hyperion',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
					</category>
					<category name="Jakobs">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Shock:WeaponPartListCollectionDefinition_10 GripPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Grip.Pistol_Grip_Jakobs',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
					</category>
					<category name="Maliwan">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Shock:WeaponPartListCollectionDefinition_10 GripPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Grip.Pistol_Grip_Maliwan',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
					</category>
					<category name="Tediore">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Shock:WeaponPartListCollectionDefinition_10 GripPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Grip.Pistol_Grip_Tediore',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
					</category>
					<category name="Torgue">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Shock:WeaponPartListCollectionDefinition_10 GripPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Grip.Pistol_Grip_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
					</category>
					<category name="Vladof">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Shock:WeaponPartListCollectionDefinition_10 GripPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Grip.Pistol_Grip_Vladof',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
					</category>
				</category>
				<category name="Accessory" MUT="true">
					<category name="Random">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Shock:WeaponPartListCollectionDefinition_10 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
					<category name="Accuracy">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Shock:WeaponPartListCollectionDefinition_10 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
					<category name="Bayonet">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Shock:WeaponPartListCollectionDefinition_10 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
					<category name="Damage">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Shock:WeaponPartListCollectionDefinition_10 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
					<category name="Double">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Shock:WeaponPartListCollectionDefinition_10 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
					<category name="Fire Rate">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Shock:WeaponPartListCollectionDefinition_10 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
					<category name="Magazine Size">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Shock:WeaponPartListCollectionDefinition_10 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
					<category name="Stability">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Shock:WeaponPartListCollectionDefinition_10 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
					<category name="None">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Shock:WeaponPartListCollectionDefinition_10 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3)))</code>
					</category>
				</category>
				<category name="Sight" MUT="true">
					<category name="Random">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Shock:WeaponPartListCollectionDefinition_10 SightPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Sight.Pistol_Sight_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Sight.Pistol_Sight_Bandit',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.Sight.Pistol_Sight_Tediore',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.Sight.Pistol_Sight_Vladof',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.Sight.Pistol_Sight_Dahl',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.Sight.Pistol_Sight_Torgue',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.Sight.Pistol_Sight_Maliwan',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.Sight.Pistol_Sight_Jakobs',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.Sight.Pistol_Sight_Hyperion',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
					<category name="Bandit">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Shock:WeaponPartListCollectionDefinition_10 SightPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Sight.Pistol_Sight_Bandit',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
					<category name="Dahl">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Shock:WeaponPartListCollectionDefinition_10 SightPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Sight.Pistol_Sight_Dahl',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
					<category name="Hyperion">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Shock:WeaponPartListCollectionDefinition_10 SightPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Sight.Pistol_Sight_Hyperion',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
					<category name="Jakobs">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Shock:WeaponPartListCollectionDefinition_10 SightPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Sight.Pistol_Sight_Jakobs',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
					<category name="Maliwan">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Shock:WeaponPartListCollectionDefinition_10 SightPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Sight.Pistol_Sight_Maliwan',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
					<category name="Tediore">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Shock:WeaponPartListCollectionDefinition_10 SightPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Sight.Pistol_Sight_Tediore',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
					<category name="Torgue">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Shock:WeaponPartListCollectionDefinition_10 SightPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Sight.Pistol_Sight_Torgue',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
					<category name="Vladof">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Shock:WeaponPartListCollectionDefinition_10 SightPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Sight.Pistol_Sight_Vladof',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
					<category name="None">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Shock:WeaponPartListCollectionDefinition_10 SightPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Sight.Pistol_Sight_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3)))</code>
					</category>
				</category>
			</category>
			<category name="Rock, Paper, Genocide: Corrosive Weapons!">
				<category name="Barrel" MUT="true">
					<category name="Random">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Corrosive:WeaponPartListCollectionDefinition_6 BarrelPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pistol_Barrel_Bandit',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pistol_Barrel_Tediore',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pistol_Barrel_Vladof',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pistol_Barrel_Dahl',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pistol_Barrel_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pistol_Barrel_Maliwan',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pistol_Barrel_Jakobs',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
					</category>
					<category name="Bandit">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Corrosive:WeaponPartListCollectionDefinition_6 BarrelPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pistol_Barrel_Bandit',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
					</category>
					<category name="Dahl">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Corrosive:WeaponPartListCollectionDefinition_6 BarrelPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pistol_Barrel_Dahl',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
					</category>
					<category name="Hyperion">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Corrosive:WeaponPartListCollectionDefinition_6 BarrelPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
					</category>
					<category name="Jakobs">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Corrosive:WeaponPartListCollectionDefinition_6 BarrelPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pistol_Barrel_Jakobs',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
					</category>
					<category name="Maliwan">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Corrosive:WeaponPartListCollectionDefinition_6 BarrelPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pistol_Barrel_Maliwan',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
					</category>
					<category name="Tediore">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Corrosive:WeaponPartListCollectionDefinition_6 BarrelPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pistol_Barrel_Tediore',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
					</category>
					<category name="Torgue">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Corrosive:WeaponPartListCollectionDefinition_6 BarrelPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pistol_Barrel_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
					</category>
					<category name="Vladof">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Corrosive:WeaponPartListCollectionDefinition_6 BarrelPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pistol_Barrel_Vladof',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
					</category>
				</category>
				<category name="Grip" MUT="true">
					<category name="Random">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Corrosive:WeaponPartListCollectionDefinition_6 GripPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Grip.Pistol_Grip_Bandit',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Pistol.Grip.Pistol_Grip_Tediore',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Pistol.Grip.Pistol_Grip_Vladof',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Pistol.Grip.Pistol_Grip_Dahl',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Pistol.Grip.Pistol_Grip_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Pistol.Grip.Pistol_Grip_Maliwan',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Pistol.Grip.Pistol_Grip_Jakobs',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Pistol.Grip.Pistol_Grip_Hyperion',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
					</category>
					<category name="Bandit">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Corrosive:WeaponPartListCollectionDefinition_6 GripPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Grip.Pistol_Grip_Bandit',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
					</category>
					<category name="Dahl">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Corrosive:WeaponPartListCollectionDefinition_6 GripPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Grip.Pistol_Grip_Dahl',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
					</category>
					<category name="Hyperion">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Corrosive:WeaponPartListCollectionDefinition_6 GripPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Grip.Pistol_Grip_Hyperion',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
					</category>
					<category name="Jakobs">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Corrosive:WeaponPartListCollectionDefinition_6 GripPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Grip.Pistol_Grip_Jakobs',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
					</category>
					<category name="Maliwan">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Corrosive:WeaponPartListCollectionDefinition_6 GripPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Grip.Pistol_Grip_Maliwan',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
					</category>
					<category name="Tediore">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Corrosive:WeaponPartListCollectionDefinition_6 GripPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Grip.Pistol_Grip_Tediore',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
					</category>
					<category name="Torgue">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Corrosive:WeaponPartListCollectionDefinition_6 GripPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Grip.Pistol_Grip_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
					</category>
					<category name="Vladof">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Corrosive:WeaponPartListCollectionDefinition_6 GripPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Grip.Pistol_Grip_Vladof',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
					</category>
				</category>
				<category name="Accessory" MUT="true">
					<category name="Random">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Corrosive:WeaponPartListCollectionDefinition_6 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
					<category name="Accuracy">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Corrosive:WeaponPartListCollectionDefinition_6 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
					<category name="Bayonet">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Corrosive:WeaponPartListCollectionDefinition_6 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
					<category name="Damage">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Corrosive:WeaponPartListCollectionDefinition_6 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
					<category name="Double">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Corrosive:WeaponPartListCollectionDefinition_6 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
					<category name="Fire Rate">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Corrosive:WeaponPartListCollectionDefinition_6 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
					<category name="Magazine Size">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Corrosive:WeaponPartListCollectionDefinition_6 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
					<category name="Stability">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Corrosive:WeaponPartListCollectionDefinition_6 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
					<category name="None">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Corrosive:WeaponPartListCollectionDefinition_6 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3)))</code>
					</category>
				</category>
				<category name="Sight" MUT="true">
					<category name="Random">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Corrosive:WeaponPartListCollectionDefinition_6 SightPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Sight.Pistol_Sight_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Sight.Pistol_Sight_Bandit',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.Sight.Pistol_Sight_Tediore',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.Sight.Pistol_Sight_Vladof',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.Sight.Pistol_Sight_Dahl',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.Sight.Pistol_Sight_Torgue',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.Sight.Pistol_Sight_Maliwan',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.Sight.Pistol_Sight_Jakobs',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.Sight.Pistol_Sight_Hyperion',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
					<category name="Bandit">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Corrosive:WeaponPartListCollectionDefinition_6 SightPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Sight.Pistol_Sight_Bandit',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
					<category name="Dahl">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Corrosive:WeaponPartListCollectionDefinition_6 SightPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Sight.Pistol_Sight_Dahl',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
					<category name="Hyperion">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Corrosive:WeaponPartListCollectionDefinition_6 SightPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Sight.Pistol_Sight_Hyperion',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
					<category name="Jakobs">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Corrosive:WeaponPartListCollectionDefinition_6 SightPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Sight.Pistol_Sight_Jakobs',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
					<category name="Maliwan">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Corrosive:WeaponPartListCollectionDefinition_6 SightPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Sight.Pistol_Sight_Maliwan',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
					<category name="Tediore">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Corrosive:WeaponPartListCollectionDefinition_6 SightPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Sight.Pistol_Sight_Tediore',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
					<category name="Torgue">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Corrosive:WeaponPartListCollectionDefinition_6 SightPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Sight.Pistol_Sight_Torgue',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
					<category name="Vladof">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Corrosive:WeaponPartListCollectionDefinition_6 SightPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Sight.Pistol_Sight_Vladof',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
					<category name="None">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Corrosive:WeaponPartListCollectionDefinition_6 SightPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Sight.Pistol_Sight_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3)))</code>
					</category>
				</category>
			</category>
			<category name="Rock, Paper, Genocide: Slag Weapons!">
				<category name="Barrel" MUT="true">
					<category name="Random">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Slag:WeaponPartListCollectionDefinition_12 BarrelPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pistol_Barrel_Bandit',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pistol_Barrel_Tediore',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pistol_Barrel_Vladof',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pistol_Barrel_Dahl',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pistol_Barrel_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pistol_Barrel_Maliwan',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pistol_Barrel_Jakobs',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
					</category>
					<category name="Bandit">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Slag:WeaponPartListCollectionDefinition_12 BarrelPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pistol_Barrel_Bandit',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
					</category>
					<category name="Dahl">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Slag:WeaponPartListCollectionDefinition_12 BarrelPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pistol_Barrel_Dahl',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
					</category>
					<category name="Hyperion">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Slag:WeaponPartListCollectionDefinition_12 BarrelPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
					</category>
					<category name="Jakobs">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Slag:WeaponPartListCollectionDefinition_12 BarrelPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pistol_Barrel_Jakobs',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
					</category>
					<category name="Maliwan">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Slag:WeaponPartListCollectionDefinition_12 BarrelPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pistol_Barrel_Maliwan',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
					</category>
					<category name="Tediore">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Slag:WeaponPartListCollectionDefinition_12 BarrelPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pistol_Barrel_Tediore',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
					</category>
					<category name="Torgue">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Slag:WeaponPartListCollectionDefinition_12 BarrelPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pistol_Barrel_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
					</category>
					<category name="Vladof">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Slag:WeaponPartListCollectionDefinition_12 BarrelPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Barrel.Pistol_Barrel_Vladof',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
					</category>
				</category>
				<category name="Grip" MUT="true">
					<category name="Random">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Slag:WeaponPartListCollectionDefinition_12 GripPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Grip.Pistol_Grip_Bandit',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Pistol.Grip.Pistol_Grip_Tediore',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Pistol.Grip.Pistol_Grip_Vladof',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Pistol.Grip.Pistol_Grip_Dahl',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Pistol.Grip.Pistol_Grip_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Pistol.Grip.Pistol_Grip_Maliwan',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Pistol.Grip.Pistol_Grip_Jakobs',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Pistol.Grip.Pistol_Grip_Hyperion',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
					</category>
					<category name="Bandit">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Slag:WeaponPartListCollectionDefinition_12 GripPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Grip.Pistol_Grip_Bandit',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
					</category>
					<category name="Dahl">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Slag:WeaponPartListCollectionDefinition_12 GripPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Grip.Pistol_Grip_Dahl',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
					</category>
					<category name="Hyperion">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Slag:WeaponPartListCollectionDefinition_12 GripPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Grip.Pistol_Grip_Hyperion',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
					</category>
					<category name="Jakobs">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Slag:WeaponPartListCollectionDefinition_12 GripPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Grip.Pistol_Grip_Jakobs',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
					</category>
					<category name="Maliwan">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Slag:WeaponPartListCollectionDefinition_12 GripPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Grip.Pistol_Grip_Maliwan',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
					</category>
					<category name="Tediore">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Slag:WeaponPartListCollectionDefinition_12 GripPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Grip.Pistol_Grip_Tediore',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
					</category>
					<category name="Torgue">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Slag:WeaponPartListCollectionDefinition_12 GripPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Grip.Pistol_Grip_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
					</category>
					<category name="Vladof">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Slag:WeaponPartListCollectionDefinition_12 GripPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Grip.Pistol_Grip_Vladof',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
					</category>
				</category>
				<category name="Accessory" MUT="true">
					<category name="Random">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Slag:WeaponPartListCollectionDefinition_12 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
					<category name="Accuracy">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Slag:WeaponPartListCollectionDefinition_12 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
					<category name="Bayonet">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Slag:WeaponPartListCollectionDefinition_12 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
					<category name="Damage">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Slag:WeaponPartListCollectionDefinition_12 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
					<category name="Double">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Slag:WeaponPartListCollectionDefinition_12 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
					<category name="Fire Rate">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Slag:WeaponPartListCollectionDefinition_12 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
					<category name="Magazine Size">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Slag:WeaponPartListCollectionDefinition_12 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
					<category name="Stability">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Slag:WeaponPartListCollectionDefinition_12 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
					<category name="None">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Slag:WeaponPartListCollectionDefinition_12 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3)))</code>
					</category>
				</category>
				<category name="Sight" MUT="true">
					<category name="Random">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Slag:WeaponPartListCollectionDefinition_12 SightPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Sight.Pistol_Sight_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Sight.Pistol_Sight_Bandit',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.Sight.Pistol_Sight_Tediore',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.Sight.Pistol_Sight_Vladof',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.Sight.Pistol_Sight_Dahl',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.Sight.Pistol_Sight_Torgue',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.Sight.Pistol_Sight_Maliwan',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.Sight.Pistol_Sight_Jakobs',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.Sight.Pistol_Sight_Hyperion',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
					<category name="Bandit">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Slag:WeaponPartListCollectionDefinition_12 SightPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Sight.Pistol_Sight_Bandit',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
					<category name="Dahl">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Slag:WeaponPartListCollectionDefinition_12 SightPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Sight.Pistol_Sight_Dahl',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
					<category name="Hyperion">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Slag:WeaponPartListCollectionDefinition_12 SightPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Sight.Pistol_Sight_Hyperion',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
					<category name="Jakobs">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Slag:WeaponPartListCollectionDefinition_12 SightPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Sight.Pistol_Sight_Jakobs',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
					<category name="Maliwan">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Slag:WeaponPartListCollectionDefinition_12 SightPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Sight.Pistol_Sight_Maliwan',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
					<category name="Tediore">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Slag:WeaponPartListCollectionDefinition_12 SightPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Sight.Pistol_Sight_Tediore',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
					<category name="Torgue">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Slag:WeaponPartListCollectionDefinition_12 SightPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Sight.Pistol_Sight_Torgue',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
					<category name="Vladof">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Slag:WeaponPartListCollectionDefinition_12 SightPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Sight.Pistol_Sight_Vladof',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
					<category name="None">
						<code profiles="">set GD_Z1_RockPaperGenocideData.MW_RockPaper_Slag:WeaponPartListCollectionDefinition_12 SightPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Sight.Pistol_Sight_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3)))</code>
					</category>
				</category>
			</category>
			<category name="Medical Mystery: X-Com-municate">
				<category name="Grip" MUT="true">
					<category name="Random">
						<code profiles="">set GD_Z3_MedicalMystery2Data.MW_MedicalMystery_AlienGun:WeaponPartListCollectionDefinition_19 GripPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Grip.AR_Grip_Bandit',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Grip.AR_Grip_Dahl',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Grip.AR_Grip_Jakobs',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Grip.AR_Grip_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Grip.AR_Grip_Vladof',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
					</category>
					<category name="Bandit">
						<code profiles="">set GD_Z3_MedicalMystery2Data.MW_MedicalMystery_AlienGun:WeaponPartListCollectionDefinition_19 GripPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Grip.AR_Grip_Bandit',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
					</category>
					<category name="Dahl">
						<code profiles="">set GD_Z3_MedicalMystery2Data.MW_MedicalMystery_AlienGun:WeaponPartListCollectionDefinition_19 GripPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Grip.AR_Grip_Dahl',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
					</category>
					<category name="Jakobs">
						<code profiles="">set GD_Z3_MedicalMystery2Data.MW_MedicalMystery_AlienGun:WeaponPartListCollectionDefinition_19 GripPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Grip.AR_Grip_Jakobs',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
					</category>
					<category name="Torgue">
						<code profiles="">set GD_Z3_MedicalMystery2Data.MW_MedicalMystery_AlienGun:WeaponPartListCollectionDefinition_19 GripPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Grip.AR_Grip_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
					</category>
					<category name="Vladof">
						<code profiles="">set GD_Z3_MedicalMystery2Data.MW_MedicalMystery_AlienGun:WeaponPartListCollectionDefinition_19 GripPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Grip.AR_Grip_Vladof',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
					</category>
				</category>
				<category name="Stock" MUT="true">
					<category name="Random">
						<code profiles="">set GD_Z3_MedicalMystery2Data.MW_MedicalMystery_AlienGun:WeaponPartListCollectionDefinition_19 StockPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Stock.AR_Stock_Bandit',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Stock.AR_Stock_Dahl',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Stock.AR_Stock_Jakobs',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Stock.AR_Stock_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Stock.AR_Stock_Vladof',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
					</category>
					<category name="Bandit">
						<code profiles="">set GD_Z3_MedicalMystery2Data.MW_MedicalMystery_AlienGun:WeaponPartListCollectionDefinition_19 StockPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Stock.AR_Stock_Bandit',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
					</category>
					<category name="Dahl">
						<code profiles="">set GD_Z3_MedicalMystery2Data.MW_MedicalMystery_AlienGun:WeaponPartListCollectionDefinition_19 StockPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Stock.AR_Stock_Dahl',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
					</category>
					<category name="Jakobs">
						<code profiles="">set GD_Z3_MedicalMystery2Data.MW_MedicalMystery_AlienGun:WeaponPartListCollectionDefinition_19 StockPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Stock.AR_Stock_Jakobs',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
					</category>
					<category name="Torgue">
						<code profiles="">set GD_Z3_MedicalMystery2Data.MW_MedicalMystery_AlienGun:WeaponPartListCollectionDefinition_19 StockPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Stock.AR_Stock_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
					</category>
					<category name="Vladof">
						<code profiles="">set GD_Z3_MedicalMystery2Data.MW_MedicalMystery_AlienGun:WeaponPartListCollectionDefinition_19 StockPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Stock.AR_Stock_Vladof',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
					</category>
				</category>
				<category name="Accessory" MUT="true">
					<category name="Random">
						<code profiles="">set GD_Z3_MedicalMystery2Data.MW_MedicalMystery_AlienGun:WeaponPartListCollectionDefinition_19 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=9),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_Foregrip_Stability',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_Bayonet_2',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_BanditClamp_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_BanditClamp_Wild',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_Box_BulletSpeed',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_Shroud1_MagSize',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_Shroud2_Accuracy',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5)))</code>
					</category>
					<category name="None">
						<code profiles="">set GD_Z3_MedicalMystery2Data.MW_MedicalMystery_AlienGun:WeaponPartListCollectionDefinition_19 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=9)))</code>
					</category>
					<category name="Stability">
						<code profiles="">set GD_Z3_MedicalMystery2Data.MW_MedicalMystery_AlienGun:WeaponPartListCollectionDefinition_19 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_Foregrip_Stability',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5)))</code>
					</category>
					<category name="Bayonet">
						<code profiles="">set GD_Z3_MedicalMystery2Data.MW_MedicalMystery_AlienGun:WeaponPartListCollectionDefinition_19 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_Bayonet_2',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5)))</code>
					</category>
					<category name="Damage">
						<code profiles="">set GD_Z3_MedicalMystery2Data.MW_MedicalMystery_AlienGun:WeaponPartListCollectionDefinition_19 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_BanditClamp_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5)))</code>
					</category>
					<category name="Wild">
						<code profiles="">set GD_Z3_MedicalMystery2Data.MW_MedicalMystery_AlienGun:WeaponPartListCollectionDefinition_19 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_BanditClamp_Wild',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5)))</code>
					</category>
					<category name="Fire Rate">
						<code profiles="">set GD_Z3_MedicalMystery2Data.MW_MedicalMystery_AlienGun:WeaponPartListCollectionDefinition_19 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_Box_BulletSpeed',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5)))</code>
					</category>
					<category name="Magazine Size">
						<code profiles="">set GD_Z3_MedicalMystery2Data.MW_MedicalMystery_AlienGun:WeaponPartListCollectionDefinition_19 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_Shroud1_MagSize',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5)))</code>
					</category>
					<category name="Accuracy">
						<code profiles="">set GD_Z3_MedicalMystery2Data.MW_MedicalMystery_AlienGun:WeaponPartListCollectionDefinition_19 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.Accessory.AR_Accessory_Shroud2_Accuracy',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5)))</code>
					</category>
				</category>
				<category name="Element" MUT="true">
					<category name="Random">
						<code profiles="">set GD_Z3_MedicalMystery2Data.MW_MedicalMystery_AlienGun:WeaponPartListCollectionDefinition_19 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=5)))</code>
					</category>
					<category name="None">
						<code profiles="">set GD_Z3_MedicalMystery2Data.MW_MedicalMystery_AlienGun:WeaponPartListCollectionDefinition_19 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3)))</code>
					</category>
					<category name="Fire">
						<code profiles="">set GD_Z3_MedicalMystery2Data.MW_MedicalMystery_AlienGun:WeaponPartListCollectionDefinition_19 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Fire',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=4,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0)))</code>
					</category>
					<category name="Corrosive">
						<code profiles="">set GD_Z3_MedicalMystery2Data.MW_MedicalMystery_AlienGun:WeaponPartListCollectionDefinition_19 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Corrosive',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=6,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0)))</code>
					</category>
					<category name="Shock">
						<code profiles="">set GD_Z3_MedicalMystery2Data.MW_MedicalMystery_AlienGun:WeaponPartListCollectionDefinition_19 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Shock',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=7,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0)))</code>
					</category>
					<category name="Slag">
						<code profiles="">set GD_Z3_MedicalMystery2Data.MW_MedicalMystery_AlienGun:WeaponPartListCollectionDefinition_19 ElementalPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_Slag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=8,MaxGameStageIndex=1,DefaultWeightIndex=1),(Part=WeaponPartDefinition'GD_Weap_AssaultRifle.elemental.AR_Elemental_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0)))</code>
					</category>
				</category>
			</category>
			<category name="Clan War: Trailer Trashing">
				<category name="Grip" MUT="true">
					<category name="Random">
						<code profiles="">set GD_Z2_TrailerTrashinData.FlareGun:WeaponPartListCollectionDefinition_16 GripPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Grip.Pistol_Grip_Bandit',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Pistol.Grip.Pistol_Grip_Tediore',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Pistol.Grip.Pistol_Grip_Vladof',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Pistol.Grip.Pistol_Grip_Dahl',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Pistol.Grip.Pistol_Grip_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Pistol.Grip.Pistol_Grip_Maliwan',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Pistol.Grip.Pistol_Grip_Jakobs',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Pistol.Grip.Pistol_Grip_Hyperion',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
					</category>
					<category name="Bandit">
						<code profiles="">set GD_Z2_TrailerTrashinData.FlareGun:WeaponPartListCollectionDefinition_16 GripPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Grip.Pistol_Grip_Bandit',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
					</category>
					<category name="Tediore">
						<code profiles="">set GD_Z2_TrailerTrashinData.FlareGun:WeaponPartListCollectionDefinition_16 GripPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Grip.Pistol_Grip_Tediore',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
					</category>
					<category name="Vladof">
						<code profiles="">set GD_Z2_TrailerTrashinData.FlareGun:WeaponPartListCollectionDefinition_16 GripPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Grip.Pistol_Grip_Vladof',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
					</category>
					<category name="Dahl">
						<code profiles="">set GD_Z2_TrailerTrashinData.FlareGun:WeaponPartListCollectionDefinition_16 GripPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Grip.Pistol_Grip_Dahl',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
					</category>
					<category name="Torgue">
						<code profiles="">set GD_Z2_TrailerTrashinData.FlareGun:WeaponPartListCollectionDefinition_16 GripPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Grip.Pistol_Grip_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
					</category>
					<category name="Maliwan">
						<code profiles="">set GD_Z2_TrailerTrashinData.FlareGun:WeaponPartListCollectionDefinition_16 GripPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Grip.Pistol_Grip_Maliwan',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
					</category>
					<category name="Jakobs">
						<code profiles="">set GD_Z2_TrailerTrashinData.FlareGun:WeaponPartListCollectionDefinition_16 GripPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Grip.Pistol_Grip_Jakobs',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
					</category>
					<category name="Hyperion">
						<code profiles="">set GD_Z2_TrailerTrashinData.FlareGun:WeaponPartListCollectionDefinition_16 GripPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Grip.Pistol_Grip_Hyperion',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
					</category>
				</category>
				<category name="Accessory" MUT="true">
					<category name="Random">
						<code profiles="">set GD_Z2_TrailerTrashinData.FlareGun:WeaponPartListCollectionDefinition_16 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
					<category name="None">
						<code profiles="">set GD_Z2_TrailerTrashinData.FlareGun:WeaponPartListCollectionDefinition_16 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3)))</code>
					</category>
					<category name="Bayonet">
						<code profiles="">set GD_Z2_TrailerTrashinData.FlareGun:WeaponPartListCollectionDefinition_16 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
					<category name="Accuracy">
						<code profiles="">set GD_Z2_TrailerTrashinData.FlareGun:WeaponPartListCollectionDefinition_16 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
					<category name="Double">
						<code profiles="">set GD_Z2_TrailerTrashinData.FlareGun:WeaponPartListCollectionDefinition_16 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
					<category name="Stability">
						<code profiles="">set GD_Z2_TrailerTrashinData.FlareGun:WeaponPartListCollectionDefinition_16 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
					<category name="Magazine Size">
						<code profiles="">set GD_Z2_TrailerTrashinData.FlareGun:WeaponPartListCollectionDefinition_16 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
					<category name="Damage">
						<code profiles="">set GD_Z2_TrailerTrashinData.FlareGun:WeaponPartListCollectionDefinition_16 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
					<category name="Fire Rate">
						<code profiles="">set GD_Z2_TrailerTrashinData.FlareGun:WeaponPartListCollectionDefinition_16 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
				</category>
				<category name="Sight" MUT="true">
					<category name="Random">
						<code profiles="">set GD_Z2_TrailerTrashinData.FlareGun:WeaponPartListCollectionDefinition_16 SightPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Sight.Pistol_Sight_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Sight.Pistol_Sight_Bandit',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.Sight.Pistol_Sight_Tediore',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.Sight.Pistol_Sight_Vladof',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.Sight.Pistol_Sight_Dahl',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.Sight.Pistol_Sight_Torgue',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.Sight.Pistol_Sight_Maliwan',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.Sight.Pistol_Sight_Jakobs',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.Sight.Pistol_Sight_Hyperion',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
					<category name="None">
						<code profiles="">set GD_Z2_TrailerTrashinData.FlareGun:WeaponPartListCollectionDefinition_16 SightPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Sight.Pistol_Sight_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3)))</code>
					</category>
					<category name="Bandit">
						<code profiles="">set GD_Z2_TrailerTrashinData.FlareGun:WeaponPartListCollectionDefinition_16 SightPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Sight.Pistol_Sight_Bandit',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
					<category name="Tediore">
						<code profiles="">set GD_Z2_TrailerTrashinData.FlareGun:WeaponPartListCollectionDefinition_16 SightPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Sight.Pistol_Sight_Tediore',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
					<category name="Vladof">
						<code profiles="">set GD_Z2_TrailerTrashinData.FlareGun:WeaponPartListCollectionDefinition_16 SightPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Sight.Pistol_Sight_Vladof',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
					<category name="Dahl">
						<code profiles="">set GD_Z2_TrailerTrashinData.FlareGun:WeaponPartListCollectionDefinition_16 SightPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Sight.Pistol_Sight_Dahl',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
					<category name="Torgue">
						<code profiles="">set GD_Z2_TrailerTrashinData.FlareGun:WeaponPartListCollectionDefinition_16 SightPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Sight.Pistol_Sight_Torgue',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
					<category name="Maliwan">
						<code profiles="">set GD_Z2_TrailerTrashinData.FlareGun:WeaponPartListCollectionDefinition_16 SightPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Sight.Pistol_Sight_Maliwan',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
					<category name="Jakobs">
						<code profiles="">set GD_Z2_TrailerTrashinData.FlareGun:WeaponPartListCollectionDefinition_16 SightPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Sight.Pistol_Sight_Jakobs',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
					<category name="Hyperion">
						<code profiles="">set GD_Z2_TrailerTrashinData.FlareGun:WeaponPartListCollectionDefinition_16 SightPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Sight.Pistol_Sight_Hyperion',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
				</category>
			</category>
			<category name="Commercial Appeal">
				<category name="Barrel" MUT="true">
					<category name="Random">
						<code profiles="">set GD_IrisDL3_CommAppealData.MW_CommAppeal_Torgue:WeaponPartListCollectionDefinition_270 BarrelPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Barrel.SG_Barrel_Bandit',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Barrel.SG_Barrel_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Barrel.SG_Barrel_Hyperion',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0)))</code>
					</category>
					<category name="Bandit">
						<code profiles="">set GD_IrisDL3_CommAppealData.MW_CommAppeal_Torgue:WeaponPartListCollectionDefinition_270 BarrelPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Barrel.SG_Barrel_Bandit',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0)))</code>
					</category>
					<category name="Hyperion">
						<code profiles="">set GD_IrisDL3_CommAppealData.MW_CommAppeal_Torgue:WeaponPartListCollectionDefinition_270 BarrelPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Barrel.SG_Barrel_Hyperion',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0)))</code>
					</category>
					<category name="Jakobs">
						<code profiles="">set GD_IrisDL3_CommAppealData.MW_CommAppeal_Torgue:WeaponPartListCollectionDefinition_270 BarrelPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Barrel.SG_Barrel_Jakobs',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0)))</code>
					</category>
					<category name="Tediore">
						<code profiles="">set GD_IrisDL3_CommAppealData.MW_CommAppeal_Torgue:WeaponPartListCollectionDefinition_270 BarrelPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Barrel.SG_Barrel_Tediore',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0)))</code>
					</category>
					<category name="Torgue">
						<code profiles="">set GD_IrisDL3_CommAppealData.MW_CommAppeal_Torgue:WeaponPartListCollectionDefinition_270 BarrelPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Barrel.SG_Barrel_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0)))</code>
					</category>
				</category>
				<category name="Grip" MUT="true">
					<category name="Random">
						<code profiles="">set GD_IrisDL3_CommAppealData.MW_CommAppeal_Torgue:WeaponPartListCollectionDefinition_270 GripPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Grip.SG_Grip_Bandit',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Grip.SG_Grip_Tediore',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Grip.SG_Grip_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Grip.SG_Grip_Jakobs',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Grip.SG_Grip_Hyperion',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
					</category>
					<category name="Bandit">
						<code profiles="">set GD_IrisDL3_CommAppealData.MW_CommAppeal_Torgue:WeaponPartListCollectionDefinition_270 GripPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Grip.SG_Grip_Bandit',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
					</category>
					<category name="Hyperion">
						<code profiles="">set GD_IrisDL3_CommAppealData.MW_CommAppeal_Torgue:WeaponPartListCollectionDefinition_270 GripPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Grip.SG_Grip_Hyperion',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
					</category>
					<category name="Jakobs">
						<code profiles="">set GD_IrisDL3_CommAppealData.MW_CommAppeal_Torgue:WeaponPartListCollectionDefinition_270 GripPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Grip.SG_Grip_Jakobs',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
					</category>
					<category name="Tediore">
						<code profiles="">set GD_IrisDL3_CommAppealData.MW_CommAppeal_Torgue:WeaponPartListCollectionDefinition_270 GripPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Grip.SG_Grip_Tediore',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
					</category>
					<category name="Torgue">
						<code profiles="">set GD_IrisDL3_CommAppealData.MW_CommAppeal_Torgue:WeaponPartListCollectionDefinition_270 GripPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Grip.SG_Grip_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
					</category>
				</category>
				<category name="Stock" MUT="true">
					<category name="Random">
						<code profiles="">set GD_IrisDL3_CommAppealData.MW_CommAppeal_Torgue:WeaponPartListCollectionDefinition_270 StockPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Stock.SG_Stock_Hyperion',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Stock.SG_Stock_Bandit',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Stock.SG_Stock_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Stock.SG_Stock_Tediore',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Stock.SG_Stock_Jakobs',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0)))</code>
					</category>
					<category name="Bandit">
						<code profiles="">set GD_IrisDL3_CommAppealData.MW_CommAppeal_Torgue:WeaponPartListCollectionDefinition_270 StockPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Stock.SG_Stock_Bandit',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0)))</code>
					</category>
					<category name="Hyperion">
						<code profiles="">set GD_IrisDL3_CommAppealData.MW_CommAppeal_Torgue:WeaponPartListCollectionDefinition_270 StockPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Stock.SG_Stock_Hyperion',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0)))</code>
					</category>
					<category name="Jakobs">
						<code profiles="">set GD_IrisDL3_CommAppealData.MW_CommAppeal_Torgue:WeaponPartListCollectionDefinition_270 StockPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Stock.SG_Stock_Jakobs',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0)))</code>
					</category>
					<category name="Tediore">
						<code profiles="">set GD_IrisDL3_CommAppealData.MW_CommAppeal_Torgue:WeaponPartListCollectionDefinition_270 StockPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Stock.SG_Stock_Tediore',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0)))</code>
					</category>
					<category name="Torgue">
						<code profiles="">set GD_IrisDL3_CommAppealData.MW_CommAppeal_Torgue:WeaponPartListCollectionDefinition_270 StockPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Stock.SG_Stock_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=0)))</code>
					</category>
				</category>
				<category name="Accessory" MUT="true">
					<category name="Random">
						<code profiles="">set GD_IrisDL3_CommAppealData.MW_CommAppeal_Torgue:WeaponPartListCollectionDefinition_270 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Bayonet_2',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_MoonClip',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_ShotgunShell',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_2',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_3',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_VerticalGrip',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
					<category name="Bayonet">
						<code profiles="">set GD_IrisDL3_CommAppealData.MW_CommAppeal_Torgue:WeaponPartListCollectionDefinition_270 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Bayonet_2',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
					<category name="Critical Hit Bonus">
						<code profiles="">set GD_IrisDL3_CommAppealData.MW_CommAppeal_Torgue:WeaponPartListCollectionDefinition_270 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_2',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
					<category name="Fire Rate">
						<code profiles="">set GD_IrisDL3_CommAppealData.MW_CommAppeal_Torgue:WeaponPartListCollectionDefinition_270 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
					<category name="General Stat Boost">
						<code profiles="">set GD_IrisDL3_CommAppealData.MW_CommAppeal_Torgue:WeaponPartListCollectionDefinition_270 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_ShotgunShell',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
					<category name="Magazine Size">
						<code profiles="">set GD_IrisDL3_CommAppealData.MW_CommAppeal_Torgue:WeaponPartListCollectionDefinition_270 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_MoonClip',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
					<category name="Reload Speed">
						<code profiles="">set GD_IrisDL3_CommAppealData.MW_CommAppeal_Torgue:WeaponPartListCollectionDefinition_270 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_Tech_3',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
					<category name="Vertical Grip">
						<code profiles="">set GD_IrisDL3_CommAppealData.MW_CommAppeal_Torgue:WeaponPartListCollectionDefinition_270 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_VerticalGrip',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
					<category name="None">
						<code profiles="">set GD_IrisDL3_CommAppealData.MW_CommAppeal_Torgue:WeaponPartListCollectionDefinition_270 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Accessory.SG_Accessory_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=5)))</code>
					</category>
				</category>
				<category name="Sight" MUT="true">
					<category name="Random">
						<code profiles="">set GD_IrisDL3_CommAppealData.MW_CommAppeal_Torgue:WeaponPartListCollectionDefinition_270 SightPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Sight.SG_Sight_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Sight.SG_Sight_Bandit',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Sight.SG_Sight_Tediore',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Sight.SG_Sight_Torgue',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Sight.SG_Sight_Jakobs',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Shotgun.Sight.SG_Sight_Hyperion',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
					<category name="None">
						<code profiles="">set GD_IrisDL3_CommAppealData.MW_CommAppeal_Torgue:WeaponPartListCollectionDefinition_270 SightPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Sight.SG_Sight_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3)))</code>
					</category>
					<category name="Bandit">
						<code profiles="">set GD_IrisDL3_CommAppealData.MW_CommAppeal_Torgue:WeaponPartListCollectionDefinition_270 SightPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Sight.SG_Sight_Bandit',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
					<category name="Hyperion">
						<code profiles="">set GD_IrisDL3_CommAppealData.MW_CommAppeal_Torgue:WeaponPartListCollectionDefinition_270 SightPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Sight.SG_Sight_Hyperion',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
					<category name="Jakobs">
						<code profiles="">set GD_IrisDL3_CommAppealData.MW_CommAppeal_Torgue:WeaponPartListCollectionDefinition_270 SightPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Sight.SG_Sight_Jakobs',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
					<category name="Tediore">
						<code profiles="">set GD_IrisDL3_CommAppealData.MW_CommAppeal_Torgue:WeaponPartListCollectionDefinition_270 SightPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Sight.SG_Sight_Tediore',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
					<category name="Torgue">
						<code profiles="">set GD_IrisDL3_CommAppealData.MW_CommAppeal_Torgue:WeaponPartListCollectionDefinition_270 SightPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Shotgun.Sight.SG_Sight_Torgue',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
				</category>
			</category>
			<category name="The Beard Makes the Man">
				<category name="Grip" MUT="true">
					<category name="Random">
						<code profiles="">set GD_Aster_ClapTrapBeardData.MW_ClaptrapBeard_GrogNozzle:WeaponPartListCollectionDefinition_256 GripPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Grip.Pistol_Grip_Bandit',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Pistol.Grip.Pistol_Grip_Tediore',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Pistol.Grip.Pistol_Grip_Vladof',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Pistol.Grip.Pistol_Grip_Dahl',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Pistol.Grip.Pistol_Grip_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Pistol.Grip.Pistol_Grip_Maliwan',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Pistol.Grip.Pistol_Grip_Jakobs',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2),(Part=WeaponPartDefinition'GD_Weap_Pistol.Grip.Pistol_Grip_Hyperion',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
					</category>
					<category name="Bandit">
						<code profiles="">set GD_Aster_ClapTrapBeardData.MW_ClaptrapBeard_GrogNozzle:WeaponPartListCollectionDefinition_256 GripPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Grip.Pistol_Grip_Bandit',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
					</category>
					<category name="Dahl">
						<code profiles="">set GD_Aster_ClapTrapBeardData.MW_ClaptrapBeard_GrogNozzle:WeaponPartListCollectionDefinition_256 GripPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Grip.Pistol_Grip_Dahl',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
					</category>
					<category name="Hyperion">
						<code profiles="">set GD_Aster_ClapTrapBeardData.MW_ClaptrapBeard_GrogNozzle:WeaponPartListCollectionDefinition_256 GripPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Grip.Pistol_Grip_Hyperion',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
					</category>
					<category name="Jakobs">
						<code profiles="">set GD_Aster_ClapTrapBeardData.MW_ClaptrapBeard_GrogNozzle:WeaponPartListCollectionDefinition_256 GripPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Grip.Pistol_Grip_Jakobs',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
					</category>
					<category name="Maliwan">
						<code profiles="">set GD_Aster_ClapTrapBeardData.MW_ClaptrapBeard_GrogNozzle:WeaponPartListCollectionDefinition_256 GripPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Grip.Pistol_Grip_Maliwan',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
					</category>
					<category name="Tediore">
						<code profiles="">set GD_Aster_ClapTrapBeardData.MW_ClaptrapBeard_GrogNozzle:WeaponPartListCollectionDefinition_256 GripPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Grip.Pistol_Grip_Tediore',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
					</category>
					<category name="Torgue">
						<code profiles="">set GD_Aster_ClapTrapBeardData.MW_ClaptrapBeard_GrogNozzle:WeaponPartListCollectionDefinition_256 GripPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Grip.Pistol_Grip_Torgue',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
					</category>
					<category name="Vladof">
						<code profiles="">set GD_Aster_ClapTrapBeardData.MW_ClaptrapBeard_GrogNozzle:WeaponPartListCollectionDefinition_256 GripPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Grip.Pistol_Grip_Vladof',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2)))</code>
					</category>
				</category>
				<category name="Accessory" MUT="true">
					<category name="Random">
						<code profiles="">set GD_Aster_ClapTrapBeardData.MW_ClaptrapBeard_GrogNozzle:WeaponPartListCollectionDefinition_256 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
					<category name="Bayonet">
						<code profiles="">set GD_Aster_ClapTrapBeardData.MW_ClaptrapBeard_GrogNozzle:WeaponPartListCollectionDefinition_256 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_1',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
					<category name="Accuracy">
						<code profiles="">set GD_Aster_ClapTrapBeardData.MW_ClaptrapBeard_GrogNozzle:WeaponPartListCollectionDefinition_256 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Accuracy',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
					<category name="Double">
						<code profiles="">set GD_Aster_ClapTrapBeardData.MW_ClaptrapBeard_GrogNozzle:WeaponPartListCollectionDefinition_256 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Laser_Double',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
					<category name="Stability">
						<code profiles="">set GD_Aster_ClapTrapBeardData.MW_ClaptrapBeard_GrogNozzle:WeaponPartListCollectionDefinition_256 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Stock_Stability',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
					<category name="Magazine Size">
						<code profiles="">set GD_Aster_ClapTrapBeardData.MW_ClaptrapBeard_GrogNozzle:WeaponPartListCollectionDefinition_256 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_1_Mag',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
					<category name="Damage">
						<code profiles="">set GD_Aster_ClapTrapBeardData.MW_ClaptrapBeard_GrogNozzle:WeaponPartListCollectionDefinition_256 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_2_Damage',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
					<category name="Fire Rate">
						<code profiles="">set GD_Aster_ClapTrapBeardData.MW_ClaptrapBeard_GrogNozzle:WeaponPartListCollectionDefinition_256 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Tech_3_Firerate',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
					<category name="None">
						<code profiles="">set GD_Aster_ClapTrapBeardData.MW_ClaptrapBeard_GrogNozzle:WeaponPartListCollectionDefinition_256 Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3)))</code>
					</category>
				</category>
				<category name="Sight" MUT="true">
					<category name="Random">
						<code profiles="">set GD_Aster_ClapTrapBeardData.MW_ClaptrapBeard_GrogNozzle:WeaponPartListCollectionDefinition_256 SightPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Sight.Pistol_Sight_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3),(Part=WeaponPartDefinition'GD_Weap_Pistol.Sight.Pistol_Sight_Bandit',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.Sight.Pistol_Sight_Tediore',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.Sight.Pistol_Sight_Vladof',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.Sight.Pistol_Sight_Dahl',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.Sight.Pistol_Sight_Torgue',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.Sight.Pistol_Sight_Maliwan',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.Sight.Pistol_Sight_Jakobs',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4),(Part=WeaponPartDefinition'GD_Weap_Pistol.Sight.Pistol_Sight_Hyperion',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
					<category name="Bandit">
						<code profiles="">set GD_Aster_ClapTrapBeardData.MW_ClaptrapBeard_GrogNozzle:WeaponPartListCollectionDefinition_256 SightPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Sight.Pistol_Sight_Bandit',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
					<category name="Dahl">
						<code profiles="">set GD_Aster_ClapTrapBeardData.MW_ClaptrapBeard_GrogNozzle:WeaponPartListCollectionDefinition_256 SightPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Sight.Pistol_Sight_Dahl',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
					<category name="Hyperion">
						<code profiles="">set GD_Aster_ClapTrapBeardData.MW_ClaptrapBeard_GrogNozzle:WeaponPartListCollectionDefinition_256 SightPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Sight.Pistol_Sight_Hyperion',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
					<category name="Jakobs">
						<code profiles="">set GD_Aster_ClapTrapBeardData.MW_ClaptrapBeard_GrogNozzle:WeaponPartListCollectionDefinition_256 SightPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Sight.Pistol_Sight_Jakobs',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
					<category name="Maliwan">
						<code profiles="">set GD_Aster_ClapTrapBeardData.MW_ClaptrapBeard_GrogNozzle:WeaponPartListCollectionDefinition_256 SightPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Sight.Pistol_Sight_Maliwan',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
					<category name="Tediore">
						<code profiles="">set GD_Aster_ClapTrapBeardData.MW_ClaptrapBeard_GrogNozzle:WeaponPartListCollectionDefinition_256 SightPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Sight.Pistol_Sight_Tediore',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
					<category name="Torgue">
						<code profiles="">set GD_Aster_ClapTrapBeardData.MW_ClaptrapBeard_GrogNozzle:WeaponPartListCollectionDefinition_256 SightPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Sight.Pistol_Sight_Torgue',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
					<category name="Vladof">
						<code profiles="">set GD_Aster_ClapTrapBeardData.MW_ClaptrapBeard_GrogNozzle:WeaponPartListCollectionDefinition_256 SightPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Sight.Pistol_Sight_Vladof',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=4)))</code>
					</category>
					<category name="None">
						<code profiles="">set GD_Aster_ClapTrapBeardData.MW_ClaptrapBeard_GrogNozzle:WeaponPartListCollectionDefinition_256 SightPartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Sight.Pistol_Sight_None',Manufacturers=((Manufacturer=None,DefaultWeightIndex=1)),MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=3)))</code>
					</category>
				</category>
			</category>
		</category>
	</body>
</BLCMM>

#Commands: