<BLCMM v="1">
#<!!!You opened a file saved with BLCMM in FilterTool. Please update to BLCMM to properly open this file!!!>
	<head>
		<type name="BL2" offline="false"/>
		<profiles>
			<profile name="default" current="true"/>
		</profiles>
	</head>
	<body>
		<category name="BL2:Wonderlands">
			<comment>@title BL2:Wonderlands</comment>
			<comment>@main-author osetor74</comment>
			<comment>@version alpha</comment>
			<comment>@description Emulates the multiclassing system from Tiny Tina's Wonderlands, alongside other balance changes to the game. Choose secondary class via BLCMM; by default set to none.</comment>
			<comment>==============</comment>
			<category name="Requirements and Running Notifications (part 1)">
				<comment>CE_EnableOn Force</comment>
				<comment>suppress_next_chat "Error: This mod requires Command Extensions. A large part of the mod does not work without it."</comment>
				<comment>say Error: This mod requires Command Extensions. A large part of the mod does not work without it.</comment>
				<comment>py unrealsdk.Log(" -----------------------------------------")</comment>
				<comment>py unrealsdk.Log("    [BL2:Wonderlands] Mod Active")</comment>
				<comment>py unrealsdk.Log("    Version: 1.2.3")</comment>
				<comment>py unrealsdk.Log(" ")</comment>
			</category>
			<category name="Other Code">
				<category name="Make you unable to spend more than 44 skill points in your class skill trees">
					<comment>Full credit to Apple1417 for providing this. I practically don't know exactly why it works.</comment>
					<comment>CE_EnableOn Force</comment>
					<comment>py unrealsdk.RunHook("WillowGame.SkillTreeGFxObject.CanUpgradeSkill", "Multiclassing", lambda c, f, p: not ((c.WPCOwner.PlayerSkillTree.GetSkillPointsSpentInTree() < 45) == (c.GetEffectiveCurrentBranchNumber() == 2) and c.CurrentSkill != c.WPCOwner.PlayerSkillTree.GetActionSkill()))</comment>
					<comment>-</comment>
				</category>
				<category name="QoL / Changes brought over from Oselands">
					<category name="Increased XP gain">
						<comment>20% More xp gained from enemies</comment>
						<comment>40% More xp gained from quests</comment>
						<category name="Code">
							<comment>clone -x DesignerAttributeDefinition'WillowGame.Default__DesignerAttributeDefinition' D_Attributes.GameplayAttributes.EnemyXPMultiplier</comment>
							<comment>clone -x DesignerAttributeDefinition'WillowGame.Default__DesignerAttributeDefinition' D_Attributes.GameplayAttributes.QuestXPMultiplier</comment>
							<code profiles="default">set D_Attributes.GameplayAttributes.EnemyXPMultiplier BaseValue (BaseValueConstant=1.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="default">set D_Attributes.GameplayAttributes.QuestXPMultiplier BaseValue (BaseValueConstant=1.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<comment>-</comment>
							<code profiles="default">set GD_Balance_Experience.Formulas.Init_BaseEnemyExperience ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.GameplayAttributes.EnemyXPMultiplier',InitializationDefinition=AttributeInitializationDefinition'GD_Balance_Experience.Formulas.Init_EnemyExperience_PerPlaythrough',BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.AI.AICharacterExperienceLevel',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code>
							<code profiles="default">set GD_Balance_Experience.Formulas.Init_EnemyExperience_PerPlaythrough BaseValueMode BASEVALUE_InitializationDefScalesBaseValue</code>
							<code profiles="default">set GD_Balance_Experience.Formulas.Init_EnemyExperience_PerPlaythrough ConditionalInitialization (bEnabled=True,ConditionalExpressionList=((BaseValueIfTrue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'D_Attributes.GameplayAttributes.LevelScalingThreshold_XPMultiplierFormula',BaseValueScaleConstant=10.000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=1.000000))),(BaseValueIfTrue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'D_Attributes.GameplayAttributes.LevelScalingThreshold_XPMultiplierFormula',BaseValueScaleConstant=11.000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=2.000000)))),DefaultBaseValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'D_Attributes.GameplayAttributes.LevelScalingThreshold_XPMultiplier',BaseValueScaleConstant=10.000000))</code>
							<comment>-</comment>
							<code profiles="default">set GD_MissionRewardBalance.XP.Init_MissionXPPlaythroughMultiplier ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.GameplayAttributes.QuestXPMultiplier',InitializationDefinition=AttributeInitializationDefinition'D_Attributes.GameplayAttributes.LevelScalingThreshold_XPMultiplierFormula',BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code>
							<hotfix name="Hotfix" level="None">
								<code profiles="default">set GD_MissionRewardBalance.XP.Init_MissionXPPlaythroughMultiplier ConditionalInitialization.bEnabled False</code>
							</hotfix>
							<comment>-</comment>
						</category>
					</category>
					<category name="Automatically pick up currencies">
						<category name="Auto pickup Eridium">
							<code profiles="default">set GD_Currency.A_Item.EridiumBar bAutomaticallyPickup True</code>
							<code profiles="default">set GD_Currency.A_Item.EridiumStick bAutomaticallyPickup True</code>
						</category>
						<category name="Auto pickup Torgue Tokens">
							<code profiles="default">set GD_Iris_TorgueToken.UsableItems.Pickup_TorgueToken bAutomaticallyPickup True</code>
						</category>
						<category name="Auto pickup Seraph crystals">
							<code profiles="default">set GD_Orchid_SeraphCrystal.UsableItems.Pickup_SeraphCrystal bAutomaticallyPickup True</code>
							<code profiles="default">set GD_Iris_SeraphCrystal.UsableItems.Pickup_SeraphCrystal bAutomaticallyPickup True</code>
							<code profiles="default">set GD_Sage_SeraphCrystal.UsableItems.Pickup_SeraphCrystal bAutomaticallyPickup True</code>
							<code profiles="default">set GD_Aster_SeraphCrystal.UsableItems.Pickup_SeraphCrystal bAutomaticallyPickup True</code>
						</category>
					</category>
					<category name="Refill Ammo with one purchase">
						<category name="Pistol Refill and Desc">
							<category name="Refill Amount">
								<hotfix name="UCPVendorsOptional" level="None">
									<code profiles="default">set GD_Ammodrops.AmmoPickup_Amounts.AmmoAmountShop_Repeater:ConstantAttributeValueResolver_4 ConstantValue 9000.000000</code>
								</hotfix>
							</category>
							<category name="Description">
								<hotfix name="UCPVendorsOptional" level="None">
									<code profiles="default">set GD_Ammodrops.Shop.AmmoShop_Repeater_Pistol_Clip:AttributePresentationDefinition_4 Description Refills your Pistol bullets.</code>
								</hotfix>
							</category>
						</category>
						<category name="Assault Rifle Refill And Desc">
							<category name="Refill Amount">
								<hotfix name="UCPVendorsOptional" level="None">
									<code profiles="default">set GD_Ammodrops.AmmoPickup_Amounts.AmmoAmountShop_CombatRifle:ConstantAttributeValueResolver_0 ConstantValue 9000.000000</code>
								</hotfix>
							</category>
							<category name="Description">
								<hotfix name="UCPVendorsOptional" level="None">
									<code profiles="default">set GD_Ammodrops.Shop.AmmoShop_Assault_Rifle_Bullets:AttributePresentationDefinition_0 Description Refills your Assault Rifle bullets.</code>
								</hotfix>
							</category>
						</category>
						<category name="SMG Refill and Desc">
							<category name="Refill Amount">
								<hotfix name="UCPVendorsOptional" level="None">
									<code profiles="default">set GD_Ammodrops.AmmoPickup_Amounts.AmmoAmountShop_SMG:ConstantAttributeValueResolver_3 ConstantValue 9000.000000</code>
								</hotfix>
							</category>
							<category name="Description">
								<hotfix name="UCPVendorsOptional" level="None">
									<code profiles="default">set GD_Ammodrops.Shop.AmmoShop_Patrol_SMG_Clip:AttributePresentationDefinition_3 Description Refills your SMG bullets.</code>
								</hotfix>
							</category>
						</category>
						<category name="Sniper Rifle Refill and Desc">
							<category name="Refill Amount">
								<hotfix name="UCPVendorsOptional" level="None">
									<code profiles="default">set GD_Ammodrops.AmmoPickup_Amounts.AmmoAmountShop_SniperRifle:ConstantAttributeValueResolver_6 ConstantValue 900.000000</code>
								</hotfix>
							</category>
							<category name="Description">
								<hotfix name="UCPVendorsOptional" level="None">
									<code profiles="default">set GD_Ammodrops.Shop.AmmoShop_Sniper_Rifle_Cartridges:AttributePresentationDefinition_7 Description Refills your Sniper Rifle bullets.</code>
								</hotfix>
							</category>
						</category>
						<category name="Shotgun Refill and Desc">
							<category name="Refill Amount">
								<hotfix name="UCPVendorsOptional" level="None">
									<code profiles="default">set GD_Ammodrops.AmmoPickup_Amounts.AmmoAmountShop_Shotgun:ConstantAttributeValueResolver_5 ConstantValue 900.000000</code>
								</hotfix>
							</category>
							<category name="Description">
								<hotfix name="UCPVendorsOptional" level="None">
									<code profiles="default">set GD_Ammodrops.Shop.AmmoShop_Shotgun_Shells:AttributePresentationDefinition_1 Description Refills your Shotgun shells.</code>
								</hotfix>
							</category>
						</category>
						<category name="Rocket Launcher Refill And Desc">
							<category name="Refill Amount">
								<hotfix name="UCPVendorsOptional" level="None">
									<code profiles="default">set GD_Ammodrops.AmmoPickup_Amounts.AmmoAmountShop_Launcher:ConstantAttributeValueResolver_2 ConstantValue 900.000000</code>
								</hotfix>
							</category>
							<category name="Description">
								<hotfix name="UCPVendorsOptional" level="None">
									<code profiles="default">set GD_Ammodrops.Shop.AmmoShop_Rocket_Launcher:AttributePresentationDefinition_6 Description Refills your Rockets for Launchers.</code>
								</hotfix>
							</category>
						</category>
						<category name="Grenades Refill and Desc">
							<category name="Refill Amount">
								<hotfix name="UCPVendorsOptional" level="None">
									<code profiles="default">set GD_Ammodrops.AmmoPickup_Amounts.AmmoAmountShop_Grenades:ConstantAttributeValueResolver_1 ConstantValue 900.000000</code>
								</hotfix>
							</category>
							<category name="Description">
								<hotfix name="UCPVendorsOptional" level="None">
									<code profiles="default">set GD_Ammodrops.Shop.AmmoShop_Grenade_Protean:AttributePresentationDefinition_2 Description Refills your Grenades.</code>
								</hotfix>
							</category>
						</category>
					</category>
					<category name="Optional">
						<category name="Item Rarities">
							<comment>- I just changed legendary to be slightly darker. Looks nicer. -</comment>
							<hotfix name="Hotfix" level="None">
								<code profiles="">set GD_Globals.General.Globals RarityLevelColors[5] (MinLevel=5,MaxLevel=5Color=(B=0,G=150,R=255,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Legendary)</code>
								<code profiles="">set GD_Globals.General.Globals RarityLevelColors[7] (MinLevel=7,MaxLevel=10,Color=(B=0,G=150,R=255,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Legendary)</code>
							</hotfix>
						</category>
						<category name="Double FFYL movement speed">
							<hotfix name="Hotfix" level="None">
								<code profiles="">set GD_PlayerShared.injured.PlayerInjuredDefinition InjuredMovementSpeed 300.000000</code>
							</hotfix>
						</category>
						<category name="Cutscene skip">
							<category name="Base Game">
								<category name="Knuckle Dragger Ripping Out Claptrap's Eye">
									<hotfix name="CutsceneDisabler" level="Glacial_P">
										<code profiles="">set Glacial_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Switch_7 OutputLinks[1].Links[1].LinkedOp SeqAct_ApplyBehavior'Glacial_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ApplyBehavior_52'</code>
									</hotfix>
								</category>
								<category name="Knuckle Dragger Fight Intro">
									<category name="Knuckle Dragger intro">
										<hotfix name="CutsceneDisabler" level="Glacial_P">
											<code profiles="">set Glacial_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqEvent_RemoteEvent_3 OutputLinks[0].Links[0].LinkedOp SeqAct_Toggle'Glacial_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Toggle_24'</code>
										</hotfix>
									</category>
								</category>
								<category name="Hammerlock Intro">
									<hotfix name="CutsceneDisabler" level="SouthernShelf_P">
										<code profiles="">set SouthernShelf_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Switch_26 OutputLinks[1].Links[0].LinkedOp SeqAct_Teleport'SouthernShelf_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Teleport_24'</code>
									</hotfix>
								</category>
								<category name="Boom Bewm">
									<hotfix name="CutsceneDisabler" level="SouthernShelf_P">
										<code profiles="">set SouthernShelf_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Switch_13 OutputLinks[0] (Links=((LinkedOp=SeqAct_ApplyBehavior'SouthernShelf_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ApplyBehavior_83',InputLinkIdx=0),(LinkedOp=SeqAct_StreamInTextures'SouthernShelf_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_StreamInTextures_0',InputLinkIdx=0),(LinkedOp=WillowSeqAct_MissionCustomEvent'SouthernShelf_Dynamic.TheWorld:PersistentLevel.Main_Sequence.WillowSeqAct_MissionCustomEvent_64',InputLinkIdx=0)),LinkDesc="Link 1",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)</code>
									</hotfix>
								</category>
								<category name="Flynt Intro">
									<hotfix name="CutsceneDisabler" level="SouthernShelf_P">
										<code profiles="">set SouthernShelf_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqEvent_RemoteEvent_5 OutputLinks[0] (Links=((LinkedOp=SeqAct_Toggle'SouthernShelf_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Toggle_5',InputLinkIdx=0),(LinkedOp=SeqAct_ApplyBehavior'SouthernShelf_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ApplyBehavior_31',InputLinkIdx=0),(LinkedOp=SeqAct_ApplyBehavior'SouthernShelf_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ApplyBehavior_71',InputLinkIdx=0),(LinkedOp=SeqAct_Teleport'SouthernShelf_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Teleport_25',InputLinkIdx=0),(LinkedOp=SeqAct_ActivateRemoteEvent'SouthernShelf_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ActivateRemoteEvent_3',InputLinkIdx=0)),LinkDesc="Out",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)</code>
										<code profiles="">set SouthernShelf_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqEvent_Console_6 OutputLinks[0] (Links=((LinkedOp=SeqAct_Toggle'SouthernShelf_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Toggle_5',InputLinkIdx=0),(LinkedOp=SeqAct_ApplyBehavior'SouthernShelf_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ApplyBehavior_31',InputLinkIdx=0),(LinkedOp=SeqAct_ApplyBehavior'SouthernShelf_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ApplyBehavior_71',InputLinkIdx=0),(LinkedOp=SeqAct_Teleport'SouthernShelf_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Teleport_25',InputLinkIdx=0),(LinkedOp=SeqAct_ActivateRemoteEvent'SouthernShelf_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ActivateRemoteEvent_3',InputLinkIdx=0)),LinkDesc="Out",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)</code>
										<code profiles="">set SouthernShelf_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqEvent_PopulatedActor_0 OutputLinks[0] (Links=((LinkedOp=SeqAct_ApplyBehavior'SouthernShelf_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ApplyBehavior_31',InputLinkIdx=0),(LinkedOp=SeqAct_ApplyBehavior'SouthernShelf_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ApplyBehavior_72',InputLinkIdx=0),(LinkedOp=SeqAct_ApplyBehavior'SouthernShelf_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ApplyBehavior_71',InputLinkIdx=0),(LinkedOp=SeqAct_Teleport'SouthernShelf_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Teleport_25',InputLinkIdx=0),(LinkedOp=SeqAct_StreamInTextures'SouthernShelf_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_StreamInTextures_3',InputLinkIdx=0),(LinkedOp=WillowSeqAct_MissionCustomEvent'SouthernShelf_Dynamic.TheWorld:PersistentLevel.Main_Sequence.WillowSeqAct_MissionCustomEvent_36',InputLinkIdx=0),),LinkDesc="Out",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)</code>
									</hotfix>
								</category>
								<category name="Sanctuary">
									<category name="Toggle Cinematic Mode Edits">
										<hotfix name="CutsceneDisabler" level="Sanctuary_P">
											<code profiles="">set Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCinematicMode_8 bDisableMovement False</code>
											<code profiles="">set Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCinematicMode_13 bDisableMovement False</code>
											<code profiles="">set Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCinematicMode_11 bEnableGodMode False</code>
											<code profiles="">set Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCinematicMode_2 bEnableGodMode False</code>
											<code profiles="">set Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCinematicMode_11 bDisableInput False</code>
											<code profiles="">set Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCinematicMode_8 bEnableNoTarget False</code>
											<code profiles="">set Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCinematicMode_8 bDisableInput False</code>
											<code profiles="">set Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCinematicMode_8 bDisableTurning False</code>
											<code profiles="">set Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCinematicMode_11 bEnableNoTarget False</code>
											<code profiles="">set Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCinematicMode_2 bHidePlayer False</code>
											<code profiles="">set Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCinematicMode_13 bPauseDialog False</code>
											<code profiles="">set Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCinematicMode_12 bHidePlayer False</code>
											<code profiles="">set Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCinematicMode_12 bPauseDialog False</code>
											<code profiles="">set Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCinematicMode_13 bHidePlayer False</code>
											<code profiles="">set Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCinematicMode_10 bDisableTurning False</code>
											<code profiles="">set Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCinematicMode_2 bPauseDialog False</code>
											<code profiles="">set Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCinematicMode_12 bDisableInput False</code>
											<code profiles="">set Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCinematicMode_12 bEnableGodMode False</code>
											<code profiles="">set Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCinematicMode_11 bHidePlayer False</code>
											<code profiles="">set Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCinematicMode_2 bDisableInput False</code>
											<code profiles="">set Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCinematicMode_11 bPauseDialog False</code>
											<code profiles="">set Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCinematicMode_11 bDisableMovement False</code>
											<code profiles="">set Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCinematicMode_10 bEnableNoTarget False</code>
											<code profiles="">set Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCinematicMode_12 bDisableMovement False</code>
											<code profiles="">set Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCinematicMode_10 bPauseDialog False</code>
											<code profiles="">set Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCinematicMode_12 bDisableTurning False</code>
											<code profiles="">set Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCinematicMode_13 bDisableTurning False</code>
											<code profiles="">set Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCinematicMode_8 bPauseDialog False</code>
											<code profiles="">set Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCinematicMode_2 bEnableNoTarget False</code>
											<code profiles="">set Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCinematicMode_10 bDisableMovement False</code>
											<code profiles="">set Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCinematicMode_11 bDisableTurning False</code>
											<code profiles="">set Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCinematicMode_2 bDisableTurning False</code>
											<code profiles="">set Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCinematicMode_10 bEnableGodMode False</code>
											<code profiles="">set Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCinematicMode_12 bEnableNoTarget False</code>
											<code profiles="">set Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCinematicMode_8 bHidePlayer False</code>
											<code profiles="">set Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCinematicMode_13 bDisableInput False</code>
											<code profiles="">set Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCinematicMode_2 bDisableMovement False</code>
											<code profiles="">set Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCinematicMode_10 bHidePlayer False</code>
											<code profiles="">set Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCinematicMode_13 bEnableGodMode False</code>
											<code profiles="">set Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCinematicMode_8 bEnableGodMode False</code>
											<code profiles="">set Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCinematicMode_13 bEnableNoTarget False</code>
										</hotfix>
										<hotfix name="CutsceneDisabler" level="SanctuaryAir_P">
											<code profiles="">set SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Tannis.SeqAct_ToggleCinematicMode_2 bEnableNoTarget False</code>
											<code profiles="">set SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.DrZed.SeqAct_ToggleCinematicMode_11 bEnableNoTarget False</code>
											<code profiles="">set SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Tannis.SeqAct_ToggleCinematicMode_2 bDisableInput False</code>
											<code profiles="">set SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Tannis.SeqAct_ToggleCinematicMode_2 bDisableMovement False</code>
											<code profiles="">set SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Tannis.SeqAct_ToggleCinematicMode_1 bHidePlayer False</code>
											<code profiles="">set SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.DrZed.SeqAct_ToggleCinematicMode_10 bEnableGodMode False</code>
											<code profiles="">set SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.DrZed.SeqAct_ToggleCinematicMode_10 bEnableNoTarget False</code>
											<code profiles="">set SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Marcus.SeqAct_ToggleCinematicMode_12 bPauseDialog False</code>
											<code profiles="">set SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.DrZed.SeqAct_ToggleCinematicMode_10 bPauseDialog False</code>
											<code profiles="">set SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Tannis.SeqAct_ToggleCinematicMode_1 bEnableGodMode False</code>
											<code profiles="">set SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Tannis.SeqAct_ToggleCinematicMode_2 bEnableGodMode False</code>
											<code profiles="">set SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Tannis.SeqAct_ToggleCinematicMode_1 bDisableInput False</code>
											<code profiles="">set SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.DrZed.SeqAct_ToggleCinematicMode_11 bPauseDialog False</code>
											<code profiles="">set SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.DrZed.SeqAct_ToggleCinematicMode_10 bHidePlayer False</code>
											<code profiles="">set SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.DrZed.SeqAct_ToggleCinematicMode_10 bDisableMovement False</code>
											<code profiles="">set SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Tannis.SeqAct_ToggleCinematicMode_1 bDisableTurning False</code>
											<code profiles="">set SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Marcus.SeqAct_ToggleCinematicMode_13 bDisableTurning False</code>
											<code profiles="">set SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.DrZed.SeqAct_ToggleCinematicMode_11 bHidePlayer False</code>
											<code profiles="">set SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Marcus.SeqAct_ToggleCinematicMode_13 bEnableNoTarget False</code>
											<code profiles="">set SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Tannis.SeqAct_ToggleCinematicMode_2 bPauseDialog False</code>
											<code profiles="">set SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Marcus.SeqAct_ToggleCinematicMode_12 bDisableInput False</code>
											<code profiles="">set SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.DrZed.SeqAct_ToggleCinematicMode_10 bDisableInput False</code>
											<code profiles="">set SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.DrZed.SeqAct_ToggleCinematicMode_11 bDisableInput False</code>
											<code profiles="">set SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Marcus.SeqAct_ToggleCinematicMode_12 bEnableGodMode False</code>
											<code profiles="">set SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Marcus.SeqAct_ToggleCinematicMode_13 bEnableGodMode False</code>
											<code profiles="">set SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Marcus.SeqAct_ToggleCinematicMode_13 bPauseDialog False</code>
											<code profiles="">set SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.DrZed.SeqAct_ToggleCinematicMode_10 bDisableTurning False</code>
											<code profiles="">set SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.DrZed.SeqAct_ToggleCinematicMode_11 bDisableMovement False</code>
											<code profiles="">set SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Tannis.SeqAct_ToggleCinematicMode_1 bDisableMovement False</code>
											<code profiles="">set SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Marcus.SeqAct_ToggleCinematicMode_13 bDisableInput False</code>
											<code profiles="">set SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Marcus.SeqAct_ToggleCinematicMode_12 bDisableTurning False</code>
											<code profiles="">set SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.DrZed.SeqAct_ToggleCinematicMode_11 bDisableTurning False</code>
											<code profiles="">set SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Marcus.SeqAct_ToggleCinematicMode_13 bHidePlayer False</code>
											<code profiles="">set SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Tannis.SeqAct_ToggleCinematicMode_2 bDisableTurning False</code>
											<code profiles="">set SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Marcus.SeqAct_ToggleCinematicMode_13 bDisableMovement False</code>
											<code profiles="">set SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.DrZed.SeqAct_ToggleCinematicMode_11 bEnableGodMode False</code>
											<code profiles="">set SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Tannis.SeqAct_ToggleCinematicMode_1 bPauseDialog False</code>
											<code profiles="">set SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Marcus.SeqAct_ToggleCinematicMode_12 bEnableNoTarget False</code>
											<code profiles="">set SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Tannis.SeqAct_ToggleCinematicMode_1 bEnableNoTarget False</code>
											<code profiles="">set SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Tannis.SeqAct_ToggleCinematicMode_2 bHidePlayer False</code>
											<code profiles="">set SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Marcus.SeqAct_ToggleCinematicMode_12 bHidePlayer False</code>
											<code profiles="">set SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Marcus.SeqAct_ToggleCinematicMode_12 bDisableMovement False</code>
										</hotfix>
										<hotfix name="CutsceneDisabler" level="Sanctuary_P">
											<code profiles="">set Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCinematicMode_10 bDisableInput False</code>
											<code profiles="">set Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCinematicMode_1 bPauseDialog False</code>
											<code profiles="">set Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCinematicMode_9 bPauseDialog False</code>
											<code profiles="">set Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCinematicMode_1 bDisableMovement False</code>
											<code profiles="">set Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCinematicMode_9 bDisableTurning False</code>
											<code profiles="">set Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCinematicMode_1 bEnableNoTarget False</code>
											<code profiles="">set Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCinematicMode_1 bDisableInput False</code>
											<code profiles="">set Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCinematicMode_9 bDisableInput False</code>
											<code profiles="">set Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCinematicMode_9 bEnableGodMode False</code>
											<code profiles="">set Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCinematicMode_9 bDisableMovement False</code>
											<code profiles="">set Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCinematicMode_1 bHidePlayer False</code>
											<code profiles="">set Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCinematicMode_9 bHidePlayer False</code>
											<code profiles="">set Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCinematicMode_1 bEnableGodMode False</code>
											<code profiles="">set Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCinematicMode_9 bEnableNoTarget False</code>
											<code profiles="">set Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_ToggleCinematicMode_1 bDisableTurning False</code>
										</hotfix>
									</category>
									<category name="PlayBinkMovie">
										<hotfix name="CutsceneDisabler" level="None">
											<code profiles="">set SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Tannis.SeqAct_PlayBinkMovie_0 BinkMovieName None</code>
											<code profiles="">set Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_PlayBinkMovie_1 BinkMovieName None</code>
											<code profiles="">set SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Marcus.SeqAct_PlayBinkMovie_3 BinkMovieName None</code>
											<code profiles="">set Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_PlayBinkMovie_3 BinkMovieName None</code>
											<code profiles="">set Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_PlayBinkMovie_2 BinkMovieName None</code>
											<code profiles="">set SanctuaryAir_Dynamic.TheWorld:PersistentLevel.Main_Sequence.DrZed.SeqAct_PlayBinkMovie_2 BinkMovieName None</code>
											<code profiles="">set Sanctuary_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_4.SeqAct_PlayBinkMovie_0 BinkMovieName None</code>
										</hotfix>
									</category>
								</category>
								<category name="Firehawk Intro">
									<hotfix name="CutsceneDisabler" level="icecanyon_P">
										<code profiles="">set IceCanyon_Combat.TheWorld:PersistentLevel.Main_Sequence.SeqEvent_RemoteEvent_0 OutputLinks[0] (Links=((LinkedOp=SeqAct_Teleport'IceCanyon_Combat.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Teleport_3',InputLinkIdx=0),(LinkedOp=SeqAct_ActivateRemoteEvent'IceCanyon_Combat.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ActivateRemoteEvent_2',InputLinkIdx=0),(LinkedOp=GedarboxSeqAct_CameraShake'IceCanyon_Combat.TheWorld:PersistentLevel.Main_Sequence.GearboxSeqAct_CameraShake_2',InputLinkIdx=0)),LinkDesc="Out",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)</code>
										<code profiles="">set IceCanyon_Combat.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Teleport_3 OutputLinks[0].Links[0].LinkedOp SeqAct_Destroy'IceCanyon_Combat.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Destroy_0'</code>
									</hotfix>
								</category>
								<category name="Ellie Intro">
									<hotfix name="CutsceneDisabler" level="Interlude_P">
										<code profiles="">set Interlude_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_06.SeqAct_Gate_5 OutputLinks[0] (Links=((LinkedOp=SeqAct_ActivateRemoteEvent'Interlude_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_06.SeqAct_ActivateRemoteEvent_1',InputLinkIdx=0),(LinkedOp=SeqAct_Teleport'Interlude_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode_06.SeqAct_Teleport_3',InputLinkIdx=0)),LinkDesc="Out",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)</code>
									</hotfix>
								</category>
								<category name="Bad Maw Intro">
									<hotfix name="CutsceneDisabler" level="None">
										<code profiles="">set Frost_Dynamic.TheWorld:PersistentLevel.Main_Sequence.BloodshotSlums.GearboxSeqAct_TriggerDialog_0 OutputLinks ((Links=((LinkedOp=SeqAct_StreamInTextures'Frost_Dynamic.TheWorld:PersistentLevel.Main_Sequence.BloodshotSlums.SeqAct_StreamInTextures_0',InputLinkIdx=0),(LinkedOp=SeqAct_Toggle'Frost_Dynamic.TheWorld:PersistentLevel.Main_Sequence.BloodshotSlums.SeqAct_Toggle_6',InputLinkIdx=0),(LinkedOp=SeqAct_Toggle'Frost_Dynamic.TheWorld:PersistentLevel.Main_Sequence.BloodshotSlums.SeqAct_Toggle_6',InputLinkIdx=0)),LinkDesc="Finished",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000))</code>
									</hotfix>
								</category>
								<category name="Roland Prison Intro">
									<hotfix name="CutsceneDisabler" level="Dam_P">
										<code profiles="">set Dam_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode6.RolandPrisonIntroSequence.SeqEvent_RemoteEvent_2 OutputLinks[0] (Links=((LinkedOp=SeqAct_ToggleHidden'Dam_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode6.RolandPrisonIntroSequence.SeqAct_ToggleHidden_1',InputLinkIdx=0),(LinkedOp=SeqAct_ToggleHidden'Dam_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode6.RolandPrisonIntroSequence.SeqAct_ToggleHidden_2',InputLinkIdx=0),(LinkedOp=SeqAct_Interp'Dam_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode6.RolandPrisonIntroSequence.SeqAct_Interp_4',InputLinkIdx=0)),LinkDesc="Out",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)</code>
										<code profiles="">set Dam_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode6.RolandPrisonIntroSequence.SeqEvent_SequenceActivated_0 OutputLinks[0] (Links=((LinkedOp=SeqAct_ToggleHidden'Dam_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode6.RolandPrisonIntroSequence.SeqAct_ToggleHidden_1',InputLinkIdx=0),(LinkedOp=SeqAct_ToggleHidden'Dam_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode6.RolandPrisonIntroSequence.SeqAct_ToggleHidden_2',InputLinkIdx=0),(LinkedOp=SeqAct_Interp'Dam_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode6.RolandPrisonIntroSequence.SeqAct_Interp_4',InputLinkIdx=0),(LinkedOp=SeqAct_Interp'Dam_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode6.RolandPrisonIntroSequence.SeqAct_Interp_0',InputLinkIdx=2),(LinkedOp=WillowSeqAct_WaypointObjective'Dam_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode6.RolandPrisonIntroSequence.WillowSeqAct_WaypointObjective_1',InputLinkIdx=0),),LinkDesc="Out",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)</code>
									</hotfix>
								</category>
								<category name="Mordecai Intro">
									<hotfix name="CutsceneDisabler" level="TundraExpress_P">
										<code profiles="">set TundraExpress_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode07.BurningVarkidsAndMordecai.SeqAct_Delay_0 OutputLinks[0] (Links=((LinkedOp=SeqAct_SetCameraTarget'TundraExpress_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode07.BurningVarkidsAndMordecai.SeqAct_SetCameraTarget_3',InputLinkIdx=0)),LinkDesc="Finished",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)</code>
									</hotfix>
								</category>
								<category name="Tiny Tina Intro">
									<hotfix name="CutsceneDisabler" level="None">
										<code profiles="">set TundraExpress_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode07.TinyTinaAndCaveArea.WillowSeqAct_MissionCustomEvent_0 OutputLinks[0] (Links=((LinkedOp=SeqAct_Toggle'TundraExpress_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode07.TinyTinaAndCaveArea.SeqAct_Toggle_0',InputLinkIdx=0),(LinkedOp=SeqAct_ToggleHidden'TundraExpress_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode07.TinyTinaAndCaveArea.SeqAct_ToggleHidden_4',InputLinkIdx=0),(LinkedOp=SeqAct_ToggleHidden'TundraExpress_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode07.TinyTinaAndCaveArea.SeqAct_ToggleHidden_8',InputLinkIdx=0)),LinkDesc="Out",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)</code>
										<code profiles="">set TundraExpress_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode07.TinyTinaAndCaveArea.SeqEvent_Touch_1 OutputLinks[0] (Links=((LinkedOp=Sequence'TundraExpress_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode07.TinyTinaAndCaveArea.Script_TinaFussingOverBandit',InputLinkIdx=0),(LinkedOp=WillowSeqAct_MissionCustomEvent'TundraExpress_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode07.TinyTinaAndCaveArea.WillowSeqAct_MissionCustomEvent_0',InputLinkIdx=0)),LinkDesc="Touched",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)</code>
									</hotfix>
								</category>
								<category name="Bloodwing Intro">
									<hotfix name="CutsceneDisabler" level="PandoraPark_P">
										<code profiles="">set PandoraPark_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode10.SeqEvent_Touch_0 OutputLinks[0] (Links=((LinkedOp=SeqAct_Toggle'PandoraPark_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode10.SeqAct_Toggle_10',InputLinkIdx=0),(LinkedOp=WillowSeqAct_MissionCustomEvent'PandoraPark_Dynamic.TheWorld:PersistentLevel.Main_Sequence.Episode10.WillowSeqAct_MissionCustomEvent_5',InputLinkIdx=0)),LinkDesc="Touched",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)</code>
									</hotfix>
								</category>
								<category name="Brick Intro">
									<hotfix name="CutsceneDisabler" level="Grass_Cliffs_P">
										<code profiles="">set Grass_Cliffs_Combat.TheWorld:PersistentLevel.Main_Sequence.Episode11_Combat.WillowSeqEvent_MissionRemoteEvent_0 OutputLinks[0] (Links=((LinkedOp=SeqAct_Teleport'Grass_Cliffs_Combat.TheWorld:PersistentLevel.Main_Sequence.Episode11_Combat.SeqAct_Teleport_0',InputLinkIdx=0)),LinkDesc="Out",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)</code>
										<code profiles="">set Grass_Cliffs_Combat.TheWorld:PersistentLevel.Main_Sequence.Episode11_Combat.SeqAct_AttachToActor_1 OutputLinks[0] (Links=((LinkedOp=SeqAct_ToggleHidden'Grass_Cliffs_Combat.TheWorld:PersistentLevel.Main_Sequence.Episode11_Combat.SeqAct_ToggleHidden_2',InputLinkIdx=1)),LinkDesc="Out",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)</code>
										<code profiles="">set Grass_Cliffs_Combat.TheWorld:PersistentLevel.Main_Sequence.Episode11_Combat.SeqEvent_RemoteEvent_3 OutputLinks[0] (Links=((LinkedOp=SeqAct_Teleport'Grass_Cliffs_Combat.TheWorld:PersistentLevel.Main_Sequence.Episode11_Combat.SeqAct_Teleport_0',InputLinkIdx=0)),LinkDesc="Out",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)</code>
									</hotfix>
								</category>
								<category name="Bunker Intro">
									<hotfix name="CutsceneDisabler" level="None">
										<code profiles="">set Boss_Cliffs_Dynamic.TheWorld:PersistentLevel.Main_Sequence.BunkerTitleCard.SeqCond_CompareBool_0 OutputLinks[1] (Links=((LinkedOp=SeqAct_ApplyBehavior'Boss_Cliffs_Dynamic.TheWorld:PersistentLevel.Main_Sequence.BunkerTitleCard.SeqAct_ApplyBehavior_0',InputLinkIdx=0),(LinkedOp=SeqAct_ActivateRemoteEvent'Boss_Cliffs_Dynamic.TheWorld:PersistentLevel.Main_Sequence.BunkerTitleCard.SeqAct_ActivateRemoteEvent_11',InputLinkIdx=0),(LinkedOp=GearboxSeqAct_TriggerDialog'Boss_Cliffs_Dynamic.TheWorld:PersistentLevel.Main_Sequence.BunkerTitleCard.GearboxSeqAct_TriggerDialog_0',InputLinkIdx=0),(LinkedOp=WillowSeqAct_MissionCustomEvent'Boss_Cliffs_Dynamic.TheWorld:PersistentLevel.Main_Sequence.BunkerTitleCard.WillowSeqAct_MissionCustomEvent_0',InputLinkIdx=0)),LinkDesc="True",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)</code>
										<code profiles="">set Boss_Cliffs_Dynamic.TheWorld:PersistentLevel.Main_Sequence.BunkerTitleCard.SeqAct_SetFloat_0 OutputLinks[0] (Links=((LinkedOp=SeqAct_ApplyBehavior'Boss_Cliffs_Dynamic.TheWorld:PersistentLevel.Main_Sequence.BunkerTitleCard.SeqAct_ApplyBehavior_0',InputLinkIdx=0),(LinkedOp=SeqAct_ActivateRemoteEvent'Boss_Cliffs_Dynamic.TheWorld:PersistentLevel.Main_Sequence.BunkerTitleCard.SeqAct_ActivateRemoteEvent_11',InputLinkIdx=0),(LinkedOp=GearboxSeqAct_TriggerDialog'Boss_Cliffs_Dynamic.TheWorld:PersistentLevel.Main_Sequence.BunkerTitleCard.GearboxSeqAct_TriggerDialog_0',InputLinkIdx=0),(LinkedOp=WillowSeqAct_MissionCustomEvent'Boss_Cliffs_Dynamic.TheWorld:PersistentLevel.Main_Sequence.BunkerTitleCard.WillowSeqAct_MissionCustomEvent_0',InputLinkIdx=0)),LinkDesc="Out",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)</code>
									</hotfix>
								</category>
								<category name="Angel Intro">
									<hotfix name="CutsceneDisabler" level="None">
										<code profiles="">set VOGChamber_Dynamic.TheWorld:PersistentLevel.Main_Sequence.EtherealEntry.SeqAct_ActivateRemoteEvent_4 OutputLinks[0] (Links=((LinkedOp=SeqAct_Teleport'VOGChamber_Dynamic.TheWorld:PersistentLevel.Main_Sequence.EtherealEntry.SeqAct_Teleport_1',InputLinkIdx=0)),LinkDesc="Out",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)</code>
									</hotfix>
								</category>
								<category name="Roland Death Cutscene">
									<hotfix name="CutsceneDisabler" level="None">
										<code profiles="">set VOGChamber_Dynamic.TheWorld:PersistentLevel.Main_Sequence.WillowSeqEvent_MissionRemoteEvent_0 OutputLinks[0] (Links=((LinkedOp=SeqAct_ActivateRemoteEvent'VOGChamber_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ActivateRemoteEvent_16',InputLinkIdx=0),(LinkedOp=SeqAct_ActivateRemoteEvent'VOGChamber_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ActivateRemoteEvent_31',InputLinkIdx=0),(LinkedOp=SeqAct_Teleport'VOGChamber_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Teleport_0',InputLinkIdx=0),(LinkedOp=WillowSeqAct_MissionCustomEvent'VOGChamber_Dynamic.TheWorld:PersistentLevel.Main_Sequence.WillowSeqAct_MissionCustomEvent_1',InputLinkIdx=0)),LinkDesc="Out",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)</code>
									</hotfix>
								</category>
								<category name="Jack Intro">
									<hotfix name="CutsceneDisabler" level="Boss_Volcano_P">
										<code profiles="">set Boss_Volcano_Cutscenes.TheWorld:PersistentLevel.Main_Sequence.JackTitleCard.SeqAct_Switch_0 OutputLinks[0] (Links=((LinkedOp=SeqAct_FinishSequence'Boss_Volcano_Cutscenes.TheWorld:PersistentLevel.Main_Sequence.JackTitleCard.SeqAct_FinishSequence_3',InputLinkIdx=0),(LinkedOp=SeqAct_ActivateRemoteEvent'Boss_Volcano_Cutscenes.TheWorld:PersistentLevel.Main_Sequence.JackTitleCard.SeqAct_ActivateRemoteEvent_5',InputLinkIdx=0)),LinkDesc="Link 1",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)</code>
									</hotfix>
								</category>
								<category name="Ending Cutscene">
									<hotfix name="CutsceneDisabler" level="None">
										<code profiles="">set Boss_Volcano_Cutscenes.TheWorld:PersistentLevel.Main_Sequence.FinalCutScene.SeqEvent_SequenceActivated_0 OutputLinks[0] (Links=((LinkedOp=SeqAct_Toggle'Boss_Volcano_Cutscenes.TheWorld:PersistentLevel.Main_Sequence.FinalCutScene.SeqAct_Toggle_0',InputLinkIdx=0),(LinkedOp=SeqAct_FinishSequence'Boss_Volcano_Cutscenes.TheWorld:PersistentLevel.Main_Sequence.FinalCutScene.SeqAct_FinishSequence_0',InputLinkIdx=0)),LinkDesc="Out",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)</code>
									</hotfix>
								</category>
								<category name="Warrior Intro">
									<hotfix name="CutsceneDisabler" level="Boss_Volcano_P">
										<code profiles="">set Boss_Volcano_Cutscenes.TheWorld:PersistentLevel.Main_Sequence.JackAwakensTheWarrior.SeqAct_SetFloat_0 OutputLinks[0] (Links=((LinkedOp=SeqAct_ActivateRemoteEvent'Boss_Volcano_Cutscenes.TheWorld:PersistentLevel.Main_Sequence.JackAwakensTheWarrior.SeqAct_ActivateRemoteEvent_4',InputLinkIdx=0),(LinkedOp=SeqAct_FinishSequence'Boss_Volcano_Cutscenes.TheWorld:PersistentLevel.Main_Sequence.JackAwakensTheWarrior.SeqAct_FinishSequence_0',InputLinkIdx=0)),LinkDesc="Out",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)</code>
										<code profiles="">set Boss_Volcano_Cutscenes.TheWorld:PersistentLevel.Main_Sequence.JackAwakensTheWarrior.SeqCond_CompareBool_0 OutputLinks[1] (Links=((LinkedOp=SeqAct_ActivateRemoteEvent'Boss_Volcano_Cutscenes.TheWorld:PersistentLevel.Main_Sequence.JackAwakensTheWarrior.SeqAct_ActivateRemoteEvent_4',InputLinkIdx=0),(LinkedOp=SeqAct_FinishSequence'Boss_Volcano_Cutscenes.TheWorld:PersistentLevel.Main_Sequence.JackAwakensTheWarrior.SeqAct_FinishSequence_0',InputLinkIdx=0)),LinkDesc="Out",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)</code>
									</hotfix>
								</category>
								<category name="Credits">
									<hotfix name="CutsceneDisabler" level="Boss_Volcano_P">
										<code profiles="">set Boss_Volcano_Cutscenes.TheWorld:PersistentLevel.Main_Sequence.Credits bEnabled False</code>
									</hotfix>
								</category>
							</category>
							<category name="Pirate DLC">
								<category name="DLC Intro Cutscene">
									<hotfix name="CutsceneDisabler" level="Orchid_OasisTown_P">
										<code profiles="">set Orchid_OasisTown_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ToggleCinematicMode_2 bDisableMovement False</code>
										<code profiles="">set Orchid_OasisTown_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ToggleCinematicMode_2 bEnableGodMode False</code>
										<code profiles="">set Orchid_OasisTown_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ToggleCinematicMode_2 bEnableNoTarget False</code>
										<code profiles="">set Orchid_OasisTown_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ToggleCinematicMode_2 bHidePlayer False</code>
										<code profiles="">set Orchid_OasisTown_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_PlayBinkMovie_0 BinkMovieName None</code>
										<code profiles="">set Orchid_OasisTown_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ToggleCinematicMode_2 bPauseDialog False</code>
										<code profiles="">set Orchid_OasisTown_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ToggleCinematicMode_2 bDisableInput False</code>
										<code profiles="">set Orchid_OasisTown_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ToggleCinematicMode_2 bDisableTurning False</code>
									</hotfix>
								</category>
								<category name="Shade's Intro Cutscene">
									<hotfix name="CutsceneDisabler" level="Orchid_OasisTown_P">
										<code profiles="">set Orchid_OasisTown_Dynamic.TheWorld:PersistentLevel.Main_Sequence.ShadeTitleCard.SeqEvent_Touch_0 OutputLinks[0].Links[0].LinkedOP SeqAct_ApplyBehavior'Orchid_OasisTown_Dynamic.TheWorld:PersistentLevel.Main_Sequence.ShadeTitleCard.SeqAct_ApplyBehavior_0'</code>
										<code profiles="">set Orchid_OasisTown_Dynamic.TheWorld:PersistentLevel.Main_Sequence.ShadeTitleCard.SeqAct_ApplyBehavior_0 OutputLinks[0] (Links=((LinkedOp=SeqAct_ChangeCollision'Orchid_OasisTown_Dynamic.TheWorld:PersistentLevel.Main_Sequence.ShadeTitleCard.SeqAct_ChangeCollision_0',InputLinkIdx=0)),LinkDesc="Out",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)</code>
										<code profiles="">set Orchid_OasisTown_Dynamic.TheWorld:PersistentLevel.Main_Sequence.ShadeTitleCard.SeqAct_ChangeCollision_0 OutputLinks[0] (Links=((LinkedOp=SeqAct_ToggleHidden'Orchid_OasisTown_Dynamic.TheWorld:PersistentLevel.Main_Sequence.ShadeTitleCard.SeqAct_ToggleHidden_0'',InputLinkIdx=0)),LinkDesc="Out",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)</code>
									</hotfix>
								</category>
								<category name="Captain Scarlett's Intro Cutscene">
									<hotfix name="CutsceneDisabler" level="Orchid_SaltFlats_P">
										<code profiles="">set Orchid_SaltFlats_Dynamic.TheWorld:PersistentLevel.Main_Sequence.PirateQueen_Intro.SeqEvent_Touch_0 OutputLinks[0].Links[1].LinkedOp SeqAct_ApplyBehavior'Orchid_SaltFlats_Dynamic.TheWorld:PersistentLevel.Main_Sequence.PirateQueen_Intro.SeqAct_ApplyBehavior_0'</code>
										<code profiles="">set Orchid_SaltFlats_Dynamic.TheWorld:PersistentLevel.Main_Sequence.PirateQueen_Intro.SeqAct_Switch_0 OutputLinks[0] (Links=((LinkedOp=SeqAct_StreamInTextures'Orchid_SaltFlats_Dynamic.TheWorld:PersistentLevel.Main_Sequence.PirateQueen_Intro.SeqAct_StreamInTextures_0',InputLinkIdx=0),(LinkedOp=SeqAct_ToggleHidden'Orchid_SaltFlats_Dynamic.TheWorld:PersistentLevel.Main_Sequence.PirateQueen_Intro.SeqAct_ToggleHidden_2',InputLinkIdx=0),(LinkedOp=SeqAct_ApplyBehavior'Orchid_SaltFlats_Dynamic.TheWorld:PersistentLevel.Main_Sequence.PirateQueen_Intro.SeqAct_ApplyBehavior_2',InputLinkIdx=0),(LinkedOp=SeqAct_ApplyBehavior'Orchid_SaltFlats_Dynamic.TheWorld:PersistentLevel.Main_Sequence.PirateQueen_Intro.SeqAct_ApplyBehavior_0',InputLinkIdx=0)),LinkDesc="Link 1",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)</code>
									</hotfix>
								</category>
								<category name="Sandman's Intro Cutscene">
									<hotfix name="CutsceneDisabler" level="Orchid_Caves_P">
										<code profiles="">set Orchid_Caves_Combat.TheWorld:PersistentLevel.Main_Sequence.SeqEvent_Touch_4 OutputLinks[0] (Links=((LinkedOp=SeqAct_Delay'Orchid_Caves_Combat.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Delay_0',InputLinkIdx=0)),LinkDesc="Touched",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)</code>
									</hotfix>
								</category>
								<category name="Herbert's Intro Cutscene">
									<hotfix name="CutsceneDisabler" level="Orchid_ShipGraveyard_P">
										<code profiles="">set Orchid_ShipGraveyard_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Switch_0 OutputLinks[0] (Links=((LinkedOp=SeqAct_Toggle'Orchid_ShipGraveyard_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Toggle_7',InputLinkIdx=0)),LinkDesc="Link 1",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)</code>
									</hotfix>
								</category>
								<category name="Herle Boss Cutscene">
									<hotfix name="CutsceneDisabler" level="Orchid_Refinery_P">
										<code profiles="">set Orchid_Refinery_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Switch_0 OutputLinks[0] (Links=((LinkedOp=SeqAct_StreamInTextures'Orchid_Refinery_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_StreamInTextures_0',InputLinkIdx=0),(LinkedOp=WillowSeqAct_MissionCustomEvent'Orchid_Refinery_Dynamic.TheWorld:PersistentLevel.Main_Sequence.WillowSeqAct_MissionCustomEvent_0',InputLinkIdx=0)),LinkDesc="Link 1",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)</code>
									</hotfix>
								</category>
								<category name="Roscoe Intro Cutscene">
									<hotfix name="CutsceneDisabler" level="Orchid_WormBelly_P">
										<code profiles="">set Orchid_WormBelly_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ApplyBehavior_29 OutputLinks[0] (Links=((LinkedOp=SeqAct_Teleport'Orchid_WormBelly_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Teleport_0',InputLinkIdx=0),(LinkedOp=SeqAct_Toggle'Orchid_WormBelly_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Toggle_14',InputLinkIdx=0),(LinkedOp=SeqAct_Toggle'Orchid_WormBelly_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Toggle_0',InputLinkIdx=1)),LinkDesc="Out",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)</code>
									</hotfix>
								</category>
								<category name="Leviathan Intro (Title Card)">
									<hotfix name="CutsceneDisabler" level="Orchid_WormBelly_P">
										<code profiles="">set Orchid_WormBelly_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Delay_6 OutputLinks[0] (Links=((LinkedOp=SeqAct_Teleport'Orchid_WormBelly_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Teleport_2',InputLinkIdx=0)),LinkDesc="Finished",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)</code>
										<code profiles="">set Orchid_WormBelly_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Teleport_2 OutputLinks[0] (Links=((LinkedOp=SeqAct_Toggle'Orchid_WormBelly_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Toggle_16',InputLinkIdx=0)),LinkDesc="Out",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)</code>
									</hotfix>
								</category>
							</category>
							<category name="Tiny Tina DLC">
								<category name="Bloodwing - Jack Cutscene">
									<hotfix name="CutsceneDisabler" level="CastleKeep_P">
										<code profiles="">set CastleKeep_Mission.TheWorld:PersistentLevel.Main_Sequence.Mission04.JackBloodwingCutscene.SeqAct_Teleport_1 OutputLinks[0] (Links=((LinkedOp=SeqAct_FinishSequence'CastleKeep_Mission.TheWorld:PersistentLevel.Main_Sequence.Mission04.JackBloodwingCutscene.SeqAct_FinishSequence_3',InputLinkIdx=0)),LinkDesc="Out",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)</code>
										<code profiles="">set CastleKeep_Mission.TheWorld:PersistentLevel.Main_Sequence.Mission04.JackBloodwingCutscene.SeqAct_Switch_0 OutputLinks[0] (Links=((LinkedOp=SeqAct_ActivateRemoteEvent'CastleKeep_Mission.TheWorld:PersistentLevel.Main_Sequence.Mission04.JackBloodwingCutscene.SeqAct_ActivateRemoteEvent_0',InputLinkIdx=0)),LinkDesc="Link 1",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)</code>
									</hotfix>
								</category>
								<category name="Intro Cutscene">
									<hotfix name="CutsceneDisabler" level="None">
										<code profiles="">set Docks_P.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Delay_0 OutputLinks[0] (Links=((LinkedOp=SeqAct_Teleport'Docks_P.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Teleport_3',InputLinkIdx=0)),LinkDesc="Out",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)</code>
									</hotfix>
								</category>
								<category name="Ending Cutscene">
									<hotfix name="CutsceneDisabler" level="None">
										<code profiles="">set CastleKeep_Mission.TheWorld:PersistentLevel.Main_Sequence.Mission04.SeqAct_PlayBinkMovie_0 BinkMovieName None</code>
									</hotfix>
									<hotfix name="CutsceneDisabler" level="CastleKeep_P">
										<code profiles="">set CastleKeep_Mission.TheWorld:PersistentLevel.Main_Sequence.Mission04.FreeButtStallionAndTC.SeqAct_Switch_0 OutputLinks[0] (Links=((LinkedOp=SeqAct_Teleport'CastleKeep_Mission.TheWorld:PersistentLevel.Main_Sequence.Mission04.FreeButtStallionAndTC.SeqAct_Teleport_0',InputLinkIdx=0),(LinkedOp=SeqAct_FinishSequence'CastleKeep_Mission.TheWorld:PersistentLevel.Main_Sequence.Mission04.FreeButtStallionAndTC.SeqAct_FinishSequence_0',InputLinkIdx=0)),LinkDesc="Link 1",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)</code>
									</hotfix>
								</category>
							</category>
							<category name="Hammerlock DLC">
								<category name="DLC Intro Cutscene">
									<hotfix name="CutsceneDisabler" level="Sage_Underground_P">
										<code profiles="">set Sage_Underground_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_PlayBinkMovie_0 BinkMovieName None</code>
										<code profiles="">set Sage_Underground_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ToggleCinematicMode_2 bEnableGodMode False</code>
										<code profiles="">set Sage_Underground_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ToggleCinematicMode_2 bHidePlayer False</code>
										<code profiles="">set Sage_Underground_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ToggleCinematicMode_2 bDisableInput False</code>
										<code profiles="">set Sage_Underground_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ToggleCinematicMode_2 bDisableMovement False</code>
										<code profiles="">set Sage_Underground_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ToggleCinematicMode_2 bDisableTurning False</code>
										<code profiles="">set Sage_Underground_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ToggleCinematicMode_2 bEnableNoTarget False</code>
										<code profiles="">set Sage_Underground_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ToggleCinematicMode_2 bPauseDialog False</code>
										<code profiles="">set Sage_Underground_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ToggleCinematicMode_2 bHideHUD False</code>
									</hotfix>
								</category>
								<category name="Claptrap Intro Cutscene">
									<hotfix name="CutsceneDisabler" level="Sage_RockForest_P">
										<code profiles="">set Sage_RockForest_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqEvent_Touch_9 OutputLinks[0] (Links=((LinkedOp=SeqAct_Toggle'Sage_RockForest_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Toggle_1',InputLinkIdx=0),(LinkedOp=SeqAct_ApplyBehavior'Sage_RockForest_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ApplyBehavior_3',InputLinkIdx=0)),LinkDesc="Touched",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)</code>
										<code profiles="">set Sage_RockForest_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Toggle_1 OutputLinks[0] ()</code>
									</hotfix>
								</category>
								<category name="Jackenstein Intro Cutscene">
									<hotfix name="CutsceneDisabler" level="Sage_HyperionShip_P">
										<code profiles="">set Sage_HyperionShip_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqEvent_Touch_1 OutputLinks[0] (Links=((LinkedOp=SeqAct_StreamInTextures'Sage_HyperionShip_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_StreamInTextures_0',InputLinkIdx=0),(LinkedOp=WillowSeqAct_MissionCustomEvent'Sage_HyperionShip_Dynamic.TheWorld:PersistentLevel.Main_Sequence.WillowSeqAct_MissionCustomEvent_0',InputLinkIdx=0),(LinkedOp=SeqAct_Toggle'Sage_HyperionShip_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Toggle_12',InputLinkIdx=0),(LinkedOp=SeqAct_Toggle'Sage_HyperionShip_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Toggle_7',InputLinkIdx=0),(LinkedOp=SeqAct_Toggle'Sage_HyperionShip_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Toggle_8',InputLinkIdx=0),(LinkedOp=SeqAct_Log'Sage_HyperionShip_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Log_18',InputLinkIdx=0)),LinkDesc="Touched",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=2.000000)</code>
									</hotfix>
								</category>
							</category>
							<category name="Torgue DLC">
								<category name="Intro Cutscene">
									<hotfix name="CutsceneDisabler" level="Iris_Hub_P">
										<code profiles="">set Iris_Hub_P.TheWorld:PersistentLevel.Main_Sequence.SeqAct_PlayBinkMovie_1 BinkMovieName None</code>
										<code profiles="">set Iris_Hub_P.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ToggleCinematicMode_1 bDisableTurning False</code>
										<code profiles="">set Iris_Hub_P.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ToggleCinematicMode_1 bDisableInput False</code>
										<code profiles="">set Iris_Hub_P.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ToggleCinematicMode_1 bEnableNoTarget False</code>
										<code profiles="">set Iris_Hub_P.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ToggleCinematicMode_1 bHidePlayer False</code>
										<code profiles="">set Iris_Hub_P.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ToggleCinematicMode_1 bEnableGodMode False</code>
										<code profiles="">set Iris_Hub_P.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ToggleCinematicMode_1 bDisableMovement False</code>
										<code profiles="">set Iris_Hub_P.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ToggleCinematicMode_1 bPauseDialog False</code>
										<code profiles="">set Iris_Hub_P.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ToggleCinematicMode_1 bHideHUD False</code>
									</hotfix>
								</category>
								<category name="Piston Intro">
									<hotfix name="CutsceneDisabler" level="None">
										<code profiles="">set Iris_Hub_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Switch_1 OutputLinks[0] (Links=((LinkedOp=WillowSeqAct_MissionCustomEvent'Iris_Hub_Dynamic.TheWorld:PersistentLevel.Main_Sequence.WillowSeqAct_MissionCustomEvent_56',InputLinkIdx=0),(LinkedOp=WillowSeqAct_RunCustomEvent'Iris_Hub_Dynamic.TheWorld:PersistentLevel.Main_Sequence.WillowSeqAct_RunCustomEvent_1',InputLinkIdx=0)),LinkDesc="Link 1",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)</code>
									</hotfix>
								</category>
								<category name="Pyro Pete Intro Cutscene">
									<hotfix name="CutsceneDisabler" level="None">
										<code profiles="">set Iris_DL2_Interior_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Switch_2 OutputLinks[0] (Links=((LinkedOp=SeqAct_ActivateRemoteEvent'Iris_DL2_Interior_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ActivateRemoteEvent_6',InputLinkIdx=0),(LinkedOp=SeqAct_StreamInTextures'Iris_DL2_Interior_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_StreamInTextures_0',InputLinkIdx=0)),LinkDesc="Link 1",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)</code>
									</hotfix>
								</category>
								<category name="Moxxi Intro Cutscene">
									<hotfix name="CutsceneDisabler" level="Iris_DL2_Interior_P">
										<code profiles="">set Iris_DL2_Interior_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Switch_3 OutputLinks[0] (Links=((LinkedOp=WillowSeqAct_MissionCustomEvent'Iris_DL2_Interior_Dynamic.TheWorld:PersistentLevel.Main_Sequence.WillowSeqAct_MissionCustomEvent_0',InputLinkIdx=0),(LinkedOp=WillowSeqAct_RunCustomEvent'Iris_DL2_Interior_Dynamic.TheWorld:PersistentLevel.Main_Sequence.WillowSeqAct_RunCustomEvent_1',InputLinkIdx=0),(LinkedOp=SeqAct_StreamInTextures'Iris_DL2_Interior_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_StreamInTextures_1',InputLinkIdx=0)),LinkDesc="Link 1",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)</code>
									</hotfix>
								</category>
								<category name="Tiny Tina Intro Cutscene">
									<hotfix name="CutsceneDisabler" level="None">
										<code profiles="">set Iris_Hub_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Switch_2 OutputLinks[0] (Links=((LinkedOp=WillowSeqAct_MissionCustomEvent'Iris_Hub_Dynamic.TheWorld:PersistentLevel.Main_Sequence.WillowSeqAct_MissionCustomEvent_19',InputLinkIdx=0),(LinkedOp=SeqAct_StreamInTextures'Iris_Hub_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_StreamInTextures_1',InputLinkIdx=0)),LinkDesc="Link 1",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)</code>
									</hotfix>
								</category>
								<category name="Motor Momma Intro Cutscene">
									<hotfix name="CutsceneDisabler" level="None">
										<code profiles="">set Iris_Hub2_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Switch_1 OutputLinks[0] (Links=((LinkedOp=SeqAct_StreamInTextures'Iris_Hub2_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_StreamInTextures_0',InputLinkIdx=0),(LinkedOp=SeqAct_ActivateRemoteEvent'Iris_Hub2_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ActivateRemoteEvent_0',InputLinkIdx=0),(LinkedOp=WillowSeqAct_MissionCustomEvent'Iris_Hub2_Dynamic.TheWorld:PersistentLevel.Main_Sequence.WillowSeqAct_MissionCustomEvent_4',InputLinkIdx=0),),LinkDesc="Link 1",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)</code>
									</hotfix>
								</category>
								<category name="Flyboy Intro Cutscene">
									<hotfix name="CutsceneDisabler" level="Iris_DL3_P">
										<code profiles="">set Iris_DL3_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Switch_1 OutputLinks[0] (Links=((LinkedOp=SeqAct_StreamInTextures'Iris_DL3_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_StreamInTextures_0',InputLinkIdx=0),(LinkedOp=WillowSeqAct_MissionCustomEvent'Iris_DL3_Dynamic.TheWorld:PersistentLevel.Main_Sequence.WillowSeqAct_MissionCustomEvent_6',InputLinkIdx=0),(LinkedOp=SeqAct_ActivateRemoteEvent'Iris_DL3_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ActivateRemoteEvent_0',InputLinkIdx=0)),LinkDesc="Link 1",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)</code>
									</hotfix>
								</category>
								<category name="Badassasaurus Intro">
									<hotfix name="CutsceneDisabler" level="None">
										<code profiles="">set Iris_DL1_TAS_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Switch_2 OutputLinks[0] (Links=((LinkedOp=SeqAct_ActivateRemoteEvent'Iris_DL1_TAS_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ActivateRemoteEvent_2',InputLinkIdx=0),(LinkedOp=SeqAct_ActivateRemoteEvent'Iris_DL1_TAS_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ActivateRemoteEvent_0',InputLinkIdx=0),(LinkedOp=SeqAct_ActivateRemoteEvent'Iris_DL1_TAS_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ActivateRemoteEvent_5',InputLinkIdx=0),(LinkedOp=SeqAct_StreamInTextures'Iris_DL1_TAS_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_StreamInTextures_1',InputLinkIdx=0)),LinkDesc="Link 1",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)</code>
									</hotfix>
								</category>
								<category name="I dont know what this intro is but it is a thing">
									<hotfix name="CutsceneDisabler" level="None">
										<code profiles="">set Iris_DL1_TAS_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Switch_1 OutputLinks[0] (Links=((LinkedOp=WillowSeqAct_MissionCustomEvent'Iris_DL1_TAS_Dynamic.TheWorld:PersistentLevel.Main_Sequence.WillowSeqAct_MissionCustomEvent_3',InputLinkIdx=0),(LinkedOp=SeqAct_ActivateRemoteEvent'Iris_DL1_TAS_Dynamic.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ActivateRemoteEvent_4',InputLinkIdx=0)),LinkDesc="Completed",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)</code>
									</hotfix>
								</category>
							</category>
							<category name="Lilith DLC">
								<category name="Spoiler Message Disabler [Oh this isn't a cutscene but fight me]">
									<hotfix name="Hotfix" level="SanctIntro_P">
										<code profiles="">set SanctIntro_MissionMain.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Delay_14 OutputLinks ((Links=((LinkedOp=SeqAct_ApplyBehavior'SanctIntro_MissionMain.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ApplyBehavior_21',InputLinkIdx=0)),LinkDesc="Finished",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000),(Links=,LinkDesc="Aborted",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000))</code>
									</hotfix>
								</category>
								<category name="DLC Intro">
									<hotfix name="CutsceneDisabler" level="SanctIntro_P">
										<code profiles="">set SanctIntro_MissionMain.TheWorld:PersistentLevel.Main_Sequence.SeqAct_AndGate_0 OutputLinks[0] (Links=((LinkedOp=SeqAct_Teleport'SanctIntro_MissionMain.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Teleport_0',InputLinkIdx=0)),LinkDesc="Out",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)</code>
									</hotfix>
								</category>
								<category name="DLC Intro Outro">
									<hotfix name="CutsceneDisabler" level="SanctIntro_P">
										<code profiles="">set SanctIntro_MissionMain.TheWorld:PersistentLevel.Main_Sequence.SeqAct_SetBool_0 OutputLinks[0] (Links=((LinkedOp=SeqAct_ApplyBehavior'SanctIntro_MissionMain.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ApplyBehavior_4',InputLinkIdx=0),(LinkedOp=SeqAct_PrepareMapChange'SanctIntro_MissionMain.TheWorld:PersistentLevel.Main_Sequence.SeqAct_PrepareMapChange_0',InputLinkIdx=0)),LinkDesc="Out",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)</code>
									</hotfix>
								</category>
								<category name="Vaughn Intro">
									<comment># This cutscene is fairly unskippable. It works in ~mysterious~ ways.</comment>
								</category>
								<category name="Talon Intro">
									<hotfix name="Hotfix" level="OldDust_P">
										<code profiles="">set OldDust_Mission_Main.TheWorld:PersistentLevel.Main_Sequence.Mission_025.SeqEvent_Touch_0 OutputLinks[0] (Links=((LinkedOp=SeqAct_ToggleHidden'OldDust_Mission_Main.TheWorld:PersistentLevel.Main_Sequence.Mission_025.SeqAct_ToggleHidden_3',InputLinkIdx=0)(LinkedOp=WillowSeqAct_AIProvoke'OldDust_Mission_Main.TheWorld:PersistentLevel.Main_Sequence.Mission_025.WillowSeqAct_AIProvoke_0',InputLinkIdx=0),(LinkedOp=SeqAct_StreamInTextures'OldDust_Mission_Main.TheWorld:PersistentLevel.Main_Sequence.Mission_025.SeqAct_StreamInTextures_2',InputLinkIdx=1)),LinkDesc="Completed",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)</code>
									</hotfix>
								</category>
								<category name="Mordecai Intro">
									<hotfix name="CutsceneDisabler" level="OldDust_P">
										<code profiles="">set OldDust_Mission_Main.TheWorld:PersistentLevel.Main_Sequence.Mission_025.SeqAct_ToggleHidden_0 VariableLinks[0].LinkedVariables ()</code>
										<code profiles="">set OldDust_Mission_Main.TheWorld:PersistentLevel.Main_Sequence.Mission_025.SeqEvent_Touch_2 OutputLinks[0] (Links=((LinkedOp=WillowSeqAct_MissionCustomEvent'OldDust_Mission_Main.TheWorld:PersistentLevel.Main_Sequence.Mission_025.WillowSeqAct_MissionCustomEvent_9',InputLinkIdx=0),(LinkedOp=SeqAct_ApplyBehavior'OldDust_Mission_Main.TheWorld:PersistentLevel.Main_Sequence.Mission_025.SeqAct_ApplyBehavior_41',InputLinkIdx=0),(LinkedOp=SeqAct_StreamInTextures'OldDust_Mission_Main.TheWorld:PersistentLevel.Main_Sequence.Mission_025.SeqAct_StreamInTextures_5',InputLinkIdx=0)),LinkDesc="Touched",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)</code>
									</hotfix>
								</category>
								<category name="Brick Intro">
									<hotfix name="CutsceneDisabler" level="Sandworm_P">
										<code profiles="">set Sandworm_Mission_Main.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_1 Position 9.666716</code>
										<code profiles="">set Sandworm_Mission_Main.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_1 bIsSkipped True</code>
										<code profiles="">set Sandworm_Mission_Main.TheWorld:PersistentLevel.Main_Sequence.WillowSeqEvent_MissionRemoteEvent_16 OutputLinks[0] (Links=((LinkedOp=SeqAct_Interp'Sandworm_Mission_Main.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_1',InputLinkIdx=0),(LinkedOp=SeqAct_StreamInTextures'Sandworm_Mission_Main.TheWorld:PersistentLevel.Main_Sequence.SeqAct_StreamInTextures_2',InputLinkIdx=0)),LinkDesc="Out",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)</code>
										<code profiles="">set Sandworm_Mission_Main.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Interp_1 OutputLinks[0].Links[0].LinkedOp SeqAct_ToggleHidden'Sandworm_Mission_Main.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ToggleHidden_0'</code>
										<code profiles="">set Sandworm_Mission_Main.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ChangeCollision_0 OutputLinks[0] (Links=((LinkedOp=SeqAct_Toggle'Sandworm_Mission_Main.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Toggle_1',InputLinkIdx=0),(LinkedOp=GearboxSeqAct_TriggerDialogName'Sandworm_Mission_Main.TheWorld:PersistentLevel.Main_Sequence.GearboxSeqAct_TriggerDialogName_2',InputLinkIdx=0),(LinkedOp=SeqAct_ToggleHidden'Sandworm_Mission_Main.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ToggleHidden_0',InputLinkIdx=0)),LinkDesc="Out",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)</code>
										<code profiles="">set Sandworm_Mission_Main.TheWorld:PersistentLevel.Main_Sequence.SeqAct_CameraFade_1 FadeOpacity 100000.000000</code>
										<code profiles="">set Sandworm_Mission_Main.TheWorld:PersistentLevel.Main_Sequence.SeqAct_CameraFade_0 FadeOpacity 100000.000000</code>
									</hotfix>
								</category>
								<category name="Tina Intro">
									<hotfix name="CutsceneDisabler" level="Helios_P">
										<code profiles="">set Helios_Mission_Main.TheWorld:PersistentLevel.Main_Sequence.SeqEvent_Touch_8 OutputLinks[0] (Links=((LinkedOp=SeqAct_ApplyBehavior'Helios_Mission_Main.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ApplyBehavior_13',InputLinkIdx=0),(LinkedOp=SeqAct_ToggleHidden'Helios_Mission_Main.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ToggleHidden_1',InputLinkIdx=0)),LinkDesc="Touched",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)</code>
									</hotfix>
								</category>
								<category name="Uranus Boss Cutscene">
									<hotfix name="CutsceneDisabler" level="Helios_P">
										<code profiles="">set Helios_Mission_Main.TheWorld:PersistentLevel.Main_Sequence.SeqEvent_Touch_9 OutputLinks[0] (Links=((LinkedOp=WillowSeqAct_MissionCustomEvent'Helios_Mission_Main.TheWorld:PersistentLevel.Main_Sequence.WillowSeqAct_MissionCustomEvent_2',InputLinkIdx=0),(LinkedOp=SeqAct_Destroy'Helios_Mission_Main.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Destroy_1',InputLinkIdx=0)),LinkDesc="Touched",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)</code>
										<code profiles="">set Helios_Mission_Main.TheWorld:PersistentLevel.Main_Sequence.WillowSeqAct_MissionCustomEvent_2 OutputLinks[0] (Links=((LinkedOp=WillowSeqAct_AIProvoke'Helios_Mission_Main.TheWorld:PersistentLevel.Main_Sequence.WillowSeqAct_AIProvoke_0',InputLinkIdx=0)),LinkDesc="Out",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)</code>
									</hotfix>
								</category>
								<category name="Cassius Boss Cutscene">
									<hotfix name="Hotfix" level="ResearchCenter_P">
										<code profiles="">set ResearchCenter_MissionMain.TheWorld:PersistentLevel.Main_Sequence.PlotMission050.SeqAct_Interp_7 Position 11.640001</code>
										<code profiles="">set ResearchCenter_MissionMain.TheWorld:PersistentLevel.Main_Sequence.PlotMission050.SeqAct_Interp_7 ForceStartPosition 11.640001</code>
										<code profiles="">set ResearchCenter_MissionMain.TheWorld:PersistentLevel.Main_Sequence.PlotMission050.SeqAct_Interp_7 bSkippable True</code>
										<code profiles="">set ResearchCenter_MissionMain.TheWorld:PersistentLevel.Main_Sequence.PlotMission050.SeqAct_Interp_7 bIsSkipped True</code>
									</hotfix>
								</category>
								<category name="Hector Boss Cutscene">
									<hotfix name="CutsceneDisabler" level="GaiusSanctuary_P">
										<code profiles="">set GaiusSanctuary_MissionMain.TheWorld:PersistentLevel.Main_Sequence.SeqEvent_Touch_0 OutputLinks[0] (Links=((LinkedOp=WillowSeqAct_KillPawnBasedOnAllegiance'GaiusSanctuary_MissionMain.TheWorld:PersistentLevel.Main_Sequence.WillowSeqAct_KillPawnBasedOnAllegiance_2',InputLinkIdx=0),(LinkedOp=SeqAct_Teleport'GaiusSanctuary_MissionMain.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Teleport_4',InputLinkIdx=0),(LinkedOp=SeqAct_ToggleHidden'GaiusSanctuary_MissionMain.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ToggleHidden_3',InputLinkIdx=0)),LinkDesc="Touched",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)</code>
									</hotfix>
								</category>
								<category name="DLC Outro + Credits">
									<hotfix name="CutsceneDisabler" level="GaiusSanctuary_P">
										<code profiles="">set GaiusSanctuary_MissionMain.TheWorld:PersistentLevel.Main_Sequence.WillowSeqEvent_MissionRemoteEvent_1 OutputLinks[0] (Links=((LinkedOp=GearboxSeqAct_TriggerDialogName'GaiusSanctuary_MissionMain.TheWorld:PersistentLevel.Main_Sequence.GearboxSeqAct_TriggerDialogName_7',InputLinkIdx=0),(LinkedOp=SeqAct_Delay'GaiusSanctuary_MissionMain.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Delay_6',InputLinkIdx=0)),LinkDesc="Out",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)</code>
										<code profiles="">set GaiusSanctuary_MissionMain.TheWorld:PersistentLevel.Main_Sequence.SeqAct_Delay_6 OutputLinks[0] (Links=((LinkedOp=SeqAct_ApplyBehavior'GaiusSanctuary_MissionMain.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ApplyBehavior_6',InputLinkIdx=0),(LinkedOp=SeqAct_AkPostEvent'GaiusSanctuary_MissionMain.TheWorld:PersistentLevel.Main_Sequence.SeqAct_AkPostEvent_10',InputLinkIdx=0)),LinkDesc="Finished",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)</code>
										<code profiles="">set GaiusSanctuary_MissionMain.TheWorld:PersistentLevel.Main_Sequence.SeqAct_PlayBinkMovie_1 OutputLinks[0] (Links=((LinkedOp=SeqAct_ApplyBehavior'GaiusSanctuary_MissionMain.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ApplyBehavior_12',InputLinkIdx=0)),LinkDesc="Finished",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)</code>
										<code profiles="">set GaiusSanctuary_MissionMain.TheWorld:PersistentLevel.Main_Sequence.SeqAct_PlayBinkMovie_1 BinkMovieName </code>
										<code profiles="">set GaiusSanctuary_MissionMain.TheWorld:PersistentLevel.Main_Sequence.SeqAct_PlayBinkMovie_1 PlayStreamed False</code>
										<code profiles="">set GaiusSanctuary_MissionMain.TheWorld:PersistentLevel.Main_Sequence.SeqAct_PlayBinkMovie_1 BlockUntilFinished True</code>
									</hotfix>
								</category>
								<category name="DLC Outro Post-Credits">
									<comment># This cutscene is a mimic loading screen, disabling it breaks the ending quest meaning you can't turn it in into to Lilith in the Backburner</comment>
									<comment># Even though the player gets teleported there.</comment>
									<comment># Its like 11 seconds calm down okay</comment>
								</category>
								<category name="Lieutenants">
									<category name="Lt. Bolson Boss Cutscene">
										<hotfix name="CutsceneDisabler" level="OldDust_P">
											<code profiles="">set OldDust_Mission_Side.TheWorld:PersistentLevel.Main_Sequence.BFFFF.SeqEvent_Touch_0 OutputLinks[0] (Links=((LinkedOp=SeqAct_Toggle'OldDust_Mission_Side.TheWorld:PersistentLevel.Main_Sequence.BFFFF.SeqAct_Toggle_0',InputLinkIdx=0),(LinkedOp=WillowSeqAct_WaypointObjective'OldDust_Mission_Side.TheWorld:PersistentLevel.Main_Sequence.BFFFF.WillowSeqAct_WaypointObjective_0',InputLinkIdx=0)),LinkDesc="Touched",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)</code>
										</hotfix>
									</category>
									<category name="Lt. Angvar Boss Cutscene">
										<hotfix name="CutsceneDisabler" level="Sandworm_P">
											<code profiles="">set Sandworm_Mission_Side.TheWorld:PersistentLevel.Main_Sequence.BFFFF.SeqEvent_Touch_0 OutputLinks[0] (Links=((LinkedOp=SeqAct_Toggle'Sandworm_Mission_Side.TheWorld:PersistentLevel.Main_Sequence.BFFFF.SeqAct_Toggle_0',InputLinkIdx=0),(LinkedOp=WillowSeqAct_WaypointObjective'Sandworm_Mission_Side.TheWorld:PersistentLevel.Main_Sequence.BFFFF.WillowSeqAct_WaypointObjective_1',InputLinkIdx=0)),LinkDesc="Touched",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)</code>
											<code profiles="">set Sandworm_Mission_Side.TheWorld:PersistentLevel.Main_Sequence.BFFFF.SeqAct_Toggle_0 OutputLinks[0] (Links=((LinkedOp=SeqAct_ActivateRemoteEvent'Sandworm_Mission_Side.TheWorld:PersistentLevel.Main_Sequence.BFFFF.SeqAct_ActivateRemoteEvent_1',InputLinkIdx=0)),LinkDesc="Out",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)</code>
										</hotfix>
									</category>
									<category name="Lt. Tetra Boss Cutscene">
										<hotfix name="CutsceneDisabler" level="Helios_P">
											<code profiles="">set Helios_Mission_Side.TheWorld:PersistentLevel.Main_Sequence.BFFFs.SeqEvent_Touch_1 OutputLinks[0] (Links=((LinkedOp=SeqAct_Toggle'Helios_Mission_Side.TheWorld:PersistentLevel.Main_Sequence.BFFFs.SeqAct_Toggle_2',InputLinkIdx=0),(LinkedOp=WillowSeqAct_WaypointObjective'Helios_Mission_Side.TheWorld:PersistentLevel.Main_Sequence.BFFFs.WillowSeqAct_WaypointObjective_1',InputLinkIdx=0),(LinkedOp=SeqAct_StreamInTextures'Helios_Mission_Side.TheWorld:PersistentLevel.Main_Sequence.BFFFs.SeqAct_StreamInTextures_2',InputLinkIdx=0)),LinkDesc="Touched",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)</code>
											<code profiles="">set Helios_Mission_Side.TheWorld:PersistentLevel.Main_Sequence.BFFFs.SeqAct_Toggle_2 OutputLinks[0] (Links=,LinkDesc="Out",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)</code>
										</hotfix>
									</category>
									<category name="Lt. Hoffman Boss Cutscene">
										<hotfix name="Hotfix" level="None">
											<code profiles="">set ResearchCenter_MissionSide.TheWorld:PersistentLevel.Main_Sequence.BFFFs.SeqEvent_Touch_2 OutputLinks[0] (Links=((LinkedOp=SeqAct_Toggle'ResearchCenter_MissionSide.TheWorld:PersistentLevel.Main_Sequence.BFFFs.SeqAct_Toggle_2',InputLinkIdx=0),(LinkedOp=WillowSeqAct_WaypointObjective'ResearchCenter_MissionSide.TheWorld:PersistentLevel.Main_Sequence.BFFFs.WillowSeqAct_WaypointObjective_2',InputLinkIdx=0)),LinkDesc="Touched",bHasImpulse=False,bDisabled=False,bDisabledPIE=False,bClampedMax=False,bClampedMin=False,bHidden=False,bIsActivated=False,bMoving=False,LinkedOp=None,ActivateDelay=0.000000)</code>
										</hotfix>
									</category>
								</category>
							</category>
						</category>
					</category>
					<category name="Raid Bosses">
						<category name="Terramorphous">
							<hotfix name="Hotfix" level="None">
								<code profiles="default">set GD_Thresher_Raid.Character.CharClass_Thresher_Raid AttributeStartingValues[0] (Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_HealthMultiplier',BaseValue=(BaseValueConstant=1000.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code>
							</hotfix>
							<category name="Remove DoT resistances">
								<hotfix name="Hotfix" level="None">
									<code profiles="default">set GD_Thresher_Raid.Character.CharClass_Thresher_Raid BaseIgniteChanceResistanceModifier.BaseValueConstant 1.000000</code>
									<code profiles="default">set GD_Thresher_Raid.Character.CharClass_Thresher_Raid BaseShockChanceResistanceModifier.BaseValueConstant 1.000000</code>
									<code profiles="default">set GD_Thresher_Raid.Character.CharClass_Thresher_Raid BaseCorrosiveChanceResistanceModifier.BaseValueConstant 1.000000</code>
									<code profiles="default">set GD_Thresher_Raid.Character.CharClass_Thresher_Raid BaseIgniteDurationResistanceModifier.BaseValueConstant 1.000000</code>
									<code profiles="default">set GD_Thresher_Raid.Character.CharClass_Thresher_Raid BaseCorrosiveDurationResistanceModifier.BaseValueConstant 1.000000</code>
									<code profiles="default">set GD_Thresher_Raid.Character.CharClass_Thresher_Raid BaseAmpDurationResistanceModifier.BaseValueConstant 0.250000</code>
								</hotfix>
								<comment>-</comment>
								<hotfix name="Hotfix" level="None">
									<code profiles="default">set GD_Thresher_Raid.Character.CharClass_Thresher_Raid BaseShockDamageModifiers.ResistanceToStatusEffect (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
									<code profiles="default">set GD_Thresher_Raid.Character.CharClass_Thresher_Raid BaseCorrosiveDamageModifiers.ResistanceToStatusEffect (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
									<code profiles="default">set GD_Thresher_Raid.Character.CharClass_Thresher_Raid BaseIncendiaryDamageModifiers.ResistanceToStatusEffect (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
									<code profiles="default">set GD_Thresher_Raid.Character.CharClass_Thresher_Raid BaseAmpDamageModifiers.ResistanceToImpact (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
								</hotfix>
							</category>
						</category>
						<category name="Hyperius">
							<hotfix name="Hotfix" level="None">
								<code profiles="default">set GD_Orchid_RaidEngineer.ResourcePools.Pool_Orchid_RaidEngineer_Health BaseMaxValue.BaseValueScaleConstant 0.550000</code>
							</hotfix>
							<category name="Remove DoT resistances - Hyperius">
								<hotfix name="Hotfix" level="None">
									<code profiles="default">set GD_Orchid_RaidEngineer.Character.CharClass_Orchid_RaidEngineer BaseIgniteChanceResistanceModifier.BaseValueConstant 1.000000</code>
									<code profiles="default">set GD_Orchid_RaidEngineer.Character.CharClass_Orchid_RaidEngineer BaseShockChanceResistanceModifier.BaseValueConstant 1.000000</code>
									<code profiles="default">set GD_Orchid_RaidEngineer.Character.CharClass_Orchid_RaidEngineer BaseCorrosiveChanceResistanceModifier.BaseValueConstant 1.000000</code>
									<code profiles="default">set GD_Orchid_RaidEngineer.Character.CharClass_Orchid_RaidEngineer BaseIgniteDurationResistanceModifier.BaseValueConstant 1.000000</code>
									<code profiles="default">set GD_Orchid_RaidEngineer.Character.CharClass_Orchid_RaidEngineer BaseCorrosiveDurationResistanceModifier.BaseValueConstant 1.000000</code>
									<code profiles="default">set GD_Orchid_RaidEngineer.Character.CharClass_Orchid_RaidEngineer BaseAmpDurationResistanceModifier.BaseValueConstant 0.250000</code>
								</hotfix>
								<comment>-</comment>
								<hotfix name="Hotfix" level="None">
									<code profiles="default">set GD_Orchid_RaidEngineer.Character.CharClass_Orchid_RaidEngineer BaseShockDamageModifiers.ResistanceToStatusEffect (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
									<code profiles="default">set GD_Orchid_RaidEngineer.Character.CharClass_Orchid_RaidEngineer BaseCorrosiveDamageModifiers.ResistanceToStatusEffect (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
									<code profiles="default">set GD_Orchid_RaidEngineer.Character.CharClass_Orchid_RaidEngineer BaseIncendiaryDamageModifiers.ResistanceToStatusEffect (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
									<code profiles="default">set GD_Orchid_RaidEngineer.Character.CharClass_Orchid_RaidEngineer BaseAmpDamageModifiers.ResistanceToImpact (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
								</hotfix>
							</category>
							<category name="Remove DoT resistances - Hyperius minions">
								<hotfix name="Hotfix" level="None">
									<code profiles="default">set GD_Orchid_RaidEngineerAid.Character.CharClass_Orchid_RaidEngineerAid BaseIgniteChanceResistanceModifier.BaseValueConstant 1.000000</code>
									<code profiles="default">set GD_Orchid_RaidEngineerAid.Character.CharClass_Orchid_RaidEngineerAid BaseShockChanceResistanceModifier.BaseValueConstant 1.000000</code>
									<code profiles="default">set GD_Orchid_RaidEngineerAid.Character.CharClass_Orchid_RaidEngineerAid BaseCorrosiveChanceResistanceModifier.BaseValueConstant 1.000000</code>
									<code profiles="default">set GD_Orchid_RaidEngineerAid.Character.CharClass_Orchid_RaidEngineerAid BaseIgniteDurationResistanceModifier.BaseValueConstant 1.000000</code>
									<code profiles="default">set GD_Orchid_RaidEngineerAid.Character.CharClass_Orchid_RaidEngineerAid BaseCorrosiveDurationResistanceModifier.BaseValueConstant 1.000000</code>
									<code profiles="default">set GD_Orchid_RaidEngineerAid.Character.CharClass_Orchid_RaidEngineerAid BaseAmpDurationResistanceModifier.BaseValueConstant 0.250000</code>
								</hotfix>
								<comment>-</comment>
								<hotfix name="Hotfix" level="None">
									<code profiles="default">set GD_Orchid_RaidEngineerAid.Character.CharClass_Orchid_RaidEngineerAid BaseShockDamageModifiers.ResistanceToStatusEffect (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
									<code profiles="default">set GD_Orchid_RaidEngineerAid.Character.CharClass_Orchid_RaidEngineerAid BaseCorrosiveDamageModifiers.ResistanceToStatusEffect (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
									<code profiles="default">set GD_Orchid_RaidEngineerAid.Character.CharClass_Orchid_RaidEngineerAid BaseIncendiaryDamageModifiers.ResistanceToStatusEffect (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
									<code profiles="default">set GD_Orchid_RaidEngineerAid.Character.CharClass_Orchid_RaidEngineerAid BaseAmpDamageModifiers.ResistanceToImpact (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
								</hotfix>
							</category>
						</category>
						<category name="Master Gee">
							<comment>clone -x GD_Balance_HealthAndDamage.ResourcePools.Pool_Health GD_Balance_HealthAndDamage.ResourcePools.Pool_Health_Raid_MasterGee</comment>
							<hotfix name="Hotfix" level="None">
								<code profiles="default">set GD_Orchid_RaidShaman.Character.CharClass_Orchid_RaidShaman HealthPoolDefinition ResourcePoolDefinition'GD_Balance_HealthAndDamage.ResourcePools.Pool_Health_Raid_MasterGee'</code>
								<code profiles="default">set GD_Balance_HealthAndDamage.ResourcePools.Pool_Health_Raid_MasterGee BaseMaxValue.BaseValueScaleConstant 0.170000</code>
							</hotfix>
							<comment>clone -x GD_Balance_HealthAndDamage.ResourcePools.Pool_Health GD_Balance_HealthAndDamage.ResourcePools.Pool_Health_Raid_GeeSandWorm</comment>
							<hotfix name="Hotfix" level="None">
								<code profiles="default">set GD_Orchid_SandWormRaid.Character.CharacterClass_Orchid_SandWormRaid HealthPoolDefinition ResourcePoolDefinition'GD_Balance_HealthAndDamage.ResourcePools.Pool_Health_Raid_GeeSandWorm'</code>
								<code profiles="default">set GD_Balance_HealthAndDamage.ResourcePools.Pool_Health_Raid_GeeSandWorm BaseMaxValue.BaseValueScaleConstant 0.500000</code>
							</hotfix>
							<category name="Acid DoT">
								<hotfix name="Hotfix" level="None">
									<code profiles="default">set GD_Orchid_RaidShaman.Character.AIDef_Orchid_RaidShaman:AIBehaviorProviderDefinition_0.Behavior_AttributeEffect_153 AttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.AmpImpactDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-0.980000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.AmpStatusEffectDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-0.980000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.CorrosiveImpactDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-0.980000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.CorrosiveStatusEffectDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-0.980000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ExplosiveImpactDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-0.980000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.IncendiaryImpactDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-0.980000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.IncendiaryStatusEffectDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-0.980000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedAmpDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-0.980000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedCorrosiveDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-0.980000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedCorrosiveStatusDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-0.980000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedExplosiveDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-0.980000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIncendiaryStatusDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-0.980000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-0.980000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedShockDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-0.980000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedShockStatusDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-0.980000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.NormalImpactDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-0.980000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.NormalStatusEffectDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-0.980000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ShockImpactDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-0.980000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ShockStatusEffectDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-0.980000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
									<code profiles="default">set GD_Orchid_SandWormRaid.Skill.Oozed_Dot:BehaviorProviderDefinition_9.Behavior_CauseDamage_0 DamageFormula (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.000000)</code>
									<code profiles="default">set GD_Orchid_SandWormRaid.Skill.Oozed_Dot:BehaviorProviderDefinition_9.Behavior_CauseDamage_0 StatusEffectDamage (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.000000)</code>
									<code profiles="default">set GD_Orchid_SandWormRaid.Skill.Oozed_Dot SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.AmpImpactDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.CorrosiveImpactDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.CorrosiveStatusEffectDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ExplosiveImpactDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.IncendiaryImpactDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.IncendiaryStatusEffectDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedAmpDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedCorrosiveDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedCorrosiveStatusDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedExplosiveDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIncendiaryStatusDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedShockDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedShockStatusDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.NormalImpactDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ShockImpactDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ShockStatusEffectDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
								</hotfix>
							</category>
							<category name="Gee Model (PORTED FROM BL2.5)">
								<hotfix name="Name" level="None">
									<code profiles="default">set GD_Orchid_RaidShaman.Character.Pawn_Orchid_RaidShaman:StaticMeshComponent_10491 Scale 0.90000</code>
									<code profiles="default">set GD_Orchid_RaidShaman.Character.Pawn_Orchid_RaidShaman:StaticMeshComponent_10492 Scale 0.90000</code>
									<code profiles="default">set GD_Orchid_RaidShaman.Character.Pawn_Orchid_RaidShaman:SkeletalMeshComponent_2835 Scale 1.95</code>
									<code profiles="default">set GD_Orchid_RaidShaman.Character.Pawn_Orchid_RaidShaman:StaticMeshComponent_10497 Scale 0</code>
									<code profiles="default">set GD_Orchid_RaidShaman.Character.Pawn_Orchid_RaidShaman:StaticMeshComponent_10495 Scale 0.35</code>
								</hotfix>
							</category>
						</category>
						<category name="Pyro Pete (Raid)">
							<hotfix name="Hotfix" level="None">
								<code profiles="default">set GD_Iris_Raid_PyroPete.Character.CharClass_Iris_Raid_PyroPete GroundSpeed 600.000000</code>
								<code profiles="default">set GD_Iris_Raid_PyroPete.Attributes.Init_RaidPyroPete_BaseShieldMaxValue ValueFormula.Multiplier.BaseValueScaleConstant 0.600000</code>
							</hotfix>
							<comment>clone -x GD_Balance_HealthAndDamage.ResourcePools.Pool_Health GD_Balance_HealthAndDamage.ResourcePools.Pool_Health_Raid_PyroPete</comment>
							<hotfix name="Hotfix" level="None">
								<code profiles="default">set GD_Iris_Raid_PyroPete.Character.CharClass_Iris_Raid_PyroPete HealthPoolDefinition ResourcePoolDefinition'GD_Balance_HealthAndDamage.ResourcePools.Pool_Health_Raid_PyroPete'</code>
								<code profiles="default">set GD_Balance_HealthAndDamage.ResourcePools.Pool_Health_Raid_PyroPete BaseMaxValue.BaseValueScaleConstant 0.180000</code>
							</hotfix>
							<comment>-</comment>
							<comment>-</comment>
						</category>
						<category name="Voracidous">
							<comment>clone -x GD_Balance_HealthAndDamage.ResourcePools.Pool_Health GD_Balance_HealthAndDamage.ResourcePools.Pool_Health_Raid_Voracidous</comment>
							<hotfix name="Hotfix" level="None">
								<code profiles="default">set GD_Sage_Raid_Beast.Character.CharClass_Sage_Raid_Beast HealthPoolDefinition ResourcePoolDefinition'GD_Balance_HealthAndDamage.ResourcePools.Pool_Health_Raid_Voracidous'</code>
								<code profiles="default">set GD_Balance_HealthAndDamage.ResourcePools.Pool_Health_Raid_Voracidous BaseMaxValue.BaseValueScaleConstant 0.450000</code>
								<code profiles="default">set MainGameRefs.Attributes.Init_VoracidousShield_PT3 ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=144000.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.350000),Level=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Att_UniversalBalanceScaler',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.AI.AICharacterExperienceLevel',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code>
							</hotfix>
							<category name="Remove DoT resistances - Vorac">
								<hotfix name="Hotfix" level="None">
									<code profiles="default">set GD_Sage_Raid_Beast.Character.CharClass_Sage_Raid_Beast BaseIgniteChanceResistanceModifier.BaseValueConstant 1.000000</code>
									<code profiles="default">set GD_Sage_Raid_Beast.Character.CharClass_Sage_Raid_Beast BaseShockChanceResistanceModifier.BaseValueConstant 1.000000</code>
									<code profiles="default">set GD_Sage_Raid_Beast.Character.CharClass_Sage_Raid_Beast BaseCorrosiveChanceResistanceModifier.BaseValueConstant 1.000000</code>
									<code profiles="default">set GD_Sage_Raid_Beast.Character.CharClass_Sage_Raid_Beast BaseIgniteDurationResistanceModifier.BaseValueConstant 1.000000</code>
									<code profiles="default">set GD_Sage_Raid_Beast.Character.CharClass_Sage_Raid_Beast BaseCorrosiveDurationResistanceModifier.BaseValueConstant 1.000000</code>
									<code profiles="default">set GD_Sage_Raid_Beast.Character.CharClass_Sage_Raid_Beast BaseAmpDurationResistanceModifier.BaseValueConstant 0.250000</code>
								</hotfix>
								<comment>-</comment>
								<hotfix name="Hotfix" level="None">
									<code profiles="default">set GD_Sage_Raid_Beast.Character.CharClass_Sage_Raid_Beast BaseShockDamageModifiers.ResistanceToStatusEffect (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
									<code profiles="default">set GD_Sage_Raid_Beast.Character.CharClass_Sage_Raid_Beast BaseCorrosiveDamageModifiers.ResistanceToStatusEffect (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
									<code profiles="default">set GD_Sage_Raid_Beast.Character.CharClass_Sage_Raid_Beast BaseIncendiaryDamageModifiers.ResistanceToStatusEffect (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
								</hotfix>
							</category>
							<category name="Remove DoT resistances - Chief Ngwatu">
								<hotfix name="Hotfix" level="None">
									<code profiles="default">set GD_Sage_Raid_BeastMaster.Character.CharClass_Sage_Raid_BeastMaster BaseIgniteChanceResistanceModifier.BaseValueConstant 1.000000</code>
									<code profiles="default">set GD_Sage_Raid_BeastMaster.Character.CharClass_Sage_Raid_BeastMaster BaseShockChanceResistanceModifier.BaseValueConstant 1.000000</code>
									<code profiles="default">set GD_Sage_Raid_BeastMaster.Character.CharClass_Sage_Raid_BeastMaster BaseCorrosiveChanceResistanceModifier.BaseValueConstant 1.000000</code>
									<code profiles="default">set GD_Sage_Raid_BeastMaster.Character.CharClass_Sage_Raid_BeastMaster BaseIgniteDurationResistanceModifier.BaseValueConstant 1.000000</code>
									<code profiles="default">set GD_Sage_Raid_BeastMaster.Character.CharClass_Sage_Raid_BeastMaster BaseCorrosiveDurationResistanceModifier.BaseValueConstant 1.000000</code>
									<code profiles="default">set GD_Sage_Raid_BeastMaster.Character.CharClass_Sage_Raid_BeastMaster BaseAmpDurationResistanceModifier.BaseValueConstant 0.250000</code>
								</hotfix>
								<comment>-</comment>
								<hotfix name="Hotfix" level="None">
									<code profiles="default">set GD_Sage_Raid_BeastMaster.Character.CharClass_Sage_Raid_BeastMaster BaseShockDamageModifiers.ResistanceToStatusEffect (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
									<code profiles="default">set GD_Sage_Raid_BeastMaster.Character.CharClass_Sage_Raid_BeastMaster BaseCorrosiveDamageModifiers.ResistanceToStatusEffect (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
									<code profiles="default">set GD_Sage_Raid_BeastMaster.Character.CharClass_Sage_Raid_BeastMaster BaseIncendiaryDamageModifiers.ResistanceToStatusEffect (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
								</hotfix>
							</category>
						</category>
						<category name="Dragons of Destruction">
							<comment>clone -x GD_Balance_HealthAndDamage.ResourcePools.Pool_Health GD_Balance_HealthAndDamage.ResourcePools.Pool_Health_Raid_Dragons</comment>
							<hotfix name="Hotfix" level="None">
								<code profiles="default">set GD_Balance_HealthAndDamage.ResourcePools.Pool_Health_Raid_Dragons BaseMaxValue.BaseValueScaleConstant 0.450000</code>
								<code profiles="default">set GD_DragonBlue_Raid.Character.CharClass_DragonBlue_Raid HealthPoolDefinition ResourcePoolDefinition'GD_Balance_HealthAndDamage.ResourcePools.Pool_Health_Raid_Dragons'</code>
								<code profiles="default">set GD_DragonGreen_Raid.Character.CharClass_DragonGreen_Raid HealthPoolDefinition ResourcePoolDefinition'GD_Balance_HealthAndDamage.ResourcePools.Pool_Health_Raid_Dragons'</code>
								<code profiles="default">set GD_DragonPurple_Raid.Character.CharClass_DragonPurple_Raid HealthPoolDefinition ResourcePoolDefinition'GD_Balance_HealthAndDamage.ResourcePools.Pool_Health_Raid_Dragons'</code>
								<code profiles="default">set GD_DragonRed_Raid.Character.CharClass_DragonRed_Raid HealthPoolDefinition ResourcePoolDefinition'GD_Balance_HealthAndDamage.ResourcePools.Pool_Health_Raid_Dragons'</code>
							</hotfix>
						</category>
						<category name="Son of Crawmerax (Raid)">
							<hotfix name="Hotfix" level="None">
								<code profiles="default">set GD_Crawmerax_Son.Population.PawnBalance_Crawmerax_Son_Raid PlayThroughs[0].AttributeStartingValues[0] (Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_HealthMultiplier',BaseValue=(BaseValueConstant=120.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code>
							</hotfix>
							<category name="Remove DoT resistances - Craw">
								<hotfix name="Hotfix" level="None">
									<code profiles="default">set GD_Crawmerax_Son.Character.CharClass_Crawmerax_Son BaseIgniteChanceResistanceModifier.BaseValueConstant 1.000000</code>
									<code profiles="default">set GD_Crawmerax_Son.Character.CharClass_Crawmerax_Son BaseShockChanceResistanceModifier.BaseValueConstant 1.000000</code>
									<code profiles="default">set GD_Crawmerax_Son.Character.CharClass_Crawmerax_Son BaseIgniteDurationResistanceModifier.BaseValueConstant 1.000000</code>
									<code profiles="default">set GD_Crawmerax_Son.Character.CharClass_Crawmerax_Son BaseShockDurationResistanceModifier.BaseValueConstant 1.000000</code>
									<code profiles="default">set GD_Crawmerax_Son.Character.CharClass_Crawmerax_Son BaseAmpDurationResistanceModifier.BaseValueConstant 0.250000</code>
								</hotfix>
								<comment>-</comment>
								<hotfix name="Hotfix" level="None">
									<code profiles="default">set GD_Crawmerax_Son.Character.CharClass_Crawmerax_Son BaseShockDamageModifiers.ResistanceToStatusEffect (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
									<code profiles="default">set GD_Crawmerax_Son.Character.CharClass_Crawmerax_Son BaseCorrosiveDamageModifiers.ResistanceToStatusEffect (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
									<code profiles="default">set GD_Crawmerax_Son.Character.CharClass_Crawmerax_Son BaseIncendiaryDamageModifiers.ResistanceToStatusEffect (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
								</hotfix>
							</category>
						</category>
						<category name="Haderax">
							<hotfix name="Hotfix" level="None">
								<code profiles="default">set GD_Anemone_SandWormBoss_1.Character.CharacterClass_Anemone_SandWormBoss_1 AttributeStartingValues[2] (Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_HealthMultiplier',BaseValue=(BaseValueConstant=300.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code>
							</hotfix>
						</category>
						<category name="Dexiduous">
							<comment>clone -x GD_Balance_HealthAndDamage.ResourcePools.Pool_Health GD_Balance_HealthAndDamage.ResourcePools.Pool_Health_Raid_Dexiduous</comment>
							<hotfix name="Hotfix" level="None">
								<code profiles="default">set GD_DrifterRaid.Character.CharClass_DrifterRaid HealthPoolDefinition ResourcePoolDefinition'GD_Balance_HealthAndDamage.ResourcePools.Pool_Health_Raid_Dexiduous'</code>
								<code profiles="default">set GD_Balance_HealthAndDamage.ResourcePools.Pool_Health_Raid_Dexiduous BaseMaxValue.BaseValueScaleConstant 0.000500</code>
							</hotfix>
							<comment>-</comment>
							<category name="Increase damage of zit explosions">
								<hotfix name="Hotfix" level="None">
									<code profiles="default">set GD_DrifterRaid.HitRegions.HitRegion_CritExtraSac1:BehaviorProviderDefinition_1.Behavior_CauseDamage_11 DamageFormula.BaseValueScaleConstant 5.000000</code>
									<code profiles="default">set GD_DrifterRaid.HitRegions.HitRegion_CritExtraSac2:BehaviorProviderDefinition_1.Behavior_CauseDamage_68 DamageFormula.BaseValueScaleConstant 5.000000</code>
									<code profiles="default">set GD_DrifterRaid.HitRegions.HitRegion_CritExtraSac3:BehaviorProviderDefinition_1.Behavior_CauseDamage_84 DamageFormula.BaseValueScaleConstant 5.000000</code>
									<code profiles="default">set GD_DrifterRaid.HitRegions.HitRegion_CritExtraSac4:BehaviorProviderDefinition_1.Behavior_CauseDamage_86 DamageFormula.BaseValueScaleConstant 5.000000</code>
									<code profiles="default">set GD_DrifterRaid.HitRegions.HitRegion_CritExtraSac5:BehaviorProviderDefinition_1.Behavior_CauseDamage_70 DamageFormula.BaseValueScaleConstant 5.000000</code>
									<code profiles="default">set GD_DrifterRaid.HitRegions.HitRegion_CritExtraSac6:BehaviorProviderDefinition_1.Behavior_CauseDamage_72 DamageFormula.BaseValueScaleConstant 5.000000</code>
									<code profiles="default">set GD_DrifterRaid.HitRegions.HitRegion_CritExtraSac7:BehaviorProviderDefinition_1.Behavior_CauseDamage_170 DamageFormula.BaseValueScaleConstant 5.000000</code>
									<code profiles="default">set GD_DrifterRaid.HitRegions.HitRegion_CritExtraSac8:BehaviorProviderDefinition_1.Behavior_CauseDamage_74 DamageFormula.BaseValueScaleConstant 5.000000</code>
									<code profiles="default">set GD_DrifterRaid.HitRegions.HitRegion_CritExtraSac9:BehaviorProviderDefinition_1.Behavior_CauseDamage_76 DamageFormula.BaseValueScaleConstant 5.000000</code>
									<code profiles="default">set GD_DrifterRaid.HitRegions.HitRegion_CritExtraSac10:BehaviorProviderDefinition_1.Behavior_CauseDamage_7 DamageFormula.BaseValueScaleConstant 5.000000</code>
									<code profiles="default">set GD_DrifterRaid.HitRegions.HitRegion_CritExtraSac11:BehaviorProviderDefinition_1.Behavior_CauseDamage_80 DamageFormula.BaseValueScaleConstant 5.000000</code>
									<code profiles="default">set GD_DrifterRaid.HitRegions.HitRegion_CritExtraSac12:BehaviorProviderDefinition_1.Behavior_CauseDamage_159 DamageFormula.BaseValueScaleConstant 5.000000</code>
									<code profiles="default">set GD_DrifterRaid.HitRegions.HitRegion_CritExtraSac13:BehaviorProviderDefinition_1.Behavior_CauseDamage_167 DamageFormula.BaseValueScaleConstant 5.000000</code>
									<code profiles="default">set GD_DrifterRaid.HitRegions.HitRegion_CritExtraSac14:BehaviorProviderDefinition_1.Behavior_CauseDamage_82 DamageFormula.BaseValueScaleConstant 5.000000</code>
									<code profiles="default">set GD_DrifterRaid.HitRegions.HitRegion_CritExtraSac15:BehaviorProviderDefinition_1.Behavior_CauseDamage_119 DamageFormula.BaseValueScaleConstant 5.000000</code>
									<code profiles="default">set GD_DrifterRaid.HitRegions.HitRegion_CritExtraSac16:BehaviorProviderDefinition_1.Behavior_CauseDamage_120 DamageFormula.BaseValueScaleConstant 5.000000</code>
									<code profiles="default">set GD_DrifterRaid.HitRegions.HitRegion_CritExtraSac17:BehaviorProviderDefinition_1.Behavior_CauseDamage_8 DamageFormula.BaseValueScaleConstant 5.000000</code>
									<code profiles="default">set GD_DrifterRaid.HitRegions.HitRegion_CritExtraSac18:BehaviorProviderDefinition_1.Behavior_CauseDamage_162 DamageFormula.BaseValueScaleConstant 5.000000</code>
									<code profiles="default">set GD_DrifterRaid.HitRegions.HitRegion_CritExtraSac19:BehaviorProviderDefinition_1.Behavior_CauseDamage_161 DamageFormula.BaseValueScaleConstant 5.000000</code>
									<code profiles="default">set GD_DrifterRaid.HitRegions.HitRegion_CritExtraSac20:BehaviorProviderDefinition_1.Behavior_CauseDamage_160 DamageFormula.BaseValueScaleConstant 5.000000</code>
								</hotfix>
							</category>
						</category>
					</category>
				</category>
				<category name="Make enemies take more DoT damage in UVHM">
					<hotfix name="Hotfix" level="None">
						<code profiles="default">set GD_Playthrough3Tuning.Balance.BalanceMod_PT3 BalanceModifiers[0].AttributeEffectsForSpawnedEnemies ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthPassiveRegenerationRate',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Playthrough3Tuning.Formulas.Init_EnemyHealthRegenFormula',BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.AmpDurationResistanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.ReceivedStatusEffectDamageModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
						<code profiles="default">set GD_Playthrough3Tuning.Balance.BalanceMod_PT3 BalanceModifiers[1].AttributeEffectsForSpawnedEnemies ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthPassiveRegenerationRate',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Playthrough3Tuning.Formulas.Init_EnemyHealthRegenFormula_MinLevel61',BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.AmpDurationResistanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.ReceivedStatusEffectDamageModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
						<code profiles="default">set GD_Playthrough3Tuning.Balance.BalanceMod_PT3 BalanceModifiers[2].MinEffectiveLevel 81</code>
						<code profiles="default">set GD_Playthrough3Tuning.Balance.BalanceMod_PT3 BalanceModifiers[2].AttributeEffectsForSpawnedEnemies ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthPassiveRegenerationRate',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Playthrough3Tuning.Formulas.Init_EnemyHealthRegenFormula_Overpowered',BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.AmpDurationResistanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.ReceivedStatusEffectDamageModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
					</hotfix>
				</category>
				<category name="Nerf Elemental Relics">
					<code profiles="default">set GD_Artifacts.A_Item.Artifact_Elemental_Status AttributeSlotEffects ((SlotName="Effect1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDamageModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.002000),PerGradeUpgrade=(BaseValueConstant=0.003340,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),(SlotName="Effect2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedCorrosiveDamageModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.002000),PerGradeUpgrade=(BaseValueConstant=0.003340,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),(SlotName="Effect3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedShockDamageModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.002000),PerGradeUpgrade=(BaseValueConstant=0.003340,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),(SlotName="Effect4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIncendiaryStatusDamageModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.002000),PerGradeUpgrade=(BaseValueConstant=0.003340,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),(SlotName="Effect5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedCorrosiveStatusDamageModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.002000),PerGradeUpgrade=(BaseValueConstant=0.003340,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),(SlotName="Effect6",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedShockStatusDamageModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.002000),PerGradeUpgrade=(BaseValueConstant=0.003340,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=))</code>
					<code profiles="default">set GD_Gladiolus_Artifacts.A_Item.Artifact_ElementalProficiency AttributeSlotEffects ((SlotName="Effect1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDamageModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.002000),PerGradeUpgrade=(BaseValueConstant=0.003340,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),(SlotName="Effect2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedCorrosiveDamageModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.002000),PerGradeUpgrade=(BaseValueConstant=0.003340,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),(SlotName="Effect3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedShockDamageModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.002000),PerGradeUpgrade=(BaseValueConstant=0.003340,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),(SlotName="Effect4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIncendiaryStatusDamageModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.002000),PerGradeUpgrade=(BaseValueConstant=0.003340,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),(SlotName="Effect5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedCorrosiveStatusDamageModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.002000),PerGradeUpgrade=(BaseValueConstant=0.003340,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),(SlotName="Effect6",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedShockStatusDamageModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.002000),PerGradeUpgrade=(BaseValueConstant=0.003340,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),(SlotName="Effect7",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.ActiveSkillCooldownResource.ActiveSkillCooldownConsumptionRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.003000),PerGradeUpgrade=(BaseValueConstant=0.006000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
				</category>
				<category name="Misc. Attributes">
					<category name="Main-Hand Attribute">
						<comment>clone -x D_Attributes.Weapon.OffHandWeapon D_Attributes.Weapon.MainHandWeapon</comment>
						<comment>clone -x GearboxFramework.Default__ConditionalAttributeValueResolver D_Attributes.Weapon.MainHandWeapon:ConditionalAttributeValueResolver_0</comment>
						<code profiles="default">set D_Attributes.Weapon.MainHandWeapon ValueResolverChain (ConditionalAttributeValueResolver'D_Attributes.Weapon.MainHandWeapon:ConditionalAttributeValueResolver_0')</code>
						<code profiles="default">set D_Attributes.Weapon.MainHandWeapon:ConditionalAttributeValueResolver_0 ValueExpressions (bEnabled=True,ConditionalExpressionList=((BaseValueIfTrue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.Weapon.OffHandWeapon',ComparisonOperator=OPERATOR_GreaterThan,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000)))),DefaultBaseValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code>
					</category>
				</category>
				<category name="Remove damage penalties from slag elemental parts / Make slag chance guaranteed">
					<code profiles="">set GD_Weap_AssaultRifle.elemental.AR_Elemental_Slag WeaponAttributeEffects ()</code>
					<code profiles="">set GD_Weap_Launchers.elemental.RL_Elemental_Slag WeaponAttributeEffects ()</code>
					<code profiles="">set GD_Weap_Pistol.elemental.Pistol_Elemental_Slag WeaponAttributeEffects ()</code>
					<code profiles="">set GD_Weap_Shotgun.elemental.Shotgun_Elemental_Slag WeaponAttributeEffects ()</code>
					<code profiles="">set GD_Weap_SMG.elemental.SMG_Elemental_Slag WeaponAttributeEffects ()</code>
					<code profiles="">set GD_Weap_SniperRifles.elemental.SR_Elemental_Slag WeaponAttributeEffects ()</code>
					<comment>-</comment>
					<code profiles="">set GD_Amp.StatusEffect.Status_Amp TargetStatusEffectChanceModifier (BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.StatusEffectModifiers.AmpChanceResistanceModifier',InitializationDefinition=None,BaseValueScaleConstant=99.000000)</code>
					<code profiles="">set GD_AttributePresentation.Weapons.WeapStatusEffectAttrPresent_StatusEffectChance MappingData ((Presentation=AttributePresentationDefinition'GD_AttributePresentation.Weapons_ElementalDamage.AttrPresent_WeaponFireStatusEffectChance',DamageType=WillowDamageTypeDefinition'GD_Incendiary.DamageType.DmgType_Incendiary_Impact'),(Presentation=AttributePresentationDefinition'GD_AttributePresentation.Weapons_ElementalDamage.AttrPresent_WeaponCorrosiveStatusEffectChance',DamageType=WillowDamageTypeDefinition'GD_Corrosive.DamageType.DmgType_Corrosive_Impact'),(Presentation=AttributePresentationDefinition'GD_AttributePresentation.Weapons_ElementalDamage.AttrPresent_WeaponShockStatusEffectChance',DamageType=WillowDamageTypeDefinition'GD_Shock.DamageType.DmgType_Shock_Impact'))</code>
					<code profiles="">set GD_AttributePresentation.Weapons.WeapStatusEffectAttrPresent_CombinedStatusEffectChance MappingData ((Presentation=AttributePresentationDefinition'GD_AttributePresentation.Weapons_ElementalDamage.AttrPresent_WeaponFireCombinedStatusEffectChance',DamageType=WillowDamageTypeDefinition'GD_Incendiary.DamageType.DmgType_Incendiary_Impact'),(Presentation=AttributePresentationDefinition'GD_AttributePresentation.Weapons_ElementalDamage.AttrPresent_WeaponCorrosiveCombinedStatusEffectChance',DamageType=WillowDamageTypeDefinition'GD_Corrosive.DamageType.DmgType_Corrosive_Impact'),(Presentation=AttributePresentationDefinition'GD_AttributePresentation.Weapons_ElementalDamage.AttrPresent_WeaponShockCombinedStatusEffectChance',DamageType=WillowDamageTypeDefinition'GD_Shock.DamageType.DmgType_Shock_Impact'))</code>
					<code profiles="">set GD_Amp.DamageType.DmgType_Amp_Impact:AttributePresentationDefinition_1 Description [slag]Applies slag [skill]on hit[-skill].[-slag]<br>[funstat][slag]Slagged enemies take additional non-slag damage.[-slag]</code>
					<code profiles="">set GD_Amp.DamageType.DmgType_Amp_Impact:AttributePresentationDefinition_1 Description [slag]Applies slag on hit.[-slag]<br>[funstat][slag]Slagged enemies take additional non-slag damage.[-slag]</code>
					<code profiles="">set GD_Amp.DamageType.DmgType_Amp_Impact:AttributePresentationDefinition_1 TextColor (B=255,G=255,R=255,A=255)</code>
				</category>
				<category name="Nerf the Bee">
					<code profiles="default">set GD_Shields.A_Item.Shield_Impact_05_Legendary AttributeSlotEffects ((SlotName="Capacity",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="RechargeRate",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRegenerationRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="RechargeDelay",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRegenerationDelay',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="FireResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.IgniteChanceResistanceModifier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="ShockResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.ShockChanceResistanceModifier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="CorrosiveResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.CorrosiveChanceResistanceModifier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="ExplosiveDamageResistance",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=DesignerAttributeDefinition'GD_Shields.Misc.Att_Shield_ExplosiveDamageResistance',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="MaxHealth",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromShields_Formula',BaseValueScaleConstant=0.030000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Special01",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModify=AttributeDefinition'D_Attributes.Shield.ImpactShield_DamageBonus',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_ShieldDamage',BaseValueScaleConstant=2.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_ShieldDamage',BaseValueScaleConstant=0.019000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Special02",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModify=AttributeDefinition'D_Attributes.Shield.ImpactShield_ConsumptionOnEmpower',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
				</category>
				<comment>-</comment>
				<category name="Player Skill Point Limiter (MADE BY ZETADAEMON)">
					<comment>Makes it so you get your first skill point at level 2 instead of 5</comment>
					<comment>And makes you unable to get skill points after level 77</comment>
					<comment></comment>
					<comment>This grants you a total of 76 skill points, like vanilla level 80 cap</comment>
					<comment>while also granting those skill points earlier than in vanilla</comment>
					<code profiles="default">set GD_Globals.Skills.INI_SkillPointsPerLevelUp ConditionalInitialization (bEnabled=True,ConditionalExpressionList=((BaseValueIfTrue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.ExperienceResourcePool.PlayerExperienceLevel',ComparisonOperator=OPERATOR_GreaterThan,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=77.000000))),(BaseValueIfTrue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.ExperienceResourcePool.PlayerExperienceLevel',ComparisonOperator=OPERATOR_LessThan,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=2.000000)))),DefaultBaseValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code>
					<code profiles="default">set GD_Globals.Skills.INI_TotalSkillPointsForCurrentLevel RangeRestriction (bEnableMinValueRestriction=True,MinValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bEnableMaxValueRestriction=True,MaxValue=(BaseValueConstant=76.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code>
					<code profiles="">set GD_Globals.Skills.INI_TotalSkillPointsForCurrentLevel ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.ExperienceResourcePool.PlayerExperienceLevel',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code>
					<code profiles="default">set GD_Globals.Skills.INI_TotalSkillPointsForCurrentLevel ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.Balance.PlayerGameStage_BL2WL',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code>
					<code profiles="default">set GD_Globals.Skills.INI_TotalSkillPointsForCurrentLevel ConditionalInitialization (bEnabled=False,ConditionalExpressionList=)</code>
					<comment>-</comment>
					<comment>-</comment>
					<comment>-</comment>
					<comment>-</comment>
					<comment>pyb AID = unrealsdk.FindObject("AttributeInitializationDefinition", "Engine.Default__AttributeInitializationDefinition")</comment>
					<comment>pyb </comment>
					<comment>pyb def LoadTheBank(this: unrealsdk.UObject, function: unrealsdk.UFunction, params: unrealsdk.FStruct) -> bool:</comment>
					<comment>pyb     points_for_level = this.GetWillowGlobals().GetGlobalsDefinition().GeneralSkillPointsTotalForCurrentLevel</comment>
					<comment>pyb     max_points = int(AID.EvaluateInitializationData((points_for_level.BaseValueConstant,points_for_level.BaseValueAttribute,points_for_level.InitializationDefinition,points_for_level.BaseValueScaleConstant), this))</comment>
					<comment>pyb     spent_points = this.PlayerSkillTree.GetSkillPointsSpentInTree() if this.PlayerSkillTree is not None else 0</comment>
					<comment>pyb     if max_points != (this.PlayerReplicationInfo.GeneralSkillPoints + spent_points):</comment>
					<comment>pyb         this.PlayerReplicationInfo.GeneralSkillPoints = max_points - spent_points</comment>
					<comment>pyb     return True</comment>
					<comment>pyb </comment>
					<comment>pyb unrealsdk.RunHook("WillowGame.WillowPlayerController.LoadTheBank", "FixSkillPoints", LoadTheBank)</comment>
					<comment>pyb </comment>
					<comment>pyb def RequestSkillUpgrade(this: unrealsdk.UObject, function: unrealsdk.UFunction, params: unrealsdk.FStruct) -> bool:</comment>
					<comment>pyb     result = this.CanUpgradeSkill()</comment>
					<comment>pyb     result = 4 if result == 1 else result</comment>
					<comment>pyb     if result == 4:</comment>
					<comment>pyb         this.ProgressionMaskSpeed = this.MovieDef.BranchProgressionMaskSpeed</comment>
					<comment>pyb         this.WPCOwner.ServerUpgradeSkill(this.CurrentSkill)</comment>
					<comment>pyb         this.WPCOwner.PlayerSkillTree.UpdateBranchProgression(this)</comment>
					<comment>pyb     else:</comment>
					<comment>pyb         this.Movie.PlaySpecialUISound("ResultFailure")</comment>
					<comment>pyb     return False</comment>
					<comment>pyb </comment>
					<comment>pyb unrealsdk.RegisterHook("WillowGame.SkillTreeGFxObject.RequestSkillUpgrade", "FixSkillPoints", RequestSkillUpgrade)</comment>
					<comment>pyb </comment>
					<comment>pyb </comment>
					<comment>pyb def fake_level_five(this: unrealsdk.UObject, function: unrealsdk.UFunction, params: unrealsdk.FStruct) -> bool:</comment>
					<comment>pyb     func = getattr(this, function.Name)</comment>
					<comment>pyb     if this.WPCOwner.PlayerReplicationInfo.ExpLevel < 5:</comment>
					<comment>pyb         lvl = this.WPCOwner.PlayerReplicationInfo.ExpLevel</comment>
					<comment>pyb         this.WPCOwner.PlayerReplicationInfo.ExpLevel = 5</comment>
					<comment>pyb         func()</comment>
					<comment>pyb         this.WPCOwner.PlayerReplicationInfo.ExpLevel = lvl</comment>
					<comment>pyb         return False</comment>
					<comment>pyb     return True</comment>
					<comment>pyb </comment>
					<comment>pyb unrealsdk.RunHook("WillowGame.SkillTreeGFxObject.UpdateTooltips", "FixSkillPoints", fake_level_five)</comment>
					<comment>pyb unrealsdk.RunHook("WillowGame.SkillTreeGFxObject.UpdateInfoBox", "FixSkillPoints", fake_level_five)</comment>
					<comment>pyb unrealsdk.RunHook("WillowGame.SkillTreeGFxObject.UpdateAllSkillIcons", "FixSkillPoints", fake_level_five)</comment>
					<comment>pyb unrealsdk.RunHook("WillowGame.SkillTreeGFxObject.CalculateBranchProgression", "FixSkillPoints", fake_level_five)</comment>
					<comment>pyb -x</comment>
					<comment>-</comment>
					<comment>-</comment>
					<comment>-</comment>
					<comment>-</comment>
				</category>
			</category>
			<comment>==============</comment>
			<comment>Choose Secondary Class Here:</comment>
			<category name="Secondary Class Selection" MUT="true">
				<category name="None">
					<comment>py unrealsdk.Log("    Selected Secondary Class: None")</comment>
					<hotfix name="Hotfix" package="GD_Siren_Streaming">
						<code profiles="default">set GD_Siren_Skills.SkillTree.Branch_Harmony BranchName No Multiclass Selected</code>
						<code profiles="default">set GD_Siren_Skills.SkillTree.Branch_Harmony Tiers ()</code>
						<code profiles="default">set GD_Siren_Skills.SkillTree.Branch_Cataclysm BranchName </code>
					</hotfix>
					<comment>-</comment>
					<hotfix name="Hotfix" package="GD_Soldier_Streaming">
						<code profiles="default">set GD_Soldier_Skills.SkillTree.Branch_Gunpowder BranchName No Multiclass Selected</code>
						<code profiles="default">set GD_Soldier_Skills.SkillTree.Branch_Gunpowder Tiers ()</code>
						<code profiles="default">set GD_Soldier_Skills.SkillTree.Branch_Survival BranchName </code>
					</hotfix>
					<comment>-</comment>
					<hotfix name="Hotfix" package="GD_Mercenary_Streaming">
						<code profiles="default">set GD_Mercenary_Skills.SkillTree.Branch_Rampage BranchName No Multiclass Selected</code>
						<code profiles="default">set GD_Mercenary_Skills.SkillTree.Branch_Rampage Tiers ()</code>
						<code profiles="default">set GD_Mercenary_Skills.SkillTree.Branch_Brawn BranchName </code>
					</hotfix>
					<comment>-</comment>
					<hotfix name="Hotfix" package="GD_Assassin_Streaming">
						<code profiles="default">set GD_Assassin_Skills.SkillTree.Branch_Cunning BranchName No Multiclass Selected</code>
						<code profiles="default">set GD_Assassin_Skills.SkillTree.Branch_Cunning Tiers ()</code>
						<code profiles="default">set GD_Assassin_Skills.SkillTree.Branch_Bloodshed BranchName </code>
					</hotfix>
					<comment>-</comment>
					<hotfix name="Hotfix" package="GD_Tulip_Mechro_Streaming">
						<code profiles="default">set GD_Tulip_Mechromancer_Skills.SkillTrees.Branch_LittleBigTrouble BranchName No Multiclass Selected</code>
						<code profiles="default">set GD_Tulip_Mechromancer_Skills.SkillTrees.Branch_LittleBigTrouble Tiers ()</code>
						<code profiles="default">set GD_Tulip_Mechromancer_Skills.SkillTrees.Branch_EmbracingChaos BranchName </code>
					</hotfix>
					<comment>-</comment>
					<hotfix name="Hotfix" package="GD_Lilac_Psycho_Streaming">
						<code profiles="default">set GD_Lilac_SkillsBase.SkillTree.Branch_Mania BranchName No Multiclass Selected</code>
						<code profiles="default">set GD_Lilac_SkillsBase.SkillTree.Branch_Mania Tiers ()</code>
						<code profiles="default">set GD_Lilac_SkillsBase.SkillTree.Branch_Hellborn BranchName </code>
					</hotfix>
				</category>
				<comment>-</comment>
				<category name="Commando">
					<category name="Multiclass Names">
						<comment>py unrealsdk.Log("    Selected Secondary Class: Commando")</comment>
						<hotfix name="Hotfix" package="GD_Soldier_Streaming">
							<code profiles="">set GD_Soldier_Skills.SkillTree.Branch_Gunpowder BranchName Invalid Multiclass</code>
							<code profiles="">set GD_Soldier_Skills.SkillTree.Branch_Gunpowder Tiers ()</code>
							<code profiles="">set GD_Soldier_Skills.SkillTree.Branch_Survival BranchName </code>
						</hotfix>
						<comment>-</comment>
						<hotfix name="Hotfix" package="GD_Siren_Streaming">
							<code profiles="">set GD_Siren_Skills.SkillTree.Branch_Harmony BranchName Commando</code>
							<code profiles="">set GD_Siren_Skills.SkillTree.Branch_Cataclysm BranchName Mystical Militiaman</code>
						</hotfix>
						<hotfix name="Hotfix" package="GD_Mercenary_Streaming">
							<code profiles="">set GD_Mercenary_Skills.SkillTree.Branch_Rampage BranchName Commando</code>
							<code profiles="">set GD_Mercenary_Skills.SkillTree.Branch_Brawn BranchName Crazed Gunman</code>
						</hotfix>
						<hotfix name="Hotfix" package="GD_Assassin_Streaming">
							<code profiles="">set GD_Assassin_Skills.SkillTree.Branch_Cunning BranchName Commando</code>
							<code profiles="">set GD_Assassin_Skills.SkillTree.Branch_Bloodshed BranchName Samurai</code>
						</hotfix>
						<hotfix name="Hotfix" package="GD_Tulip_Mechro_Streaming">
							<code profiles="">set GD_Tulip_Mechromancer_Skills.SkillTrees.Branch_LittleBigTrouble BranchName Commando</code>
							<code profiles="">set GD_Tulip_Mechromancer_Skills.SkillTrees.Branch_EmbracingChaos BranchName Demolitionist</code>
						</hotfix>
						<hotfix name="Hotfix" package="GD_Lilac_Psycho_Streaming">
							<code profiles="">set GD_Lilac_SkillsBase.SkillTree.Branch_Mania BranchName Commando</code>
							<code profiles="">set GD_Lilac_SkillsBase.SkillTree.Branch_Hellborn BranchName Raider</code>
						</hotfix>
					</category>
					<category name="Class Mod Weighting">
						<hotfix name="Hotfix" package="GD_Soldier_Streaming">
							<code profiles="">set Transient.AttributeInitializationDefinition_13 ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'Transient.AttributeInitializationDefinition_13:AttributeDefinition_27',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'Transient.AttributeInitializationDefinition_13:AttributeDefinition_28',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.000000))</code>
						</hotfix>
						<hotfix name="Hotfix" package="GD_Siren_Streaming">
							<code profiles="">set Transient.AttributeInitializationDefinition_13 ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'Transient.AttributeInitializationDefinition_12:AttributeDefinition_25',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'Transient.AttributeInitializationDefinition_12:AttributeDefinition_26',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.000000))</code>
						</hotfix>
						<hotfix name="Hotfix" package="GD_Mercenary_Streaming">
							<code profiles="">set Transient.AttributeInitializationDefinition_13 ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'Transient.AttributeInitializationDefinition_11:AttributeDefinition_23',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'Transient.AttributeInitializationDefinition_11:AttributeDefinition_24',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.000000))</code>
						</hotfix>
						<hotfix name="Hotfix" package="GD_Assassin_Streaming">
							<code profiles="">set Transient.AttributeInitializationDefinition_13 ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'Transient.AttributeInitializationDefinition_10:AttributeDefinition_21',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'Transient.AttributeInitializationDefinition_10:AttributeDefinition_22',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.000000))</code>
						</hotfix>
						<hotfix name="Hotfix" package="GD_Tulip_Mechro_Streaming">
							<code profiles="">set Transient.AttributeInitializationDefinition_13 ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'Transient.AttributeInitializationDefinition_15:AttributeDefinition_31',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'Transient.AttributeInitializationDefinition_15:AttributeDefinition_32',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.000000))</code>
						</hotfix>
						<hotfix name="Hotfix" package="GD_Lilac_Psycho_Streaming">
							<code profiles="">set Transient.AttributeInitializationDefinition_13 ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'Transient.AttributeInitializationDefinition_14:AttributeDefinition_29',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'Transient.AttributeInitializationDefinition_14:AttributeDefinition_30',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.000000))</code>
						</hotfix>
						<comment>-</comment>
					</category>
					<category name="Skill Info">
						<comment>load_package GD_Soldier_Streaming_SF</comment>
						<comment>-</comment>
						<hotfix name="Hotfix" package="GD_Siren_Streaming">
							<code profiles="">set GD_Siren_Skills.SkillTree.Branch_Harmony Tiers ((Skills=(SkillDefinition'GD_Soldier_Skills.Gunpowder.Impact',SkillDefinition'GD_Soldier_Skills.Survival.LastDitchEffort',SkillDefinition'GD_Soldier_Skills.Survival.Preparation'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Soldier_Skills.Gunpowder.MetalStorm',SkillDefinition'GD_Soldier_Skills.Gunpowder.DoOrDie',SkillDefinition'GD_Soldier_Skills.Survival.Resourceful'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Soldier_Skills.Gunpowder.Expertise',SkillDefinition'GD_Soldier_Skills.Gunpowder.Battlefront'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Soldier_Skills.Survival.QuickCharge',None,SkillDefinition'GD_Soldier_Skills.Gunpowder.Steady',),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Soldier_Skills.Guerrilla.Grenadier',None,SkillDefinition'GD_Soldier_Skills.Survival.HealthY',),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Soldier_Skills.Survival.Grit'),PointsToUnlockNextTier=1))</code>
							<code profiles="">set GD_Siren_Skills.SkillTree.Layout_Harmony Tiers ((bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,False,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(False,True,False)))</code>
						</hotfix>
						<comment>-</comment>
						<hotfix name="Hotfix" package="GD_Mercenary_Streaming">
							<code profiles="">set GD_Mercenary_Skills.SkillTree.Branch_Rampage Tiers ((Skills=(SkillDefinition'GD_Soldier_Skills.Gunpowder.Impact',SkillDefinition'GD_Soldier_Skills.Survival.LastDitchEffort',SkillDefinition'GD_Soldier_Skills.Survival.Preparation'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Soldier_Skills.Gunpowder.MetalStorm',SkillDefinition'GD_Soldier_Skills.Gunpowder.DoOrDie',SkillDefinition'GD_Soldier_Skills.Survival.Resourceful'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Soldier_Skills.Gunpowder.Expertise',SkillDefinition'GD_Soldier_Skills.Gunpowder.Battlefront'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Soldier_Skills.Survival.QuickCharge',None,SkillDefinition'GD_Soldier_Skills.Gunpowder.Steady',),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Soldier_Skills.Guerrilla.Grenadier',SkillDefinition'GD_Soldier_Skills.Survival.HealthY',),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Soldier_Skills.Survival.Grit'),PointsToUnlockNextTier=1))</code>
							<code profiles="">set GD_Mercenary_Skills.SkillTree.Layout_Rampage Tiers ((bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,False,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,False,True)),(bCellIsOccupied=(False,True,False)))</code>
						</hotfix>
						<comment>-</comment>
						<hotfix name="Hotfix" package="GD_Assassin_Streaming">
							<code profiles="">set GD_Assassin_Skills.SkillTree.Branch_Cunning Tiers ((Skills=(SkillDefinition'GD_Soldier_Skills.Gunpowder.Impact',SkillDefinition'GD_Soldier_Skills.Survival.LastDitchEffort',SkillDefinition'GD_Soldier_Skills.Survival.Preparation'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Soldier_Skills.Gunpowder.MetalStorm',SkillDefinition'GD_Soldier_Skills.Gunpowder.DoOrDie',SkillDefinition'GD_Soldier_Skills.Survival.Resourceful'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Soldier_Skills.Gunpowder.Expertise',SkillDefinition'GD_Soldier_Skills.Gunpowder.Battlefront'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Soldier_Skills.Survival.QuickCharge',None,SkillDefinition'GD_Soldier_Skills.Gunpowder.Steady',),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Soldier_Skills.Guerrilla.Grenadier',SkillDefinition'GD_Soldier_Skills.Survival.HealthY',),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Soldier_Skills.Survival.Grit'),PointsToUnlockNextTier=1))</code>
							<code profiles="">set GD_Assassin_Skills.SkillTree.Layout_Cunning Tiers ((bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,False,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,False,True)),(bCellIsOccupied=(False,True,False)))</code>
						</hotfix>
						<comment>-</comment>
						<hotfix name="Hotfix" package="GD_Tulip_Mechro_Streaming">
							<code profiles="">set GD_Tulip_Mechromancer_Skills.SkillTrees.Branch_LittleBigTrouble Tiers ((Skills=(SkillDefinition'GD_Soldier_Skills.Gunpowder.Impact',SkillDefinition'GD_Soldier_Skills.Survival.LastDitchEffort',SkillDefinition'GD_Soldier_Skills.Survival.Preparation'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Soldier_Skills.Gunpowder.MetalStorm',SkillDefinition'GD_Soldier_Skills.Gunpowder.DoOrDie',SkillDefinition'GD_Soldier_Skills.Survival.Resourceful'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Soldier_Skills.Gunpowder.Expertise',SkillDefinition'GD_Soldier_Skills.Gunpowder.Battlefront'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Soldier_Skills.Survival.QuickCharge',None,SkillDefinition'GD_Soldier_Skills.Gunpowder.Steady',),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Soldier_Skills.Guerrilla.Grenadier',SkillDefinition'GD_Soldier_Skills.Survival.HealthY',),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Soldier_Skills.Survival.Grit'),PointsToUnlockNextTier=1))</code>
							<code profiles="">set GD_Tulip_Mechromancer_Skills.SkillTrees.Layout_LittleBigTrouble Tiers ((bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,False,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,False,True)),(bCellIsOccupied=(False,True,False)))</code>
						</hotfix>
						<comment>-</comment>
						<hotfix name="Hotfix" package="GD_Lilac_Psycho_Streaming">
							<code profiles="">set GD_Lilac_SkillsBase.SkillTree.Branch_Mania Tiers ((Skills=(SkillDefinition'GD_Soldier_Skills.Gunpowder.Impact',SkillDefinition'GD_Soldier_Skills.Survival.LastDitchEffort',SkillDefinition'GD_Soldier_Skills.Survival.Preparation'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Soldier_Skills.Gunpowder.MetalStorm',SkillDefinition'GD_Soldier_Skills.Gunpowder.DoOrDie',SkillDefinition'GD_Soldier_Skills.Survival.Resourceful'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Soldier_Skills.Gunpowder.Expertise',SkillDefinition'GD_Soldier_Skills.Gunpowder.Battlefront'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Soldier_Skills.Survival.QuickCharge',None,SkillDefinition'GD_Soldier_Skills.Gunpowder.Steady',),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Soldier_Skills.Guerrilla.Grenadier',SkillDefinition'GD_Soldier_Skills.Survival.HealthY'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Soldier_Skills.Survival.Grit'),PointsToUnlockNextTier=1))</code>
							<code profiles="">set GD_Lilac_SkillsBase.SkillTree.Layout_Mania Tiers ((bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,False,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,False,True)),(bCellIsOccupied=(False,True,False)))</code>
						</hotfix>
						<comment>-</comment>
					</category>
				</category>
				<category name="Siren">
					<category name="Multiclass Names">
						<comment>py unrealsdk.Log("    Selected Secondary Class: Siren")</comment>
						<hotfix name="Hotfix" package="GD_Siren_Streaming">
							<code profiles="">set GD_Siren_Skills.SkillTree.Branch_Harmony BranchName Invalid Multiclass</code>
							<code profiles="">set GD_Siren_Skills.SkillTree.Branch_Harmony Tiers ()</code>
							<code profiles="">set GD_Siren_Skills.SkillTree.Branch_Cataclysm BranchName </code>
						</hotfix>
						<comment>-</comment>
						<hotfix name="Hotfix" package="GD_Soldier_Streaming">
							<code profiles="">set GD_Soldier_Skills.SkillTree.Branch_Gunpowder BranchName Siren</code>
							<code profiles="">set GD_Soldier_Skills.SkillTree.Branch_Survival BranchName Combat Medic</code>
						</hotfix>
						<hotfix name="Hotfix" package="GD_Mercenary_Streaming">
							<code profiles="">set GD_Mercenary_Skills.SkillTree.Branch_Rampage BranchName Siren</code>
							<code profiles="">set GD_Mercenary_Skills.SkillTree.Branch_Brawn BranchName Bullet Hellwitch</code>
						</hotfix>
						<hotfix name="Hotfix" package="GD_Assassin_Streaming">
							<code profiles="">set GD_Assassin_Skills.SkillTree.Branch_Cunning BranchName Siren</code>
							<code profiles="">set GD_Assassin_Skills.SkillTree.Branch_Bloodshed BranchName Arcane Trickster</code>
						</hotfix>
						<hotfix name="Hotfix" package="GD_Tulip_Mechro_Streaming">
							<code profiles="">set GD_Tulip_Mechromancer_Skills.SkillTrees.Branch_LittleBigTrouble BranchName Siren</code>
							<code profiles="">set GD_Tulip_Mechromancer_Skills.SkillTrees.Branch_EmbracingChaos BranchName Alchemist</code>
						</hotfix>
						<hotfix name="Hotfix" package="GD_Lilac_Psycho_Streaming">
							<code profiles="">set GD_Lilac_SkillsBase.SkillTree.Branch_Mania BranchName Siren</code>
							<code profiles="">set GD_Lilac_SkillsBase.SkillTree.Branch_Hellborn BranchName Mutant</code>
						</hotfix>
					</category>
					<category name="Class Mod Weighting">
						<hotfix name="Hotfix" package="GD_Soldier_Streaming">
							<code profiles="">set Transient.AttributeInitializationDefinition_12 ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'Transient.AttributeInitializationDefinition_13:AttributeDefinition_27',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'Transient.AttributeInitializationDefinition_13:AttributeDefinition_28',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.000000))</code>
						</hotfix>
						<hotfix name="Hotfix" package="GD_Siren_Streaming">
							<code profiles="">set Transient.AttributeInitializationDefinition_12 ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'Transient.AttributeInitializationDefinition_12:AttributeDefinition_25',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'Transient.AttributeInitializationDefinition_12:AttributeDefinition_26',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.000000))</code>
						</hotfix>
						<hotfix name="Hotfix" package="GD_Mercenary_Streaming">
							<code profiles="">set Transient.AttributeInitializationDefinition_12 ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'Transient.AttributeInitializationDefinition_11:AttributeDefinition_23',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'Transient.AttributeInitializationDefinition_11:AttributeDefinition_24',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.000000))</code>
						</hotfix>
						<hotfix name="Hotfix" package="GD_Assassin_Streaming">
							<code profiles="">set Transient.AttributeInitializationDefinition_12 ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'Transient.AttributeInitializationDefinition_10:AttributeDefinition_21',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'Transient.AttributeInitializationDefinition_10:AttributeDefinition_22',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.000000))</code>
						</hotfix>
						<hotfix name="Hotfix" package="GD_Tulip_Mechro_Streaming">
							<code profiles="">set Transient.AttributeInitializationDefinition_12 ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'Transient.AttributeInitializationDefinition_15:AttributeDefinition_31',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'Transient.AttributeInitializationDefinition_15:AttributeDefinition_32',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.000000))</code>
						</hotfix>
						<hotfix name="Hotfix" package="GD_Lilac_Psycho_Streaming">
							<code profiles="">set Transient.AttributeInitializationDefinition_12 ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'Transient.AttributeInitializationDefinition_14:AttributeDefinition_29',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'Transient.AttributeInitializationDefinition_14:AttributeDefinition_30',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.000000))</code>
						</hotfix>
						<comment>-</comment>
					</category>
					<category name="Skill Info">
						<comment>-</comment>
						<comment>load_package GD_Siren_Streaming_SF</comment>
						<hotfix name="Hotfix" package="GD_Soldier_Streaming">
							<code profiles="">set GD_Soldier_Skills.SkillTree.Branch_Gunpowder Tiers ((Skills=(SkillDefinition'GD_Siren_Skills.Cataclysm.Immolate',SkillDefinition'GD_Siren_Skills.Harmony.Sustenance',SkillDefinition'GD_Siren_Skills.Cataclysm.Foresight'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Siren_Skills.Harmony.Recompense',SkillDefinition'GD_Siren_Skills.Harmony.MindsEye',SkillDefinition'GD_Siren_Skills.Cataclysm.Backdraft'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Siren_Skills.Harmony.Elated',SkillDefinition'GD_Siren_Skills.Motion.Ward'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Siren_Skills.Motion.Fleet',None,SkillDefinition'GD_Siren_Skills.Motion.Suspension'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Siren_Skills.Cataclysm.Reaper'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Siren_Skills.Harmony.LifeTap'),PointsToUnlockNextTier=5))</code>
							<code profiles="">set GD_Soldier_Skills.SkillTree.Layout_Gunpowder Tiers ((bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,False,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(False,True,False)),(bCellIsOccupied=(False,True,False)))</code>
						</hotfix>
						<comment>-</comment>
						<hotfix name="Hotfix" package="GD_Mercenary_Streaming">
							<code profiles="">set GD_Mercenary_Skills.SkillTree.Branch_Rampage Tiers ((Skills=(SkillDefinition'GD_Siren_Skills.Cataclysm.Immolate',SkillDefinition'GD_Siren_Skills.Harmony.Sustenance',SkillDefinition'GD_Siren_Skills.Cataclysm.Foresight'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Siren_Skills.Harmony.Recompense',SkillDefinition'GD_Siren_Skills.Harmony.MindsEye',SkillDefinition'GD_Siren_Skills.Cataclysm.Backdraft'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Siren_Skills.Harmony.Elated',SkillDefinition'GD_Siren_Skills.Motion.Ward'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Siren_Skills.Motion.Fleet',None,SkillDefinition'GD_Siren_Skills.Motion.Suspension'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Siren_Skills.Cataclysm.Reaper'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Siren_Skills.Harmony.LifeTap'),PointsToUnlockNextTier=5))</code>
							<code profiles="">set GD_Mercenary_Skills.SkillTree.Layout_Rampage Tiers ((bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,False,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(False,True,False)),(bCellIsOccupied=(False,True,False)))</code>
						</hotfix>
						<comment>-</comment>
						<hotfix name="Hotfix" package="GD_Assassin_Streaming">
							<code profiles="">set GD_Assassin_Skills.SkillTree.Branch_Cunning Tiers ((Skills=(SkillDefinition'GD_Siren_Skills.Cataclysm.Immolate',SkillDefinition'GD_Siren_Skills.Harmony.Sustenance',SkillDefinition'GD_Siren_Skills.Cataclysm.Foresight'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Siren_Skills.Harmony.Recompense',SkillDefinition'GD_Siren_Skills.Harmony.MindsEye',SkillDefinition'GD_Siren_Skills.Cataclysm.Backdraft'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Siren_Skills.Harmony.Elated',SkillDefinition'GD_Siren_Skills.Motion.Ward'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Siren_Skills.Motion.Fleet',None,SkillDefinition'GD_Siren_Skills.Motion.Suspension'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Siren_Skills.Cataclysm.Reaper'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Siren_Skills.Harmony.LifeTap'),PointsToUnlockNextTier=5))</code>
							<code profiles="">set GD_Assassin_Skills.SkillTree.Layout_Cunning Tiers ((bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,False,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(False,True,False)),(bCellIsOccupied=(False,True,False)))</code>
						</hotfix>
						<comment>-</comment>
						<hotfix name="Hotfix" package="GD_Tulip_Mechro_Streaming">
							<code profiles="">set GD_Tulip_Mechromancer_Skills.SkillTrees.Branch_LittleBigTrouble Tiers ((Skills=(SkillDefinition'GD_Siren_Skills.Cataclysm.Immolate',SkillDefinition'GD_Siren_Skills.Harmony.Sustenance',SkillDefinition'GD_Siren_Skills.Cataclysm.Foresight'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Siren_Skills.Harmony.Recompense',SkillDefinition'GD_Siren_Skills.Harmony.MindsEye',SkillDefinition'GD_Siren_Skills.Cataclysm.Backdraft'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Siren_Skills.Harmony.Elated',SkillDefinition'GD_Siren_Skills.Motion.Ward'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Siren_Skills.Motion.Fleet',None,SkillDefinition'GD_Siren_Skills.Motion.Suspension'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Siren_Skills.Cataclysm.Reaper'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Siren_Skills.Harmony.LifeTap'),PointsToUnlockNextTier=5))</code>
							<code profiles="">set GD_Tulip_Mechromancer_Skills.SkillTrees.Layout_LittleBigTrouble Tiers ((bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,False,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(False,True,False)),(bCellIsOccupied=(False,True,False)))</code>
						</hotfix>
						<comment>-</comment>
						<hotfix name="Hotfix" package="GD_Lilac_Psycho_Streaming">
							<code profiles="">set GD_Lilac_SkillsBase.SkillTree.Branch_Mania Tiers ((Skills=(SkillDefinition'GD_Siren_Skills.Cataclysm.Immolate',SkillDefinition'GD_Siren_Skills.Harmony.Sustenance',SkillDefinition'GD_Siren_Skills.Cataclysm.Foresight'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Siren_Skills.Harmony.Recompense',SkillDefinition'GD_Siren_Skills.Harmony.MindsEye',SkillDefinition'GD_Siren_Skills.Cataclysm.Backdraft'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Siren_Skills.Harmony.Elated',SkillDefinition'GD_Siren_Skills.Motion.Ward'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Siren_Skills.Motion.Fleet',None,SkillDefinition'GD_Siren_Skills.Motion.Suspension'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Siren_Skills.Cataclysm.Reaper'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Siren_Skills.Harmony.LifeTap'),PointsToUnlockNextTier=5))</code>
							<code profiles="">set GD_Lilac_SkillsBase.SkillTree.Layout_Mania Tiers ((bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,False,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(False,True,False)),(bCellIsOccupied=(False,True,False)))</code>
						</hotfix>
						<comment>-</comment>
					</category>
				</category>
				<category name="Gunzerker">
					<category name="Multiclass Names">
						<comment>py unrealsdk.Log("    Selected Secondary Class: Gunzerker")</comment>
						<hotfix name="Hotfix" package="GD_Mercenary_Streaming">
							<code profiles="">set GD_Mercenary_Skills.SkillTree.Branch_Rampage BranchName Invalid Multiclass</code>
							<code profiles="">set GD_Mercenary_Skills.SkillTree.Branch_Rampage Tiers ()</code>
							<code profiles="">set GD_Mercenary_Skills.SkillTree.Branch_Brawn BranchName </code>
						</hotfix>
						<comment>-</comment>
						<hotfix name="Hotfix" package="GD_Soldier_Streaming">
							<code profiles="">set GD_Soldier_Skills.SkillTree.Branch_Gunpowder BranchName Gunzerker</code>
							<code profiles="">set GD_Soldier_Skills.SkillTree.Branch_Survival BranchName Marine</code>
						</hotfix>
						<hotfix name="Hotfix" package="GD_Siren_Streaming">
							<code profiles="">set GD_Siren_Skills.SkillTree.Branch_Harmony BranchName Gunzerker</code>
							<code profiles="">set GD_Siren_Skills.SkillTree.Branch_Cataclysm BranchName Phasezerker</code>
						</hotfix>
						<hotfix name="Hotfix" package="GD_Assassin_Streaming">
							<code profiles="">set GD_Assassin_Skills.SkillTree.Branch_Cunning BranchName Gunzerker</code>
							<code profiles="">set GD_Assassin_Skills.SkillTree.Branch_Bloodshed BranchName Sellsword</code>
						</hotfix>
						<hotfix name="Hotfix" package="GD_Tulip_Mechro_Streaming">
							<code profiles="">set GD_Tulip_Mechromancer_Skills.SkillTrees.Branch_LittleBigTrouble BranchName Gunzerker</code>
							<code profiles="">set GD_Tulip_Mechromancer_Skills.SkillTrees.Branch_EmbracingChaos BranchName Techrager</code>
						</hotfix>
						<hotfix name="Hotfix" package="GD_Lilac_Psycho_Streaming">
							<code profiles="">set GD_Lilac_SkillsBase.SkillTree.Branch_Mania BranchName Gunzerker</code>
							<code profiles="">set GD_Lilac_SkillsBase.SkillTree.Branch_Hellborn BranchName Goliath</code>
						</hotfix>
					</category>
					<category name="Class Mod Weighting">
						<hotfix name="Hotfix" package="GD_Soldier_Streaming">
							<code profiles="">set Transient.AttributeInitializationDefinition_11 ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'Transient.AttributeInitializationDefinition_13:AttributeDefinition_27',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'Transient.AttributeInitializationDefinition_13:AttributeDefinition_28',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.000000))</code>
						</hotfix>
						<hotfix name="Hotfix" package="GD_Siren_Streaming">
							<code profiles="">set Transient.AttributeInitializationDefinition_11 ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'Transient.AttributeInitializationDefinition_12:AttributeDefinition_25',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'Transient.AttributeInitializationDefinition_12:AttributeDefinition_26',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.000000))</code>
						</hotfix>
						<hotfix name="Hotfix" package="GD_Mercenary_Streaming">
							<code profiles="">set Transient.AttributeInitializationDefinition_11 ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'Transient.AttributeInitializationDefinition_11:AttributeDefinition_23',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'Transient.AttributeInitializationDefinition_11:AttributeDefinition_24',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.000000))</code>
						</hotfix>
						<hotfix name="Hotfix" package="GD_Assassin_Streaming">
							<code profiles="">set Transient.AttributeInitializationDefinition_11 ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'Transient.AttributeInitializationDefinition_10:AttributeDefinition_21',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'Transient.AttributeInitializationDefinition_10:AttributeDefinition_22',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.000000))</code>
						</hotfix>
						<hotfix name="Hotfix" package="GD_Tulip_Mechro_Streaming">
							<code profiles="">set Transient.AttributeInitializationDefinition_11 ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'Transient.AttributeInitializationDefinition_15:AttributeDefinition_31',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'Transient.AttributeInitializationDefinition_15:AttributeDefinition_32',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.000000))</code>
						</hotfix>
						<hotfix name="Hotfix" package="GD_Lilac_Psycho_Streaming">
							<code profiles="">set Transient.AttributeInitializationDefinition_11 ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'Transient.AttributeInitializationDefinition_14:AttributeDefinition_29',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'Transient.AttributeInitializationDefinition_14:AttributeDefinition_30',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.000000))</code>
						</hotfix>
						<comment>-</comment>
					</category>
					<category name="Skill Info">
						<comment>-</comment>
						<hotfix name="Hotfix" package="GD_Soldier_Streaming">
							<code profiles="">set GD_Soldier_Skills.SkillTree.Branch_Gunpowder Tiers ((Skills=(SkillDefinition'GD_Mercenary_Skills.Gun_Lust.LayWaste',SkillDefinition'GD_Mercenary_Skills.Brawn.Incite',SkillDefinition'GD_Mercenary_Skills.Brawn.Diehard'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Mercenary_Skills.Rampage.Inconceivable',SkillDefinition'GD_Mercenary_Skills.Rampage.AllInTheReflexes',SkillDefinition'GD_Mercenary_Skills.Rampage.FilledtotheBrim'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Mercenary_Skills.Brawn.ImTheJuggernaut',SkillDefinition'GD_Mercenary_Skills.Gun_Lust.QuickDraw',SkillDefinition'GD_Mercenary_Skills.Gun_Lust.DivergentLikness'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Mercenary_Skills.Gun_Lust.MoneyShot',None,SkillDefinition'GD_Mercenary_Skills.Brawn.SexualTyrannosaurus'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Mercenary_Skills.Rampage.5Shotsor6'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Mercenary_Skills.Gun_Lust.NoKillLikeOverkill'),PointsToUnlockNextTier=1))</code>
							<code profiles="">set GD_Soldier_Skills.SkillTree.Layout_Gunpowder Tiers ((bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(False,True,False)),(bCellIsOccupied=(False,True,False)))</code>
						</hotfix>
						<comment>-</comment>
						<hotfix name="Hotfix" package="GD_Siren_Streaming">
							<code profiles="">set GD_Siren_Skills.SkillTree.Branch_Harmony Tiers ((Skills=(SkillDefinition'GD_Mercenary_Skills.Gun_Lust.LayWaste',SkillDefinition'GD_Mercenary_Skills.Brawn.Incite',SkillDefinition'GD_Mercenary_Skills.Brawn.Diehard'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Mercenary_Skills.Rampage.Inconceivable',SkillDefinition'GD_Mercenary_Skills.Rampage.AllInTheReflexes',SkillDefinition'GD_Mercenary_Skills.Rampage.FilledtotheBrim'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Mercenary_Skills.Brawn.ImTheJuggernaut',SkillDefinition'GD_Mercenary_Skills.Gun_Lust.QuickDraw',SkillDefinition'GD_Mercenary_Skills.Gun_Lust.DivergentLikness'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Mercenary_Skills.Gun_Lust.MoneyShot',None,SkillDefinition'GD_Mercenary_Skills.Brawn.SexualTyrannosaurus'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Mercenary_Skills.Rampage.5Shotsor6',None),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Mercenary_Skills.Gun_Lust.NoKillLikeOverkill'),PointsToUnlockNextTier=1))</code>
							<code profiles="">set GD_Siren_Skills.SkillTree.Layout_Harmony Tiers ((bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(False,True,True)),(bCellIsOccupied=(False,True,False)))</code>
						</hotfix>
						<comment>-</comment>
						<hotfix name="Hotfix" package="GD_Assassin_Streaming">
							<code profiles="">set GD_Assassin_Skills.SkillTree.Branch_Cunning Tiers ((Skills=(SkillDefinition'GD_Mercenary_Skills.Gun_Lust.LayWaste',SkillDefinition'GD_Mercenary_Skills.Brawn.Incite',SkillDefinition'GD_Mercenary_Skills.Brawn.Diehard'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Mercenary_Skills.Rampage.Inconceivable',SkillDefinition'GD_Mercenary_Skills.Rampage.AllInTheReflexes',SkillDefinition'GD_Mercenary_Skills.Rampage.FilledtotheBrim'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Mercenary_Skills.Brawn.ImTheJuggernaut',SkillDefinition'GD_Mercenary_Skills.Gun_Lust.QuickDraw',SkillDefinition'GD_Mercenary_Skills.Gun_Lust.DivergentLikness'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Mercenary_Skills.Gun_Lust.MoneyShot',None,SkillDefinition'GD_Mercenary_Skills.Brawn.SexualTyrannosaurus'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Mercenary_Skills.Rampage.5Shotsor6'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Mercenary_Skills.Gun_Lust.NoKillLikeOverkill'),PointsToUnlockNextTier=1))</code>
							<code profiles="">set GD_Assassin_Skills.SkillTree.Layout_Cunning Tiers ((bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(False,True,False)),(bCellIsOccupied=(False,True,False)))</code>
						</hotfix>
						<comment>-</comment>
						<hotfix name="Hotfix" package="GD_Tulip_Mechro_Streaming">
							<code profiles="">set GD_Tulip_Mechromancer_Skills.SkillTrees.Branch_LittleBigTrouble Tiers ((Skills=(SkillDefinition'GD_Mercenary_Skills.Gun_Lust.LayWaste',SkillDefinition'GD_Mercenary_Skills.Brawn.Incite',SkillDefinition'GD_Mercenary_Skills.Brawn.Diehard'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Mercenary_Skills.Rampage.Inconceivable',SkillDefinition'GD_Mercenary_Skills.Rampage.AllInTheReflexes',SkillDefinition'GD_Mercenary_Skills.Rampage.FilledtotheBrim'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Mercenary_Skills.Brawn.ImTheJuggernaut',SkillDefinition'GD_Mercenary_Skills.Gun_Lust.QuickDraw',SkillDefinition'GD_Mercenary_Skills.Gun_Lust.DivergentLikness'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Mercenary_Skills.Gun_Lust.MoneyShot',None,SkillDefinition'GD_Mercenary_Skills.Brawn.SexualTyrannosaurus'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Mercenary_Skills.Rampage.5Shotsor6'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Mercenary_Skills.Gun_Lust.NoKillLikeOverkill'),PointsToUnlockNextTier=1))</code>
							<code profiles="">set GD_Tulip_Mechromancer_Skills.SkillTrees.Layout_LittleBigTrouble Tiers ((bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(False,True,False)),(bCellIsOccupied=(False,True,False)))</code>
						</hotfix>
						<comment>-</comment>
						<hotfix name="Hotfix" package="GD_Lilac_Psycho_Streaming">
							<code profiles="">set GD_Lilac_SkillsBase.SkillTree.Branch_Mania Tiers ((Skills=(SkillDefinition'GD_Mercenary_Skills.Gun_Lust.LayWaste',SkillDefinition'GD_Mercenary_Skills.Brawn.Incite',SkillDefinition'GD_Mercenary_Skills.Brawn.Diehard'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Mercenary_Skills.Rampage.Inconceivable',SkillDefinition'GD_Mercenary_Skills.Rampage.AllInTheReflexes',SkillDefinition'GD_Mercenary_Skills.Rampage.FilledtotheBrim'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Mercenary_Skills.Brawn.ImTheJuggernaut',SkillDefinition'GD_Mercenary_Skills.Gun_Lust.QuickDraw',SkillDefinition'GD_Mercenary_Skills.Gun_Lust.DivergentLikness'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Mercenary_Skills.Gun_Lust.MoneyShot',None,SkillDefinition'GD_Mercenary_Skills.Brawn.SexualTyrannosaurus'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Mercenary_Skills.Rampage.5Shotsor6'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Mercenary_Skills.Gun_Lust.NoKillLikeOverkill'),PointsToUnlockNextTier=1))</code>
							<code profiles="">set GD_Lilac_SkillsBase.SkillTree.Layout_Mania Tiers ((bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(False,True,False)),(bCellIsOccupied=(False,True,False)))</code>
						</hotfix>
						<comment>-</comment>
					</category>
				</category>
				<category name="Assassin">
					<category name="Multiclass Names">
						<comment>py unrealsdk.Log("    Selected Secondary Class: Assassin")</comment>
						<hotfix name="Hotfix" package="GD_Assassin_Streaming">
							<code profiles="">set GD_Assassin_Skills.SkillTree.Branch_Cunning BranchName Invalid Multiclass</code>
							<code profiles="">set GD_Assassin_Skills.SkillTree.Branch_Cunning Tiers ()</code>
							<code profiles="">set GD_Assassin_Skills.SkillTree.Branch_Bloodshed BranchName </code>
						</hotfix>
						<comment>-</comment>
						<hotfix name="Hotfix" package="GD_Soldier_Streaming">
							<code profiles="">set GD_Soldier_Skills.SkillTree.Branch_Gunpowder BranchName Assassin</code>
							<code profiles="">set GD_Soldier_Skills.SkillTree.Branch_Survival BranchName Marksman</code>
						</hotfix>
						<hotfix name="Hotfix" package="GD_Siren_Streaming">
							<code profiles="">set GD_Siren_Skills.SkillTree.Branch_Harmony BranchName Assassin</code>
							<code profiles="">set GD_Siren_Skills.SkillTree.Branch_Cataclysm BranchName Spectre</code>
						</hotfix>
						<hotfix name="Hotfix" package="GD_Mercenary_Streaming">
							<code profiles="">set GD_Mercenary_Skills.SkillTree.Branch_Rampage BranchName Assassin</code>
							<code profiles="">set GD_Mercenary_Skills.SkillTree.Branch_Brawn BranchName Kensei</code>
						</hotfix>
						<hotfix name="Hotfix" package="GD_Tulip_Mechro_Streaming">
							<code profiles="">set GD_Tulip_Mechromancer_Skills.SkillTrees.Branch_LittleBigTrouble BranchName Assassin</code>
							<code profiles="">set GD_Tulip_Mechromancer_Skills.SkillTrees.Branch_EmbracingChaos BranchName Mastermind</code>
						</hotfix>
						<hotfix name="Hotfix" package="GD_Lilac_Psycho_Streaming">
							<code profiles="">set GD_Lilac_SkillsBase.SkillTree.Branch_Mania BranchName Assassin</code>
							<code profiles="">set GD_Lilac_SkillsBase.SkillTree.Branch_Hellborn BranchName Zealot</code>
						</hotfix>
					</category>
					<category name="Class Mod Weighting">
						<hotfix name="Hotfix" package="GD_Soldier_Streaming">
							<code profiles="">set Transient.AttributeInitializationDefinition_10 ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'Transient.AttributeInitializationDefinition_13:AttributeDefinition_27',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'Transient.AttributeInitializationDefinition_13:AttributeDefinition_28',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.000000))</code>
						</hotfix>
						<hotfix name="Hotfix" package="GD_Siren_Streaming">
							<code profiles="">set Transient.AttributeInitializationDefinition_10 ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'Transient.AttributeInitializationDefinition_12:AttributeDefinition_25',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'Transient.AttributeInitializationDefinition_12:AttributeDefinition_26',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.000000))</code>
						</hotfix>
						<hotfix name="Hotfix" package="GD_Mercenary_Streaming">
							<code profiles="">set Transient.AttributeInitializationDefinition_10 ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'Transient.AttributeInitializationDefinition_11:AttributeDefinition_23',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'Transient.AttributeInitializationDefinition_11:AttributeDefinition_24',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.000000))</code>
						</hotfix>
						<hotfix name="Hotfix" package="GD_Assassin_Streaming">
							<code profiles="">set Transient.AttributeInitializationDefinition_10 ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'Transient.AttributeInitializationDefinition_10:AttributeDefinition_21',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'Transient.AttributeInitializationDefinition_10:AttributeDefinition_22',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.000000))</code>
						</hotfix>
						<hotfix name="Hotfix" package="GD_Tulip_Mechro_Streaming">
							<code profiles="">set Transient.AttributeInitializationDefinition_10 ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'Transient.AttributeInitializationDefinition_15:AttributeDefinition_31',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'Transient.AttributeInitializationDefinition_15:AttributeDefinition_32',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.000000))</code>
						</hotfix>
						<hotfix name="Hotfix" package="GD_Lilac_Psycho_Streaming">
							<code profiles="">set Transient.AttributeInitializationDefinition_10 ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'Transient.AttributeInitializationDefinition_14:AttributeDefinition_29',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'Transient.AttributeInitializationDefinition_14:AttributeDefinition_30',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.000000))</code>
						</hotfix>
						<comment>-</comment>
					</category>
					<category name="Skill Info">
						<comment>-</comment>
						<hotfix name="Hotfix" package="GD_Soldier_Streaming">
							<code profiles="">set GD_Soldier_Skills.SkillTree.Branch_Gunpowder Tiers ((Skills=(SkillDefinition'GD_Assassin_Skills.Sniping.Velocity',SkillDefinition'GD_Assassin_Skills.Cunning.FastHands',SkillDefinition'GD_Assassin_Skills.Bloodshed.IronHand'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Assassin_Skills.Sniping.OneShotOneKill',SkillDefinition'GD_Assassin_Skills.Cunning.TwoFang',SkillDefinition'GD_Assassin_Skills.Bloodshed.Followthrough'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Assassin_Skills.Sniping.Killer',SkillDefinition'GD_Assassin_Skills.Cunning.Fearless'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Assassin_Skills.Bloodshed.Grim',None,SkillDefinition'GD_Assassin_Skills.Cunning.Ambush'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Assassin_Skills.Sniping.CriticalAscention',SkillDefinition'GD_Assassin_Skills.Bloodshed.KillingBlow'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Assassin_Skills.Cunning.DeathMark'),PointsToUnlockNextTier=1))</code>
							<code profiles="">set GD_Soldier_Skills.SkillTree.Layout_Gunpowder Tiers ((bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,False,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,False,True)),(bCellIsOccupied=(False,True,False)))</code>
						</hotfix>
						<comment>-</comment>
						<hotfix name="Hotfix" package="GD_Siren_Streaming">
							<code profiles="">set GD_Siren_Skills.SkillTree.Branch_Harmony Tiers ((Skills=(SkillDefinition'GD_Assassin_Skills.Sniping.Velocity',SkillDefinition'GD_Assassin_Skills.Cunning.FastHands',SkillDefinition'GD_Assassin_Skills.Bloodshed.IronHand'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Assassin_Skills.Sniping.OneShotOneKill',SkillDefinition'GD_Assassin_Skills.Cunning.TwoFang',SkillDefinition'GD_Assassin_Skills.Bloodshed.Followthrough'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Assassin_Skills.Sniping.Killer',SkillDefinition'GD_Assassin_Skills.Cunning.Fearless'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Assassin_Skills.Bloodshed.Grim',None,SkillDefinition'GD_Assassin_Skills.Cunning.Ambush'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Assassin_Skills.Sniping.CriticalAscention',None,SkillDefinition'GD_Assassin_Skills.Bloodshed.KillingBlow'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Assassin_Skills.Cunning.DeathMark'),PointsToUnlockNextTier=1))</code>
							<code profiles="">set GD_Siren_Skills.SkillTree.Layout_Harmony Tiers ((bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,False,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(False,True,False)))</code>
						</hotfix>
						<comment>-</comment>
						<hotfix name="Hotfix" package="GD_Mercenary_Streaming">
							<code profiles="">set GD_Mercenary_Skills.SkillTree.Branch_Rampage Tiers ((Skills=(SkillDefinition'GD_Assassin_Skills.Sniping.Velocity',SkillDefinition'GD_Assassin_Skills.Cunning.FastHands',SkillDefinition'GD_Assassin_Skills.Bloodshed.IronHand'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Assassin_Skills.Sniping.OneShotOneKill',SkillDefinition'GD_Assassin_Skills.Cunning.TwoFang',SkillDefinition'GD_Assassin_Skills.Bloodshed.Followthrough'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Assassin_Skills.Sniping.Killer',SkillDefinition'GD_Assassin_Skills.Cunning.Fearless'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Assassin_Skills.Bloodshed.Grim',None,SkillDefinition'GD_Assassin_Skills.Cunning.Ambush'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Assassin_Skills.Sniping.CriticalAscention',SkillDefinition'GD_Assassin_Skills.Bloodshed.KillingBlow'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Assassin_Skills.Cunning.DeathMark'),PointsToUnlockNextTier=1))</code>
							<code profiles="">set GD_Mercenary_Skills.SkillTree.Layout_Rampage Tiers ((bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,False,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,False,True)),(bCellIsOccupied=(False,True,False)))</code>
						</hotfix>
						<comment>-</comment>
						<hotfix name="Hotfix" package="GD_Tulip_Mechro_Streaming">
							<code profiles="">set GD_Tulip_Mechromancer_Skills.SkillTrees.Branch_LittleBigTrouble Tiers ((Skills=(SkillDefinition'GD_Assassin_Skills.Sniping.Velocity',SkillDefinition'GD_Assassin_Skills.Cunning.FastHands',SkillDefinition'GD_Assassin_Skills.Bloodshed.IronHand'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Assassin_Skills.Sniping.OneShotOneKill',SkillDefinition'GD_Assassin_Skills.Cunning.TwoFang',SkillDefinition'GD_Assassin_Skills.Bloodshed.Followthrough'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Assassin_Skills.Sniping.Killer',SkillDefinition'GD_Assassin_Skills.Cunning.Fearless'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Assassin_Skills.Bloodshed.Grim',None,SkillDefinition'GD_Assassin_Skills.Cunning.Ambush'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Assassin_Skills.Sniping.CriticalAscention',SkillDefinition'GD_Assassin_Skills.Bloodshed.KillingBlow'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Assassin_Skills.Cunning.DeathMark'),PointsToUnlockNextTier=1))</code>
							<code profiles="">set GD_Tulip_Mechromancer_Skills.SkillTrees.Layout_LittleBigTrouble Tiers ((bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,False,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,False,True)),(bCellIsOccupied=(False,True,False)))</code>
						</hotfix>
						<comment>-</comment>
						<hotfix name="Hotfix" package="GD_Lilac_Psycho_Streaming">
							<code profiles="">set GD_Lilac_SkillsBase.SkillTree.Branch_Mania Tiers ((Skills=(SkillDefinition'GD_Assassin_Skills.Sniping.Velocity',SkillDefinition'GD_Assassin_Skills.Cunning.FastHands',SkillDefinition'GD_Assassin_Skills.Bloodshed.IronHand'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Assassin_Skills.Sniping.OneShotOneKill',SkillDefinition'GD_Assassin_Skills.Cunning.TwoFang',SkillDefinition'GD_Assassin_Skills.Bloodshed.Followthrough'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Assassin_Skills.Sniping.Killer',SkillDefinition'GD_Assassin_Skills.Cunning.Fearless'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Assassin_Skills.Bloodshed.Grim',None,SkillDefinition'GD_Assassin_Skills.Cunning.Ambush'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Assassin_Skills.Sniping.CriticalAscention',SkillDefinition'GD_Assassin_Skills.Bloodshed.KillingBlow'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Assassin_Skills.Cunning.DeathMark'),PointsToUnlockNextTier=1))</code>
							<code profiles="">set GD_Lilac_SkillsBase.SkillTree.Layout_Mania Tiers ((bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,False,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,False,True)),(bCellIsOccupied=(False,True,False)))</code>
						</hotfix>
						<comment>-</comment>
					</category>
				</category>
				<category name="Mechromancer">
					<category name="Multiclass Names">
						<comment>py unrealsdk.Log("    Selected Secondary Class: Mechromancer")</comment>
						<hotfix name="Hotfix" package="GD_Tulip_Mechro_Streaming">
							<code profiles="">set GD_Tulip_Mechromancer_Skills.SkillTrees.Branch_LittleBigTrouble BranchName Invalid Multiclass</code>
							<code profiles="">set GD_Tulip_Mechromancer_Skills.SkillTrees.Branch_LittleBigTrouble Tiers ()</code>
							<code profiles="">set GD_Tulip_Mechromancer_Skills.SkillTrees.Branch_EmbracingChaos BranchName </code>
						</hotfix>
						<comment>-</comment>
						<hotfix name="Hotfix" package="GD_Soldier_Streaming">
							<code profiles="">set GD_Soldier_Skills.SkillTree.Branch_Gunpowder BranchName Mechromancer</code>
							<code profiles="">set GD_Soldier_Skills.SkillTree.Branch_Survival BranchName Artificer</code>
						</hotfix>
						<hotfix name="Hotfix" package="GD_Siren_Streaming">
							<code profiles="">set GD_Siren_Skills.SkillTree.Branch_Harmony BranchName Mechromancer</code>
							<code profiles="">set GD_Siren_Skills.SkillTree.Branch_Cataclysm BranchName Psyker</code>
						</hotfix>
						<hotfix name="Hotfix" package="GD_Mercenary_Streaming">
							<code profiles="">set GD_Mercenary_Skills.SkillTree.Branch_Rampage BranchName Mechromancer</code>
							<code profiles="">set GD_Mercenary_Skills.SkillTree.Branch_Brawn BranchName Enforcer</code>
						</hotfix>
						<hotfix name="Hotfix" package="GD_Assassin_Streaming">
							<code profiles="">set GD_Assassin_Skills.SkillTree.Branch_Cunning BranchName Mechromancer</code>
							<code profiles="">set GD_Assassin_Skills.SkillTree.Branch_Bloodshed BranchName Bladerunner</code>
						</hotfix>
						<hotfix name="Hotfix" package="GD_Lilac_Psycho_Streaming">
							<code profiles="">set GD_Lilac_SkillsBase.SkillTree.Branch_Mania BranchName Mechromancer</code>
							<code profiles="">set GD_Lilac_SkillsBase.SkillTree.Branch_Hellborn BranchName Arsonist</code>
						</hotfix>
					</category>
					<category name="Class Mod Weighting">
						<hotfix name="Hotfix" package="GD_Soldier_Streaming">
							<code profiles="">set Transient.AttributeInitializationDefinition_15 ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'Transient.AttributeInitializationDefinition_13:AttributeDefinition_27',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'Transient.AttributeInitializationDefinition_13:AttributeDefinition_28',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.000000))</code>
						</hotfix>
						<hotfix name="Hotfix" package="GD_Siren_Streaming">
							<code profiles="">set Transient.AttributeInitializationDefinition_15 ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'Transient.AttributeInitializationDefinition_12:AttributeDefinition_25',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'Transient.AttributeInitializationDefinition_12:AttributeDefinition_26',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.000000))</code>
						</hotfix>
						<hotfix name="Hotfix" package="GD_Mercenary_Streaming">
							<code profiles="">set Transient.AttributeInitializationDefinition_15 ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'Transient.AttributeInitializationDefinition_11:AttributeDefinition_23',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'Transient.AttributeInitializationDefinition_11:AttributeDefinition_24',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.000000))</code>
						</hotfix>
						<hotfix name="Hotfix" package="GD_Assassin_Streaming">
							<code profiles="">set Transient.AttributeInitializationDefinition_15 ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'Transient.AttributeInitializationDefinition_10:AttributeDefinition_21',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'Transient.AttributeInitializationDefinition_10:AttributeDefinition_22',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.000000))</code>
						</hotfix>
						<hotfix name="Hotfix" package="GD_Tulip_Mechro_Streaming">
							<code profiles="">set Transient.AttributeInitializationDefinition_15 ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'Transient.AttributeInitializationDefinition_15:AttributeDefinition_31',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'Transient.AttributeInitializationDefinition_15:AttributeDefinition_32',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.000000))</code>
						</hotfix>
						<hotfix name="Hotfix" package="GD_Lilac_Psycho_Streaming">
							<code profiles="">set Transient.AttributeInitializationDefinition_15 ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'Transient.AttributeInitializationDefinition_14:AttributeDefinition_29',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'Transient.AttributeInitializationDefinition_14:AttributeDefinition_30',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.000000))</code>
						</hotfix>
						<comment>-</comment>
					</category>
					<category name="Skill Info">
						<comment>-</comment>
						<hotfix name="Hotfix" package="GD_Soldier_Streaming">
							<code profiles="">set GD_Soldier_Skills.SkillTree.Branch_Gunpowder Tiers ((Skills=(SkillDefinition'GD_Tulip_Mechromancer_Skills.BestFriendsForever.CloseEnough',SkillDefinition'GD_Tulip_Mechromancer_Skills.LittleBigTrouble.StrengthOfFiveGorillas',SkillDefinition'GD_Tulip_Mechromancer_Skills.EmbraceChaos.SmallerLighterFaster'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Tulip_Mechromancer_Skills.BestFriendsForever.TheBetterHalf',SkillDefinition'GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MorePep',SkillDefinition'GD_Tulip_Mechromancer_Skills.BestFriendsForever.FancyMathematics'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Tulip_Mechromancer_Skills.BestFriendsForever.UnstoppableForce',SkillDefinition'GD_Tulip_Mechromancer_Skills.LittleBigTrouble.EvilEnchantress'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Tulip_Mechromancer_Skills.BestFriendsForever.20PercentCooler',None,SkillDefinition'GD_Tulip_Mechromancer_Skills.LittleBigTrouble.ElectricalBurn'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Tulip_Mechromancer_Skills.EmbraceChaos.TheNthDegree',SkillDefinition'GD_Tulip_Mechromancer_Skills.LittleBigTrouble.InterspersedOutburst'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Tulip_Mechromancer_Skills.EmbraceChaos.NewAnarchy'),PointsToUnlockNextTier=1))</code>
							<code profiles="">set GD_Soldier_Skills.SkillTree.Layout_Gunpowder Tiers ((bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,False,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,False,True)),(bCellIsOccupied=(False,True,False)))</code>
						</hotfix>
						<comment>-</comment>
						<hotfix name="Hotfix" package="GD_Siren_Streaming">
							<code profiles="">set GD_Siren_Skills.SkillTree.Branch_Harmony Tiers ((Skills=(SkillDefinition'GD_Tulip_Mechromancer_Skills.BestFriendsForever.CloseEnough',SkillDefinition'GD_Tulip_Mechromancer_Skills.LittleBigTrouble.StrengthOfFiveGorillas',SkillDefinition'GD_Tulip_Mechromancer_Skills.EmbraceChaos.SmallerLighterFaster'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Tulip_Mechromancer_Skills.BestFriendsForever.TheBetterHalf',SkillDefinition'GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MorePep',SkillDefinition'GD_Tulip_Mechromancer_Skills.BestFriendsForever.FancyMathematics'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Tulip_Mechromancer_Skills.BestFriendsForever.UnstoppableForce',SkillDefinition'GD_Tulip_Mechromancer_Skills.LittleBigTrouble.EvilEnchantress'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Tulip_Mechromancer_Skills.BestFriendsForever.20PercentCooler',None,SkillDefinition'GD_Tulip_Mechromancer_Skills.LittleBigTrouble.ElectricalBurn'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Tulip_Mechromancer_Skills.EmbraceChaos.TheNthDegree',None,SkillDefinition'GD_Tulip_Mechromancer_Skills.LittleBigTrouble.InterspersedOutburst'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Tulip_Mechromancer_Skills.EmbraceChaos.NewAnarchy'),PointsToUnlockNextTier=1))</code>
							<code profiles="">set GD_Siren_Skills.SkillTree.Layout_Harmony Tiers ((bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,False,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(False,True,False)))</code>
						</hotfix>
						<comment>-</comment>
						<hotfix name="Hotfix" package="GD_Mercenary_Streaming">
							<code profiles="">set GD_Mercenary_Skills.SkillTree.Branch_Rampage Tiers ((Skills=(SkillDefinition'GD_Tulip_Mechromancer_Skills.BestFriendsForever.CloseEnough',SkillDefinition'GD_Tulip_Mechromancer_Skills.LittleBigTrouble.StrengthOfFiveGorillas',SkillDefinition'GD_Tulip_Mechromancer_Skills.EmbraceChaos.SmallerLighterFaster'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Tulip_Mechromancer_Skills.BestFriendsForever.TheBetterHalf',SkillDefinition'GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MorePep',SkillDefinition'GD_Tulip_Mechromancer_Skills.BestFriendsForever.FancyMathematics'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Tulip_Mechromancer_Skills.BestFriendsForever.UnstoppableForce',SkillDefinition'GD_Tulip_Mechromancer_Skills.LittleBigTrouble.EvilEnchantress'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Tulip_Mechromancer_Skills.BestFriendsForever.20PercentCooler',None,SkillDefinition'GD_Tulip_Mechromancer_Skills.LittleBigTrouble.ElectricalBurn'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Tulip_Mechromancer_Skills.EmbraceChaos.TheNthDegree',SkillDefinition'GD_Tulip_Mechromancer_Skills.LittleBigTrouble.InterspersedOutburst'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Tulip_Mechromancer_Skills.EmbraceChaos.NewAnarchy'),PointsToUnlockNextTier=1))</code>
							<code profiles="">set GD_Mercenary_Skills.SkillTree.Layout_Rampage Tiers ((bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,False,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,False,True)),(bCellIsOccupied=(False,True,False)))</code>
						</hotfix>
						<comment>-</comment>
						<hotfix name="Hotfix" package="GD_Assassin_Streaming">
							<code profiles="">set GD_Assassin_Skills.SkillTree.Branch_Cunning Tiers ((Skills=(SkillDefinition'GD_Tulip_Mechromancer_Skills.BestFriendsForever.CloseEnough',SkillDefinition'GD_Tulip_Mechromancer_Skills.LittleBigTrouble.StrengthOfFiveGorillas',SkillDefinition'GD_Tulip_Mechromancer_Skills.EmbraceChaos.SmallerLighterFaster'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Tulip_Mechromancer_Skills.BestFriendsForever.TheBetterHalf',SkillDefinition'GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MorePep',SkillDefinition'GD_Tulip_Mechromancer_Skills.BestFriendsForever.FancyMathematics'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Tulip_Mechromancer_Skills.BestFriendsForever.UnstoppableForce',SkillDefinition'GD_Tulip_Mechromancer_Skills.LittleBigTrouble.EvilEnchantress'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Tulip_Mechromancer_Skills.BestFriendsForever.20PercentCooler',None,SkillDefinition'GD_Tulip_Mechromancer_Skills.LittleBigTrouble.ElectricalBurn'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Tulip_Mechromancer_Skills.EmbraceChaos.TheNthDegree',SkillDefinition'GD_Tulip_Mechromancer_Skills.LittleBigTrouble.InterspersedOutburst'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Tulip_Mechromancer_Skills.EmbraceChaos.NewAnarchy'),PointsToUnlockNextTier=1))</code>
							<code profiles="">set GD_Assassin_Skills.SkillTree.Layout_Cunning Tiers ((bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,False,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,False,True)),(bCellIsOccupied=(False,True,False)))</code>
						</hotfix>
						<comment>-</comment>
						<hotfix name="Hotfix" package="GD_Lilac_Psycho_Streaming">
							<code profiles="">set GD_Lilac_SkillsBase.SkillTree.Branch_Mania Tiers ((Skills=(SkillDefinition'GD_Tulip_Mechromancer_Skills.BestFriendsForever.CloseEnough',SkillDefinition'GD_Tulip_Mechromancer_Skills.LittleBigTrouble.StrengthOfFiveGorillas',SkillDefinition'GD_Tulip_Mechromancer_Skills.EmbraceChaos.SmallerLighterFaster'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Tulip_Mechromancer_Skills.BestFriendsForever.TheBetterHalf',SkillDefinition'GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MorePep',SkillDefinition'GD_Tulip_Mechromancer_Skills.BestFriendsForever.FancyMathematics'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Tulip_Mechromancer_Skills.BestFriendsForever.UnstoppableForce',SkillDefinition'GD_Tulip_Mechromancer_Skills.LittleBigTrouble.EvilEnchantress'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Tulip_Mechromancer_Skills.BestFriendsForever.20PercentCooler',None,SkillDefinition'GD_Tulip_Mechromancer_Skills.LittleBigTrouble.ElectricalBurn'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Tulip_Mechromancer_Skills.EmbraceChaos.TheNthDegree',SkillDefinition'GD_Tulip_Mechromancer_Skills.LittleBigTrouble.InterspersedOutburst'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Tulip_Mechromancer_Skills.EmbraceChaos.NewAnarchy'),PointsToUnlockNextTier=1))</code>
							<code profiles="">set GD_Lilac_SkillsBase.SkillTree.Layout_Mania Tiers ((bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,False,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,False,True)),(bCellIsOccupied=(False,True,False)))</code>
						</hotfix>
						<comment>-</comment>
					</category>
				</category>
				<category name="Psycho">
					<category name="Multiclass Names">
						<comment>py unrealsdk.Log("    Selected Secondary Class: Psycho")</comment>
						<hotfix name="Hotfix" package="GD_Lilac_Psycho_Streaming">
							<code profiles="">set GD_Lilac_SkillsBase.SkillTree.Branch_Mania BranchName Invalid Multiclass</code>
							<code profiles="">set GD_Lilac_SkillsBase.SkillTree.Branch_Mania Tiers ()</code>
							<code profiles="">set GD_Lilac_SkillsBase.SkillTree.Branch_Hellborn BranchName </code>
						</hotfix>
						<comment>-</comment>
						<hotfix name="Hotfix" package="GD_Soldier_Streaming">
							<code profiles="">set GD_Soldier_Skills.SkillTree.Branch_Gunpowder BranchName Psycho</code>
							<code profiles="">set GD_Soldier_Skills.SkillTree.Branch_Survival BranchName anton</code>
						</hotfix>
						<hotfix name="Hotfix" package="GD_Siren_Streaming">
							<code profiles="">set GD_Siren_Skills.SkillTree.Branch_Harmony BranchName Psycho</code>
							<code profiles="">set GD_Siren_Skills.SkillTree.Branch_Cataclysm BranchName Banshee</code>
						</hotfix>
						<hotfix name="Hotfix" package="GD_Mercenary_Streaming">
							<code profiles="">set GD_Mercenary_Skills.SkillTree.Branch_Rampage BranchName Psycho</code>
							<code profiles="">set GD_Mercenary_Skills.SkillTree.Branch_Brawn BranchName Hulk</code>
						</hotfix>
						<hotfix name="Hotfix" package="GD_Assassin_Streaming">
							<code profiles="">set GD_Assassin_Skills.SkillTree.Branch_Cunning BranchName Psycho</code>
							<code profiles="">set GD_Assassin_Skills.SkillTree.Branch_Bloodshed BranchName Serial Killer</code>
						</hotfix>
						<hotfix name="Hotfix" package="GD_Tulip_Mechro_Streaming">
							<code profiles="">set GD_Tulip_Mechromancer_Skills.SkillTrees.Branch_LittleBigTrouble BranchName Psycho</code>
							<code profiles="">set GD_Tulip_Mechromancer_Skills.SkillTrees.Branch_EmbracingChaos BranchName Mad Doc</code>
						</hotfix>
					</category>
					<category name="Class Mod Weighting">
						<hotfix name="Hotfix" package="GD_Soldier_Streaming">
							<code profiles="">set Transient.AttributeInitializationDefinition_14 ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'Transient.AttributeInitializationDefinition_13:AttributeDefinition_27',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'Transient.AttributeInitializationDefinition_13:AttributeDefinition_28',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.000000))</code>
						</hotfix>
						<hotfix name="Hotfix" package="GD_Siren_Streaming">
							<code profiles="">set Transient.AttributeInitializationDefinition_14 ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'Transient.AttributeInitializationDefinition_12:AttributeDefinition_25',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'Transient.AttributeInitializationDefinition_12:AttributeDefinition_26',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.000000))</code>
						</hotfix>
						<hotfix name="Hotfix" package="GD_Mercenary_Streaming">
							<code profiles="">set Transient.AttributeInitializationDefinition_14 ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'Transient.AttributeInitializationDefinition_11:AttributeDefinition_23',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'Transient.AttributeInitializationDefinition_11:AttributeDefinition_24',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.000000))</code>
						</hotfix>
						<hotfix name="Hotfix" package="GD_Assassin_Streaming">
							<code profiles="">set Transient.AttributeInitializationDefinition_14 ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'Transient.AttributeInitializationDefinition_10:AttributeDefinition_21',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'Transient.AttributeInitializationDefinition_10:AttributeDefinition_22',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.000000))</code>
						</hotfix>
						<hotfix name="Hotfix" package="GD_Tulip_Mechro_Streaming">
							<code profiles="">set Transient.AttributeInitializationDefinition_14 ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'Transient.AttributeInitializationDefinition_15:AttributeDefinition_31',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'Transient.AttributeInitializationDefinition_15:AttributeDefinition_32',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.000000))</code>
						</hotfix>
						<hotfix name="Hotfix" package="GD_Lilac_Psycho_Streaming">
							<code profiles="">set Transient.AttributeInitializationDefinition_14 ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'Transient.AttributeInitializationDefinition_14:AttributeDefinition_29',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'Transient.AttributeInitializationDefinition_14:AttributeDefinition_30',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.000000))</code>
						</hotfix>
						<comment>-</comment>
					</category>
					<category name="Skill Info">
						<comment>-</comment>
						<hotfix name="Hotfix" package="GD_Soldier_Streaming">
							<code profiles="">set GD_Soldier_Skills.SkillTree.Branch_Gunpowder Tiers ((Skills=(SkillDefinition'GD_Lilac_Skills_Mania.Skills.FeedTheMeat',SkillDefinition'GD_Lilac_Skills_Bloodlust.Skills.BloodTrance',SkillDefinition'GD_Lilac_Skills_Hellborn.Skills.BurnBabyBurn'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Lilac_Skills_Mania.Skills.StripTheFlesh',SkillDefinition'GD_Lilac_Skills_Bloodlust.Skills.BloodBath',SkillDefinition'GD_Lilac_Skills_Bloodlust.Skills.BloodfilledGuns'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Lilac_Skills_Bloodlust.Skills.BloodOverdrive',SkillDefinition'GD_Lilac_Skills_Mania.Skills.ThrillOfTheKill',SkillDefinition'GD_Lilac_Skills_Hellborn.Skills.FireFiend'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Lilac_Skills_Bloodlust.Skills.BloodyTwitch',None,SkillDefinition'GD_Lilac_Skills_Bloodlust.Skills.FuelTheBlood'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Lilac_Skills_Mania.Skills.SilenceTheVoices',SkillDefinition'GD_Lilac_Skills_Hellborn.Skills.ElementalEmpathy'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Lilac_Skills_Bloodlust.Skills.Bloodsplosion',SkillDefinition'GD_Lilac_Skills_Hellborn.Skills.FireStatusDetector',SkillDefinition'GD_Lilac_Skills_Hellborn.Skills.AppliedStatusEffectListener'),PointsToUnlockNextTier=1))</code>
							<code profiles="">set GD_Soldier_Skills.SkillTree.Layout_Gunpowder Tiers ((bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,False,True)),(bCellIsOccupied=(False,True,False)))</code>
						</hotfix>
						<comment>-</comment>
						<hotfix name="Hotfix" package="GD_Siren_Streaming">
							<code profiles="">set GD_Siren_Skills.SkillTree.Branch_Harmony Tiers ((Skills=(SkillDefinition'GD_Lilac_Skills_Mania.Skills.FeedTheMeat',SkillDefinition'GD_Lilac_Skills_Bloodlust.Skills.BloodTrance',SkillDefinition'GD_Lilac_Skills_Hellborn.Skills.BurnBabyBurn'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Lilac_Skills_Mania.Skills.StripTheFlesh',SkillDefinition'GD_Lilac_Skills_Bloodlust.Skills.BloodBath',SkillDefinition'GD_Lilac_Skills_Bloodlust.Skills.BloodfilledGuns'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Lilac_Skills_Bloodlust.Skills.BloodOverdrive',SkillDefinition'GD_Lilac_Skills_Mania.Skills.ThrillOfTheKill',SkillDefinition'GD_Lilac_Skills_Hellborn.Skills.FireFiend'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Lilac_Skills_Bloodlust.Skills.BloodyTwitch',None,SkillDefinition'GD_Lilac_Skills_Bloodlust.Skills.FuelTheBlood'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Lilac_Skills_Mania.Skills.SilenceTheVoices',None,SkillDefinition'GD_Lilac_Skills_Hellborn.Skills.ElementalEmpathy'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Lilac_Skills_Bloodlust.Skills.Bloodsplosion',SkillDefinition'GD_Lilac_Skills_Hellborn.Skills.FireStatusDetector',SkillDefinition'GD_Lilac_Skills_Hellborn.Skills.AppliedStatusEffectListener'),PointsToUnlockNextTier=1))</code>
							<code profiles="">set GD_Siren_Skills.SkillTree.Layout_Harmony Tiers ((bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(False,True,False)))</code>
						</hotfix>
						<comment>-</comment>
						<hotfix name="Hotfix" package="GD_Mercenary_Streaming">
							<code profiles="">set GD_Mercenary_Skills.SkillTree.Branch_Rampage Tiers ((Skills=(SkillDefinition'GD_Lilac_Skills_Mania.Skills.FeedTheMeat',SkillDefinition'GD_Lilac_Skills_Bloodlust.Skills.BloodTrance',SkillDefinition'GD_Lilac_Skills_Hellborn.Skills.BurnBabyBurn'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Lilac_Skills_Mania.Skills.StripTheFlesh',SkillDefinition'GD_Lilac_Skills_Bloodlust.Skills.BloodBath',SkillDefinition'GD_Lilac_Skills_Bloodlust.Skills.BloodfilledGuns'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Lilac_Skills_Bloodlust.Skills.BloodOverdrive',SkillDefinition'GD_Lilac_Skills_Mania.Skills.ThrillOfTheKill',SkillDefinition'GD_Lilac_Skills_Hellborn.Skills.FireFiend'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Lilac_Skills_Bloodlust.Skills.BloodyTwitch',None,SkillDefinition'GD_Lilac_Skills_Bloodlust.Skills.FuelTheBlood'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Lilac_Skills_Mania.Skills.SilenceTheVoices',SkillDefinition'GD_Lilac_Skills_Hellborn.Skills.ElementalEmpathy'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Lilac_Skills_Bloodlust.Skills.Bloodsplosion',SkillDefinition'GD_Lilac_Skills_Hellborn.Skills.FireStatusDetector',SkillDefinition'GD_Lilac_Skills_Hellborn.Skills.AppliedStatusEffectListener'),PointsToUnlockNextTier=1))</code>
							<code profiles="">set GD_Mercenary_Skills.SkillTree.Layout_Rampage Tiers ((bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,False,True)),(bCellIsOccupied=(False,True,False)))</code>
						</hotfix>
						<comment>-</comment>
						<hotfix name="Hotfix" package="GD_Assassin_Streaming">
							<code profiles="">set GD_Assassin_Skills.SkillTree.Branch_Cunning Tiers ((Skills=(SkillDefinition'GD_Lilac_Skills_Mania.Skills.FeedTheMeat',SkillDefinition'GD_Lilac_Skills_Bloodlust.Skills.BloodTrance',SkillDefinition'GD_Lilac_Skills_Hellborn.Skills.BurnBabyBurn'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Lilac_Skills_Mania.Skills.StripTheFlesh',SkillDefinition'GD_Lilac_Skills_Bloodlust.Skills.BloodBath',SkillDefinition'GD_Lilac_Skills_Bloodlust.Skills.BloodfilledGuns'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Lilac_Skills_Bloodlust.Skills.BloodOverdrive',SkillDefinition'GD_Lilac_Skills_Mania.Skills.ThrillOfTheKill',SkillDefinition'GD_Lilac_Skills_Hellborn.Skills.FireFiend'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Lilac_Skills_Bloodlust.Skills.BloodyTwitch',None,SkillDefinition'GD_Lilac_Skills_Bloodlust.Skills.FuelTheBlood'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Lilac_Skills_Mania.Skills.SilenceTheVoices',SkillDefinition'GD_Lilac_Skills_Hellborn.Skills.ElementalEmpathy'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Lilac_Skills_Bloodlust.Skills.Bloodsplosion',SkillDefinition'GD_Lilac_Skills_Hellborn.Skills.FireStatusDetector',SkillDefinition'GD_Lilac_Skills_Hellborn.Skills.AppliedStatusEffectListener'),PointsToUnlockNextTier=1))</code>
							<code profiles="">set GD_Assassin_Skills.SkillTree.Layout_Cunning Tiers ((bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,False,True)),(bCellIsOccupied=(False,True,False)))</code>
						</hotfix>
						<comment>-</comment>
						<hotfix name="Hotfix" package="GD_Tulip_Mechro_Streaming">
							<code profiles="">set GD_Tulip_Mechromancer_Skills.SkillTrees.Branch_LittleBigTrouble Tiers ((Skills=(SkillDefinition'GD_Lilac_Skills_Mania.Skills.FeedTheMeat',SkillDefinition'GD_Lilac_Skills_Bloodlust.Skills.BloodTrance',SkillDefinition'GD_Lilac_Skills_Hellborn.Skills.BurnBabyBurn'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Lilac_Skills_Mania.Skills.StripTheFlesh',SkillDefinition'GD_Lilac_Skills_Bloodlust.Skills.BloodBath',SkillDefinition'GD_Lilac_Skills_Bloodlust.Skills.BloodfilledGuns'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Lilac_Skills_Bloodlust.Skills.BloodOverdrive',SkillDefinition'GD_Lilac_Skills_Mania.Skills.ThrillOfTheKill',SkillDefinition'GD_Lilac_Skills_Hellborn.Skills.FireFiend'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Lilac_Skills_Bloodlust.Skills.BloodyTwitch',None,SkillDefinition'GD_Lilac_Skills_Bloodlust.Skills.FuelTheBlood'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Lilac_Skills_Mania.Skills.SilenceTheVoices',SkillDefinition'GD_Lilac_Skills_Hellborn.Skills.ElementalEmpathy'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Lilac_Skills_Bloodlust.Skills.Bloodsplosion',SkillDefinition'GD_Lilac_Skills_Hellborn.Skills.FireStatusDetector',SkillDefinition'GD_Lilac_Skills_Hellborn.Skills.AppliedStatusEffectListener'),PointsToUnlockNextTier=1))</code>
							<code profiles="">set GD_Tulip_Mechromancer_Skills.SkillTrees.Layout_LittleBigTrouble Tiers ((bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,False,True)),(bCellIsOccupied=(False,True,False)))</code>
						</hotfix>
						<comment>-</comment>
					</category>
				</category>
				<comment>-</comment>
				<comment>CE_EnableOn Force</comment>
				<comment>py unrealsdk.Log("    Change your secondary class using BLCMM")</comment>
			</category>
			<comment>==============</comment>
			<category name="Wonderlands themed changes">
				<category name="Lower scaling">
					<comment>9% increase per level instead of 13%</comment>
					<code profiles="default">set GD_Balance_HealthAndDamage.HealthAndDamage.Att_UniversalBalanceScaler:ConstantAttributeValueResolver_0 ConstantValue 1.09000</code>
				</category>
				<category name="Badass Rank / Intense Difficulty">
					<hotfix name="Hotfix" level="None">
						<code profiles="default">set GD_Challenges.BadassSkill.BadassSkill SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.BaseArmor',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Enemies,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=15.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
						<code profiles="default">set GD_Challenges.BadassRewards.BARD_Health_Max RewardString Maximum Health <br><br>[skill]Badass Rank is disabled in this mod[-skill]. You can still earn Badass Tokens and redeem them for additional stats, but those stats will not benefit you if you have Badass Rank turned on.<br><br>[skill]Turning Badass Rank on [health]decreases damage dealt[-health] to enemies by [health]15%[-health][-skill], if you want an extra level of difficulty.<br><br></code>
					</hotfix>
				</category>
				<category name="Remove base stat scaling past level 50">
					<category name="Attributes">
						<comment>clone -x DesignerAttributeDefinition'WillowGame.Default__DesignerAttributeDefinition' D_Attributes.GameplayAttributes.LevelScalingThreshold</comment>
						<comment>clone -x DesignerAttributeDefinition'WillowGame.Default__DesignerAttributeDefinition' D_Attributes.GameplayAttributes.LevelScalingThreshold_PlusOne</comment>
						<comment>clone -x AttributeInitializationDefinition'Engine.Default__AttributeInitializationDefinition' D_Attributes.GameplayAttributes.LevelScalingThreshold_PlusOneFormula</comment>
						<comment>clone -x AttributeInitializationDefinition'Engine.Default__AttributeInitializationDefinition' D_Attributes.GameplayAttributes.LevelScalingThreshold_XPMultiplierFormula</comment>
						<comment>clone -x DesignerAttributeDefinition'WillowGame.Default__DesignerAttributeDefinition' D_Attributes.GameplayAttributes.LevelScalingThreshold_XPMultiplier</comment>
						<code profiles="default">set D_Attributes.GameplayAttributes.LevelScalingThreshold_PlusOne BaseValue (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'D_Attributes.GameplayAttributes.LevelScalingThreshold_PlusOneFormula',BaseValueScaleConstant=1.000000)</code>
						<code profiles="default">set D_Attributes.GameplayAttributes.LevelScalingThreshold_PlusOneFormula ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.GameplayAttributes.LevelScalingThreshold',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code>
						<code profiles="default">set D_Attributes.GameplayAttributes.LevelScalingThreshold_XPMultiplierFormula BaseValueMode BASEVALUE_InitializationDefScalesBaseValue</code>
						<code profiles="default">set D_Attributes.GameplayAttributes.LevelScalingThreshold_XPMultiplierFormula ConditionalInitialization (bEnabled=True,ConditionalExpressionList=((BaseValueIfTrue=(BaseValueConstant=1.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.GameplayAttributes.LevelScalingThreshold_XPMultiplier',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.ExperienceResourcePool.PlayerExperienceLevel_Sub',ComparisonOperator=OPERATOR_GreaterThanOrEqual,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=DesignerAttributeDefinition'D_Attributes.GameplayAttributes.LevelScalingThreshold_PlusOne',ConstantOperand2=0.000000)))),DefaultBaseValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code>
					</category>
					<category name="Threshold">
						<code profiles="default">set D_Attributes.GameplayAttributes.LevelScalingThreshold BaseValue (BaseValueConstant=50.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
					</category>
					<category name="-- XP Multiplier After Threshold, default 3x --" MUT="true">
						<category name="0x if you really wanted to?">
							<code profiles="">set D_Attributes.GameplayAttributes.LevelScalingThreshold_XPMultiplier BaseValue (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
						</category>
						<category name="1x">
							<code profiles="">set D_Attributes.GameplayAttributes.LevelScalingThreshold_XPMultiplier BaseValue (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
						</category>
						<category name="1.5x">
							<code profiles="">set D_Attributes.GameplayAttributes.LevelScalingThreshold_XPMultiplier BaseValue (BaseValueConstant=1.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
						</category>
						<category name="2x">
							<code profiles="">set D_Attributes.GameplayAttributes.LevelScalingThreshold_XPMultiplier BaseValue (BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
						</category>
						<category name="3x">
							<code profiles="default">set D_Attributes.GameplayAttributes.LevelScalingThreshold_XPMultiplier BaseValue (BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
						</category>
						<category name="5x">
							<code profiles="">set D_Attributes.GameplayAttributes.LevelScalingThreshold_XPMultiplier BaseValue (BaseValueConstant=5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
						</category>
						<category name="10x">
							<code profiles="">set D_Attributes.GameplayAttributes.LevelScalingThreshold_XPMultiplier BaseValue (BaseValueConstant=10.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
						</category>
					</category>
					<category name="Player">
						<comment>load_package GD_Siren_Streaming_SF</comment>
						<comment>clone -x GearboxFramework.Default__ConditionalAttributeValueResolver D_Attributes.ExperienceResourcePool.PlayerExperienceLevel_MaxThreshold</comment>
						<comment>clone -x D_Attributes.ExperienceResourcePool.PlayerExperienceLevel D_Attributes.ExperienceResourcePool.PlayerExperienceLevel_Sub</comment>
						<code profiles="default">set D_Attributes.ExperienceResourcePool.PlayerExperienceLevel ValueResolverChain (ConditionalAttributeValueResolver'D_Attributes.ExperienceResourcePool.PlayerExperienceLevel_MaxThreshold')</code>
						<code profiles="default">set D_Attributes.ExperienceResourcePool.PlayerExperienceLevel_MaxThreshold ValueExpressions (bEnabled=True,ConditionalExpressionList=((BaseValueIfTrue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.GameplayAttributes.LevelScalingThreshold',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.ExperienceResourcePool.PlayerExperienceLevel_Sub',ComparisonOperator=OPERATOR_GreaterThanOrEqual,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=DesignerAttributeDefinition'D_Attributes.GameplayAttributes.LevelScalingThreshold_PlusOne',ConstantOperand2=0.000000)))),DefaultBaseValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.ExperienceResourcePool.PlayerExperienceLevel_Sub',InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code>
						<comment>-</comment>
						<comment>clone -x GearboxFramework.Default__ConditionalAttributeValueResolver GD_Lobelia_GameStages.Attributes.GameStageViaGetGameStage_MaxThreshold</comment>
						<comment>clone -x GD_Lobelia_GameStages.Attributes.GameStageViaGetGameStage GD_Lobelia_GameStages.Attributes.GameStageViaGetGameStage_Sub</comment>
						<code profiles="default,default">set GD_Lobelia_GameStages.Attributes.GameStageViaGetGameStage ValueResolverChain (ConditionalAttributeValueResolver'GD_Lobelia_GameStages.Attributes.GameStageViaGetGameStage_MaxThreshold')</code>
						<code profiles="default,default">set GD_Lobelia_GameStages.Attributes.GameStageViaGetGameStage_MaxThreshold ValueExpressions (bEnabled=True,ConditionalExpressionList=((BaseValueIfTrue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.GameplayAttributes.LevelScalingThreshold',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=AttributeDefinition'GD_Lobelia_GameStages.Attributes.GameStageViaGetGameStage_Sub',ComparisonOperator=OPERATOR_GreaterThanOrEqual,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=DesignerAttributeDefinition'D_Attributes.GameplayAttributes.LevelScalingThreshold_PlusOne',ConstantOperand2=0.000000)))),DefaultBaseValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Lobelia_GameStages.Attributes.GameStageViaGetGameStage_Sub',InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code>
						<comment>-</comment>
						<code profiles="default">set GD_Balance_HealthAndDamage.HealthAndDamage.Init_PlayerHealth ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Att_UniversalBalanceMultiplier_HealthShields',InitializationDefinition=None,BaseValueScaleConstant=1.0000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Att_UniversalBalanceScaler',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.ExperienceResourcePool.PlayerExperienceLevel',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code>
						<hotfix name="Hotfix" level="None">
							<code profiles="default">set GD_Balance_HealthAndDamage.HealthAndDamage.Init_PlayerSkillStatusEffectDamage ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=9.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Att_UniversalBalanceScaler',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.ExperienceResourcePool.PlayerExperienceLevel',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code>
							<code profiles="default">set GD_Balance_HealthAndDamage.Init_PlayerSkillDamage_Part2 ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=8.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Att_UniversalBalanceScaler',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.ExperienceResourcePool.PlayerExperienceLevel',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code>
							<code profiles="default">set GD_Balance_HealthAndDamage.Init_PlayerSkillDamage_AdditionalDamagePerLvl ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Att_UniversalAdditionalEnemyHealthPerLvl',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.ExperienceResourcePool.PlayerExperienceLevel',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code>
							<code profiles="default">set GD_Attributes_Lilac.Init_PlayerSkillDamage_AdditionalDamagePerLvl ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Att_UniversalAdditionalEnemyHealthPerLvl',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.ExperienceResourcePool.PlayerExperienceLevel',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code>
							<code profiles="default">set GD_Attributes_Lilac.Init_PlayerSkillDamage_Part2 ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=8.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Att_UniversalBalanceScaler',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.ExperienceResourcePool.PlayerExperienceLevel',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code>
							<code profiles="default">set GD_Lilac_Skills_Bloodlust.Attributes.Init_BloodsplosionNovaStatusDamage ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=20.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Att_UniversalBalanceScaler',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.ExperienceResourcePool.PlayerExperienceLevel',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code>
						</hotfix>
					</category>
					<category name="Enemy">
						<comment>clone -x GearboxFramework.Default__ConditionalAttributeValueResolver D_Attributes.AI.AICharacterExperienceLevel_MaxThreshold</comment>
						<comment>clone -x D_Attributes.AI.AICharacterExperienceLevel D_Attributes.AI.AICharacterExperienceLevel_Sub</comment>
						<code profiles="default">set D_Attributes.AI.AICharacterExperienceLevel ValueResolverChain (ConditionalAttributeValueResolver'D_Attributes.AI.AICharacterExperienceLevel_MaxThreshold')</code>
						<code profiles="default">set D_Attributes.AI.AICharacterExperienceLevel_MaxThreshold ValueExpressions (bEnabled=True,ConditionalExpressionList=((BaseValueIfTrue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.GameplayAttributes.LevelScalingThreshold',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.AI.AICharacterExperienceLevel_Sub',ComparisonOperator=OPERATOR_GreaterThanOrEqual,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=DesignerAttributeDefinition'D_Attributes.GameplayAttributes.LevelScalingThreshold_PlusOne',ConstantOperand2=0.000000)))),DefaultBaseValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.AI.AICharacterExperienceLevel_Sub',InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code>
					</category>
					<category name="Gun">
						<comment>clone -x GearboxFramework.Default__ConditionalAttributeValueResolver D_Attributes.Weapon.WeaponLevel_MaxThreshold</comment>
						<comment>clone -x D_Attributes.Weapon.WeaponLevel D_Attributes.Weapon.WeaponLevel_Sub</comment>
						<code profiles="default">set D_Attributes.Weapon.WeaponLevel ValueResolverChain (ConditionalAttributeValueResolver'D_Attributes.Weapon.WeaponLevel_MaxThreshold')</code>
						<code profiles="default">set D_Attributes.Weapon.WeaponLevel_MaxThreshold ValueExpressions (bEnabled=True,ConditionalExpressionList=((BaseValueIfTrue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.GameplayAttributes.LevelScalingThreshold',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.Weapon.WeaponLevel_Sub',ComparisonOperator=OPERATOR_GreaterThanOrEqual,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=DesignerAttributeDefinition'D_Attributes.GameplayAttributes.LevelScalingThreshold_PlusOne',ConstantOperand2=0.000000)))),DefaultBaseValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Weapon.WeaponLevel_Sub',InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code>
					</category>
					<category name="Shield">
						<comment>clone -x GearboxFramework.Default__ConditionalAttributeValueResolver D_Attributes.Inventory.ShieldItemLevel_MaxTreshold</comment>
						<comment>clone -x D_Attributes.Inventory.ShieldItemLevel D_Attributes.Inventory.ShieldItemLevel_Sub</comment>
						<code profiles="default">set D_Attributes.Inventory.ShieldItemLevel ValueResolverChain (ConditionalAttributeValueResolver'D_Attributes.Inventory.ShieldItemLevel_MaxTreshold')</code>
						<code profiles="default">set D_Attributes.Inventory.ShieldItemLevel_MaxTreshold ValueExpressions (bEnabled=True,ConditionalExpressionList=((BaseValueIfTrue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.GameplayAttributes.LevelScalingThreshold',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.Inventory.ShieldItemLevel_Sub',ComparisonOperator=OPERATOR_GreaterThanOrEqual,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=DesignerAttributeDefinition'D_Attributes.GameplayAttributes.LevelScalingThreshold_PlusOne',ConstantOperand2=0.000000)))),DefaultBaseValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Inventory.ShieldItemLevel_Sub',InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code>
					</category>
					<category name="Grenade">
						<comment>clone -x GearboxFramework.Default__ConditionalAttributeValueResolver D_Attributes.GrenadeMod.GrenadeModItemLevel_MaxTreshold</comment>
						<comment>clone -x D_Attributes.GrenadeMod.GrenadeModItemLevel D_Attributes.GrenadeMod.GrenadeModItemLevel_Sub</comment>
						<code profiles="default">set D_Attributes.GrenadeMod.GrenadeModItemLevel ValueResolverChain (ConditionalAttributeValueResolver'D_Attributes.GrenadeMod.GrenadeModItemLevel_MaxTreshold')</code>
						<code profiles="default">set D_Attributes.GrenadeMod.GrenadeModItemLevel_MaxTreshold ValueExpressions (bEnabled=True,ConditionalExpressionList=((BaseValueIfTrue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.GameplayAttributes.LevelScalingThreshold',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModItemLevel_Sub',ComparisonOperator=OPERATOR_GreaterThanOrEqual,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=DesignerAttributeDefinition'D_Attributes.GameplayAttributes.LevelScalingThreshold_PlusOne',ConstantOperand2=0.000000)))),DefaultBaseValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModItemLevel_Sub',InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code>
						<comment>-</comment>
						<comment>clone -x GearboxFramework.Default__ConditionalAttributeValueResolver D_Attributes.Projectile.ProjectileLevel_MaxThreshold</comment>
						<comment>clone -x D_Attributes.Inventory.ShieldItemLevel D_Attributes.Projectile.ProjectileLevel_Sub</comment>
						<code profiles="default">set D_Attributes.Projectile.ProjectileLevel ValueResolverChain (ConditionalAttributeValueResolver'D_Attributes.Projectile.ProjectileLevel_MaxThreshold')</code>
						<code profiles="default">set D_Attributes.Projectile.ProjectileLevel_MaxThreshold ValueExpressions (bEnabled=True,ConditionalExpressionList=((BaseValueIfTrue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.GameplayAttributes.LevelScalingThreshold',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.Projectile.ProjectileLevel_Sub',ComparisonOperator=OPERATOR_GreaterThanOrEqual,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=DesignerAttributeDefinition'D_Attributes.GameplayAttributes.LevelScalingThreshold_PlusOne',ConstantOperand2=0.000000)))),DefaultBaseValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Projectile.ProjectileLevel_Sub',InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code>
					</category>
					<category name="Class Mod">
						<comment>clone -x GearboxFramework.Default__ConditionalAttributeValueResolver D_Attributes.Inventory.ClassModItemLevel_MaxThreshold</comment>
						<comment>clone -x D_Attributes.Inventory.ShieldItemLevel D_Attributes.Inventory.ClassModItemLevel_Sub</comment>
						<code profiles="default">set D_Attributes.Inventory.ClassModItemLevel ValueResolverChain (ConditionalAttributeValueResolver'D_Attributes.Inventory.ClassModItemLevel_MaxThreshold')</code>
						<code profiles="default">set D_Attributes.Inventory.ClassModItemLevel_MaxThreshold ValueExpressions (bEnabled=True,ConditionalExpressionList=((BaseValueIfTrue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.GameplayAttributes.LevelScalingThreshold',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.Inventory.ClassModItemLevel_Sub',ComparisonOperator=OPERATOR_GreaterThanOrEqual,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=DesignerAttributeDefinition'D_Attributes.GameplayAttributes.LevelScalingThreshold_PlusOne',ConstantOperand2=0.000000)))),DefaultBaseValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Inventory.ClassModItemLevel_Sub',InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code>
					</category>
					<category name="Relic">
						<comment>clone -x GearboxFramework.Default__ConditionalAttributeValueResolver D_Attributes.Inventory.ArtifactItemLevel_MaxTreshold</comment>
						<comment>clone -x D_Attributes.Inventory.ArtifactItemLevel D_Attributes.Inventory.ArtifactItemLevel_Sub</comment>
						<code profiles="default">set D_Attributes.Inventory.ArtifactItemLevel ValueResolverChain (ConditionalAttributeValueResolver'D_Attributes.Inventory.ArtifactItemLevel_MaxTreshold')</code>
						<code profiles="default">set D_Attributes.Inventory.ArtifactItemLevel_MaxTreshold ValueExpressions (bEnabled=True,ConditionalExpressionList=((BaseValueIfTrue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.GameplayAttributes.LevelScalingThreshold',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.Inventory.ArtifactItemLevel_Sub',ComparisonOperator=OPERATOR_GreaterThanOrEqual,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=DesignerAttributeDefinition'D_Attributes.GameplayAttributes.LevelScalingThreshold_PlusOne',ConstantOperand2=0.000000)))),DefaultBaseValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Inventory.ArtifactItemLevel_Sub',InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code>
					</category>
					<category name="Environmental Damage">
						<code profiles="default">set GD_Explosives.Barrels.Init_BarrelDamage ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=20.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Att_UniversalBalanceScaler',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.ExperienceResourcePool.PlayerExperienceLevel',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code>
						<comment>-</comment>
						<hotfix name="Hotfix" level="None">
							<code profiles="default">set GD_Balance_HealthAndDamage.HealthAndDamage.Init_VolumeStatusEffectDamage ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Balance_HealthAndDamage.DamageMultipliers.Attribute_VolumeStatusEffectDamageMultiplier',InitializationDefinition=None,BaseValueScaleConstant=16.000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Att_UniversalBalanceScaler',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Balance.BehaviorVolumeLevel',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code>
						</hotfix>
						<comment>clone -x D_Attributes.Balance.GameStage D_Attributes.Balance.BehaviorVolumeLevel</comment>
						<comment>clone -x GearboxFramework.Default__ConditionalAttributeValueResolver D_Attributes.Balance.BehaviorVolumeLevel_MaxThreshold</comment>
						<comment>clone -x D_Attributes.Balance.GameStage D_Attributes.Balance.BehaviorVolumeLevel_Sub</comment>
						<code profiles="default">set D_Attributes.Balance.BehaviorVolumeLevel AttributeDataType ADT_Float</code>
						<code profiles="default">set D_Attributes.Balance.BehaviorVolumeLevel ValueResolverChain (ConditionalAttributeValueResolver'D_Attributes.Balance.BehaviorVolumeLevel_MaxThreshold')</code>
						<code profiles="default">set D_Attributes.Balance.BehaviorVolumeLevel_MaxThreshold ValueExpressions (bEnabled=True,ConditionalExpressionList=((BaseValueIfTrue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.GameplayAttributes.LevelScalingThreshold',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.Balance.BehaviorVolumeLevel_Sub',ComparisonOperator=OPERATOR_GreaterThanOrEqual,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=DesignerAttributeDefinition'D_Attributes.GameplayAttributes.LevelScalingThreshold_PlusOne',ConstantOperand2=0.000000)))),DefaultBaseValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Balance.BehaviorVolumeLevel_Sub',InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code>
						<code profiles="default">set D_Attributes.Balance.BehaviorVolumeLevel_Sub AttributeDataType ADT_Float</code>
					</category>
					<category name="Vehicle">
						<comment>clone -x D_Attributes.ExperienceResourcePool.PlayerExperienceLevel D_Attributes.ExperienceResourcePool.VehicleLevel</comment>
						<comment>clone -x GearboxFramework.Default__ConditionalAttributeValueResolver D_Attributes.ExperienceResourcePool.VehicleLevel_MaxTreshold</comment>
						<hotfix name="Hotfix" level="None">
							<code profiles="default">set GD_Balance_HealthAndDamage.HealthAndDamage.Init_VehicleDamage ValueFormula.Power.BaseValueAttribute AttributeDefinition'D_Attributes.ExperienceResourcePool.VehicleLevel'</code>
							<code profiles="default">set GD_Balance_HealthAndDamage.HealthAndDamage.Init_VehicleHealth ValueFormula.Power.BaseValueAttribute AttributeDefinition'D_Attributes.ExperienceResourcePool.VehicleLevel'</code>
							<code profiles="default">set GD_BanditTechnical.HealthMultipliers.Init_BaseEnemyVehicleHealth ValueFormula.Power.BaseValueAttribute AttributeDefinition'D_Attributes.ExperienceResourcePool.VehicleLevel'</code>
							<code profiles="default">set GD_BanditTechnical.HealthMultipliers.Init_EnemyVehicleHealth_AdditionalHealthPerLvl ValueFormula.Level.BaseValueAttribute AttributeDefinition'D_Attributes.ExperienceResourcePool.VehicleLevel'</code>
							<code profiles="default">set D_Attributes.ExperienceResourcePool.VehicleLevel ContextResolverChain (VehicleAttributeContextResolver'D_Attributes.Vehicle.VehicleLevel:VehicleAttributeContextResolver_0')</code>
						</hotfix>
						<code profiles="default">set D_Attributes.ExperienceResourcePool.VehicleLevel ValueResolverChain (ConditionalAttributeValueResolver'D_Attributes.ExperienceResourcePool.VehicleLevel_MaxTreshold')</code>
						<hotfix name="Hotfix" level="None">
							<code profiles="default">set D_Attributes.ExperienceResourcePool.VehicleLevel_MaxTreshold ValueExpressions (bEnabled=True,ConditionalExpressionList=((BaseValueIfTrue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.GameplayAttributes.LevelScalingThreshold',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.Vehicle.VehicleLevel',ComparisonOperator=OPERATOR_GreaterThanOrEqual,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=DesignerAttributeDefinition'D_Attributes.GameplayAttributes.LevelScalingThreshold_PlusOne',ConstantOperand2=0.000000)))),DefaultBaseValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Vehicle.VehicleLevel',InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code>
						</hotfix>
					</category>
				</category>
				<category name="Elemental Changes">
					<category name="Slag Tweaks">
						<code profiles="default">set GD_Amp.Skills.Skill_AmplifyDamage SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.ReceivedAmplifyDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.AmpImpactDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
						<hotfix name="Hotfix" level="None">
							<code profiles="">set GD_Playthrough3Tuning.Balance.BalanceMod_PT3 BalanceModifiers[0].AmplifiedDamageMultiplier 1.000000</code>
							<code profiles="">set GD_Playthrough3Tuning.Balance.BalanceMod_PT3 BalanceModifiers[1].AmplifiedDamageMultiplier 1.000000</code>
							<code profiles="">set GD_Playthrough3Tuning.Balance.BalanceMod_PT3 BalanceModifiers[2].AmplifiedDamageMultiplier 1.000000</code>
						</hotfix>
					</category>
					<category name="Make Shock stack properly">
						<code profiles="default">set GD_Shock.StatusEffect.Status_Shock bIsRegionSpecific True</code>
					</category>
					<category name="Give the ability to easily increase the duration of status effects">
						<comment>clone -x DesignerAttributeDefinition'WillowGame.Default__DesignerAttributeDefinition' D_Attributes.GameplayAttributes.StatusEffectDuration</comment>
						<code profiles="">set D_Attributes.GameplayAttributes.StatusEffectDuration BaseValue (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
						<code profiles="">set GD_Corrosive.StatusEffect.Status_Corrosive BaseDuration (BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.GameplayAttributes.StatusEffectDuration',InitializationDefinition=None,BaseValueScaleConstant=8.000000)</code>
						<code profiles="">set GD_Shock.StatusEffect.Status_Shock BaseDuration (BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.GameplayAttributes.StatusEffectDuration',InitializationDefinition=None,BaseValueScaleConstant=2.000000)</code>
						<code profiles="">set GD_Incendiary.StatusEffect.Status_Incendiary BaseDuration (BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.GameplayAttributes.StatusEffectDuration',InitializationDefinition=None,BaseValueScaleConstant=5.000000)</code>
						<code profiles="">set GD_Amp.StatusEffect.Status_Amp BaseDuration (BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.GameplayAttributes.StatusEffectDuration',InitializationDefinition=None,BaseValueScaleConstant=8.000000)</code>
					</category>
					<category name="Elemental Multipliers">
						<comment>clone -x Engine.Default__AttributeInitializationDefinition GD_Balance_HealthAndDamage.DamageMultipliers.Init_Universal_HighElementalBoost</comment>
						<comment>clone -x Engine.Default__AttributeInitializationDefinition GD_Balance_HealthAndDamage.DamageMultipliers.Init_Universal_MediumElementalResistance</comment>
						<comment>clone -x Engine.Default__AttributeInitializationDefinition GD_Balance_HealthAndDamage.DamageMultipliers.Init_Universal_HighElementalResistance</comment>
						<code profiles="">set GD_Balance_HealthAndDamage.DamageMultipliers.Init_Universal_HighElementalBoost ValueFormula (bEnabled=False,Multiplier=(BaseValueConstant=1.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code>
						<code profiles="">set GD_Balance_HealthAndDamage.DamageMultipliers.Init_Universal_MediumElementalResistance ValueFormula (bEnabled=False,Multiplier=(BaseValueConstant=0.900000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code>
						<code profiles="">set GD_Balance_HealthAndDamage.DamageMultipliers.Init_Universal_HighElementalResistance ValueFormula (bEnabled=False,Multiplier=(BaseValueConstant=0.750000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code>
						<category name="Apply Multipliers to Individual Elements">
							<category name="Non-Elemental / Explosive">
								<code profiles="">set GD_Impact.DamageType.DmgType_Normal ArmorDamageModifier (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
								<code profiles="">set GD_Explosive.DamageType.DmgType_Explosive_Impact ShieldDamageModifier (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							</category>
							<category name="Fire">
								<code profiles="">set GD_Incendiary.DamageType.DmgType_Incendiary_Impact FleshDamageModifier (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.DamageMultipliers.Init_Universal_HighElementalBoost',BaseValueScaleConstant=1.000000)</code>
								<code profiles="">set GD_Incendiary.DamageType.DmgType_Incendiary_Impact ArmorDamageModifier (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.DamageMultipliers.Init_Universal_HighElementalResistance',BaseValueScaleConstant=1.000000)</code>
								<code profiles="">set GD_Incendiary.DamageType.DmgType_Incendiary_Impact ShieldDamageModifier (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.DamageMultipliers.Init_Universal_MediumElementalResistance',BaseValueScaleConstant=1.000000)</code>
								<code profiles="">set GD_Incendiary.DamageType.DmgType_Incendiary_Status FleshDamageModifier (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.DamageMultipliers.Init_Universal_HighElementalBoost',BaseValueScaleConstant=1.000000)</code>
								<code profiles="">set GD_Incendiary.DamageType.DmgType_Incendiary_Status ArmorDamageModifier (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.DamageMultipliers.Init_Universal_HighElementalResistance',BaseValueScaleConstant=1.000000)</code>
								<code profiles="">set GD_Incendiary.DamageType.DmgType_Incendiary_Status ShieldDamageModifier (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.DamageMultipliers.Init_Universal_MediumElementalResistance',BaseValueScaleConstant=1.000000)</code>
							</category>
							<category name="Corrosive">
								<code profiles="">set GD_Corrosive.DamageType.DmgType_Corrosive_Impact FleshDamageModifier (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.DamageMultipliers.Init_Universal_MediumElementalResistance',BaseValueScaleConstant=1.000000)</code>
								<code profiles="">set GD_Corrosive.DamageType.DmgType_Corrosive_Impact ArmorDamageModifier (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.DamageMultipliers.Init_Universal_HighElementalBoost',BaseValueScaleConstant=1.000000)</code>
								<code profiles="">set GD_Corrosive.DamageType.DmgType_Corrosive_Impact ShieldDamageModifier (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.DamageMultipliers.Init_Universal_HighElementalResistance',BaseValueScaleConstant=1.000000)</code>
								<code profiles="">set GD_Corrosive.DamageType.DmgType_Corrosive_Status FleshDamageModifier (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.DamageMultipliers.Init_Universal_MediumElementalResistance',BaseValueScaleConstant=1.000000)</code>
								<code profiles="">set GD_Corrosive.DamageType.DmgType_Corrosive_Status ArmorDamageModifier (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.DamageMultipliers.Init_Universal_HighElementalBoost',BaseValueScaleConstant=1.000000)</code>
								<code profiles="">set GD_Corrosive.DamageType.DmgType_Corrosive_Status ShieldDamageModifier (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.DamageMultipliers.Init_Universal_HighElementalResistance',BaseValueScaleConstant=1.000000)</code>
							</category>
							<category name="Shock">
								<code profiles="">set GD_Balance_HealthAndDamage.DamageMultipliers.Init_ShockBonusDamageMultiplier_ByPlaythrough ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code>
								<code profiles="">set GD_Balance_HealthAndDamage.DamageMultipliers.Init_ShockBonusDamageMultiplier_ByPlaythrough ConditionalInitialization (bEnabled=False,ConditionalExpressionList=(),DefaultBaseValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code>
								<code profiles="">set GD_Shock.DamageType.DmgType_Shock_Impact FleshDamageModifier (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.DamageMultipliers.Init_Universal_MediumElementalResistance',BaseValueScaleConstant=1.000000)</code>
								<code profiles="">set GD_Shock.DamageType.DmgType_Shock_Impact ArmorDamageModifier (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.DamageMultipliers.Init_Universal_MediumElementalResistance',BaseValueScaleConstant=1.000000)</code>
								<code profiles="">set GD_Shock.DamageType.DmgType_Shock_Impact ShieldDamageModifier (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.DamageMultipliers.Init_ShockBonusDamageMultiplier_ByPlaythrough',BaseValueScaleConstant=1.000000)</code>
								<code profiles="">set GD_Shock.DamageType.DmgType_Shock_Status FleshDamageModifier (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.DamageMultipliers.Init_Universal_MediumElementalResistance',BaseValueScaleConstant=1.000000)</code>
								<code profiles="">set GD_Shock.DamageType.DmgType_Shock_Status ArmorDamageModifier (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.DamageMultipliers.Init_Universal_MediumElementalResistance',BaseValueScaleConstant=1.000000)</code>
								<code profiles="">set GD_Shock.DamageType.DmgType_Shock_Status ShieldDamageModifier (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.DamageMultipliers.Init_ShockBonusDamageMultiplier_ByPlaythrough',BaseValueScaleConstant=1.000000)</code>
							</category>
							<category name="Slag">
								<code profiles="">set GD_Amp.DamageType.DmgType_Amp_Impact FleshDamageModifier (BaseValueConstant=1.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
								<code profiles="">set GD_Amp.DamageType.DmgType_Amp_Impact ArmorDamageModifier (BaseValueConstant=1.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
								<code profiles="">set GD_Amp.DamageType.DmgType_Amp_Impact ShieldDamageModifier (BaseValueConstant=1.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							</category>
						</category>
					</category>
				</category>
				<category name="Enemy Health Rebalance">
					<comment>clone -x GearboxFramework.Default__ConditionalAttributeValueResolver GD_Balance_HealthAndDamage.HealthAndDamage.Att_BaseEnemyHealth:ConditionalAttributeValueResolver_0</comment>
					<code profiles="">set GD_Balance_HealthAndDamage.HealthAndDamage.Att_BaseEnemyHealth ValueResolverChain (ConditionalAttributeValueResolver'GD_Balance_HealthAndDamage.HealthAndDamage.Att_BaseEnemyHealth:ConditionalAttributeValueResolver_0')</code>
					<code profiles="">set GD_Balance_HealthAndDamage.HealthAndDamage.Att_BaseEnemyHealth:ConditionalAttributeValueResolver_0 ValueExpressions (bEnabled=True,ConditionalExpressionList=((BaseValueIfTrue=(BaseValueConstant=50.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.833333),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=2.000000)))),DefaultBaseValue=(BaseValueConstant=50.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code>
					<comment>-</comment>
					<hotfix name="Hotfix" level="None">
						<code profiles="">set GD_Playthrough3Tuning.Balance.BalanceMod_PT3 BalanceModifiers[0].EnemyHealthMultiplier 2.000000</code>
						<code profiles="">set GD_Playthrough3Tuning.Balance.BalanceMod_PT3 BalanceModifiers[0].BadassEnemyHealthMultiplier 1.300000</code>
						<code profiles="">set GD_Playthrough3Tuning.Balance.BalanceMod_PT3 BalanceModifiers[0].BadassEnemyShieldStrengthMultiplier 1.750000</code>
						<code profiles="">set GD_Playthrough3Tuning.Balance.BalanceMod_PT3 BalanceModifiers[0].EnemyShieldStrengthMultiplier 2.500000</code>
					</hotfix>
					<comment>-</comment>
					<hotfix name="Hotfix" level="None">
						<code profiles="">set GD_Playthrough3Tuning.Balance.BalanceMod_PT3 BalanceModifiers[1].EnemyHealthMultiplier 2.000000</code>
						<code profiles="">set GD_Playthrough3Tuning.Balance.BalanceMod_PT3 BalanceModifiers[1].BadassEnemyHealthMultiplier 1.300000</code>
						<code profiles="">set GD_Playthrough3Tuning.Balance.BalanceMod_PT3 BalanceModifiers[1].BadassEnemyShieldStrengthMultiplier 1.750000</code>
						<code profiles="">set GD_Playthrough3Tuning.Balance.BalanceMod_PT3 BalanceModifiers[1].EnemyShieldStrengthMultiplier 2.500000</code>
					</hotfix>
					<comment>-</comment>
					<hotfix name="Hotfix" level="None">
						<code profiles="">set GD_Playthrough3Tuning.Balance.BalanceMod_PT3 BalanceModifiers[2].EnemyHealthMultiplier 2.000000</code>
						<code profiles="">set GD_Playthrough3Tuning.Balance.BalanceMod_PT3 BalanceModifiers[2].BadassEnemyHealthMultiplier 1.300000</code>
						<code profiles="">set GD_Playthrough3Tuning.Balance.BalanceMod_PT3 BalanceModifiers[2].BadassEnemyShieldStrengthMultiplier 1.750000</code>
						<code profiles="">set GD_Playthrough3Tuning.Balance.BalanceMod_PT3 BalanceModifiers[2].EnemyShieldStrengthMultiplier 2.500000</code>
					</hotfix>
					<comment>-</comment>
					<code profiles="default">set GD_Playthrough3Tuning.Balance.BalanceMod_PT3 BalanceModifiers ((MinEffectiveLevel=50,EnemyHealthMultiplier=2.000000,BadassEnemyHealthMultiplier=1.300000,EnemyShieldStrengthMultiplier=2.500000,BadassEnemyShieldStrengthMultiplier=1.750000,EnemyDamageMultiplier=1.000000,BadassEnemyDamageMultiplier=1.100000,XPGainedFromCombatMultiplier=0.660000,XPGainedFromQuestsMultiplier=0.660000,BadassRankGainMultiplier=2.000000,AmplifiedDamageMultiplier=1.000000,PlayerVehicleWeaponDamageMultiplier=3.000000,AttributeEffectsForSpawnedEnemies=((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthPassiveRegenerationRate',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Playthrough3Tuning.Formulas.Init_EnemyHealthRegenFormula',BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.AmpDurationResistanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))),AttributeEffectsForPlayers=((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSwapTimeMultiplier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))),AmmoDropsPerPlayerMultiplier=(BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GearDrops_CommonWeightModifier_PT3_BaseValueOverride=(BaseValueConstant=0.180000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),ChestItemPool_Weight_2_Uncommon_PT3_Multiplier=(BaseValueConstant=0.180000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),StatusEffectChanceScales=,AIDamageScaleByLevelDifference=),(MinEffectiveLevel=61,EnemyHealthMultiplier=2.000000,BadassEnemyHealthMultiplier=1.300000,EnemyShieldStrengthMultiplier=2.500000,BadassEnemyShieldStrengthMultiplier=1.750000,EnemyDamageMultiplier=1.000000,BadassEnemyDamageMultiplier=1.100000,XPGainedFromCombatMultiplier=0.660000,XPGainedFromQuestsMultiplier=0.660000,BadassRankGainMultiplier=2.000000,AmplifiedDamageMultiplier=1.000000,PlayerVehicleWeaponDamageMultiplier=3.000000,AttributeEffectsForSpawnedEnemies=((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthPassiveRegenerationRate',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Playthrough3Tuning.Formulas.Init_EnemyHealthRegenFormula_MinLevel61',BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.AmpDurationResistanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))),AttributeEffectsForPlayers=((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSwapTimeMultiplier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))),AmmoDropsPerPlayerMultiplier=(BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GearDrops_CommonWeightModifier_PT3_BaseValueOverride=(BaseValueConstant=0.075000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),ChestItemPool_Weight_2_Uncommon_PT3_Multiplier=(BaseValueConstant=0.075000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),StatusEffectChanceScales=,AIDamageScaleByLevelDifference=),(MinEffectiveLevel=81,EnemyHealthMultiplier=2.000000,BadassEnemyHealthMultiplier=1.300000,EnemyShieldStrengthMultiplier=2.500000,BadassEnemyShieldStrengthMultiplier=1.750000,EnemyDamageMultiplier=1.000000,BadassEnemyDamageMultiplier=1.100000,XPGainedFromCombatMultiplier=0.660000,XPGainedFromQuestsMultiplier=0.660000,BadassRankGainMultiplier=2.000000,AmplifiedDamageMultiplier=1.000000,PlayerVehicleWeaponDamageMultiplier=3.000000,AttributeEffectsForSpawnedEnemies=((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthPassiveRegenerationRate',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Playthrough3Tuning.Formulas.Init_EnemyHealthRegenFormula_Overpowered',BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.AmpDurationResistanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))),AttributeEffectsForPlayers=((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSwapTimeMultiplier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))),AmmoDropsPerPlayerMultiplier=(BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GearDrops_CommonWeightModifier_PT3_BaseValueOverride=(BaseValueConstant=0.037500,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),ChestItemPool_Weight_2_Uncommon_PT3_Multiplier=(BaseValueConstant=0.037500,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),StatusEffectChanceScales=((LevelDifference=1,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.900000),(LevelDifference=2,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.900000),(LevelDifference=3,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.800000),(LevelDifference=4,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.800000),(LevelDifference=5,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.700000),(LevelDifference=6,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.700000),(LevelDifference=7,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.600000),(LevelDifference=8,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.600000),(LevelDifference=9,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.600000),(LevelDifference=10,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.600000),(LevelDifference=11,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.600000)),AIDamageScaleByLevelDifference=((LevelDifference=1,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale=1.000000),(LevelDifference=2,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale=1.000000),(LevelDifference=3,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale=1.000000),(LevelDifference=4,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale=1.000000),(LevelDifference=5,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale=1.000000),(LevelDifference=6,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale=1.000000),(LevelDifference=7,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale=1.000000),(LevelDifference=8,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale=1.000000),(LevelDifference=9,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale=1.000000),(LevelDifference=10,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale=1.000000),(LevelDifference=11,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale=1.000000),(LevelDifference=12,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale=1.000000),(LevelDifference=13,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale=1.000000),(LevelDifference=14,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale=1.000000),(LevelDifference=15,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale=1.000000),(LevelDifference=16,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale=1.000000))))</code>
				</category>
				<category name="Make respec cost 10% of your current money instead of a fixed value">
					<code profiles="default">set GD_Globals.Skills.CostToResetSkillPoints ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Currency.CreditsOnHand',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code>
				</category>
				<category name="Lower the effect of melee accessories on guns">
					<code profiles="default">set GD_AttributePresentation.Damage.AttrPresent_InstigatedMeleeDamageModifier Description Melee Damage</code>
					<hotfix name="Hotfix" package="GD_Mercenary_Streaming">
						<code profiles="default">set GD_AttributePresentation.Damage.AttrPresent_InstigatedMeleeDamageModifier Description Melee Damage while in [skill]Main Hand[-skill]</code>
					</hotfix>
					<comment>-</comment>
					<hotfix name="Hotfix" level="None">
						<code profiles="default">set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Bayonet_1 ExternalAttributeEffects[0] (AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Weapon.MainHandWeapon',InitializationDefinition=None,BaseValueScaleConstant=0.200000))</code>
						<code profiles="default">set GD_Weap_AssaultRifle.Accessory.AR_Accessory_Bayonet_2 ExternalAttributeEffects[0] (AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Weapon.MainHandWeapon',InitializationDefinition=None,BaseValueScaleConstant=0.200000))</code>
						<code profiles="default">set GD_Weap_Launchers.Grip.L_Grip_Bandit ExternalAttributeEffects[0] (AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Weapon.MainHandWeapon',InitializationDefinition=None,BaseValueScaleConstant=0.200000))</code>
						<code profiles="default">set GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_1 ExternalAttributeEffects[0] (AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Weapon.MainHandWeapon',InitializationDefinition=None,BaseValueScaleConstant=0.200000))</code>
						<code profiles="default">set GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_2 ExternalAttributeEffects[0] (AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Weapon.MainHandWeapon',InitializationDefinition=None,BaseValueScaleConstant=0.200000))</code>
						<code profiles="default">set GD_Weap_SMG.Accessory.SMG_Accessory_Bayonet_1 ExternalAttributeEffects[0] (AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Weapon.MainHandWeapon',InitializationDefinition=None,BaseValueScaleConstant=0.200000))</code>
						<code profiles="default">set GD_Weap_SMG.Accessory.SMG_Accessory_Bayonet_2 ExternalAttributeEffects[0] (AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Weapon.MainHandWeapon',InitializationDefinition=None,BaseValueScaleConstant=0.200000))</code>
						<code profiles="default">set GD_Weap_Shotgun.Accessory.SG_Accessory_Bayonet_1 ExternalAttributeEffects[0] (AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Weapon.MainHandWeapon',InitializationDefinition=None,BaseValueScaleConstant=0.200000))</code>
						<code profiles="default">set GD_Weap_Shotgun.Accessory.SG_Accessory_Bayonet_2 ExternalAttributeEffects[0] (AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Weapon.MainHandWeapon',InitializationDefinition=None,BaseValueScaleConstant=0.200000))</code>
						<code profiles="default">set GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Bayonet1 ExternalAttributeEffects[0] (AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Weapon.MainHandWeapon',InitializationDefinition=None,BaseValueScaleConstant=0.200000))</code>
						<code profiles="default">set GD_Anemone_Weap_SniperRifles.Accessory.Sniper_Accessory_Bayonet1 ExternalAttributeEffects[0] (AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Weapon.MainHandWeapon',InitializationDefinition=None,BaseValueScaleConstant=0.200000))</code>
					</hotfix>
					<comment>-</comment>
					<hotfix name="Hotfix" level="None">
						<code profiles="default">set GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_1_Law ExternalAttributeEffects[0] (AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Weapon.MainHandWeapon',InitializationDefinition=None,BaseValueScaleConstant=0.300000))</code>
					</hotfix>
					<comment>-</comment>
					<comment>clone -x Engine.Default__AttributeInitializationDefinition D_Attributes.GameplayAttributes.RapierMeleeDamage</comment>
					<code profiles="default">set D_Attributes.GameplayAttributes.RapierMeleeDamage ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code>
					<hotfix name="Hotfix" level="None">
						<code profiles="default">set GD_Orchid_BossWeapons.AssaultRifle.AR_Barrel_Bandit_Rapier ExternalAttributeEffects[0] (AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Weapon.MainHandWeapon',InitializationDefinition=AttributeInitializationDefinition'D_Attributes.GameplayAttributes.RapierMeleeDamage',BaseValueScaleConstant=1.000000))</code>
					</hotfix>
					<comment>-</comment>
					<comment>Oselands melee attributes</comment>
					<comment>clone -x WillowGame.Default__DesignerAttributeDefinition D_Attributes.GameplayAttributes.GeneralPartMeleeDamage</comment>
					<comment>clone -x WillowGame.Default__DesignerAttributeDefinition D_Attributes.GameplayAttributes.BayonetMeleeDamage</comment>
					<hotfix name="Hotfix" level="None">
						<code profiles="default">set D_Attributes.GameplayAttributes.GeneralPartMeleeDamage BaseValue (BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Weapon.MainHandWeapon',InitializationDefinition=None,BaseValueScaleConstant=0.100000)</code>
						<code profiles="default">set D_Attributes.GameplayAttributes.BayonetMeleeDamage BaseValue (BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Weapon.MainHandWeapon',InitializationDefinition=None,BaseValueScaleConstant=0.200000)</code>
					</hotfix>
				</category>
				<category name="Stronger base melee scaling">
					<hotfix name="Hotfix" level="None">
						<code profiles="default">set GD_Balance_HealthAndDamage.HealthAndDamage.Init_PlayerMeleeDamageBase ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=8.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Att_UniversalBalanceScaler',InitializationDefinition=None,BaseValueScaleConstant=1.030000),Power=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.ExperienceResourcePool.PlayerExperienceLevel',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code>
					</hotfix>
				</category>
				<category name="Better Ammo Prices">
					<code profiles="default">set GD_Economy.Universal.Att_UniversalPriceIncreasePerLevelScaler:ConstantAttributeValueResolver_1 ConstantValue 1.120000</code>
					<hotfix name="Hotfix" level="None">
						<code profiles="default">set GD_Economy.CashPickups.Init_CashPickupCalc ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Economy.CashPickups.Att_CashPickups_BaseValue',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Economy.Universal.Att_UniversalPriceIncreasePerLevelScaler',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=ttributeDefinition'D_Attributes.Inventory.ClassModItemLevel',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code>
						<code profiles="default">set GD_Economy.PriceCalc.Init_Ammo_AssaultRifle_PriceCalculator ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Economy.BaseCost.Att_BaseCost_Ammo_AssaultRifleAmmo',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Economy.Universal.Att_UniversalPriceIncreasePerLevelScaler',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Weapon.WeaponLevel',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code>
						<code profiles="default">set GD_Economy.PriceCalc.Init_Ammo_Grenade_PriceCalculator ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Economy.BaseCost.Att_BaseCost_Ammo_GrenadeAmmo',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Economy.Universal.Att_UniversalPriceIncreasePerLevelScaler',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Weapon.WeaponLevel',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code>
						<code profiles="default">set GD_Economy.PriceCalc.Init_Ammo_Launcher_PriceCalculator ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Economy.BaseCost.Att_BaseCost_Ammo_LauncherAmmo',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Economy.Universal.Att_UniversalPriceIncreasePerLevelScaler',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Weapon.WeaponLevel',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code>
						<code profiles="default">set GD_Economy.PriceCalc.Init_Ammo_Pistol_PriceCalculator ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Economy.BaseCost.Att_BaseCost_Ammo_PistolAmmo',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Economy.Universal.Att_UniversalPriceIncreasePerLevelScaler',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Weapon.WeaponLevel',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code>
						<code profiles="default">set GD_Economy.PriceCalc.Init_Ammo_SMG_PriceCalculator ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Economy.BaseCost.Att_BaseCost_Ammo_SMGAmmo',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Economy.Universal.Att_UniversalPriceIncreasePerLevelScaler',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Weapon.WeaponLevel',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code>
						<code profiles="default">set GD_Economy.PriceCalc.Init_Ammo_Shotgun_PriceCalculator ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Economy.BaseCost.Att_BaseCost_Ammo_ShotgunAmmo',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Economy.Universal.Att_UniversalPriceIncreasePerLevelScaler',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Weapon.WeaponLevel',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code>
						<code profiles="default">set GD_Economy.PriceCalc.Init_Ammo_SniperRifle_PriceCalculator ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Economy.BaseCost.Att_BaseCost_Ammo_SniperRifleAmmo',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Economy.Universal.Att_UniversalPriceIncreasePerLevelScaler',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Weapon.WeaponLevel',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code>
						<code profiles="default">set GD_Economy.PriceCalc.Init_HealthItem_PriceCalculator ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Economy.BaseCost.Att_BaseCost_HealthItem',InitializationDefinition=None,BaseValueScaleConstant=0.250000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Economy.Universal.Att_UniversalPriceIncreasePerLevelScaler',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Inventory.ClassModItemLevel',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code>
					</hotfix>
				</category>
				<comment>-</comment>
			</category>
			<category name="Main Class">
				<category name="Commando">
					<hotfix name="Hotfix" package="GD_Soldier_Streaming">
						<code profiles="default">set GD_Soldier_Skills.SkillTree.Branch_Guerrilla BranchName Commando</code>
						<code profiles="default">set GD_Soldier_Skills.SkillTree.Branch_Guerrilla Tiers ((Skills=(SkillDefinition'GD_Soldier_Skills.Gunpowder.Impact',SkillDefinition'GD_Soldier_Skills.Survival.LastDitchEffort',SkillDefinition'GD_Soldier_Skills.Survival.Preparation'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Soldier_Skills.Gunpowder.MetalStorm',SkillDefinition'GD_Soldier_Skills.Gunpowder.DoOrDie',SkillDefinition'GD_Soldier_Skills.Survival.Resourceful'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Soldier_Skills.Gunpowder.Expertise',SkillDefinition'GD_Soldier_Skills.Gunpowder.Nuke',SkillDefinition'GD_Soldier_Skills.Gunpowder.Battlefront'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Soldier_Skills.Survival.QuickCharge',SkillDefinition'GD_Soldier_Skills.Gunpowder.Steady',),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Soldier_Skills.Guerrilla.Grenadier',SkillDefinition'GD_Soldier_Skills.Survival.PhalanxShield',SkillDefinition'GD_Soldier_Skills.Survival.HealthY',),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Soldier_Skills.Survival.Grit'),PointsToUnlockNextTier=1))</code>
						<code profiles="default">set GD_Soldier_Skills.SkillTree.Layout_Guerrilla Tiers ((bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,False,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(False,True,False)))</code>
						<code profiles="default">set GD_Soldier_Skills.SkillTree.Branch_Gunpowder Tiers[3].Skills[1] SkillDefinition'GD_Soldier_Skills.Survival.Mag-Lock'</code>
					</hotfix>
					<comment>-</comment>
					<comment>load_package GD_Soldier_Streaming_SF</comment>
					<comment>keep_alive SkillDefinition'GD_Soldier_Skills.Gunpowder.Impact'</comment>
					<comment>keep_alive SkillDefinition'GD_Soldier_Skills.Survival.LastDitchEffort'</comment>
					<comment>keep_alive SkillDefinition'GD_Soldier_Skills.Survival.Preparation'</comment>
					<comment>keep_alive SkillDefinition'GD_Soldier_Skills.Gunpowder.MetalStorm'</comment>
					<comment>keep_alive SkillDefinition'GD_Soldier_Skills.Survival.Resourceful'</comment>
					<comment>keep_alive SkillDefinition'GD_Soldier_Skills.Gunpowder.Expertise'</comment>
					<comment>keep_alive SkillDefinition'GD_Soldier_Skills.Gunpowder.DoOrDie'</comment>
					<comment>keep_alive SkillDefinition'GD_Soldier_Skills.Gunpowder.Battlefront'</comment>
					<comment>keep_alive SkillDefinition'GD_Soldier_Skills.Survival.QuickCharge'</comment>
					<comment>keep_alive SkillDefinition'GD_Soldier_Skills.Gunpowder.Steady'</comment>
					<comment>keep_alive SkillDefinition'GD_Soldier_Skills.Guerrilla.Grenadier'</comment>
					<comment>keep_alive SkillDefinition'GD_Soldier_Skills.Survival.HealthY'</comment>
					<comment>keep_alive SkillDefinition'GD_Soldier_Skills.Survival.Grit'</comment>
				</category>
				<category name="Siren">
					<hotfix name="Hotfix" package="GD_Siren_Streaming">
						<code profiles="default">set GD_Siren_Skills.SkillTree.Branch_Motion BranchName Siren</code>
						<code profiles="default">set GD_Siren_Skills.SkillTree.Branch_Motion Tiers ((Skills=(SkillDefinition'GD_Siren_Skills.Cataclysm.Immolate',SkillDefinition'GD_Siren_Skills.Harmony.Sustenance',SkillDefinition'GD_Siren_Skills.Cataclysm.Foresight'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Siren_Skills.Harmony.Recompense',SkillDefinition'GD_Siren_Skills.Harmony.MindsEye',SkillDefinition'GD_Siren_Skills.Cataclysm.Backdraft'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Siren_Skills.Harmony.Elated',SkillDefinition'GD_Siren_Skills.Motion.Converge',SkillDefinition'GD_Siren_Skills.Motion.Ward'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Siren_Skills.Motion.Fleet',SkillDefinition'GD_Siren_Skills.Motion.SubSequence',SkillDefinition'GD_Siren_Skills.Motion.Suspension'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Siren_Skills.Cataclysm.Ruin',SkillDefinition'GD_Siren_Skills.Cataclysm.Reaper'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Siren_Skills.Harmony.LifeTap'),PointsToUnlockNextTier=5))</code>
						<code profiles="default">set GD_Siren_Skills.SkillTree.Layout_Motion Tiers ((bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,True,False)),(bCellIsOccupied=(False,True,False)))</code>
						<code profiles="default">set GD_Siren_Skills.SkillTree.Branch_Harmony Tiers[3].Skills[1] SkillDefinition'GD_Siren_Skills.Harmony.SweetRelease'</code>
						<code profiles="default">set GD_Siren_Skills.SkillTree.Branch_Harmony Tiers[4].Skills[1] SkillDefinition'GD_Siren_Skills.Motion.ThoughtLock'</code>
					</hotfix>
					<comment>-</comment>
					<comment>load_package GD_Siren_Streaming_SF</comment>
					<comment>keep_alive SkillDefinition'GD_Siren_Skills.Harmony.MindsEye'</comment>
					<comment>keep_alive SkillDefinition'GD_Siren_Skills.Harmony.Sustenance'</comment>
					<comment>keep_alive SkillDefinition'GD_Siren_Skills.Cataclysm.Foresight'</comment>
					<comment>keep_alive SkillDefinition'GD_Siren_Skills.Harmony.Recompense'</comment>
					<comment>keep_alive SkillDefinition'GD_Siren_Skills.Cataclysm.Immolate'</comment>
					<comment>keep_alive SkillDefinition'GD_Siren_Skills.Cataclysm.Backdraft'</comment>
					<comment>keep_alive SkillDefinition'GD_Siren_Skills.Harmony.Elated'</comment>
					<comment>keep_alive SkillDefinition'GD_Siren_Skills.Harmony.SweetRelease'</comment>
					<comment>keep_alive SkillDefinition'GD_Siren_Skills.Motion.Ward'</comment>
					<comment>keep_alive SkillDefinition'GD_Siren_Skills.Motion.Fleet'</comment>
					<comment>keep_alive SkillDefinition'GD_Siren_Skills.Motion.Converge'</comment>
					<comment>keep_alive SkillDefinition'GD_Siren_Skills.Motion.Suspension'</comment>
					<comment>keep_alive SkillDefinition'GD_Siren_Skills.Motion.Thoughtlock'</comment>
					<comment>keep_alive SkillDefinition'GD_Siren_Skills.Cataclysm.Reaper'</comment>
					<comment>keep_alive SkillDefinition'GD_Siren_Skills.Motion.SubSequence'</comment>
					<comment>keep_alive SkillDefinition'GD_Siren_Skills.Harmony.LifeTap'</comment>
				</category>
				<category name="Gunzerker">
					<hotfix name="Hotfix" package="GD_Mercenary_Streaming">
						<code profiles="default">set GD_Mercenary_Skills.SkillTree.Branch_GunLust BranchName Gunzerker</code>
						<code profiles="default">set GD_Mercenary_Skills.SkillTree.Branch_GunLust Tiers ((Skills=(SkillDefinition'GD_Mercenary_Skills.Gun_Lust.LayWaste',SkillDefinition'GD_Mercenary_Skills.Brawn.Incite',SkillDefinition'GD_Mercenary_Skills.Brawn.Diehard'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Mercenary_Skills.Rampage.Inconceivable',SkillDefinition'GD_Mercenary_Skills.Rampage.AllInTheReflexes',SkillDefinition'GD_Mercenary_Skills.Rampage.FilledtotheBrim'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Mercenary_Skills.Brawn.ImTheJuggernaut',SkillDefinition'GD_Mercenary_Skills.Gun_Lust.QuickDraw',SkillDefinition'GD_Mercenary_Skills.Gun_Lust.DivergentLikness'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Mercenary_Skills.Gun_Lust.MoneyShot',SkillDefinition'GD_Mercenary_Skills.Rampage.DoubleYourFun',SkillDefinition'GD_Mercenary_Skills.Brawn.SexualTyrannosaurus'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Mercenary_Skills.Rampage.5Shotsor6'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Mercenary_Skills.Gun_Lust.NoKillLikeOverkill'),PointsToUnlockNextTier=1))</code>
						<code profiles="default">set GD_Mercenary_Skills.SkillTree.Layout_GunLust Tiers ((bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(False,True,False)),(bCellIsOccupied=(False,True,False)))</code>
						<code profiles="default">set GD_Mercenary_Skills.SkillTree.Branch_Rampage Tiers[3].Skills[1] SkillDefinition'GD_Mercenary_Skills.Rampage.SteadyAsSheGoes'</code>
					</hotfix>
					<comment>-</comment>
					<comment>load_package GD_Mercenary_Streaming_SF</comment>
					<comment>keep_alive SkillDefinition'GD_Mercenary_Skills.Gun_Lust.LayWaste'</comment>
					<comment>keep_alive SkillDefinition'GD_Mercenary_Skills.Brawn.Incite'</comment>
					<comment>keep_alive SkillDefinition'GD_Mercenary_Skills.Brawn.Diehard'</comment>
					<comment>keep_alive SkillDefinition'GD_Mercenary_Skills.Rampage.Inconceivable'</comment>
					<comment>keep_alive SkillDefinition'GD_Mercenary_Skills.Rampage.AllInTheReflexes'</comment>
					<comment>keep_alive SkillDefinition'GD_Mercenary_Skills.Rampage.FilledtotheBrim'</comment>
					<comment>keep_alive SkillDefinition'GD_Mercenary_Skills.Brawn.ImTheJuggernaut'</comment>
					<comment>keep_alive SkillDefinition'GD_Mercenary_Skills.Gun_Lust.QuickDraw'</comment>
					<comment>keep_alive SkillDefinition'GD_Mercenary_Skills.Gun_Lust.DivergentLikness'</comment>
					<comment>keep_alive SkillDefinition'GD_Mercenary_Skills.Gun_Lust.MoneyShot'</comment>
					<comment>keep_alive SkillDefinition'GD_Mercenary_Skills.Brawn.SexualTyrannosaurus'</comment>
					<comment>keep_alive SkillDefinition'GD_Mercenary_Skills.Rampage.5Shotsor6'</comment>
					<comment>keep_alive SkillDefinition'GD_Mercenary_Skills.Gun_Lust.NoKillLikeOverkill'</comment>
				</category>
				<category name="Assassin">
					<hotfix name="Hotfix" package="GD_Assassin_Streaming">
						<code profiles="default">set GD_Assassin_Skills.SkillTree.Branch_Sniping BranchName Assassin</code>
						<code profiles="default">set GD_Assassin_Skills.SkillTree.Branch_Sniping Tiers ((Skills=(SkillDefinition'GD_Assassin_Skills.Sniping.Velocity',SkillDefinition'GD_Assassin_Skills.Cunning.FastHands',SkillDefinition'GD_Assassin_Skills.Bloodshed.IronHand'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Assassin_Skills.Sniping.OneShotOneKill',SkillDefinition'GD_Assassin_Skills.Cunning.TwoFang',SkillDefinition'GD_Assassin_Skills.Bloodshed.Followthrough'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Assassin_Skills.Sniping.Killer',SkillDefinition'GD_Assassin_Skills.Bloodshed.Execute',SkillDefinition'GD_Assassin_Skills.Cunning.Fearless'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Assassin_Skills.Bloodshed.Grim',SkillDefinition'GD_Assassin_Skills.Cunning.Unforseen',SkillDefinition'GD_Assassin_Skills.Cunning.Ambush'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Assassin_Skills.Sniping.CriticalAscention',SkillDefinition'GD_Assassin_Skills.Bloodshed.KillingBlow'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Assassin_Skills.Cunning.DeathMark'),PointsToUnlockNextTier=1))</code>
						<code profiles="default">set GD_Assassin_Skills.SkillTree.Layout_Sniping Tiers ((bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,False,True)),(bCellIsOccupied=(False,True,False)))</code>
						<code profiles="default">set GD_Assassin_Skills.SkillTree.Branch_Cunning Tiers[3].Skills[1] SkillDefinition'GD_Assassin_Skills.Bloodshed.ManyMustFall'</code>
					</hotfix>
					<comment>-</comment>
					<comment>load_package GD_Assassin_Streaming_SF</comment>
					<comment>keep_alive SkillDefinition'GD_Assassin_Skills.Sniping.Velocity'</comment>
					<comment>keep_alive SkillDefinition'GD_Assassin_Skills.Cunning.FastHands'</comment>
					<comment>keep_alive SkillDefinition'GD_Assassin_Skills.Bloodshed.IronHand'</comment>
					<comment>keep_alive SkillDefinition'GD_Assassin_Skills.Sniping.OneShotOneKill'</comment>
					<comment>keep_alive SkillDefinition'GD_Assassin_Skills.Cunning.TwoFang'</comment>
					<comment>keep_alive SkillDefinition'GD_Assassin_Skills.Bloodshed.Followthrough'</comment>
					<comment>keep_alive SkillDefinition'GD_Assassin_Skills.Sniping.Killer'</comment>
					<comment>keep_alive SkillDefinition'GD_Assassin_Skills.Bloodshed.Execute'</comment>
					<comment>keep_alive SkillDefinition'GD_Assassin_Skills.Cunning.Fearless'</comment>
					<comment>keep_alive SkillDefinition'GD_Assassin_Skills.Bloodshed.Grim'</comment>
					<comment>keep_alive SkillDefinition'GD_Assassin_Skills.Cunning.Unforseen'</comment>
					<comment>keep_alive SkillDefinition'GD_Assassin_Skills.Cunning.Ambush'</comment>
					<comment>keep_alive SkillDefinition'GD_Assassin_Skills.Sniping.CriticalAscention'</comment>
					<comment>keep_alive SkillDefinition'GD_Assassin_Skills.Bloodshed.KillingBlow'</comment>
					<comment>keep_alive SkillDefinition'GD_Assassin_Skills.Cunning.DeathMark'</comment>
					<comment>keep_alive SkillDefinition'GD_Assassin_Skills.Bloodshed.ManyMustFall'</comment>
				</category>
				<category name="Mechromancer">
					<hotfix name="Hotfix" package="GD_Tulip_Mechro_Streaming">
						<code profiles="default">set GD_Tulip_Mechromancer_Skills.SkillTrees.Branch_BestFriendsForever BranchName Mechromancer</code>
						<code profiles="default">set GD_Tulip_Mechromancer_Skills.SkillTrees.Branch_BestFriendsForever Tiers ((Skills=(SkillDefinition'GD_Tulip_Mechromancer_Skills.BestFriendsForever.CloseEnough',SkillDefinition'GD_Tulip_Mechromancer_Skills.LittleBigTrouble.StrengthOfFiveGorillas',SkillDefinition'GD_Tulip_Mechromancer_Skills.EmbraceChaos.SmallerLighterFaster'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Tulip_Mechromancer_Skills.BestFriendsForever.TheBetterHalf',SkillDefinition'GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MorePep',SkillDefinition'GD_Tulip_Mechromancer_Skills.BestFriendsForever.FancyMathematics'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Tulip_Mechromancer_Skills.BestFriendsForever.UnstoppableForce',SkillDefinition'GD_Tulip_Mechromancer_Skills.LittleBigTrouble.EvilEnchantress'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Tulip_Mechromancer_Skills.BestFriendsForever.20PercentCooler',SkillDefinition'GD_Tulip_Mechromancer_Skills.EmbraceChaos.RobotRampage',SkillDefinition'GD_Tulip_Mechromancer_Skills.LittleBigTrouble.ElectricalBurn'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Tulip_Mechromancer_Skills.EmbraceChaos.TheNthDegree',SkillDefinition'GD_Tulip_Mechromancer_Skills.BestFriendsForever.UpshotRobot',SkillDefinition'GD_Tulip_Mechromancer_Skills.LittleBigTrouble.InterspersedOutburst'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Tulip_Mechromancer_Skills.EmbraceChaos.NewAnarchy'),PointsToUnlockNextTier=1))</code>
						<code profiles="default">set GD_Tulip_Mechromancer_Skills.SkillTrees.Layout_BestFriendsForever Tiers ((bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,False,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(False,True,False)))</code>
						<code profiles="default">set GD_Tulip_Mechromancer_Skills.SkillTrees.Branch_LittleBigTrouble Tiers[3].Skills[1] SkillDefinition'GD_Tulip_Mechromancer_Skills.BestFriendsForever.ExplosiveClap'</code>
					</hotfix>
					<comment>-</comment>
					<comment>load_package GD_Tulip_Mechro_Streaming_SF</comment>
					<comment>keep_alive SkillDefinition'GD_Tulip_Mechromancer_Skills.BestFriendsForever.CloseEnough'</comment>
					<comment>keep_alive SkillDefinition'GD_Tulip_Mechromancer_Skills.LittleBigTrouble.StrengthOfFiveGorillas'</comment>
					<comment>keep_alive SkillDefinition'GD_Tulip_Mechromancer_Skills.EmbraceChaos.SmallerLighterFaster'</comment>
					<comment>keep_alive SkillDefinition'GD_Tulip_Mechromancer_Skills.BestFriendsForever.TheBetterHalf'</comment>
					<comment>keep_alive SkillDefinition'GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MorePep'</comment>
					<comment>keep_alive SkillDefinition'GD_Tulip_Mechromancer_Skills.EmbraceChaos.WithClaws'</comment>
					<comment>keep_alive SkillDefinition'GD_Tulip_Mechromancer_Skills.BestFriendsForever.FancyMathematics'</comment>
					<comment>keep_alive SkillDefinition'GD_Tulip_Mechromancer_Skills.BestFriendsForever.UnstoppableForce'</comment>
					<comment>keep_alive SkillDefinition'GD_Tulip_Mechromancer_Skills.LittleBigTrouble.EvilEnchantress'</comment>
					<comment>keep_alive SkillDefinition'GD_Tulip_Mechromancer_Skills.BestFriendsForever.20PercentCooler'</comment>
					<comment>keep_alive SkillDefinition'GD_Tulip_Mechromancer_Skills.LittleBigTrouble.ElectricalBurn'</comment>
					<comment>keep_alive SkillDefinition'GD_Tulip_Mechromancer_Skills.EmbraceChaos.TheNthDegree'</comment>
					<comment>keep_alive SkillDefinition'GD_Tulip_Mechromancer_Skills.LittleBigTrouble.InterspersedOutburst'</comment>
					<comment>keep_alive SkillDefinition'GD_Tulip_Mechromancer_Skills.EmbraceChaos.Anarchy'</comment>
				</category>
				<category name="Psycho">
					<hotfix name="Hotfix" package="GD_Lilac_Psycho_Streaming">
						<code profiles="default">set GD_Lilac_SkillsBase.SkillTree.Branch_Bloodlust BranchName Psycho</code>
						<code profiles="default">set GD_Lilac_SkillsBase.SkillTree.Branch_Bloodlust Tiers ((Skills=(SkillDefinition'GD_Lilac_Skills_Mania.Skills.FeedTheMeat',SkillDefinition'GD_Lilac_Skills_Bloodlust.Skills.BloodTrance',SkillDefinition'GD_Lilac_Skills_Hellborn.Skills.BurnBabyBurn'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Lilac_Skills_Mania.Skills.StripTheFlesh',SkillDefinition'GD_Lilac_Skills_Bloodlust.Skills.BloodBath',SkillDefinition'GD_Lilac_Skills_Bloodlust.Skills.BloodfilledGuns'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Lilac_Skills_Bloodlust.Skills.BloodOverdrive',SkillDefinition'GD_Lilac_Skills_Mania.Skills.ThrillOfTheKill',SkillDefinition'GD_Lilac_Skills_Hellborn.Skills.FireFiend'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Lilac_Skills_Bloodlust.Skills.BloodyTwitch',SkillDefinition'GD_Lilac_Skills_Mania.Skills.LightTheFuse',SkillDefinition'GD_Lilac_Skills_Bloodlust.Skills.FuelTheBlood'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Lilac_Skills_Mania.Skills.SilenceTheVoices',SkillDefinition'GD_Lilac_Skills_Hellborn.Skills.ElementalEmpathy'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Lilac_Skills_Bloodlust.Skills.Bloodsplosion',SkillDefinition'GD_Lilac_Skills_Hellborn.Skills.FireStatusDetector',SkillDefinition'GD_Lilac_Skills_Hellborn.Skills.AppliedStatusEffectListener'),PointsToUnlockNextTier=1))</code>
						<code profiles="default">set GD_Lilac_SkillsBase.SkillTree.Layout_Bloodlust Tiers ((bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,False,True)),(bCellIsOccupied=(False,True,False)))</code>
						<code profiles="default">set GD_Lilac_SkillsBase.SkillTree.Branch_Mania Tiers[3].Skills[1] SkillDefinition'GD_Lilac_Skills_Bloodlust.Skills.BuzzAxeBombadier'</code>
					</hotfix>
					<comment>-</comment>
					<comment>load_package GD_Lilac_Psycho_Streaming_SF</comment>
					<comment>keep_alive SkillDefinition'GD_Lilac_Skills_Mania.Skills.FeedTheMeat'</comment>
					<comment>keep_alive SkillDefinition'GD_Lilac_Skills_Bloodlust.Skills.BloodTrance'</comment>
					<comment>keep_alive SkillDefinition'GD_Lilac_Skills_Hellborn.Skills.BurnBabyBurn'</comment>
					<comment>keep_alive SkillDefinition'GD_Lilac_Skills_Hellborn.Skills.FuelTheFire'</comment>
					<comment>keep_alive SkillDefinition'GD_Lilac_Skills_Hellborn.Skills.FireStatusDetector'</comment>
					<comment>keep_alive SkillDefinition'GD_Lilac_Skills_Hellborn.Skills.AppliedStatusEffectListener'</comment>
					<comment>keep_alive SkillDefinition'GD_Lilac_Skills_Mania.Skills.StripTheFlesh'</comment>
					<comment>keep_alive SkillDefinition'GD_Lilac_Skills_Mania.Skills.ThrillOfTheKill'</comment>
					<comment>keep_alive SkillDefinition'GD_Lilac_Skills_Bloodlust.Skills.BloodyTwitch'</comment>
					<comment>keep_alive SkillDefinition'GD_Lilac_Skills_Bloodlust.Skills.BloodfilledGuns'</comment>
					<comment>keep_alive SkillDefinition'GD_Lilac_Skills_Bloodlust.Skills.BloodOverdrive'</comment>
					<comment>keep_alive SkillDefinition'GD_Lilac_Skills_Hellborn.Skills.FireFiend'</comment>
					<comment>keep_alive SkillDefinition'GD_Lilac_Skills_Bloodlust.Skills.BloodBath'</comment>
					<comment>keep_alive SkillDefinition'GD_Lilac_Skills_Bloodlust.Skills.FuelTheBlood'</comment>
					<comment>keep_alive SkillDefinition'GD_Lilac_Skills_Mania.Skills.SilenceTheVoices'</comment>
					<comment>keep_alive SkillDefinition'GD_Lilac_Skills_Hellborn.Skills.ElementalEmpathy'</comment>
					<comment>keep_alive SkillDefinition'GD_Lilac_Skills_Bloodlust.Skills.Bloodsplosion'</comment>
				</category>
			</category>
			<category name="Myth Rank Tree">
				<category name="Myth Rank Skills">
					<category name="Base">
						<comment>clone -x SkillDefinition'WillowGame.Default__SkillDefinition' D_Attributes.SkillAttributes.Skill_MythRank</comment>
						<code profiles="default">set D_Attributes.SkillAttributes.Skill_MythRank SkillIcon SwfMovie'SharedSkillIcons_Soldier.SkillIcon-CrisisManagement'</code>
						<code profiles="default">set D_Attributes.SkillAttributes.Skill_MythRank SkillName Myth Rank</code>
						<code profiles="">set D_Attributes.SkillAttributes.Skill_MythRank SkillDescription This tree unlocks once you have spent 44 skill points in the other 2 class trees, at which point you will not be able to spend points in them further. <br><br>The rest of your points are put into the passive bonuses below as you level through UVHM. <br><br>Putting a point in this skill also gives you +50% Swap Speed.</code>
						<code profiles="default">set D_Attributes.SkillAttributes.Skill_MythRank SkillDescription This tree unlocks once you have spent 44 skill points in the other 2 class trees, at which point you will not be able to spend points in them further. <br><br>The rest of your points are put into the passive bonuses below as you level through UVHM. <br><br>You passively gain +50% swap speed in all modes.</code>
						<code profiles="default">set D_Attributes.SkillAttributes.Skill_MythRank SkillEffectDefinitions ()</code>
						<code profiles="default">set D_Attributes.SkillAttributes.Skill_MythRank MaxGrade 1</code>
						<comment>-</comment>
						<comment>-</comment>
						<comment>clone -x GD_Siren_Skills.Motion.Accelerate D_Attributes.SkillAttributes.Skill_MythRank_SkillBase</comment>
						<comment>clone -x GD_Siren_Skills.Motion.Accelerate:AttributePresentationDefinition_77 D_Attributes.SkillAttributes.Skill_MythRank_SkillBase:AttributePresentationDefinition_0</comment>
						<comment>set_early D_Attributes.SkillAttributes.Skill_MythRank_SkillBase MaxGrade 10</comment>
						<comment>set_early D_Attributes.SkillAttributes.Skill_MythRank_SkillBase SkillName Myth Rank Stat</comment>
						<comment>set_early D_Attributes.SkillAttributes.Skill_MythRank_SkillBase:AttributePresentationDefinition_0 bDisplayPercentAsFloat True</comment>
						<comment>set_early D_Attributes.SkillAttributes.Skill_MythRank_SkillBase:AttributePresentationDefinition_0 RoundingMode ATTRROUNDING_Float</comment>
					</category>
					<category name="Class Mod Explanation">
						<comment>clone -x D_Attributes.SkillAttributes.Skill_MythRank_SkillBase D_Attributes.SkillAttributes.Skill_MythRank_ClassMods</comment>
						<code profiles="default">set D_Attributes.SkillAttributes.Skill_MythRank_ClassMods SkillIcon None</code>
						<code profiles="default">set D_Attributes.SkillAttributes.Skill_MythRank_ClassMods MaxGrade 0</code>
						<code profiles="default">set D_Attributes.SkillAttributes.Skill_MythRank_ClassMods SkillName Class Mods</code>
						<code profiles="default">set D_Attributes.SkillAttributes.Skill_MythRank_ClassMods SkillDescription [health]NOT IMPLEMENTED YET[-health]<br><br>[skill]Class Mods[-skill] in this mod provide their skill point bonuses to skills even [skill]if you have not spent points into the skill[-skill]. The skill will not display that it works, but it works. This only works if either your main or secondary class has the right skill; [skill]you can not transfer skills between classes[-skill].<br><br>This skill does nothing</code>
						<code profiles="default">set D_Attributes.SkillAttributes.Skill_MythRank_ClassMods SkillEffectDefinitions ()</code>
						<code profiles="default">set D_Attributes.SkillAttributes.Skill_MythRank_ClassMods SkillEffectPresentations ()</code>
					</category>
					<category name="Skill Point Sink">
						<comment>clone -x D_Attributes.SkillAttributes.Skill_MythRank_SkillBase D_Attributes.SkillAttributes.Skill_MythRank_SkillPointSink</comment>
						<code profiles="default">set D_Attributes.SkillAttributes.Skill_MythRank_SkillPointSink SkillIcon None</code>
						<code profiles="default">set D_Attributes.SkillAttributes.Skill_MythRank_SkillPointSink MaxGrade 30</code>
						<code profiles="default">set D_Attributes.SkillAttributes.Skill_MythRank_SkillPointSink SkillName Skill Point Sink</code>
						<code profiles="default">set D_Attributes.SkillAttributes.Skill_MythRank_SkillPointSink SkillDescription This skill does nothing, but you can spend your points into it if you wish to not interact with the other contents of this tree.</code>
						<code profiles="default">set D_Attributes.SkillAttributes.Skill_MythRank_SkillPointSink SkillEffectDefinitions ()</code>
						<code profiles="default">set D_Attributes.SkillAttributes.Skill_MythRank_SkillPointSink SkillEffectPresentations ()</code>
					</category>
					<category name="Gun Damage (1.5%)">
						<comment>clone -x D_Attributes.SkillAttributes.Skill_MythRank_SkillBase D_Attributes.SkillAttributes.Skill_MythRank_GunDamage</comment>
						<comment>clone -x D_Attributes.SkillAttributes.Skill_MythRank_SkillBase:AttributePresentationDefinition_0 D_Attributes.SkillAttributes.Skill_MythRank_GunDamage:AttributePresentationDefinition_0</comment>
						<code profiles="default">set D_Attributes.SkillAttributes.Skill_MythRank_GunDamage SkillDescription Gun Damage</code>
						<code profiles="default">set D_Attributes.SkillAttributes.Skill_MythRank_GunDamage SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Pets,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.015000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.015000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponDamage_Offhand',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.015000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.015000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
						<code profiles="default">set D_Attributes.SkillAttributes.Skill_MythRank_GunDamage SkillEffectPresentations (AttributePresentationDefinition'D_Attributes.SkillAttributes.Skill_MythRank_GunDamage:AttributePresentationDefinition_0')</code>
						<code profiles="default">set D_Attributes.SkillAttributes.Skill_MythRank_GunDamage:AttributePresentationDefinition_0 Attribute AttributeDefinition'D_Attributes.Weapon.WeaponDamage'</code>
						<code profiles="default">set D_Attributes.SkillAttributes.Skill_MythRank_GunDamage:AttributePresentationDefinition_0 Description $NUMBER$</code>
					</category>
					<category name="Melee Damage (2.5%)">
						<comment>load_package GD_Tulip_Mechro_Streaming_SF</comment>
						<comment>clone -x D_Attributes.SkillAttributes.Skill_MythRank_SkillBase D_Attributes.SkillAttributes.Skill_MythRank_MeleeDamage</comment>
						<comment>clone -x D_Attributes.SkillAttributes.Skill_MythRank_SkillBase:AttributePresentationDefinition_0 D_Attributes.SkillAttributes.Skill_MythRank_MeleeDamage:AttributePresentationDefinition_0</comment>
						<code profiles="default">set D_Attributes.SkillAttributes.Skill_MythRank_MeleeDamage SkillIcon SwfMovie'UI_Tulip_SharedSkillIcons_Mech.SkillIcon-Mechro11'</code>
						<code profiles="default">set D_Attributes.SkillAttributes.Skill_MythRank_MeleeDamage SkillDescription Melee Damage</code>
						<code profiles="default">set D_Attributes.SkillAttributes.Skill_MythRank_MeleeDamage SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Pets,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.025000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.025000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedShockDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Pets,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.025000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.025000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedExplosiveDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Pets,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.025000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.025000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
						<code profiles="default">set D_Attributes.SkillAttributes.Skill_MythRank_MeleeDamage SkillEffectPresentations (AttributePresentationDefinition'D_Attributes.SkillAttributes.Skill_MythRank_MeleeDamage:AttributePresentationDefinition_0')</code>
						<code profiles="default">set D_Attributes.SkillAttributes.Skill_MythRank_MeleeDamage:AttributePresentationDefinition_0 Attribute AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier'</code>
						<code profiles="default">set D_Attributes.SkillAttributes.Skill_MythRank_MeleeDamage:AttributePresentationDefinition_0 Description $NUMBER$</code>
					</category>
					<category name="Max Health (3%)">
						<comment>clone -x D_Attributes.SkillAttributes.Skill_MythRank_SkillBase D_Attributes.SkillAttributes.Skill_MythRank_Health</comment>
						<comment>clone -x D_Attributes.SkillAttributes.Skill_MythRank_SkillBase:AttributePresentationDefinition_0 D_Attributes.SkillAttributes.Skill_MythRank_Health:AttributePresentationDefinition_0</comment>
						<code profiles="default">set D_Attributes.SkillAttributes.Skill_MythRank_Health SkillIcon SwfMovie'SharedSkillIcons_Soldier.SkillIcon-Able'</code>
						<code profiles="default">set D_Attributes.SkillAttributes.Skill_MythRank_Health SkillDescription Maximum Health</code>
						<code profiles="default">set D_Attributes.SkillAttributes.Skill_MythRank_Health SkillEffectDefinitions ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
						<code profiles="default">set D_Attributes.SkillAttributes.Skill_MythRank_Health SkillEffectPresentations (AttributePresentationDefinition'D_Attributes.SkillAttributes.Skill_MythRank_Health:AttributePresentationDefinition_0')</code>
						<code profiles="default">set D_Attributes.SkillAttributes.Skill_MythRank_Health:AttributePresentationDefinition_0 Attribute ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue'</code>
						<code profiles="default">set D_Attributes.SkillAttributes.Skill_MythRank_Health:AttributePresentationDefinition_0 Description $NUMBER$</code>
					</category>
					<category name="Reload Speed (2%)">
						<comment>clone -x D_Attributes.SkillAttributes.Skill_MythRank_SkillBase D_Attributes.SkillAttributes.Skill_MythRank_ReloadSpeed</comment>
						<comment>clone -x D_Attributes.SkillAttributes.Skill_MythRank_SkillBase:AttributePresentationDefinition_0 D_Attributes.SkillAttributes.Skill_MythRank_ReloadSpeed:AttributePresentationDefinition_0</comment>
						<code profiles="default">set D_Attributes.SkillAttributes.Skill_MythRank_ReloadSpeed SkillIcon SwfMovie'SharedSkillIcons_Siren.SkillIcon-Wreck'</code>
						<code profiles="default">set D_Attributes.SkillAttributes.Skill_MythRank_ReloadSpeed SkillDescription Reload Speed</code>
						<code profiles="default">set D_Attributes.SkillAttributes.Skill_MythRank_ReloadSpeed SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=-0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponReloadSpeed_Offhand',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=-0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
						<code profiles="default">set D_Attributes.SkillAttributes.Skill_MythRank_ReloadSpeed SkillEffectPresentations (AttributePresentationDefinition'D_Attributes.SkillAttributes.Skill_MythRank_ReloadSpeed:AttributePresentationDefinition_0')</code>
						<code profiles="default">set D_Attributes.SkillAttributes.Skill_MythRank_ReloadSpeed:AttributePresentationDefinition_0 Attribute AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed'</code>
						<code profiles="default">set D_Attributes.SkillAttributes.Skill_MythRank_ReloadSpeed:AttributePresentationDefinition_0 Description $NUMBER$</code>
					</category>
					<category name="Magazine Size (3%)">
						<comment>load_package GD_Soldier_Streaming_SF</comment>
						<comment>clone -x D_Attributes.SkillAttributes.Skill_MythRank_SkillBase D_Attributes.SkillAttributes.Skill_MythRank_MagSize</comment>
						<comment>clone -x D_Attributes.SkillAttributes.Skill_MythRank_SkillBase:AttributePresentationDefinition_0 D_Attributes.SkillAttributes.Skill_MythRank_MagSize:AttributePresentationDefinition_0</comment>
						<code profiles="default">set D_Attributes.SkillAttributes.Skill_MythRank_MagSize SkillIcon SwfMovie'SharedSkillIcons_Soldier.SkillIcon-Overload'</code>
						<code profiles="default">set D_Attributes.SkillAttributes.Skill_MythRank_MagSize SkillDescription Magazine Size</code>
						<code profiles="default">set D_Attributes.SkillAttributes.Skill_MythRank_MagSize SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponDamage_Offhand',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
						<code profiles="default">set D_Attributes.SkillAttributes.Skill_MythRank_MagSize SkillEffectPresentations (AttributePresentationDefinition'D_Attributes.SkillAttributes.Skill_MythRank_MagSize:AttributePresentationDefinition_0')</code>
						<code profiles="default">set D_Attributes.SkillAttributes.Skill_MythRank_MagSize:AttributePresentationDefinition_0 Attribute AttributeDefinition'D_Attributes.Weapon.WeaponClipSize'</code>
						<code profiles="default">set D_Attributes.SkillAttributes.Skill_MythRank_MagSize:AttributePresentationDefinition_0 Description $NUMBER$</code>
					</category>
					<category name="Movement Speed (1.5%)">
						<comment>clone -x D_Attributes.SkillAttributes.Skill_MythRank_SkillBase D_Attributes.SkillAttributes.Skill_MythRank_MovementSpeed</comment>
						<comment>clone -x D_Attributes.SkillAttributes.Skill_MythRank_SkillBase:AttributePresentationDefinition_0 D_Attributes.SkillAttributes.Skill_MythRank_MovementSpeed:AttributePresentationDefinition_0</comment>
						<code profiles="default">set D_Attributes.SkillAttributes.Skill_MythRank_MovementSpeed SkillIcon SwfMovie'SharedSkillIcons_Siren.SkillIcon-Quicken'</code>
						<code profiles="default">set D_Attributes.SkillAttributes.Skill_MythRank_MovementSpeed SkillDescription Movement Speed</code>
						<code profiles="default">set D_Attributes.SkillAttributes.Skill_MythRank_MovementSpeed SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.015000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.015000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
						<code profiles="default">set D_Attributes.SkillAttributes.Skill_MythRank_MovementSpeed SkillEffectPresentations (AttributePresentationDefinition'D_Attributes.SkillAttributes.Skill_MythRank_MovementSpeed:AttributePresentationDefinition_0')</code>
						<code profiles="default">set D_Attributes.SkillAttributes.Skill_MythRank_MovementSpeed:AttributePresentationDefinition_0 Attribute AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier'</code>
						<code profiles="default">set D_Attributes.SkillAttributes.Skill_MythRank_MovementSpeed:AttributePresentationDefinition_0 Description $NUMBER$</code>
					</category>
				</category>
				<category name="Character Tree Conversions">
					<comment>-</comment>
					<hotfix name="Hotfix" package="GD_Soldier_Streaming">
						<code profiles="default">set GD_Soldier_Skills.SkillTree.Branch_Survival Tiers ((Skills=(SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank',SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_SkillPointSink'),PointsToUnlockNextTier=1),(Skills=(SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_GunDamage',SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_Health',SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_MeleeDamage'),PointsToUnlockNextTier=1),(Skills=(SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_ReloadSpeed',SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_MovementSpeed',SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_MagSize'),PointsToUnlockNextTier=1),(Skills=(SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_Passives',SkillDefinition'D_Attributes.GameplayAttributes.OselandsPlayerPassiveSkillEffects'),PointsToUnlockNextTier=1))</code>
						<code profiles="default">set GD_Soldier_Skills.SkillTree.Layout_Survival Tiers ((bCellIsOccupied=(False,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(False,False,False)),(bCellIsOccupied=(False,False,False)),(bCellIsOccupied=(False,False,False)))</code>
						<code profiles="">set GD_Soldier_Skills.SkillTree.Branch_Survival Tiers ((Skills=(SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_ClassMods',SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank',SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_SkillPointSink'),PointsToUnlockNextTier=1),(Skills=(SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_GunDamage',SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_Health',SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_MeleeDamage'),PointsToUnlockNextTier=1),(Skills=(SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_ReloadSpeed',SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_MovementSpeed',SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_MagSize'),PointsToUnlockNextTier=1),(Skills=(SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_Passives'),PointsToUnlockNextTier=1))</code>
						<code profiles="">set GD_Soldier_Skills.SkillTree.Layout_Survival Tiers ((bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(False,False,False)),(bCellIsOccupied=(False,False,False)),(bCellIsOccupied=(False,False,False)))</code>
					</hotfix>
					<comment>-</comment>
					<hotfix name="Hotfix" package="GD_Siren_Streaming">
						<code profiles="default">set GD_Siren_Skills.SkillTree.Branch_Cataclysm Tiers ((Skills=(SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank',SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_SkillPointSink'),PointsToUnlockNextTier=1),(Skills=(SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_GunDamage',SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_Health',SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_MeleeDamage'),PointsToUnlockNextTier=1),(Skills=(SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_ReloadSpeed',SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_MovementSpeed',SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_MagSize'),PointsToUnlockNextTier=1),(Skills=(SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_Passives',SkillDefinition'D_Attributes.GameplayAttributes.OselandsPlayerPassiveSkillEffects'),PointsToUnlockNextTier=1))</code>
						<code profiles="default">set GD_Siren_Skills.SkillTree.Layout_Cataclysm Tiers ((bCellIsOccupied=(False,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(False,False,False)),(bCellIsOccupied=(False,False,False)),(bCellIsOccupied=(False,False,False)))</code>
						<code profiles="">set GD_Siren_Skills.SkillTree.Branch_Cataclysm Tiers ((Skills=(SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_ClassMods',SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank',SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_SkillPointSink'),PointsToUnlockNextTier=1),(Skills=(SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_GunDamage',SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_Health',SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_MeleeDamage'),PointsToUnlockNextTier=1),(Skills=(SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_ReloadSpeed',SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_MovementSpeed',SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_MagSize'),PointsToUnlockNextTier=1),(Skills=(SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_Passives'),PointsToUnlockNextTier=1))</code>
						<code profiles="">set GD_Siren_Skills.SkillTree.Layout_Cataclysm Tiers ((bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(False,False,False)),(bCellIsOccupied=(False,False,False)),(bCellIsOccupied=(False,False,False)))</code>
					</hotfix>
					<comment>-</comment>
					<hotfix name="Hotfix" package="GD_Mercenary_Streaming">
						<code profiles="default">set GD_Mercenary_Skills.SkillTree.Branch_Brawn Tiers ((Skills=(SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank',SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_SkillPointSink'),PointsToUnlockNextTier=1),(Skills=(SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_GunDamage',SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_Health',SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_MeleeDamage'),PointsToUnlockNextTier=1),(Skills=(SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_ReloadSpeed',SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_MovementSpeed',SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_MagSize'),PointsToUnlockNextTier=1),(Skills=(SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_Passives',SkillDefinition'D_Attributes.GameplayAttributes.OselandsPlayerPassiveSkillEffects'),PointsToUnlockNextTier=1))</code>
						<code profiles="default">set GD_Mercenary_Skills.SkillTree.Layout_Brawn Tiers ((bCellIsOccupied=(False,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(False,False,False)),(bCellIsOccupied=(False,False,False)),(bCellIsOccupied=(False,False,False)))</code>
						<code profiles="">set GD_Mercenary_Skills.SkillTree.Branch_Brawn Tiers ((Skills=(SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_ClassMods',SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank',SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_SkillPointSink'),PointsToUnlockNextTier=1),(Skills=(SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_GunDamage',SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_Health',SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_MeleeDamage'),PointsToUnlockNextTier=1),(Skills=(SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_ReloadSpeed',SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_MovementSpeed',SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_MagSize'),PointsToUnlockNextTier=1),(Skills=(SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_Passives'),PointsToUnlockNextTier=1))</code>
						<code profiles="">set GD_Mercenary_Skills.SkillTree.Layout_Brawn Tiers ((bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(False,False,False)),(bCellIsOccupied=(False,False,False)),(bCellIsOccupied=(False,False,False)))</code>
					</hotfix>
					<comment>-</comment>
					<hotfix name="Hotfix" package="GD_Assassin_Streaming">
						<code profiles="default">set GD_Assassin_Skills.SkillTree.Branch_Bloodshed Tiers ((Skills=(SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank',SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_SkillPointSink'),PointsToUnlockNextTier=1),(Skills=(SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_GunDamage',SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_Health',SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_MeleeDamage'),PointsToUnlockNextTier=1),(Skills=(SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_ReloadSpeed',SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_MovementSpeed',SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_MagSize'),PointsToUnlockNextTier=1),(Skills=(SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_Passives',SkillDefinition'D_Attributes.GameplayAttributes.OselandsPlayerPassiveSkillEffects'),PointsToUnlockNextTier=1))</code>
						<code profiles="default">set GD_Assassin_Skills.SkillTree.Layout_Bloodshed Tiers ((bCellIsOccupied=(False,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(False,False,False)),(bCellIsOccupied=(False,False,False)),(bCellIsOccupied=(False,False,False)))</code>
						<code profiles="">set GD_Assassin_Skills.SkillTree.Branch_Bloodshed Tiers ((Skills=(SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_ClassMods',SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank',SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_SkillPointSink'),PointsToUnlockNextTier=1),(Skills=(SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_GunDamage',SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_Health',SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_MeleeDamage'),PointsToUnlockNextTier=1),(Skills=(SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_ReloadSpeed',SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_MovementSpeed',SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_MagSize'),PointsToUnlockNextTier=1),(Skills=(SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_Passives'),PointsToUnlockNextTier=1))</code>
						<code profiles="">set GD_Assassin_Skills.SkillTree.Layout_Bloodshed Tiers ((bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(False,False,False)),(bCellIsOccupied=(False,False,False)),(bCellIsOccupied=(False,False,False)))</code>
					</hotfix>
					<comment>-</comment>
					<hotfix name="Hotfix" package="GD_Tulip_Mechro_Streaming">
						<code profiles="default">set GD_Tulip_Mechromancer_Skills.SkillTrees.Branch_EmbracingChaos Tiers ((Skills=(SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank',SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_SkillPointSink'),PointsToUnlockNextTier=1),(Skills=(SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_GunDamage',SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_Health',SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_MeleeDamage'),PointsToUnlockNextTier=1),(Skills=(SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_ReloadSpeed',SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_MovementSpeed',SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_MagSize'),PointsToUnlockNextTier=1),(Skills=(SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_Passives',SkillDefinition'D_Attributes.GameplayAttributes.OselandsPlayerPassiveSkillEffects'),PointsToUnlockNextTier=1))</code>
						<code profiles="default">set GD_Tulip_Mechromancer_Skills.SkillTrees.Layout_EmbracingChaos Tiers ((bCellIsOccupied=(False,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(False,False,False)),(bCellIsOccupied=(False,False,False)),(bCellIsOccupied=(False,False,False)))</code>
						<code profiles="">set GD_Tulip_Mechromancer_Skills.SkillTrees.Branch_EmbracingChaos Tiers ((Skills=(SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_ClassMods',SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank',SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_SkillPointSink'),PointsToUnlockNextTier=1),(Skills=(SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_GunDamage',SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_Health',SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_MeleeDamage'),PointsToUnlockNextTier=1),(Skills=(SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_ReloadSpeed',SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_MovementSpeed',SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_MagSize'),PointsToUnlockNextTier=1),(Skills=(SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_Passives'),PointsToUnlockNextTier=1))</code>
						<code profiles="">set GD_Tulip_Mechromancer_Skills.SkillTrees.Layout_EmbracingChaos Tiers ((bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(False,False,False)),(bCellIsOccupied=(False,False,False)),(bCellIsOccupied=(False,False,False)))</code>
					</hotfix>
					<comment>-</comment>
					<hotfix name="Hotfix" package="GD_Lilac_Psycho_Streaming">
						<code profiles="default">set GD_Lilac_SkillsBase.SkillTree.Branch_Hellborn Tiers ((Skills=(SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank',SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_SkillPointSink'),PointsToUnlockNextTier=1),(Skills=(SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_GunDamage',SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_Health',SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_MeleeDamage'),PointsToUnlockNextTier=1),(Skills=(SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_ReloadSpeed',SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_MovementSpeed',SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_MagSize'),PointsToUnlockNextTier=1),(Skills=(SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_Passives',SkillDefinition'D_Attributes.GameplayAttributes.OselandsPlayerPassiveSkillEffects'),PointsToUnlockNextTier=1))</code>
						<code profiles="default">set GD_Lilac_SkillsBase.SkillTree.Layout_Hellborn Tiers ((bCellIsOccupied=(False,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(False,False,False)),(bCellIsOccupied=(False,False,False)),(bCellIsOccupied=(False,False,False)))</code>
						<code profiles="">set GD_Lilac_SkillsBase.SkillTree.Branch_Hellborn Tiers ((Skills=(SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_ClassMods',SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank',SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_SkillPointSink'),PointsToUnlockNextTier=1),(Skills=(SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_GunDamage',SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_Health',SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_MeleeDamage'),PointsToUnlockNextTier=1),(Skills=(SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_ReloadSpeed',SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_MovementSpeed',SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_MagSize'),PointsToUnlockNextTier=1),(Skills=(SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_Passives'),PointsToUnlockNextTier=1))</code>
						<code profiles="">set GD_Lilac_SkillsBase.SkillTree.Layout_Hellborn Tiers ((bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(False,False,False)),(bCellIsOccupied=(False,False,False)),(bCellIsOccupied=(False,False,False)))</code>
					</hotfix>
					<comment>-</comment>
				</category>
				<category name="Invisible Passive Stats">
					<comment>clone -x D_Attributes.SkillAttributes.Skill_MythRank_SkillBase D_Attributes.SkillAttributes.Skill_MythRank_Passives</comment>
					<comment>clone -x Engine.Default__AttributeInitializationDefinition D_Attributes.SkillAttributes.Skill_MythRank_Passives_DoTDamageFormula</comment>
					<comment>clone -x WillowGame.Default__DesignerAttributeDefinition D_Attributes.Balance.PlayerGameStage_BL2WL</comment>
					<comment>clone -x WillowGame.Default__DesignerAttributeDefinition D_Attributes.GameplayAttributes.Blight_Damage</comment>
					<comment>clone -x Engine.Default__AttributeInitializationDefinition D_Attributes.GameplayAttributes.TotalSlagDamageIncreases</comment>
					<comment>clone -x Engine.Default__AttributeInitializationDefinition D_Attributes.GameplayAttributes.TotalStatusDamageIncreases</comment>
					<code profiles="default">set D_Attributes.SkillAttributes.Skill_MythRank_Passives bSubjectToGradeRules False</code>
					<code profiles="default">set D_Attributes.SkillAttributes.Skill_MythRank_Passives SkillIcon None</code>
					<code profiles="default">set D_Attributes.SkillAttributes.Skill_MythRank_Passives SkillName </code>
					<code profiles="default">set D_Attributes.SkillAttributes.Skill_MythRank_Passives SkillDescription </code>
					<code profiles="">set D_Attributes.SkillAttributes.Skill_MythRank_Passives SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.ReceivedStatusEffectDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Enemies,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'D_Attributes.SkillAttributes.Skill_MythRank_Passives_DoTDamageFormula',BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthPassiveRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=True,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'D_Attributes.SkillAttributes.Skill_MythRank_Passives_HealthRegenFormula_P1',BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
					<code profiles="">set D_Attributes.SkillAttributes.Skill_MythRank_Passives SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.ReceivedStatusEffectDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Enemies,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'D_Attributes.SkillAttributes.Skill_MythRank_Passives_DoTDamageFormula',BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=DesignerAttributeDefinition'D_Attributes.Balance.PlayerGameStage',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Lobelia_GameStages.Attributes.GameStageViaGetGameStage_Sub',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=DesignerAttributeDefinition'D_Attributes.GameplayAttributes.Blight_Damage',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=DesignerAttributeDefinition'D_Attributes.GameplayAttributes.Blight_Damage',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'D_Attributes.GameplayAttributes.TotalSlagDamageIncreases',BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=DesignerAttributeDefinition'D_Attributes.GameplayAttributes.Blight_Damage',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'D_Attributes.GameplayAttributes.TotalStatusDamageIncreases',BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthPassiveRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',InitializationDefinition=None,BaseValueScaleConstant=0.010000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'D_Attributes.GameplayAttributes.PlayerPassiveSkillEffects_WeaponCriticalDamageFormula',BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Weap_Launchers.A_Weapons.LauncherInMainHand',InitializationDefinition=None,BaseValueScaleConstant=-9.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponDamage_Offhand',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Weap_Launchers.A_Weapons.LauncherInOffHand',InitializationDefinition=None,BaseValueScaleConstant=-9.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=DesignerAttributeDefinition'D_Attributes.GameplayAttributes.ShieldDamageMultiplier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.GameplayAttributes.ShieldDamageIncrease',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.RoidMeleeDamage',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.GameplayAttributes.ShieldDamageIncrease',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.Shield.ImpactShield_DamageBonus',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.GameplayAttributes.ShieldDamageIncrease',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=DesignerAttributeDefinition'GD_Shields.Misc.Att_ShieldNovaDamage_Corrosive',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.GameplayAttributes.ShieldDamageIncrease',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=DesignerAttributeDefinition'GD_Shields.Misc.Att_ShieldNovaDamage_Explosive',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.GameplayAttributes.ShieldDamageIncrease',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=DesignerAttributeDefinition'GD_Shields.Misc.Att_ShieldNovaDamage_Fire',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.GameplayAttributes.ShieldDamageIncrease',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=DesignerAttributeDefinition'GD_Shields.Misc.Att_ShieldNovaDamage_Shock',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.GameplayAttributes.ShieldDamageIncrease',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=DesignerAttributeDefinition'GD_Shields.Misc.Att_ShieldSpikeDamage_Corrosive',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.GameplayAttributes.ShieldDamageIncrease',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=DesignerAttributeDefinition'GD_Shields.Misc.Att_ShieldSpikeDamage_Explosive',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.GameplayAttributes.ShieldDamageIncrease',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=DesignerAttributeDefinition'GD_Shields.Misc.Att_ShieldSpikeDamage_Shock',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.GameplayAttributes.ShieldDamageIncrease',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=DesignerAttributeDefinition'GD_Shields.Misc.Att_ShieldSpikeDamage_Fire',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.GameplayAttributes.ShieldDamageIncrease',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
					<code profiles="default">set D_Attributes.SkillAttributes.Skill_MythRank_Passives SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.ReceivedStatusEffectDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Enemies,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'D_Attributes.SkillAttributes.Skill_MythRank_Passives_DoTDamageFormula',BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=DesignerAttributeDefinition'D_Attributes.Balance.PlayerGameStage_BL2WL',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Lobelia_GameStages.Attributes.GameStageViaGetGameStage_Sub',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSwapTimeMultiplier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
					<code profiles="default">set D_Attributes.SkillAttributes.Skill_MythRank_Passives SkillEffectPresentations ()</code>
					<code profiles="default">set D_Attributes.SkillAttributes.Skill_MythRank_Passives_DoTDamageFormula ConditionalInitialization (bEnabled=True,ConditionalExpressionList=((BaseValueIfTrue=(BaseValueConstant=0.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=2.000000)))),DefaultBaseValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code>
					<code profiles="default">set D_Attributes.GameplayAttributes.TotalSlagDamageIncreases ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedAmpDamageModifier',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code>
					<code profiles="default">set D_Attributes.GameplayAttributes.TotalStatusDamageIncreases ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedStatusEffectDamageModifier',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code>
					<comment>-</comment>
				</category>
				<comment>-</comment>
			</category>
			<category name="Skill Changes">
				<category name="Attributes">
					<category name="Action Skill Duration">
						<comment>clone -x AttributeDefinition'Engine.Default__AttributeDefinition' D_Attributes.SkillAttributes.Att_MulticlassShared_SkillDuration</comment>
						<comment>clone -x SkillAttributeContextResolver'WillowGame.Default__SkillAttributeContextResolver' D_Attributes.SkillAttributes.Att_MulticlassShared_SkillDuration:SkillAttributeContextResolver_1000</comment>
						<comment>clone -x ObjectPropertyAttributeValueResolver'Engine.Default__ObjectPropertyAttributeValueResolver' D_Attributes.SkillAttributes.Att_MulticlassShared_SkillDuration:ObjectPropertyAttributeValueResolver_1000</comment>
						<hotfix name="Hotfix" level="None">
							<code profiles="default">set D_Attributes.SkillAttributes.Att_MulticlassShared_SkillDuration ContextResolverChain (SkillAttributeContextResolver'D_Attributes.SkillAttributes.Att_MulticlassShared_SkillDuration:SkillAttributeContextResolver_1000')</code>
							<code profiles="default">set D_Attributes.SkillAttributes.Att_MulticlassShared_SkillDuration ValueResolverChain (ObjectPropertyAttributeValueResolver'D_Attributes.SkillAttributes.Att_MulticlassShared_SkillDuration:ObjectPropertyAttributeValueResolver_1000')</code>
							<code profiles="default">set D_Attributes.SkillAttributes.Att_MulticlassShared_SkillDuration:ObjectPropertyAttributeValueResolver_1000 PropertyName Duration</code>
						</hotfix>
						<comment>-</comment>
						<comment>clone -x AttributePresentationDefinition'WillowGame.Default__AttributePresentationDefinition' D_Attributes.SkillAttributes.Att_MulticlassShared_SkillDuration:AttributePresentationDefinition_0</comment>
						<comment>set_early D_Attributes.SkillAttributes.Att_MulticlassShared_SkillDuration:AttributePresentationDefinition_0 Attribute AttributeDefinition'D_Attributes.Weapon.WeaponDamage'</comment>
						<comment>set_early D_Attributes.SkillAttributes.Att_MulticlassShared_SkillDuration:AttributePresentationDefinition_0 Description Duration: $NUMBER$ seconds</comment>
						<comment>set_early D_Attributes.SkillAttributes.Att_MulticlassShared_SkillDuration:AttributePresentationDefinition_0 bDisplayAsPercentage False</comment>
						<comment>set_early D_Attributes.SkillAttributes.Att_MulticlassShared_SkillDuration:AttributePresentationDefinition_0 bDontDisplayPlusSign True</comment>
						<comment>set_early D_Attributes.SkillAttributes.Att_MulticlassShared_SkillDuration:AttributePresentationDefinition_0 bUseCustomNumberPlacement True</comment>
					</category>
					<category name="Action Skill Duration Multiplier">
						<comment>clone -x DesignerAttributeDefinition'WillowGame.Default__DesignerAttributeDefinition' D_Attributes.SkillAttributes.Att_MulticlassShared_SkillDurationMultiplier</comment>
						<code profiles="default">set D_Attributes.SkillAttributes.Att_MulticlassShared_SkillDurationMultiplier BaseValue (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
					</category>
					<category name="While Action Skill Is Active">
						<comment>clone -x DesignerAttributeDefinition'WillowGame.Default__DesignerAttributeDefinition' D_Attributes.SkillAttributes.Att_MulticlassShared_ActionSkillActive</comment>
						<code profiles="default">set D_Attributes.SkillAttributes.Att_MulticlassShared_ActionSkillActive BaseValue (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
					</category>
				</category>
				<category name="Classes">
					<category name="Commando">
						<category name="-- Sabre Turret --">
							<hotfix name="Hotfix" package="GD_Soldier_Streaming">
								<code profiles="default">set GD_Soldier_Skills.Scorpio.Skill_Scorpio SkillDescription [skill]Action Skill[-skill]. Press <StringAliasMap:Action.ActionSkill> to deploy a [skill]Sabre Turret[-skill] that automatically fires at enemies. When you're near the [skill]Sabre Turret[-skill], press <StringAliasMap:Action.Use> to reclaim it and refund some of your [skill]cooldown[-skill].<br><br>Increases and decreases to [skill]Gun Damage[-skill] and [skill]Fire Rate[-skill] in your class skill trees also apply to the turret.</code>
								<code profiles="default">set GD_Soldier_Skills.Scorpio.Skill_Scorpio SkillEffectDefinitions ((AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Soldier_Skills.Misc.Cooldown_Turret',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=24.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.ActiveSkillCooldownResource.ActiveSkillCooldownConsumptionRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=DesignerAttributeDefinition'GD_Soldier_Skills.Misc.Att_TurretIsDelployed',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.SkillAttributes.Att_MulticlassShared_SkillDuration',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.SkillAttributes.Att_MulticlassShared_SkillDurationMultiplier',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=DesignerAttributeDefinition'D_Attributes.SkillAttributes.Att_MulticlassShared_ActionSkillActive',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
								<code profiles="">set GD_Soldier_Skills.Scorpio.Skill_Scorpio SkillEffectPresentations (AttributePresentationDefinition'GD_Soldier_Skills.Scorpio.Skill_Scorpio:AttributePresentationDefinition_0',AttributePresentationDefinition'GD_Soldier_Skills.Scorpio.Skill_Scorpio:AttributePresentationDefinition_1')</code>
								<code profiles="default">set GD_Soldier_Skills.Scorpio.Skill_Scorpio:AttributePresentationDefinition_1 Description Duration: [skill]24[-skill] seconds<br>Cooldown: $NUMBER$ seconds</code>
							</hotfix>
							<category name="Always enable longbow turret">
								<hotfix name="Hotfix" package="GD_Soldier_Streaming">
									<code profiles="default">set GD_Soldier_Skills.Scorpio.ActionSkill_Scorpio:BehaviorProviderDefinition_18.Behavior_Conditional_19.SkillExpressionEvaluator_0 Skill None</code>
									<code profiles="default">set GD_Soldier_Skills.Scorpio.ActionSkill_Scorpio:BehaviorProviderDefinition_18.Behavior_Conditional_19.SkillExpressionEvaluator_0 SkillState ESS_NotRunning</code>
									<code profiles="default">set GD_Soldier_Skills.Scorpio.ActionSkill_Scorpio:BehaviorProviderDefinition_18.Behavior_Conditional_21.SkillExpressionEvaluator_0 Skill None</code>
									<code profiles="default">set GD_Soldier_Skills.Scorpio.ActionSkill_Scorpio:BehaviorProviderDefinition_18.Behavior_Conditional_21.SkillExpressionEvaluator_0 SkillState ESS_NotRunning</code>
								</hotfix>
							</category>
							<category name="test">
								<comment>clone -x D_Attributes.SkillAttributes.Att_MulticlassShared_SkillDuration:AttributePresentationDefinition_0 GD_Soldier_Skills.Scorpio.Skill_Scorpio:AttributePresentationDefinition_0</comment>
							</category>
						</category>
						<category name="Impact">
							<code profiles="default">set GD_Soldier_Skills.Gunpowder.Impact SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponDamage_Offhand',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Pets,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Pets,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedShockDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Pets,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedExplosiveDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Pets,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
						</category>
						<category name="Last Ditch Effort">
							<comment>clone -x HealthStateExpressionEvaluator'WillowGame.Default__HealthStateExpressionEvaluator' GD_Soldier_Skills.Survival.LastDitchEffort:HealthStateExpressionEvaluator_0</comment>
							<code profiles="default">set GD_Soldier_Skills.Survival.LastDitchEffort MaxGrade 3</code>
							<code profiles="default">set GD_Soldier_Skills.Survival.LastDitchEffort SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
							<code profiles="default">set GD_Soldier_Skills.Survival.LastDitchEffort SkillConstraints ((bApplyConstraintOnActivatation=True,bApplyConstraintWhileActive=True,bApplyConstraintWhilePaused=True,OnFailure=SKILL_Paused,Evaluator=HealthStateExpressionEvaluator'GD_Soldier_Skills.Survival.LastDitchEffort:HealthStateExpressionEvaluator_0',EvaluatorDefinitions=),(bApplyConstraintOnActivatation=True,bApplyConstraintWhileActive=True,bApplyConstraintWhilePaused=True,OnFailure=SKILL_Paused,Evaluator=None,EvaluatorDefinitions=(SkillExpressionEvaluatorDefinition'GD_PlayerShared.SkillConstraints.SkillConstraint_OnFootOrRidingInBack')))</code>
							<code profiles="default">set GD_Soldier_Skills.Survival.LastDitchEffort:HealthStateExpressionEvaluator_0 bInjured True</code>
						</category>
						<category name="Resourceful">
							<code profiles="default">set GD_Soldier_Skills.Survival.Resourceful SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.ActiveSkillCooldownResource.ActiveSkillCooldownConsumptionRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
						</category>
						<category name="Metal Storm">
							<code profiles="default">set GD_Soldier_Skills.Gunpowder.MetalStorm SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=-0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponFireInterval_Offhand',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=-0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Pets,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=-0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Pets,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=-0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=-0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Soldier_Skills.Misc.Att_MetalStorm_RecoilPerLevel',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Soldier_Skills.Misc.Att_MetalStorm_RecoilPerLevel',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
						</category>
						<category name="Expertise">
							<code profiles="default">set GD_Soldier_Skills.Gunpowder.Expertise MaxGrade 3</code>
							<code profiles="default">set GD_Soldier_Skills.Gunpowder.Expertise SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSwapTimeMultiplier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=-0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerZoomTimeModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=-0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
						</category>
						<category name="Steady">
							<code profiles="default">set GD_Soldier_Skills.Gunpowder.Steady SkillDescription Reduces [skill]Recoil[-skill] with all gun types, as well as increases your [skill]Grenade[-skill] and [skill]Rocket Splash Damage[-skill].</code>
							<code profiles="default">set GD_Soldier_Skills.Gunpowder.Steady SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.080000,BaseValueAttribute=AttributeDefinition'GD_Soldier_Skills.Misc.Att_Steady_RecoilPerLevel',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=-0.080000,BaseValueAttribute=AttributeDefinition'GD_Soldier_Skills.Misc.Att_Steady_RecoilPerLevel',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedGrenadeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedRocketDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
							<code profiles="default">set GD_Soldier_Skills.Gunpowder.Steady:AttributePresentationDefinition_0 Description Splash Damage: $NUMBER$</code>
						</category>
						<category name="Battlefront">
							<code profiles="default">set GD_Soldier_Skills.Gunpowder.Battlefront SkillDescription While your [skill]Action Skill[-skill] is [skill]active[-skill], you deal [skill]increased damage[-skill] and gain increased [skill]Movement Speed[-skill].</code>
							<code profiles="default">set GD_Soldier_Skills.Gunpowder.Battlefront SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponDamage_Offhand',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Pets,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Pets,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedShockDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Pets,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedExplosiveDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Pets,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
							<code profiles="default">set GD_Soldier_Skills.Gunpowder.Battlefront:AttributeExpressionEvaluator_25 Expression (AttributeOperand1=DesignerAttributeDefinition'D_Attributes.SkillAttributes.Att_MulticlassShared_ActionSkillActive',ComparisonOperator=OPERATOR_GreaterThan,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000)</code>
							<code profiles="default">set GD_Soldier_Skills.Gunpowder.Battlefront:AttributePresentationDefinition_0 Attribute AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed'</code>
							<code profiles="default">set GD_Soldier_Skills.Gunpowder.Battlefront:AttributePresentationDefinition_0 Description Movement Speed: $NUMBER$</code>
						</category>
						<category name="Grenadier">
							<code profiles="default">set GD_Soldier_Skills.Guerrilla.Grenadier MaxGrade 3</code>
							<code profiles="default">set GD_Soldier_Skills.Guerrilla.Grenadier SkillDescription Increases [skill]Grenade[-skill] and [skill]Rocket Splash Damage[-skill] and the maximum number of [skill]grenades[-skill] you can carry.</code>
							<code profiles="default">set GD_Soldier_Skills.Guerrilla.Grenadier SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedGrenadeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedRocketDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.Ammo_Grenade_Protean.Ammo_Grenade_ProteanMaxValue',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
							<code profiles="default">set GD_Soldier_Skills.Guerrilla.Grenadier SkillEffectPresentations (AttributePresentationDefinition'GD_Soldier_Skills.Gunpowder.Steady:AttributePresentationDefinition_0',AttributePresentationDefinition'GD_Soldier_Skills.Guerrilla.Grenadier:AttributePresentationDefinition_0')</code>
						</category>
						<category name="Healthy">
							<code profiles="default">set GD_Soldier_Skills.Survival.HealthY MaxGrade 1</code>
							<code profiles="default">set GD_Soldier_Skills.Survival.HealthY SkillEffectDefinitions ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
						</category>
						<category name="Grit">
							<code profiles="default">set GD_Soldier_Skills.Survival.Grit MaxGrade 1</code>
							<code profiles="default">set GD_Soldier_Skills.Survival.Grit SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.SkillAttributes.PlayerAvertDeathChance',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
						</category>
						<category name="Nuke">
							<comment>-- Taken from UCP --</comment>
							<comment>clone -x WillowGame.Default__DesignerAttributeDefinition GD_Soldier_Skills.Gunpowder.Nuke_DamageMultiplier</comment>
							<hotfix name="UCPAxton" package="GD_Soldier_Streaming">
								<code profiles="default">set GD_Soldier_Skills.Gunpowder.Nuke EffectSourceInstanceDataName None</code>
								<code profiles="default">set GD_Soldier_Skills.Gunpowder.Nuke SkillEffectDefinitions ((AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=DesignerAttributeDefinition'GD_Soldier_Skills.Gunpowder.Nuke_DamageMultiplier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedGrenadeDamageModifier',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=DesignerAttributeDefinition'GD_Soldier_Skills.Gunpowder.Nuke_DamageMultiplier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'D_Attributes.DamageTypeModifers.TotalExplosiveDamageIncrease',BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
								<code profiles="default">set GD_Soldier_Skills.Gunpowder.Nuke SkillDescription Deploying your [skill]Sabre Turret[-skill] sets off a small [skill]Nuclear Blast[-skill]. <br><br>The damage of Nukes are increased by your [skill]Grenade Damage[-skill] and [explosive]Explosive[-explosive] [skill]Damage[-skill] bonuses.</code>
							</hotfix>
							<comment>-</comment>
							<comment>clone -x GD_Balance_HealthAndDamage.HealthAndDamage.Init_EnemyNonWeaponDamage GD_Balance_HealthAndDamage.HealthAndDamage.Init_NukeDamage</comment>
							<comment>clone -x Engine.Default__AttributeInitializationDefinition D_Attributes.DamageTypeModifers.TotalExplosiveDamageIncrease</comment>
							<code profiles="default">set D_Attributes.DamageTypeModifers.TotalExplosiveDamageIncrease ValueFormula (bEnabled=False,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedExplosiveDamageModifier',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code>
							<hotfix name="UCPAxton" package="GD_Soldier_Streaming">
								<code profiles="default">set GD_Scorpio.AI.WillowAIDef_Scorpio:AIBehaviorProviderDefinition_1.Behavior_Explode_7 DamageFormula (BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Soldier_Skills.Gunpowder.Nuke_DamageMultiplier',InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_NukeDamage',BaseValueScaleConstant=30.000000)</code>
								<code profiles="default">set GD_Balance_HealthAndDamage.HealthAndDamage.Init_NukeDamage BaseValueMode BASEVALUE_InitializationDefScalesBaseValue</code>
								<code profiles="default">set GD_Scorpio.AI.WillowAIDef_Scorpio:AIBehaviorProviderDefinition_1.Behavior_CauseDamage_7 StatusEffectDamage (BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Soldier_Skills.Gunpowder.Nuke_DamageMultiplier',InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_NukeDamage',BaseValueScaleConstant=0.500000)</code>
							</hotfix>
						</category>
					</category>
					<category name="Siren">
						<category name="-- Phaselock --">
							<comment>clone -x D_Attributes.SkillAttributes.Att_MulticlassShared_SkillDuration:AttributePresentationDefinition_0 GD_Siren_Skills.Phaselock.Skill_Phaselock:AttributePresentationDefinition_1</comment>
							<hotfix name="Hotfix" package="GD_Siren_Streaming">
								<code profiles="default">set GD_Siren_Skills.Phaselock.Skill_Phaselock SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=InventoryAttributeDefinition'GD_Siren_Skills.Misc.Cooldown_Phaselock',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Siren_Skills.Misc.Cooldown_Phaselock',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=DesignerAttributeDefinition'GD_Siren_Skills.Misc.Att_Phaselock_Duration',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.SkillAttributes.Att_MulticlassShared_SkillDurationMultiplier',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
								<code profiles="default">set GD_Siren_Skills.Phaselock.ActionSkill_Phaselock PhaselockedAttributeEffects ((AttributeToModify=AttributeDefinition'GD_Siren_Skills.Attributes.IsPhaselocked',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=DesignerAttributeDefinition'D_Attributes.SkillAttributes.Att_MulticlassShared_ActionSkillActive',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))</code>
								<code profiles="default">set GD_Siren_Skills.Phaselock.Skill_Phaselock SkillEffectPresentations (AttributePresentationDefinition'GD_Siren_Skills.Phaselock.Skill_Phaselock:AttributePresentationDefinition_1',AttributePresentationDefinition'GD_Siren_Skills.Phaselock.Skill_Phaselock:AttributePresentationDefinition_2')</code>
							</hotfix>
						</category>
						<category name="Immolate">
							<comment>clone -x GD_Siren_Skills.Cataclysm.Foresight:AttributePresentationDefinition_77 GD_Siren_Skills.Cataclysm.Immolate:AttributePresentationDefinition_1</comment>
							<code profiles="default">set GD_Siren_Skills.Cataclysm.Immolate SkillDescription You gain increased [skill]Elemental Damage[-skill].</code>
							<code profiles="default">set GD_Siren_Skills.Cataclysm.Immolate SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIncendiaryStatusDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedCorrosiveDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedCorrosiveStatusDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedShockDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedShockStatusDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedAmpDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
							<code profiles="default">set GD_Siren_Skills.Cataclysm.Immolate SkillEffectPresentations (AttributePresentationDefinition'GD_Siren_Skills.Cataclysm.Immolate:AttributePresentationDefinition_1')</code>
							<code profiles="default">set GD_Siren_Skills.Cataclysm.Immolate BehaviorProviderDefinition None</code>
							<code profiles="default">set GD_Siren_Skills.Cataclysm.Immolate:AttributePresentationDefinition_1 Attribute AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDamageModifier'</code>
							<code profiles="default">set GD_Siren_Skills.Cataclysm.Immolate:AttributePresentationDefinition_1 Description Elemental Damage: $NUMBER$</code>
						</category>
						<category name="Sustenance">
							<code profiles="default">set GD_Siren_Skills.Harmony.Sustenance MaxGrade 3</code>
							<code profiles="default">set GD_Siren_Skills.Misc.Att_Sustenance_HealthRegenPerLvl BaseValue (BaseValueConstant=0.013400,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
						</category>
						<category name="Foresight">
							<code profiles="default">set GD_Siren_Skills.Cataclysm.Foresight SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponClipSize_Offhand',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=-0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponReloadSpeed_Offhand',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=-0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
						</category>
						<category name="Recompense">
							<code profiles="default">set GD_Siren_Skills.Harmony.Recompense MaxGrade 3</code>
							<code profiles="default">set GD_Siren_Skills.Misc.Att_Recompense_Chance BaseValue (BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
						</category>
						<category name="Mind's Eye">
							<comment>keep_alive SkillDefinition'GD_Siren_Skills.Cataclysm.Flicker'</comment>
							<code profiles="default">set GD_Siren_Skills.Harmony.MindsEye SkillDescription Increases [skill]Critical Hit Damage[-skill] and [skill]Elemental Effect Chance[-skill].</code>
							<code profiles="default">set GD_Siren_Skills.Harmony.MindsEye SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
							<code profiles="default">set GD_Siren_Skills.Harmony.MindsEye SkillEffectPresentations (AttributePresentationDefinition'GD_Siren_Skills.Harmony.MindsEye:AttributePresentationDefinition_77',AttributePresentationDefinition'GD_Siren_Skills.Cataclysm.Flicker:AttributePresentationDefinition_0')</code>
							<code profiles="default">set GD_Siren_Skills.Cataclysm.Flicker:AttributePresentationDefinition_0 Description Status Chance: $NUMBER$</code>
							<code profiles="default">set GD_Siren_Skills.Cataclysm.Flicker:AttributePresentationDefinition_0 bDontDisplayPlusSign False</code>
						</category>
						<category name="Backdraft">
							<comment>clone -x GD_Siren_Skills.Motion.Ward:AttributePresentationDefinition_1 GD_Siren_Skills.Cataclysm.Backdraft:AttributePresentationDefinition_1</comment>
							<code profiles="default">set GD_Siren_Skills.Cataclysm.Backdraft MaxGrade 3</code>
							<code profiles="default">set GD_Siren_Skills.Cataclysm.Backdraft SkillDescription You gain improved [skill]Shield Recharge Delay[-skill].<br>Additionally, when your shields are depleted you create a [skill]fiery explosion[-skill], damaging nearby enemies. Your shields must fully recharge between explosions.</code>
							<code profiles="default">set GD_Siren_Skills.Cataclysm.Backdraft SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRegenerationDelay',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=-0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
							<code profiles="default">set GD_Siren_Skills.Cataclysm.Backdraft SkillEffectPresentations (AttributePresentationDefinition'GD_Siren_Skills.Cataclysm.Backdraft:AttributePresentationDefinition_0',AttributePresentationDefinition'GD_Siren_Skills.Cataclysm.Backdraft:AttributePresentationDefinition_1')</code>
						</category>
						<category name="Elated">
							<code profiles="default">set GD_Siren_Skills.Harmony.Elated SkillDescription While your [skill]Action Skill[-skill] is [skill]active[-skill], you [skill]regenerate health[-skill].</code>
							<code profiles="default">set GD_Siren_Skills.Harmony.Elated:AttributeExpressionEvaluator_20 Expression (AttributeOperand1=DesignerAttributeDefinition'D_Attributes.SkillAttributes.Att_MulticlassShared_ActionSkillActive',ComparisonOperator=OPERATOR_GreaterThan,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000)</code>
						</category>
						<category name="Ward">
							<comment>clone -x GD_Siren_Skills.Motion.Ward:AttributePresentationDefinition_77 GD_Siren_Skills.Motion.Ward:AttributePresentationDefinition_0</comment>
							<code profiles="default">set GD_Siren_Skills.Motion.Ward SkillDescription Improves your [skill]Shield Capacity[-skill] and [skill]Shield Recharge Rate[-skill].</code>
							<code profiles="default">set GD_Siren_Skills.Motion.Ward SkillEffectDefinitions ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
							<code profiles="default">set GD_Siren_Skills.Motion.Ward SkillEffectPresentations (AttributePresentationDefinition'GD_Siren_Skills.Motion.Ward:AttributePresentationDefinition_77',AttributePresentationDefinition'GD_Siren_Skills.Motion.Ward:AttributePresentationDefinition_0')</code>
							<code profiles="default">set GD_Siren_Skills.Motion.Ward:AttributePresentationDefinition_0 Attribute ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRegenerationRate'</code>
							<code profiles="default">set GD_Siren_Skills.Motion.Ward:AttributePresentationDefinition_0 Description Shield Recharge Rate: $NUMBER$</code>
						</category>
						<category name="Fleet">
							<comment>keep_alive SkillDefinition'GD_Siren_Skills.Harmony.Wreck'</comment>
							<code profiles="default">set GD_Siren_Skills.Motion.Fleet SkillDescription Your [skill]Movement Speed[-skill] and [skill]Fire Rate[-skill] are increased while your [skill]shields are depleted[-skill].</code>
							<code profiles="default">set GD_Siren_Skills.Motion.Fleet SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.070000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.070000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=-0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponFireInterval_Offhand',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=-0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Pets,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=-0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Pets,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=-0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
							<code profiles="default">set GD_Siren_Skills.Motion.Fleet SkillEffectPresentations (AttributePresentationDefinition'GD_Siren_Skills.Motion.Fleet:AttributePresentationDefinition_77',AttributePresentationDefinition'GD_Siren_Skills.Harmony.Wreck:AttributePresentationDefinition_77')</code>
						</category>
						<category name="Suspension">
							<comment>keep_alive SkillDefinition'GD_Siren_Skills.Motion.Accelerate'</comment>
							<comment>clone -x GD_Siren_Skills.Motion.Accelerate:AttributePresentationDefinition_77 GD_Siren_Skills.Motion.Suspension:AttributePresentationDefinition_1</comment>
							<code profiles="default">set GD_Siren_Skills.Motion.Suspension SkillDescription Increases the [skill]duration[-skill] of your [skill]Action Skill[-skill].</code>
							<code profiles="default">set GD_Siren_Skills.Motion.Suspension SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=DesignerAttributeDefinition'D_Attributes.SkillAttributes.Att_MulticlassShared_SkillDurationMultiplier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
							<code profiles="default">set GD_Siren_Skills.Motion.Suspension SkillEffectPresentations (AttributePresentationDefinition'GD_Siren_Skills.Motion.Suspension:AttributePresentationDefinition_1')</code>
							<code profiles="default">set GD_Siren_Skills.Motion.Suspension:AttributePresentationDefinition_1 Description Duration: $NUMBER$</code>
						</category>
						<category name="Life Tap">
							<code profiles="default">set GD_Siren_Skills.Harmony.LifeTap MaxGrade 1</code>
							<code profiles="default">set GD_Siren_Skills.Harmony.LifeTap SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.PlayerConvertDamageToHealingPercent',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
						</category>
						<comment>-</comment>
						<category name="Sweet Release">
							<code profiles="default">set GD_Siren_Skills.Harmony.SweetRelease MaxGrade 1</code>
							<code profiles="default">set GD_Siren_Skills.Misc.Att_SweetRelease_HealingPercent:ConstantAttributeValueResolver_0 ConstantValue 0.750000</code>
						</category>
						<category name="Sub-Sequence">
							<code profiles="default">set GD_Siren_Skills.Phaselock.ActionSkill_Phaselock SubsequenceProjectileChance (BaseValueConstant=1.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.SubSequence',InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="default">set GD_Siren_Skills.Motion.SubSequence MaxGrade 1</code>
							<code profiles="default">set GD_Siren_Skills.Motion.SubSequence SkillDescription [skill]Action Skill Augmentation.[-skill] When an enemy under the effects of your [skill]Phaselock[-skill] dies, it will seek out and [skill]affect another target[-skill].<br><br>Additionally, [skill]Phaselock's Duration[-skill] is increased.</code>
							<code profiles="default">set GD_Siren_Skills.Motion.SubSequence SkillEffectDefinitions ((AttributeToModify=DesignerAttributeDefinition'GD_Siren_Skills.Misc.Att_Phaselock_Duration',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
							<code profiles="default">set GD_Siren_Skills.Motion.SubSequence SkillEffectPresentations (AttributePresentationDefinition'GD_Siren_Skills.Motion.ThoughtLock:AttributePresentationDefinition_1')</code>
						</category>
						<category name="Thoughtlock">
							<code profiles="default">set GD_Siren_Skills.Motion.Thoughtlock SkillDescription [skill]Action Skill Alteration[-skill]. [skill]Phaselock[-skill] causes enemies to [skill]turn on their friends[-skill] instead of being locked down. Additionally, [skill]Phaselock's Duration[-skill] is increased.</code>
							<code profiles="default">set GD_Siren_Skills.Motion.Thoughtlock SkillEffectDefinitions ((AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=DesignerAttributeDefinition'GD_Siren_Skills.Misc.Att_Phaselock_Duration',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
						</category>
					</category>
					<category name="Gunzerker">
						<category name="-- Gunzerking --">
							<comment>clone -x D_Attributes.SkillAttributes.Att_MulticlassShared_SkillDuration:AttributePresentationDefinition_0 GD_Mercenary_Skills.ActionSkill.Skill_Gunzerking:AttributePresentationDefinition_1</comment>
							<comment>clone -x GD_Mercenary_Skills.Misc.Att_Juggernaut_DamageReductionPerLvl GD_Mercenary_Skills.Misc.Att_Gunzerking_AmmoRegenerationRate</comment>
							<hotfix name="name" package="GD_Mercenary_Streaming">
								<code profiles="default">set GD_Mercenary_Skills.Misc.Cooldown_Gunzerking BaseValue (BaseValueConstant=15.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							</hotfix>
							<hotfix name="Hotfix" package="GD_Mercenary_Streaming">
								<code profiles="default">set GD_Mercenary_Skills.ActionSkill.Skill_Gunzerking InitialDuration 15.000000</code>
							</hotfix>
							<hotfix name="name" package="GD_Mercenary_Streaming">
								<code profiles="default">set GD_Mercenary_Skills.Misc.Att_Gunzerking_AmmoRegenerationRate BaseValue (BaseValueConstant=1.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							</hotfix>
							<hotfix name="Hotfix" package="GD_Mercenary_Streaming">
								<code profiles="default">set GD_Mercenary_Skills.Misc.Att_Gunzerking_DamageReduction:ConstantAttributeValueResolver_0 ConstantValue -0.200000</code>
								<code profiles="default">set GD_Mercenary_Skills.ActionSkill.Skill_Gunzerking SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.ActiveSkillCooldownResource.ActiveSkillCooldownConsumptionRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthPassiveRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',InitializationDefinition=None,BaseValueScaleConstant=0.030000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.550000,BaseValueAttribute=AttributeDefinition'GD_Mercenary_Skills.Misc.Att_Gunzerking_RecoilReduction',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=-0.500000,BaseValueAttribute=AttributeDefinition'GD_Mercenary_Skills.Misc.Att_Gunzerking_RecoilReduction',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinitionMultiContext'D_Attributes.DualWield.Att_WeaponPerShotAccuracyImpulse_MultiContext',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.500000,BaseValueAttribute=AttributeDefinition'GD_Mercenary_Skills.Misc.Att_Gunzerking_RecoilReduction',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=-0.500000,BaseValueAttribute=AttributeDefinition'GD_Mercenary_Skills.Misc.Att_Gunzerking_RecoilReduction',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Combat_Rifle.Ammo_Combat_Rifle_RegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_Gunzerking_AmmoRegenerationRate',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Combat_Shotgun.Ammo_Combat_Shotgun_RegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_Gunzerking_AmmoRegenerationRate',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Patrol_SMG.Ammo_Patrol_SMG_RegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_Gunzerking_AmmoRegenerationRate',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Repeater_Pistol.Ammo_Repeater_Pistol_RegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_Gunzerking_AmmoRegenerationRate',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Sniper_Rifle.Ammo_Sniper_Rifle_RegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_Gunzerking_AmmoRegenerationRate',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.NormalImpactDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.100000,BaseValueAttribute=AttributeDefinition'GD_Mercenary_Skills.Misc.Att_Gunzerking_DamageReduction',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_Juggernaut_DamageReductionPerLvl',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ExplosiveImpactDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Mercenary_Skills.Misc.Att_Gunzerking_DamageReduction',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_Juggernaut_DamageReductionPerLvl',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.CorrosiveImpactDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Mercenary_Skills.Misc.Att_Gunzerking_DamageReduction',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_Juggernaut_DamageReductionPerLvl',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.CorrosiveStatusEffectDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Mercenary_Skills.Misc.Att_Gunzerking_DamageReduction',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_Juggernaut_DamageReductionPerLvl',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.IncendiaryImpactDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Mercenary_Skills.Misc.Att_Gunzerking_DamageReduction',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_Juggernaut_DamageReductionPerLvl',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.IncendiaryStatusEffectDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Mercenary_Skills.Misc.Att_Gunzerking_DamageReduction',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_Juggernaut_DamageReductionPerLvl',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ShockImpactDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Mercenary_Skills.Misc.Att_Gunzerking_DamageReduction',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_Juggernaut_DamageReductionPerLvl',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ShockStatusEffectDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Mercenary_Skills.Misc.Att_Gunzerking_DamageReduction',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_Juggernaut_DamageReductionPerLvl',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=15.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Mercenary_Skills.Misc.Cooldown_Gunzerking',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.SkillAttributes.Att_MulticlassShared_SkillDuration',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.SkillAttributes.Att_MulticlassShared_SkillDurationMultiplier',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=DesignerAttributeDefinition'D_Attributes.SkillAttributes.Att_MulticlassShared_ActionSkillActive',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
								<code profiles="default">set GD_Mercenary_Skills.ActionSkill.Skill_Gunzerking SkillEffectPresentations (AttributePresentationDefinition'GD_Mercenary_Skills.ActionSkill.Skill_Gunzerking:AttributePresentationDefinition_1',AttributePresentationDefinition'GD_Mercenary_Skills.ActionSkill.Skill_Gunzerking:AttributePresentationDefinition_2')</code>
							</hotfix>
							<hotfix name="name" package="GD_Mercenary_Streaming">
								<code profiles="default">set GD_Mercenary_Skills.ActionSkill.Skill_Gunzerking:ExpressionTree_0.SkillExpressionEvaluator_0 Skill None</code>
								<code profiles="default">set GD_Mercenary_Skills.ActionSkill.Skill_Gunzerking:ExpressionTree_0.SkillExpressionEvaluator_0 SkillState ESS_NotRunning</code>
							</hotfix>
						</category>
						<category name="Lay Waste">
							<code profiles="default">set GD_Mercenary_Skills.Gun_Lust.LayWaste SkillType SKILL_TYPE_Passive</code>
							<code profiles="default">set GD_Mercenary_Skills.Gun_Lust.LayWaste SkillDescription You gain increased [skill]Fire Rate[-skill].<br><br>This effect is [skill]doubled[-skill] while your [skill]Action Skill[-skill] is [skill]active[-skill].</code>
							<code profiles="default">set GD_Mercenary_Skills.Gun_Lust.LayWaste SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=-0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.SkillAttributes.Att_MulticlassShared_ActionSkillActive',InitializationDefinition=None,BaseValueScaleConstant=-0.030000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.SkillAttributes.Att_MulticlassShared_ActionSkillActive',InitializationDefinition=None,BaseValueScaleConstant=-0.030000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponFireInterval_Offhand',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=-0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponFireInterval_Offhand',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.SkillAttributes.Att_MulticlassShared_ActionSkillActive',InitializationDefinition=None,BaseValueScaleConstant=-0.030000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.SkillAttributes.Att_MulticlassShared_ActionSkillActive',InitializationDefinition=None,BaseValueScaleConstant=-0.030000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Pets,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=-0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Pets,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.SkillAttributes.Att_MulticlassShared_ActionSkillActive',InitializationDefinition=None,BaseValueScaleConstant=-0.030000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.SkillAttributes.Att_MulticlassShared_ActionSkillActive',InitializationDefinition=None,BaseValueScaleConstant=-0.030000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Pets,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=-0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Pets,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.SkillAttributes.Att_MulticlassShared_ActionSkillActive',InitializationDefinition=None,BaseValueScaleConstant=-0.030000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.SkillAttributes.Att_MulticlassShared_ActionSkillActive',InitializationDefinition=None,BaseValueScaleConstant=-0.030000),BonusUpgradeList=))</code>
						</category>
						<category name="Incite">
							<code profiles="default">set GD_Mercenary_Skills.Brawn.Incite_Active SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Mercenary_Skills.Misc.Init_Incite_FootSpdCalc',BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=0,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Mercenary_Skills.Misc.Init_Incite_ReloadSpdCalc',BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=0,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponReloadSpeed_Offhand',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Mercenary_Skills.Misc.Init_Incite_ReloadSpdCalc',BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=0,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
							<code profiles="default">set GD_Mercenary_Skills.Misc.Att_Incite_FootSpdPerLvl BaseValue (BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="default">set GD_Mercenary_Skills.Misc.Att_Incite_ReloadSpdPerLvl BaseValue (BaseValueConstant=-0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
						</category>
						<category name="Hard To Kill">
							<code profiles="default">set GD_Mercenary_Skills.Brawn.Diehard MaxGrade 3</code>
							<code profiles="default">set GD_Mercenary_Skills.Brawn.Diehard SkillEffectDefinitions ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthPassiveRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Mercenary_Skills.Misc.Init_DieHard_HealthRegenCalc',BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Mercenary_Skills.Misc.Init_DieHard_HealthRegenCalc',BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_DieHard_HealthRegen',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=1.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_DieHard_HealthRegen',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
							<code profiles="default">set GD_Mercenary_Skills.Misc.Att_DieHard_HealthRegen BaseValue (BaseValueConstant=0.003340,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
						</category>
						<category name="Inconceivable">
							<comment>clone -x WillowGame.Default__DesignerAttributeDefinition GD_Mercenary_Skills.Misc.Att_Inconceivable_FreeAmmoChancePerLevel_Value</comment>
							<comment>clone -x WillowGame.Default__DesignerAttributeDefinition GD_Mercenary_Skills.Misc.Att_Inconceivable_FreeAmmoChancePerLevel_Calculation</comment>
							<code profiles="default">set GD_Mercenary_Skills.Rampage.Inconceivable SkillEffectUpdateIterval 0.010000</code>
							<code profiles="default">set GD_Mercenary_Skills.Rampage.Inconceivable SkillType SKILL_TYPE_Kill</code>
							<code profiles="default">set GD_Mercenary_Skills.Rampage.Inconceivable SkillDescription [skill]Kill Skill[-skill]. Killing an enemy gives your shots have a chance to [skill]not consume ammo[-skill] for a short time.</code>
							<code profiles="default">set GD_Mercenary_Skills.Rampage.Inconceivable SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Mercenary_Skills.Misc.Init_InconceivableRandomChanceSlider',BaseValueScaleConstant=-100.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponShotCost_Offhand',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Mercenary_Skills.Misc.Init_InconceivableRandomChanceSlider',BaseValueScaleConstant=-100.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_Inconceivable_FreeAmmoChancePerLevel_Value',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_Inconceivable_FreeAmmoChancePerLevel_Value',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
							<code profiles="default">set GD_Mercenary_Skills.Rampage.Inconceivable:AttributePresentationDefinition_0 Description Chance of Free Shots: $NUMBER$</code>
							<comment>-</comment>
							<code profiles="default">set GD_Mercenary_Skills.Misc.Att_Inconceivable_FreeAmmoChancePerLevel_Value BaseValue (BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="default">set GD_Mercenary_Skills.Misc.Init_InconceivableRandomChanceSlider ValueFormula (bEnabled=False,Multiplier=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),)</code>
							<code profiles="default">set GD_Mercenary_Skills.Misc.Init_InconceivableRandomChanceSlider ConditionalInitialization (bEnabled=True,ConditionalExpressionList=((BaseValueIfTrue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=AttributeDefinition'GD_Mercenary_Skills.Misc.Att_Inconceivable_BulletCostChance',ComparisonOperator=OPERATOR_LessThanOrEqual,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=DesignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_Inconceivable_FreeAmmoChancePerLevel_Calculation',ConstantOperand2=0.000000)))),DefaultBaseValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code>
							<code profiles="default">set GD_Mercenary_Skills.Misc.Att_Inconceivable_FreeAmmoChancePerLevel_Calculation BaseValue (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Mercenary_Skills.Misc.Init_Inconceivable_UpperBoundCalc_P1',BaseValueScaleConstant=1.000000)</code>
							<code profiles="default">set GD_Mercenary_Skills.Misc.Init_Inconceivable_UpperBoundCalc_P1 ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.Inconceivable',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_Inconceivable_FreeAmmoChancePerLevel_Value',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code>
							<code profiles="default">set GD_Mercenary_Skills.Misc.Att_Inconceivable_BulletCostChance:RandomAttributeValueResolver_0 bUseIntegerRandomization False</code>
							<code profiles="default">set GD_Mercenary_Skills.Misc.Att_Inconceivable_BulletCostChance:RandomAttributeValueResolver_0 LowerBound (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="default">set GD_Mercenary_Skills.Misc.Att_Inconceivable_BulletCostChance:RandomAttributeValueResolver_0 UpperBound (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
						</category>
						<category name="Fistful of Hurt (All in the Reflexes)">
							<comment>keep_alive SkillDefinition'GD_Mercenary_Skills.Brawn.FistfulOfHurt'</comment>
							<code profiles="default">set GD_Mercenary_Skills.Rampage.AllInTheReflexes MaxGrade 1</code>
							<code profiles="default">set GD_Mercenary_Skills.Rampage.AllInTheReflexes SkillName Fistful of Hurt</code>
							<code profiles="default">set GD_Mercenary_Skills.Rampage.AllInTheReflexes SkillDescription Increases your [skill]Melee Damage[-skill].</code>
							<code profiles="default">set GD_Mercenary_Skills.Rampage.AllInTheReflexes SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Pets,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedShockDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Pets,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedExplosiveDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Pets,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
							<code profiles="default">set GD_Mercenary_Skills.Rampage.AllInTheReflexes SkillIcon SwfMovie'SharedSkillIcons_Mercenary.SkillIcon-FistfullOfHurt'</code>
						</category>
						<category name="Filled To The Brim">
							<code profiles="default">set GD_Mercenary_Skills.Rampage.FilledtotheBrim MaxGrade 3</code>
							<code profiles="default">set GD_Mercenary_Skills.Rampage.FilledtotheBrim SkillDescription Grants you passive [skill]Ammo Regeneration Rate[-skill].</code>
							<code profiles="default">set GD_Mercenary_Skills.Rampage.FilledtotheBrim SkillEffectDefinitions ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Combat_Rifle.Ammo_Combat_Rifle_RegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_FilledToTheBrim_AmmoCapacityPerLvl',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_FilledToTheBrim_AmmoCapacityPerLvl',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Combat_Shotgun.Ammo_Combat_Shotgun_RegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_FilledToTheBrim_AmmoCapacityPerLvl',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_FilledToTheBrim_AmmoCapacityPerLvl',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Patrol_SMG.Ammo_Patrol_SMG_RegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_FilledToTheBrim_AmmoCapacityPerLvl',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_FilledToTheBrim_AmmoCapacityPerLvl',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Repeater_Pistol.Ammo_Repeater_Pistol_RegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_FilledToTheBrim_AmmoCapacityPerLvl',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_FilledToTheBrim_AmmoCapacityPerLvl',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Sniper_Rifle.Ammo_Sniper_Rifle_RegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_FilledToTheBrim_AmmoCapacityPerLvl',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_FilledToTheBrim_AmmoCapacityPerLvl',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),)</code>
							<code profiles="default">set GD_Mercenary_Skills.Misc.Att_FilledToTheBrim_AmmoCapacityPerLvl BaseValue (BaseValueConstant=0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="default">set GD_Mercenary_Skills.Rampage.FilledtotheBrim:AttributePresentationDefinition_1 Attribute ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Combat_Rifle.Ammo_Combat_Rifle_RegenerationRate'</code>
							<code profiles="default">set GD_Mercenary_Skills.Rampage.FilledtotheBrim:AttributePresentationDefinition_1 Description Ammo Regeneration Rate: $NUMBER$</code>
							<code profiles="default">set GD_Mercenary_Skills.Rampage.FilledtotheBrim:AttributePresentationDefinition_1 bDisplayAsPercentage False</code>
							<code profiles="default">set GD_Mercenary_Skills.Rampage.FilledtotheBrim:AttributePresentationDefinition_1 RoundingMode ATTRROUNDING_Float</code>
						</category>
						<category name="I'm The Juggernaut">
							<comment>clone -x GD_Mercenary_Skills.Gun_Lust.LayWaste:AttributePresentationDefinition_1 GD_Mercenary_Skills.Brawn.ImTheJuggernaut:AttributePresentationDefinition_1</comment>
							<code profiles="default">set GD_Mercenary_Skills.Brawn.ImTheJuggernaut SkillType SKILL_TYPE_Passive</code>
							<code profiles="default">set GD_Mercenary_Skills.Brawn.ImTheJuggernaut SkillDescription While your [skill]Action Skill[-skill] is [skill]active[-skill], you gain [skill]Damage Reduction[-skill] and [skill]Movement Speed[-skill].</code>
							<code profiles="default">set GD_Mercenary_Skills.Brawn.ImTheJuggernaut SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.SkillAttributes.Att_MulticlassShared_ActionSkillActive',InitializationDefinition=None,BaseValueScaleConstant=0.040000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.SkillAttributes.Att_MulticlassShared_ActionSkillActive',InitializationDefinition=None,BaseValueScaleConstant=0.040000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.NormalImpactDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_Juggernaut_DamageReductionPerLvl',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_Juggernaut_DamageReductionPerLvl',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ExplosiveImpactDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_Juggernaut_DamageReductionPerLvl',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_Juggernaut_DamageReductionPerLvl',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.CorrosiveImpactDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_Juggernaut_DamageReductionPerLvl',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_Juggernaut_DamageReductionPerLvl',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.CorrosiveStatusEffectDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_Juggernaut_DamageReductionPerLvl',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_Juggernaut_DamageReductionPerLvl',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.IncendiaryImpactDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_Juggernaut_DamageReductionPerLvl',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_Juggernaut_DamageReductionPerLvl',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.IncendiaryStatusEffectDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_Juggernaut_DamageReductionPerLvl',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_Juggernaut_DamageReductionPerLvl',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ShockImpactDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_Juggernaut_DamageReductionPerLvl',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_Juggernaut_DamageReductionPerLvl',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ShockStatusEffectDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_Juggernaut_DamageReductionPerLvl',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_Juggernaut_DamageReductionPerLvl',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
							<code profiles="default">set GD_Mercenary_Skills.Brawn.ImTheJuggernaut SkillEffectPresentations (AttributePresentationDefinition'GD_Mercenary_Skills.Brawn.ImTheJuggernaut:AttributePresentationDefinition_0',AttributePresentationDefinition'GD_Mercenary_Skills.Brawn.ImTheJuggernaut:AttributePresentationDefinition_1')</code>
							<code profiles="default">set GD_Mercenary_Skills.Misc.Att_Juggernaut_DamageReductionPerLvl BaseValue (BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.SkillAttributes.Att_MulticlassShared_ActionSkillActive',InitializationDefinition=None,BaseValueScaleConstant=-0.040000)</code>
							<code profiles="default">set GD_Mercenary_Skills.Brawn.ImTheJuggernaut:AttributePresentationDefinition_1 Description Movement Speed: $NUMBER$</code>
							<code profiles="default">set GD_Mercenary_Skills.Brawn.ImTheJuggernaut:AttributePresentationDefinition_0 Attribute None</code>
						</category>
						<category name="Quick Draw">
							<code profiles="default">set GD_Mercenary_Skills.Gun_Lust.QuickDraw MaxGrade 3</code>
							<code profiles="default">set GD_Mercenary_Skills.Gun_Lust.QuickDraw SkillDescription Increases [skill]Magazine Size[-skill] and [skill]Weapon Swap Speed[-skill].</code>
							<code profiles="default">set GD_Mercenary_Skills.Gun_Lust.QuickDraw SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSwapTimeMultiplier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=-0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.066700,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.066700,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponClipSize_Offhand',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.066700,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.066700,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
							<code profiles="default">set GD_Mercenary_Skills.Gun_Lust.QuickDraw SkillEffectPresentations (AttributePresentationDefinition'GD_Mercenary_Skills.Gun_Lust.QuickDraw:AttributePresentationDefinition_2',AttributePresentationDefinition'GD_Mercenary_Skills.Gun_Lust.QuickDraw:AttributePresentationDefinition_1')</code>
							<code profiles="default">set GD_Mercenary_Skills.Gun_Lust.QuickDraw:AttributePresentationDefinition_2 Attribute AttributeDefinition'D_Attributes.Weapon.WeaponClipSize'</code>
							<code profiles="default">set GD_Mercenary_Skills.Gun_Lust.QuickDraw:AttributePresentationDefinition_2 Description Magazine Size: $NUMBER$</code>
							<code profiles="default">set GD_Mercenary_Skills.Gun_Lust.QuickDraw:AttributePresentationDefinition_2 bDisplayPercentAsFloat True</code>
							<code profiles="default">set GD_Mercenary_Skills.Gun_Lust.QuickDraw:AttributePresentationDefinition_2 RoundingMode ATTRROUNDING_Float</code>
						</category>
						<category name="Berserker (Divergent Likeness)">
							<comment>keep_alive SkillDefinition'GD_Mercenary_Skills.Rampage.GetSome'</comment>
							<code profiles="default">set GD_Mercenary_Skills.Gun_Lust.DivergentLikness SkillIcon SwfMovie'SharedSkillIcons_Mercenary.SkillIcon-GetSome'</code>
							<code profiles="default">set GD_Mercenary_Skills.Gun_Lust.DivergentLikness SkillType SKILL_TYPE_Kill</code>
							<code profiles="default">set GD_Mercenary_Skills.Gun_Lust.DivergentLikness SkillName Berserker</code>
							<code profiles="default">set GD_Mercenary_Skills.Gun_Lust.DivergentLikness SkillDescription [skill]Kill Skill[-skill]. Killing an enemy gives you [skill]Action Skill Cooldown Rate[-skill] and [skill]Reload Speed[-skill] for a short time.</code>
							<code profiles="default">set GD_Mercenary_Skills.Gun_Lust.DivergentLikness SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=-0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponReloadSpeed_Offhand',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=-0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.ActiveSkillCooldownResource.ActiveSkillCooldownConsumptionRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
							<code profiles="default">set GD_Mercenary_Skills.Gun_Lust.DivergentLikness:AttributePresentationDefinition_0 Attribute AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed'</code>
							<code profiles="default">set GD_Mercenary_Skills.Gun_Lust.DivergentLikness:AttributePresentationDefinition_0 Description Reload Speed: $NUMBER$</code>
							<code profiles="default">set GD_Mercenary_Skills.Gun_Lust.DivergentLikness:AttributePresentationDefinition_0 SignStyle SIGNSTYLE_Positive</code>
							<code profiles="default">set GD_Mercenary_Skills.Gun_Lust.DivergentLikness:AttributePresentationDefinition_1 Attribute AttributeDefinition'D_Attributes.ActiveSkillCooldownResource.ActiveSkillCooldownConsumptionRate'</code>
							<code profiles="default">set GD_Mercenary_Skills.Gun_Lust.DivergentLikness:AttributePresentationDefinition_1 Description Cooldown Rate: $NUMBER$</code>
						</category>
						<category name="Money Shot">
							<code profiles="default">set GD_Mercenary_Skills.Misc.Att_MoneyShot_DamagePerLevel BaseValue (BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="default">set GD_Mercenary_Skills.Misc.Init_MoneyShot_DamageCalc_SmallClipGovernor_P2 RangeRestriction (bEnableMinValueRestriction=False,MinValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bEnableMaxValueRestriction=True,MaxValue=(BaseValueConstant=10.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code>
						</category>
						<category name="Sexual Tyrannosaurus">
							<code profiles="default">set GD_Mercenary_Skills.Brawn.SexualTyrannosaurus SkillDescription Taking damage causes you to [skill]regenerate health[-skill] for five seconds. This effect stacks.</code>
							<code profiles="default">set GD_Mercenary_Skills.Brawn.SexualTyrannosaurus DamageEvents (EventType=SDE_DamagedEnemy,EventConstraints=((DamageTypeConstraint=None,DamageSourceConstraint=Class'WillowGame.WillowDmgSource_Bullet',bMustBeCriticalDamage=False,bMustBeOneShotKill=False),(DamageTypeConstraint=None,DamageSourceConstraint=Class'WillowGame.WillowDmgSource_Rocket',bMustBeCriticalDamage=False,bMustBeOneShotKill=False),(DamageTypeConstraint=None,DamageSourceConstraint=Class'WillowGame.WillowDmgSource_Grenade',bMustBeCriticalDamage=False,bMustBeOneShotKill=False),(DamageTypeConstraint=None,DamageSourceConstraint=Class'WillowGame.WillowDmgSource_Melee',bMustBeCriticalDamage=False,bMustBeOneShotKill=False),(DamageTypeConstraint=None,DamageSourceConstraint=Class'WillowGame.WillowDmgSource_ShieldNova',bMustBeCriticalDamage=False,bMustBeOneShotKill=False)),EventName="DamagedByEnemy")</code>
							<code profiles="default">set GD_Mercenary_Skills.Brawn.SexualTyrannosaurus:BehaviorProviderDefinition_7.Behavior_DeactivateSkill_3 SkillToDeactivate None</code>
							<code profiles="default">set GD_Mercenary_Skills.Brawn.SexualTyrannosaurus:BehaviorProviderDefinition_7 BehaviorSequences ((BehaviorSequenceName="Default",bEnabledOnSpawn=True,bSequenceEnabledMutex=False,CustomEnableCondition=None,EventData=,EventData2=((UserData=(EventName="DamagedByEnemy",bEnabled=True,bReplicate=False,MaxTriggerCount=0,ReTriggerDelay=0.400000,FilterObject=None),OutputVariables=(ArrayIndexAndLength=131073),OutputLinks=(ArrayIndexAndLength=65537))),BehaviorData=,BehaviorData2=((Behavior=Behavior_DeactivateSkill'GD_Mercenary_Skills.Brawn.SexualTyrannosaurus:BehaviorProviderDefinition_7.Behavior_DeactivateSkill_3',LinkedVariables=(ArrayIndexAndLength=1),OutputLinks=(ArrayIndexAndLength=1)),(Behavior=Behavior_ActivateSkill'GD_Mercenary_Skills.Brawn.SexualTyrannosaurus:BehaviorProviderDefinition_7.Behavior_ActivateSkill_3',LinkedVariables=(ArrayIndexAndLength=65537),OutputLinks=(ArrayIndexAndLength=0))),VariableData=((Name=,Type=BVAR_Object)),ConsolidatedOutputLinkData=((LinkIdAndLinkedBehavior=-16777215,ActivateDelay=0.000000),(LinkIdAndLinkedBehavior=0,ActivateDelay=0.000000)),ConsolidatedVariableLinkData=((PropertyName="Context",VariableLinkType=BVARLINK_Context,ConnectionIndex=0,LinkedVariables=(ArrayIndexAndLength=1),CachedProperty=None),(PropertyName="Context",VariableLinkType=BVARLINK_Context,ConnectionIndex=1,LinkedVariables=(ArrayIndexAndLength=65537),CachedProperty=None),(PropertyName="SkillInstigator",VariableLinkType=BVARLINK_Output,ConnectionIndex=0,LinkedVariables=(ArrayIndexAndLength=131073),CachedProperty=None)),ConsolidatedLinkedVariables=(0,0,0)))</code>
						</category>
						<category name="5 Shots Or 6">
							<comment>clone -x Engine.Default__AttributeInitializationDefinition GD_Mercenary_Skills.Misc.Rand_5shotsOr6_BulletCostChance_UpperBound</comment>
							<code profiles="default">set GD_Mercenary_Skills.Rampage.5Shotsor6 SkillType SKILL_TYPE_Passive</code>
							<code profiles="default">set GD_Mercenary_Skills.Rampage.5Shotsor6 SkillDescription Every shot fired has a chance to [skill]add ammunition into the magazine[-skill] instead of expending ammunition.</code>
							<code profiles="default">set GD_Mercenary_Skills.Rampage.5Shotsor6 SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Mercenary_Skills.Misc.Rand_5shotsOr6_BulletCostChance',InitializationDefinition=None,BaseValueScaleConstant=2.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponShotCost_Offhand',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Mercenary_Skills.Misc.Rand_5shotsOr6_BulletCostChance',InitializationDefinition=None,BaseValueScaleConstant=2.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
							<code profiles="default">set GD_Mercenary_Skills.Misc.Rand_5shotsOr6_BulletCostChance:RandomAttributeValueResolver_0 LowerBound (BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.5Shotsor6',InitializationDefinition=None,BaseValueScaleConstant=-4.000000)</code>
							<code profiles="default">set GD_Mercenary_Skills.Misc.Rand_5shotsOr6_BulletCostChance:RandomAttributeValueResolver_0 UpperBound (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Mercenary_Skills.Misc.Rand_5shotsOr6_BulletCostChance_UpperBound',BaseValueScaleConstant=1.000000)</code>
							<code profiles="default">set GD_Mercenary_Skills.Misc.Rand_5shotsOr6_BulletCostChance_UpperBound ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=100.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.5Shotsor6',InitializationDefinition=None,BaseValueScaleConstant=-4.000000))</code>
						</category>
						<category name="No Kill Like Overkill">
							<code profiles="default">set GD_Mercenary_Skills.Misc.Init_NoKillLikeOverkill_DamageCalc_Part2 ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code>
							<code profiles="default">set GD_Mercenary_Skills.Misc.Init_NoKillLikeOverkill_DamageCalc ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.SkillAttributes.LastKillExcessDamageDealt',InitializationDefinition=None,BaseValueScaleConstant=0.500000),Level=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code>
						</category>
					</category>
					<category name="Assassin">
						<category name="-- Decepti0n --">
							<comment>clone -x D_Attributes.SkillAttributes.Att_MulticlassShared_SkillDuration:AttributePresentationDefinition_0 GD_Assassin_Skills.ActionSkill.Skill_Deception:AttributePresentationDefinition_4</comment>
							<hotfix name="Hotfix" package="GD_Assassin_Streaming">
								<code profiles="default">set GD_Assassin_Skills.Misc.Att_Deception_MeleeDamagePerStack:ConstantAttributeValueResolver_0 ConstantValue 0.600000</code>
								<code profiles="default">set GD_Assassin_Skills.ActionSkill.Skill_Deception SkillEffectDefinitions ((AttributeToModify=DesignerAttributeDefinition'GD_Assassin_Skills.Misc.Att_ActionSkillIsActive',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.ActiveSkillCooldownResource.ActiveSkillCooldownConsumptionRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMinValue',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyOnIdleRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.500000,BaseValueAttribute=InventoryAttributeDefinition'GD_Assassin_Skills.Misc.Att_Deception_MeleeDamagePerStack',InitializationDefinition=None,BaseValueScaleConstant=5.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=InventoryAttributeDefinition'GD_Assassin_Skills.Misc.Att_Deception_GunDamagePerStack',InitializationDefinition=None,BaseValueScaleConstant=5.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=InventoryAttributeDefinition'GD_Assassin_Skills.Misc.Att_Deception_GunCritDamagePerStack',InitializationDefinition=None,BaseValueScaleConstant=5.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.EnableWeaponFireSkillEvent',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=6.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Assassin_Skills.Misc.Cooldown_Deception',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.SkillAttributes.Att_MulticlassShared_SkillDuration',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.SkillAttributes.Att_MulticlassShared_SkillDurationMultiplier',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=DesignerAttributeDefinition'D_Attributes.SkillAttributes.Att_MulticlassShared_ActionSkillActive',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
								<code profiles="default">set GD_Assassin_Skills.ActionSkill.Skill_Deception SkillEffectPresentations (AttributePresentationDefinition'GD_Assassin_Skills.ActionSkill.Skill_Deception:AttributePresentationDefinition_4',AttributePresentationDefinition'GD_Assassin_Skills.ActionSkill.Skill_Deception:AttributePresentationDefinition_2',AttributePresentationDefinition'GD_Assassin_Skills.ActionSkill.Skill_Deception:AttributePresentationDefinition_0',AttributePresentationDefinition'GD_Assassin_Skills.ActionSkill.Skill_Deception:AttributePresentationDefinition_3',AttributePresentationDefinition'GD_Assassin_Skills.ActionSkill.Skill_Deception:AttributePresentationDefinition_1')</code>
								<code profiles="default">set GD_Assassin_Skills.ActionSkill.Skill_Deception:AttributePresentationDefinition_4 Attribute AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval'</code>
								<code profiles="default">set GD_Assassin_Skills.ActionSkill.Skill_Deception:AttributePresentationDefinition_4 bDisplayPercentAsFloat True</code>
								<code profiles="default">set GD_Assassin_Skills.ActionSkill.Skill_Deception:AttributePresentationDefinition_4 RoundingMode ATTRROUNDING_Float</code>
								<code profiles="default">set GD_Assassin_Skills.ActionSkill.Skill_Deception:AttributePresentationDefinition_2 Description Cooldown: $NUMBER$ seconds<br></code>
							</hotfix>
						</category>
						<category name="Velocity">
							<code profiles="default">set GD_Assassin_Skills.Sniping.Velocity SkillName Velocity</code>
							<code profiles="default">set GD_Assassin_Skills.Sniping.Velocity SkillDescription Increases your [skill]Critical Damage[-skill] and [skill]Bullet Speed[-skill].</code>
							<code profiles="default">set GD_Assassin_Skills.Sniping.Velocity SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMultiplier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
							<code profiles="default">set GD_Assassin_Skills.Sniping.Velocity SkillEffectPresentations (AttributePresentationDefinition'GD_Assassin_Skills.Sniping.Velocity:AttributePresentationDefinition_1',AttributePresentationDefinition'GD_Assassin_Skills.Sniping.Velocity:AttributePresentationDefinition_2')</code>
						</category>
						<category name="Fast Hands">
							<code profiles="default">set GD_Assassin_Skills.Cunning.FastHands MaxGrade 3</code>
							<code profiles="default">set GD_Assassin_Skills.Cunning.FastHands SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=-0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSwapTimeMultiplier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.133400,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=-0.133400,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
							<code profiles="default">set GD_Assassin_Skills.Cunning.FastHands:AttributePresentationDefinition_6 bDisplayPercentAsFloat True</code>
							<code profiles="default">set GD_Assassin_Skills.Cunning.FastHands:AttributePresentationDefinition_6 RoundingMode ATTRROUNDING_Float</code>
						</category>
						<category name="Iron Hand">
							<code profiles="default">set GD_Assassin_Skills.Bloodshed.IronHand SkillName Iron Hand</code>
							<code profiles="default">set GD_Assassin_Skills.Bloodshed.IronHand SkillDescription Increases your [skill]Melee Damage[-skill] and [skill]Movement Speed[-skill].</code>
							<code profiles="default">set GD_Assassin_Skills.Bloodshed.IronHand SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Pets,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedShockDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Pets,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedExplosiveDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Pets,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
							<code profiles="default">set GD_Assassin_Skills.Bloodshed.IronHand:AttributePresentationDefinition_0 Attribute AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed'</code>
							<code profiles="default">set GD_Assassin_Skills.Bloodshed.IronHand:AttributePresentationDefinition_0 Description Movement Speed: $NUMBER$</code>
						</category>
						<category name="High Caliber (0ne Sh0t 0ne Kill)">
							<comment>clone -x GD_Assassin_Skills.Sniping.OneShotOneKill:AttributePresentationDefinition_5 GD_Assassin_Skills.Sniping.OneShotOneKill:AttributePresentationDefinition_6</comment>
							<code profiles="default">set GD_Assassin_Skills.Sniping.OneShotOneKill MaxGrade 3</code>
							<code profiles="default">set GD_Assassin_Skills.Sniping.OneShotOneKill SkillName High Caliber</code>
							<code profiles="default">set GD_Assassin_Skills.Sniping.OneShotOneKill SkillDescription Increases [skill]Gun Damage[-skill] at the cost of [skill]lowered Fire Rate[-skill].</code>
							<code profiles="default">set GD_Assassin_Skills.Sniping.OneShotOneKill SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.083400,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.083400,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponDamage_Offhand',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Pets,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponFireInterval_Offhand',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Pets,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Pets,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=-0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
							<code profiles="default">set GD_Assassin_Skills.Sniping.OneShotOneKill SkillConstraints ((bApplyConstraintOnActivatation=True,bApplyConstraintWhileActive=True,bApplyConstraintWhilePaused=True,OnFailure=SKILL_Paused,Evaluator=None,EvaluatorDefinitions=(SkillExpressionEvaluatorDefinition'GD_PlayerShared.SkillConstraints.SkillConstraint_OnFootOrRidingInBack')))</code>
							<code profiles="default">set GD_Assassin_Skills.Sniping.OneShotOneKill SkillEffectPresentations (AttributePresentationDefinition'GD_Assassin_Skills.Sniping.OneShotOneKill:AttributePresentationDefinition_5',AttributePresentationDefinition'GD_Assassin_Skills.Sniping.OneShotOneKill:AttributePresentationDefinition_6')</code>
							<code profiles="default">set GD_Assassin_Skills.Sniping.OneShotOneKill:AttributePresentationDefinition_5 bDisplayPercentAsFloat True</code>
							<code profiles="default">set GD_Assassin_Skills.Sniping.OneShotOneKill:AttributePresentationDefinition_5 RoundingMode ATTRROUNDING_Float</code>
							<code profiles="default">set GD_Assassin_Skills.Sniping.OneShotOneKill:AttributePresentationDefinition_6 Attribute None</code>
							<code profiles="default">set GD_Assassin_Skills.Sniping.OneShotOneKill:AttributePresentationDefinition_6 Description Fire Rate: $NUMBER$</code>
						</category>
						<category name="Two Fang">
							<comment>clone -x D_Attributes.Weapon.WeaponExtraShotChance D_Attributes.OffHandWeapon.WeaponExtraShotChance_Offhand</comment>
							<code profiles="default">set D_Attributes.OffHandWeapon.WeaponExtraShotChance_Offhand ContextResolverChain (OffHandWeaponAttributeContextResolver'D_Attributes.OffHandWeapon.WeaponDamage_Offhand:OffHandWeaponAttributeContextResolver_0')</code>
							<code profiles="default">set GD_Assassin_Skills.Cunning.TwoFang MaxGrade 3</code>
							<code profiles="default">set GD_Assassin_Skills.Cunning.TwoFang SkillName Two Fang</code>
							<code profiles="default">set GD_Assassin_Skills.Cunning.TwoFang SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponExtraShotChance',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponExtraShotChance_Offhand',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
						</category>
						<category name="Followthrough">
							<code profiles="default">set GD_Assassin_Skills.Bloodshed.Followthrough SkillName Followthrough</code>
							<code profiles="default">set GD_Assassin_Skills.Bloodshed.Followthrough SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponDamage_Offhand',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Pets,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Pets,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedShockDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Pets,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedExplosiveDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Pets,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
						</category>
						<category name="Execute">
							<code profiles="default">set GD_Assassin_Skills.ActionSkill.ExecuteMeleeDefinition Damage (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_PlayerMeleeDamage',BaseValueScaleConstant=1.500000)</code>
						</category>
						<category name="Killer">
							<code profiles="default">set GD_Assassin_Skills.Sniping.Killer SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=-0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
						</category>
						<category name="Fearless">
							<code profiles="default">set GD_Assassin_Skills.Cunning.Fearless MaxGrade 3</code>
							<code profiles="default">set GD_Assassin_Skills.Cunning.Fearless SkillDescription While your shield is depleted you gain [skill]Cooldown Rate[-skill] and [skill]health regeneration[-skill].</code>
							<code profiles="default">set GD_Assassin_Skills.Cunning.Fearless SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.ActiveSkillCooldownResource.ActiveSkillCooldownConsumptionRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthActiveRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.006670,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.006670,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthPassiveRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue',InitializationDefinition=None,BaseValueScaleConstant=0.006670),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue',InitializationDefinition=None,BaseValueScaleConstant=0.006670),BonusUpgradeList=))</code>
							<code profiles="default">set GD_Assassin_Skills.Cunning.Fearless:AttributePresentationDefinition_7 Attribute AttributeDefinition'D_Attributes.ActiveSkillCooldownResource.ActiveSkillCooldownConsumptionRate'</code>
							<code profiles="default">set GD_Assassin_Skills.Cunning.Fearless:AttributePresentationDefinition_7 Description Cooldown Rate: $NUMBER$</code>
							<code profiles="default">set GD_Assassin_Skills.Cunning.Fearless:AttributePresentationDefinition_6 Attribute ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthActiveRegenerationRate'</code>
							<code profiles="default">set GD_Assassin_Skills.Cunning.Fearless:AttributePresentationDefinition_6 SignStyle SIGNSTYLE_AsIs</code>
							<code profiles="default">set GD_Assassin_Skills.Cunning.Fearless:AttributePresentationDefinition_6 Description Regenerates $NUMBER$ of your Max Health / sec.</code>
							<code profiles="default">set GD_Assassin_Skills.Cunning.Fearless:AttributePresentationDefinition_6 RoundingMode ATTRROUNDING_Float</code>
							<code profiles="default">set GD_Assassin_Skills.Cunning.Fearless:AttributePresentationDefinition_6 bDisplayPercentAsFloat True</code>
						</category>
						<category name="Grim">
							<code profiles="default">set GD_Assassin_Skills.Bloodshed.Grim SkillEffectDefinitions ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldPassiveRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',InitializationDefinition=None,BaseValueScaleConstant=0.007000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',InitializationDefinition=None,BaseValueScaleConstant=0.007000),BonusUpgradeList=),(AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.007000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.007000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.ActiveSkillCooldownResource.ActiveSkillCooldownConsumptionRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
						</category>
						<category name="Unf0reseen">
							<code profiles="default">set GD_Assassin_Skills.Cunning.Unforseen MaxGrade 1</code>
							<code profiles="default">set GD_Assassin_Skills.Cunning.Unforseen SkillEffectPresentations ()</code>
							<hotfix name="Hotfix" package="GD_Assassin_Streaming">
								<code profiles="default">set GD_Assassin_Skills.ActionSkill.Skill_Stealth:BehaviorProviderDefinition_0.Behavior_CauseDamage_0 DamageFormula (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=6.000000)</code>
							</hotfix>
						</category>
						<category name="Critical Ascension">
							<code profiles="default">set GD_Assassin_Skills.Misc.Att_CriticalAscention_DmgPerStack BaseValue (BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="default">set GD_Assassin_Skills.Sniping.CriticalAscention MaxGrade 3</code>
							<code profiles="default">set GD_Assassin_Skills.Sniping.CriticalAscention SkillName Critical Ascension</code>
							<code profiles="default">set GD_Assassin_Skills.Sniping.CriticalAscention SkillDescription Scoring [skill]Critical Hits[-skill] grants a stacking [skill]Gun Damage[-skill] bonus. There is a short cooldown between when you are able to gain stacks.<br><br>Stacks slowly decay if you haven't scored a critical hit in awhile.</code>
							<code profiles="default">set GD_Assassin_Skills.Sniping.CriticalAscention SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Assassin_Skills.Misc.Att_CriticalAscention_DmgPerStack',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Assassin_Skills.Misc.Att_CriticalAscention_DmgPerStack',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponWantsMissedShotNotifications',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
							<code profiles="default">set GD_Assassin_Skills.Sniping.CriticalAscention_Stack SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Optics',InitializationDefinition=None,BaseValueScaleConstant=0.010000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponDamage_Offhand',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Optics',InitializationDefinition=None,BaseValueScaleConstant=0.010000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Pets,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Optics',InitializationDefinition=None,BaseValueScaleConstant=0.010000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
							<code profiles="default">set GD_Assassin_Skills.Sniping.CriticalAscention DamageEvents ((EventType=SDE_DamagedEnemy,EventConstraints=((DamageTypeConstraint=None,DamageSourceConstraint=None,bMustBeCriticalDamage=True,bMustBeOneShotKill=False)),EventName="ShotEnemy"))</code>
							<code profiles="default">set GD_Assassin_Skills.Sniping.CriticalAscention SkillConstraints ((bApplyConstraintOnActivatation=True,bApplyConstraintWhileActive=True,bApplyConstraintWhilePaused=True,OnFailure=SKILL_Paused,Evaluator=None,EvaluatorDefinitions=(SkillExpressionEvaluatorDefinition'GD_PlayerShared.SkillConstraints.SkillConstraint_OnFootOrRidingInBack')))</code>
							<code profiles="default">set GD_Assassin_Skills.Sniping.CriticalAscention_Stack SkillConstraints ((bApplyConstraintOnActivatation=True,bApplyConstraintWhileActive=True,bApplyConstraintWhilePaused=True,OnFailure=SKILL_Paused,Evaluator=None,EvaluatorDefinitions=(SkillExpressionEvaluatorDefinition'GD_PlayerShared.SkillConstraints.SkillConstraint_OnFootOrRidingInBack')))</code>
							<hotfix name="Hotfix" level="None">
								<code profiles="default">set GD_Assassin_Skills.Sniping.CriticalAscention:BehaviorProviderDefinition_9 BehaviorSequences[0].EventData2[0].UserData.ReTriggerDelay 1.500000</code>
							</hotfix>
							<code profiles="default">set GD_Assassin_Skills.Sniping.CriticalAscention SkillEffectPresentations (AttributePresentationDefinition'GD_Assassin_Skills.Sniping.CriticalAscention:AttributePresentationDefinition_1')</code>
							<code profiles="default">set GD_Assassin_Skills.Sniping.CriticalAscention:AttributePresentationDefinition_1 Description Gun Damage per stack: $NUMBER$</code>
							<code profiles="default">set GD_Assassin_Skills.Sniping.CriticalAscention:AttributePresentationDefinition_1 bDisplayPercentAsFloat True</code>
							<code profiles="default">set GD_Assassin_Skills.Sniping.CriticalAscention:AttributePresentationDefinition_1 bUseCustomNumberPlacement True</code>
							<code profiles="default">set GD_Assassin_Skills.Sniping.CriticalAscention:AttributePresentationDefinition_1 RoundingMode ATTRROUNDING_Float</code>
						</category>
						<category name="Killing Blow">
							<code profiles="default">set GD_Assassin_Skills.Bloodshed.KillingBlow MaxGrade 1</code>
							<code profiles="default">set GD_Assassin_Skills.Bloodshed.KillingBlow SkillName Killing Blow</code>
							<code profiles="default">set GD_Assassin_Skills.Bloodshed.KillingBlow SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.PlayerMeleeAttackInjuredTargetModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
						</category>
						<category name="Death Mark">
							<code profiles="default">set GD_Assassin_Skills.Cunning.DeathMark SkillDescription Scoring a [skill]Critical Hit[-skill] on an enemy marks the target for death for a short duration. Marked targets take [skill]additional damage[-skill] from all sources. The mark lasts until the [skill]target dies[-skill] or you apply it to another enemy.<br><br>You can only apply a mark [skill]once every 5 seconds[-skill].</code>
							<code profiles="default">set GD_Assassin_Skills.Cunning.DeathMark SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponEquipTime',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=8.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Assassin_Skills.Misc.Att_DeathMark_BonusDamage',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
							<code profiles="default">set GD_Assassin_Skills.Misc.Att_DeathMark_BonusDamage BaseValue (BaseValueConstant=0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="default">set GD_Assassin_Skills.Cunning.DeathMark DamageEvents ((EventType=SDE_DamagedEnemy,EventConstraints=((DamageTypeConstraint=None,DamageSourceConstraint=None,bMustBeCriticalDamage=True,bMustBeOneShotKill=False)),EventName="DealtMeleeDamage"))</code>
							<hotfix name="Hotfix" level="None">
								<code profiles="default">set GD_Assassin_Skills.Cunning.DeathMark:BehaviorProviderDefinition_6 BehaviorSequences[0].EventData2[0].UserData.ReTriggerDelay 5.000000</code>
							</hotfix>
							<code profiles="default">set GD_Assassin_Skills.Cunning.DeathMark_Marked InitialDuration 9999.000000</code>
						</category>
					</category>
					<category name="Mechromancer">
						<category name="-- Deathtrap --">
							<comment>clone -x D_Attributes.SkillAttributes.Att_MulticlassShared_SkillDuration:AttributePresentationDefinition_0 GD_Tulip_Mechromancer_Skills.Action.Skill_DeathTrap:AttributePresentationDefinition_1</comment>
							<hotfix name="Hotfix" package="GD_Tulip_Mechro_Streaming">
								<code profiles="default">set GD_Tulip_Mechromancer_Skills.Action.Skill_DeathTrap SkillDescription [skill]Action Skill[-skill]. Press <StringAliasMap:Action.ActionSkill> to summon [skill]Deathtrap[-skill] to fight for you.<br><br>Increases and decreases to [skill]Melee Damage[-skill] in your class skill trees also apply to Deathtrap.</code>
								<code profiles="default">set GD_Tulip_Mechromancer_Skills.Action.Skill_DeathTrap SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.ActiveSkillCooldownResource.ActiveSkillCooldownConsumptionRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=60.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.Action.Cooldown_DeathTrap',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.Action.Cooldown_DeathTrap',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.SkillAttributes.Att_MulticlassShared_SkillDuration',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.SkillAttributes.Att_MulticlassShared_SkillDurationMultiplier',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=DesignerAttributeDefinition'D_Attributes.SkillAttributes.Att_MulticlassShared_ActionSkillActive',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
								<code profiles="default">set GD_Tulip_Mechromancer_Skills.Action.Skill_DeathTrap SkillEffectPresentations (AttributePresentationDefinition'GD_Tulip_Mechromancer_Skills.Action.Skill_DeathTrap:AttributePresentationDefinition_1',AttributePresentationDefinition'GD_Tulip_Mechromancer_Skills.Action.Skill_DeathTrap:AttributePresentationDefinition_0')</code>
							</hotfix>
						</category>
						<category name="Close Enough">
							<code profiles="default">set GD_Tulip_Mechromancer_Skills.BestFriendsForever.CloseEnough MaxGrade 3</code>
							<code profiles="default">set GD_Tulip_Mechromancer_Skills.BestFriendsForever.CloseEnough SkillDescription Your bullets that hit walls or other objects have a chance to [skill]ricochet off toward a nearby enemy[-skill].</code>
							<code profiles="default">set GD_Tulip_Mechromancer_Skills.BestFriendsForever.CloseEnough SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.BulletRicochet.BulletRicochetTowardsEnemyChance',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.BulletRicochet.BulletRicochetedTowardsEnemyDamageScale',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
						</category>
						<category name="Strength of 5 Gorillas">
							<comment>clone -x DesignerAttributeDefinition'WillowGame.Default__DesignerAttributeDefinition' D_Attributes.SkillAttributes.Att_Mechromancer_GorillaStrengthDamage</comment>
							<code profiles="default">set D_Attributes.SkillAttributes.Att_Mechromancer_GorillaStrengthDamage BaseValue (BaseValueConstant=0.033400,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="default">set GD_Tulip_Mechromancer_Skills.LittleBigTrouble.StrengthOfFiveGorillas MaxGrade 3</code>
							<code profiles="default">set GD_Tulip_Mechromancer_Skills.LittleBigTrouble.StrengthOfFiveGorillas SkillDescription Increases [skill]all damage dealt[-skill] against enemies.<br><br>This also applies to the damage your [skill]companion Action Skills[-skill] deal.</code>
							<code profiles="default">set GD_Tulip_Mechromancer_Skills.LittleBigTrouble.StrengthOfFiveGorillas SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.033400,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.033400,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.NormalImpactDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Enemies,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.SkillAttributes.Att_Mechromancer_GorillaStrengthDamage',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.SkillAttributes.Att_Mechromancer_GorillaStrengthDamage',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ExplosiveImpactDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Enemies,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.SkillAttributes.Att_Mechromancer_GorillaStrengthDamage',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.SkillAttributes.Att_Mechromancer_GorillaStrengthDamage',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.CorrosiveImpactDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Enemies,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.SkillAttributes.Att_Mechromancer_GorillaStrengthDamage',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.SkillAttributes.Att_Mechromancer_GorillaStrengthDamage',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.CorrosiveStatusEffectDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Enemies,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.SkillAttributes.Att_Mechromancer_GorillaStrengthDamage',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.SkillAttributes.Att_Mechromancer_GorillaStrengthDamage',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.IncendiaryImpactDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Enemies,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.SkillAttributes.Att_Mechromancer_GorillaStrengthDamage',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.SkillAttributes.Att_Mechromancer_GorillaStrengthDamage',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.IncendiaryStatusEffectDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Enemies,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.SkillAttributes.Att_Mechromancer_GorillaStrengthDamage',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.SkillAttributes.Att_Mechromancer_GorillaStrengthDamage',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ShockImpactDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Enemies,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.SkillAttributes.Att_Mechromancer_GorillaStrengthDamage',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.SkillAttributes.Att_Mechromancer_GorillaStrengthDamage',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ShockStatusEffectDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Enemies,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.SkillAttributes.Att_Mechromancer_GorillaStrengthDamage',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.SkillAttributes.Att_Mechromancer_GorillaStrengthDamage',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
							<code profiles="default">set GD_Tulip_Mechromancer_Skills.LittleBigTrouble.StrengthOfFiveGorillas:AttributePresentationDefinition_0 Description Damage: $NUMBER$</code>
							<code profiles="default">set GD_Tulip_Mechromancer_Skills.LittleBigTrouble.StrengthOfFiveGorillas:AttributePresentationDefinition_0 bDisplayPercentAsFloat True</code>
						</category>
						<category name="Smaller Lighter Faster">
							<code profiles="default">set GD_Tulip_Mechromancer_Skills.EmbraceChaos.SmallerLighterFaster MaxGrade 5</code>
							<code profiles="default">set GD_Tulip_Mechromancer_Skills.EmbraceChaos.SmallerLighterFaster SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=-0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Lilac_SkillsBase.ActionSkill.Skill_Psycho_DisableStatInRampage',InitializationDefinition=None,BaseValueScaleConstant=-0.030000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Lilac_SkillsBase.ActionSkill.Skill_Psycho_DisableStatInRampage',InitializationDefinition=None,BaseValueScaleConstant=-0.030000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponReloadSpeed_Offhand',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=-0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponClipSize_Offhand',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Lilac_SkillsBase.ActionSkill.Skill_Psycho_DisableStatInRampage',InitializationDefinition=None,BaseValueScaleConstant=-0.030000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Lilac_SkillsBase.ActionSkill.Skill_Psycho_DisableStatInRampage',InitializationDefinition=None,BaseValueScaleConstant=-0.030000),BonusUpgradeList=))</code>
						</category>
						<category name="Better Half">
							<code profiles="default">set GD_Tulip_Mechromancer_Skills.BestFriendsForever.TheBetterHalf SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=-0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponFireInterval_Offhand',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=-0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
						</category>
						<category name="With Claws (More Pep)">
							<code profiles="default">set GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MorePep SkillIcon SwfMovie'UI_Tulip_SharedSkillIcons_Mech.SkillIcon-Mechro32'</code>
							<code profiles="default">set GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MorePep MaxGrade 3</code>
							<code profiles="default">set GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MorePep SkillName With Claws</code>
							<code profiles="default">set GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MorePep SkillDescription You gain increased [skill]Melee Damage[-skill], and [skill]all damage dealt[-skill] [health]heals you[-health] by a small amount.<br><br>[health]Life Steal[-health] also applies to [skill]Companion Action Skills[-skill] at double its value.</code>
							<code profiles="default">set GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MorePep SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.066700,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.066700,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Pets,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.066700,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.066700,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedShockDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Pets,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.066700,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.066700,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedExplosiveDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Pets,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.066700,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.066700,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.PlayerConvertDamageToHealingPercent',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.001000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.001000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.PlayerConvertDamageToHealingPercent',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.002000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.002000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
							<code profiles="default">set GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MorePep SkillEffectPresentations (AttributePresentationDefinition'GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MorePep:AttributePresentationDefinition_0',AttributePresentationDefinition'GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MorePep:AttributePresentationDefinition_1')</code>
							<code profiles="default">set GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MorePep:AttributePresentationDefinition_0 Attribute AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier'</code>
							<code profiles="default">set GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MorePep:AttributePresentationDefinition_0 Description Melee Damage: $NUMBER$</code>
							<code profiles="default">set GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MorePep:AttributePresentationDefinition_0 bDisplayPercentAsFloat True</code>
							<code profiles="default">set GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MorePep:AttributePresentationDefinition_1 Attribute AttributeDefinition'D_Attributes.DamageEnhancementModifiers.PlayerConvertDamageToHealingPercent'</code>
							<code profiles="default">set GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MorePep:AttributePresentationDefinition_1 Description Life Steal: $NUMBER$</code>
							<code profiles="default">set GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MorePep:AttributePresentationDefinition_1 bDisplayPercentAsFloat True</code>
						</category>
						<category name="Fancy Mathematics">
							<code profiles="default">set GD_Tulip_Mechromancer_Skills.BestFriendsForever.FancyMathematics SkillDescription Improves your [skill]Shield Recharge Rate[-skill].</code>
							<code profiles="default">set GD_Tulip_Mechromancer_Skills.BestFriendsForever.FancyMathematics SkillEffectDefinitions ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
							<code profiles="default">set GD_Tulip_Mechromancer_Skills.BestFriendsForever.FancyMathematics:AttributePresentationDefinition_0 Attribute ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRegenerationRate'</code>
							<code profiles="default">set GD_Tulip_Mechromancer_Skills.BestFriendsForever.FancyMathematics:AttributePresentationDefinition_0 Description Shield Recharge Rate: $NUMBER$</code>
						</category>
						<category name="Unstoppable Force">
							<comment>load_package GD_Tulip_Mechro_Streaming_SF</comment>
							<comment>load_package GD_Mercenary_Streaming_SF</comment>
							<comment>clone -x GD_Tulip_Mechromancer_Skills.Misc.Init_UnstoppableForce_ShieldRegeneration_Calc GD_Tulip_Mechromancer_Skills.Misc.Init_UnstoppableForce_ShieldRegeneration_Calc2</comment>
							<comment>clone -x GD_Mercenary_Skills.Rampage.GetSome_Active GD_Tulip_Mechromancer_Skills.BestFriendsForever.UnstoppableForce_Active</comment>
							<comment>clone_bpd -x GD_Mercenary_Skills.Rampage.GetSome:BehaviorProviderDefinition_3 GD_Tulip_Mechromancer_Skills.BestFriendsForever.UnstoppableForce:BehaviorProviderDefinition_0</comment>
							<comment>clone -x GD_Mercenary_Skills.Rampage.GetSome:BehaviorProviderDefinition_3.Behavior_ActivateSkill_15 GD_Tulip_Mechromancer_Skills.BestFriendsForever.UnstoppableForce:BehaviorProviderDefinition_0.Behavior_ActivateSkill_1</comment>
							<code profiles="default">set GD_Tulip_Mechromancer_Skills.BestFriendsForever.UnstoppableForce SkillDescription [skill]Kill Skill[-skill]. Killing an enemy increases your [skill]Movement Speed[-skill] for a short time and instantly restores a portion of your [skill]Shields[-skill].</code>
							<code profiles="default">set GD_Tulip_Mechromancer_Skills.BestFriendsForever.UnstoppableForce SkillEffectDefinitions ((AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Tulip_Mechromancer_Skills.Misc.Att_UnstoppableForce_ShieldRegen_PerLvl',InitializationDefinition=None,BaseValueScaleConstant=0.100000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Tulip_Mechromancer_Skills.Misc.Att_UnstoppableForce_ShieldRegen_PerLvl',InitializationDefinition=None,BaseValueScaleConstant=0.100000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
							<code profiles="default">set GD_Tulip_Mechromancer_Skills.BestFriendsForever.UnstoppableForce:AttributePresentationDefinition_1 Description Shield Restore: $NUMBER$ of Max Capacity</code>
							<code profiles="default">set GD_Tulip_Mechromancer_Skills.BestFriendsForever.UnstoppableForce:AttributePresentationDefinition_1 bDontDisplayPlusSign False</code>
							<comment>-</comment>
							<code profiles="default">set GD_Tulip_Mechromancer_Skills.BestFriendsForever.UnstoppableForce KillEvents ((EventType=SKE_KilledEnemy,EventConstraints=((DamageTypeConstraint=None,DamageSourceConstraint=None,bMustBeCriticalDamage=False,bMustBeOneShotKill=False)),EventName="KilledEnemy"))</code>
							<code profiles="default">set GD_Tulip_Mechromancer_Skills.BestFriendsForever.UnstoppableForce BehaviorProviderDefinition BehaviorProviderDefinition'GD_Tulip_Mechromancer_Skills.BestFriendsForever.UnstoppableForce:BehaviorProviderDefinition_0'</code>
							<hotfix name="Hotfix" level="None">
								<code profiles="default">set GD_Tulip_Mechromancer_Skills.BestFriendsForever.UnstoppableForce:BehaviorProviderDefinition_0 BehaviorSequences[0].EventData2 ((UserData=(EventName="KilledEnemy",bEnabled=True,bReplicate=False,MaxTriggerCount=0,ReTriggerDelay=0.010000,FilterObject=None),OutputVariables=(ArrayIndexAndLength=65537),OutputLinks=(ArrayIndexAndLength=1)))</code>
								<code profiles="default">set GD_Tulip_Mechromancer_Skills.BestFriendsForever.UnstoppableForce:BehaviorProviderDefinition_0 BehaviorSequences[0].BehaviorData2 ((Behavior=Behavior_ActivateSkill'GD_Tulip_Mechromancer_Skills.BestFriendsForever.UnstoppableForce:BehaviorProviderDefinition_0.Behavior_ActivateSkill_1',LinkedVariables=(ArrayIndexAndLength=1),OutputLinks=(ArrayIndexAndLength=0)))</code>
							</hotfix>
							<code profiles="default">set GD_Tulip_Mechromancer_Skills.BestFriendsForever.UnstoppableForce:BehaviorProviderDefinition_0.Behavior_ActivateSkill_1 SkillToActivate SkillDefinition'GD_Tulip_Mechromancer_Skills.BestFriendsForever.UnstoppableForce_Active'</code>
							<comment>-</comment>
							<code profiles="default">set GD_Tulip_Mechromancer_Skills.BestFriendsForever.UnstoppableForce_Active SkillIcon SwfMovie'UI_Tulip_SharedSkillIcons_Mech.SkillIcon-Mechro20'</code>
							<code profiles="default">set GD_Tulip_Mechromancer_Skills.BestFriendsForever.UnstoppableForce_Active InitialDuration 0.050000</code>
							<code profiles="default">set GD_Tulip_Mechromancer_Skills.BestFriendsForever.UnstoppableForce_Active SkillEffectDefinitions ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldPassiveRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Tulip_Mechromancer_Skills.Misc.Init_UnstoppableForce_ShieldRegeneration_Calc',BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
							<code profiles="default">set GD_Tulip_Mechromancer_Skills.Misc.Att_UnstoppableForce_ShieldRegen_PerLvl:ConstantAttributeValueResolver_0 ConstantValue 0.700000</code>
							<code profiles="default">set GD_Tulip_Mechromancer_Skills.Misc.Init_UnstoppableForce_ShieldRegeneration_Calc ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Tulip_Mechromancer_Skills.Misc.Init_UnstoppableForce_ShieldRegeneration_Calc2',BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code>
							<code profiles="default">set GD_Tulip_Mechromancer_Skills.Misc.Init_UnstoppableForce_ShieldRegeneration_Calc2 ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Lobelia_ClassMods.SkillGradeModifiers.Lobelia_UnstoppableForce',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeDefinition'GD_Tulip_Mechromancer_Skills.Misc.Att_UnstoppableForce_ShieldRegen_PerLvl',BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code>
						</category>
						<category name="Evil Enchantress">
							<code profiles="default">set GD_Tulip_Mechromancer_Skills.LittleBigTrouble.EvilEnchantress SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedStatusEffectDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
						</category>
						<category name="20% Cooler">
							<code profiles="default">set GD_Tulip_Mechromancer_Skills.BestFriendsForever.20PercentCooler MaxGrade 3</code>
							<code profiles="default">set GD_Tulip_Mechromancer_Skills.BestFriendsForever.20PercentCooler SkillDescription Your [skill]Kill Skills[-skill] gain [skill]increased duration[-skill].</code>
							<code profiles="default">set GD_Tulip_Mechromancer_Skills.BestFriendsForever.20PercentCooler SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'GD_Lobelia_ClassMods.Attributes.Att_Lobelia_KillSkillDurationMultiplier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
							<code profiles="default">set GD_Tulip_Mechromancer_Skills.BestFriendsForever.20PercentCooler:AttributePresentationDefinition_0 Attribute AttributeDefinition'GD_Lobelia_ClassMods.Attributes.Att_Lobelia_KillSkillDurationMultiplier'</code>
							<code profiles="default">set GD_Tulip_Mechromancer_Skills.BestFriendsForever.20PercentCooler:AttributePresentationDefinition_0 Description Kill Skill Duration: $NUMBER$</code>
						</category>
						<category name="Electric Burn">
							<code profiles="default">set GD_Tulip_Mechromancer_Skills.LittleBigTrouble.ElectricalBurn MaxGrade 3</code>
							<code profiles="default">set GD_Tulip_Mechromancer_Skills.LittleBigTrouble.ElectricalBurn SkillDescription When your [skill]non-Shock Status Effects[-skill] deal damage to enemies, there is a chance they are also [skill]electrocuted[-skill] and take [skill]Shock Damage[-skill]. The [skill]Shock Damage[-skill] is based on the [skill]Status Effect[-skill] damage dealt.</code>
							<code profiles="default">set GD_Tulip_Mechromancer_Skills.LittleBigTrouble.ElectricalBurn SkillEffectDefinitions ((AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.040000,BaseValueAttribute=AttributeDefinition'GD_Tulip_Mechromancer_Skills.Misc.Att_ElectricalBurn_ProcChance',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=AttributeDefinition'GD_Tulip_Mechromancer_Skills.Misc.Att_ElectricalBurn_ProcChance',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
							<code profiles="default">set GD_Tulip_Mechromancer_Skills.Misc.Att_ElectricalBurn_ProcChance:ConstantAttributeValueResolver_0 ConstantValue 0.050000</code>
							<code profiles="default">set GD_Tulip_Mechromancer_Skills.LittleBigTrouble.ElectricalBurn DamageEvents ((EventType=SDE_DamagedEnemy,EventConstraints=((DamageTypeConstraint=WillowDamageTypeDefinition'GD_Incendiary.DamageType.DmgType_Incendiary_Status',DamageSourceConstraint=None,bMustBeCriticalDamage=False,bMustBeOneShotKill=False),(DamageTypeConstraint=WillowDamageTypeDefinition'GD_Corrosive.DamageType.DmgType_Corrosive_Status',DamageSourceConstraint=None,bMustBeCriticalDamage=False,bMustBeOneShotKill=False)),EventName="Electrocuted an Enemy"))</code>
							<code profiles="default">set GD_Tulip_Mechromancer_Skills.LittleBigTrouble.ElectricalBurn:BehaviorProviderDefinition_0.Behavior_AttemptStatusEffect_28 StatusEffect StatusEffectDefinition'GD_Shock.StatusEffect.Status_Shock'</code>
							<code profiles="default">set GD_Tulip_Mechromancer_Skills.LittleBigTrouble.ElectricalBurn:BehaviorProviderDefinition_0.Behavior_AttemptStatusEffect_28 StatusEffectDamage (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.200000)</code>
						</category>
						<category name="Nth Degree">
							<comment>keep_alive SkillDefinition'GD_Tulip_Mechromancer_Skills.EmbraceChaos.Anarchy'</comment>
							<code profiles="default">set GD_Tulip_Mechromancer_Skills.EmbraceChaos.TheNthDegree MaxGrade 3</code>
							<code profiles="default">set GD_Tulip_Mechromancer_Skills.EmbraceChaos.TheNthDegree SkillDescription Bullets that hit enemies have a [skill]chance to ricochet[-skill] to other nearby enemies.</code>
							<code profiles="default">set GD_Tulip_Mechromancer_Skills.EmbraceChaos.TheNthDegree SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflectionOffEnemyChance',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.066700,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.066700,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
							<code profiles="default">set GD_Tulip_Mechromancer_Skills.EmbraceChaos.TheNthDegree SkillEffectPresentations (AttributePresentationDefinition'GD_Siren_Skills.Cataclysm.ChainReaction:AttributePresentationDefinition_0')</code>
							<code profiles="default">set GD_Tulip_Mechromancer_Skills.EmbraceChaos.TheNthDegree TrackedActiveSkills ()</code>
							<code profiles="default">set GD_Tulip_Mechromancer_Skills.EmbraceChaos.TheNthDegree DamageEvents ()</code>
							<code profiles="default">set GD_Tulip_Mechromancer_Skills.EmbraceChaos.TheNthDegree BehaviorProviderDefinition None</code>
							<code profiles="default">set GD_Siren_Skills.Cataclysm.ChainReaction:AttributePresentationDefinition_0 bDisplayPercentAsFloat True</code>
							<code profiles="default">set GD_Siren_Skills.Cataclysm.ChainReaction:AttributePresentationDefinition_0 RoundingMode ATTRROUNDING_Float</code>
						</category>
						<category name="Battery (Interspersed Outburst)">
							<comment>clone -x GD_Tulip_Mechromancer_Skills.EmbraceChaos.Anarchy:AttributePresentationDefinition_0 GD_Tulip_Mechromancer_Skills.LittleBigTrouble.InterspersedOutburst:AttributePresentationDefinition_2</comment>
							<code profiles="default">set GD_Tulip_Mechromancer_Skills.LittleBigTrouble.InterspersedOutburst MaxGrade 1</code>
							<code profiles="default">set GD_Tulip_Mechromancer_Skills.LittleBigTrouble.InterspersedOutburst SkillIcon SwfMovie'UI_Tulip_SharedSkillIcons_Mech.SkillIcon-Mechro12'</code>
							<code profiles="default">set GD_Tulip_Mechromancer_Skills.LittleBigTrouble.InterspersedOutburst SkillName Battery</code>
							<code profiles="default">set GD_Tulip_Mechromancer_Skills.LittleBigTrouble.InterspersedOutburst SkillDescription Not shooting an enemy for a short time charges a stack of [skill]Battery[-skill]. The next time you shoot an enemy, all stacks of [skill]Battery[-skill] are [skill]consumed[-skill] to [skill]increase the damage[-skill] of that shot. Also deals a small amount of added [skill]Slag Damage[-skill].<br>Damage bonus does [skill]not[-skill] apply to the [skill]Sabre Turret[-skill].</code>
							<code profiles="default">set GD_Tulip_Mechromancer_Skills.LittleBigTrouble.InterspersedOutburst SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
							<code profiles="default">set GD_Tulip_Mechromancer_Skills.LittleBigTrouble.InterspersedOutburst_Active SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.InterspersedOutburst',InitializationDefinition=None,BaseValueScaleConstant=0.200000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponDamage_Offhand',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.InterspersedOutburst',InitializationDefinition=None,BaseValueScaleConstant=0.200000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
							<code profiles="default">set GD_Tulip_Mechromancer_Skills.LittleBigTrouble.InterspersedOutburst SkillEffectPresentations (AttributePresentationDefinition'GD_Tulip_Mechromancer_Skills.LittleBigTrouble.InterspersedOutburst:AttributePresentationDefinition_2',AttributePresentationDefinition'GD_Tulip_Mechromancer_Skills.LittleBigTrouble.InterspersedOutburst:AttributePresentationDefinition_1')</code>
							<code profiles="default">set GD_Tulip_Mechromancer_Skills.LittleBigTrouble.InterspersedOutburst:AttributePresentationDefinition_2 bDisplayPercentAsFloat False</code>
							<code profiles="default">set GD_Tulip_Mechromancer_Skills.LittleBigTrouble.InterspersedOutburst:BehaviorProviderDefinition_0.Behavior_SpawnParticleSystem_35 ParticleEffect None</code>
							<code profiles="default">set GD_Tulip_Mechromancer_Skills.LittleBigTrouble.InterspersedOutburst_Active SkillIcon SwfMovie'UI_Tulip_SharedSkillIcons_Mech.SkillIcon-Mechro12'</code>
						</category>
						<category name="Anarchy (Technically New)">
							<comment>clone -x GD_Tulip_Mechromancer_Skills.EmbraceChaos.TheNthDegree GD_Tulip_Mechromancer_Skills.EmbraceChaos.NewAnarchy</comment>
							<comment>clone -x WillowGame.Default__DesignerAttributeDefinition D_Attributes.GameplayAttributes.NewAnarchy_PositiveBonuses</comment>
							<comment>clone -x WillowGame.Default__DesignerAttributeDefinition D_Attributes.GameplayAttributes.NewAnarchy_AccuracyPenalty</comment>
							<comment>clone -x GD_Tulip_Mechromancer_Skills.EmbraceChaos.SmallerLighterFaster:AttributePresentationDefinition_0 GD_Tulip_Mechromancer_Skills.EmbraceChaos.NewAnarchy:AttributePresentationDefinition_0</comment>
							<comment>clone -x GD_Tulip_Mechromancer_Skills.EmbraceChaos.SmallerLighterFaster:AttributePresentationDefinition_2 GD_Tulip_Mechromancer_Skills.EmbraceChaos.NewAnarchy:AttributePresentationDefinition_1</comment>
							<code profiles="default">set D_Attributes.GameplayAttributes.NewAnarchy_PositiveBonuses BaseValue (BaseValueConstant=0.070000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="default">set D_Attributes.GameplayAttributes.NewAnarchy_AccuracyPenalty BaseValue (BaseValueConstant=0.070000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<code profiles="default">set GD_Tulip_Mechromancer_Skills.EmbraceChaos.NewAnarchy MaxGrade 1</code>
							<code profiles="default">set GD_Tulip_Mechromancer_Skills.EmbraceChaos.NewAnarchy SkillIcon SwfMovie'UI_Tulip_SharedSkillIcons_Mech.SkillIcon-Mechro27'</code>
							<code profiles="default">set GD_Tulip_Mechromancer_Skills.EmbraceChaos.NewAnarchy SkillName Anarchy</code>
							<code profiles="default">set GD_Tulip_Mechromancer_Skills.EmbraceChaos.NewAnarchy SkillDescription Killing an enemy or [skill]reloading a fully empty magazine[-skill] gives you a stack of [skill]Anarchy[-skill]. Each stack lasts for 30 seconds.<br><br>For each stack of [skill]Anarchy[-skill], you gain increased [skill]Fire Rate[-skill] and [skill]Reload Speed[-skill], at the cost of [skill]Accuracy[-skill].</code>
							<code profiles="default">set GD_Tulip_Mechromancer_Skills.EmbraceChaos.NewAnarchy SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.GameplayAttributes.NewAnarchy_PositiveBonuses',InitializationDefinition=None,BaseValueScaleConstant=-1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.GameplayAttributes.NewAnarchy_AccuracyPenalty',InitializationDefinition=None,BaseValueScaleConstant=-1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
							<code profiles="default">set GD_Tulip_Mechromancer_Skills.EmbraceChaos.NewAnarchy SkillEffectPresentations (AttributePresentationDefinition'GD_Tulip_Mechromancer_Skills.EmbraceChaos.NewAnarchy:AttributePresentationDefinition_0',AttributePresentationDefinition'GD_Tulip_Mechromancer_Skills.EmbraceChaos.NewAnarchy:AttributePresentationDefinition_1')</code>
							<code profiles="default">set GD_Tulip_Mechromancer_Skills.EmbraceChaos.NewAnarchy:AttributePresentationDefinition_0 Description Reload Speed Per Stack: $NUMBER$<br>Fire Rate Per Stack: $NUMBER$</code>
							<code profiles="default">set GD_Tulip_Mechromancer_Skills.EmbraceChaos.NewAnarchy:AttributePresentationDefinition_1 Description Accuracy Per Stack: $NUMBER$</code>
							<comment>-</comment>
							<comment>clone -x GD_Orchid_BossWeapons.Skills.Skill_Evie:BehaviorProviderDefinition_0 GD_Tulip_Mechromancer_Skills.EmbraceChaos.NewAnarchy:BehaviorProviderDefinition_0</comment>
							<comment>clone -x WillowGame.Default__Behavior_ActivateSkill GD_Tulip_Mechromancer_Skills.EmbraceChaos.NewAnarchy:BehaviorProviderDefinition_0.Behavior_ActivateSkill_0</comment>
							<comment>clone -x WillowGame.Default__Behavior_DeactivateSkill GD_Tulip_Mechromancer_Skills.EmbraceChaos.NewAnarchy:BehaviorProviderDefinition_0.Behavior_DeactivateSkill_0</comment>
							<comment>clone -x WillowGame.Default__SkillDefinition GD_Tulip_Mechromancer_Skills.EmbraceChaos.NewAnarchy_StackCount</comment>
							<code profiles="default">set GD_Tulip_Mechromancer_Skills.EmbraceChaos.NewAnarchy TrackedActiveSkills (SkillDefinition'GD_Tulip_Mechromancer_Skills.EmbraceChaos.NewAnarchy_StackCount')</code>
							<code profiles="default">set GD_Tulip_Mechromancer_Skills.EmbraceChaos.NewAnarchy DamageEvents ()</code>
							<code profiles="default">set GD_Tulip_Mechromancer_Skills.EmbraceChaos.NewAnarchy KillEvents ((EventType=SKE_KilledEnemy,EventConstraints=,EventName="OnWeaponReloaded"))</code>
							<code profiles="default">set GD_Tulip_Mechromancer_Skills.EmbraceChaos.NewAnarchy BehaviorProviderDefinition BehaviorProviderDefinition'GD_Tulip_Mechromancer_Skills.EmbraceChaos.NewAnarchy:BehaviorProviderDefinition_0'</code>
							<hotfix name="Hotfix" level="None">
								<code profiles="default">set GD_Tulip_Mechromancer_Skills.EmbraceChaos.NewAnarchy:BehaviorProviderDefinition_0 BehaviorSequences[0].EventData2 ((UserData=(EventName="OnWeaponReloaded",bEnabled=True,bReplicate=False,MaxTriggerCount=0,ReTriggerDelay=0.000000,FilterObject=None),OutputVariables=(ArrayIndexAndLength=131073),OutputLinks=(ArrayIndexAndLength=1)),(UserData=(EventName="OnWeaponManuallyReloaded",bEnabled=True,bReplicate=False,MaxTriggerCount=0,ReTriggerDelay=0.000000,FilterObject=None),OutputVariables=(ArrayIndexAndLength=196609),OutputLinks=(ArrayIndexAndLength=65537)))</code>
								<code profiles="default">set GD_Tulip_Mechromancer_Skills.EmbraceChaos.NewAnarchy:BehaviorProviderDefinition_0 BehaviorSequences[0].BehaviorData2[0].Behavior Behavior_ActivateSkill'GD_Tulip_Mechromancer_Skills.EmbraceChaos.NewAnarchy:BehaviorProviderDefinition_0.Behavior_ActivateSkill_0'</code>
								<code profiles="default">set GD_Tulip_Mechromancer_Skills.EmbraceChaos.NewAnarchy:BehaviorProviderDefinition_0 BehaviorSequences[0].BehaviorData2[1].Behavior Behavior_DeactivateSkill'GD_Tulip_Mechromancer_Skills.EmbraceChaos.NewAnarchy:BehaviorProviderDefinition_0.Behavior_DeactivateSkill_0'</code>
							</hotfix>
							<code profiles="default">set GD_Tulip_Mechromancer_Skills.EmbraceChaos.NewAnarchy:BehaviorProviderDefinition_0.Behavior_ActivateSkill_0 SkillToActivate SkillDefinition'GD_Tulip_Mechromancer_Skills.EmbraceChaos.NewAnarchy_StackCount'</code>
							<code profiles="default">set GD_Tulip_Mechromancer_Skills.EmbraceChaos.NewAnarchy:BehaviorProviderDefinition_0.Behavior_DeactivateSkill_0 SkillToDeactivate SkillDefinition'GD_Tulip_Mechromancer_Skills.EmbraceChaos.NewAnarchy_StackCount'</code>
							<code profiles="default">set GD_Tulip_Mechromancer_Skills.EmbraceChaos.NewAnarchy_StackCount SkillIcon SwfMovie'UI_Tulip_SharedSkillIcons_Mech.SkillIcon-Mechro27'</code>
							<code profiles="default">set GD_Tulip_Mechromancer_Skills.EmbraceChaos.NewAnarchy_StackCount TrackedSkillHUDSlot 1</code>
							<code profiles="default">set GD_Tulip_Mechromancer_Skills.EmbraceChaos.NewAnarchy_StackCount DurationType DURATION_Timed</code>
							<code profiles="default">set GD_Tulip_Mechromancer_Skills.EmbraceChaos.NewAnarchy_StackCount TrackedSkillType TRACKEDSKILL_Triggered</code>
							<code profiles="default">set GD_Tulip_Mechromancer_Skills.EmbraceChaos.NewAnarchy_StackCount InitialDuration 30.000000</code>
							<code profiles="default">set GD_Tulip_Mechromancer_Skills.EmbraceChaos.NewAnarchy_StackCount SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.GameplayAttributes.NewAnarchy_PositiveBonuses',InitializationDefinition=None,BaseValueScaleConstant=-1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.GameplayAttributes.NewAnarchy_PositiveBonuses',InitializationDefinition=None,BaseValueScaleConstant=-1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponReloadSpeed_Offhand',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.GameplayAttributes.NewAnarchy_PositiveBonuses',InitializationDefinition=None,BaseValueScaleConstant=-1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponFireInterval_Offhand',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.GameplayAttributes.NewAnarchy_PositiveBonuses',InitializationDefinition=None,BaseValueScaleConstant=-1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Pets,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.GameplayAttributes.NewAnarchy_PositiveBonuses',InitializationDefinition=None,BaseValueScaleConstant=-1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Pets,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.GameplayAttributes.NewAnarchy_PositiveBonuses',InitializationDefinition=None,BaseValueScaleConstant=-1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMinValue',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.GameplayAttributes.NewAnarchy_AccuracyPenalty',InitializationDefinition=None,BaseValueScaleConstant=0.500000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.GameplayAttributes.NewAnarchy_AccuracyPenalty',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.GameplayAttributes.NewAnarchy_AccuracyPenalty',InitializationDefinition=None,BaseValueScaleConstant=0.500000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.OffHandAccuracyResourcePool.OffHandAccuracyMinValue',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.GameplayAttributes.NewAnarchy_AccuracyPenalty',InitializationDefinition=None,BaseValueScaleConstant=0.500000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponSpread_Offhand',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.GameplayAttributes.NewAnarchy_AccuracyPenalty',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.OffHandAccuracyResourcePool.OffHandAccuracyMaxValue',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.GameplayAttributes.NewAnarchy_AccuracyPenalty',InitializationDefinition=None,BaseValueScaleConstant=0.500000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
						</category>
						<category name="Upshot Robot">
							<hotfix name="Hotfix" package="GD_Tulip_Mechro_Streaming">
								<code profiles="default">set GD_Tulip_Mechromancer_Skills.BestFriendsForever.UpshotRobot SkillDescription While [skill]Deathtrap[-skill] is active, kills made by [skill]Deathtrap[-skill] or yourself increase [skill]Deathtrap's Duration[-skill].</code>
								<code profiles="default">set GD_Tulip_Mechromancer_Skills.BestFriendsForever.UpshotRobot SkillEffectDefinitions ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.040000,BaseValueAttribute=AttributeDefinition'GD_Tulip_Mechromancer_Skills.Misc.Att_UpshotRobot_DurationIncrease',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthCurrentValue',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Tulip_Mechromancer_Skills.Misc.Att_UpshotRobot_Healing',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Tulip_Mechromancer_Skills.Misc.Att_UpshotRobot_Healing',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
								<code profiles="default">set GD_Tulip_Mechromancer_Skills.BestFriendsForever.UpshotRobot_DamageStack SkillEffectDefinitions ()</code>
								<code profiles="default">set GD_Tulip_Mechromancer_Skills.Misc.Att_UpshotRobot_DurationIncrease:ConstantAttributeValueResolver_0 ConstantValue 3.000000</code>
							</hotfix>
						</category>
					</category>
					<category name="Psycho">
						<category name="-- Buzzaxe Rampage --">
							<hotfix name="Krieg" package="GD_Lilac_Psycho_Streaming">
								<code profiles="default">set GD_Lilac_SkillsBase.Buzzaxe.Init_BuzzaxeMeleeDamageBase ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=2.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_PlayerMeleeDamageBase',BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code>
								<code profiles="default">set GD_Lilac_SkillsBase.Buzzaxe.Init_StandardMeleeDamage ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lilac_SkillsBase.Buzzaxe.Init_BuzzaxeMeleeDamageBase',BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageAddedBuff',InitializationDefinition=None,BaseValueScaleConstant=2.500000))</code>
								<code profiles="default">set GD_Lilac_SkillsBase.Buzzaxe.Init_BuzzaxeMeleeDamage ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lilac_SkillsBase.Buzzaxe.Init_BuzzaxeMeleeDamageBase',BaseValueScaleConstant=1.350000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageAddedBuff',InitializationDefinition=None,BaseValueScaleConstant=2.500000))</code>
							</hotfix>
							<hotfix name="Hotfix" package="GD_Lilac_Psycho_Streaming">
								<code profiles="default">set GD_Lilac_SkillsBase.Buzzaxe.WeaponType_Buzzaxe ProjectileBaseValues[0] (Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileDamage',BaseValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lilac_SkillsBase.Buzzaxe.Init_BuzzaxeMeleeDamage',BaseValueScaleConstant=0.750000))</code>
							</hotfix>
							<comment>-</comment>
							<hotfix name="Hotfix" package="GD_Lilac_Psycho_Streaming">
								<code profiles="default">set GD_Lilac_SkillsBase.ActionSkill.Skill_Psycho bCanBeToggledOff True</code>
								<code profiles="default">set GD_Lilac_SkillsBase.ActionSkill.Skill_Psycho InitialDuration 999.000000</code>
							</hotfix>
							<hotfix name="Krieg" package="GD_Lilac_Psycho_Streaming">
								<code profiles="default">set GD_Lilac_SkillsBase.ActionSkill.Att_PsychoCooldownRegenRate BaseValue (BaseValueConstant=40.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							</hotfix>
							<comment>-</comment>
							<comment>clone -x DesignerAttributeDefinition'WillowGame.Default__DesignerAttributeDefinition' GD_Lilac_SkillsBase.ActionSkill.Skill_Psycho_DisableStatInRampage</comment>
							<code profiles="default">set GD_Lilac_SkillsBase.ActionSkill.Skill_Psycho_DisableStatInRampage BaseValue (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							<hotfix name="Hotfix" package="GD_Lilac_Psycho_Streaming">
								<code profiles="default">set GD_Lilac_SkillsBase.ActionSkill.Skill_Psycho SkillDescription [skill]Action Skill[-skill]. Press <StringAliasMap:Action.ActionSkill> to start your [skill]Buzz Axe Rampage[-skill]. During [skill]Buzz Axe Rampage[-skill] your [skill]Melee Damage[-skill] and [skill]Movement Speed[-skill] are increased, and you gain passive [skill]Damage Resistance[-skill] and [skill]Health Regeneration[-skill]. <br><br>Killing an enemy instantly refills your [health]health[-health]. <br><br>You can [skill]end the Action Skill at any time[-skill] by pressing <StringAliasMap:Action.ActionSkill>.</code>
								<code profiles="default">set GD_Lilac_SkillsBase.ActionSkill.Skill_Psycho SkillEffectDefinitions ((AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.350000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=DesignerAttributeDefinition'D_Attributes.SkillAttributes.Att_MulticlassShared_ActionSkillActive',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.ReceivedSkillDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Lilac_Skills_Mania.Attributes.Att_ReleaseTheDemon_DamageReduction',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.ReceivedBulletDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Lilac_Skills_Mania.Attributes.Att_ReleaseTheDemon_DamageReduction',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.ReceivedGrenadeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Lilac_Skills_Mania.Attributes.Att_ReleaseTheDemon_DamageReduction',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.ReceivedMeleeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Lilac_Skills_Mania.Attributes.Att_ReleaseTheDemon_DamageReduction',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.ReceivedRocketDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Lilac_Skills_Mania.Attributes.Att_ReleaseTheDemon_DamageReduction',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.ReceivedStatusEffectDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Lilac_Skills_Mania.Attributes.Att_ReleaseTheDemon_DamageReduction',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthPassiveRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',InitializationDefinition=None,BaseValueScaleConstant=0.020000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=DesignerAttributeDefinition'GD_Lilac_SkillsBase.ActionSkill.Skill_Psycho_DisableStatInRampage',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
								<code profiles="default">set GD_Lilac_Skills_Mania.Attributes.Att_ReleaseTheDemon_DamageReduction BaseValue (BaseValueConstant=-0.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)</code>
							</hotfix>
							<comment>-</comment>
							<hotfix name="Hotfix" package="GD_Lilac_Psycho_Streaming">
								<code profiles="default">set GD_Lilac_SkillsBase.ActionSkill.Skill_Psycho:AttributePresentationDefinition_4 Attribute None</code>
								<code profiles="default">set GD_Lilac_SkillsBase.ActionSkill.Skill_Psycho:AttributePresentationDefinition_4 Description Melee Damage: $NUMBER$x</code>
								<code profiles="default">set GD_Lilac_SkillsBase.ActionSkill.Skill_Psycho:AttributePresentationDefinition_4 bDisplayAsPercentage False</code>
								<code profiles="default">set GD_Lilac_SkillsBase.ActionSkill.Skill_Psycho:AttributePresentationDefinition_4 RoundingMode ATTRROUNDING_Float</code>
								<code profiles="default">set GD_Lilac_SkillsBase.ActionSkill.Skill_Psycho:AttributePresentationDefinition_4 FloatPrecision 2</code>
							</hotfix>
							<comment>-</comment>
							<hotfix name="Hotfix" package="GD_Lilac_Psycho_Streaming">
								<code profiles="default">set GD_Lilac_SkillsBase.ActionSkill.Skill_Psycho:AttributePresentationDefinition_5 Description Damage Resistance: $NUMBER$ less damage taken</code>
								<code profiles="default">set GD_Lilac_SkillsBase.ActionSkill.Skill_Psycho:AttributePresentationDefinition_5 bDontDisplayPlusSign True</code>
							</hotfix>
							<comment>-</comment>
							<hotfix name="Hotfix" package="GD_Lilac_Psycho_Streaming">
								<code profiles="default">set GD_Lilac_SkillsBase.ActionSkill.Skill_Psycho:AttributePresentationDefinition_1 Attribute AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval'</code>
								<code profiles="default">set GD_Lilac_SkillsBase.ActionSkill.Skill_Psycho:AttributePresentationDefinition_1 Description Regenerate $NUMBER$ of your [health]Maximum Health[-health] / second</code>
								<code profiles="default">set GD_Lilac_SkillsBase.ActionSkill.Skill_Psycho:AttributePresentationDefinition_1 bDisplayAsPercentage True</code>
							</hotfix>
						</category>
						<category name="Feed the Meat">
							<code profiles="default">set GD_Lilac_Skills_Mania.Skills.FeedTheMeat SkillDescription You gain highly increased [skill]Maximum Health[-skill] at the cost of [skill]Shield Capacity[-skill].</code>
							<code profiles="default">set GD_Lilac_Skills_Mania.Skills.FeedTheMeat SkillEffectDefinitions ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=-0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
							<code profiles="default">set GD_Lilac_Skills_Mania.Skills.FeedTheMeat:AttributePresentationDefinition_32 Attribute ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue'</code>
							<code profiles="default">set GD_Lilac_Skills_Mania.Skills.FeedTheMeat:AttributePresentationDefinition_32 Description Shield Capacity: $NUMBER$</code>
							<code profiles="default">set GD_Lilac_Skills_Mania.Skills.FeedTheMeat:AttributePresentationDefinition_32 bDisplayAsPercentage True</code>
							<code profiles="default">set GD_Lilac_Skills_Mania.Skills.FeedTheMeat:AttributePresentationDefinition_32 SignStyle SIGNSTYLE_AsIs</code>
						</category>
						<category name="Frenzy (Blood Trance)">
							<code profiles="default">set GD_Lilac_Skills_Bloodlust.Skills.BloodTrance MaxGrade 3</code>
							<code profiles="default">set GD_Lilac_Skills_Bloodlust.Skills.BloodTrance SkillName Frenzy</code>
							<code profiles="default">set GD_Lilac_Skills_Bloodlust.Skills.BloodTrance SkillDescription You gain increased [skill]Movement Speed[-skill].</code>
							<code profiles="default">set GD_Lilac_Skills_Bloodlust.Skills.BloodTrance SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.066700,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.066700,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
							<code profiles="default">set GD_Lilac_Skills_Bloodlust.Skills.BloodTrance:AttributePresentationDefinition_1 Attribute AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed'</code>
							<code profiles="default">set GD_Lilac_Skills_Bloodlust.Skills.BloodTrance:AttributePresentationDefinition_1 Description Movement Speed: $NUMBER$</code>
							<code profiles="default">set GD_Lilac_Skills_Bloodlust.Skills.BloodTrance:AttributePresentationDefinition_1 bDisplayAsPercentage True</code>
							<code profiles="default">set GD_Lilac_Skills_Bloodlust.Skills.BloodTrance:AttributePresentationDefinition_1 bDisplayPercentAsFloat True</code>
							<code profiles="default">set GD_Lilac_Skills_Bloodlust.Skills.BloodTrance:AttributePresentationDefinition_1 FloatPrecision 1</code>
						</category>
						<category name="Fuel The Fire">
							<category name="Self-Burn">
								<code profiles="default">set GD_Lilac_Skills_Hellborn.Skills.AppliedStatusEffectListener:BehaviorProviderDefinition_0.Behavior_CauseDamage_2 StatusEffectDamage (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.000100)</code>
								<code profiles="default">set GD_Lilac_Skills_Hellborn.Skills.AppliedStatusEffectListener:BehaviorProviderDefinition_0.Behavior_Conditional_2 Conditions ()</code>
								<code profiles="default">set GD_Lilac_Skills_Hellborn.Attributes.Att_ChanceToCatchSelfOnFire_PerGrade:ConstantAttributeValueResolver_0 ConstantValue 1.000000</code>
								<code profiles="default">set GD_Lilac_Skills_Hellborn.Attributes.Init_SelfIgniteChance_Total ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code>
							</category>
							<code profiles="default">set GD_Lilac_Skills_Hellborn.Skills.BurnBabyBurn SkillIcon SwfMovie'UI_Lilac_SharedSkillIcons_Psyc.SkillIcon-Psycho28'</code>
							<code profiles="default">set GD_Lilac_Skills_Hellborn.Skills.BurnBabyBurn SkillName Fuel The Fire</code>
							<code profiles="default">set GD_Lilac_Skills_Hellborn.Skills.BurnBabyBurn SkillDescription While you are [incendiary]on fire[-incendiary], you gain increased [skill]Status Effect Damage[-skill] and [skill]Melee Damage[-skill].<br><br>[funstat]<font color="#70FFFF">Applying a status effect on an enemy lights you on fire.</font>[-funstat]</code>
							<code profiles="default">set GD_Lilac_Skills_Hellborn.Skills.BurnBabyBurn SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'GD_Lilac_Skills_Hellborn.Attributes.Att_BurnBabyBurn_BurnModifierBonus',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.IgniteDurationResistanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
							<code profiles="default">set GD_Lilac_Skills_Hellborn.Skills.BurnBabyBurnChild SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedStatusEffectDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.BurnBabyBurn',InitializationDefinition=None,BaseValueScaleConstant=0.040000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.BurnBabyBurn',InitializationDefinition=None,BaseValueScaleConstant=0.040000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Pets,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.BurnBabyBurn',InitializationDefinition=None,BaseValueScaleConstant=0.040000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedShockDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Pets,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.BurnBabyBurn',InitializationDefinition=None,BaseValueScaleConstant=0.040000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedExplosiveDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Pets,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.BurnBabyBurn',InitializationDefinition=None,BaseValueScaleConstant=0.040000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
							<code profiles="default">set GD_Lilac_Skills_Hellborn.Skills.BurnBabyBurn SkillEffectPresentations (AttributePresentationDefinition'GD_Lilac_Skills_Hellborn.Skills.BurnBabyBurn:AttributePresentationDefinition_0',AttributePresentationDefinition'GD_Lilac_Skills_Hellborn.Skills.BurnBabyBurn:AttributePresentationDefinition_2')</code>
							<code profiles="default">set GD_Lilac_Skills_Hellborn.Skills.BurnBabyBurn:AttributePresentationDefinition_0 Description Status Damage: $NUMBER$</code>
							<code profiles="default">set GD_Lilac_Skills_Hellborn.Skills.BurnBabyBurn:AttributePresentationDefinition_2 Attribute AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier'</code>
							<code profiles="default">set GD_Lilac_Skills_Hellborn.Skills.BurnBabyBurn:AttributePresentationDefinition_2 Description Melee Damage: $NUMBER$</code>
						</category>
						<category name="Strip The Flesh">
							<code profiles="default">set GD_Lilac_Skills_Mania.Skills.StripTheFlesh MaxGrade 3</code>
							<code profiles="default">set GD_Lilac_Skills_Mania.Skills.StripTheFlesh SkillEffectDefinitions ((AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Lilac_Skills_Mania.Attributes.Att_StripTheFlesh_PerGradeDownStateBonus',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Lilac_Skills_Mania.Attributes.Att_StripTheFlesh_PerGradeDownStateBonus',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedExplosiveDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedExplosiveDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Lilac_Skills_Mania.Attributes.Att_StripTheFlesh_PerGradeDownStateBonus',InitializationDefinition=AttributeInitializationDefinition'GD_Lilac_Skills_Mania.Attributes.Init_StripTheFlesh_DownStateMultiplier',BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
							<code profiles="default">set GD_Lilac_Skills_Mania.Attributes.Att_StripTheFlesh_PerGradeDownStateBonus:ConstantAttributeValueResolver_0 ConstantValue 0.050000</code>
						</category>
						<category name="Blood Bath">
							<code profiles="default">set GD_Lilac_Skills_Bloodlust.Skills.BloodBath SkillDescription [skill]Kill Skill[-skill]. Killing an enemy with a grenade or explosion increases [skill]Gun Damage[-skill]. Enemies killed this way have a greater chance of dropping grenade ammo.</code>
							<code profiles="default">set GD_Lilac_Skills_Bloodlust.Skills.BloodBath SkillEffectDefinitions ((AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=DesignerAttributeDefinition'GD_Lilac_Skills_Bloodlust.Attributes.Att_BloodBath_GrenadeDropChance',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
							<code profiles="default">set GD_Lilac_Skills_Bloodlust.Skills.BloodBathChild SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lilac_Skills_Bloodlust.Attributes.Init_BloodBath_DamageModifier',BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponDamage_Offhand',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lilac_Skills_Bloodlust.Attributes.Init_BloodBath_DamageModifier',BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Pets,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lilac_Skills_Bloodlust.Attributes.Init_BloodBath_DamageModifier',BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
							<code profiles="default">set GD_Lilac_Skills_Bloodlust.Attributes.Init_BloodBath_DamageModifier ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Lilac_Skills_Bloodlust.SkillGrades.SkillGrade_BloodBath',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code>
							<code profiles="default">set GD_Lilac_Skills_Bloodlust.Skills.BloodBath:AttributePresentationDefinition_2 Description Gun Damage: $NUMBER$</code>
						</category>
						<category name="Blood-Filled Guns">
							<code profiles="default">set GD_Lilac_Skills_Bloodlust.Skills.BloodfilledGuns SkillDescription You gain increased [skill]Magazine Size[-skill].</code>
							<code profiles="default">set GD_Lilac_Skills_Bloodlust.Skills.BloodfilledGuns SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponClipSize_Offhand',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
							<code profiles="default">set GD_Lilac_Skills_Bloodlust.Skills.BloodfilledGuns TrackedActiveSkills ()</code>
							<code profiles="default">set GD_Lilac_Skills_Bloodlust.Skills.BloodfilledGuns:AttributePresentationDefinition_1 Attribute AttributeDefinition'D_Attributes.Weapon.WeaponClipSize'</code>
							<code profiles="default">set GD_Lilac_Skills_Bloodlust.Skills.BloodfilledGuns:AttributePresentationDefinition_1 Description Magazine Size: $NUMBER$</code>
						</category>
						<category name="Blood Overdrive">
							<code profiles="default">set GD_Lilac_Skills_Bloodlust.Skills.BloodOverdrive SkillDescription [skill]Kill Skill[-skill]. Killing an enemy with a bullet increases your [skill]Melee Damage[-skill] and reduces [skill]Grenade Fuse Time[-skill].</code>
							<code profiles="default">set GD_Lilac_Skills_Bloodlust.Skills.BloodOverdrive SkillEffectDefinitions ((AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.070000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.070000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.FuseTime',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=-0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
							<code profiles="default">set GD_Lilac_Skills_Bloodlust.Skills.BloodOverdriveChild SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lilac_Skills_Bloodlust.Attributes.Init_BloodOverdrive_MeleeDamageModifier',BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Pets,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lilac_Skills_Bloodlust.Attributes.Init_BloodOverdrive_MeleeDamageModifier',BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.FuseTime',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lilac_Skills_Bloodlust.Attributes.Init_BloodOverdrive_FuseTimeModifier',BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedShockDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Pets,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lilac_Skills_Bloodlust.Attributes.Init_BloodOverdrive_MeleeDamageModifier',BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedExplosiveDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Pets,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lilac_Skills_Bloodlust.Attributes.Init_BloodOverdrive_MeleeDamageModifier',BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
							<code profiles="default">set GD_Lilac_Skills_Bloodlust.Attributes.Init_BloodOverdrive_MeleeDamageModifier ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=0.070000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Lilac_Skills_Bloodlust.SkillGrades.SkillGrade_BloodOverdrive',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code>
							<code profiles="default">set GD_Lilac_Skills_Bloodlust.Attributes.Init_BloodOverdrive_FuseTimeModifier ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=-0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Lilac_Skills_Bloodlust.SkillGrades.SkillGrade_BloodOverdrive',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code>
							<code profiles="default">set GD_Lilac_Skills_Bloodlust.Skills.BloodOverdrive:AttributePresentationDefinition_0 Description Melee Damage: $NUMBER$</code>
							<code profiles="default">set GD_Lilac_Skills_Bloodlust.Skills.BloodOverdrive:AttributePresentationDefinition_0 bDisplayPercentAsFloat False</code>
							<code profiles="default">set GD_Lilac_Skills_Bloodlust.Skills.BloodOverdrive:AttributePresentationDefinition_1 Description Fuse Time: $NUMBER$ seconds</code>
							<code profiles="default">set GD_Lilac_Skills_Bloodlust.Skills.BloodOverdrive:AttributePresentationDefinition_1 FloatPrecision 1</code>
						</category>
						<category name="Thrill of the Kill">
							<code profiles="default">set GD_Lilac_Skills_Mania.Skills.ThrillOfTheKill MaxGrade 3</code>
							<code profiles="default">set GD_Lilac_Skills_Mania.Skills.ThrillOfTheKill SkillEffectDefinitions ((AttributeToModify=DesignerAttributeDefinition'GD_Lilac_Skills_Mania.Attributes.Att_ThrillOfTheKill_DamageConversionPercent',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
						</category>
						<category name="Fire Fiend">
							<code profiles="default">set GD_Lilac_Skills_Hellborn.Skills.FireFiend SkillDescription [skill]Weapon Accuracy[-skill] and [skill]Reload Speed[-skill] are increased [incendiary]while you are on fire[-incendiary].</code>
							<code profiles="default">set GD_Lilac_Skills_Hellborn.Skills.FireFiend SkillEffectDefinitions ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMinValue',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lilac_Skills_Hellborn.Attributes.Init_FireFiend_AccuracyMod',BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lilac_Skills_Hellborn.Attributes.Init_FireFiend_AccuracyMod',BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lilac_Skills_Hellborn.Attributes.Init_FireFiend_AccuracyMod',BaseValueScaleConstant=1.400000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lilac_Skills_Hellborn.Attributes.Init_FireFiend_AccuracyMod',BaseValueScaleConstant=1.400000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lilac_Skills_Hellborn.Attributes.Init_FireFiend_ShotImpulseMod',BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lilac_Skills_Hellborn.Attributes.Init_FireFiend_ShotImpulseMod',BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lilac_Skills_Hellborn.Attributes.Init_FireFiend_ReloadSpeedMod',BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lilac_Skills_Hellborn.Attributes.Init_FireFiend_ReloadSpeedMod',BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponReloadSpeed_Offhand',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lilac_Skills_Hellborn.Attributes.Init_FireFiend_ReloadSpeedMod',BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lilac_Skills_Hellborn.Attributes.Init_FireFiend_ReloadSpeedMod',BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Lilac_Skills_Hellborn.Attributes.Att_FireFiend_AccuracyMod',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Lilac_Skills_Hellborn.Attributes.Att_FireFiend_AccuracyMod',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'GD_Lilac_Skills_Hellborn.Attributes.Att_FireFiend_AccuracyMod',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Lilac_Skills_Hellborn.Attributes.Att_FireFiend_ReloadSpeedMod',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Lilac_Skills_Hellborn.Attributes.Att_FireFiend_ReloadSpeedMod',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
							<code profiles="default">set GD_Lilac_Skills_Hellborn.Attributes.Att_FireFiend_ReloadSpeedMod:ConstantAttributeValueResolver_0 ConstantValue -0.060000</code>
							<code profiles="default">set GD_Lilac_Skills_Hellborn.Attributes.Att_FireFiend_AccuracyMod:ConstantAttributeValueResolver_0 ConstantValue -0.080000</code>
							<code profiles="default">set GD_Lilac_Skills_Hellborn.Skills.FireFiend BehaviorProviderDefinition None</code>
						</category>
						<category name="Blood Twitch">
							<code profiles="default">set GD_Lilac_Skills_Bloodlust.Skills.BloodyTwitch MaxGrade 3</code>
							<code profiles="default">set GD_Lilac_Skills_Bloodlust.Skills.BloodyTwitch SkillDescription [skill]Kill Skill[-skill]. Killing an enemy increases your [skill]Weapon Swap Speed[-skill] and [skill]Fire Rate[-skill].</code>
							<code profiles="default">set GD_Lilac_Skills_Bloodlust.Skills.BloodyTwitch SkillEffectDefinitions ((AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Lilac_Skills_Bloodlust.Attributes.Att_BloodyTwitch_PerGradeWeapSwapModifier',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Lilac_Skills_Bloodlust.Attributes.Att_BloodyTwitch_PerGradeWeapSwapModifier',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSwapTimeMultiplier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Lilac_Skills_Bloodlust.Attributes.Att_BloodyTwitch_PerGradeWeapSwapModifier',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Lilac_Skills_Bloodlust.Attributes.Att_BloodyTwitch_PerGradeWeapSwapModifier',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=-0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponFireInterval_Offhand',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=-0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Pets,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=-0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Pets,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=-0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
							<code profiles="default">set GD_Lilac_Skills_Bloodlust.Attributes.Att_BloodyTwitch_PerGradeWeapSwapModifier:ConstantAttributeValueResolver_0 ConstantValue -0.100000</code>
							<code profiles="default">set GD_Lilac_Skills_Bloodlust.Skills.BloodyTwitch TrackedActiveSkills ()</code>
							<code profiles="default">set GD_Lilac_Skills_Bloodlust.Skills.BloodyTwitch:AttributePresentationDefinition_1 Description Weapon Swap Speed: $NUMBER$</code>
							<code profiles="default">set GD_Lilac_Skills_Bloodlust.Skills.BloodyTwitch:AttributePresentationDefinition_1 bDisplayPercentAsFloat False</code>
							<code profiles="default">set GD_Lilac_Skills_Bloodlust.Skills.BloodyTwitch:AttributePresentationDefinition_0 Attribute AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval'</code>
							<code profiles="default">set GD_Lilac_Skills_Bloodlust.Skills.BloodyTwitch:AttributePresentationDefinition_0 Description Fire Rate: $NUMBER$</code>
							<code profiles="default">set GD_Lilac_Skills_Bloodlust.Skills.BloodyTwitch:AttributePresentationDefinition_0 bDisplayAsPercentage True</code>
							<code profiles="default">set GD_Lilac_Skills_Bloodlust.Skills.BloodyTwitch:AttributePresentationDefinition_0 bDontDisplayPlusSign False</code>
							<code profiles="default">set GD_Lilac_Skills_Bloodlust.Skills.BloodyTwitch:AttributePresentationDefinition_0 SignStyle SIGNSTYLE_Positive</code>
						</category>
						<category name="Fuel The Blood">
							<code profiles="default">set GD_Lilac_Skills_Bloodlust.Skills.FuelTheBlood MaxGrade 3</code>
							<code profiles="default">set GD_Lilac_Skills_Bloodlust.Skills.FuelTheBlood SkillDescription [skill]Kill Skill[-skill]. Killing an enemy with melee attacks increases [skill]Grenade[-skill] and [skill]Rocket Splash Damage[-skill].</code>
							<code profiles="default">set GD_Lilac_Skills_Bloodlust.Skills.FuelTheBlood SkillEffectDefinitions ((AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.066700,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.066700,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
							<code profiles="default">set GD_Lilac_Skills_Bloodlust.Skills.FuelTheBloodChild SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedGrenadeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lilac_Skills_Bloodlust.Attributes.Init_FuelTheFrenzy_GrenadeDamageModifier',BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedRocketDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lilac_Skills_Bloodlust.Attributes.Init_FuelTheFrenzy_GrenadeDamageModifier',BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
							<code profiles="default">set GD_Lilac_Skills_Bloodlust.Attributes.Init_FuelTheFrenzy_GrenadeDamageModifier ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=0.066700,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Lilac_Skills_Bloodlust.SkillGrades.SkillGrade_FuelTheBlood',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code>
							<code profiles="default">set GD_Lilac_Skills_Bloodlust.Skills.FuelTheBlood:AttributePresentationDefinition_2 Description Splash Damage: $NUMBER$</code>
						</category>
						<category name="Butcher (Silence the Voices)">
							<code profiles="default">set GD_Lilac_Skills_Mania.Skills.SilenceTheVoices MaxGrade 3</code>
							<code profiles="default">set GD_Lilac_Skills_Mania.Skills.SilenceTheVoices SkillName Butcher</code>
							<code profiles="default">set GD_Lilac_Skills_Mania.Skills.SilenceTheVoices SkillDescription [skill]Melee Damage[-skill] is significantly increased.</code>
							<code profiles="default">set GD_Lilac_Skills_Mania.Skills.SilenceTheVoices SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.133400,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.133400,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Pets,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.133400,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.133400,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedShockDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Pets,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.133400,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.133400,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedExplosiveDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Pets,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.133400,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.133400,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
							<code profiles="default">set GD_Lilac_Skills_Mania.Skills.SilenceTheVoices BehaviorProviderDefinition None</code>
							<code profiles="default">set GD_Lilac_Skills_Mania.Skills.SilenceTheVoices:AttributePresentationDefinition_0 bDisplayPercentAsFloat True</code>
							<code profiles="default">set GD_Lilac_Skills_Mania.Skills.SilenceTheVoices:AttributePresentationDefinition_0 RoundingMode ATTRROUNDING_Float</code>
						</category>
						<category name="Elemental Empathy">
							<code profiles="default">set GD_Lilac_Skills_Hellborn.Skills.ElementalEmpathy MaxGrade 3</code>
						</category>
						<category name="Bloodsplosion">
							<code profiles="default">set GD_Lilac_Skills_Bloodlust.Skills.Bloodsplosion SkillDescription Killing an enemy causes them to explode with an [skill]Elemental Nova[-skill] matching the element of the damage that killed it, with non-elemental damage creating an explosive nova.<br><br>Any [skill]Overkill Damage[-skill] is also added to damage caused by an [skill]Elemental Nova[-skill], and that damage is further increased.</code>
							<code profiles="default">set GD_Lilac_Skills_Bloodlust.Skills.Bloodsplosion SkillEffectDefinitions ((AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
							<code profiles="default">set GD_Lilac_Skills_Bloodlust.Skills.Bloodsplosion:AttributePresentationDefinition_0 Description Nova Damage: $NUMBER$</code>
							<code profiles="default">set GD_Lilac_Skills_Bloodlust.Skills.Bloodsplosion:AttributePresentationDefinition_0 bDontDisplayPlusSign False</code>
							<code profiles="default">set GD_Lilac_Skills_Bloodlust.Skills.Bloodsplosion:BehaviorProviderDefinition_0.Behavior_Explode_60 DamageFormula (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=3.000000)</code>
							<code profiles="default">set GD_Lilac_Skills_Bloodlust.Skills.Bloodsplosion:BehaviorProviderDefinition_0.Behavior_Explode_61 DamageFormula (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=3.000000)</code>
							<code profiles="default">set GD_Lilac_Skills_Bloodlust.Skills.Bloodsplosion:BehaviorProviderDefinition_0.Behavior_Explode_62 DamageFormula (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=3.000000)</code>
							<code profiles="default">set GD_Lilac_Skills_Bloodlust.Skills.Bloodsplosion:BehaviorProviderDefinition_0.Behavior_Explode_63 DamageFormula (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=3.000000)</code>
							<code profiles="default">set GD_Lilac_Skills_Bloodlust.Skills.Bloodsplosion:BehaviorProviderDefinition_0.Behavior_Explode_64 DamageFormula (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=3.000000)</code>
						</category>
					</category>
				</category>
				<comment>-</comment>
			</category>
			<category name="Class Mods">
				<category name="Disable Class Mods">
					<code profiles="default">set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Infiltrator RequiredPlayerClass None</code>
					<code profiles="default">set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Ninja RequiredPlayerClass None</code>
					<code profiles="default">set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Professional RequiredPlayerClass None</code>
					<code profiles="default">set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Stalker RequiredPlayerClass None</code>
					<code profiles="default">set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Survivor RequiredPlayerClass None</code>
					<code profiles="default">set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_LegendaryHunter RequiredPlayerClass None</code>
					<code profiles="default">set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_SlayerOfTerramorphous RequiredPlayerClass None</code>
					<code profiles="default">set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Beast RequiredPlayerClass None</code>
					<code profiles="default">set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Devastator RequiredPlayerClass None</code>
					<code profiles="default">set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Renegade RequiredPlayerClass None</code>
					<code profiles="default">set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Titan RequiredPlayerClass None</code>
					<code profiles="default">set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Wardog RequiredPlayerClass None</code>
					<code profiles="default">set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_LegendaryBerserker RequiredPlayerClass None</code>
					<code profiles="default">set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_SlayerOfTerramorphous RequiredPlayerClass None</code>
					<code profiles="default">set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Fox RequiredPlayerClass None</code>
					<code profiles="default">set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Matriarch RequiredPlayerClass None</code>
					<code profiles="default">set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Nurse RequiredPlayerClass None</code>
					<code profiles="default">set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Witch RequiredPlayerClass None</code>
					<code profiles="default">set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Z_LegendarySiren RequiredPlayerClass None</code>
					<code profiles="default">set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Z_SlayerOfTerramorphous RequiredPlayerClass None</code>
					<code profiles="default">set GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Engineer RequiredPlayerClass None</code>
					<code profiles="default">set GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Rifleman RequiredPlayerClass None</code>
					<code profiles="default">set GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Specialist RequiredPlayerClass None</code>
					<code profiles="default">set GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Veteran RequiredPlayerClass None</code>
					<code profiles="default">set GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Z_SlayerOfTerramorphous RequiredPlayerClass None</code>
					<code profiles="default">set GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Z_LegendarySoldier RequiredPlayerClass None</code>
					<code profiles="default">set GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Blister RequiredPlayerClass None</code>
					<code profiles="default">set GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Crunch RequiredPlayerClass None</code>
					<code profiles="default">set GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Sickle RequiredPlayerClass None</code>
					<code profiles="default">set GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Slab RequiredPlayerClass None</code>
					<code profiles="default">set GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Z_LengendaryPsycho RequiredPlayerClass None</code>
					<code profiles="default">set GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Z_SlayerOfTerramorphous RequiredPlayerClass None</code>
					<code profiles="default">set GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_JillOfTrades RequiredPlayerClass None</code>
					<hotfix name="Hotfix" level="None">
						<code profiles="default">set GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Punk RequiredPlayerClass None</code>
						<code profiles="default">set GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Sweetheart RequiredPlayerClass None</code>
						<code profiles="default">set GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Technophile RequiredPlayerClass None</code>
					</hotfix>
					<code profiles="default">set GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Z_LegendaryMechro RequiredPlayerClass None</code>
					<code profiles="default">set GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Z_SlayerOfTerramorphous RequiredPlayerClass None</code>
					<code profiles="default">set GD_Lobelia_ClassMods.A_Item_Assassin.ClassMod_Assassin_LegendaryKiller RequiredPlayerClass None</code>
					<code profiles="default">set GD_Lobelia_ClassMods.A_Item_Assassin.ClassMod_Assassin_LegendaryNinja RequiredPlayerClass None</code>
					<code profiles="default">set GD_Lobelia_ClassMods.A_Item_Assassin.ClassMod_Assassin_LegendarySniper RequiredPlayerClass None</code>
					<code profiles="default">set GD_Lobelia_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Legendary_Anarchist RequiredPlayerClass None</code>
					<code profiles="default">set GD_Lobelia_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Legendary_Catalyst RequiredPlayerClass None</code>
					<code profiles="default">set GD_Lobelia_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Legendary_Roboteer RequiredPlayerClass None</code>
					<code profiles="default">set GD_Lobelia_ClassMods.A_Item_Merc.ClassMod_Merc_LegendaryGunzerker RequiredPlayerClass None</code>
					<code profiles="default">set GD_Lobelia_ClassMods.A_Item_Merc.ClassMod_Merc_LegendaryHoarder RequiredPlayerClass None</code>
					<code profiles="default">set GD_Lobelia_ClassMods.A_Item_Merc.ClassMod_Merc_LegendaryTitan RequiredPlayerClass None</code>
					<code profiles="default">set GD_Lobelia_ClassMods.A_Item_Psycho.ClassMod_Psycho_Legendary_Reaper RequiredPlayerClass None</code>
					<code profiles="default">set GD_Lobelia_ClassMods.A_Item_Psycho.ClassMod_Psycho_Legendary_Sickle RequiredPlayerClass None</code>
					<code profiles="default">set GD_Lobelia_ClassMods.A_Item_Psycho.ClassMod_Psycho_Legendary_Torch RequiredPlayerClass None</code>
					<code profiles="default">set GD_Lobelia_ClassMods.A_Item_Siren.ClassMod_Siren_LegendaryBinder RequiredPlayerClass None</code>
					<code profiles="default">set GD_Lobelia_ClassMods.A_Item_Siren.ClassMod_Siren_LegendaryCat RequiredPlayerClass None</code>
					<code profiles="default">set GD_Lobelia_ClassMods.A_Item_Siren.ClassMod_Siren_LegendaryNurse RequiredPlayerClass None</code>
					<code profiles="default">set GD_Lobelia_ClassMods.A_Item_Soldier.ClassMod_Soldier_LegendaryEngineer RequiredPlayerClass None</code>
					<code profiles="default">set GD_Lobelia_ClassMods.A_Item_Soldier.ClassMod_Soldier_LegendaryPointman RequiredPlayerClass None</code>
					<code profiles="default">set GD_Lobelia_ClassMods.A_Item_Soldier.ClassMod_Soldier_LegendaryRanger RequiredPlayerClass None</code>
					<code profiles="default">set GD_Aster_ClassMods.A_Item_Assassin.ClassMod_Assassin_Rogue RequiredPlayerClass None</code>
					<code profiles="default">set GD_Aster_ClassMods.A_Item_Assassin.ClassMod_Assassin_Rogue_CE RequiredPlayerClass None</code>
					<code profiles="default">set GD_Aster_ClassMods.A_Item_Assassin.ClassMod_Assassin_Rogue_CG RequiredPlayerClass None</code>
					<code profiles="default">set GD_Aster_ClassMods.A_Item_Assassin.ClassMod_Assassin_Rogue_CN RequiredPlayerClass None</code>
					<code profiles="default">set GD_Aster_ClassMods.A_Item_Assassin.ClassMod_Assassin_Rogue_LE RequiredPlayerClass None</code>
					<code profiles="default">set GD_Aster_ClassMods.A_Item_Assassin.ClassMod_Assassin_Rogue_LG RequiredPlayerClass None</code>
					<code profiles="default">set GD_Aster_ClassMods.A_Item_Assassin.ClassMod_Assassin_Rogue_LN RequiredPlayerClass None</code>
					<code profiles="default">set GD_Aster_ClassMods.A_Item_Assassin.ClassMod_Assassin_Rogue_NE RequiredPlayerClass None</code>
					<code profiles="default">set GD_Aster_ClassMods.A_Item_Assassin.ClassMod_Assassin_Rogue_NG RequiredPlayerClass None</code>
					<code profiles="default">set GD_Aster_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_CE RequiredPlayerClass None</code>
					<code profiles="default">set GD_Aster_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_CN RequiredPlayerClass None</code>
					<code profiles="default">set GD_Aster_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_CG RequiredPlayerClass None</code>
					<code profiles="default">set GD_Aster_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_LE RequiredPlayerClass None</code>
					<code profiles="default">set GD_Aster_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_LG RequiredPlayerClass None</code>
					<code profiles="default">set GD_Aster_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_LN RequiredPlayerClass None</code>
					<code profiles="default">set GD_Aster_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_NE RequiredPlayerClass None</code>
					<code profiles="default">set GD_Aster_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_NG RequiredPlayerClass None</code>
					<code profiles="default">set GD_Aster_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Necromancer RequiredPlayerClass None</code>
					<code profiles="default">set GD_Aster_ClassMods.A_Item_Merc.ClassMod_Merc_CE RequiredPlayerClass None</code>
					<code profiles="default">set GD_Aster_ClassMods.A_Item_Merc.ClassMod_Merc_CG RequiredPlayerClass None</code>
					<code profiles="default">set GD_Aster_ClassMods.A_Item_Merc.ClassMod_Merc_CN RequiredPlayerClass None</code>
					<code profiles="default">set GD_Aster_ClassMods.A_Item_Merc.ClassMod_Merc_LE RequiredPlayerClass None</code>
					<code profiles="default">set GD_Aster_ClassMods.A_Item_Merc.ClassMod_Merc_LG RequiredPlayerClass None</code>
					<code profiles="default">set GD_Aster_ClassMods.A_Item_Merc.ClassMod_Merc_LN RequiredPlayerClass None</code>
					<code profiles="default">set GD_Aster_ClassMods.A_Item_Merc.ClassMod_Merc_NE RequiredPlayerClass None</code>
					<code profiles="default">set GD_Aster_ClassMods.A_Item_Merc.ClassMod_Merc_NG RequiredPlayerClass None</code>
					<code profiles="default">set GD_Aster_ClassMods.A_Item_Merc.ClassMod_Merc_Monk RequiredPlayerClass None</code>
					<code profiles="default">set GD_Aster_ClassMods.A_Item_Psycho.ClassMod_Barbarian_Barbarian RequiredPlayerClass None</code>
					<code profiles="default">set GD_Aster_ClassMods.A_Item_Psycho.ClassMod_Barbarian_CE RequiredPlayerClass None</code>
					<code profiles="default">set GD_Aster_ClassMods.A_Item_Psycho.ClassMod_Barbarian_CG RequiredPlayerClass None</code>
					<code profiles="default">set GD_Aster_ClassMods.A_Item_Psycho.ClassMod_Barbarian_CN RequiredPlayerClass None</code>
					<code profiles="default">set GD_Aster_ClassMods.A_Item_Psycho.ClassMod_Barbarian_LE RequiredPlayerClass None</code>
					<code profiles="default">set GD_Aster_ClassMods.A_Item_Psycho.ClassMod_Barbarian_LG RequiredPlayerClass None</code>
					<code profiles="default">set GD_Aster_ClassMods.A_Item_Psycho.ClassMod_Barbarian_LN RequiredPlayerClass None</code>
					<code profiles="default">set GD_Aster_ClassMods.A_Item_Psycho.ClassMod_Barbarian_NG RequiredPlayerClass None</code>
					<code profiles="default">set GD_Aster_ClassMods.A_Item_Psycho.ClassMod_Barbarian_NE RequiredPlayerClass None</code>
					<code profiles="default">set GD_Aster_ClassMods.A_Item_Siren.ClassMod_Siren_Cleric RequiredPlayerClass None</code>
					<code profiles="default">set GD_Aster_ClassMods.A_Item_Siren.ClassMod_Siren_Cleric_CE RequiredPlayerClass None</code>
					<code profiles="default">set GD_Aster_ClassMods.A_Item_Siren.ClassMod_Siren_Cleric_CG RequiredPlayerClass None</code>
					<code profiles="default">set GD_Aster_ClassMods.A_Item_Siren.ClassMod_Siren_Cleric_CN RequiredPlayerClass None</code>
					<code profiles="default">set GD_Aster_ClassMods.A_Item_Siren.ClassMod_Siren_Cleric_LE RequiredPlayerClass None</code>
					<code profiles="default">set GD_Aster_ClassMods.A_Item_Siren.ClassMod_Siren_Cleric_LG RequiredPlayerClass None</code>
					<code profiles="default">set GD_Aster_ClassMods.A_Item_Siren.ClassMod_Siren_Cleric_LN RequiredPlayerClass None</code>
					<code profiles="default">set GD_Aster_ClassMods.A_Item_Siren.ClassMod_Siren_Cleric_NE RequiredPlayerClass None</code>
					<code profiles="default">set GD_Aster_ClassMods.A_Item_Siren.ClassMod_Siren_Cleric_NG RequiredPlayerClass None</code>
					<code profiles="default">set GD_Aster_ClassMods.A_Item_Soldier.ClassMod_Soldier_Ranger RequiredPlayerClass None</code>
					<code profiles="default">set GD_Aster_ClassMods.A_Item_Soldier.ClassMod_Soldier_Ranger_CE RequiredPlayerClass None</code>
					<code profiles="default">set GD_Aster_ClassMods.A_Item_Soldier.ClassMod_Soldier_Ranger_CG RequiredPlayerClass None</code>
					<code profiles="default">set GD_Aster_ClassMods.A_Item_Soldier.ClassMod_Soldier_Ranger_CN RequiredPlayerClass None</code>
					<code profiles="default">set GD_Aster_ClassMods.A_Item_Soldier.ClassMod_Soldier_Ranger_LE RequiredPlayerClass None</code>
					<code profiles="default">set GD_Aster_ClassMods.A_Item_Soldier.ClassMod_Soldier_Ranger_LG RequiredPlayerClass None</code>
					<code profiles="default">set GD_Aster_ClassMods.A_Item_Soldier.ClassMod_Soldier_Ranger_LN RequiredPlayerClass None</code>
					<code profiles="default">set GD_Aster_ClassMods.A_Item_Soldier.ClassMod_Soldier_Ranger_NE RequiredPlayerClass None</code>
					<code profiles="default">set GD_Aster_ClassMods.A_Item_Soldier.ClassMod_Soldier_Ranger_NG RequiredPlayerClass None</code>
				</category>
				<category name="Restrict which class mods can spawn">
					<code profiles="default">set GD_ItemGrades.ClassMods.BalDef_ClassMod_Soldier ClassModDefinitions (ClassModDefinition'GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Grenadier',ClassModDefinition'GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Gunner',ClassModDefinition'GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Pointman',ClassModDefinition'GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_ShockTrooper',ClassModDefinition'GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Tactician')</code>
					<code profiles="default">set GD_ItemGrades.ClassMods.BalDef_ClassMod_Siren ClassModDefinitions (ClassModDefinition'GD_ClassMods.A_Item_Siren.ClassMod_Siren_Banshee',ClassModDefinition'GD_ClassMods.A_Item_Siren.ClassMod_Siren_Binder',ClassModDefinition'GD_ClassMods.A_Item_Siren.ClassMod_Siren_Cat',ClassModDefinition'GD_ClassMods.A_Item_Siren.ClassMod_Siren_Trickster',ClassModDefinition'GD_ClassMods.A_Item_Siren.ClassMod_Siren_Warder')</code>
					<code profiles="default">set GD_ItemGrades.ClassMods.BalDef_ClassMod_Mercenary ClassModDefinitions (ClassModDefinition'GD_ClassMods.A_Item_Merc.ClassMod_Merc_Beast',ClassModDefinition'GD_ClassMods.A_Item_Merc.ClassMod_Merc_Berserker',ClassModDefinition'GD_ClassMods.A_Item_Merc.ClassMod_Merc_Raider',ClassModDefinition'GD_ClassMods.A_Item_Merc.ClassMod_Merc_Tank',ClassModDefinition'GD_ClassMods.A_Item_Merc.ClassMod_Merc_Hoarder')</code>
					<code profiles="default">set GD_ItemGrades.ClassMods.BalDef_ClassMod_Assassin ClassModDefinitions (ClassModDefinition'GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Killer',ClassModDefinition'GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Shot',ClassModDefinition'GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Sniper',ClassModDefinition'GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Spy',ClassModDefinition'GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Survivor')</code>
					<code profiles="default">set GD_Tulip_ItemGrades.ClassMods.BalDef_ClassMod_Mechromancer ClassModDefinitions (ClassModDefinition'GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Roboteer',ClassModDefinition'GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Zapper',ClassModDefinition'GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Anarchist',ClassModDefinition'GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Prodigy',ClassModDefinition'GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Catalyst')</code>
					<code profiles="default">set GD_Lilac_ClassMods.BalanceDefs.BalDef_ClassMod_Psycho ClassModDefinitions (ClassModDefinition'GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Meat',ClassModDefinition'GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Toast',ClassModDefinition'GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Torch',ClassModDefinition'GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Wound',ClassModDefinition'GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Reaper')</code>
					<category name="Remove legendary COMs from torgue vendors while playing with Oselands">
						<hotfix name="Hotfix" level="Iris_DL2_Interior_P">
							<code profiles="default">set GD_Iris_ItemPools.TorgueTokenVendor.Shoppool_WeaponMachine BalancedItems[0].ItmPoolDefinition None</code>
						</hotfix>
						<hotfix name="Hotfix" level="Iris_Hub_P">
							<code profiles="default">set GD_Iris_ItemPools.TorgueTokenVendor.Shoppool_WeaponMachine BalancedItems[0].ItmPoolDefinition None</code>
						</hotfix>
						<hotfix name="Hotfix" level="Iris_Hub2_P">
							<code profiles="default">set GD_Iris_ItemPools.TorgueTokenVendor.Shoppool_WeaponMachine BalancedItems[0].ItmPoolDefinition None</code>
						</hotfix>
					</category>
				</category>
				<category name="Class Mod Specialization Parts">
					<comment>-</comment>
					<code profiles="default">set GD_ClassMods.Specialization.Spec_AS1 AttributeSlotUpgrades ((SlotName="Skill1",GradeIncrease=1,bActivateSlot=True))</code>
					<code profiles="default">set GD_ClassMods.Specialization.Spec_AS2 AttributeSlotUpgrades ((SlotName="Skill2",GradeIncrease=1,bActivateSlot=True))</code>
					<code profiles="default">set GD_ClassMods.Specialization.Spec_AS3 AttributeSlotUpgrades ((SlotName="Skill3",GradeIncrease=1,bActivateSlot=True))</code>
					<comment>-</comment>
					<code profiles="default">set GD_ClassMods.Specialization.Spec_AS1_BS2 AttributeSlotUpgrades ((SlotName="Skill1",GradeIncrease=1,bActivateSlot=True),(SlotName="Skill2",GradeIncrease=0,bActivateSlot=True))</code>
					<code profiles="default">set GD_ClassMods.Specialization.Spec_AS1_BS3 AttributeSlotUpgrades ((SlotName="Skill1",GradeIncrease=1,bActivateSlot=True),(SlotName="Skill3",GradeIncrease=0,bActivateSlot=True))</code>
					<code profiles="default">set GD_ClassMods.Specialization.Spec_AS2_BS1 AttributeSlotUpgrades ((SlotName="Skill2",GradeIncrease=1,bActivateSlot=True),(SlotName="Skill1",GradeIncrease=0,bActivateSlot=True))</code>
					<code profiles="default">set GD_ClassMods.Specialization.Spec_AS2_BS3 AttributeSlotUpgrades ((SlotName="Skill2",GradeIncrease=1,bActivateSlot=True),(SlotName="Skill3",GradeIncrease=0,bActivateSlot=True))</code>
					<code profiles="default">set GD_ClassMods.Specialization.Spec_AS3_BS1 AttributeSlotUpgrades ((SlotName="Skill3",GradeIncrease=1,bActivateSlot=True),(SlotName="Skill1",GradeIncrease=0,bActivateSlot=True))</code>
					<code profiles="default">set GD_ClassMods.Specialization.Spec_AS3_BS2 AttributeSlotUpgrades ((SlotName="Skill3",GradeIncrease=1,bActivateSlot=True),(SlotName="Skill2",GradeIncrease=0,bActivateSlot=True))</code>
					<comment>-</comment>
					<code profiles="default">set GD_ClassMods.Specialization.Spec_AS1_BS2_CS3 AttributeSlotUpgrades ((SlotName="Skill1",GradeIncrease=1,bActivateSlot=True),(SlotName="Skill2",GradeIncrease=0,bActivateSlot=True),(SlotName="Skill3",GradeIncrease=0,bActivateSlot=True))</code>
					<code profiles="default">set GD_ClassMods.Specialization.Spec_AS1_BS2_-CS3 AttributeSlotUpgrades ((SlotName="Skill1",GradeIncrease=1,bActivateSlot=True),(SlotName="Skill2",GradeIncrease=0,bActivateSlot=True),(SlotName="Skill3",GradeIncrease=0,bActivateSlot=True))</code>
					<code profiles="default">set GD_ClassMods.Specialization.Spec_AS1_-BS2_CS3 AttributeSlotUpgrades ((SlotName="Skill1",GradeIncrease=1,bActivateSlot=True),(SlotName="Skill2",GradeIncrease=0,bActivateSlot=True),(SlotName="Skill3",GradeIncrease=0,bActivateSlot=True))</code>
					<code profiles="default">set GD_ClassMods.Specialization.Spec_AS2_BS1_CS3 AttributeSlotUpgrades ((SlotName="Skill1",GradeIncrease=0,bActivateSlot=True),(SlotName="Skill2",GradeIncrease=1,bActivateSlot=True),(SlotName="Skill3",GradeIncrease=0,bActivateSlot=True))</code>
					<code profiles="default">set GD_ClassMods.Specialization.Spec_AS2_BS1_-CS3 AttributeSlotUpgrades ((SlotName="Skill1",GradeIncrease=0,bActivateSlot=True),(SlotName="Skill2",GradeIncrease=1,bActivateSlot=True),(SlotName="Skill3",GradeIncrease=0,bActivateSlot=True))</code>
					<code profiles="default">set GD_ClassMods.Specialization.Spec_AS2_-BS1_CS3 AttributeSlotUpgrades ((SlotName="Skill1",GradeIncrease=0,bActivateSlot=True),(SlotName="Skill2",GradeIncrease=1,bActivateSlot=True),(SlotName="Skill3",GradeIncrease=0,bActivateSlot=True))</code>
					<code profiles="default">set GD_ClassMods.Specialization.Spec_AS3_BS1_CS2 AttributeSlotUpgrades ((SlotName="Skill1",GradeIncrease=0,bActivateSlot=True),(SlotName="Skill2",GradeIncrease=0,bActivateSlot=True),(SlotName="Skill3",GradeIncrease=1,bActivateSlot=True))</code>
					<code profiles="default">set GD_ClassMods.Specialization.Spec_AS3_BS1_-CS2 AttributeSlotUpgrades ((SlotName="Skill1",GradeIncrease=0,bActivateSlot=True),(SlotName="Skill2",GradeIncrease=0,bActivateSlot=True),(SlotName="Skill3",GradeIncrease=1,bActivateSlot=True))</code>
					<code profiles="default">set GD_ClassMods.Specialization.Spec_AS3_-BS1_CS2 AttributeSlotUpgrades ((SlotName="Skill1",GradeIncrease=0,bActivateSlot=True),(SlotName="Skill2",GradeIncrease=0,bActivateSlot=True),(SlotName="Skill3",GradeIncrease=1,bActivateSlot=True))</code>
					<code profiles="default">set GD_ClassMods.Misc.Init_BaseSkillPointCalculation ConditionalInitialization (bEnabled=True,ConditionalExpressionList=((BaseValueIfTrue=(BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.Inventory.UnownedItemLevel',ComparisonOperator=OPERATOR_GreaterThanOrEqual,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=38.000000))),(BaseValueIfTrue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.Inventory.UnownedItemLevel',ComparisonOperator=OPERATOR_GreaterThanOrEqual,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=25.000000))),(BaseValueIfTrue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.Inventory.UnownedItemLevel',ComparisonOperator=OPERATOR_GreaterThanOrEqual,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=AttributeDefinition'GD_Itempools.Scheduling.LootSchedule_ClassMod_02_Uncommon',ConstantOperand2=12.000000)))),DefaultBaseValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code>
				</category>
				<category name="Class Mod Stat Parts">
					<code profiles="default">set GD_ClassMods.StatPrimary.PrimaryStat_A1_B0_C0 AttributeSlotUpgrades ((SlotName="PrimaryStatBonus",GradeIncrease=1,bActivateSlot=False),(SlotName="PrimaryStatBonus_Offhand",GradeIncrease=1,bActivateSlot=False),(SlotName="PrimaryStatBonus_AccuracyMin",GradeIncrease=1,bActivateSlot=False),(SlotName="PrimaryStatBonus_AccuracyMax",GradeIncrease=1,bActivateSlot=False),(SlotName="PrimaryStatBonus_AccuracyMin_OffHand",GradeIncrease=1,bActivateSlot=False),(SlotName="PrimaryStatBonus_AccuracyMax_OffHand",GradeIncrease=1,bActivateSlot=False))</code>
					<code profiles="default">set GD_ClassMods.StatPrimary.PrimaryStat_A2_B0_C0 AttributeSlotUpgrades ((SlotName="PrimaryStatBonus",GradeIncrease=2,bActivateSlot=False),(SlotName="PrimaryStatBonus_Offhand",GradeIncrease=2,bActivateSlot=False),(SlotName="PrimaryStatBonus_AccuracyMin",GradeIncrease=2,bActivateSlot=False),(SlotName="PrimaryStatBonus_AccuracyMax",GradeIncrease=2,bActivateSlot=False),(SlotName="PrimaryStatBonus_AccuracyMin_OffHand",GradeIncrease=2,bActivateSlot=False),(SlotName="PrimaryStatBonus_AccuracyMax_OffHand",GradeIncrease=2,bActivateSlot=False))</code>
					<code profiles="default">set GD_ClassMods.StatPrimary.PrimaryStat_A3_B0_C0 AttributeSlotUpgrades ((SlotName="PrimaryStatBonus",GradeIncrease=3,bActivateSlot=False),(SlotName="PrimaryStatBonus_Offhand",GradeIncrease=3,bActivateSlot=False),(SlotName="PrimaryStatBonus_AccuracyMin",GradeIncrease=3,bActivateSlot=False),(SlotName="PrimaryStatBonus_AccuracyMax",GradeIncrease=3,bActivateSlot=False),(SlotName="PrimaryStatBonus_AccuracyMin_OffHand",GradeIncrease=3,bActivateSlot=False),(SlotName="PrimaryStatBonus_AccuracyMax_OffHand",GradeIncrease=3,bActivateSlot=False))</code>
					<code profiles="default">set GD_ClassMods.StatPrimary.PrimaryStat_A4_B0_C0 AttributeSlotUpgrades ((SlotName="PrimaryStatBonus",GradeIncrease=4,bActivateSlot=False),(SlotName="PrimaryStatBonus_Offhand",GradeIncrease=4,bActivateSlot=False),(SlotName="PrimaryStatBonus_AccuracyMin",GradeIncrease=4,bActivateSlot=False),(SlotName="PrimaryStatBonus_AccuracyMax",GradeIncrease=4,bActivateSlot=False),(SlotName="PrimaryStatBonus_AccuracyMin_OffHand",GradeIncrease=4,bActivateSlot=False),(SlotName="PrimaryStatBonus_AccuracyMax_OffHand",GradeIncrease=4,bActivateSlot=False))</code>
					<code profiles="default">set GD_ClassMods.StatPrimary.PrimaryStat_A5_B0_C0 AttributeSlotUpgrades ((SlotName="PrimaryStatBonus",GradeIncrease=5,bActivateSlot=False),(SlotName="PrimaryStatBonus_Offhand",GradeIncrease=5,bActivateSlot=False),(SlotName="PrimaryStatBonus_AccuracyMin",GradeIncrease=5,bActivateSlot=False),(SlotName="PrimaryStatBonus_AccuracyMax",GradeIncrease=5,bActivateSlot=False),(SlotName="PrimaryStatBonus_AccuracyMin_OffHand",GradeIncrease=5,bActivateSlot=False),(SlotName="PrimaryStatBonus_AccuracyMax_OffHand",GradeIncrease=5,bActivateSlot=False))</code>
					<comment>-</comment>
					<code profiles="default">set GD_ClassMods.StatPrimary02.PrimaryStat02_A0_B1_C0 AttributeSlotUpgrades ((SlotName="PrimaryStatBonus02",GradeIncrease=1,bActivateSlot=False),(SlotName="PrimaryStatBonus02_Offhand",GradeIncrease=1,bActivateSlot=False),(SlotName="PrimaryStatBonus02_AccuracyMin",GradeIncrease=1,bActivateSlot=False),(SlotName="PrimaryStatBonus02_AccuracyMax",GradeIncrease=1,bActivateSlot=False),(SlotName="PrimaryStatBonus02_AccuracyMin_OffHand",GradeIncrease=1,bActivateSlot=False),(SlotName="PrimaryStatBonus02_AccuracyMax_OffHand",GradeIncrease=1,bActivateSlot=False))</code>
					<code profiles="default">set GD_ClassMods.StatPrimary02.PrimaryStat02_A0_B2_C0 AttributeSlotUpgrades ((SlotName="PrimaryStatBonus02",GradeIncrease=2,bActivateSlot=False),(SlotName="PrimaryStatBonus02_Offhand",GradeIncrease=2,bActivateSlot=False),(SlotName="PrimaryStatBonus02_AccuracyMin",GradeIncrease=2,bActivateSlot=False),(SlotName="PrimaryStatBonus02_AccuracyMax",GradeIncrease=2,bActivateSlot=False),(SlotName="PrimaryStatBonus02_AccuracyMin_OffHand",GradeIncrease=2,bActivateSlot=False),(SlotName="PrimaryStatBonus02_AccuracyMax_OffHand",GradeIncrease=2,bActivateSlot=False))</code>
					<code profiles="default">set GD_ClassMods.StatPrimary02.PrimaryStat02_A0_B3_C0 AttributeSlotUpgrades ((SlotName="PrimaryStatBonus02",GradeIncrease=3,bActivateSlot=False),(SlotName="PrimaryStatBonus02_Offhand",GradeIncrease=3,bActivateSlot=False),(SlotName="PrimaryStatBonus02_AccuracyMin",GradeIncrease=3,bActivateSlot=False),(SlotName="PrimaryStatBonus02_AccuracyMax",GradeIncrease=3,bActivateSlot=False),(SlotName="PrimaryStatBonus02_AccuracyMin_OffHand",GradeIncrease=3,bActivateSlot=False),(SlotName="PrimaryStatBonus02_AccuracyMax_OffHand",GradeIncrease=3,bActivateSlot=False))</code>
					<code profiles="default">set GD_ClassMods.StatPrimary02.PrimaryStat02_A0_B4_C0 AttributeSlotUpgrades ((SlotName="PrimaryStatBonus02",GradeIncrease=4,bActivateSlot=False),(SlotName="PrimaryStatBonus02_Offhand",GradeIncrease=4,bActivateSlot=False),(SlotName="PrimaryStatBonus02_AccuracyMin",GradeIncrease=4,bActivateSlot=False),(SlotName="PrimaryStatBonus02_AccuracyMax",GradeIncrease=4,bActivateSlot=False),(SlotName="PrimaryStatBonus02_AccuracyMin_OffHand",GradeIncrease=4,bActivateSlot=False),(SlotName="PrimaryStatBonus02_AccuracyMax_OffHand",GradeIncrease=4,bActivateSlot=False))</code>
					<code profiles="default">set GD_ClassMods.StatPrimary02.PrimaryStat02_A0_B5_C0 AttributeSlotUpgrades ((SlotName="PrimaryStatBonus02",GradeIncrease=5,bActivateSlot=False),(SlotName="PrimaryStatBonus02_Offhand",GradeIncrease=5,bActivateSlot=False),(SlotName="PrimaryStatBonus02_AccuracyMin",GradeIncrease=5,bActivateSlot=False),(SlotName="PrimaryStatBonus02_AccuracyMax",GradeIncrease=5,bActivateSlot=False),(SlotName="PrimaryStatBonus02_AccuracyMin_OffHand",GradeIncrease=5,bActivateSlot=False),(SlotName="PrimaryStatBonus02_AccuracyMax_OffHand",GradeIncrease=5,bActivateSlot=False))</code>
				</category>
				<category name="Skill Point Calculation">
					<comment>clone -x GD_ClassMods.Misc.Init_BaseSkillPointCalculation GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase</comment>
					<comment>clone -x GD_ClassMods.Misc.Init_BaseSkillPointCalculation GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus</comment>
					<comment>clone -x GD_ClassMods.Misc.Init_BaseSkillPointCalculation GD_ClassMods.Misc.Init_SkillPointCalculation_3PointFocus</comment>
					<code profiles="default">set GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase ConditionalInitialization (bEnabled=True,ConditionalExpressionList=((BaseValueIfTrue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.Inventory.UnownedItemLevel',ComparisonOperator=OPERATOR_GreaterThanOrEqual,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=38.000000))),(BaseValueIfTrue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.Inventory.UnownedItemLevel',ComparisonOperator=OPERATOR_GreaterThanOrEqual,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=AttributeDefinition'GD_Itempools.Scheduling.LootSchedule_ClassMod_02_Uncommon',ConstantOperand2=12.000000)))),DefaultBaseValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code>
					<code profiles="default">set GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus ConditionalInitialization (bEnabled=True,ConditionalExpressionList=((BaseValueIfTrue=(BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.Inventory.UnownedItemLevel',ComparisonOperator=OPERATOR_GreaterThanOrEqual,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=50.000000))),(BaseValueIfTrue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.Inventory.UnownedItemLevel',ComparisonOperator=OPERATOR_GreaterThanOrEqual,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=25.000000))),(BaseValueIfTrue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.Inventory.UnownedItemLevel',ComparisonOperator=OPERATOR_GreaterThanOrEqual,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=AttributeDefinition'GD_Itempools.Scheduling.LootSchedule_ClassMod_02_Uncommon',ConstantOperand2=12.000000)))),DefaultBaseValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code>
					<code profiles="default">set GD_ClassMods.Misc.Init_SkillPointCalculation_3PointFocus ConditionalInitialization (bEnabled=True,ConditionalExpressionList=((BaseValueIfTrue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.Inventory.UnownedItemLevel',ComparisonOperator=OPERATOR_GreaterThanOrEqual,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=50.000000))),(BaseValueIfTrue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.Inventory.UnownedItemLevel',ComparisonOperator=OPERATOR_GreaterThanOrEqual,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=31.000000))),(BaseValueIfTrue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.Inventory.UnownedItemLevel',ComparisonOperator=OPERATOR_GreaterThanOrEqual,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=AttributeDefinition'GD_Itempools.Scheduling.LootSchedule_ClassMod_02_Uncommon',ConstantOperand2=12.000000)))),DefaultBaseValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))</code>
				</category>
				<category name="UI">
					<category name="Attribute Presentation Lists">
						<code profiles="default">set GD_AttributePresentation._AttributeList.ClassModOverridePresentationList Attributes (AttributePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_ClassMod_ActiveSkillCooldownConsumptionRate',AttributePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_ExplosiveImpactDamageModifier',AttributePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedGrenadeDamageModifier',AttributePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_WeaponFireInterval',AttributePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_HealthMaxValue_Player',AttributePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_HealthOnIdleRegenerationRate',AttributePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_WeaponClipSize',AttributePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_WeaponDamage',AttributePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedShockDamageModifier',AttributePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedShockStatusDamageModifier',AttributePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_AccuracyMinValue',AttributePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_ShieldOnIdleRegenerationDelay',AttributePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_ShieldOnIdleRegenerationRate',AttributePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_WeaponReloadSpeed',AttributePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedIncendiaryStatusChanceModifier',AttributePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedIncendiaryStatusDamageModifier',AttributePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedCorrosiveStatusChanceModifier',AttributePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedCorrosiveStatusDamageModifier',AttributePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_ShieldMaxValue',AttributePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedMeleeDamageModifier',AttributePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_PlayerCriticalHitBonus',AttributePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_ShockImpactDamageModifier',AttributePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_ShieldOnIdleRegenerationDelay',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodOverdrive',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodBath',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_AmmoMaxValue_Grenades_LilacClassMod',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_BloodTrance',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodTwitch',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_SmallerLighterFaster',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_StrengthOf5Gorillas',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_UnstoppableForce',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_StripTheFlesh',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_Att_WoundModFireRate',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_ElectricalBurn')</code>
						<code profiles="default">set GD_Lilac_ClassMods.Att_Presentations.AttPresentationList_LilacClassMods Attributes (AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_FeedTheMeat',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_FuelTheRampage',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_ThrillOfTheKill',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_EmptyTheRage',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_SaltTheWound',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_EmbraceThePain',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodTrance',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_StripTheFlesh',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_TasteOfBlood',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_InstigatedExplosiveDamageModifier',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BurnBabyBurn',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_FlameFlare',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_FuelTheFire',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_SilenceTheVoices',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_FuelTheBlood',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodFilledGuns',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BoilingBlood',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_Att_WoundModFireRate',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_AmmoMaxValue_Grenades_LilacClassMod',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodBath',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodOverdrive',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodTwitch',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_ShieldOnIdleRegenerationDelayLilacClassMods',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_Att_Blister_KillSkillDuration',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_Att_Lilac_Blister_TeamKillSkillDuration',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_PainIsPower',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_FireFiend',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_ElementalElation',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_InstigatedStatusEffectDamageModifier_Tulip')</code>
					</category>
					<category name="Description Fixes">
						<code profiles="default">set GD_AttributePresentation.ClassMods_Only.AttrPresent_AccuracyMinValue Attribute AttributeDefinition'D_Attributes.Weapon.WeaponSpread'</code>
						<code profiles="default">set GD_Lilac_ClassMods.Att_Presentations.AttrPresent_Att_Lilac_Blister_TeamKillSkillDuration Description Kill Skill Duration</code>
						<code profiles="default">set GD_Tulip_ClassMods.Att_Presentations.AttrPresent_InstigatedStatusEffectDamageModifier_Tulip Description Elemental Effect Damage</code>
					</category>
					<category name="Skill Boost Fixes / Changes">
						<category name="Velocity">
							<code profiles="default">set GD_AttributePresentation.Skills_Assassin.AttrPresent_Velocity Description Velocity Skill</code>
						</category>
						<category name="Iron Hand">
							<code profiles="default">set GD_AttributePresentation.Skills_Assassin.AttrPresent_IronHand Description Iron Hand Skill</code>
						</category>
						<category name="High Caliber">
							<code profiles="default">set GD_AttributePresentation.Skills_Assassin.AttrPresent_OneShotOneKill Description High Caliber Skill</code>
						</category>
						<category name="Two Fang">
							<code profiles="default">set GD_AttributePresentation.Skills_Assassin.AttrPresent_TwoFang Description Two Fang Skill</code>
						</category>
						<category name="Followthrough">
							<code profiles="default">set GD_AttributePresentation.Skills_Assassin.AttrPresent_Followthrough Description Followthrough Skill</code>
						</category>
						<category name="Critical Ascension">
							<code profiles="default">set GD_AttributePresentation.Skills_Assassin.AttrPresent_Optics Description Critical Ascension Skill</code>
							<code profiles="default">set GD_Assassin_Skills.SkillGradeModifiers.Optics:SkillAttributeContextResolver_0 AssociatedSkillPathName (PathComponentNames[0]=,PathComponentNames[1]=,PathComponentNames[2]=,PathComponentNames[3]="GD_Assassin_Skills",PathComponentNames[4]="Sniping",PathComponentNames[5]="CriticalAscention",IsSubobjectMask=0)</code>
						</category>
						<category name="Grim">
							<code profiles="default">set GD_AttributePresentation.Skills_Assassin.AttrPresent_Resurgence Description Grim Skill</code>
							<code profiles="default">set GD_Assassin_Skills.SkillGradeModifiers.Resurgence:SkillAttributeContextResolver_0 AssociatedSkillPathName (PathComponentNames[0]=,PathComponentNames[1]=,PathComponentNames[2]=,PathComponentNames[3]="GD_Assassin_Skills",PathComponentNames[4]="Bloodshed",PathComponentNames[5]="Grim",IsSubobjectMask=0)</code>
						</category>
						<category name="Fuel The Fire">
							<code profiles="default">set GD_Lilac_ClassMods.SkillGradeModifiers.FuelTheFire:SkillAttributeContextResolver_0 AssociatedSkillPathName (PathComponentNames[0]=,PathComponentNames[1]=,PathComponentNames[2]=,PathComponentNames[3]="GD_Lilac_Skills_Hellborn",PathComponentNames[4]="Skills",PathComponentNames[5]="BurnBabyBurn",IsSubobjectMask=0)</code>
						</category>
						<category name="Frenzy">
							<code profiles="default">set GD_Aster_ClassMods.Attributes.AttrPresent_BloodTrance Description Frenzy Skill</code>
						</category>
						<category name="Nth Degree">
							<code profiles="default">set GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.CookingUpTrouble:SkillAttributeContextResolver_0 AssociatedSkillPathName (PathComponentNames[0]=,PathComponentNames[1]=,PathComponentNames[2]=,PathComponentNames[3]="GD_Tulip_Mechromancer_Skills",PathComponentNames[4]="EmbraceChaos",PathComponentNames[5]="TheNthDegree",IsSubobjectMask=0)</code>
							<code profiles="default">set GD_Tulip_ClassMods.Att_Presentations.AttrPresent_CookingUpTrouble Description The Nth Degree Skill</code>
						</category>
						<category name="With Claws">
							<code profiles="default">set GD_Tulip_ClassMods.Att_Presentations.AttrPresent_MorePep Description With Claws Skill</code>
						</category>
						<category name="Berserker">
							<code profiles="default">set GD_AttributePresentation.Skills_Merc.AttrPresent_DivergentLikeness Description Berserker Skill</code>
						</category>
						<category name="Remove UI that says you need to spend 1 point in a skill to make class mods work">
							<code profiles="default">set WillowGame.Default__SkillTreeGFxObject ClassModUntrainedString </code>
						</category>
					</category>
				</category>
				<category name="Buff class mod health regen effects">
					<code profiles="default">set GD_Balance_HealthAndDamage.HealthAndDamage.Att_HealthRegenerationFromItems_Scaler:ConstantAttributeValueResolver_0 ConstantValue 2.000000</code>
				</category>
				<comment>-</comment>
				<category name="Specific Class Mods">
					<comment>-</comment>
					<category name="Commando Class Mods">
						<category name="Combat Medic (+ Siren) (Pointman)">
							<category name="Character Independance">
								<hotfix name="Hotfix" package="GD_Soldier_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Pointman RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Soldier'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Siren_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Pointman RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Siren'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Mercenary_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Pointman RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Mercenary'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Assassin_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Pointman RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Assassin'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Tulip_Mechro_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Pointman RequiredPlayerClass PlayerClassIdentifierDefinition'GD_TulipPackageDef.PlayerClassId.Mechromancer'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Lilac_Psycho_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Pointman RequiredPlayerClass PlayerClassIdentifierDefinition'GD_LilacPackageDef.PlayerClassId.Psycho'</code>
								</hotfix>
							</category>
							<code profiles="default">set GD_ClassMods.Prefix_Soldier.Prefix_Pointman_00_Pointman PartName Combat Medic</code>
							<code profiles="default">set GD_ClassMods.Prefix_Soldier.Prefix_Pointman_01_JuicedPointman PartName Combat Medic</code>
							<code profiles="default">set GD_ClassMods.Prefix_Soldier.Prefix_Pointman_02_UnstoppablePointman PartName Combat Medic</code>
							<code profiles="default">set GD_ClassMods.Prefix_Soldier.Prefix_Pointman_03_GrislyPointman PartName Combat Medic</code>
							<code profiles="default">set GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Pointman UIStatList ((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthOnIdleRegenerationRate',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))</code>
							<code profiles="default">set GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Pointman AttributeSlotEffects ((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleConstant=0.650000),PerGradeUpgrade=(BaseValueConstant=0.006000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="PrimaryStatBonus_OffHand",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponClipSize_Offhand',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleConstant=0.650000),PerGradeUpgrade=(BaseValueConstant=0.006000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthOnIdleRegenerationRate',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthRegenerationBonusFromClassMods_Formula',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthRegenerationBonusFromClassMods_Formula',BaseValueScaleConstant=0.050000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=InventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Impact',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=InventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Resourceful',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=InventoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.Elated',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
							<code profiles="default">set GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Pointman AttributeSlotUpgrades ((SlotName="PrimaryStatBonus",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus_Offhand",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus02",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus02_Offhand",GradeIncrease=1,bActivateSlot=True))</code>
						</category>
						<category name="Marine (+ Gunzerker) (Tactician)">
							<category name="Character Independance">
								<hotfix name="Hotfix" package="GD_Soldier_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Tactician RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Soldier'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Siren_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Tactician RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Siren'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Mercenary_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Tactician RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Mercenary'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Assassin_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Tactician RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Assassin'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Tulip_Mechro_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Tactician RequiredPlayerClass PlayerClassIdentifierDefinition'GD_TulipPackageDef.PlayerClassId.Mechromancer'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Lilac_Psycho_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Tactician RequiredPlayerClass PlayerClassIdentifierDefinition'GD_LilacPackageDef.PlayerClassId.Psycho'</code>
								</hotfix>
							</category>
							<code profiles="default">set GD_ClassMods.Prefix_Soldier.Prefix_Tactician_00_Tactician PartName Marine</code>
							<code profiles="default">set GD_ClassMods.Prefix_Soldier.Prefix_Tactician_01_FrontlineTactician PartName Marine</code>
							<code profiles="default">set GD_ClassMods.Prefix_Soldier.Prefix_Tactician_02_EfficientTactician PartName Marine</code>
							<code profiles="default">set GD_ClassMods.Prefix_Soldier.Prefix_Tactician_03_DeterminedTactician PartName Marine</code>
							<code profiles="default">set GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Tactician UIStatList ((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRegenerationRate',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))</code>
							<code profiles="default">set GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Tactician AttributeSlotEffects ((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRegenerationRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleConstant=0.800000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=True,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=InventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.MetalStorm',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=InventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Resourceful',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=InventoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.MoneyShot',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
						</category>
						<category name="Marksman (+ Assassin) (Gunner)">
							<category name="Character Independance">
								<hotfix name="Hotfix" package="GD_Soldier_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Gunner RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Soldier'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Siren_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Gunner RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Siren'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Mercenary_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Gunner RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Mercenary'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Assassin_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Gunner RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Assassin'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Tulip_Mechro_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Gunner RequiredPlayerClass PlayerClassIdentifierDefinition'GD_TulipPackageDef.PlayerClassId.Mechromancer'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Lilac_Psycho_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Gunner RequiredPlayerClass PlayerClassIdentifierDefinition'GD_LilacPackageDef.PlayerClassId.Psycho'</code>
								</hotfix>
							</category>
							<code profiles="default">set GD_ClassMods.Prefix_Soldier.Prefix_Gunner_00_Gunner PartName Marksman</code>
							<code profiles="default">set GD_ClassMods.Prefix_Soldier.Prefix_Gunner_01_SupportGunner PartName Marksman</code>
							<code profiles="default">set GD_ClassMods.Prefix_Soldier.Prefix_Gunner_02_AutoGunner PartName Marksman</code>
							<code profiles="default">set GD_ClassMods.Prefix_Soldier.Prefix_Gunner_03_HeavyGunner PartName Marksman</code>
							<code profiles="default">set GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Gunner UIStatList ((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))</code>
							<code profiles="default">set GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Gunner AttributeSlotEffects ((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="PrimaryStatBonus_Offhand",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponSpread_Offhand',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="PrimaryStatBonus_AccuracyMin",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMinValue',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="PrimaryStatBonus_AccuracyMax",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="PrimaryStatBonus_AccuracyMin_OffHand",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.OffHandAccuracyResourcePool.OffHandAccuracyMinValue',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="PrimaryStatBonus_AccuracyMax_OffHand",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.OffHandAccuracyResourcePool.OffHandAccuracyMaxValue',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak_Negative',BaseValueScaleConstant=0.500000),PerGradeUpgrade=(BaseValueConstant=-0.006000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="PrimaryStatBonus02_Offhand",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponReloadSpeed_Offhand',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak_Negative',BaseValueScaleConstant=0.500000),PerGradeUpgrade=(BaseValueConstant=-0.006000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=InventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Steady',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=InventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Preparation',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Optics',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_3PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
							<code profiles="default">set GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Gunner AttributeSlotUpgrades ((SlotName="PrimaryStatBonus",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus_Offhand",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus_AccuracyMin",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus_AccuracyMax",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus_AccuracyMin_OffHand",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus_AccuracyMax_OffHand",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus02",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus02_Offhand",GradeIncrease=1,bActivateSlot=True))</code>
						</category>
						<category name="Enforcer (+ Mechromancer) (Shock Trooper)">
							<category name="Character Independance">
								<hotfix name="Hotfix" package="GD_Soldier_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_ShockTrooper RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Soldier'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Siren_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_ShockTrooper RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Siren'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Mercenary_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_ShockTrooper RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Mercenary'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Assassin_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_ShockTrooper RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Assassin'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Tulip_Mechro_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_ShockTrooper RequiredPlayerClass PlayerClassIdentifierDefinition'GD_TulipPackageDef.PlayerClassId.Mechromancer'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Lilac_Psycho_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_ShockTrooper RequiredPlayerClass PlayerClassIdentifierDefinition'GD_LilacPackageDef.PlayerClassId.Psycho'</code>
								</hotfix>
							</category>
							<code profiles="default">set GD_ClassMods.Prefix_Soldier.Prefix_ShockTrooper_00_ShockTrooper PartName Artificer</code>
							<code profiles="default">set GD_ClassMods.Prefix_Soldier.Prefix_ShockTrooper_01_SecurityShockTrooper PartName Artificer</code>
							<code profiles="default">set GD_ClassMods.Prefix_Soldier.Prefix_ShockTrooper_02_AssaultShockTrooper PartName Artificer</code>
							<code profiles="default">set GD_ClassMods.Prefix_Soldier.Prefix_ShockTrooper_03_HeavyShockTrooper PartName Artificer</code>
							<code profiles="default">set GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_ShockTrooper UIStatList ((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))</code>
							<code profiles="default">set GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_ShockTrooper AttributeSlotEffects ((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak_Negative',BaseValueScaleConstant=0.500000),PerGradeUpgrade=(BaseValueConstant=-0.006000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="PrimaryStatBonus_Offhand",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponReloadSpeed_Offhand',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak_Negative',BaseValueScaleConstant=0.500000),PerGradeUpgrade=(BaseValueConstant=-0.006000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=InventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.QuickCharge',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=InventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Expertise',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_3PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.StrengthOfFiveGorillas',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_3PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
							<code profiles="default">set GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_ShockTrooper AttributeSlotUpgrades ((SlotName="PrimaryStatBonus",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus_Offhand",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus02",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus02_Offhand",GradeIncrease=1,bActivateSlot=True))</code>
						</category>
						<category name="anton (+ Psycho) (Grenadier)">
							<category name="Character Independance">
								<hotfix name="Hotfix" package="GD_Soldier_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Grenadier RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Soldier'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Siren_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Grenadier RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Siren'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Mercenary_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Grenadier RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Mercenary'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Assassin_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Grenadier RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Assassin'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Tulip_Mechro_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Grenadier RequiredPlayerClass PlayerClassIdentifierDefinition'GD_TulipPackageDef.PlayerClassId.Mechromancer'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Lilac_Psycho_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Grenadier RequiredPlayerClass PlayerClassIdentifierDefinition'GD_LilacPackageDef.PlayerClassId.Psycho'</code>
								</hotfix>
							</category>
							<code profiles="default">set GD_ClassMods.Prefix_Soldier.Prefix_Grenadier_00_Grenadier PartName anton</code>
							<code profiles="default">set GD_ClassMods.Prefix_Soldier.Prefix_Grenadier_01_ExpertGrenadier PartName anton</code>
							<code profiles="default">set GD_ClassMods.Prefix_Soldier.Prefix_Grenadier_02_ImpactGrenadier PartName anton</code>
							<code profiles="default">set GD_ClassMods.Prefix_Soldier.Prefix_Grenadier_03_MasterGrenadier PartName anton</code>
							<code profiles="default">set GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Grenadier UIStatList ((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=ResourcePoolAttributeDefinition'D_Attributes.Ammo_Grenade_Protean.Ammo_Grenade_ProteanMaxValue',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))</code>
							<code profiles="default">set GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Grenadier AttributeSlotEffects ((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.Ammo_Grenade_Protean.Ammo_Grenade_ProteanMaxValue',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=InventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Steady',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=InventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Expertise',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_3PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=InventoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.BloodBath',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
						</category>
					</category>
					<category name="Siren Class Mods">
						<category name="Mystical Militiaman (+ Commando) (Trickster)">
							<category name="Character Independance">
								<hotfix name="Hotfix" package="GD_Soldier_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Trickster RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Soldier'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Siren_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Trickster RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Siren'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Mercenary_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Trickster RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Mercenary'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Assassin_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Trickster RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Assassin'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Tulip_Mechro_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Trickster RequiredPlayerClass PlayerClassIdentifierDefinition'GD_TulipPackageDef.PlayerClassId.Mechromancer'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Lilac_Psycho_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Trickster RequiredPlayerClass PlayerClassIdentifierDefinition'GD_LilacPackageDef.PlayerClassId.Psycho'</code>
								</hotfix>
							</category>
							<code profiles="default">set GD_ClassMods.Prefix_Siren.Prefix_Trickster_00_Trickster PartName Mystical Militiaman</code>
							<code profiles="default">set GD_ClassMods.Prefix_Siren.Prefix_Trickster_01_ThievingTrickster PartName Mystical Militiaman</code>
							<code profiles="default">set GD_ClassMods.Prefix_Siren.Prefix_Trickster_02_MirroredTrickster PartName Mystical Militiaman</code>
							<code profiles="default">set GD_ClassMods.Prefix_Siren.Prefix_Trickster_03_BlurredTrickster PartName Mystical Militiaman</code>
							<code profiles="default">set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Trickster AttributeSlotEffects ((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak_Negative',BaseValueScaleConstant=0.500000),PerGradeUpgrade=(BaseValueConstant=-0.006000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="PrimaryStatBonus_Offhand",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponFireInterval_Offhand',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak_Negative',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.MindsEye',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.BackDraft',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_3PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Battlefront',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
							<code profiles="default">set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Trickster AttributeSlotUpgrades ((SlotName="PrimaryStatBonus",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus_Offhand",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus02",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus02_Offhand",GradeIncrease=1,bActivateSlot=True))</code>
						</category>
						<category name="Phasezerker (+ Gunzerker) (Binder)">
							<category name="Character Independance">
								<hotfix name="Hotfix" package="GD_Soldier_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Binder RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Soldier'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Siren_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Binder RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Siren'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Mercenary_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Binder RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Mercenary'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Assassin_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Binder RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Assassin'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Tulip_Mechro_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Binder RequiredPlayerClass PlayerClassIdentifierDefinition'GD_TulipPackageDef.PlayerClassId.Mechromancer'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Lilac_Psycho_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Binder RequiredPlayerClass PlayerClassIdentifierDefinition'GD_LilacPackageDef.PlayerClassId.Psycho'</code>
								</hotfix>
							</category>
							<code profiles="default">set GD_ClassMods.Prefix_Siren.Prefix_Binder_00_Binder PartName Phasezerker</code>
							<code profiles="default">set GD_ClassMods.Prefix_Siren.Prefix_Binder_01_CunningBinder PartName Phasezerker</code>
							<code profiles="default">set GD_ClassMods.Prefix_Siren.Prefix_Binder_02_HellBinder PartName Phasezerker</code>
							<code profiles="default">set GD_ClassMods.Prefix_Siren.Prefix_Binder_03_ChronoBinder PartName Phasezerker</code>
							<code profiles="default">set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Binder UIStatList ((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.ActiveSkillCooldownResource.ActiveSkillCooldownConsumptionRate',ConstraintAttribute=AttributeDefinition'GD_ClassMods.Misc.Att_TeamConstraint',SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))</code>
							<code profiles="default">set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Binder AttributeSlotEffects ((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=AttributeDefinition'D_Attributes.ActiveSkillCooldownResource.ActiveSkillCooldownConsumptionRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleConstant=0.250000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.Sustenance',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_3PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.Immolate',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.Incite',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
						</category>
						<category name="Spectre (+ Assassin) (Cat)">
							<category name="Character Independance">
								<hotfix name="Hotfix" package="GD_Soldier_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Cat RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Soldier'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Siren_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Cat RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Siren'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Mercenary_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Cat RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Mercenary'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Assassin_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Cat RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Assassin'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Tulip_Mechro_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Cat RequiredPlayerClass PlayerClassIdentifierDefinition'GD_TulipPackageDef.PlayerClassId.Mechromancer'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Lilac_Psycho_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Cat RequiredPlayerClass PlayerClassIdentifierDefinition'GD_LilacPackageDef.PlayerClassId.Psycho'</code>
								</hotfix>
							</category>
							<code profiles="default">set GD_ClassMods.Prefix_Siren.Prefix_Cat_00_Cat PartName Spectre</code>
							<code profiles="default">set GD_ClassMods.Prefix_Siren.Prefix_Cat_01_KillerCat PartName Spectre</code>
							<code profiles="default">set GD_ClassMods.Prefix_Siren.Prefix_Cat_02_SchemingCat PartName Spectre</code>
							<code profiles="default">set GD_ClassMods.Prefix_Siren.Prefix_Cat_03_WildCat PartName Spectre</code>
							<code profiles="default">set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Cat UIStatList ((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRegenerationRate',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))</code>
							<code profiles="default">set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Cat AttributeSlotEffects ((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRegenerationRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.MindsEye',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.Suspension',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.OneShotOneKill',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_3PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
							<code profiles="default">set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Cat AttributeSlotUpgrades ((SlotName="PrimaryStatBonus",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus_Offhand",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus02",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus02_Offhand",GradeIncrease=1,bActivateSlot=True))</code>
						</category>
						<category name="Psyker (+ Mechromancer) (Warder)">
							<category name="Character Independance">
								<hotfix name="Hotfix" package="GD_Soldier_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Warder RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Soldier'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Siren_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Warder RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Siren'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Mercenary_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Warder RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Mercenary'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Assassin_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Warder RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Assassin'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Tulip_Mechro_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Warder RequiredPlayerClass PlayerClassIdentifierDefinition'GD_TulipPackageDef.PlayerClassId.Mechromancer'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Lilac_Psycho_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Warder RequiredPlayerClass PlayerClassIdentifierDefinition'GD_LilacPackageDef.PlayerClassId.Psycho'</code>
								</hotfix>
							</category>
							<code profiles="default">set GD_ClassMods.Prefix_Siren.Prefix_Warder_00_Warder PartName Psyker</code>
							<code profiles="default">set GD_ClassMods.Prefix_Siren.Prefix_Warder_01_SchemingWarder PartName Psyker</code>
							<code profiles="default">set GD_ClassMods.Prefix_Siren.Prefix_Warder_02_GuardedWarder PartName Psyker</code>
							<code profiles="default">set GD_ClassMods.Prefix_Siren.Prefix_Warder_03_ReboundingWarder PartName Psyker</code>
							<code profiles="default">set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Warder UIStatList ((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))</code>
							<code profiles="default">set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Warder AttributeSlotEffects ((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',ConstraintAttribute=AttributeDefinition'D_Attributes.Shield.ShieldIsEquipped',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromClassMods_Formula',BaseValueScaleConstant=0.120000),PerGradeUpgrade=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromClassMods_Formula',BaseValueScaleConstant=0.010000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.Recompense',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_3PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.Reaper',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.SmallerLighterFaster',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
							<code profiles="default">set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Warder AttributeSlotUpgrades ((SlotName="PrimaryStatBonus",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus_Offhand",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus02",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus02_Offhand",GradeIncrease=1,bActivateSlot=True))</code>
						</category>
						<category name="Banshee (+ Psycho) (Banshee, duh)">
							<category name="Character Independance">
								<hotfix name="Hotfix" package="GD_Soldier_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Banshee RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Soldier'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Siren_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Banshee RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Siren'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Mercenary_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Banshee RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Mercenary'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Assassin_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Banshee RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Assassin'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Tulip_Mechro_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Banshee RequiredPlayerClass PlayerClassIdentifierDefinition'GD_TulipPackageDef.PlayerClassId.Mechromancer'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Lilac_Psycho_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Banshee RequiredPlayerClass PlayerClassIdentifierDefinition'GD_LilacPackageDef.PlayerClassId.Psycho'</code>
								</hotfix>
							</category>
							<code profiles="default">set GD_ClassMods.Prefix_Siren.Prefix_Banshee_01_UnyieldingBanshee PartName Banshee</code>
							<code profiles="default">set GD_ClassMods.Prefix_Siren.Prefix_Banshee_02_BreakneckBanshee PartName Banshee</code>
							<code profiles="default">set GD_ClassMods.Prefix_Siren.Prefix_Banshee_03_ScorchedBanshee PartName Banshee</code>
							<code profiles="default">set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Banshee UIStatList ((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))</code>
							<code profiles="default">set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Banshee AttributeSlotEffects ((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak_Negative',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="PrimaryStatBonus_Offhand",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponReloadSpeed_Offhand',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak_Negative',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak_Negative',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="PrimaryStatBonus02_Offhand",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponClipSize_Offhand',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak_Negative',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.Recompense',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_3PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.Fleet',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.BloodOverdrive',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
							<code profiles="default">set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Banshee AttributeSlotUpgrades ((SlotName="PrimaryStatBonus",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus_Offhand",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus02",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus02_Offhand",GradeIncrease=1,bActivateSlot=True))</code>
						</category>
					</category>
					<category name="Gunzerker Class Mods">
						<category name="Crazed Gunman (+ Commando) (Berserker)">
							<comment>clone -x GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Wound:BehaviorProviderDefinition_0 GD_ClassMods.A_Item_Merc.ClassMod_Merc_Berserker:BehaviorProviderDefinition_0</comment>
							<code profiles="default">set GD_Lilac_ClassMods.Att_Presentations.AttrPresent_Att_WoundModFireRate Description Fire Rate for 4s After Kill</code>
							<code profiles="default">set GD_Lilac_ClassMods.Skills.WoundClassModFireRateSkill InitialDuration 4.000000</code>
							<code profiles="default">set GD_Lilac_ClassMods.Skills.WoundClassModFireRateSkill SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Lilac_ClassMods.Attributes.Att_WoundModFireRate',InitializationDefinition=None,BaseValueScaleConstant=-1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponFireInterval_Offhand',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Lilac_ClassMods.Attributes.Att_WoundModFireRate',InitializationDefinition=None,BaseValueScaleConstant=-1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))</code>
							<category name="Character Independance">
								<hotfix name="Hotfix" package="GD_Soldier_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Berserker RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Soldier'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Siren_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Berserker RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Siren'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Mercenary_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Berserker RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Mercenary'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Assassin_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Berserker RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Assassin'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Tulip_Mechro_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Berserker RequiredPlayerClass PlayerClassIdentifierDefinition'GD_TulipPackageDef.PlayerClassId.Mechromancer'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Lilac_Psycho_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Berserker RequiredPlayerClass PlayerClassIdentifierDefinition'GD_LilacPackageDef.PlayerClassId.Psycho'</code>
								</hotfix>
							</category>
							<code profiles="default">set GD_ClassMods.Prefix_Merc.Prefix_Berserker_00_Berserker PartName Crazed Gunman</code>
							<code profiles="default">set GD_ClassMods.Prefix_Merc.Prefix_Berserker_01_UnhingedBerserker PartName Crazed Gunman</code>
							<code profiles="default">set GD_ClassMods.Prefix_Merc.Prefix_Berserker_02_TwoGunBerserker PartName Crazed Gunman</code>
							<code profiles="default">set GD_ClassMods.Prefix_Merc.Prefix_Berserker_03_UnstoppableBerserker PartName Crazed Gunman</code>
							<code profiles="default">set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Berserker UIStatList ((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=DesignerAttributeDefinition'GD_Lilac_ClassMods.Attributes.Att_WoundModFireRate',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))</code>
							<code profiles="default">set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Berserker AttributeSlotEffects ((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=DesignerAttributeDefinition'GD_Lilac_ClassMods.Attributes.Att_WoundModFireRate',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleConstant=0.800000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.LayWaste',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.DivergentLikeness',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Battlefront',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
							<code profiles="default">set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Berserker AttributeSlotUpgrades ((SlotName="PrimaryStatBonus",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus_Offhand",GradeIncrease=1,bActivateSlot=True))</code>
							<code profiles="default">set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Berserker BehaviorProviderDefinition BehaviorProviderDefinition'GD_ClassMods.A_Item_Merc.ClassMod_Merc_Berserker:BehaviorProviderDefinition_0'</code>
							<code profiles="default">set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Berserker CustomPresentations ()</code>
						</category>
						<category name="Bullet Hellwitch (+ Siren) (Hoarder)">
							<category name="Character Independance">
								<hotfix name="Hotfix" package="GD_Soldier_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Hoarder RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Soldier'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Siren_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Hoarder RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Siren'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Mercenary_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Hoarder RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Mercenary'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Assassin_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Hoarder RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Assassin'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Tulip_Mechro_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Hoarder RequiredPlayerClass PlayerClassIdentifierDefinition'GD_TulipPackageDef.PlayerClassId.Mechromancer'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Lilac_Psycho_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Hoarder RequiredPlayerClass PlayerClassIdentifierDefinition'GD_LilacPackageDef.PlayerClassId.Psycho'</code>
								</hotfix>
							</category>
							<code profiles="default">set GD_ClassMods.Prefix_Merc.Prefix_Hoarder_00_Hoarder PartName Bullet Hellwitch</code>
							<code profiles="default">set GD_ClassMods.Prefix_Merc.Prefix_Hoarder_01_UnhingedHoarder PartName Bullet Hellwitch</code>
							<code profiles="default">set GD_ClassMods.Prefix_Merc.Prefix_Hoarder_02_LuckyHoarder PartName Bullet Hellwitch</code>
							<code profiles="default">set GD_ClassMods.Prefix_Merc.Prefix_Hoarder_03_LoadedHoarder PartName Bullet Hellwitch</code>
							<code profiles="default">set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Hoarder UIStatList ((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))</code>
							<code profiles="default">set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Hoarder AttributeSlotEffects ((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak_Negative',BaseValueScaleConstant=0.500000),PerGradeUpgrade=(BaseValueConstant=-0.006000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="PrimaryStatBonus_Offhand",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponFireInterval_Offhand',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak_Negative',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.FilledtotheBrim',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_3PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.DivergentLikeness',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.Fleet',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
							<code profiles="default">set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Hoarder AttributeSlotUpgrades ((SlotName="PrimaryStatBonus",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus_Offhand",GradeIncrease=1,bActivateSlot=True))</code>
						</category>
						<category name="Kensei (+ Assassin) (Berserker)">
							<category name="Character Independance">
								<hotfix name="Hotfix" package="GD_Soldier_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Raider RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Soldier'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Siren_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Raider RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Siren'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Mercenary_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Raider RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Mercenary'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Assassin_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Raider RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Assassin'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Tulip_Mechro_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Raider RequiredPlayerClass PlayerClassIdentifierDefinition'GD_TulipPackageDef.PlayerClassId.Mechromancer'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Lilac_Psycho_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Raider RequiredPlayerClass PlayerClassIdentifierDefinition'GD_LilacPackageDef.PlayerClassId.Psycho'</code>
								</hotfix>
							</category>
							<code profiles="default">set GD_ClassMods.Prefix_Merc.Prefix_Raider_00_Raider PartName Kensei</code>
							<code profiles="default">set GD_ClassMods.Prefix_Merc.Prefix_Raider_01_CockyRaider PartName Kensei</code>
							<code profiles="default">set GD_ClassMods.Prefix_Merc.Prefix_Raider_02_AuspiciousRaider PartName Kensei</code>
							<code profiles="default">set GD_ClassMods.Prefix_Merc.Prefix_Raider_03_VengefulRaider PartName Kensei</code>
							<code profiles="default">set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Raider UIStatList ((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))</code>
							<code profiles="default">set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Raider AttributeSlotEffects ((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Strong_Negative',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="PrimaryStatBonus_Offhand",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponSpread_Offhand',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Strong_Negative',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="PrimaryStatBonus_AccuracyMin",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMinValue',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Strong_Negative',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="PrimaryStatBonus_AccuracyMax",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Strong_Negative',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="PrimaryStatBonus_AccuracyMin_OffHand",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.OffHandAccuracyResourcePool.OffHandAccuracyMinValue',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Strong_Negative',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="PrimaryStatBonus_AccuracyMax_OffHand",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.OffHandAccuracyResourcePool.OffHandAccuracyMaxValue',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Strong_Negative',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',ConstraintAttribute=AttributeDefinition'D_Attributes.Shield.ShieldIsEquipped',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromClassMods_Formula',BaseValueScaleConstant=-0.120000),PerGradeUpgrade=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromClassMods_Formula',BaseValueScaleConstant=0.010000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.QuickDraw',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_3PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.MoneyShot',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Followthrough',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
							<code profiles="default">set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Raider AttributeSlotUpgrades ((SlotName="PrimaryStatBonus",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus_Offhand",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus02",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus02_Offhand",GradeIncrease=1,bActivateSlot=True))</code>
						</category>
						<category name="Enforcer (+ Mechromancer) (Tank)">
							<category name="Character Independance">
								<hotfix name="Hotfix" package="GD_Soldier_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Tank RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Soldier'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Siren_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Tank RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Siren'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Mercenary_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Tank RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Mercenary'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Assassin_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Tank RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Assassin'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Tulip_Mechro_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Tank RequiredPlayerClass PlayerClassIdentifierDefinition'GD_TulipPackageDef.PlayerClassId.Mechromancer'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Lilac_Psycho_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Tank RequiredPlayerClass PlayerClassIdentifierDefinition'GD_LilacPackageDef.PlayerClassId.Psycho'</code>
								</hotfix>
							</category>
							<code profiles="default">set GD_ClassMods.Prefix_Merc.Prefix_Tank_00_Tank PartName Enforcer</code>
							<code profiles="default">set GD_ClassMods.Prefix_Merc.Prefix_Tank_01_ArmoredTank PartName Enforcer</code>
							<code profiles="default">set GD_ClassMods.Prefix_Merc.Prefix_Tank_02_HulkingTank PartName Enforcer</code>
							<code profiles="default">set GD_ClassMods.Prefix_Merc.Prefix_Tank_03_ImperviousTank PartName Enforcer</code>
							<code profiles="default">set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Tank UIStatList ((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRegenerationDelay',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))</code>
							<code profiles="default">set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Tank AttributeSlotEffects ((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRegenerationDelay',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak_Negative',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=True,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.Diehard',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_3PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.LayWaste',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Lobelia_ClassMods.SkillGradeModifiers.Lobelia_UnstoppableForce',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
						</category>
						<category name="Hulk (+ Psycho) (Beast)">
							<category name="Character Independance">
								<hotfix name="Hotfix" package="GD_Soldier_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Beast RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Soldier'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Siren_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Beast RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Siren'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Mercenary_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Beast RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Mercenary'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Assassin_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Beast RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Assassin'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Tulip_Mechro_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Beast RequiredPlayerClass PlayerClassIdentifierDefinition'GD_TulipPackageDef.PlayerClassId.Mechromancer'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Lilac_Psycho_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Beast RequiredPlayerClass PlayerClassIdentifierDefinition'GD_LilacPackageDef.PlayerClassId.Psycho'</code>
								</hotfix>
							</category>
							<code profiles="default">set GD_ClassMods.Prefix_Merc.Prefix_Beast_00_Beast PartName Hulk</code>
							<code profiles="default">set GD_ClassMods.Prefix_Merc.Prefix_Beast_01_SavageBeast PartName Hulk</code>
							<code profiles="default">set GD_ClassMods.Prefix_Merc.Prefix_Beast_02_VengefulBeast PartName Hulk</code>
							<code profiles="default">set GD_ClassMods.Prefix_Merc.Prefix_Beast_03_AlteredBeast PartName Hulk</code>
							<code profiles="default">set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Beast UIStatList ((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthOnIdleRegenerationRate',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),(bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_JustNumber,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRegenerationDelay',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))</code>
							<code profiles="default">set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Beast AttributeSlotEffects ((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthOnIdleRegenerationRate',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthRegenerationBonusFromClassMods_Formula',BaseValueScaleConstant=0.500000),PerGradeUpgrade=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthRegenerationBonusFromClassMods_Formula',BaseValueScaleConstant=0.250000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRegenerationDelay',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.ImTheJuggernaut',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.5Shotsor6',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.BloodTwitch',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_3PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
						</category>
					</category>
					<category name="Assassin Class Mods">
						<category name="Samurai (+ Commando) (Sniper)">
							<category name="Character Independance">
								<hotfix name="Hotfix" package="GD_Soldier_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Sniper RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Soldier'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Siren_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Sniper RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Siren'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Mercenary_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Sniper RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Mercenary'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Assassin_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Sniper RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Assassin'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Tulip_Mechro_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Sniper RequiredPlayerClass PlayerClassIdentifierDefinition'GD_TulipPackageDef.PlayerClassId.Mechromancer'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Lilac_Psycho_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Sniper RequiredPlayerClass PlayerClassIdentifierDefinition'GD_LilacPackageDef.PlayerClassId.Psycho'</code>
								</hotfix>
							</category>
							<code profiles="default">set GD_ClassMods.Prefix_Assassin.Prefix_Sniper_00_Sniper PartName Samurai</code>
							<code profiles="default">set GD_ClassMods.Prefix_Assassin.Prefix_Sniper_01_TranquilSniper PartName Samurai</code>
							<code profiles="default">set GD_ClassMods.Prefix_Assassin.Prefix_Sniper_02_OneShotSniper PartName Samurai</code>
							<code profiles="default">set GD_ClassMods.Prefix_Assassin.Prefix_Sniper_03_DeadlySniper PartName Samurai</code>
							<code profiles="default">set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Sniper UIStatList ((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))</code>
							<code profiles="default">set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Sniper AttributeSlotEffects ((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleConstant=0.500000),PerGradeUpgrade=(BaseValueConstant=0.006000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="PrimaryStatBonus_Offhand",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponClipSize_Offhand',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleConstant=0.500000),PerGradeUpgrade=(BaseValueConstant=0.006000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Followthrough',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Velocity',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_3PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.MetalStorm',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
							<code profiles="default">set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Sniper AttributeSlotUpgrades ((SlotName="PrimaryStatBonus",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus_Offhand",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus02",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus02_Offhand",GradeIncrease=1,bActivateSlot=True))</code>
						</category>
						<category name="Arcane Trickster (+ Siren) (Spy)">
							<category name="Character Independance">
								<hotfix name="Hotfix" package="GD_Soldier_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Spy RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Soldier'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Siren_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Spy RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Siren'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Mercenary_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Spy RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Mercenary'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Assassin_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Spy RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Assassin'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Tulip_Mechro_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Spy RequiredPlayerClass PlayerClassIdentifierDefinition'GD_TulipPackageDef.PlayerClassId.Mechromancer'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Lilac_Psycho_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Spy RequiredPlayerClass PlayerClassIdentifierDefinition'GD_LilacPackageDef.PlayerClassId.Psycho'</code>
								</hotfix>
							</category>
							<code profiles="default">set GD_ClassMods.Prefix_Assassin.Prefix_Spy_00_Spy PartName Arcane Trickster</code>
							<code profiles="default">set GD_ClassMods.Prefix_Assassin.Prefix_Spy_01_SwiftSpy PartName Arcane Trickster</code>
							<code profiles="default">set GD_ClassMods.Prefix_Assassin.Prefix_Spy_02_ContemptibleSpy PartName Arcane Trickster</code>
							<code profiles="default">set GD_ClassMods.Prefix_Assassin.Prefix_Spy_03_TrickySpy PartName Arcane Trickster</code>
							<code profiles="default">set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Spy AttributeSlotEffects ((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=AttributeDefinition'D_Attributes.ActiveSkillCooldownResource.ActiveSkillCooldownConsumptionRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleConstant=0.250000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Resurgence',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.FastHands',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_3PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.Immolate',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
							<code profiles="default">set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Spy AttributeSlotUpgrades ((SlotName="PrimaryStatBonus",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus_Offhand",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus02",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus02_Offhand",GradeIncrease=1,bActivateSlot=True))</code>
						</category>
						<category name="Sellsword (+ Gunzerker) (Shot)">
							<category name="Character Independance">
								<hotfix name="Hotfix" package="GD_Soldier_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Shot RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Soldier'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Siren_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Shot RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Siren'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Mercenary_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Shot RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Mercenary'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Assassin_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Shot RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Assassin'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Tulip_Mechro_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Shot RequiredPlayerClass PlayerClassIdentifierDefinition'GD_TulipPackageDef.PlayerClassId.Mechromancer'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Lilac_Psycho_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Shot RequiredPlayerClass PlayerClassIdentifierDefinition'GD_LilacPackageDef.PlayerClassId.Psycho'</code>
								</hotfix>
							</category>
							<code profiles="default">set GD_ClassMods.Prefix_Assassin.Prefix_Shot_00_Shot PartName Sellsword</code>
							<code profiles="default">set GD_ClassMods.Prefix_Assassin.Prefix_Shot_01_LongShot PartName Sellsword</code>
							<code profiles="default">set GD_ClassMods.Prefix_Assassin.Prefix_Shot_02_SureShot PartName Sellsword</code>
							<code profiles="default">set GD_ClassMods.Prefix_Assassin.Prefix_Shot_03_TrueShot PartName Sellsword</code>
							<code profiles="default">set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Shot UIStatList ((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))</code>
							<code profiles="default">set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Shot AttributeSlotEffects ((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Strong_Negative',BaseValueScaleConstant=5.200000),PerGradeUpgrade=(BaseValueConstant=-0.018000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="PrimaryStatBonus_Offhand",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponSpread_Offhand',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Strong_Negative',BaseValueScaleConstant=5.200000),PerGradeUpgrade=(BaseValueConstant=-0.018000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="PrimaryStatBonus_AccuracyMin",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMinValue',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Strong_Negative',BaseValueScaleConstant=2.600000),PerGradeUpgrade=(BaseValueConstant=-0.018000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="PrimaryStatBonus_AccuracyMax",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Strong_Negative',BaseValueScaleConstant=2.600000),PerGradeUpgrade=(BaseValueConstant=-0.018000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="PrimaryStatBonus_AccuracyMin_OffHand",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.OffHandAccuracyResourcePool.OffHandAccuracyMinValue',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Strong_Negative',BaseValueScaleConstant=2.600000),PerGradeUpgrade=(BaseValueConstant=-0.018000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="PrimaryStatBonus_AccuracyMax_OffHand",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.OffHandAccuracyResourcePool.OffHandAccuracyMaxValue',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Strong_Negative',BaseValueScaleConstant=2.600000),PerGradeUpgrade=(BaseValueConstant=-0.018000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.IronHand',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Fearless',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_3PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.DivergentLikeness',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
							<code profiles="default">set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Shot AttributeSlotUpgrades ((SlotName="PrimaryStatBonus",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus_Offhand",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus_AccuracyMin",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus_AccuracyMax",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus_AccuracyMin_OffHand",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus_AccuracyMax_OffHand",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus02",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus02_Offhand",GradeIncrease=1,bActivateSlot=True))</code>
						</category>
						<category name="Bladerunner (+ Mechromancer) (Survivor)">
							<category name="Character Independance">
								<hotfix name="Hotfix" package="GD_Soldier_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Survivor RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Soldier'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Siren_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Survivor RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Siren'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Mercenary_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Survivor RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Mercenary'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Assassin_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Survivor RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Assassin'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Tulip_Mechro_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Survivor RequiredPlayerClass PlayerClassIdentifierDefinition'GD_TulipPackageDef.PlayerClassId.Mechromancer'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Lilac_Psycho_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Survivor RequiredPlayerClass PlayerClassIdentifierDefinition'GD_LilacPackageDef.PlayerClassId.Psycho'</code>
								</hotfix>
							</category>
							<code profiles="default">set GD_ClassMods.Prefix_Assassin.Prefix_Survivor_00_Survivor PartName Bladerunner</code>
							<code profiles="default">set GD_ClassMods.Prefix_Assassin.Prefix_Survivor_01_ContemptibleSurvivor PartName Bladerunner</code>
							<code profiles="default">set GD_ClassMods.Prefix_Assassin.Prefix_Survivor_02_DisturbedSurvivor PartName Bladerunner</code>
							<code profiles="default">set GD_ClassMods.Prefix_Assassin.Prefix_Survivor_03_BloodiedSurvivor PartName Bladerunner</code>
							<code profiles="default">set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Survivor UIStatList ((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))</code>
							<code profiles="default">set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Survivor AttributeSlotEffects ((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleConstant=0.500000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.TwoFang',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_3PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Ambush',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.SmallerLighterFaster',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
						</category>
						<category name="Serial Killer (+ Psycho) (Killer)">
							<category name="Character Independance">
								<hotfix name="Hotfix" package="GD_Soldier_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Killer RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Soldier'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Siren_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Killer RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Siren'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Mercenary_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Killer RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Mercenary'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Assassin_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Killer RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Assassin'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Tulip_Mechro_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Killer RequiredPlayerClass PlayerClassIdentifierDefinition'GD_TulipPackageDef.PlayerClassId.Mechromancer'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Lilac_Psycho_Streaming">
									<code profiles="default">set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Killer RequiredPlayerClass PlayerClassIdentifierDefinition'GD_LilacPackageDef.PlayerClassId.Psycho'</code>
								</hotfix>
							</category>
							<code profiles="default">set GD_ClassMods.Prefix_Assassin.Prefix_Killer_00_Killer PartName Serial Killer</code>
							<code profiles="default">set GD_ClassMods.Prefix_Assassin.Prefix_Killer_01_UnpredictableKiller PartName Serial Killer</code>
							<code profiles="default">set GD_ClassMods.Prefix_Assassin.Prefix_Killer_02_TheKiller PartName Serial Killer</code>
							<code profiles="default">set GD_ClassMods.Prefix_Assassin.Prefix_Killer_03_ContemptibleKiller PartName Serial Killer</code>
							<code profiles="default">set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Killer UIStatList ((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))</code>
							<code profiles="default">set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Killer AttributeSlotEffects ((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleConstant=0.200000),PerGradeUpgrade=(BaseValueConstant=0.006000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Followthrough',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Killer',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Aster_ClassMods.Attributes.Aster_BloodTrance',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_3PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
						</category>
					</category>
					<category name="Mechromancer Class Mods">
						<category name="Demolitionist (+ Commando) (Anarchist)">
							<category name="Character Independance">
								<hotfix name="Hotfix" package="GD_Soldier_Streaming">
									<code profiles="default">set GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Anarchist RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Soldier'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Siren_Streaming">
									<code profiles="default">set GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Anarchist RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Siren'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Mercenary_Streaming">
									<code profiles="default">set GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Anarchist RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Mercenary'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Assassin_Streaming">
									<code profiles="default">set GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Anarchist RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Assassin'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Tulip_Mechro_Streaming">
									<code profiles="default">set GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Anarchist RequiredPlayerClass PlayerClassIdentifierDefinition'GD_TulipPackageDef.PlayerClassId.Mechromancer'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Lilac_Psycho_Streaming">
									<code profiles="default">set GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Anarchist RequiredPlayerClass PlayerClassIdentifierDefinition'GD_LilacPackageDef.PlayerClassId.Psycho'</code>
								</hotfix>
							</category>
							<code profiles="default">set GD_Tulip_ClassMods.Prefix_Mechromancer.Prefix_Anarchist_00_Anarchist PartName Demolitionist</code>
							<code profiles="default">set GD_Tulip_ClassMods.Prefix_Mechromancer.Prefix_Anarchist_01_SwiftAnarchist PartName Demolitionist</code>
							<code profiles="default">set GD_Tulip_ClassMods.Prefix_Mechromancer.Prefix_Anarchist_02_CalculatingAnarchist PartName Demolitionist</code>
							<code profiles="default">set GD_Tulip_ClassMods.Prefix_Mechromancer.Prefix_Anarchist_03_AirborneAnarchist PartName Demolitionist</code>
							<code profiles="default">set GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Anarchist UIStatList ((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))</code>
							<code profiles="default">set GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Anarchist AttributeSlotEffects ((SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleConstant=0.500000),PerGradeUpgrade=(BaseValueConstant=0.006000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="PrimaryStatBonus02_Offhand",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponClipSize_Offhand',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleConstant=0.500000),PerGradeUpgrade=(BaseValueConstant=0.006000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.FancyMathematics',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.StrengthOfFiveGorillas',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_3PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Grenadier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_3PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
							<code profiles="default">set GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Anarchist AttributeSlotUpgrades ((SlotName="PrimaryStatBonus",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus_Offhand",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus02",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus02_Offhand",GradeIncrease=1,bActivateSlot=True))</code>
						</category>
						<category name="Alchemist (+ Siren) (Catalyst)">
							<category name="Character Independance">
								<hotfix name="Hotfix" package="GD_Soldier_Streaming">
									<code profiles="default">set GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Catalyst RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Soldier'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Siren_Streaming">
									<code profiles="default">set GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Catalyst RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Siren'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Mercenary_Streaming">
									<code profiles="default">set GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Catalyst RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Mercenary'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Assassin_Streaming">
									<code profiles="default">set GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Catalyst RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Assassin'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Tulip_Mechro_Streaming">
									<code profiles="default">set GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Catalyst RequiredPlayerClass PlayerClassIdentifierDefinition'GD_TulipPackageDef.PlayerClassId.Mechromancer'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Lilac_Psycho_Streaming">
									<code profiles="default">set GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Catalyst RequiredPlayerClass PlayerClassIdentifierDefinition'GD_LilacPackageDef.PlayerClassId.Psycho'</code>
								</hotfix>
							</category>
							<code profiles="default">set GD_Tulip_ClassMods.Prefix_Mechromancer.Prefix_Catalyst_00_Catalyst PartName Alchemist</code>
							<code profiles="default">set GD_Tulip_ClassMods.Prefix_Mechromancer.Prefix_Catalyst_01_WiredCatalyst PartName Alchemist</code>
							<code profiles="default">set GD_Tulip_ClassMods.Prefix_Mechromancer.Prefix_Catalyst_02_EvilCatalyst PartName Alchemist</code>
							<code profiles="default">set GD_Tulip_ClassMods.Prefix_Mechromancer.Prefix_Catalyst_03_IonizedCatalyst PartName Alchemist</code>
							<code profiles="default">set GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Catalyst UIStatList ((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedGrenadeDamageModifier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))</code>
							<code profiles="default">set GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Catalyst AttributeSlotEffects ((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedGrenadeDamageModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleConstant=0.300000),PerGradeUpgrade=(BaseValueConstant=0.006000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.EvilEnchantress',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.TheBetterHalf',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.Ward',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
							<code profiles="default">set GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Catalyst AttributeSlotUpgrades ((SlotName="PrimaryStatBonus",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus_Offhand",GradeIncrease=1,bActivateSlot=True))</code>
						</category>
						<category name="Techrager (+ Gunzerker) (Zapper)">
							<category name="Character Independance">
								<hotfix name="Hotfix" package="GD_Soldier_Streaming">
									<code profiles="default">set GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Zapper RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Soldier'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Siren_Streaming">
									<code profiles="default">set GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Zapper RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Siren'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Mercenary_Streaming">
									<code profiles="default">set GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Zapper RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Mercenary'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Assassin_Streaming">
									<code profiles="default">set GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Zapper RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Assassin'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Tulip_Mechro_Streaming">
									<code profiles="default">set GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Zapper RequiredPlayerClass PlayerClassIdentifierDefinition'GD_TulipPackageDef.PlayerClassId.Mechromancer'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Lilac_Psycho_Streaming">
									<code profiles="default">set GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Zapper RequiredPlayerClass PlayerClassIdentifierDefinition'GD_LilacPackageDef.PlayerClassId.Psycho'</code>
								</hotfix>
							</category>
							<code profiles="default">set GD_Tulip_ClassMods.Prefix_Mechromancer.Prefix_Zapper_00_Zapper PartName Techrager</code>
							<code profiles="default">set GD_Tulip_ClassMods.Prefix_Mechromancer.Prefix_Zapper_01_PeppyZapper PartName Techrager</code>
							<code profiles="default">set GD_Tulip_ClassMods.Prefix_Mechromancer.Prefix_Zapper_02_WiredZapper PartName Techrager</code>
							<code profiles="default">set GD_Tulip_ClassMods.Prefix_Mechromancer.Prefix_Zapper_03_ScorchingZapper PartName Techrager</code>
							<code profiles="default">set GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Zapper UIStatList ((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.ActiveSkillCooldownResource.ActiveSkillCooldownConsumptionRate',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))</code>
							<code profiles="default">set GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Zapper AttributeSlotEffects ((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=AttributeDefinition'D_Attributes.ActiveSkillCooldownResource.ActiveSkillCooldownConsumptionRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleConstant=0.250000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.TheBetterHalf',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.SmallerLighterFaster',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.FilledtotheBrim',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_3PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
						</category>
						<category name="Mastermind (+ Assasin) (Prodigy)">
							<category name="Character Independance">
								<hotfix name="Hotfix" package="GD_Soldier_Streaming">
									<code profiles="default">set GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Roboteer RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Soldier'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Siren_Streaming">
									<code profiles="default">set GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Roboteer RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Siren'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Mercenary_Streaming">
									<code profiles="default">set GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Roboteer RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Mercenary'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Assassin_Streaming">
									<code profiles="default">set GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Roboteer RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Assassin'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Tulip_Mechro_Streaming">
									<code profiles="default">set GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Roboteer RequiredPlayerClass PlayerClassIdentifierDefinition'GD_TulipPackageDef.PlayerClassId.Mechromancer'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Lilac_Psycho_Streaming">
									<code profiles="default">set GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Roboteer RequiredPlayerClass PlayerClassIdentifierDefinition'GD_LilacPackageDef.PlayerClassId.Psycho'</code>
								</hotfix>
							</category>
							<code profiles="default">set GD_Tulip_ClassMods.Prefix_Mechromancer.Prefix_Prodigy_00_Prodigy PartName Mastermind</code>
							<code profiles="default">set GD_Tulip_ClassMods.Prefix_Mechromancer.Prefix_Prodigy_01_PatientProdigy PartName Mastermind</code>
							<code profiles="default">set GD_Tulip_ClassMods.Prefix_Mechromancer.Prefix_Prodigy_02_SuperiorProdigy PartName Mastermind</code>
							<code profiles="default">set GD_Tulip_ClassMods.Prefix_Mechromancer.Prefix_Prodigy_03_PeppyProdigy PartName Mastermind</code>
							<code profiles="default">set GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Prodigy UIStatList ((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))</code>
							<code profiles="default">set GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Prodigy AttributeSlotEffects ((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak_Negative',BaseValueScaleConstant=0.500000),PerGradeUpgrade=(BaseValueConstant=-0.006000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="PrimaryStatBonus_Offhand",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponReloadSpeed_Offhand',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak_Negative',BaseValueScaleConstant=0.500000),PerGradeUpgrade=(BaseValueConstant=-0.006000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.CookingUpTrouble',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_3PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.20PercentCooler',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_3PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Followthrough',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
							<code profiles="default">set GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Prodigy AttributeSlotUpgrades ((SlotName="PrimaryStatBonus",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus_Offhand",GradeIncrease=1,bActivateSlot=True))</code>
						</category>
						<category name="Mad Doc (+ Psycho) (Roboteer)">
							<category name="Character Independance">
								<hotfix name="Hotfix" package="GD_Soldier_Streaming">
									<code profiles="default">set GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Prodigy RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Soldier'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Siren_Streaming">
									<code profiles="default">set GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Prodigy RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Siren'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Mercenary_Streaming">
									<code profiles="default">set GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Prodigy RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Mercenary'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Assassin_Streaming">
									<code profiles="default">set GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Prodigy RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Assassin'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Tulip_Mechro_Streaming">
									<code profiles="default">set GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Prodigy RequiredPlayerClass PlayerClassIdentifierDefinition'GD_TulipPackageDef.PlayerClassId.Mechromancer'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Lilac_Psycho_Streaming">
									<code profiles="default">set GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Prodigy RequiredPlayerClass PlayerClassIdentifierDefinition'GD_LilacPackageDef.PlayerClassId.Psycho'</code>
								</hotfix>
							</category>
							<code profiles="default">set GD_Tulip_ClassMods.Prefix_Mechromancer.Prefix_Roboteer_00_Roboteer PartName Mad Doc</code>
							<code profiles="default">set GD_Tulip_ClassMods.Prefix_Mechromancer.Prefix_Roboteer_01_TenaciousRoboteer PartName Mad Doc</code>
							<code profiles="default">set GD_Tulip_ClassMods.Prefix_Mechromancer.Prefix_Roboteer_02_PotentRoboteer PartName Mad Doc</code>
							<code profiles="default">set GD_Tulip_ClassMods.Prefix_Mechromancer.Prefix_Roboteer_03_SternRoboteer PartName Mad Doc</code>
							<code profiles="default">set GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Roboteer UIStatList ((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))</code>
							<code profiles="default">set GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Roboteer AttributeSlotEffects ((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromClassMods_Formula',BaseValueScaleConstant=0.200000),PerGradeUpgrade=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromClassMods_Formula',BaseValueScaleConstant=0.010000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.MorePep',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_3PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.StrengthOfFiveGorillas',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_3PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.StripTheFlesh',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_3PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
						</category>
					</category>
					<category name="Psycho Class Mods">
						<category name="Raider (+ Commando) (Reaper)">
							<category name="Character Independance">
								<hotfix name="Hotfix" package="GD_Soldier_Streaming">
									<code profiles="default">set GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Reaper RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Soldier'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Siren_Streaming">
									<code profiles="default">set GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Reaper RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Siren'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Mercenary_Streaming">
									<code profiles="default">set GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Reaper RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Mercenary'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Assassin_Streaming">
									<code profiles="default">set GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Reaper RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Assassin'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Tulip_Mechro_Streaming">
									<code profiles="default">set GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Reaper RequiredPlayerClass PlayerClassIdentifierDefinition'GD_TulipPackageDef.PlayerClassId.Mechromancer'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Lilac_Psycho_Streaming">
									<code profiles="default">set GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Reaper RequiredPlayerClass PlayerClassIdentifierDefinition'GD_LilacPackageDef.PlayerClassId.Psycho'</code>
								</hotfix>
							</category>
							<code profiles="default">set GD_Lilac_ClassMods.Prefix_Psycho.Prefix_Reaper_00_Reaper PartName Raider</code>
							<code profiles="default">set GD_Lilac_ClassMods.Prefix_Psycho.Prefix_Reaper_01_TwitchyReaper PartName Raider</code>
							<code profiles="default">set GD_Lilac_ClassMods.Prefix_Psycho.Prefix_Reaper_02_FuelReaper PartName Raider</code>
							<code profiles="default">set GD_Lilac_ClassMods.Prefix_Psycho.Prefix_Reaper_03_DrivenReaper PartName Raider</code>
							<code profiles="default">set GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Reaper AttributeSlotEffects ((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'GD_Lilac_ClassMods.Attributes.Att_KillSkillDurationMultiplier_ForTeamClassMod',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=True,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.BloodOverdrive',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.FuelTheBlood',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_3PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Impact',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
							<code profiles="default">set GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Reaper AttributeSlotUpgrades ((SlotName="PrimaryStatBonus",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus_Offhand",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus02",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus02_Offhand",GradeIncrease=1,bActivateSlot=True))</code>
						</category>
						<category name="Mutant (+ Siren) (Toast)">
							<category name="Character Independance">
								<hotfix name="Hotfix" package="GD_Soldier_Streaming">
									<code profiles="default">set GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Toast RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Soldier'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Siren_Streaming">
									<code profiles="default">set GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Toast RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Siren'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Mercenary_Streaming">
									<code profiles="default">set GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Toast RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Mercenary'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Assassin_Streaming">
									<code profiles="default">set GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Toast RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Assassin'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Tulip_Mechro_Streaming">
									<code profiles="default">set GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Toast RequiredPlayerClass PlayerClassIdentifierDefinition'GD_TulipPackageDef.PlayerClassId.Mechromancer'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Lilac_Psycho_Streaming">
									<code profiles="default">set GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Toast RequiredPlayerClass PlayerClassIdentifierDefinition'GD_LilacPackageDef.PlayerClassId.Psycho'</code>
								</hotfix>
							</category>
							<code profiles="default">set GD_Lilac_ClassMods.Prefix_Psycho.Prefix_Toast_00_Toast PartName Mutant</code>
							<code profiles="default">set GD_Lilac_ClassMods.Prefix_Psycho.Prefix_Toast_01_PowerToast PartName Mutant</code>
							<code profiles="default">set GD_Lilac_ClassMods.Prefix_Psycho.Prefix_Toast_02_BurntToast PartName Mutant</code>
							<code profiles="default">set GD_Lilac_ClassMods.Prefix_Psycho.Prefix_Toast_03_RazedToast PartName Mutant</code>
							<code profiles="default">set GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Toast UIStatList ((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))</code>
							<code profiles="default">set GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Toast AttributeSlotEffects ((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromClassMods_Formula',BaseValueScaleConstant=0.200000),PerGradeUpgrade=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromClassMods_Formula',BaseValueScaleConstant=0.010000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',ConstraintAttribute=AttributeDefinition'D_Attributes.Shield.ShieldIsEquipped',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromClassMods_Formula',BaseValueScaleConstant=-0.120000),PerGradeUpgrade=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromClassMods_Formula',BaseValueScaleConstant=0.010000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.FuelTheFire',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.FeedTheMeat',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.Elated',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
							<code profiles="default">set GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Toast AttributeSlotUpgrades ((SlotName="PrimaryStatBonus",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus_Offhand",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus02",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus02_Offhand",GradeIncrease=1,bActivateSlot=True))</code>
						</category>
						<category name="Goliath (+ Gunzerker) (Meat)">
							<category name="Character Independance">
								<hotfix name="Hotfix" package="GD_Soldier_Streaming">
									<code profiles="default">set GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Meat RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Soldier'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Siren_Streaming">
									<code profiles="default">set GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Meat RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Siren'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Mercenary_Streaming">
									<code profiles="default">set GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Meat RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Mercenary'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Assassin_Streaming">
									<code profiles="default">set GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Meat RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Assassin'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Tulip_Mechro_Streaming">
									<code profiles="default">set GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Meat RequiredPlayerClass PlayerClassIdentifierDefinition'GD_TulipPackageDef.PlayerClassId.Mechromancer'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Lilac_Psycho_Streaming">
									<code profiles="default">set GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Meat RequiredPlayerClass PlayerClassIdentifierDefinition'GD_LilacPackageDef.PlayerClassId.Psycho'</code>
								</hotfix>
							</category>
							<code profiles="default">set GD_Lilac_ClassMods.Prefix_Psycho.Prefix_Meat_00_Meat PartName Goliath</code>
							<code profiles="default">set GD_Lilac_ClassMods.Prefix_Psycho.Prefix_Meat_01_RageMeat PartName Goliath</code>
							<code profiles="default">set GD_Lilac_ClassMods.Prefix_Psycho.Prefix_Meat_02_PainMeat PartName Goliath</code>
							<code profiles="default">set GD_Lilac_ClassMods.Prefix_Psycho.Prefix_Meat_03_SaltMeat PartName Goliath</code>
							<code profiles="default">set GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Meat UIStatList ((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthOnIdleRegenerationRate',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))</code>
							<code profiles="default">set GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Meat AttributeSlotEffects ((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthOnIdleRegenerationRate',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthRegenerationBonusFromClassMods_Formula',BaseValueScaleConstant=0.400000),PerGradeUpgrade=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthRegenerationBonusFromClassMods_Formula',BaseValueScaleConstant=0.200000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.BloodBath',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.BloodfilledGuns',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.SexualTyrannosaurus',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
						</category>
						<category name="Zealot (+ Assassin) (Wound)">
							<category name="Character Independance">
								<hotfix name="Hotfix" package="GD_Soldier_Streaming">
									<code profiles="default">set GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Wound RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Soldier'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Siren_Streaming">
									<code profiles="default">set GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Wound RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Siren'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Mercenary_Streaming">
									<code profiles="default">set GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Wound RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Mercenary'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Assassin_Streaming">
									<code profiles="default">set GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Wound RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Assassin'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Tulip_Mechro_Streaming">
									<code profiles="default">set GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Wound RequiredPlayerClass PlayerClassIdentifierDefinition'GD_TulipPackageDef.PlayerClassId.Mechromancer'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Lilac_Psycho_Streaming">
									<code profiles="default">set GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Wound RequiredPlayerClass PlayerClassIdentifierDefinition'GD_LilacPackageDef.PlayerClassId.Psycho'</code>
								</hotfix>
							</category>
							<code profiles="default">set GD_Lilac_ClassMods.Prefix_Psycho.Prefix_Wound_00_Wound PartName Zealot</code>
							<code profiles="default">set GD_Lilac_ClassMods.Prefix_Psycho.Prefix_Wound_01_TwitchyWound PartName Zealot</code>
							<code profiles="default">set GD_Lilac_ClassMods.Prefix_Psycho.Prefix_Wound_02_TastyWound PartName Zealot</code>
							<code profiles="default">set GD_Lilac_ClassMods.Prefix_Psycho.Prefix_Wound_03_HotWound PartName Zealot</code>
							<code profiles="default">set GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Wound UIStatList ((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedStatusEffectDamageModifier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))</code>
							<code profiles="default">set GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Wound AttributeSlotEffects ((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedStatusEffectDamageModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleConstant=0.500000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=True,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.BloodTwitch',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_3PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.BloodfilledGuns',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.TwoFang',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_3PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
							<code profiles="default">set GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Wound AttributeSlotUpgrades ((SlotName="PrimaryStatBonus",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus_Offhand",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus02",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus02_Offhand",GradeIncrease=1,bActivateSlot=True))</code>
						</category>
						<category name="Arsonist (+ Mechromancer) (Torch)">
							<category name="Character Independance">
								<hotfix name="Hotfix" package="GD_Soldier_Streaming">
									<code profiles="default">set GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Torch RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Soldier'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Siren_Streaming">
									<code profiles="default">set GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Torch RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Siren'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Mercenary_Streaming">
									<code profiles="default">set GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Torch RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Mercenary'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Assassin_Streaming">
									<code profiles="default">set GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Torch RequiredPlayerClass PlayerClassIdentifierDefinition'GD_PlayerClassId.Assassin'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Tulip_Mechro_Streaming">
									<code profiles="default">set GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Torch RequiredPlayerClass PlayerClassIdentifierDefinition'GD_TulipPackageDef.PlayerClassId.Mechromancer'</code>
								</hotfix>
								<hotfix name="Hotfix" package="GD_Lilac_Psycho_Streaming">
									<code profiles="default">set GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Torch RequiredPlayerClass PlayerClassIdentifierDefinition'GD_LilacPackageDef.PlayerClassId.Psycho'</code>
								</hotfix>
							</category>
							<code profiles="default">set GD_Lilac_ClassMods.Prefix_Psycho.Prefix_Torch_00_Torch PartName Arsonist</code>
							<code profiles="default">set GD_Lilac_ClassMods.Prefix_Psycho.Prefix_Torch_01_BlazeTorch PartName Arsonist</code>
							<code profiles="default">set GD_Lilac_ClassMods.Prefix_Psycho.Prefix_Torch_02_FuelTorch PartName Arsonist</code>
							<code profiles="default">set GD_Lilac_ClassMods.Prefix_Psycho.Prefix_Torch_03_FlareTorch PartName Arsonist</code>
							<code profiles="default">set GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Torch UIStatList ((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCurrentWeaponAmmoRegenerationMultiplier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))</code>
							<code profiles="default">set GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Torch AttributeSlotEffects ((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCurrentWeaponAmmoRegenerationMultiplier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_AmmoRegen',BaseValueScaleConstant=0.400000),PerGradeUpgrade=(BaseValueConstant=0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=True,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.FireFiend',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.FuelTheFire',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.ElectricalBurn',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_3PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))</code>
							<code profiles="default">set GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Torch AttributeSlotUpgrades ((SlotName="PrimaryStatBonus",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus_Offhand",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus02",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus02_Offhand",GradeIncrease=1,bActivateSlot=True))</code>
						</category>
					</category>
				</category>
				<comment>-</comment>
				<category name="Legendary Class Mods">
					<category name="Assassin">
						<category name="Balance Definition">
							<comment>clone -x GD_ItemGrades.ClassMods.BalDef_ClassMod_Assassin_04_VeryRare:ItemPartListCollectionDefinition_4 GD_ItemGrades.ClassMods.BalDef_ClassMod_Assassin_05_Legendary:ItemPartListCollectionDefinition_1000</comment>
							<code profiles="">set GD_ItemGrades.ClassMods.BalDef_ClassMod_Assassin_05_Legendary ClassModDefinitions ()</code>
							<hotfix name="Hotfix" level="None">
								<code profiles="">set GD_ItemGrades.ClassMods.BalDef_ClassMod_Assassin_05_Legendary InventoryDefinition None</code>
							</hotfix>
							<code profiles="">set GD_ItemGrades.ClassMods.BalDef_ClassMod_Assassin_05_Legendary Manufacturers ()</code>
							<code profiles="">set GD_ItemGrades.ClassMods.BalDef_ClassMod_Assassin_05_Legendary RuntimePartListCollection ItemPartListCollectionDefinition'GD_ItemGrades.ClassMods.BalDef_ClassMod_Assassin_05_Legendary:ItemPartListCollectionDefinition_1000'</code>
							<code profiles="">set GD_ItemGrades.ClassMods.BalDef_ClassMod_Assassin_05_Legendary BaseDefinition ClassModBalanceDefinition'GD_ItemGrades.ClassMods.BalDef_ClassMod_Assassin'</code>
						</category>
						<category name="Legendary Parts">
						</category>
					</category>
				</category>
				<comment>-</comment>
			</category>
			<comment>==============</comment>
			<category name="Running Notifications (part 2)">
				<comment>CE_EnableOn Force</comment>
				<comment>py unrealsdk.Log(" ")</comment>
				<comment>py unrealsdk.Log("    Remember:")</comment>
				<comment>py unrealsdk.Log("        -This mod is not compatible with Co-Op.")</comment>
				<comment>py unrealsdk.Log("        -If you start a character at level 1, create the character before turning on the mod, get to the first")</comment>
				<comment>py unrealsdk.Log("         fast travel, go back to the main menu and then execute it. Otherwise your game crashes in the character select screen.")</comment>
				<comment>py unrealsdk.Log("         (Recommended to start at 30, though.)")</comment>
				<comment>py unrealsdk.Log(" ")</comment>
				<comment>py unrealsdk.Log("    If the mod says that there are unrecognized objects then you waited too long in the main menu")</comment>
				<comment>py unrealsdk.Log("    Restart the game and execute the mod a little bit faster to fix the issue (relates to raid boss health)")</comment>
				<comment>py unrealsdk.Log(" ")</comment>
				<comment>py unrealsdk.Log(" -----------------------------------------")</comment>
			</category>
		</category>
	</body>
</BLCMM>

#Commands:
say Error: This mod requires Command Extensions. A large part of the mod does not work without it.
set D_Attributes.GameplayAttributes.EnemyXPMultiplier BaseValue (BaseValueConstant=1.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
set D_Attributes.GameplayAttributes.QuestXPMultiplier BaseValue (BaseValueConstant=1.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
set GD_Balance_Experience.Formulas.Init_BaseEnemyExperience ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.GameplayAttributes.EnemyXPMultiplier',InitializationDefinition=AttributeInitializationDefinition'GD_Balance_Experience.Formulas.Init_EnemyExperience_PerPlaythrough',BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.AI.AICharacterExperienceLevel',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))
set GD_Balance_Experience.Formulas.Init_EnemyExperience_PerPlaythrough BaseValueMode BASEVALUE_InitializationDefScalesBaseValue
set GD_Balance_Experience.Formulas.Init_EnemyExperience_PerPlaythrough ConditionalInitialization (bEnabled=True,ConditionalExpressionList=((BaseValueIfTrue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'D_Attributes.GameplayAttributes.LevelScalingThreshold_XPMultiplierFormula',BaseValueScaleConstant=10.000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=1.000000))),(BaseValueIfTrue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'D_Attributes.GameplayAttributes.LevelScalingThreshold_XPMultiplierFormula',BaseValueScaleConstant=11.000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=2.000000)))),DefaultBaseValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'D_Attributes.GameplayAttributes.LevelScalingThreshold_XPMultiplier',BaseValueScaleConstant=10.000000))
set GD_MissionRewardBalance.XP.Init_MissionXPPlaythroughMultiplier ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.GameplayAttributes.QuestXPMultiplier',InitializationDefinition=AttributeInitializationDefinition'D_Attributes.GameplayAttributes.LevelScalingThreshold_XPMultiplierFormula',BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))
set GD_Currency.A_Item.EridiumBar bAutomaticallyPickup True
set GD_Currency.A_Item.EridiumStick bAutomaticallyPickup True
set GD_Iris_TorgueToken.UsableItems.Pickup_TorgueToken bAutomaticallyPickup True
set GD_Orchid_SeraphCrystal.UsableItems.Pickup_SeraphCrystal bAutomaticallyPickup True
set GD_Iris_SeraphCrystal.UsableItems.Pickup_SeraphCrystal bAutomaticallyPickup True
set GD_Sage_SeraphCrystal.UsableItems.Pickup_SeraphCrystal bAutomaticallyPickup True
set GD_Aster_SeraphCrystal.UsableItems.Pickup_SeraphCrystal bAutomaticallyPickup True
set GD_Artifacts.A_Item.Artifact_Elemental_Status AttributeSlotEffects ((SlotName="Effect1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDamageModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.002000),PerGradeUpgrade=(BaseValueConstant=0.003340,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),(SlotName="Effect2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedCorrosiveDamageModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.002000),PerGradeUpgrade=(BaseValueConstant=0.003340,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),(SlotName="Effect3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedShockDamageModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.002000),PerGradeUpgrade=(BaseValueConstant=0.003340,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),(SlotName="Effect4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIncendiaryStatusDamageModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.002000),PerGradeUpgrade=(BaseValueConstant=0.003340,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),(SlotName="Effect5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedCorrosiveStatusDamageModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.002000),PerGradeUpgrade=(BaseValueConstant=0.003340,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),(SlotName="Effect6",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedShockStatusDamageModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.002000),PerGradeUpgrade=(BaseValueConstant=0.003340,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=))
set GD_Gladiolus_Artifacts.A_Item.Artifact_ElementalProficiency AttributeSlotEffects ((SlotName="Effect1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDamageModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.002000),PerGradeUpgrade=(BaseValueConstant=0.003340,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),(SlotName="Effect2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedCorrosiveDamageModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.002000),PerGradeUpgrade=(BaseValueConstant=0.003340,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),(SlotName="Effect3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedShockDamageModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.002000),PerGradeUpgrade=(BaseValueConstant=0.003340,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),(SlotName="Effect4",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIncendiaryStatusDamageModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.002000),PerGradeUpgrade=(BaseValueConstant=0.003340,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),(SlotName="Effect5",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedCorrosiveStatusDamageModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.002000),PerGradeUpgrade=(BaseValueConstant=0.003340,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),(SlotName="Effect6",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedShockStatusDamageModifier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.002000),PerGradeUpgrade=(BaseValueConstant=0.003340,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=12,TargetInstanceDataName=),(SlotName="Effect7",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.ActiveSkillCooldownResource.ActiveSkillCooldownConsumptionRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Artifacts.BalanceAttributes.Init_ModifierBase_Linear',BaseValueScaleConstant=0.003000),PerGradeUpgrade=(BaseValueConstant=0.006000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))
set D_Attributes.Weapon.MainHandWeapon ValueResolverChain (ConditionalAttributeValueResolver'D_Attributes.Weapon.MainHandWeapon:ConditionalAttributeValueResolver_0')
set D_Attributes.Weapon.MainHandWeapon:ConditionalAttributeValueResolver_0 ValueExpressions (bEnabled=True,ConditionalExpressionList=((BaseValueIfTrue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.Weapon.OffHandWeapon',ComparisonOperator=OPERATOR_GreaterThan,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000)))),DefaultBaseValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))
set GD_Shields.A_Item.Shield_Impact_05_Legendary AttributeSlotEffects ((SlotName="Capacity",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="RechargeRate",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRegenerationRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="RechargeDelay",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRegenerationDelay',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="FireResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.IgniteChanceResistanceModifier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="ShockResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.ShockChanceResistanceModifier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="CorrosiveResist",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.CorrosiveChanceResistanceModifier',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="ExplosiveDamageResistance",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=DesignerAttributeDefinition'GD_Shields.Misc.Att_Shield_ExplosiveDamageResistance',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="MaxHealth",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromShields_Formula',BaseValueScaleConstant=0.030000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Special01",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModify=AttributeDefinition'D_Attributes.Shield.ImpactShield_DamageBonus',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_ShieldDamage',BaseValueScaleConstant=2.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_ShieldDamage',BaseValueScaleConstant=0.019000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Special02",bExternalSlot=False,bRunEffectsAsSkill=False,AttributeToModify=AttributeDefinition'D_Attributes.Shield.ImpactShield_ConsumptionOnEmpower',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_Globals.Skills.INI_SkillPointsPerLevelUp ConditionalInitialization (bEnabled=True,ConditionalExpressionList=((BaseValueIfTrue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.ExperienceResourcePool.PlayerExperienceLevel',ComparisonOperator=OPERATOR_GreaterThan,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=77.000000))),(BaseValueIfTrue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.ExperienceResourcePool.PlayerExperienceLevel',ComparisonOperator=OPERATOR_LessThan,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=2.000000)))),DefaultBaseValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))
set GD_Globals.Skills.INI_TotalSkillPointsForCurrentLevel RangeRestriction (bEnableMinValueRestriction=True,MinValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bEnableMaxValueRestriction=True,MaxValue=(BaseValueConstant=76.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))
set GD_Globals.Skills.INI_TotalSkillPointsForCurrentLevel ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.Balance.PlayerGameStage_BL2WL',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))
set GD_Globals.Skills.INI_TotalSkillPointsForCurrentLevel ConditionalInitialization (bEnabled=False,ConditionalExpressionList=)
set GD_Balance_HealthAndDamage.HealthAndDamage.Att_UniversalBalanceScaler:ConstantAttributeValueResolver_0 ConstantValue 1.09000
set D_Attributes.GameplayAttributes.LevelScalingThreshold_PlusOne BaseValue (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'D_Attributes.GameplayAttributes.LevelScalingThreshold_PlusOneFormula',BaseValueScaleConstant=1.000000)
set D_Attributes.GameplayAttributes.LevelScalingThreshold_PlusOneFormula ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.GameplayAttributes.LevelScalingThreshold',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))
set D_Attributes.GameplayAttributes.LevelScalingThreshold_XPMultiplierFormula BaseValueMode BASEVALUE_InitializationDefScalesBaseValue
set D_Attributes.GameplayAttributes.LevelScalingThreshold_XPMultiplierFormula ConditionalInitialization (bEnabled=True,ConditionalExpressionList=((BaseValueIfTrue=(BaseValueConstant=1.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.GameplayAttributes.LevelScalingThreshold_XPMultiplier',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.ExperienceResourcePool.PlayerExperienceLevel_Sub',ComparisonOperator=OPERATOR_GreaterThanOrEqual,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=DesignerAttributeDefinition'D_Attributes.GameplayAttributes.LevelScalingThreshold_PlusOne',ConstantOperand2=0.000000)))),DefaultBaseValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))
set D_Attributes.GameplayAttributes.LevelScalingThreshold BaseValue (BaseValueConstant=50.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
set D_Attributes.GameplayAttributes.LevelScalingThreshold_XPMultiplier BaseValue (BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
set D_Attributes.ExperienceResourcePool.PlayerExperienceLevel ValueResolverChain (ConditionalAttributeValueResolver'D_Attributes.ExperienceResourcePool.PlayerExperienceLevel_MaxThreshold')
set D_Attributes.ExperienceResourcePool.PlayerExperienceLevel_MaxThreshold ValueExpressions (bEnabled=True,ConditionalExpressionList=((BaseValueIfTrue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.GameplayAttributes.LevelScalingThreshold',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.ExperienceResourcePool.PlayerExperienceLevel_Sub',ComparisonOperator=OPERATOR_GreaterThanOrEqual,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=DesignerAttributeDefinition'D_Attributes.GameplayAttributes.LevelScalingThreshold_PlusOne',ConstantOperand2=0.000000)))),DefaultBaseValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.ExperienceResourcePool.PlayerExperienceLevel_Sub',InitializationDefinition=None,BaseValueScaleConstant=1.000000))
set GD_Lobelia_GameStages.Attributes.GameStageViaGetGameStage ValueResolverChain (ConditionalAttributeValueResolver'GD_Lobelia_GameStages.Attributes.GameStageViaGetGameStage_MaxThreshold')
set GD_Lobelia_GameStages.Attributes.GameStageViaGetGameStage_MaxThreshold ValueExpressions (bEnabled=True,ConditionalExpressionList=((BaseValueIfTrue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.GameplayAttributes.LevelScalingThreshold',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=AttributeDefinition'GD_Lobelia_GameStages.Attributes.GameStageViaGetGameStage_Sub',ComparisonOperator=OPERATOR_GreaterThanOrEqual,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=DesignerAttributeDefinition'D_Attributes.GameplayAttributes.LevelScalingThreshold_PlusOne',ConstantOperand2=0.000000)))),DefaultBaseValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Lobelia_GameStages.Attributes.GameStageViaGetGameStage_Sub',InitializationDefinition=None,BaseValueScaleConstant=1.000000))
set GD_Balance_HealthAndDamage.HealthAndDamage.Init_PlayerHealth ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Att_UniversalBalanceMultiplier_HealthShields',InitializationDefinition=None,BaseValueScaleConstant=1.0000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Att_UniversalBalanceScaler',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.ExperienceResourcePool.PlayerExperienceLevel',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))
set D_Attributes.AI.AICharacterExperienceLevel ValueResolverChain (ConditionalAttributeValueResolver'D_Attributes.AI.AICharacterExperienceLevel_MaxThreshold')
set D_Attributes.AI.AICharacterExperienceLevel_MaxThreshold ValueExpressions (bEnabled=True,ConditionalExpressionList=((BaseValueIfTrue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.GameplayAttributes.LevelScalingThreshold',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.AI.AICharacterExperienceLevel_Sub',ComparisonOperator=OPERATOR_GreaterThanOrEqual,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=DesignerAttributeDefinition'D_Attributes.GameplayAttributes.LevelScalingThreshold_PlusOne',ConstantOperand2=0.000000)))),DefaultBaseValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.AI.AICharacterExperienceLevel_Sub',InitializationDefinition=None,BaseValueScaleConstant=1.000000))
set D_Attributes.Weapon.WeaponLevel ValueResolverChain (ConditionalAttributeValueResolver'D_Attributes.Weapon.WeaponLevel_MaxThreshold')
set D_Attributes.Weapon.WeaponLevel_MaxThreshold ValueExpressions (bEnabled=True,ConditionalExpressionList=((BaseValueIfTrue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.GameplayAttributes.LevelScalingThreshold',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.Weapon.WeaponLevel_Sub',ComparisonOperator=OPERATOR_GreaterThanOrEqual,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=DesignerAttributeDefinition'D_Attributes.GameplayAttributes.LevelScalingThreshold_PlusOne',ConstantOperand2=0.000000)))),DefaultBaseValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Weapon.WeaponLevel_Sub',InitializationDefinition=None,BaseValueScaleConstant=1.000000))
set D_Attributes.Inventory.ShieldItemLevel ValueResolverChain (ConditionalAttributeValueResolver'D_Attributes.Inventory.ShieldItemLevel_MaxTreshold')
set D_Attributes.Inventory.ShieldItemLevel_MaxTreshold ValueExpressions (bEnabled=True,ConditionalExpressionList=((BaseValueIfTrue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.GameplayAttributes.LevelScalingThreshold',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.Inventory.ShieldItemLevel_Sub',ComparisonOperator=OPERATOR_GreaterThanOrEqual,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=DesignerAttributeDefinition'D_Attributes.GameplayAttributes.LevelScalingThreshold_PlusOne',ConstantOperand2=0.000000)))),DefaultBaseValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Inventory.ShieldItemLevel_Sub',InitializationDefinition=None,BaseValueScaleConstant=1.000000))
set D_Attributes.GrenadeMod.GrenadeModItemLevel ValueResolverChain (ConditionalAttributeValueResolver'D_Attributes.GrenadeMod.GrenadeModItemLevel_MaxTreshold')
set D_Attributes.GrenadeMod.GrenadeModItemLevel_MaxTreshold ValueExpressions (bEnabled=True,ConditionalExpressionList=((BaseValueIfTrue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.GameplayAttributes.LevelScalingThreshold',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModItemLevel_Sub',ComparisonOperator=OPERATOR_GreaterThanOrEqual,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=DesignerAttributeDefinition'D_Attributes.GameplayAttributes.LevelScalingThreshold_PlusOne',ConstantOperand2=0.000000)))),DefaultBaseValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.GrenadeMod.GrenadeModItemLevel_Sub',InitializationDefinition=None,BaseValueScaleConstant=1.000000))
set D_Attributes.Projectile.ProjectileLevel ValueResolverChain (ConditionalAttributeValueResolver'D_Attributes.Projectile.ProjectileLevel_MaxThreshold')
set D_Attributes.Projectile.ProjectileLevel_MaxThreshold ValueExpressions (bEnabled=True,ConditionalExpressionList=((BaseValueIfTrue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.GameplayAttributes.LevelScalingThreshold',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.Projectile.ProjectileLevel_Sub',ComparisonOperator=OPERATOR_GreaterThanOrEqual,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=DesignerAttributeDefinition'D_Attributes.GameplayAttributes.LevelScalingThreshold_PlusOne',ConstantOperand2=0.000000)))),DefaultBaseValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Projectile.ProjectileLevel_Sub',InitializationDefinition=None,BaseValueScaleConstant=1.000000))
set D_Attributes.Inventory.ClassModItemLevel ValueResolverChain (ConditionalAttributeValueResolver'D_Attributes.Inventory.ClassModItemLevel_MaxThreshold')
set D_Attributes.Inventory.ClassModItemLevel_MaxThreshold ValueExpressions (bEnabled=True,ConditionalExpressionList=((BaseValueIfTrue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.GameplayAttributes.LevelScalingThreshold',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.Inventory.ClassModItemLevel_Sub',ComparisonOperator=OPERATOR_GreaterThanOrEqual,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=DesignerAttributeDefinition'D_Attributes.GameplayAttributes.LevelScalingThreshold_PlusOne',ConstantOperand2=0.000000)))),DefaultBaseValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Inventory.ClassModItemLevel_Sub',InitializationDefinition=None,BaseValueScaleConstant=1.000000))
set D_Attributes.Inventory.ArtifactItemLevel ValueResolverChain (ConditionalAttributeValueResolver'D_Attributes.Inventory.ArtifactItemLevel_MaxTreshold')
set D_Attributes.Inventory.ArtifactItemLevel_MaxTreshold ValueExpressions (bEnabled=True,ConditionalExpressionList=((BaseValueIfTrue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.GameplayAttributes.LevelScalingThreshold',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.Inventory.ArtifactItemLevel_Sub',ComparisonOperator=OPERATOR_GreaterThanOrEqual,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=DesignerAttributeDefinition'D_Attributes.GameplayAttributes.LevelScalingThreshold_PlusOne',ConstantOperand2=0.000000)))),DefaultBaseValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Inventory.ArtifactItemLevel_Sub',InitializationDefinition=None,BaseValueScaleConstant=1.000000))
set GD_Explosives.Barrels.Init_BarrelDamage ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=20.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Att_UniversalBalanceScaler',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.ExperienceResourcePool.PlayerExperienceLevel',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))
set D_Attributes.Balance.BehaviorVolumeLevel AttributeDataType ADT_Float
set D_Attributes.Balance.BehaviorVolumeLevel ValueResolverChain (ConditionalAttributeValueResolver'D_Attributes.Balance.BehaviorVolumeLevel_MaxThreshold')
set D_Attributes.Balance.BehaviorVolumeLevel_MaxThreshold ValueExpressions (bEnabled=True,ConditionalExpressionList=((BaseValueIfTrue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.GameplayAttributes.LevelScalingThreshold',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.Balance.BehaviorVolumeLevel_Sub',ComparisonOperator=OPERATOR_GreaterThanOrEqual,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=DesignerAttributeDefinition'D_Attributes.GameplayAttributes.LevelScalingThreshold_PlusOne',ConstantOperand2=0.000000)))),DefaultBaseValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Balance.BehaviorVolumeLevel_Sub',InitializationDefinition=None,BaseValueScaleConstant=1.000000))
set D_Attributes.Balance.BehaviorVolumeLevel_Sub AttributeDataType ADT_Float
set D_Attributes.ExperienceResourcePool.VehicleLevel ValueResolverChain (ConditionalAttributeValueResolver'D_Attributes.ExperienceResourcePool.VehicleLevel_MaxTreshold')
set GD_Amp.Skills.Skill_AmplifyDamage SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.ReceivedAmplifyDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.AmpImpactDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))
set GD_Shock.StatusEffect.Status_Shock bIsRegionSpecific True
set GD_Playthrough3Tuning.Balance.BalanceMod_PT3 BalanceModifiers ((MinEffectiveLevel=50,EnemyHealthMultiplier=2.000000,BadassEnemyHealthMultiplier=1.300000,EnemyShieldStrengthMultiplier=2.500000,BadassEnemyShieldStrengthMultiplier=1.750000,EnemyDamageMultiplier=1.000000,BadassEnemyDamageMultiplier=1.100000,XPGainedFromCombatMultiplier=0.660000,XPGainedFromQuestsMultiplier=0.660000,BadassRankGainMultiplier=2.000000,AmplifiedDamageMultiplier=1.000000,PlayerVehicleWeaponDamageMultiplier=3.000000,AttributeEffectsForSpawnedEnemies=((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthPassiveRegenerationRate',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Playthrough3Tuning.Formulas.Init_EnemyHealthRegenFormula',BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.AmpDurationResistanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))),AttributeEffectsForPlayers=((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSwapTimeMultiplier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))),AmmoDropsPerPlayerMultiplier=(BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GearDrops_CommonWeightModifier_PT3_BaseValueOverride=(BaseValueConstant=0.180000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),ChestItemPool_Weight_2_Uncommon_PT3_Multiplier=(BaseValueConstant=0.180000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),StatusEffectChanceScales=,AIDamageScaleByLevelDifference=),(MinEffectiveLevel=61,EnemyHealthMultiplier=2.000000,BadassEnemyHealthMultiplier=1.300000,EnemyShieldStrengthMultiplier=2.500000,BadassEnemyShieldStrengthMultiplier=1.750000,EnemyDamageMultiplier=1.000000,BadassEnemyDamageMultiplier=1.100000,XPGainedFromCombatMultiplier=0.660000,XPGainedFromQuestsMultiplier=0.660000,BadassRankGainMultiplier=2.000000,AmplifiedDamageMultiplier=1.000000,PlayerVehicleWeaponDamageMultiplier=3.000000,AttributeEffectsForSpawnedEnemies=((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthPassiveRegenerationRate',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Playthrough3Tuning.Formulas.Init_EnemyHealthRegenFormula_MinLevel61',BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.AmpDurationResistanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))),AttributeEffectsForPlayers=((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSwapTimeMultiplier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))),AmmoDropsPerPlayerMultiplier=(BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GearDrops_CommonWeightModifier_PT3_BaseValueOverride=(BaseValueConstant=0.075000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),ChestItemPool_Weight_2_Uncommon_PT3_Multiplier=(BaseValueConstant=0.075000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),StatusEffectChanceScales=,AIDamageScaleByLevelDifference=),(MinEffectiveLevel=81,EnemyHealthMultiplier=2.000000,BadassEnemyHealthMultiplier=1.300000,EnemyShieldStrengthMultiplier=2.500000,BadassEnemyShieldStrengthMultiplier=1.750000,EnemyDamageMultiplier=1.000000,BadassEnemyDamageMultiplier=1.100000,XPGainedFromCombatMultiplier=0.660000,XPGainedFromQuestsMultiplier=0.660000,BadassRankGainMultiplier=2.000000,AmplifiedDamageMultiplier=1.000000,PlayerVehicleWeaponDamageMultiplier=3.000000,AttributeEffectsForSpawnedEnemies=((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthPassiveRegenerationRate',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Playthrough3Tuning.Formulas.Init_EnemyHealthRegenFormula_Overpowered',BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.AmpDurationResistanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))),AttributeEffectsForPlayers=((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSwapTimeMultiplier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))),AmmoDropsPerPlayerMultiplier=(BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GearDrops_CommonWeightModifier_PT3_BaseValueOverride=(BaseValueConstant=0.037500,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),ChestItemPool_Weight_2_Uncommon_PT3_Multiplier=(BaseValueConstant=0.037500,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),StatusEffectChanceScales=((LevelDifference=1,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.900000),(LevelDifference=2,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.900000),(LevelDifference=3,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.800000),(LevelDifference=4,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.800000),(LevelDifference=5,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.700000),(LevelDifference=6,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.700000),(LevelDifference=7,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.600000),(LevelDifference=8,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.600000),(LevelDifference=9,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.600000),(LevelDifference=10,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.600000),(LevelDifference=11,HigherLevelChanceScale=1.000000,LowerLevelChanceScale=0.600000)),AIDamageScaleByLevelDifference=((LevelDifference=1,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale=1.000000),(LevelDifference=2,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale=1.000000),(LevelDifference=3,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale=1.000000),(LevelDifference=4,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale=1.000000),(LevelDifference=5,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale=1.000000),(LevelDifference=6,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale=1.000000),(LevelDifference=7,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale=1.000000),(LevelDifference=8,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale=1.000000),(LevelDifference=9,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale=1.000000),(LevelDifference=10,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale=1.000000),(LevelDifference=11,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale=1.000000),(LevelDifference=12,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale=1.000000),(LevelDifference=13,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale=1.000000),(LevelDifference=14,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale=1.000000),(LevelDifference=15,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale=1.000000),(LevelDifference=16,HigherLevelAttackerDmgScale=1.000000,LowerLevelAttackerDmgScale=1.000000))))
set GD_Globals.Skills.CostToResetSkillPoints ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Currency.CreditsOnHand',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))
set GD_AttributePresentation.Damage.AttrPresent_InstigatedMeleeDamageModifier Description Melee Damage
set D_Attributes.GameplayAttributes.RapierMeleeDamage ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))
set GD_Economy.Universal.Att_UniversalPriceIncreasePerLevelScaler:ConstantAttributeValueResolver_1 ConstantValue 1.120000
set D_Attributes.SkillAttributes.Skill_MythRank SkillIcon SwfMovie'SharedSkillIcons_Soldier.SkillIcon-CrisisManagement'
set D_Attributes.SkillAttributes.Skill_MythRank SkillName Myth Rank
set D_Attributes.SkillAttributes.Skill_MythRank SkillDescription This tree unlocks once you have spent 44 skill points in the other 2 class trees, at which point you will not be able to spend points in them further. <br><br>The rest of your points are put into the passive bonuses below as you level through UVHM. <br><br>You passively gain +50% swap speed in all modes.
set D_Attributes.SkillAttributes.Skill_MythRank SkillEffectDefinitions ()
set D_Attributes.SkillAttributes.Skill_MythRank MaxGrade 1
set D_Attributes.SkillAttributes.Skill_MythRank_ClassMods SkillIcon None
set D_Attributes.SkillAttributes.Skill_MythRank_ClassMods MaxGrade 0
set D_Attributes.SkillAttributes.Skill_MythRank_ClassMods SkillName Class Mods
set D_Attributes.SkillAttributes.Skill_MythRank_ClassMods SkillDescription [health]NOT IMPLEMENTED YET[-health]<br><br>[skill]Class Mods[-skill] in this mod provide their skill point bonuses to skills even [skill]if you have not spent points into the skill[-skill]. The skill will not display that it works, but it works. This only works if either your main or secondary class has the right skill; [skill]you can not transfer skills between classes[-skill].<br><br>This skill does nothing
set D_Attributes.SkillAttributes.Skill_MythRank_ClassMods SkillEffectDefinitions ()
set D_Attributes.SkillAttributes.Skill_MythRank_ClassMods SkillEffectPresentations ()
set D_Attributes.SkillAttributes.Skill_MythRank_SkillPointSink SkillIcon None
set D_Attributes.SkillAttributes.Skill_MythRank_SkillPointSink MaxGrade 30
set D_Attributes.SkillAttributes.Skill_MythRank_SkillPointSink SkillName Skill Point Sink
set D_Attributes.SkillAttributes.Skill_MythRank_SkillPointSink SkillDescription This skill does nothing, but you can spend your points into it if you wish to not interact with the other contents of this tree.
set D_Attributes.SkillAttributes.Skill_MythRank_SkillPointSink SkillEffectDefinitions ()
set D_Attributes.SkillAttributes.Skill_MythRank_SkillPointSink SkillEffectPresentations ()
set D_Attributes.SkillAttributes.Skill_MythRank_GunDamage SkillDescription Gun Damage
set D_Attributes.SkillAttributes.Skill_MythRank_GunDamage SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Pets,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.015000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.015000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponDamage_Offhand',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.015000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.015000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))
set D_Attributes.SkillAttributes.Skill_MythRank_GunDamage SkillEffectPresentations (AttributePresentationDefinition'D_Attributes.SkillAttributes.Skill_MythRank_GunDamage:AttributePresentationDefinition_0')
set D_Attributes.SkillAttributes.Skill_MythRank_GunDamage:AttributePresentationDefinition_0 Attribute AttributeDefinition'D_Attributes.Weapon.WeaponDamage'
set D_Attributes.SkillAttributes.Skill_MythRank_GunDamage:AttributePresentationDefinition_0 Description $NUMBER$
set D_Attributes.SkillAttributes.Skill_MythRank_MeleeDamage SkillIcon SwfMovie'UI_Tulip_SharedSkillIcons_Mech.SkillIcon-Mechro11'
set D_Attributes.SkillAttributes.Skill_MythRank_MeleeDamage SkillDescription Melee Damage
set D_Attributes.SkillAttributes.Skill_MythRank_MeleeDamage SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Pets,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.025000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.025000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedShockDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Pets,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.025000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.025000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedExplosiveDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Pets,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.025000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.025000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))
set D_Attributes.SkillAttributes.Skill_MythRank_MeleeDamage SkillEffectPresentations (AttributePresentationDefinition'D_Attributes.SkillAttributes.Skill_MythRank_MeleeDamage:AttributePresentationDefinition_0')
set D_Attributes.SkillAttributes.Skill_MythRank_MeleeDamage:AttributePresentationDefinition_0 Attribute AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier'
set D_Attributes.SkillAttributes.Skill_MythRank_MeleeDamage:AttributePresentationDefinition_0 Description $NUMBER$
set D_Attributes.SkillAttributes.Skill_MythRank_Health SkillIcon SwfMovie'SharedSkillIcons_Soldier.SkillIcon-Able'
set D_Attributes.SkillAttributes.Skill_MythRank_Health SkillDescription Maximum Health
set D_Attributes.SkillAttributes.Skill_MythRank_Health SkillEffectDefinitions ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))
set D_Attributes.SkillAttributes.Skill_MythRank_Health SkillEffectPresentations (AttributePresentationDefinition'D_Attributes.SkillAttributes.Skill_MythRank_Health:AttributePresentationDefinition_0')
set D_Attributes.SkillAttributes.Skill_MythRank_Health:AttributePresentationDefinition_0 Attribute ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue'
set D_Attributes.SkillAttributes.Skill_MythRank_Health:AttributePresentationDefinition_0 Description $NUMBER$
set D_Attributes.SkillAttributes.Skill_MythRank_ReloadSpeed SkillIcon SwfMovie'SharedSkillIcons_Siren.SkillIcon-Wreck'
set D_Attributes.SkillAttributes.Skill_MythRank_ReloadSpeed SkillDescription Reload Speed
set D_Attributes.SkillAttributes.Skill_MythRank_ReloadSpeed SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=-0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponReloadSpeed_Offhand',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=-0.020000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))
set D_Attributes.SkillAttributes.Skill_MythRank_ReloadSpeed SkillEffectPresentations (AttributePresentationDefinition'D_Attributes.SkillAttributes.Skill_MythRank_ReloadSpeed:AttributePresentationDefinition_0')
set D_Attributes.SkillAttributes.Skill_MythRank_ReloadSpeed:AttributePresentationDefinition_0 Attribute AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed'
set D_Attributes.SkillAttributes.Skill_MythRank_ReloadSpeed:AttributePresentationDefinition_0 Description $NUMBER$
set D_Attributes.SkillAttributes.Skill_MythRank_MagSize SkillIcon SwfMovie'SharedSkillIcons_Soldier.SkillIcon-Overload'
set D_Attributes.SkillAttributes.Skill_MythRank_MagSize SkillDescription Magazine Size
set D_Attributes.SkillAttributes.Skill_MythRank_MagSize SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponDamage_Offhand',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))
set D_Attributes.SkillAttributes.Skill_MythRank_MagSize SkillEffectPresentations (AttributePresentationDefinition'D_Attributes.SkillAttributes.Skill_MythRank_MagSize:AttributePresentationDefinition_0')
set D_Attributes.SkillAttributes.Skill_MythRank_MagSize:AttributePresentationDefinition_0 Attribute AttributeDefinition'D_Attributes.Weapon.WeaponClipSize'
set D_Attributes.SkillAttributes.Skill_MythRank_MagSize:AttributePresentationDefinition_0 Description $NUMBER$
set D_Attributes.SkillAttributes.Skill_MythRank_MovementSpeed SkillIcon SwfMovie'SharedSkillIcons_Siren.SkillIcon-Quicken'
set D_Attributes.SkillAttributes.Skill_MythRank_MovementSpeed SkillDescription Movement Speed
set D_Attributes.SkillAttributes.Skill_MythRank_MovementSpeed SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.015000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.015000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))
set D_Attributes.SkillAttributes.Skill_MythRank_MovementSpeed SkillEffectPresentations (AttributePresentationDefinition'D_Attributes.SkillAttributes.Skill_MythRank_MovementSpeed:AttributePresentationDefinition_0')
set D_Attributes.SkillAttributes.Skill_MythRank_MovementSpeed:AttributePresentationDefinition_0 Attribute AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier'
set D_Attributes.SkillAttributes.Skill_MythRank_MovementSpeed:AttributePresentationDefinition_0 Description $NUMBER$
set D_Attributes.SkillAttributes.Skill_MythRank_Passives bSubjectToGradeRules False
set D_Attributes.SkillAttributes.Skill_MythRank_Passives SkillIcon None
set D_Attributes.SkillAttributes.Skill_MythRank_Passives SkillName 
set D_Attributes.SkillAttributes.Skill_MythRank_Passives SkillDescription 
set D_Attributes.SkillAttributes.Skill_MythRank_Passives SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.ReceivedStatusEffectDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Enemies,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'D_Attributes.SkillAttributes.Skill_MythRank_Passives_DoTDamageFormula',BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=DesignerAttributeDefinition'D_Attributes.Balance.PlayerGameStage_BL2WL',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Lobelia_GameStages.Attributes.GameStageViaGetGameStage_Sub',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSwapTimeMultiplier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))
set D_Attributes.SkillAttributes.Skill_MythRank_Passives SkillEffectPresentations ()
set D_Attributes.SkillAttributes.Skill_MythRank_Passives_DoTDamageFormula ConditionalInitialization (bEnabled=True,ConditionalExpressionList=((BaseValueIfTrue=(BaseValueConstant=0.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.Balance.PlayThroughCount',ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=2.000000)))),DefaultBaseValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))
set D_Attributes.GameplayAttributes.TotalSlagDamageIncreases ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedAmpDamageModifier',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))
set D_Attributes.GameplayAttributes.TotalStatusDamageIncreases ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedStatusEffectDamageModifier',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))
set D_Attributes.SkillAttributes.Att_MulticlassShared_SkillDurationMultiplier BaseValue (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
set D_Attributes.SkillAttributes.Att_MulticlassShared_ActionSkillActive BaseValue (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
set GD_Soldier_Skills.Gunpowder.Impact SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponDamage_Offhand',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Pets,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Pets,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedShockDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Pets,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedExplosiveDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Pets,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))
set GD_Soldier_Skills.Survival.LastDitchEffort MaxGrade 3
set GD_Soldier_Skills.Survival.LastDitchEffort SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))
set GD_Soldier_Skills.Survival.LastDitchEffort SkillConstraints ((bApplyConstraintOnActivatation=True,bApplyConstraintWhileActive=True,bApplyConstraintWhilePaused=True,OnFailure=SKILL_Paused,Evaluator=HealthStateExpressionEvaluator'GD_Soldier_Skills.Survival.LastDitchEffort:HealthStateExpressionEvaluator_0',EvaluatorDefinitions=),(bApplyConstraintOnActivatation=True,bApplyConstraintWhileActive=True,bApplyConstraintWhilePaused=True,OnFailure=SKILL_Paused,Evaluator=None,EvaluatorDefinitions=(SkillExpressionEvaluatorDefinition'GD_PlayerShared.SkillConstraints.SkillConstraint_OnFootOrRidingInBack')))
set GD_Soldier_Skills.Survival.LastDitchEffort:HealthStateExpressionEvaluator_0 bInjured True
set GD_Soldier_Skills.Survival.Resourceful SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.ActiveSkillCooldownResource.ActiveSkillCooldownConsumptionRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))
set GD_Soldier_Skills.Gunpowder.MetalStorm SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=-0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponFireInterval_Offhand',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=-0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Pets,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=-0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Pets,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=-0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=-0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Soldier_Skills.Misc.Att_MetalStorm_RecoilPerLevel',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Soldier_Skills.Misc.Att_MetalStorm_RecoilPerLevel',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))
set GD_Soldier_Skills.Gunpowder.Expertise MaxGrade 3
set GD_Soldier_Skills.Gunpowder.Expertise SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSwapTimeMultiplier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=-0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerZoomTimeModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=-0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))
set GD_Soldier_Skills.Gunpowder.Steady SkillDescription Reduces [skill]Recoil[-skill] with all gun types, as well as increases your [skill]Grenade[-skill] and [skill]Rocket Splash Damage[-skill].
set GD_Soldier_Skills.Gunpowder.Steady SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.080000,BaseValueAttribute=AttributeDefinition'GD_Soldier_Skills.Misc.Att_Steady_RecoilPerLevel',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=-0.080000,BaseValueAttribute=AttributeDefinition'GD_Soldier_Skills.Misc.Att_Steady_RecoilPerLevel',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedGrenadeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedRocketDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))
set GD_Soldier_Skills.Gunpowder.Steady:AttributePresentationDefinition_0 Description Splash Damage: $NUMBER$
set GD_Soldier_Skills.Gunpowder.Battlefront SkillDescription While your [skill]Action Skill[-skill] is [skill]active[-skill], you deal [skill]increased damage[-skill] and gain increased [skill]Movement Speed[-skill].
set GD_Soldier_Skills.Gunpowder.Battlefront SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponDamage_Offhand',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Pets,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Pets,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedShockDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Pets,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedExplosiveDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Pets,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))
set GD_Soldier_Skills.Gunpowder.Battlefront:AttributeExpressionEvaluator_25 Expression (AttributeOperand1=DesignerAttributeDefinition'D_Attributes.SkillAttributes.Att_MulticlassShared_ActionSkillActive',ComparisonOperator=OPERATOR_GreaterThan,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000)
set GD_Soldier_Skills.Gunpowder.Battlefront:AttributePresentationDefinition_0 Attribute AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed'
set GD_Soldier_Skills.Gunpowder.Battlefront:AttributePresentationDefinition_0 Description Movement Speed: $NUMBER$
set GD_Soldier_Skills.Guerrilla.Grenadier MaxGrade 3
set GD_Soldier_Skills.Guerrilla.Grenadier SkillDescription Increases [skill]Grenade[-skill] and [skill]Rocket Splash Damage[-skill] and the maximum number of [skill]grenades[-skill] you can carry.
set GD_Soldier_Skills.Guerrilla.Grenadier SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedGrenadeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedRocketDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.Ammo_Grenade_Protean.Ammo_Grenade_ProteanMaxValue',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))
set GD_Soldier_Skills.Guerrilla.Grenadier SkillEffectPresentations (AttributePresentationDefinition'GD_Soldier_Skills.Gunpowder.Steady:AttributePresentationDefinition_0',AttributePresentationDefinition'GD_Soldier_Skills.Guerrilla.Grenadier:AttributePresentationDefinition_0')
set GD_Soldier_Skills.Survival.HealthY MaxGrade 1
set GD_Soldier_Skills.Survival.HealthY SkillEffectDefinitions ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))
set GD_Soldier_Skills.Survival.Grit MaxGrade 1
set GD_Soldier_Skills.Survival.Grit SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.SkillAttributes.PlayerAvertDeathChance',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))
set D_Attributes.DamageTypeModifers.TotalExplosiveDamageIncrease ValueFormula (bEnabled=False,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedExplosiveDamageModifier',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))
set GD_Siren_Skills.Cataclysm.Immolate SkillDescription You gain increased [skill]Elemental Damage[-skill].
set GD_Siren_Skills.Cataclysm.Immolate SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIncendiaryStatusDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedCorrosiveDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedCorrosiveStatusDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedShockDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedShockStatusDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedAmpDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))
set GD_Siren_Skills.Cataclysm.Immolate SkillEffectPresentations (AttributePresentationDefinition'GD_Siren_Skills.Cataclysm.Immolate:AttributePresentationDefinition_1')
set GD_Siren_Skills.Cataclysm.Immolate BehaviorProviderDefinition None
set GD_Siren_Skills.Cataclysm.Immolate:AttributePresentationDefinition_1 Attribute AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDamageModifier'
set GD_Siren_Skills.Cataclysm.Immolate:AttributePresentationDefinition_1 Description Elemental Damage: $NUMBER$
set GD_Siren_Skills.Harmony.Sustenance MaxGrade 3
set GD_Siren_Skills.Misc.Att_Sustenance_HealthRegenPerLvl BaseValue (BaseValueConstant=0.013400,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
set GD_Siren_Skills.Cataclysm.Foresight SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponClipSize_Offhand',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=-0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponReloadSpeed_Offhand',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=-0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))
set GD_Siren_Skills.Harmony.Recompense MaxGrade 3
set GD_Siren_Skills.Misc.Att_Recompense_Chance BaseValue (BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
set GD_Siren_Skills.Harmony.MindsEye SkillDescription Increases [skill]Critical Hit Damage[-skill] and [skill]Elemental Effect Chance[-skill].
set GD_Siren_Skills.Harmony.MindsEye SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectChanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))
set GD_Siren_Skills.Harmony.MindsEye SkillEffectPresentations (AttributePresentationDefinition'GD_Siren_Skills.Harmony.MindsEye:AttributePresentationDefinition_77',AttributePresentationDefinition'GD_Siren_Skills.Cataclysm.Flicker:AttributePresentationDefinition_0')
set GD_Siren_Skills.Cataclysm.Flicker:AttributePresentationDefinition_0 Description Status Chance: $NUMBER$
set GD_Siren_Skills.Cataclysm.Flicker:AttributePresentationDefinition_0 bDontDisplayPlusSign False
set GD_Siren_Skills.Cataclysm.Backdraft MaxGrade 3
set GD_Siren_Skills.Cataclysm.Backdraft SkillDescription You gain improved [skill]Shield Recharge Delay[-skill].<br>Additionally, when your shields are depleted you create a [skill]fiery explosion[-skill], damaging nearby enemies. Your shields must fully recharge between explosions.
set GD_Siren_Skills.Cataclysm.Backdraft SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRegenerationDelay',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=-0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))
set GD_Siren_Skills.Cataclysm.Backdraft SkillEffectPresentations (AttributePresentationDefinition'GD_Siren_Skills.Cataclysm.Backdraft:AttributePresentationDefinition_0',AttributePresentationDefinition'GD_Siren_Skills.Cataclysm.Backdraft:AttributePresentationDefinition_1')
set GD_Siren_Skills.Harmony.Elated SkillDescription While your [skill]Action Skill[-skill] is [skill]active[-skill], you [skill]regenerate health[-skill].
set GD_Siren_Skills.Harmony.Elated:AttributeExpressionEvaluator_20 Expression (AttributeOperand1=DesignerAttributeDefinition'D_Attributes.SkillAttributes.Att_MulticlassShared_ActionSkillActive',ComparisonOperator=OPERATOR_GreaterThan,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000)
set GD_Siren_Skills.Motion.Ward SkillDescription Improves your [skill]Shield Capacity[-skill] and [skill]Shield Recharge Rate[-skill].
set GD_Siren_Skills.Motion.Ward SkillEffectDefinitions ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))
set GD_Siren_Skills.Motion.Ward SkillEffectPresentations (AttributePresentationDefinition'GD_Siren_Skills.Motion.Ward:AttributePresentationDefinition_77',AttributePresentationDefinition'GD_Siren_Skills.Motion.Ward:AttributePresentationDefinition_0')
set GD_Siren_Skills.Motion.Ward:AttributePresentationDefinition_0 Attribute ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRegenerationRate'
set GD_Siren_Skills.Motion.Ward:AttributePresentationDefinition_0 Description Shield Recharge Rate: $NUMBER$
set GD_Siren_Skills.Motion.Fleet SkillDescription Your [skill]Movement Speed[-skill] and [skill]Fire Rate[-skill] are increased while your [skill]shields are depleted[-skill].
set GD_Siren_Skills.Motion.Fleet SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.070000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.070000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=-0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponFireInterval_Offhand',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=-0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Pets,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=-0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Pets,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=-0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))
set GD_Siren_Skills.Motion.Fleet SkillEffectPresentations (AttributePresentationDefinition'GD_Siren_Skills.Motion.Fleet:AttributePresentationDefinition_77',AttributePresentationDefinition'GD_Siren_Skills.Harmony.Wreck:AttributePresentationDefinition_77')
set GD_Siren_Skills.Motion.Suspension SkillDescription Increases the [skill]duration[-skill] of your [skill]Action Skill[-skill].
set GD_Siren_Skills.Motion.Suspension SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=DesignerAttributeDefinition'D_Attributes.SkillAttributes.Att_MulticlassShared_SkillDurationMultiplier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))
set GD_Siren_Skills.Motion.Suspension SkillEffectPresentations (AttributePresentationDefinition'GD_Siren_Skills.Motion.Suspension:AttributePresentationDefinition_1')
set GD_Siren_Skills.Motion.Suspension:AttributePresentationDefinition_1 Description Duration: $NUMBER$
set GD_Siren_Skills.Harmony.LifeTap MaxGrade 1
set GD_Siren_Skills.Harmony.LifeTap SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.PlayerConvertDamageToHealingPercent',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))
set GD_Siren_Skills.Harmony.SweetRelease MaxGrade 1
set GD_Siren_Skills.Misc.Att_SweetRelease_HealingPercent:ConstantAttributeValueResolver_0 ConstantValue 0.750000
set GD_Siren_Skills.Phaselock.ActionSkill_Phaselock SubsequenceProjectileChance (BaseValueConstant=1.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.SubSequence',InitializationDefinition=None,BaseValueScaleConstant=1.000000)
set GD_Siren_Skills.Motion.SubSequence MaxGrade 1
set GD_Siren_Skills.Motion.SubSequence SkillDescription [skill]Action Skill Augmentation.[-skill] When an enemy under the effects of your [skill]Phaselock[-skill] dies, it will seek out and [skill]affect another target[-skill].<br><br>Additionally, [skill]Phaselock's Duration[-skill] is increased.
set GD_Siren_Skills.Motion.SubSequence SkillEffectDefinitions ((AttributeToModify=DesignerAttributeDefinition'GD_Siren_Skills.Misc.Att_Phaselock_Duration',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))
set GD_Siren_Skills.Motion.SubSequence SkillEffectPresentations (AttributePresentationDefinition'GD_Siren_Skills.Motion.ThoughtLock:AttributePresentationDefinition_1')
set GD_Siren_Skills.Motion.Thoughtlock SkillDescription [skill]Action Skill Alteration[-skill]. [skill]Phaselock[-skill] causes enemies to [skill]turn on their friends[-skill] instead of being locked down. Additionally, [skill]Phaselock's Duration[-skill] is increased.
set GD_Siren_Skills.Motion.Thoughtlock SkillEffectDefinitions ((AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=DesignerAttributeDefinition'GD_Siren_Skills.Misc.Att_Phaselock_Duration',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))
set GD_Mercenary_Skills.Gun_Lust.LayWaste SkillType SKILL_TYPE_Passive
set GD_Mercenary_Skills.Gun_Lust.LayWaste SkillDescription You gain increased [skill]Fire Rate[-skill].<br><br>This effect is [skill]doubled[-skill] while your [skill]Action Skill[-skill] is [skill]active[-skill].
set GD_Mercenary_Skills.Gun_Lust.LayWaste SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=-0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.SkillAttributes.Att_MulticlassShared_ActionSkillActive',InitializationDefinition=None,BaseValueScaleConstant=-0.030000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.SkillAttributes.Att_MulticlassShared_ActionSkillActive',InitializationDefinition=None,BaseValueScaleConstant=-0.030000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponFireInterval_Offhand',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=-0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponFireInterval_Offhand',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.SkillAttributes.Att_MulticlassShared_ActionSkillActive',InitializationDefinition=None,BaseValueScaleConstant=-0.030000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.SkillAttributes.Att_MulticlassShared_ActionSkillActive',InitializationDefinition=None,BaseValueScaleConstant=-0.030000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Pets,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=-0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Pets,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.SkillAttributes.Att_MulticlassShared_ActionSkillActive',InitializationDefinition=None,BaseValueScaleConstant=-0.030000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.SkillAttributes.Att_MulticlassShared_ActionSkillActive',InitializationDefinition=None,BaseValueScaleConstant=-0.030000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Pets,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=-0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Pets,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.SkillAttributes.Att_MulticlassShared_ActionSkillActive',InitializationDefinition=None,BaseValueScaleConstant=-0.030000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.SkillAttributes.Att_MulticlassShared_ActionSkillActive',InitializationDefinition=None,BaseValueScaleConstant=-0.030000),BonusUpgradeList=))
set GD_Mercenary_Skills.Brawn.Incite_Active SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Mercenary_Skills.Misc.Init_Incite_FootSpdCalc',BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=0,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Mercenary_Skills.Misc.Init_Incite_ReloadSpdCalc',BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=0,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponReloadSpeed_Offhand',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Mercenary_Skills.Misc.Init_Incite_ReloadSpdCalc',BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=0,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))
set GD_Mercenary_Skills.Misc.Att_Incite_FootSpdPerLvl BaseValue (BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
set GD_Mercenary_Skills.Misc.Att_Incite_ReloadSpdPerLvl BaseValue (BaseValueConstant=-0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
set GD_Mercenary_Skills.Brawn.Diehard MaxGrade 3
set GD_Mercenary_Skills.Brawn.Diehard SkillEffectDefinitions ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthPassiveRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Mercenary_Skills.Misc.Init_DieHard_HealthRegenCalc',BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Mercenary_Skills.Misc.Init_DieHard_HealthRegenCalc',BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_DieHard_HealthRegen',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=1.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_DieHard_HealthRegen',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))
set GD_Mercenary_Skills.Misc.Att_DieHard_HealthRegen BaseValue (BaseValueConstant=0.003340,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
set GD_Mercenary_Skills.Rampage.Inconceivable SkillEffectUpdateIterval 0.010000
set GD_Mercenary_Skills.Rampage.Inconceivable SkillType SKILL_TYPE_Kill
set GD_Mercenary_Skills.Rampage.Inconceivable SkillDescription [skill]Kill Skill[-skill]. Killing an enemy gives your shots have a chance to [skill]not consume ammo[-skill] for a short time.
set GD_Mercenary_Skills.Rampage.Inconceivable SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Mercenary_Skills.Misc.Init_InconceivableRandomChanceSlider',BaseValueScaleConstant=-100.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponShotCost_Offhand',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Mercenary_Skills.Misc.Init_InconceivableRandomChanceSlider',BaseValueScaleConstant=-100.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_Inconceivable_FreeAmmoChancePerLevel_Value',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_Inconceivable_FreeAmmoChancePerLevel_Value',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))
set GD_Mercenary_Skills.Rampage.Inconceivable:AttributePresentationDefinition_0 Description Chance of Free Shots: $NUMBER$
set GD_Mercenary_Skills.Misc.Att_Inconceivable_FreeAmmoChancePerLevel_Value BaseValue (BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
set GD_Mercenary_Skills.Misc.Init_InconceivableRandomChanceSlider ValueFormula (bEnabled=False,Multiplier=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),)
set GD_Mercenary_Skills.Misc.Init_InconceivableRandomChanceSlider ConditionalInitialization (bEnabled=True,ConditionalExpressionList=((BaseValueIfTrue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=AttributeDefinition'GD_Mercenary_Skills.Misc.Att_Inconceivable_BulletCostChance',ComparisonOperator=OPERATOR_LessThanOrEqual,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=DesignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_Inconceivable_FreeAmmoChancePerLevel_Calculation',ConstantOperand2=0.000000)))),DefaultBaseValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))
set GD_Mercenary_Skills.Misc.Att_Inconceivable_FreeAmmoChancePerLevel_Calculation BaseValue (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Mercenary_Skills.Misc.Init_Inconceivable_UpperBoundCalc_P1',BaseValueScaleConstant=1.000000)
set GD_Mercenary_Skills.Misc.Init_Inconceivable_UpperBoundCalc_P1 ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.Inconceivable',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_Inconceivable_FreeAmmoChancePerLevel_Value',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))
set GD_Mercenary_Skills.Misc.Att_Inconceivable_BulletCostChance:RandomAttributeValueResolver_0 bUseIntegerRandomization False
set GD_Mercenary_Skills.Misc.Att_Inconceivable_BulletCostChance:RandomAttributeValueResolver_0 LowerBound (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
set GD_Mercenary_Skills.Misc.Att_Inconceivable_BulletCostChance:RandomAttributeValueResolver_0 UpperBound (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
set GD_Mercenary_Skills.Rampage.AllInTheReflexes MaxGrade 1
set GD_Mercenary_Skills.Rampage.AllInTheReflexes SkillName Fistful of Hurt
set GD_Mercenary_Skills.Rampage.AllInTheReflexes SkillDescription Increases your [skill]Melee Damage[-skill].
set GD_Mercenary_Skills.Rampage.AllInTheReflexes SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Pets,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedShockDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Pets,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedExplosiveDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Pets,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))
set GD_Mercenary_Skills.Rampage.AllInTheReflexes SkillIcon SwfMovie'SharedSkillIcons_Mercenary.SkillIcon-FistfullOfHurt'
set GD_Mercenary_Skills.Rampage.FilledtotheBrim MaxGrade 3
set GD_Mercenary_Skills.Rampage.FilledtotheBrim SkillDescription Grants you passive [skill]Ammo Regeneration Rate[-skill].
set GD_Mercenary_Skills.Rampage.FilledtotheBrim SkillEffectDefinitions ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Combat_Rifle.Ammo_Combat_Rifle_RegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_FilledToTheBrim_AmmoCapacityPerLvl',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_FilledToTheBrim_AmmoCapacityPerLvl',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Combat_Shotgun.Ammo_Combat_Shotgun_RegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_FilledToTheBrim_AmmoCapacityPerLvl',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_FilledToTheBrim_AmmoCapacityPerLvl',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Patrol_SMG.Ammo_Patrol_SMG_RegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_FilledToTheBrim_AmmoCapacityPerLvl',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_FilledToTheBrim_AmmoCapacityPerLvl',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Repeater_Pistol.Ammo_Repeater_Pistol_RegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_FilledToTheBrim_AmmoCapacityPerLvl',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_FilledToTheBrim_AmmoCapacityPerLvl',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Sniper_Rifle.Ammo_Sniper_Rifle_RegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_FilledToTheBrim_AmmoCapacityPerLvl',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_FilledToTheBrim_AmmoCapacityPerLvl',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),)
set GD_Mercenary_Skills.Misc.Att_FilledToTheBrim_AmmoCapacityPerLvl BaseValue (BaseValueConstant=0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
set GD_Mercenary_Skills.Rampage.FilledtotheBrim:AttributePresentationDefinition_1 Attribute ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Combat_Rifle.Ammo_Combat_Rifle_RegenerationRate'
set GD_Mercenary_Skills.Rampage.FilledtotheBrim:AttributePresentationDefinition_1 Description Ammo Regeneration Rate: $NUMBER$
set GD_Mercenary_Skills.Rampage.FilledtotheBrim:AttributePresentationDefinition_1 bDisplayAsPercentage False
set GD_Mercenary_Skills.Rampage.FilledtotheBrim:AttributePresentationDefinition_1 RoundingMode ATTRROUNDING_Float
set GD_Mercenary_Skills.Brawn.ImTheJuggernaut SkillType SKILL_TYPE_Passive
set GD_Mercenary_Skills.Brawn.ImTheJuggernaut SkillDescription While your [skill]Action Skill[-skill] is [skill]active[-skill], you gain [skill]Damage Reduction[-skill] and [skill]Movement Speed[-skill].
set GD_Mercenary_Skills.Brawn.ImTheJuggernaut SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.SkillAttributes.Att_MulticlassShared_ActionSkillActive',InitializationDefinition=None,BaseValueScaleConstant=0.040000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.SkillAttributes.Att_MulticlassShared_ActionSkillActive',InitializationDefinition=None,BaseValueScaleConstant=0.040000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.NormalImpactDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_Juggernaut_DamageReductionPerLvl',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_Juggernaut_DamageReductionPerLvl',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ExplosiveImpactDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_Juggernaut_DamageReductionPerLvl',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_Juggernaut_DamageReductionPerLvl',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.CorrosiveImpactDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_Juggernaut_DamageReductionPerLvl',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_Juggernaut_DamageReductionPerLvl',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.CorrosiveStatusEffectDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_Juggernaut_DamageReductionPerLvl',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_Juggernaut_DamageReductionPerLvl',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.IncendiaryImpactDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_Juggernaut_DamageReductionPerLvl',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_Juggernaut_DamageReductionPerLvl',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.IncendiaryStatusEffectDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_Juggernaut_DamageReductionPerLvl',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_Juggernaut_DamageReductionPerLvl',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ShockImpactDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_Juggernaut_DamageReductionPerLvl',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_Juggernaut_DamageReductionPerLvl',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ShockStatusEffectDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_Juggernaut_DamageReductionPerLvl',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_Juggernaut_DamageReductionPerLvl',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))
set GD_Mercenary_Skills.Brawn.ImTheJuggernaut SkillEffectPresentations (AttributePresentationDefinition'GD_Mercenary_Skills.Brawn.ImTheJuggernaut:AttributePresentationDefinition_0',AttributePresentationDefinition'GD_Mercenary_Skills.Brawn.ImTheJuggernaut:AttributePresentationDefinition_1')
set GD_Mercenary_Skills.Misc.Att_Juggernaut_DamageReductionPerLvl BaseValue (BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.SkillAttributes.Att_MulticlassShared_ActionSkillActive',InitializationDefinition=None,BaseValueScaleConstant=-0.040000)
set GD_Mercenary_Skills.Brawn.ImTheJuggernaut:AttributePresentationDefinition_1 Description Movement Speed: $NUMBER$
set GD_Mercenary_Skills.Brawn.ImTheJuggernaut:AttributePresentationDefinition_0 Attribute None
set GD_Mercenary_Skills.Gun_Lust.QuickDraw MaxGrade 3
set GD_Mercenary_Skills.Gun_Lust.QuickDraw SkillDescription Increases [skill]Magazine Size[-skill] and [skill]Weapon Swap Speed[-skill].
set GD_Mercenary_Skills.Gun_Lust.QuickDraw SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSwapTimeMultiplier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=-0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.066700,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.066700,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponClipSize_Offhand',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.066700,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.066700,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))
set GD_Mercenary_Skills.Gun_Lust.QuickDraw SkillEffectPresentations (AttributePresentationDefinition'GD_Mercenary_Skills.Gun_Lust.QuickDraw:AttributePresentationDefinition_2',AttributePresentationDefinition'GD_Mercenary_Skills.Gun_Lust.QuickDraw:AttributePresentationDefinition_1')
set GD_Mercenary_Skills.Gun_Lust.QuickDraw:AttributePresentationDefinition_2 Attribute AttributeDefinition'D_Attributes.Weapon.WeaponClipSize'
set GD_Mercenary_Skills.Gun_Lust.QuickDraw:AttributePresentationDefinition_2 Description Magazine Size: $NUMBER$
set GD_Mercenary_Skills.Gun_Lust.QuickDraw:AttributePresentationDefinition_2 bDisplayPercentAsFloat True
set GD_Mercenary_Skills.Gun_Lust.QuickDraw:AttributePresentationDefinition_2 RoundingMode ATTRROUNDING_Float
set GD_Mercenary_Skills.Gun_Lust.DivergentLikness SkillIcon SwfMovie'SharedSkillIcons_Mercenary.SkillIcon-GetSome'
set GD_Mercenary_Skills.Gun_Lust.DivergentLikness SkillType SKILL_TYPE_Kill
set GD_Mercenary_Skills.Gun_Lust.DivergentLikness SkillName Berserker
set GD_Mercenary_Skills.Gun_Lust.DivergentLikness SkillDescription [skill]Kill Skill[-skill]. Killing an enemy gives you [skill]Action Skill Cooldown Rate[-skill] and [skill]Reload Speed[-skill] for a short time.
set GD_Mercenary_Skills.Gun_Lust.DivergentLikness SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=-0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponReloadSpeed_Offhand',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=-0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.ActiveSkillCooldownResource.ActiveSkillCooldownConsumptionRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))
set GD_Mercenary_Skills.Gun_Lust.DivergentLikness:AttributePresentationDefinition_0 Attribute AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed'
set GD_Mercenary_Skills.Gun_Lust.DivergentLikness:AttributePresentationDefinition_0 Description Reload Speed: $NUMBER$
set GD_Mercenary_Skills.Gun_Lust.DivergentLikness:AttributePresentationDefinition_0 SignStyle SIGNSTYLE_Positive
set GD_Mercenary_Skills.Gun_Lust.DivergentLikness:AttributePresentationDefinition_1 Attribute AttributeDefinition'D_Attributes.ActiveSkillCooldownResource.ActiveSkillCooldownConsumptionRate'
set GD_Mercenary_Skills.Gun_Lust.DivergentLikness:AttributePresentationDefinition_1 Description Cooldown Rate: $NUMBER$
set GD_Mercenary_Skills.Misc.Att_MoneyShot_DamagePerLevel BaseValue (BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
set GD_Mercenary_Skills.Misc.Init_MoneyShot_DamageCalc_SmallClipGovernor_P2 RangeRestriction (bEnableMinValueRestriction=False,MinValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bEnableMaxValueRestriction=True,MaxValue=(BaseValueConstant=10.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))
set GD_Mercenary_Skills.Brawn.SexualTyrannosaurus SkillDescription Taking damage causes you to [skill]regenerate health[-skill] for five seconds. This effect stacks.
set GD_Mercenary_Skills.Brawn.SexualTyrannosaurus DamageEvents (EventType=SDE_DamagedEnemy,EventConstraints=((DamageTypeConstraint=None,DamageSourceConstraint=Class'WillowGame.WillowDmgSource_Bullet',bMustBeCriticalDamage=False,bMustBeOneShotKill=False),(DamageTypeConstraint=None,DamageSourceConstraint=Class'WillowGame.WillowDmgSource_Rocket',bMustBeCriticalDamage=False,bMustBeOneShotKill=False),(DamageTypeConstraint=None,DamageSourceConstraint=Class'WillowGame.WillowDmgSource_Grenade',bMustBeCriticalDamage=False,bMustBeOneShotKill=False),(DamageTypeConstraint=None,DamageSourceConstraint=Class'WillowGame.WillowDmgSource_Melee',bMustBeCriticalDamage=False,bMustBeOneShotKill=False),(DamageTypeConstraint=None,DamageSourceConstraint=Class'WillowGame.WillowDmgSource_ShieldNova',bMustBeCriticalDamage=False,bMustBeOneShotKill=False)),EventName="DamagedByEnemy")
set GD_Mercenary_Skills.Brawn.SexualTyrannosaurus:BehaviorProviderDefinition_7.Behavior_DeactivateSkill_3 SkillToDeactivate None
set GD_Mercenary_Skills.Brawn.SexualTyrannosaurus:BehaviorProviderDefinition_7 BehaviorSequences ((BehaviorSequenceName="Default",bEnabledOnSpawn=True,bSequenceEnabledMutex=False,CustomEnableCondition=None,EventData=,EventData2=((UserData=(EventName="DamagedByEnemy",bEnabled=True,bReplicate=False,MaxTriggerCount=0,ReTriggerDelay=0.400000,FilterObject=None),OutputVariables=(ArrayIndexAndLength=131073),OutputLinks=(ArrayIndexAndLength=65537))),BehaviorData=,BehaviorData2=((Behavior=Behavior_DeactivateSkill'GD_Mercenary_Skills.Brawn.SexualTyrannosaurus:BehaviorProviderDefinition_7.Behavior_DeactivateSkill_3',LinkedVariables=(ArrayIndexAndLength=1),OutputLinks=(ArrayIndexAndLength=1)),(Behavior=Behavior_ActivateSkill'GD_Mercenary_Skills.Brawn.SexualTyrannosaurus:BehaviorProviderDefinition_7.Behavior_ActivateSkill_3',LinkedVariables=(ArrayIndexAndLength=65537),OutputLinks=(ArrayIndexAndLength=0))),VariableData=((Name=,Type=BVAR_Object)),ConsolidatedOutputLinkData=((LinkIdAndLinkedBehavior=-16777215,ActivateDelay=0.000000),(LinkIdAndLinkedBehavior=0,ActivateDelay=0.000000)),ConsolidatedVariableLinkData=((PropertyName="Context",VariableLinkType=BVARLINK_Context,ConnectionIndex=0,LinkedVariables=(ArrayIndexAndLength=1),CachedProperty=None),(PropertyName="Context",VariableLinkType=BVARLINK_Context,ConnectionIndex=1,LinkedVariables=(ArrayIndexAndLength=65537),CachedProperty=None),(PropertyName="SkillInstigator",VariableLinkType=BVARLINK_Output,ConnectionIndex=0,LinkedVariables=(ArrayIndexAndLength=131073),CachedProperty=None)),ConsolidatedLinkedVariables=(0,0,0)))
set GD_Mercenary_Skills.Rampage.5Shotsor6 SkillType SKILL_TYPE_Passive
set GD_Mercenary_Skills.Rampage.5Shotsor6 SkillDescription Every shot fired has a chance to [skill]add ammunition into the magazine[-skill] instead of expending ammunition.
set GD_Mercenary_Skills.Rampage.5Shotsor6 SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Mercenary_Skills.Misc.Rand_5shotsOr6_BulletCostChance',InitializationDefinition=None,BaseValueScaleConstant=2.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponShotCost_Offhand',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Mercenary_Skills.Misc.Rand_5shotsOr6_BulletCostChance',InitializationDefinition=None,BaseValueScaleConstant=2.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))
set GD_Mercenary_Skills.Misc.Rand_5shotsOr6_BulletCostChance:RandomAttributeValueResolver_0 LowerBound (BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.5Shotsor6',InitializationDefinition=None,BaseValueScaleConstant=-4.000000)
set GD_Mercenary_Skills.Misc.Rand_5shotsOr6_BulletCostChance:RandomAttributeValueResolver_0 UpperBound (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Mercenary_Skills.Misc.Rand_5shotsOr6_BulletCostChance_UpperBound',BaseValueScaleConstant=1.000000)
set GD_Mercenary_Skills.Misc.Rand_5shotsOr6_BulletCostChance_UpperBound ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=100.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.5Shotsor6',InitializationDefinition=None,BaseValueScaleConstant=-4.000000))
set GD_Mercenary_Skills.Misc.Init_NoKillLikeOverkill_DamageCalc_Part2 ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))
set GD_Mercenary_Skills.Misc.Init_NoKillLikeOverkill_DamageCalc ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.SkillAttributes.LastKillExcessDamageDealt',InitializationDefinition=None,BaseValueScaleConstant=0.500000),Level=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))
set GD_Assassin_Skills.Sniping.Velocity SkillName Velocity
set GD_Assassin_Skills.Sniping.Velocity SkillDescription Increases your [skill]Critical Damage[-skill] and [skill]Bullet Speed[-skill].
set GD_Assassin_Skills.Sniping.Velocity SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMultiplier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))
set GD_Assassin_Skills.Sniping.Velocity SkillEffectPresentations (AttributePresentationDefinition'GD_Assassin_Skills.Sniping.Velocity:AttributePresentationDefinition_1',AttributePresentationDefinition'GD_Assassin_Skills.Sniping.Velocity:AttributePresentationDefinition_2')
set GD_Assassin_Skills.Cunning.FastHands MaxGrade 3
set GD_Assassin_Skills.Cunning.FastHands SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=-0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSwapTimeMultiplier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.133400,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=-0.133400,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))
set GD_Assassin_Skills.Cunning.FastHands:AttributePresentationDefinition_6 bDisplayPercentAsFloat True
set GD_Assassin_Skills.Cunning.FastHands:AttributePresentationDefinition_6 RoundingMode ATTRROUNDING_Float
set GD_Assassin_Skills.Bloodshed.IronHand SkillName Iron Hand
set GD_Assassin_Skills.Bloodshed.IronHand SkillDescription Increases your [skill]Melee Damage[-skill] and [skill]Movement Speed[-skill].
set GD_Assassin_Skills.Bloodshed.IronHand SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Pets,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedShockDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Pets,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedExplosiveDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Pets,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))
set GD_Assassin_Skills.Bloodshed.IronHand:AttributePresentationDefinition_0 Attribute AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed'
set GD_Assassin_Skills.Bloodshed.IronHand:AttributePresentationDefinition_0 Description Movement Speed: $NUMBER$
set GD_Assassin_Skills.Sniping.OneShotOneKill MaxGrade 3
set GD_Assassin_Skills.Sniping.OneShotOneKill SkillName High Caliber
set GD_Assassin_Skills.Sniping.OneShotOneKill SkillDescription Increases [skill]Gun Damage[-skill] at the cost of [skill]lowered Fire Rate[-skill].
set GD_Assassin_Skills.Sniping.OneShotOneKill SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.083400,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.083400,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponDamage_Offhand',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Pets,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponFireInterval_Offhand',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Pets,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Pets,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=-0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))
set GD_Assassin_Skills.Sniping.OneShotOneKill SkillConstraints ((bApplyConstraintOnActivatation=True,bApplyConstraintWhileActive=True,bApplyConstraintWhilePaused=True,OnFailure=SKILL_Paused,Evaluator=None,EvaluatorDefinitions=(SkillExpressionEvaluatorDefinition'GD_PlayerShared.SkillConstraints.SkillConstraint_OnFootOrRidingInBack')))
set GD_Assassin_Skills.Sniping.OneShotOneKill SkillEffectPresentations (AttributePresentationDefinition'GD_Assassin_Skills.Sniping.OneShotOneKill:AttributePresentationDefinition_5',AttributePresentationDefinition'GD_Assassin_Skills.Sniping.OneShotOneKill:AttributePresentationDefinition_6')
set GD_Assassin_Skills.Sniping.OneShotOneKill:AttributePresentationDefinition_5 bDisplayPercentAsFloat True
set GD_Assassin_Skills.Sniping.OneShotOneKill:AttributePresentationDefinition_5 RoundingMode ATTRROUNDING_Float
set GD_Assassin_Skills.Sniping.OneShotOneKill:AttributePresentationDefinition_6 Attribute None
set GD_Assassin_Skills.Sniping.OneShotOneKill:AttributePresentationDefinition_6 Description Fire Rate: $NUMBER$
set D_Attributes.OffHandWeapon.WeaponExtraShotChance_Offhand ContextResolverChain (OffHandWeaponAttributeContextResolver'D_Attributes.OffHandWeapon.WeaponDamage_Offhand:OffHandWeaponAttributeContextResolver_0')
set GD_Assassin_Skills.Cunning.TwoFang MaxGrade 3
set GD_Assassin_Skills.Cunning.TwoFang SkillName Two Fang
set GD_Assassin_Skills.Cunning.TwoFang SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponExtraShotChance',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponExtraShotChance_Offhand',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))
set GD_Assassin_Skills.Bloodshed.Followthrough SkillName Followthrough
set GD_Assassin_Skills.Bloodshed.Followthrough SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponDamage_Offhand',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Pets,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Pets,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedShockDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Pets,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedExplosiveDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Pets,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))
set GD_Assassin_Skills.ActionSkill.ExecuteMeleeDefinition Damage (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_PlayerMeleeDamage',BaseValueScaleConstant=1.500000)
set GD_Assassin_Skills.Sniping.Killer SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=-0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))
set GD_Assassin_Skills.Cunning.Fearless MaxGrade 3
set GD_Assassin_Skills.Cunning.Fearless SkillDescription While your shield is depleted you gain [skill]Cooldown Rate[-skill] and [skill]health regeneration[-skill].
set GD_Assassin_Skills.Cunning.Fearless SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.ActiveSkillCooldownResource.ActiveSkillCooldownConsumptionRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthActiveRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.006670,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.006670,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthPassiveRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue',InitializationDefinition=None,BaseValueScaleConstant=0.006670),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue',InitializationDefinition=None,BaseValueScaleConstant=0.006670),BonusUpgradeList=))
set GD_Assassin_Skills.Cunning.Fearless:AttributePresentationDefinition_7 Attribute AttributeDefinition'D_Attributes.ActiveSkillCooldownResource.ActiveSkillCooldownConsumptionRate'
set GD_Assassin_Skills.Cunning.Fearless:AttributePresentationDefinition_7 Description Cooldown Rate: $NUMBER$
set GD_Assassin_Skills.Cunning.Fearless:AttributePresentationDefinition_6 Attribute ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthActiveRegenerationRate'
set GD_Assassin_Skills.Cunning.Fearless:AttributePresentationDefinition_6 SignStyle SIGNSTYLE_AsIs
set GD_Assassin_Skills.Cunning.Fearless:AttributePresentationDefinition_6 Description Regenerates $NUMBER$ of your Max Health / sec.
set GD_Assassin_Skills.Cunning.Fearless:AttributePresentationDefinition_6 RoundingMode ATTRROUNDING_Float
set GD_Assassin_Skills.Cunning.Fearless:AttributePresentationDefinition_6 bDisplayPercentAsFloat True
set GD_Assassin_Skills.Bloodshed.Grim SkillEffectDefinitions ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldPassiveRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',InitializationDefinition=None,BaseValueScaleConstant=0.007000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',InitializationDefinition=None,BaseValueScaleConstant=0.007000),BonusUpgradeList=),(AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.007000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.007000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.ActiveSkillCooldownResource.ActiveSkillCooldownConsumptionRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))
set GD_Assassin_Skills.Cunning.Unforseen MaxGrade 1
set GD_Assassin_Skills.Cunning.Unforseen SkillEffectPresentations ()
set GD_Assassin_Skills.Misc.Att_CriticalAscention_DmgPerStack BaseValue (BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
set GD_Assassin_Skills.Sniping.CriticalAscention MaxGrade 3
set GD_Assassin_Skills.Sniping.CriticalAscention SkillName Critical Ascension
set GD_Assassin_Skills.Sniping.CriticalAscention SkillDescription Scoring [skill]Critical Hits[-skill] grants a stacking [skill]Gun Damage[-skill] bonus. There is a short cooldown between when you are able to gain stacks.<br><br>Stacks slowly decay if you haven't scored a critical hit in awhile.
set GD_Assassin_Skills.Sniping.CriticalAscention SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Assassin_Skills.Misc.Att_CriticalAscention_DmgPerStack',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Assassin_Skills.Misc.Att_CriticalAscention_DmgPerStack',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponWantsMissedShotNotifications',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))
set GD_Assassin_Skills.Sniping.CriticalAscention_Stack SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Optics',InitializationDefinition=None,BaseValueScaleConstant=0.010000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponDamage_Offhand',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Optics',InitializationDefinition=None,BaseValueScaleConstant=0.010000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Pets,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Optics',InitializationDefinition=None,BaseValueScaleConstant=0.010000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))
set GD_Assassin_Skills.Sniping.CriticalAscention DamageEvents ((EventType=SDE_DamagedEnemy,EventConstraints=((DamageTypeConstraint=None,DamageSourceConstraint=None,bMustBeCriticalDamage=True,bMustBeOneShotKill=False)),EventName="ShotEnemy"))
set GD_Assassin_Skills.Sniping.CriticalAscention SkillConstraints ((bApplyConstraintOnActivatation=True,bApplyConstraintWhileActive=True,bApplyConstraintWhilePaused=True,OnFailure=SKILL_Paused,Evaluator=None,EvaluatorDefinitions=(SkillExpressionEvaluatorDefinition'GD_PlayerShared.SkillConstraints.SkillConstraint_OnFootOrRidingInBack')))
set GD_Assassin_Skills.Sniping.CriticalAscention_Stack SkillConstraints ((bApplyConstraintOnActivatation=True,bApplyConstraintWhileActive=True,bApplyConstraintWhilePaused=True,OnFailure=SKILL_Paused,Evaluator=None,EvaluatorDefinitions=(SkillExpressionEvaluatorDefinition'GD_PlayerShared.SkillConstraints.SkillConstraint_OnFootOrRidingInBack')))
set GD_Assassin_Skills.Sniping.CriticalAscention SkillEffectPresentations (AttributePresentationDefinition'GD_Assassin_Skills.Sniping.CriticalAscention:AttributePresentationDefinition_1')
set GD_Assassin_Skills.Sniping.CriticalAscention:AttributePresentationDefinition_1 Description Gun Damage per stack: $NUMBER$
set GD_Assassin_Skills.Sniping.CriticalAscention:AttributePresentationDefinition_1 bDisplayPercentAsFloat True
set GD_Assassin_Skills.Sniping.CriticalAscention:AttributePresentationDefinition_1 bUseCustomNumberPlacement True
set GD_Assassin_Skills.Sniping.CriticalAscention:AttributePresentationDefinition_1 RoundingMode ATTRROUNDING_Float
set GD_Assassin_Skills.Bloodshed.KillingBlow MaxGrade 1
set GD_Assassin_Skills.Bloodshed.KillingBlow SkillName Killing Blow
set GD_Assassin_Skills.Bloodshed.KillingBlow SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.PlayerMeleeAttackInjuredTargetModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))
set GD_Assassin_Skills.Cunning.DeathMark SkillDescription Scoring a [skill]Critical Hit[-skill] on an enemy marks the target for death for a short duration. Marked targets take [skill]additional damage[-skill] from all sources. The mark lasts until the [skill]target dies[-skill] or you apply it to another enemy.<br><br>You can only apply a mark [skill]once every 5 seconds[-skill].
set GD_Assassin_Skills.Cunning.DeathMark SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponEquipTime',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=8.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Assassin_Skills.Misc.Att_DeathMark_BonusDamage',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))
set GD_Assassin_Skills.Misc.Att_DeathMark_BonusDamage BaseValue (BaseValueConstant=0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
set GD_Assassin_Skills.Cunning.DeathMark DamageEvents ((EventType=SDE_DamagedEnemy,EventConstraints=((DamageTypeConstraint=None,DamageSourceConstraint=None,bMustBeCriticalDamage=True,bMustBeOneShotKill=False)),EventName="DealtMeleeDamage"))
set GD_Assassin_Skills.Cunning.DeathMark_Marked InitialDuration 9999.000000
set GD_Tulip_Mechromancer_Skills.BestFriendsForever.CloseEnough MaxGrade 3
set GD_Tulip_Mechromancer_Skills.BestFriendsForever.CloseEnough SkillDescription Your bullets that hit walls or other objects have a chance to [skill]ricochet off toward a nearby enemy[-skill].
set GD_Tulip_Mechromancer_Skills.BestFriendsForever.CloseEnough SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.BulletRicochet.BulletRicochetTowardsEnemyChance',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.BulletRicochet.BulletRicochetedTowardsEnemyDamageScale',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))
set D_Attributes.SkillAttributes.Att_Mechromancer_GorillaStrengthDamage BaseValue (BaseValueConstant=0.033400,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
set GD_Tulip_Mechromancer_Skills.LittleBigTrouble.StrengthOfFiveGorillas MaxGrade 3
set GD_Tulip_Mechromancer_Skills.LittleBigTrouble.StrengthOfFiveGorillas SkillDescription Increases [skill]all damage dealt[-skill] against enemies.<br><br>This also applies to the damage your [skill]companion Action Skills[-skill] deal.
set GD_Tulip_Mechromancer_Skills.LittleBigTrouble.StrengthOfFiveGorillas SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.033400,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.033400,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.NormalImpactDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Enemies,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.SkillAttributes.Att_Mechromancer_GorillaStrengthDamage',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.SkillAttributes.Att_Mechromancer_GorillaStrengthDamage',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ExplosiveImpactDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Enemies,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.SkillAttributes.Att_Mechromancer_GorillaStrengthDamage',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.SkillAttributes.Att_Mechromancer_GorillaStrengthDamage',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.CorrosiveImpactDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Enemies,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.SkillAttributes.Att_Mechromancer_GorillaStrengthDamage',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.SkillAttributes.Att_Mechromancer_GorillaStrengthDamage',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.CorrosiveStatusEffectDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Enemies,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.SkillAttributes.Att_Mechromancer_GorillaStrengthDamage',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.SkillAttributes.Att_Mechromancer_GorillaStrengthDamage',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.IncendiaryImpactDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Enemies,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.SkillAttributes.Att_Mechromancer_GorillaStrengthDamage',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.SkillAttributes.Att_Mechromancer_GorillaStrengthDamage',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.IncendiaryStatusEffectDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Enemies,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.SkillAttributes.Att_Mechromancer_GorillaStrengthDamage',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.SkillAttributes.Att_Mechromancer_GorillaStrengthDamage',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ShockImpactDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Enemies,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.SkillAttributes.Att_Mechromancer_GorillaStrengthDamage',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.SkillAttributes.Att_Mechromancer_GorillaStrengthDamage',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ShockStatusEffectDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Enemies,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.SkillAttributes.Att_Mechromancer_GorillaStrengthDamage',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.SkillAttributes.Att_Mechromancer_GorillaStrengthDamage',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))
set GD_Tulip_Mechromancer_Skills.LittleBigTrouble.StrengthOfFiveGorillas:AttributePresentationDefinition_0 Description Damage: $NUMBER$
set GD_Tulip_Mechromancer_Skills.LittleBigTrouble.StrengthOfFiveGorillas:AttributePresentationDefinition_0 bDisplayPercentAsFloat True
set GD_Tulip_Mechromancer_Skills.EmbraceChaos.SmallerLighterFaster MaxGrade 5
set GD_Tulip_Mechromancer_Skills.EmbraceChaos.SmallerLighterFaster SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=-0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Lilac_SkillsBase.ActionSkill.Skill_Psycho_DisableStatInRampage',InitializationDefinition=None,BaseValueScaleConstant=-0.030000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Lilac_SkillsBase.ActionSkill.Skill_Psycho_DisableStatInRampage',InitializationDefinition=None,BaseValueScaleConstant=-0.030000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponReloadSpeed_Offhand',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=-0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponClipSize_Offhand',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Lilac_SkillsBase.ActionSkill.Skill_Psycho_DisableStatInRampage',InitializationDefinition=None,BaseValueScaleConstant=-0.030000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Lilac_SkillsBase.ActionSkill.Skill_Psycho_DisableStatInRampage',InitializationDefinition=None,BaseValueScaleConstant=-0.030000),BonusUpgradeList=))
set GD_Tulip_Mechromancer_Skills.BestFriendsForever.TheBetterHalf SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=-0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponFireInterval_Offhand',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=-0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))
set GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MorePep SkillIcon SwfMovie'UI_Tulip_SharedSkillIcons_Mech.SkillIcon-Mechro32'
set GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MorePep MaxGrade 3
set GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MorePep SkillName With Claws
set GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MorePep SkillDescription You gain increased [skill]Melee Damage[-skill], and [skill]all damage dealt[-skill] [health]heals you[-health] by a small amount.<br><br>[health]Life Steal[-health] also applies to [skill]Companion Action Skills[-skill] at double its value.
set GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MorePep SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.066700,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.066700,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Pets,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.066700,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.066700,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedShockDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Pets,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.066700,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.066700,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedExplosiveDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Pets,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.066700,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.066700,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.PlayerConvertDamageToHealingPercent',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.001000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.001000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageEnhancementModifiers.PlayerConvertDamageToHealingPercent',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.002000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.002000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))
set GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MorePep SkillEffectPresentations (AttributePresentationDefinition'GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MorePep:AttributePresentationDefinition_0',AttributePresentationDefinition'GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MorePep:AttributePresentationDefinition_1')
set GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MorePep:AttributePresentationDefinition_0 Attribute AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier'
set GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MorePep:AttributePresentationDefinition_0 Description Melee Damage: $NUMBER$
set GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MorePep:AttributePresentationDefinition_0 bDisplayPercentAsFloat True
set GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MorePep:AttributePresentationDefinition_1 Attribute AttributeDefinition'D_Attributes.DamageEnhancementModifiers.PlayerConvertDamageToHealingPercent'
set GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MorePep:AttributePresentationDefinition_1 Description Life Steal: $NUMBER$
set GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MorePep:AttributePresentationDefinition_1 bDisplayPercentAsFloat True
set GD_Tulip_Mechromancer_Skills.BestFriendsForever.FancyMathematics SkillDescription Improves your [skill]Shield Recharge Rate[-skill].
set GD_Tulip_Mechromancer_Skills.BestFriendsForever.FancyMathematics SkillEffectDefinitions ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))
set GD_Tulip_Mechromancer_Skills.BestFriendsForever.FancyMathematics:AttributePresentationDefinition_0 Attribute ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRegenerationRate'
set GD_Tulip_Mechromancer_Skills.BestFriendsForever.FancyMathematics:AttributePresentationDefinition_0 Description Shield Recharge Rate: $NUMBER$
set GD_Tulip_Mechromancer_Skills.BestFriendsForever.UnstoppableForce SkillDescription [skill]Kill Skill[-skill]. Killing an enemy increases your [skill]Movement Speed[-skill] for a short time and instantly restores a portion of your [skill]Shields[-skill].
set GD_Tulip_Mechromancer_Skills.BestFriendsForever.UnstoppableForce SkillEffectDefinitions ((AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Tulip_Mechromancer_Skills.Misc.Att_UnstoppableForce_ShieldRegen_PerLvl',InitializationDefinition=None,BaseValueScaleConstant=0.100000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Tulip_Mechromancer_Skills.Misc.Att_UnstoppableForce_ShieldRegen_PerLvl',InitializationDefinition=None,BaseValueScaleConstant=0.100000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))
set GD_Tulip_Mechromancer_Skills.BestFriendsForever.UnstoppableForce:AttributePresentationDefinition_1 Description Shield Restore: $NUMBER$ of Max Capacity
set GD_Tulip_Mechromancer_Skills.BestFriendsForever.UnstoppableForce:AttributePresentationDefinition_1 bDontDisplayPlusSign False
set GD_Tulip_Mechromancer_Skills.BestFriendsForever.UnstoppableForce KillEvents ((EventType=SKE_KilledEnemy,EventConstraints=((DamageTypeConstraint=None,DamageSourceConstraint=None,bMustBeCriticalDamage=False,bMustBeOneShotKill=False)),EventName="KilledEnemy"))
set GD_Tulip_Mechromancer_Skills.BestFriendsForever.UnstoppableForce BehaviorProviderDefinition BehaviorProviderDefinition'GD_Tulip_Mechromancer_Skills.BestFriendsForever.UnstoppableForce:BehaviorProviderDefinition_0'
set GD_Tulip_Mechromancer_Skills.BestFriendsForever.UnstoppableForce:BehaviorProviderDefinition_0.Behavior_ActivateSkill_1 SkillToActivate SkillDefinition'GD_Tulip_Mechromancer_Skills.BestFriendsForever.UnstoppableForce_Active'
set GD_Tulip_Mechromancer_Skills.BestFriendsForever.UnstoppableForce_Active SkillIcon SwfMovie'UI_Tulip_SharedSkillIcons_Mech.SkillIcon-Mechro20'
set GD_Tulip_Mechromancer_Skills.BestFriendsForever.UnstoppableForce_Active InitialDuration 0.050000
set GD_Tulip_Mechromancer_Skills.BestFriendsForever.UnstoppableForce_Active SkillEffectDefinitions ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldPassiveRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Tulip_Mechromancer_Skills.Misc.Init_UnstoppableForce_ShieldRegeneration_Calc',BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))
set GD_Tulip_Mechromancer_Skills.Misc.Att_UnstoppableForce_ShieldRegen_PerLvl:ConstantAttributeValueResolver_0 ConstantValue 0.700000
set GD_Tulip_Mechromancer_Skills.Misc.Init_UnstoppableForce_ShieldRegeneration_Calc ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Tulip_Mechromancer_Skills.Misc.Init_UnstoppableForce_ShieldRegeneration_Calc2',BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))
set GD_Tulip_Mechromancer_Skills.Misc.Init_UnstoppableForce_ShieldRegeneration_Calc2 ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Lobelia_ClassMods.SkillGradeModifiers.Lobelia_UnstoppableForce',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeDefinition'GD_Tulip_Mechromancer_Skills.Misc.Att_UnstoppableForce_ShieldRegen_PerLvl',BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))
set GD_Tulip_Mechromancer_Skills.LittleBigTrouble.EvilEnchantress SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedStatusEffectDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))
set GD_Tulip_Mechromancer_Skills.BestFriendsForever.20PercentCooler MaxGrade 3
set GD_Tulip_Mechromancer_Skills.BestFriendsForever.20PercentCooler SkillDescription Your [skill]Kill Skills[-skill] gain [skill]increased duration[-skill].
set GD_Tulip_Mechromancer_Skills.BestFriendsForever.20PercentCooler SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'GD_Lobelia_ClassMods.Attributes.Att_Lobelia_KillSkillDurationMultiplier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))
set GD_Tulip_Mechromancer_Skills.BestFriendsForever.20PercentCooler:AttributePresentationDefinition_0 Attribute AttributeDefinition'GD_Lobelia_ClassMods.Attributes.Att_Lobelia_KillSkillDurationMultiplier'
set GD_Tulip_Mechromancer_Skills.BestFriendsForever.20PercentCooler:AttributePresentationDefinition_0 Description Kill Skill Duration: $NUMBER$
set GD_Tulip_Mechromancer_Skills.LittleBigTrouble.ElectricalBurn MaxGrade 3
set GD_Tulip_Mechromancer_Skills.LittleBigTrouble.ElectricalBurn SkillDescription When your [skill]non-Shock Status Effects[-skill] deal damage to enemies, there is a chance they are also [skill]electrocuted[-skill] and take [skill]Shock Damage[-skill]. The [skill]Shock Damage[-skill] is based on the [skill]Status Effect[-skill] damage dealt.
set GD_Tulip_Mechromancer_Skills.LittleBigTrouble.ElectricalBurn SkillEffectDefinitions ((AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.040000,BaseValueAttribute=AttributeDefinition'GD_Tulip_Mechromancer_Skills.Misc.Att_ElectricalBurn_ProcChance',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=AttributeDefinition'GD_Tulip_Mechromancer_Skills.Misc.Att_ElectricalBurn_ProcChance',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))
set GD_Tulip_Mechromancer_Skills.Misc.Att_ElectricalBurn_ProcChance:ConstantAttributeValueResolver_0 ConstantValue 0.050000
set GD_Tulip_Mechromancer_Skills.LittleBigTrouble.ElectricalBurn DamageEvents ((EventType=SDE_DamagedEnemy,EventConstraints=((DamageTypeConstraint=WillowDamageTypeDefinition'GD_Incendiary.DamageType.DmgType_Incendiary_Status',DamageSourceConstraint=None,bMustBeCriticalDamage=False,bMustBeOneShotKill=False),(DamageTypeConstraint=WillowDamageTypeDefinition'GD_Corrosive.DamageType.DmgType_Corrosive_Status',DamageSourceConstraint=None,bMustBeCriticalDamage=False,bMustBeOneShotKill=False)),EventName="Electrocuted an Enemy"))
set GD_Tulip_Mechromancer_Skills.LittleBigTrouble.ElectricalBurn:BehaviorProviderDefinition_0.Behavior_AttemptStatusEffect_28 StatusEffect StatusEffectDefinition'GD_Shock.StatusEffect.Status_Shock'
set GD_Tulip_Mechromancer_Skills.LittleBigTrouble.ElectricalBurn:BehaviorProviderDefinition_0.Behavior_AttemptStatusEffect_28 StatusEffectDamage (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.200000)
set GD_Tulip_Mechromancer_Skills.EmbraceChaos.TheNthDegree MaxGrade 3
set GD_Tulip_Mechromancer_Skills.EmbraceChaos.TheNthDegree SkillDescription Bullets that hit enemies have a [skill]chance to ricochet[-skill] to other nearby enemies.
set GD_Tulip_Mechromancer_Skills.EmbraceChaos.TheNthDegree SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.BulletReflection.BulletReflectionOffEnemyChance',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.066700,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.066700,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))
set GD_Tulip_Mechromancer_Skills.EmbraceChaos.TheNthDegree SkillEffectPresentations (AttributePresentationDefinition'GD_Siren_Skills.Cataclysm.ChainReaction:AttributePresentationDefinition_0')
set GD_Tulip_Mechromancer_Skills.EmbraceChaos.TheNthDegree TrackedActiveSkills ()
set GD_Tulip_Mechromancer_Skills.EmbraceChaos.TheNthDegree DamageEvents ()
set GD_Tulip_Mechromancer_Skills.EmbraceChaos.TheNthDegree BehaviorProviderDefinition None
set GD_Siren_Skills.Cataclysm.ChainReaction:AttributePresentationDefinition_0 bDisplayPercentAsFloat True
set GD_Siren_Skills.Cataclysm.ChainReaction:AttributePresentationDefinition_0 RoundingMode ATTRROUNDING_Float
set GD_Tulip_Mechromancer_Skills.LittleBigTrouble.InterspersedOutburst MaxGrade 1
set GD_Tulip_Mechromancer_Skills.LittleBigTrouble.InterspersedOutburst SkillIcon SwfMovie'UI_Tulip_SharedSkillIcons_Mech.SkillIcon-Mechro12'
set GD_Tulip_Mechromancer_Skills.LittleBigTrouble.InterspersedOutburst SkillName Battery
set GD_Tulip_Mechromancer_Skills.LittleBigTrouble.InterspersedOutburst SkillDescription Not shooting an enemy for a short time charges a stack of [skill]Battery[-skill]. The next time you shoot an enemy, all stacks of [skill]Battery[-skill] are [skill]consumed[-skill] to [skill]increase the damage[-skill] of that shot. Also deals a small amount of added [skill]Slag Damage[-skill].<br>Damage bonus does [skill]not[-skill] apply to the [skill]Sabre Turret[-skill].
set GD_Tulip_Mechromancer_Skills.LittleBigTrouble.InterspersedOutburst SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.150000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))
set GD_Tulip_Mechromancer_Skills.LittleBigTrouble.InterspersedOutburst_Active SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.InterspersedOutburst',InitializationDefinition=None,BaseValueScaleConstant=0.200000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponDamage_Offhand',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.InterspersedOutburst',InitializationDefinition=None,BaseValueScaleConstant=0.200000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))
set GD_Tulip_Mechromancer_Skills.LittleBigTrouble.InterspersedOutburst SkillEffectPresentations (AttributePresentationDefinition'GD_Tulip_Mechromancer_Skills.LittleBigTrouble.InterspersedOutburst:AttributePresentationDefinition_2',AttributePresentationDefinition'GD_Tulip_Mechromancer_Skills.LittleBigTrouble.InterspersedOutburst:AttributePresentationDefinition_1')
set GD_Tulip_Mechromancer_Skills.LittleBigTrouble.InterspersedOutburst:AttributePresentationDefinition_2 bDisplayPercentAsFloat False
set GD_Tulip_Mechromancer_Skills.LittleBigTrouble.InterspersedOutburst:BehaviorProviderDefinition_0.Behavior_SpawnParticleSystem_35 ParticleEffect None
set GD_Tulip_Mechromancer_Skills.LittleBigTrouble.InterspersedOutburst_Active SkillIcon SwfMovie'UI_Tulip_SharedSkillIcons_Mech.SkillIcon-Mechro12'
set D_Attributes.GameplayAttributes.NewAnarchy_PositiveBonuses BaseValue (BaseValueConstant=0.070000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
set D_Attributes.GameplayAttributes.NewAnarchy_AccuracyPenalty BaseValue (BaseValueConstant=0.070000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
set GD_Tulip_Mechromancer_Skills.EmbraceChaos.NewAnarchy MaxGrade 1
set GD_Tulip_Mechromancer_Skills.EmbraceChaos.NewAnarchy SkillIcon SwfMovie'UI_Tulip_SharedSkillIcons_Mech.SkillIcon-Mechro27'
set GD_Tulip_Mechromancer_Skills.EmbraceChaos.NewAnarchy SkillName Anarchy
set GD_Tulip_Mechromancer_Skills.EmbraceChaos.NewAnarchy SkillDescription Killing an enemy or [skill]reloading a fully empty magazine[-skill] gives you a stack of [skill]Anarchy[-skill]. Each stack lasts for 30 seconds.<br><br>For each stack of [skill]Anarchy[-skill], you gain increased [skill]Fire Rate[-skill] and [skill]Reload Speed[-skill], at the cost of [skill]Accuracy[-skill].
set GD_Tulip_Mechromancer_Skills.EmbraceChaos.NewAnarchy SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.GameplayAttributes.NewAnarchy_PositiveBonuses',InitializationDefinition=None,BaseValueScaleConstant=-1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.GameplayAttributes.NewAnarchy_AccuracyPenalty',InitializationDefinition=None,BaseValueScaleConstant=-1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))
set GD_Tulip_Mechromancer_Skills.EmbraceChaos.NewAnarchy SkillEffectPresentations (AttributePresentationDefinition'GD_Tulip_Mechromancer_Skills.EmbraceChaos.NewAnarchy:AttributePresentationDefinition_0',AttributePresentationDefinition'GD_Tulip_Mechromancer_Skills.EmbraceChaos.NewAnarchy:AttributePresentationDefinition_1')
set GD_Tulip_Mechromancer_Skills.EmbraceChaos.NewAnarchy:AttributePresentationDefinition_0 Description Reload Speed Per Stack: $NUMBER$<br>Fire Rate Per Stack: $NUMBER$
set GD_Tulip_Mechromancer_Skills.EmbraceChaos.NewAnarchy:AttributePresentationDefinition_1 Description Accuracy Per Stack: $NUMBER$
set GD_Tulip_Mechromancer_Skills.EmbraceChaos.NewAnarchy TrackedActiveSkills (SkillDefinition'GD_Tulip_Mechromancer_Skills.EmbraceChaos.NewAnarchy_StackCount')
set GD_Tulip_Mechromancer_Skills.EmbraceChaos.NewAnarchy DamageEvents ()
set GD_Tulip_Mechromancer_Skills.EmbraceChaos.NewAnarchy KillEvents ((EventType=SKE_KilledEnemy,EventConstraints=,EventName="OnWeaponReloaded"))
set GD_Tulip_Mechromancer_Skills.EmbraceChaos.NewAnarchy BehaviorProviderDefinition BehaviorProviderDefinition'GD_Tulip_Mechromancer_Skills.EmbraceChaos.NewAnarchy:BehaviorProviderDefinition_0'
set GD_Tulip_Mechromancer_Skills.EmbraceChaos.NewAnarchy:BehaviorProviderDefinition_0.Behavior_ActivateSkill_0 SkillToActivate SkillDefinition'GD_Tulip_Mechromancer_Skills.EmbraceChaos.NewAnarchy_StackCount'
set GD_Tulip_Mechromancer_Skills.EmbraceChaos.NewAnarchy:BehaviorProviderDefinition_0.Behavior_DeactivateSkill_0 SkillToDeactivate SkillDefinition'GD_Tulip_Mechromancer_Skills.EmbraceChaos.NewAnarchy_StackCount'
set GD_Tulip_Mechromancer_Skills.EmbraceChaos.NewAnarchy_StackCount SkillIcon SwfMovie'UI_Tulip_SharedSkillIcons_Mech.SkillIcon-Mechro27'
set GD_Tulip_Mechromancer_Skills.EmbraceChaos.NewAnarchy_StackCount TrackedSkillHUDSlot 1
set GD_Tulip_Mechromancer_Skills.EmbraceChaos.NewAnarchy_StackCount DurationType DURATION_Timed
set GD_Tulip_Mechromancer_Skills.EmbraceChaos.NewAnarchy_StackCount TrackedSkillType TRACKEDSKILL_Triggered
set GD_Tulip_Mechromancer_Skills.EmbraceChaos.NewAnarchy_StackCount InitialDuration 30.000000
set GD_Tulip_Mechromancer_Skills.EmbraceChaos.NewAnarchy_StackCount SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.GameplayAttributes.NewAnarchy_PositiveBonuses',InitializationDefinition=None,BaseValueScaleConstant=-1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.GameplayAttributes.NewAnarchy_PositiveBonuses',InitializationDefinition=None,BaseValueScaleConstant=-1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponReloadSpeed_Offhand',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.GameplayAttributes.NewAnarchy_PositiveBonuses',InitializationDefinition=None,BaseValueScaleConstant=-1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponFireInterval_Offhand',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.GameplayAttributes.NewAnarchy_PositiveBonuses',InitializationDefinition=None,BaseValueScaleConstant=-1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Pets,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.GameplayAttributes.NewAnarchy_PositiveBonuses',InitializationDefinition=None,BaseValueScaleConstant=-1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Pets,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.GameplayAttributes.NewAnarchy_PositiveBonuses',InitializationDefinition=None,BaseValueScaleConstant=-1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMinValue',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.GameplayAttributes.NewAnarchy_AccuracyPenalty',InitializationDefinition=None,BaseValueScaleConstant=0.500000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.GameplayAttributes.NewAnarchy_AccuracyPenalty',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.GameplayAttributes.NewAnarchy_AccuracyPenalty',InitializationDefinition=None,BaseValueScaleConstant=0.500000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.OffHandAccuracyResourcePool.OffHandAccuracyMinValue',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.GameplayAttributes.NewAnarchy_AccuracyPenalty',InitializationDefinition=None,BaseValueScaleConstant=0.500000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponSpread_Offhand',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.GameplayAttributes.NewAnarchy_AccuracyPenalty',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.OffHandAccuracyResourcePool.OffHandAccuracyMaxValue',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.GameplayAttributes.NewAnarchy_AccuracyPenalty',InitializationDefinition=None,BaseValueScaleConstant=0.500000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))
set GD_Lilac_SkillsBase.ActionSkill.Skill_Psycho_DisableStatInRampage BaseValue (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
set GD_Lilac_Skills_Mania.Skills.FeedTheMeat SkillDescription You gain highly increased [skill]Maximum Health[-skill] at the cost of [skill]Shield Capacity[-skill].
set GD_Lilac_Skills_Mania.Skills.FeedTheMeat SkillEffectDefinitions ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=-0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))
set GD_Lilac_Skills_Mania.Skills.FeedTheMeat:AttributePresentationDefinition_32 Attribute ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue'
set GD_Lilac_Skills_Mania.Skills.FeedTheMeat:AttributePresentationDefinition_32 Description Shield Capacity: $NUMBER$
set GD_Lilac_Skills_Mania.Skills.FeedTheMeat:AttributePresentationDefinition_32 bDisplayAsPercentage True
set GD_Lilac_Skills_Mania.Skills.FeedTheMeat:AttributePresentationDefinition_32 SignStyle SIGNSTYLE_AsIs
set GD_Lilac_Skills_Bloodlust.Skills.BloodTrance MaxGrade 3
set GD_Lilac_Skills_Bloodlust.Skills.BloodTrance SkillName Frenzy
set GD_Lilac_Skills_Bloodlust.Skills.BloodTrance SkillDescription You gain increased [skill]Movement Speed[-skill].
set GD_Lilac_Skills_Bloodlust.Skills.BloodTrance SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.066700,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.066700,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))
set GD_Lilac_Skills_Bloodlust.Skills.BloodTrance:AttributePresentationDefinition_1 Attribute AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed'
set GD_Lilac_Skills_Bloodlust.Skills.BloodTrance:AttributePresentationDefinition_1 Description Movement Speed: $NUMBER$
set GD_Lilac_Skills_Bloodlust.Skills.BloodTrance:AttributePresentationDefinition_1 bDisplayAsPercentage True
set GD_Lilac_Skills_Bloodlust.Skills.BloodTrance:AttributePresentationDefinition_1 bDisplayPercentAsFloat True
set GD_Lilac_Skills_Bloodlust.Skills.BloodTrance:AttributePresentationDefinition_1 FloatPrecision 1
set GD_Lilac_Skills_Hellborn.Skills.AppliedStatusEffectListener:BehaviorProviderDefinition_0.Behavior_CauseDamage_2 StatusEffectDamage (BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.000100)
set GD_Lilac_Skills_Hellborn.Skills.AppliedStatusEffectListener:BehaviorProviderDefinition_0.Behavior_Conditional_2 Conditions ()
set GD_Lilac_Skills_Hellborn.Attributes.Att_ChanceToCatchSelfOnFire_PerGrade:ConstantAttributeValueResolver_0 ConstantValue 1.000000
set GD_Lilac_Skills_Hellborn.Attributes.Init_SelfIgniteChance_Total ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))
set GD_Lilac_Skills_Hellborn.Skills.BurnBabyBurn SkillIcon SwfMovie'UI_Lilac_SharedSkillIcons_Psyc.SkillIcon-Psycho28'
set GD_Lilac_Skills_Hellborn.Skills.BurnBabyBurn SkillName Fuel The Fire
set GD_Lilac_Skills_Hellborn.Skills.BurnBabyBurn SkillDescription While you are [incendiary]on fire[-incendiary], you gain increased [skill]Status Effect Damage[-skill] and [skill]Melee Damage[-skill].<br><br>[funstat]<font color="#70FFFF">Applying a status effect on an enemy lights you on fire.</font>[-funstat]
set GD_Lilac_Skills_Hellborn.Skills.BurnBabyBurn SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'GD_Lilac_Skills_Hellborn.Attributes.Att_BurnBabyBurn_BurnModifierBonus',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.040000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.IgniteDurationResistanceModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))
set GD_Lilac_Skills_Hellborn.Skills.BurnBabyBurnChild SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedStatusEffectDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.BurnBabyBurn',InitializationDefinition=None,BaseValueScaleConstant=0.040000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.BurnBabyBurn',InitializationDefinition=None,BaseValueScaleConstant=0.040000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Pets,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.BurnBabyBurn',InitializationDefinition=None,BaseValueScaleConstant=0.040000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedShockDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Pets,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.BurnBabyBurn',InitializationDefinition=None,BaseValueScaleConstant=0.040000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedExplosiveDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Pets,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.BurnBabyBurn',InitializationDefinition=None,BaseValueScaleConstant=0.040000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))
set GD_Lilac_Skills_Hellborn.Skills.BurnBabyBurn SkillEffectPresentations (AttributePresentationDefinition'GD_Lilac_Skills_Hellborn.Skills.BurnBabyBurn:AttributePresentationDefinition_0',AttributePresentationDefinition'GD_Lilac_Skills_Hellborn.Skills.BurnBabyBurn:AttributePresentationDefinition_2')
set GD_Lilac_Skills_Hellborn.Skills.BurnBabyBurn:AttributePresentationDefinition_0 Description Status Damage: $NUMBER$
set GD_Lilac_Skills_Hellborn.Skills.BurnBabyBurn:AttributePresentationDefinition_2 Attribute AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier'
set GD_Lilac_Skills_Hellborn.Skills.BurnBabyBurn:AttributePresentationDefinition_2 Description Melee Damage: $NUMBER$
set GD_Lilac_Skills_Mania.Skills.StripTheFlesh MaxGrade 3
set GD_Lilac_Skills_Mania.Skills.StripTheFlesh SkillEffectDefinitions ((AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Lilac_Skills_Mania.Attributes.Att_StripTheFlesh_PerGradeDownStateBonus',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Lilac_Skills_Mania.Attributes.Att_StripTheFlesh_PerGradeDownStateBonus',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedExplosiveDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedExplosiveDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Lilac_Skills_Mania.Attributes.Att_StripTheFlesh_PerGradeDownStateBonus',InitializationDefinition=AttributeInitializationDefinition'GD_Lilac_Skills_Mania.Attributes.Init_StripTheFlesh_DownStateMultiplier',BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))
set GD_Lilac_Skills_Mania.Attributes.Att_StripTheFlesh_PerGradeDownStateBonus:ConstantAttributeValueResolver_0 ConstantValue 0.050000
set GD_Lilac_Skills_Bloodlust.Skills.BloodBath SkillDescription [skill]Kill Skill[-skill]. Killing an enemy with a grenade or explosion increases [skill]Gun Damage[-skill]. Enemies killed this way have a greater chance of dropping grenade ammo.
set GD_Lilac_Skills_Bloodlust.Skills.BloodBath SkillEffectDefinitions ((AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=DesignerAttributeDefinition'GD_Lilac_Skills_Bloodlust.Attributes.Att_BloodBath_GrenadeDropChance',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))
set GD_Lilac_Skills_Bloodlust.Skills.BloodBathChild SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lilac_Skills_Bloodlust.Attributes.Init_BloodBath_DamageModifier',BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponDamage_Offhand',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lilac_Skills_Bloodlust.Attributes.Init_BloodBath_DamageModifier',BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Pets,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lilac_Skills_Bloodlust.Attributes.Init_BloodBath_DamageModifier',BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))
set GD_Lilac_Skills_Bloodlust.Attributes.Init_BloodBath_DamageModifier ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Lilac_Skills_Bloodlust.SkillGrades.SkillGrade_BloodBath',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))
set GD_Lilac_Skills_Bloodlust.Skills.BloodBath:AttributePresentationDefinition_2 Description Gun Damage: $NUMBER$
set GD_Lilac_Skills_Bloodlust.Skills.BloodfilledGuns SkillDescription You gain increased [skill]Magazine Size[-skill].
set GD_Lilac_Skills_Bloodlust.Skills.BloodfilledGuns SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponClipSize_Offhand',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.080000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))
set GD_Lilac_Skills_Bloodlust.Skills.BloodfilledGuns TrackedActiveSkills ()
set GD_Lilac_Skills_Bloodlust.Skills.BloodfilledGuns:AttributePresentationDefinition_1 Attribute AttributeDefinition'D_Attributes.Weapon.WeaponClipSize'
set GD_Lilac_Skills_Bloodlust.Skills.BloodfilledGuns:AttributePresentationDefinition_1 Description Magazine Size: $NUMBER$
set GD_Lilac_Skills_Bloodlust.Skills.BloodOverdrive SkillDescription [skill]Kill Skill[-skill]. Killing an enemy with a bullet increases your [skill]Melee Damage[-skill] and reduces [skill]Grenade Fuse Time[-skill].
set GD_Lilac_Skills_Bloodlust.Skills.BloodOverdrive SkillEffectDefinitions ((AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.070000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.070000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.FuseTime',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=-0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))
set GD_Lilac_Skills_Bloodlust.Skills.BloodOverdriveChild SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lilac_Skills_Bloodlust.Attributes.Init_BloodOverdrive_MeleeDamageModifier',BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Pets,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lilac_Skills_Bloodlust.Attributes.Init_BloodOverdrive_MeleeDamageModifier',BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.FuseTime',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lilac_Skills_Bloodlust.Attributes.Init_BloodOverdrive_FuseTimeModifier',BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedShockDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Pets,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lilac_Skills_Bloodlust.Attributes.Init_BloodOverdrive_MeleeDamageModifier',BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedExplosiveDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Pets,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lilac_Skills_Bloodlust.Attributes.Init_BloodOverdrive_MeleeDamageModifier',BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))
set GD_Lilac_Skills_Bloodlust.Attributes.Init_BloodOverdrive_MeleeDamageModifier ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=0.070000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Lilac_Skills_Bloodlust.SkillGrades.SkillGrade_BloodOverdrive',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))
set GD_Lilac_Skills_Bloodlust.Attributes.Init_BloodOverdrive_FuseTimeModifier ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=-0.300000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Lilac_Skills_Bloodlust.SkillGrades.SkillGrade_BloodOverdrive',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))
set GD_Lilac_Skills_Bloodlust.Skills.BloodOverdrive:AttributePresentationDefinition_0 Description Melee Damage: $NUMBER$
set GD_Lilac_Skills_Bloodlust.Skills.BloodOverdrive:AttributePresentationDefinition_0 bDisplayPercentAsFloat False
set GD_Lilac_Skills_Bloodlust.Skills.BloodOverdrive:AttributePresentationDefinition_1 Description Fuse Time: $NUMBER$ seconds
set GD_Lilac_Skills_Bloodlust.Skills.BloodOverdrive:AttributePresentationDefinition_1 FloatPrecision 1
set GD_Lilac_Skills_Mania.Skills.ThrillOfTheKill MaxGrade 3
set GD_Lilac_Skills_Mania.Skills.ThrillOfTheKill SkillEffectDefinitions ((AttributeToModify=DesignerAttributeDefinition'GD_Lilac_Skills_Mania.Attributes.Att_ThrillOfTheKill_DamageConversionPercent',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))
set GD_Lilac_Skills_Hellborn.Skills.FireFiend SkillDescription [skill]Weapon Accuracy[-skill] and [skill]Reload Speed[-skill] are increased [incendiary]while you are on fire[-incendiary].
set GD_Lilac_Skills_Hellborn.Skills.FireFiend SkillEffectDefinitions ((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMinValue',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lilac_Skills_Hellborn.Attributes.Init_FireFiend_AccuracyMod',BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lilac_Skills_Hellborn.Attributes.Init_FireFiend_AccuracyMod',BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lilac_Skills_Hellborn.Attributes.Init_FireFiend_AccuracyMod',BaseValueScaleConstant=1.400000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lilac_Skills_Hellborn.Attributes.Init_FireFiend_AccuracyMod',BaseValueScaleConstant=1.400000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lilac_Skills_Hellborn.Attributes.Init_FireFiend_ShotImpulseMod',BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lilac_Skills_Hellborn.Attributes.Init_FireFiend_ShotImpulseMod',BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lilac_Skills_Hellborn.Attributes.Init_FireFiend_ReloadSpeedMod',BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lilac_Skills_Hellborn.Attributes.Init_FireFiend_ReloadSpeedMod',BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponReloadSpeed_Offhand',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lilac_Skills_Hellborn.Attributes.Init_FireFiend_ReloadSpeedMod',BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lilac_Skills_Hellborn.Attributes.Init_FireFiend_ReloadSpeedMod',BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Lilac_Skills_Hellborn.Attributes.Att_FireFiend_AccuracyMod',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Lilac_Skills_Hellborn.Attributes.Att_FireFiend_AccuracyMod',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'GD_Lilac_Skills_Hellborn.Attributes.Att_FireFiend_AccuracyMod',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Lilac_Skills_Hellborn.Attributes.Att_FireFiend_ReloadSpeedMod',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Lilac_Skills_Hellborn.Attributes.Att_FireFiend_ReloadSpeedMod',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))
set GD_Lilac_Skills_Hellborn.Attributes.Att_FireFiend_ReloadSpeedMod:ConstantAttributeValueResolver_0 ConstantValue -0.060000
set GD_Lilac_Skills_Hellborn.Attributes.Att_FireFiend_AccuracyMod:ConstantAttributeValueResolver_0 ConstantValue -0.080000
set GD_Lilac_Skills_Hellborn.Skills.FireFiend BehaviorProviderDefinition None
set GD_Lilac_Skills_Bloodlust.Skills.BloodyTwitch MaxGrade 3
set GD_Lilac_Skills_Bloodlust.Skills.BloodyTwitch SkillDescription [skill]Kill Skill[-skill]. Killing an enemy increases your [skill]Weapon Swap Speed[-skill] and [skill]Fire Rate[-skill].
set GD_Lilac_Skills_Bloodlust.Skills.BloodyTwitch SkillEffectDefinitions ((AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Lilac_Skills_Bloodlust.Attributes.Att_BloodyTwitch_PerGradeWeapSwapModifier',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Lilac_Skills_Bloodlust.Attributes.Att_BloodyTwitch_PerGradeWeapSwapModifier',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSwapTimeMultiplier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Lilac_Skills_Bloodlust.Attributes.Att_BloodyTwitch_PerGradeWeapSwapModifier',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Lilac_Skills_Bloodlust.Attributes.Att_BloodyTwitch_PerGradeWeapSwapModifier',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=-0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponFireInterval_Offhand',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=-0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Pets,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=-0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Pets,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=-0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))
set GD_Lilac_Skills_Bloodlust.Attributes.Att_BloodyTwitch_PerGradeWeapSwapModifier:ConstantAttributeValueResolver_0 ConstantValue -0.100000
set GD_Lilac_Skills_Bloodlust.Skills.BloodyTwitch TrackedActiveSkills ()
set GD_Lilac_Skills_Bloodlust.Skills.BloodyTwitch:AttributePresentationDefinition_1 Description Weapon Swap Speed: $NUMBER$
set GD_Lilac_Skills_Bloodlust.Skills.BloodyTwitch:AttributePresentationDefinition_1 bDisplayPercentAsFloat False
set GD_Lilac_Skills_Bloodlust.Skills.BloodyTwitch:AttributePresentationDefinition_0 Attribute AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval'
set GD_Lilac_Skills_Bloodlust.Skills.BloodyTwitch:AttributePresentationDefinition_0 Description Fire Rate: $NUMBER$
set GD_Lilac_Skills_Bloodlust.Skills.BloodyTwitch:AttributePresentationDefinition_0 bDisplayAsPercentage True
set GD_Lilac_Skills_Bloodlust.Skills.BloodyTwitch:AttributePresentationDefinition_0 bDontDisplayPlusSign False
set GD_Lilac_Skills_Bloodlust.Skills.BloodyTwitch:AttributePresentationDefinition_0 SignStyle SIGNSTYLE_Positive
set GD_Lilac_Skills_Bloodlust.Skills.FuelTheBlood MaxGrade 3
set GD_Lilac_Skills_Bloodlust.Skills.FuelTheBlood SkillDescription [skill]Kill Skill[-skill]. Killing an enemy with melee attacks increases [skill]Grenade[-skill] and [skill]Rocket Splash Damage[-skill].
set GD_Lilac_Skills_Bloodlust.Skills.FuelTheBlood SkillEffectDefinitions ((AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.066700,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.066700,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))
set GD_Lilac_Skills_Bloodlust.Skills.FuelTheBloodChild SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedGrenadeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lilac_Skills_Bloodlust.Attributes.Init_FuelTheFrenzy_GrenadeDamageModifier',BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedRocketDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lilac_Skills_Bloodlust.Attributes.Init_FuelTheFrenzy_GrenadeDamageModifier',BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))
set GD_Lilac_Skills_Bloodlust.Attributes.Init_FuelTheFrenzy_GrenadeDamageModifier ValueFormula (bEnabled=True,Multiplier=(BaseValueConstant=0.066700,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Lilac_Skills_Bloodlust.SkillGrades.SkillGrade_FuelTheBlood',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))
set GD_Lilac_Skills_Bloodlust.Skills.FuelTheBlood:AttributePresentationDefinition_2 Description Splash Damage: $NUMBER$
set GD_Lilac_Skills_Mania.Skills.SilenceTheVoices MaxGrade 3
set GD_Lilac_Skills_Mania.Skills.SilenceTheVoices SkillName Butcher
set GD_Lilac_Skills_Mania.Skills.SilenceTheVoices SkillDescription [skill]Melee Damage[-skill] is significantly increased.
set GD_Lilac_Skills_Mania.Skills.SilenceTheVoices SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.133400,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.133400,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Pets,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.133400,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.133400,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedShockDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Pets,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.133400,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.133400,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedExplosiveDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=True,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Pets,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.133400,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.133400,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))
set GD_Lilac_Skills_Mania.Skills.SilenceTheVoices BehaviorProviderDefinition None
set GD_Lilac_Skills_Mania.Skills.SilenceTheVoices:AttributePresentationDefinition_0 bDisplayPercentAsFloat True
set GD_Lilac_Skills_Mania.Skills.SilenceTheVoices:AttributePresentationDefinition_0 RoundingMode ATTRROUNDING_Float
set GD_Lilac_Skills_Hellborn.Skills.ElementalEmpathy MaxGrade 3
set GD_Lilac_Skills_Bloodlust.Skills.Bloodsplosion SkillDescription Killing an enemy causes them to explode with an [skill]Elemental Nova[-skill] matching the element of the damage that killed it, with non-elemental damage creating an explosive nova.<br><br>Any [skill]Overkill Damage[-skill] is also added to damage caused by an [skill]Elemental Nova[-skill], and that damage is further increased.
set GD_Lilac_Skills_Bloodlust.Skills.Bloodsplosion SkillEffectDefinitions ((AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))
set GD_Lilac_Skills_Bloodlust.Skills.Bloodsplosion:AttributePresentationDefinition_0 Description Nova Damage: $NUMBER$
set GD_Lilac_Skills_Bloodlust.Skills.Bloodsplosion:AttributePresentationDefinition_0 bDontDisplayPlusSign False
set GD_Lilac_Skills_Bloodlust.Skills.Bloodsplosion:BehaviorProviderDefinition_0.Behavior_Explode_60 DamageFormula (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=3.000000)
set GD_Lilac_Skills_Bloodlust.Skills.Bloodsplosion:BehaviorProviderDefinition_0.Behavior_Explode_61 DamageFormula (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=3.000000)
set GD_Lilac_Skills_Bloodlust.Skills.Bloodsplosion:BehaviorProviderDefinition_0.Behavior_Explode_62 DamageFormula (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=3.000000)
set GD_Lilac_Skills_Bloodlust.Skills.Bloodsplosion:BehaviorProviderDefinition_0.Behavior_Explode_63 DamageFormula (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=3.000000)
set GD_Lilac_Skills_Bloodlust.Skills.Bloodsplosion:BehaviorProviderDefinition_0.Behavior_Explode_64 DamageFormula (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=3.000000)
set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Infiltrator RequiredPlayerClass None
set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Ninja RequiredPlayerClass None
set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Professional RequiredPlayerClass None
set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Stalker RequiredPlayerClass None
set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Survivor RequiredPlayerClass None
set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_LegendaryHunter RequiredPlayerClass None
set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Z_SlayerOfTerramorphous RequiredPlayerClass None
set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Beast RequiredPlayerClass None
set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Devastator RequiredPlayerClass None
set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Renegade RequiredPlayerClass None
set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Titan RequiredPlayerClass None
set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Wardog RequiredPlayerClass None
set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_LegendaryBerserker RequiredPlayerClass None
set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Z_SlayerOfTerramorphous RequiredPlayerClass None
set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Fox RequiredPlayerClass None
set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Matriarch RequiredPlayerClass None
set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Nurse RequiredPlayerClass None
set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Witch RequiredPlayerClass None
set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Z_LegendarySiren RequiredPlayerClass None
set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Z_SlayerOfTerramorphous RequiredPlayerClass None
set GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Engineer RequiredPlayerClass None
set GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Rifleman RequiredPlayerClass None
set GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Specialist RequiredPlayerClass None
set GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Veteran RequiredPlayerClass None
set GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Z_SlayerOfTerramorphous RequiredPlayerClass None
set GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Z_LegendarySoldier RequiredPlayerClass None
set GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Blister RequiredPlayerClass None
set GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Crunch RequiredPlayerClass None
set GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Sickle RequiredPlayerClass None
set GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Slab RequiredPlayerClass None
set GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Z_LengendaryPsycho RequiredPlayerClass None
set GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Z_SlayerOfTerramorphous RequiredPlayerClass None
set GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_JillOfTrades RequiredPlayerClass None
set GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Z_LegendaryMechro RequiredPlayerClass None
set GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Z_SlayerOfTerramorphous RequiredPlayerClass None
set GD_Lobelia_ClassMods.A_Item_Assassin.ClassMod_Assassin_LegendaryKiller RequiredPlayerClass None
set GD_Lobelia_ClassMods.A_Item_Assassin.ClassMod_Assassin_LegendaryNinja RequiredPlayerClass None
set GD_Lobelia_ClassMods.A_Item_Assassin.ClassMod_Assassin_LegendarySniper RequiredPlayerClass None
set GD_Lobelia_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Legendary_Anarchist RequiredPlayerClass None
set GD_Lobelia_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Legendary_Catalyst RequiredPlayerClass None
set GD_Lobelia_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Legendary_Roboteer RequiredPlayerClass None
set GD_Lobelia_ClassMods.A_Item_Merc.ClassMod_Merc_LegendaryGunzerker RequiredPlayerClass None
set GD_Lobelia_ClassMods.A_Item_Merc.ClassMod_Merc_LegendaryHoarder RequiredPlayerClass None
set GD_Lobelia_ClassMods.A_Item_Merc.ClassMod_Merc_LegendaryTitan RequiredPlayerClass None
set GD_Lobelia_ClassMods.A_Item_Psycho.ClassMod_Psycho_Legendary_Reaper RequiredPlayerClass None
set GD_Lobelia_ClassMods.A_Item_Psycho.ClassMod_Psycho_Legendary_Sickle RequiredPlayerClass None
set GD_Lobelia_ClassMods.A_Item_Psycho.ClassMod_Psycho_Legendary_Torch RequiredPlayerClass None
set GD_Lobelia_ClassMods.A_Item_Siren.ClassMod_Siren_LegendaryBinder RequiredPlayerClass None
set GD_Lobelia_ClassMods.A_Item_Siren.ClassMod_Siren_LegendaryCat RequiredPlayerClass None
set GD_Lobelia_ClassMods.A_Item_Siren.ClassMod_Siren_LegendaryNurse RequiredPlayerClass None
set GD_Lobelia_ClassMods.A_Item_Soldier.ClassMod_Soldier_LegendaryEngineer RequiredPlayerClass None
set GD_Lobelia_ClassMods.A_Item_Soldier.ClassMod_Soldier_LegendaryPointman RequiredPlayerClass None
set GD_Lobelia_ClassMods.A_Item_Soldier.ClassMod_Soldier_LegendaryRanger RequiredPlayerClass None
set GD_Aster_ClassMods.A_Item_Assassin.ClassMod_Assassin_Rogue RequiredPlayerClass None
set GD_Aster_ClassMods.A_Item_Assassin.ClassMod_Assassin_Rogue_CE RequiredPlayerClass None
set GD_Aster_ClassMods.A_Item_Assassin.ClassMod_Assassin_Rogue_CG RequiredPlayerClass None
set GD_Aster_ClassMods.A_Item_Assassin.ClassMod_Assassin_Rogue_CN RequiredPlayerClass None
set GD_Aster_ClassMods.A_Item_Assassin.ClassMod_Assassin_Rogue_LE RequiredPlayerClass None
set GD_Aster_ClassMods.A_Item_Assassin.ClassMod_Assassin_Rogue_LG RequiredPlayerClass None
set GD_Aster_ClassMods.A_Item_Assassin.ClassMod_Assassin_Rogue_LN RequiredPlayerClass None
set GD_Aster_ClassMods.A_Item_Assassin.ClassMod_Assassin_Rogue_NE RequiredPlayerClass None
set GD_Aster_ClassMods.A_Item_Assassin.ClassMod_Assassin_Rogue_NG RequiredPlayerClass None
set GD_Aster_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_CE RequiredPlayerClass None
set GD_Aster_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_CN RequiredPlayerClass None
set GD_Aster_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_CG RequiredPlayerClass None
set GD_Aster_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_LE RequiredPlayerClass None
set GD_Aster_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_LG RequiredPlayerClass None
set GD_Aster_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_LN RequiredPlayerClass None
set GD_Aster_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_NE RequiredPlayerClass None
set GD_Aster_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_NG RequiredPlayerClass None
set GD_Aster_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Necromancer RequiredPlayerClass None
set GD_Aster_ClassMods.A_Item_Merc.ClassMod_Merc_CE RequiredPlayerClass None
set GD_Aster_ClassMods.A_Item_Merc.ClassMod_Merc_CG RequiredPlayerClass None
set GD_Aster_ClassMods.A_Item_Merc.ClassMod_Merc_CN RequiredPlayerClass None
set GD_Aster_ClassMods.A_Item_Merc.ClassMod_Merc_LE RequiredPlayerClass None
set GD_Aster_ClassMods.A_Item_Merc.ClassMod_Merc_LG RequiredPlayerClass None
set GD_Aster_ClassMods.A_Item_Merc.ClassMod_Merc_LN RequiredPlayerClass None
set GD_Aster_ClassMods.A_Item_Merc.ClassMod_Merc_NE RequiredPlayerClass None
set GD_Aster_ClassMods.A_Item_Merc.ClassMod_Merc_NG RequiredPlayerClass None
set GD_Aster_ClassMods.A_Item_Merc.ClassMod_Merc_Monk RequiredPlayerClass None
set GD_Aster_ClassMods.A_Item_Psycho.ClassMod_Barbarian_Barbarian RequiredPlayerClass None
set GD_Aster_ClassMods.A_Item_Psycho.ClassMod_Barbarian_CE RequiredPlayerClass None
set GD_Aster_ClassMods.A_Item_Psycho.ClassMod_Barbarian_CG RequiredPlayerClass None
set GD_Aster_ClassMods.A_Item_Psycho.ClassMod_Barbarian_CN RequiredPlayerClass None
set GD_Aster_ClassMods.A_Item_Psycho.ClassMod_Barbarian_LE RequiredPlayerClass None
set GD_Aster_ClassMods.A_Item_Psycho.ClassMod_Barbarian_LG RequiredPlayerClass None
set GD_Aster_ClassMods.A_Item_Psycho.ClassMod_Barbarian_LN RequiredPlayerClass None
set GD_Aster_ClassMods.A_Item_Psycho.ClassMod_Barbarian_NG RequiredPlayerClass None
set GD_Aster_ClassMods.A_Item_Psycho.ClassMod_Barbarian_NE RequiredPlayerClass None
set GD_Aster_ClassMods.A_Item_Siren.ClassMod_Siren_Cleric RequiredPlayerClass None
set GD_Aster_ClassMods.A_Item_Siren.ClassMod_Siren_Cleric_CE RequiredPlayerClass None
set GD_Aster_ClassMods.A_Item_Siren.ClassMod_Siren_Cleric_CG RequiredPlayerClass None
set GD_Aster_ClassMods.A_Item_Siren.ClassMod_Siren_Cleric_CN RequiredPlayerClass None
set GD_Aster_ClassMods.A_Item_Siren.ClassMod_Siren_Cleric_LE RequiredPlayerClass None
set GD_Aster_ClassMods.A_Item_Siren.ClassMod_Siren_Cleric_LG RequiredPlayerClass None
set GD_Aster_ClassMods.A_Item_Siren.ClassMod_Siren_Cleric_LN RequiredPlayerClass None
set GD_Aster_ClassMods.A_Item_Siren.ClassMod_Siren_Cleric_NE RequiredPlayerClass None
set GD_Aster_ClassMods.A_Item_Siren.ClassMod_Siren_Cleric_NG RequiredPlayerClass None
set GD_Aster_ClassMods.A_Item_Soldier.ClassMod_Soldier_Ranger RequiredPlayerClass None
set GD_Aster_ClassMods.A_Item_Soldier.ClassMod_Soldier_Ranger_CE RequiredPlayerClass None
set GD_Aster_ClassMods.A_Item_Soldier.ClassMod_Soldier_Ranger_CG RequiredPlayerClass None
set GD_Aster_ClassMods.A_Item_Soldier.ClassMod_Soldier_Ranger_CN RequiredPlayerClass None
set GD_Aster_ClassMods.A_Item_Soldier.ClassMod_Soldier_Ranger_LE RequiredPlayerClass None
set GD_Aster_ClassMods.A_Item_Soldier.ClassMod_Soldier_Ranger_LG RequiredPlayerClass None
set GD_Aster_ClassMods.A_Item_Soldier.ClassMod_Soldier_Ranger_LN RequiredPlayerClass None
set GD_Aster_ClassMods.A_Item_Soldier.ClassMod_Soldier_Ranger_NE RequiredPlayerClass None
set GD_Aster_ClassMods.A_Item_Soldier.ClassMod_Soldier_Ranger_NG RequiredPlayerClass None
set GD_ItemGrades.ClassMods.BalDef_ClassMod_Soldier ClassModDefinitions (ClassModDefinition'GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Grenadier',ClassModDefinition'GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Gunner',ClassModDefinition'GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Pointman',ClassModDefinition'GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_ShockTrooper',ClassModDefinition'GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Tactician')
set GD_ItemGrades.ClassMods.BalDef_ClassMod_Siren ClassModDefinitions (ClassModDefinition'GD_ClassMods.A_Item_Siren.ClassMod_Siren_Banshee',ClassModDefinition'GD_ClassMods.A_Item_Siren.ClassMod_Siren_Binder',ClassModDefinition'GD_ClassMods.A_Item_Siren.ClassMod_Siren_Cat',ClassModDefinition'GD_ClassMods.A_Item_Siren.ClassMod_Siren_Trickster',ClassModDefinition'GD_ClassMods.A_Item_Siren.ClassMod_Siren_Warder')
set GD_ItemGrades.ClassMods.BalDef_ClassMod_Mercenary ClassModDefinitions (ClassModDefinition'GD_ClassMods.A_Item_Merc.ClassMod_Merc_Beast',ClassModDefinition'GD_ClassMods.A_Item_Merc.ClassMod_Merc_Berserker',ClassModDefinition'GD_ClassMods.A_Item_Merc.ClassMod_Merc_Raider',ClassModDefinition'GD_ClassMods.A_Item_Merc.ClassMod_Merc_Tank',ClassModDefinition'GD_ClassMods.A_Item_Merc.ClassMod_Merc_Hoarder')
set GD_ItemGrades.ClassMods.BalDef_ClassMod_Assassin ClassModDefinitions (ClassModDefinition'GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Killer',ClassModDefinition'GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Shot',ClassModDefinition'GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Sniper',ClassModDefinition'GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Spy',ClassModDefinition'GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Survivor')
set GD_Tulip_ItemGrades.ClassMods.BalDef_ClassMod_Mechromancer ClassModDefinitions (ClassModDefinition'GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Roboteer',ClassModDefinition'GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Zapper',ClassModDefinition'GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Anarchist',ClassModDefinition'GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Prodigy',ClassModDefinition'GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Catalyst')
set GD_Lilac_ClassMods.BalanceDefs.BalDef_ClassMod_Psycho ClassModDefinitions (ClassModDefinition'GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Meat',ClassModDefinition'GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Toast',ClassModDefinition'GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Torch',ClassModDefinition'GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Wound',ClassModDefinition'GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Reaper')
set GD_ClassMods.Specialization.Spec_AS1 AttributeSlotUpgrades ((SlotName="Skill1",GradeIncrease=1,bActivateSlot=True))
set GD_ClassMods.Specialization.Spec_AS2 AttributeSlotUpgrades ((SlotName="Skill2",GradeIncrease=1,bActivateSlot=True))
set GD_ClassMods.Specialization.Spec_AS3 AttributeSlotUpgrades ((SlotName="Skill3",GradeIncrease=1,bActivateSlot=True))
set GD_ClassMods.Specialization.Spec_AS1_BS2 AttributeSlotUpgrades ((SlotName="Skill1",GradeIncrease=1,bActivateSlot=True),(SlotName="Skill2",GradeIncrease=0,bActivateSlot=True))
set GD_ClassMods.Specialization.Spec_AS1_BS3 AttributeSlotUpgrades ((SlotName="Skill1",GradeIncrease=1,bActivateSlot=True),(SlotName="Skill3",GradeIncrease=0,bActivateSlot=True))
set GD_ClassMods.Specialization.Spec_AS2_BS1 AttributeSlotUpgrades ((SlotName="Skill2",GradeIncrease=1,bActivateSlot=True),(SlotName="Skill1",GradeIncrease=0,bActivateSlot=True))
set GD_ClassMods.Specialization.Spec_AS2_BS3 AttributeSlotUpgrades ((SlotName="Skill2",GradeIncrease=1,bActivateSlot=True),(SlotName="Skill3",GradeIncrease=0,bActivateSlot=True))
set GD_ClassMods.Specialization.Spec_AS3_BS1 AttributeSlotUpgrades ((SlotName="Skill3",GradeIncrease=1,bActivateSlot=True),(SlotName="Skill1",GradeIncrease=0,bActivateSlot=True))
set GD_ClassMods.Specialization.Spec_AS3_BS2 AttributeSlotUpgrades ((SlotName="Skill3",GradeIncrease=1,bActivateSlot=True),(SlotName="Skill2",GradeIncrease=0,bActivateSlot=True))
set GD_ClassMods.Specialization.Spec_AS1_BS2_CS3 AttributeSlotUpgrades ((SlotName="Skill1",GradeIncrease=1,bActivateSlot=True),(SlotName="Skill2",GradeIncrease=0,bActivateSlot=True),(SlotName="Skill3",GradeIncrease=0,bActivateSlot=True))
set GD_ClassMods.Specialization.Spec_AS1_BS2_-CS3 AttributeSlotUpgrades ((SlotName="Skill1",GradeIncrease=1,bActivateSlot=True),(SlotName="Skill2",GradeIncrease=0,bActivateSlot=True),(SlotName="Skill3",GradeIncrease=0,bActivateSlot=True))
set GD_ClassMods.Specialization.Spec_AS1_-BS2_CS3 AttributeSlotUpgrades ((SlotName="Skill1",GradeIncrease=1,bActivateSlot=True),(SlotName="Skill2",GradeIncrease=0,bActivateSlot=True),(SlotName="Skill3",GradeIncrease=0,bActivateSlot=True))
set GD_ClassMods.Specialization.Spec_AS2_BS1_CS3 AttributeSlotUpgrades ((SlotName="Skill1",GradeIncrease=0,bActivateSlot=True),(SlotName="Skill2",GradeIncrease=1,bActivateSlot=True),(SlotName="Skill3",GradeIncrease=0,bActivateSlot=True))
set GD_ClassMods.Specialization.Spec_AS2_BS1_-CS3 AttributeSlotUpgrades ((SlotName="Skill1",GradeIncrease=0,bActivateSlot=True),(SlotName="Skill2",GradeIncrease=1,bActivateSlot=True),(SlotName="Skill3",GradeIncrease=0,bActivateSlot=True))
set GD_ClassMods.Specialization.Spec_AS2_-BS1_CS3 AttributeSlotUpgrades ((SlotName="Skill1",GradeIncrease=0,bActivateSlot=True),(SlotName="Skill2",GradeIncrease=1,bActivateSlot=True),(SlotName="Skill3",GradeIncrease=0,bActivateSlot=True))
set GD_ClassMods.Specialization.Spec_AS3_BS1_CS2 AttributeSlotUpgrades ((SlotName="Skill1",GradeIncrease=0,bActivateSlot=True),(SlotName="Skill2",GradeIncrease=0,bActivateSlot=True),(SlotName="Skill3",GradeIncrease=1,bActivateSlot=True))
set GD_ClassMods.Specialization.Spec_AS3_BS1_-CS2 AttributeSlotUpgrades ((SlotName="Skill1",GradeIncrease=0,bActivateSlot=True),(SlotName="Skill2",GradeIncrease=0,bActivateSlot=True),(SlotName="Skill3",GradeIncrease=1,bActivateSlot=True))
set GD_ClassMods.Specialization.Spec_AS3_-BS1_CS2 AttributeSlotUpgrades ((SlotName="Skill1",GradeIncrease=0,bActivateSlot=True),(SlotName="Skill2",GradeIncrease=0,bActivateSlot=True),(SlotName="Skill3",GradeIncrease=1,bActivateSlot=True))
set GD_ClassMods.Misc.Init_BaseSkillPointCalculation ConditionalInitialization (bEnabled=True,ConditionalExpressionList=((BaseValueIfTrue=(BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.Inventory.UnownedItemLevel',ComparisonOperator=OPERATOR_GreaterThanOrEqual,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=38.000000))),(BaseValueIfTrue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.Inventory.UnownedItemLevel',ComparisonOperator=OPERATOR_GreaterThanOrEqual,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=25.000000))),(BaseValueIfTrue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.Inventory.UnownedItemLevel',ComparisonOperator=OPERATOR_GreaterThanOrEqual,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=AttributeDefinition'GD_Itempools.Scheduling.LootSchedule_ClassMod_02_Uncommon',ConstantOperand2=12.000000)))),DefaultBaseValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))
set GD_ClassMods.StatPrimary.PrimaryStat_A1_B0_C0 AttributeSlotUpgrades ((SlotName="PrimaryStatBonus",GradeIncrease=1,bActivateSlot=False),(SlotName="PrimaryStatBonus_Offhand",GradeIncrease=1,bActivateSlot=False),(SlotName="PrimaryStatBonus_AccuracyMin",GradeIncrease=1,bActivateSlot=False),(SlotName="PrimaryStatBonus_AccuracyMax",GradeIncrease=1,bActivateSlot=False),(SlotName="PrimaryStatBonus_AccuracyMin_OffHand",GradeIncrease=1,bActivateSlot=False),(SlotName="PrimaryStatBonus_AccuracyMax_OffHand",GradeIncrease=1,bActivateSlot=False))
set GD_ClassMods.StatPrimary.PrimaryStat_A2_B0_C0 AttributeSlotUpgrades ((SlotName="PrimaryStatBonus",GradeIncrease=2,bActivateSlot=False),(SlotName="PrimaryStatBonus_Offhand",GradeIncrease=2,bActivateSlot=False),(SlotName="PrimaryStatBonus_AccuracyMin",GradeIncrease=2,bActivateSlot=False),(SlotName="PrimaryStatBonus_AccuracyMax",GradeIncrease=2,bActivateSlot=False),(SlotName="PrimaryStatBonus_AccuracyMin_OffHand",GradeIncrease=2,bActivateSlot=False),(SlotName="PrimaryStatBonus_AccuracyMax_OffHand",GradeIncrease=2,bActivateSlot=False))
set GD_ClassMods.StatPrimary.PrimaryStat_A3_B0_C0 AttributeSlotUpgrades ((SlotName="PrimaryStatBonus",GradeIncrease=3,bActivateSlot=False),(SlotName="PrimaryStatBonus_Offhand",GradeIncrease=3,bActivateSlot=False),(SlotName="PrimaryStatBonus_AccuracyMin",GradeIncrease=3,bActivateSlot=False),(SlotName="PrimaryStatBonus_AccuracyMax",GradeIncrease=3,bActivateSlot=False),(SlotName="PrimaryStatBonus_AccuracyMin_OffHand",GradeIncrease=3,bActivateSlot=False),(SlotName="PrimaryStatBonus_AccuracyMax_OffHand",GradeIncrease=3,bActivateSlot=False))
set GD_ClassMods.StatPrimary.PrimaryStat_A4_B0_C0 AttributeSlotUpgrades ((SlotName="PrimaryStatBonus",GradeIncrease=4,bActivateSlot=False),(SlotName="PrimaryStatBonus_Offhand",GradeIncrease=4,bActivateSlot=False),(SlotName="PrimaryStatBonus_AccuracyMin",GradeIncrease=4,bActivateSlot=False),(SlotName="PrimaryStatBonus_AccuracyMax",GradeIncrease=4,bActivateSlot=False),(SlotName="PrimaryStatBonus_AccuracyMin_OffHand",GradeIncrease=4,bActivateSlot=False),(SlotName="PrimaryStatBonus_AccuracyMax_OffHand",GradeIncrease=4,bActivateSlot=False))
set GD_ClassMods.StatPrimary.PrimaryStat_A5_B0_C0 AttributeSlotUpgrades ((SlotName="PrimaryStatBonus",GradeIncrease=5,bActivateSlot=False),(SlotName="PrimaryStatBonus_Offhand",GradeIncrease=5,bActivateSlot=False),(SlotName="PrimaryStatBonus_AccuracyMin",GradeIncrease=5,bActivateSlot=False),(SlotName="PrimaryStatBonus_AccuracyMax",GradeIncrease=5,bActivateSlot=False),(SlotName="PrimaryStatBonus_AccuracyMin_OffHand",GradeIncrease=5,bActivateSlot=False),(SlotName="PrimaryStatBonus_AccuracyMax_OffHand",GradeIncrease=5,bActivateSlot=False))
set GD_ClassMods.StatPrimary02.PrimaryStat02_A0_B1_C0 AttributeSlotUpgrades ((SlotName="PrimaryStatBonus02",GradeIncrease=1,bActivateSlot=False),(SlotName="PrimaryStatBonus02_Offhand",GradeIncrease=1,bActivateSlot=False),(SlotName="PrimaryStatBonus02_AccuracyMin",GradeIncrease=1,bActivateSlot=False),(SlotName="PrimaryStatBonus02_AccuracyMax",GradeIncrease=1,bActivateSlot=False),(SlotName="PrimaryStatBonus02_AccuracyMin_OffHand",GradeIncrease=1,bActivateSlot=False),(SlotName="PrimaryStatBonus02_AccuracyMax_OffHand",GradeIncrease=1,bActivateSlot=False))
set GD_ClassMods.StatPrimary02.PrimaryStat02_A0_B2_C0 AttributeSlotUpgrades ((SlotName="PrimaryStatBonus02",GradeIncrease=2,bActivateSlot=False),(SlotName="PrimaryStatBonus02_Offhand",GradeIncrease=2,bActivateSlot=False),(SlotName="PrimaryStatBonus02_AccuracyMin",GradeIncrease=2,bActivateSlot=False),(SlotName="PrimaryStatBonus02_AccuracyMax",GradeIncrease=2,bActivateSlot=False),(SlotName="PrimaryStatBonus02_AccuracyMin_OffHand",GradeIncrease=2,bActivateSlot=False),(SlotName="PrimaryStatBonus02_AccuracyMax_OffHand",GradeIncrease=2,bActivateSlot=False))
set GD_ClassMods.StatPrimary02.PrimaryStat02_A0_B3_C0 AttributeSlotUpgrades ((SlotName="PrimaryStatBonus02",GradeIncrease=3,bActivateSlot=False),(SlotName="PrimaryStatBonus02_Offhand",GradeIncrease=3,bActivateSlot=False),(SlotName="PrimaryStatBonus02_AccuracyMin",GradeIncrease=3,bActivateSlot=False),(SlotName="PrimaryStatBonus02_AccuracyMax",GradeIncrease=3,bActivateSlot=False),(SlotName="PrimaryStatBonus02_AccuracyMin_OffHand",GradeIncrease=3,bActivateSlot=False),(SlotName="PrimaryStatBonus02_AccuracyMax_OffHand",GradeIncrease=3,bActivateSlot=False))
set GD_ClassMods.StatPrimary02.PrimaryStat02_A0_B4_C0 AttributeSlotUpgrades ((SlotName="PrimaryStatBonus02",GradeIncrease=4,bActivateSlot=False),(SlotName="PrimaryStatBonus02_Offhand",GradeIncrease=4,bActivateSlot=False),(SlotName="PrimaryStatBonus02_AccuracyMin",GradeIncrease=4,bActivateSlot=False),(SlotName="PrimaryStatBonus02_AccuracyMax",GradeIncrease=4,bActivateSlot=False),(SlotName="PrimaryStatBonus02_AccuracyMin_OffHand",GradeIncrease=4,bActivateSlot=False),(SlotName="PrimaryStatBonus02_AccuracyMax_OffHand",GradeIncrease=4,bActivateSlot=False))
set GD_ClassMods.StatPrimary02.PrimaryStat02_A0_B5_C0 AttributeSlotUpgrades ((SlotName="PrimaryStatBonus02",GradeIncrease=5,bActivateSlot=False),(SlotName="PrimaryStatBonus02_Offhand",GradeIncrease=5,bActivateSlot=False),(SlotName="PrimaryStatBonus02_AccuracyMin",GradeIncrease=5,bActivateSlot=False),(SlotName="PrimaryStatBonus02_AccuracyMax",GradeIncrease=5,bActivateSlot=False),(SlotName="PrimaryStatBonus02_AccuracyMin_OffHand",GradeIncrease=5,bActivateSlot=False),(SlotName="PrimaryStatBonus02_AccuracyMax_OffHand",GradeIncrease=5,bActivateSlot=False))
set GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase ConditionalInitialization (bEnabled=True,ConditionalExpressionList=((BaseValueIfTrue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.Inventory.UnownedItemLevel',ComparisonOperator=OPERATOR_GreaterThanOrEqual,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=38.000000))),(BaseValueIfTrue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.Inventory.UnownedItemLevel',ComparisonOperator=OPERATOR_GreaterThanOrEqual,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=AttributeDefinition'GD_Itempools.Scheduling.LootSchedule_ClassMod_02_Uncommon',ConstantOperand2=12.000000)))),DefaultBaseValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))
set GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus ConditionalInitialization (bEnabled=True,ConditionalExpressionList=((BaseValueIfTrue=(BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.Inventory.UnownedItemLevel',ComparisonOperator=OPERATOR_GreaterThanOrEqual,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=50.000000))),(BaseValueIfTrue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.Inventory.UnownedItemLevel',ComparisonOperator=OPERATOR_GreaterThanOrEqual,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=25.000000))),(BaseValueIfTrue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.Inventory.UnownedItemLevel',ComparisonOperator=OPERATOR_GreaterThanOrEqual,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=AttributeDefinition'GD_Itempools.Scheduling.LootSchedule_ClassMod_02_Uncommon',ConstantOperand2=12.000000)))),DefaultBaseValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))
set GD_ClassMods.Misc.Init_SkillPointCalculation_3PointFocus ConditionalInitialization (bEnabled=True,ConditionalExpressionList=((BaseValueIfTrue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.Inventory.UnownedItemLevel',ComparisonOperator=OPERATOR_GreaterThanOrEqual,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=50.000000))),(BaseValueIfTrue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.Inventory.UnownedItemLevel',ComparisonOperator=OPERATOR_GreaterThanOrEqual,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=31.000000))),(BaseValueIfTrue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.Inventory.UnownedItemLevel',ComparisonOperator=OPERATOR_GreaterThanOrEqual,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=AttributeDefinition'GD_Itempools.Scheduling.LootSchedule_ClassMod_02_Uncommon',ConstantOperand2=12.000000)))),DefaultBaseValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))
set GD_AttributePresentation._AttributeList.ClassModOverridePresentationList Attributes (AttributePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_ClassMod_ActiveSkillCooldownConsumptionRate',AttributePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_ExplosiveImpactDamageModifier',AttributePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedGrenadeDamageModifier',AttributePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_WeaponFireInterval',AttributePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_HealthMaxValue_Player',AttributePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_HealthOnIdleRegenerationRate',AttributePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_WeaponClipSize',AttributePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_WeaponDamage',AttributePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedShockDamageModifier',AttributePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedShockStatusDamageModifier',AttributePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_AccuracyMinValue',AttributePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_ShieldOnIdleRegenerationDelay',AttributePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_ShieldOnIdleRegenerationRate',AttributePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_WeaponReloadSpeed',AttributePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedIncendiaryStatusChanceModifier',AttributePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedIncendiaryStatusDamageModifier',AttributePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedCorrosiveStatusChanceModifier',AttributePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedCorrosiveStatusDamageModifier',AttributePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_ShieldMaxValue',AttributePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_InstigatedMeleeDamageModifier',AttributePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_PlayerCriticalHitBonus',AttributePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_ShockImpactDamageModifier',AttributePresentationDefinition'GD_AttributePresentation.ClassMods_Only.AttrPresent_ShieldOnIdleRegenerationDelay',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodOverdrive',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodBath',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_AmmoMaxValue_Grenades_LilacClassMod',AttributePresentationDefinition'GD_Aster_ClassMods.Attributes.AttrPresent_BloodTrance',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodTwitch',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_SmallerLighterFaster',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_StrengthOf5Gorillas',AttributePresentationDefinition'GD_Lobelia_ClassMods.AttributePresentations.AttrPresent_Lobelia_UnstoppableForce',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_StripTheFlesh',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_Att_WoundModFireRate',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_ElectricalBurn')
set GD_Lilac_ClassMods.Att_Presentations.AttPresentationList_LilacClassMods Attributes (AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_FeedTheMeat',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_FuelTheRampage',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_ThrillOfTheKill',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_EmptyTheRage',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_SaltTheWound',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_EmbraceThePain',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodTrance',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_StripTheFlesh',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_TasteOfBlood',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_InstigatedExplosiveDamageModifier',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BurnBabyBurn',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_FlameFlare',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_FuelTheFire',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_SilenceTheVoices',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_FuelTheBlood',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodFilledGuns',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BoilingBlood',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_Att_WoundModFireRate',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_AmmoMaxValue_Grenades_LilacClassMod',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodBath',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodOverdrive',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_BloodTwitch',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_ShieldOnIdleRegenerationDelayLilacClassMods',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_Att_Blister_KillSkillDuration',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_Att_Lilac_Blister_TeamKillSkillDuration',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_PainIsPower',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_FireFiend',AttributePresentationDefinition'GD_Lilac_ClassMods.Att_Presentations.AttrPresent_ElementalElation',AttributePresentationDefinition'GD_Tulip_ClassMods.Att_Presentations.AttrPresent_InstigatedStatusEffectDamageModifier_Tulip')
set GD_AttributePresentation.ClassMods_Only.AttrPresent_AccuracyMinValue Attribute AttributeDefinition'D_Attributes.Weapon.WeaponSpread'
set GD_Lilac_ClassMods.Att_Presentations.AttrPresent_Att_Lilac_Blister_TeamKillSkillDuration Description Kill Skill Duration
set GD_Tulip_ClassMods.Att_Presentations.AttrPresent_InstigatedStatusEffectDamageModifier_Tulip Description Elemental Effect Damage
set GD_AttributePresentation.Skills_Assassin.AttrPresent_Velocity Description Velocity Skill
set GD_AttributePresentation.Skills_Assassin.AttrPresent_IronHand Description Iron Hand Skill
set GD_AttributePresentation.Skills_Assassin.AttrPresent_OneShotOneKill Description High Caliber Skill
set GD_AttributePresentation.Skills_Assassin.AttrPresent_TwoFang Description Two Fang Skill
set GD_AttributePresentation.Skills_Assassin.AttrPresent_Followthrough Description Followthrough Skill
set GD_AttributePresentation.Skills_Assassin.AttrPresent_Optics Description Critical Ascension Skill
set GD_Assassin_Skills.SkillGradeModifiers.Optics:SkillAttributeContextResolver_0 AssociatedSkillPathName (PathComponentNames[0]=,PathComponentNames[1]=,PathComponentNames[2]=,PathComponentNames[3]="GD_Assassin_Skills",PathComponentNames[4]="Sniping",PathComponentNames[5]="CriticalAscention",IsSubobjectMask=0)
set GD_AttributePresentation.Skills_Assassin.AttrPresent_Resurgence Description Grim Skill
set GD_Assassin_Skills.SkillGradeModifiers.Resurgence:SkillAttributeContextResolver_0 AssociatedSkillPathName (PathComponentNames[0]=,PathComponentNames[1]=,PathComponentNames[2]=,PathComponentNames[3]="GD_Assassin_Skills",PathComponentNames[4]="Bloodshed",PathComponentNames[5]="Grim",IsSubobjectMask=0)
set GD_Lilac_ClassMods.SkillGradeModifiers.FuelTheFire:SkillAttributeContextResolver_0 AssociatedSkillPathName (PathComponentNames[0]=,PathComponentNames[1]=,PathComponentNames[2]=,PathComponentNames[3]="GD_Lilac_Skills_Hellborn",PathComponentNames[4]="Skills",PathComponentNames[5]="BurnBabyBurn",IsSubobjectMask=0)
set GD_Aster_ClassMods.Attributes.AttrPresent_BloodTrance Description Frenzy Skill
set GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.CookingUpTrouble:SkillAttributeContextResolver_0 AssociatedSkillPathName (PathComponentNames[0]=,PathComponentNames[1]=,PathComponentNames[2]=,PathComponentNames[3]="GD_Tulip_Mechromancer_Skills",PathComponentNames[4]="EmbraceChaos",PathComponentNames[5]="TheNthDegree",IsSubobjectMask=0)
set GD_Tulip_ClassMods.Att_Presentations.AttrPresent_CookingUpTrouble Description The Nth Degree Skill
set GD_Tulip_ClassMods.Att_Presentations.AttrPresent_MorePep Description With Claws Skill
set GD_AttributePresentation.Skills_Merc.AttrPresent_DivergentLikeness Description Berserker Skill
set WillowGame.Default__SkillTreeGFxObject ClassModUntrainedString 
set GD_Balance_HealthAndDamage.HealthAndDamage.Att_HealthRegenerationFromItems_Scaler:ConstantAttributeValueResolver_0 ConstantValue 2.000000
set GD_ClassMods.Prefix_Soldier.Prefix_Pointman_00_Pointman PartName Combat Medic
set GD_ClassMods.Prefix_Soldier.Prefix_Pointman_01_JuicedPointman PartName Combat Medic
set GD_ClassMods.Prefix_Soldier.Prefix_Pointman_02_UnstoppablePointman PartName Combat Medic
set GD_ClassMods.Prefix_Soldier.Prefix_Pointman_03_GrislyPointman PartName Combat Medic
set GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Pointman UIStatList ((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthOnIdleRegenerationRate',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))
set GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Pointman AttributeSlotEffects ((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleConstant=0.650000),PerGradeUpgrade=(BaseValueConstant=0.006000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="PrimaryStatBonus_OffHand",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponClipSize_Offhand',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleConstant=0.650000),PerGradeUpgrade=(BaseValueConstant=0.006000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthOnIdleRegenerationRate',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthRegenerationBonusFromClassMods_Formula',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthRegenerationBonusFromClassMods_Formula',BaseValueScaleConstant=0.050000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=InventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Impact',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=InventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Resourceful',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=InventoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.Elated',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Pointman AttributeSlotUpgrades ((SlotName="PrimaryStatBonus",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus_Offhand",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus02",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus02_Offhand",GradeIncrease=1,bActivateSlot=True))
set GD_ClassMods.Prefix_Soldier.Prefix_Tactician_00_Tactician PartName Marine
set GD_ClassMods.Prefix_Soldier.Prefix_Tactician_01_FrontlineTactician PartName Marine
set GD_ClassMods.Prefix_Soldier.Prefix_Tactician_02_EfficientTactician PartName Marine
set GD_ClassMods.Prefix_Soldier.Prefix_Tactician_03_DeterminedTactician PartName Marine
set GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Tactician UIStatList ((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRegenerationRate',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))
set GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Tactician AttributeSlotEffects ((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRegenerationRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleConstant=0.800000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=True,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=InventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.MetalStorm',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=InventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Resourceful',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=InventoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.MoneyShot',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_ClassMods.Prefix_Soldier.Prefix_Gunner_00_Gunner PartName Marksman
set GD_ClassMods.Prefix_Soldier.Prefix_Gunner_01_SupportGunner PartName Marksman
set GD_ClassMods.Prefix_Soldier.Prefix_Gunner_02_AutoGunner PartName Marksman
set GD_ClassMods.Prefix_Soldier.Prefix_Gunner_03_HeavyGunner PartName Marksman
set GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Gunner UIStatList ((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))
set GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Gunner AttributeSlotEffects ((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="PrimaryStatBonus_Offhand",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponSpread_Offhand',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="PrimaryStatBonus_AccuracyMin",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMinValue',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="PrimaryStatBonus_AccuracyMax",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="PrimaryStatBonus_AccuracyMin_OffHand",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.OffHandAccuracyResourcePool.OffHandAccuracyMinValue',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="PrimaryStatBonus_AccuracyMax_OffHand",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.OffHandAccuracyResourcePool.OffHandAccuracyMaxValue',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Medium_Negative',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak_Negative',BaseValueScaleConstant=0.500000),PerGradeUpgrade=(BaseValueConstant=-0.006000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="PrimaryStatBonus02_Offhand",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponReloadSpeed_Offhand',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak_Negative',BaseValueScaleConstant=0.500000),PerGradeUpgrade=(BaseValueConstant=-0.006000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=InventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Steady',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=InventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Preparation',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Optics',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_3PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Gunner AttributeSlotUpgrades ((SlotName="PrimaryStatBonus",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus_Offhand",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus_AccuracyMin",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus_AccuracyMax",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus_AccuracyMin_OffHand",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus_AccuracyMax_OffHand",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus02",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus02_Offhand",GradeIncrease=1,bActivateSlot=True))
set GD_ClassMods.Prefix_Soldier.Prefix_ShockTrooper_00_ShockTrooper PartName Artificer
set GD_ClassMods.Prefix_Soldier.Prefix_ShockTrooper_01_SecurityShockTrooper PartName Artificer
set GD_ClassMods.Prefix_Soldier.Prefix_ShockTrooper_02_AssaultShockTrooper PartName Artificer
set GD_ClassMods.Prefix_Soldier.Prefix_ShockTrooper_03_HeavyShockTrooper PartName Artificer
set GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_ShockTrooper UIStatList ((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))
set GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_ShockTrooper AttributeSlotEffects ((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak_Negative',BaseValueScaleConstant=0.500000),PerGradeUpgrade=(BaseValueConstant=-0.006000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="PrimaryStatBonus_Offhand",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponReloadSpeed_Offhand',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak_Negative',BaseValueScaleConstant=0.500000),PerGradeUpgrade=(BaseValueConstant=-0.006000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=InventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.QuickCharge',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=InventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Expertise',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_3PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.StrengthOfFiveGorillas',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_3PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_ShockTrooper AttributeSlotUpgrades ((SlotName="PrimaryStatBonus",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus_Offhand",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus02",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus02_Offhand",GradeIncrease=1,bActivateSlot=True))
set GD_ClassMods.Prefix_Soldier.Prefix_Grenadier_00_Grenadier PartName anton
set GD_ClassMods.Prefix_Soldier.Prefix_Grenadier_01_ExpertGrenadier PartName anton
set GD_ClassMods.Prefix_Soldier.Prefix_Grenadier_02_ImpactGrenadier PartName anton
set GD_ClassMods.Prefix_Soldier.Prefix_Grenadier_03_MasterGrenadier PartName anton
set GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Grenadier UIStatList ((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=ResourcePoolAttributeDefinition'D_Attributes.Ammo_Grenade_Protean.Ammo_Grenade_ProteanMaxValue',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))
set GD_ClassMods.A_Item_Soldier.ClassMod_Soldier_Grenadier AttributeSlotEffects ((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.Ammo_Grenade_Protean.Ammo_Grenade_ProteanMaxValue',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=InventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Steady',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=InventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Expertise',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_3PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=InventoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.BloodBath',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_ClassMods.Prefix_Siren.Prefix_Trickster_00_Trickster PartName Mystical Militiaman
set GD_ClassMods.Prefix_Siren.Prefix_Trickster_01_ThievingTrickster PartName Mystical Militiaman
set GD_ClassMods.Prefix_Siren.Prefix_Trickster_02_MirroredTrickster PartName Mystical Militiaman
set GD_ClassMods.Prefix_Siren.Prefix_Trickster_03_BlurredTrickster PartName Mystical Militiaman
set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Trickster AttributeSlotEffects ((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak_Negative',BaseValueScaleConstant=0.500000),PerGradeUpgrade=(BaseValueConstant=-0.006000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="PrimaryStatBonus_Offhand",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponFireInterval_Offhand',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak_Negative',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.MindsEye',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.BackDraft',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_3PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Battlefront',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Trickster AttributeSlotUpgrades ((SlotName="PrimaryStatBonus",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus_Offhand",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus02",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus02_Offhand",GradeIncrease=1,bActivateSlot=True))
set GD_ClassMods.Prefix_Siren.Prefix_Binder_00_Binder PartName Phasezerker
set GD_ClassMods.Prefix_Siren.Prefix_Binder_01_CunningBinder PartName Phasezerker
set GD_ClassMods.Prefix_Siren.Prefix_Binder_02_HellBinder PartName Phasezerker
set GD_ClassMods.Prefix_Siren.Prefix_Binder_03_ChronoBinder PartName Phasezerker
set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Binder UIStatList ((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.ActiveSkillCooldownResource.ActiveSkillCooldownConsumptionRate',ConstraintAttribute=AttributeDefinition'GD_ClassMods.Misc.Att_TeamConstraint',SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))
set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Binder AttributeSlotEffects ((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=AttributeDefinition'D_Attributes.ActiveSkillCooldownResource.ActiveSkillCooldownConsumptionRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleConstant=0.250000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.Sustenance',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_3PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.Immolate',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.Incite',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_ClassMods.Prefix_Siren.Prefix_Cat_00_Cat PartName Spectre
set GD_ClassMods.Prefix_Siren.Prefix_Cat_01_KillerCat PartName Spectre
set GD_ClassMods.Prefix_Siren.Prefix_Cat_02_SchemingCat PartName Spectre
set GD_ClassMods.Prefix_Siren.Prefix_Cat_03_WildCat PartName Spectre
set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Cat UIStatList ((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRegenerationRate',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))
set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Cat AttributeSlotEffects ((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRegenerationRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.MindsEye',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.Suspension',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.OneShotOneKill',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_3PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Cat AttributeSlotUpgrades ((SlotName="PrimaryStatBonus",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus_Offhand",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus02",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus02_Offhand",GradeIncrease=1,bActivateSlot=True))
set GD_ClassMods.Prefix_Siren.Prefix_Warder_00_Warder PartName Psyker
set GD_ClassMods.Prefix_Siren.Prefix_Warder_01_SchemingWarder PartName Psyker
set GD_ClassMods.Prefix_Siren.Prefix_Warder_02_GuardedWarder PartName Psyker
set GD_ClassMods.Prefix_Siren.Prefix_Warder_03_ReboundingWarder PartName Psyker
set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Warder UIStatList ((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))
set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Warder AttributeSlotEffects ((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',ConstraintAttribute=AttributeDefinition'D_Attributes.Shield.ShieldIsEquipped',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromClassMods_Formula',BaseValueScaleConstant=0.120000),PerGradeUpgrade=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromClassMods_Formula',BaseValueScaleConstant=0.010000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.Recompense',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_3PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.Reaper',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.SmallerLighterFaster',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Warder AttributeSlotUpgrades ((SlotName="PrimaryStatBonus",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus_Offhand",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus02",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus02_Offhand",GradeIncrease=1,bActivateSlot=True))
set GD_ClassMods.Prefix_Siren.Prefix_Banshee_01_UnyieldingBanshee PartName Banshee
set GD_ClassMods.Prefix_Siren.Prefix_Banshee_02_BreakneckBanshee PartName Banshee
set GD_ClassMods.Prefix_Siren.Prefix_Banshee_03_ScorchedBanshee PartName Banshee
set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Banshee UIStatList ((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))
set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Banshee AttributeSlotEffects ((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak_Negative',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="PrimaryStatBonus_Offhand",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponReloadSpeed_Offhand',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak_Negative',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak_Negative',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="PrimaryStatBonus02_Offhand",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponClipSize_Offhand',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak_Negative',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.Recompense',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_3PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.Fleet',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.BloodOverdrive',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_ClassMods.A_Item_Siren.ClassMod_Siren_Banshee AttributeSlotUpgrades ((SlotName="PrimaryStatBonus",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus_Offhand",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus02",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus02_Offhand",GradeIncrease=1,bActivateSlot=True))
set GD_Lilac_ClassMods.Att_Presentations.AttrPresent_Att_WoundModFireRate Description Fire Rate for 4s After Kill
set GD_Lilac_ClassMods.Skills.WoundClassModFireRateSkill InitialDuration 4.000000
set GD_Lilac_ClassMods.Skills.WoundClassModFireRateSkill SkillEffectDefinitions ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Lilac_ClassMods.Attributes.Att_WoundModFireRate',InitializationDefinition=None,BaseValueScaleConstant=-1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponFireInterval_Offhand',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Lilac_ClassMods.Attributes.Att_WoundModFireRate',InitializationDefinition=None,BaseValueScaleConstant=-1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))
set GD_ClassMods.Prefix_Merc.Prefix_Berserker_00_Berserker PartName Crazed Gunman
set GD_ClassMods.Prefix_Merc.Prefix_Berserker_01_UnhingedBerserker PartName Crazed Gunman
set GD_ClassMods.Prefix_Merc.Prefix_Berserker_02_TwoGunBerserker PartName Crazed Gunman
set GD_ClassMods.Prefix_Merc.Prefix_Berserker_03_UnstoppableBerserker PartName Crazed Gunman
set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Berserker UIStatList ((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=DesignerAttributeDefinition'GD_Lilac_ClassMods.Attributes.Att_WoundModFireRate',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))
set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Berserker AttributeSlotEffects ((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=DesignerAttributeDefinition'GD_Lilac_ClassMods.Attributes.Att_WoundModFireRate',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleConstant=0.800000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.LayWaste',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.DivergentLikeness',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Battlefront',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Berserker AttributeSlotUpgrades ((SlotName="PrimaryStatBonus",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus_Offhand",GradeIncrease=1,bActivateSlot=True))
set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Berserker BehaviorProviderDefinition BehaviorProviderDefinition'GD_ClassMods.A_Item_Merc.ClassMod_Merc_Berserker:BehaviorProviderDefinition_0'
set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Berserker CustomPresentations ()
set GD_ClassMods.Prefix_Merc.Prefix_Hoarder_00_Hoarder PartName Bullet Hellwitch
set GD_ClassMods.Prefix_Merc.Prefix_Hoarder_01_UnhingedHoarder PartName Bullet Hellwitch
set GD_ClassMods.Prefix_Merc.Prefix_Hoarder_02_LuckyHoarder PartName Bullet Hellwitch
set GD_ClassMods.Prefix_Merc.Prefix_Hoarder_03_LoadedHoarder PartName Bullet Hellwitch
set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Hoarder UIStatList ((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))
set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Hoarder AttributeSlotEffects ((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak_Negative',BaseValueScaleConstant=0.500000),PerGradeUpgrade=(BaseValueConstant=-0.006000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="PrimaryStatBonus_Offhand",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponFireInterval_Offhand',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak_Negative',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.FilledtotheBrim',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_3PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.DivergentLikeness',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.Fleet',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Hoarder AttributeSlotUpgrades ((SlotName="PrimaryStatBonus",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus_Offhand",GradeIncrease=1,bActivateSlot=True))
set GD_ClassMods.Prefix_Merc.Prefix_Raider_00_Raider PartName Kensei
set GD_ClassMods.Prefix_Merc.Prefix_Raider_01_CockyRaider PartName Kensei
set GD_ClassMods.Prefix_Merc.Prefix_Raider_02_AuspiciousRaider PartName Kensei
set GD_ClassMods.Prefix_Merc.Prefix_Raider_03_VengefulRaider PartName Kensei
set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Raider UIStatList ((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))
set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Raider AttributeSlotEffects ((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Strong_Negative',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="PrimaryStatBonus_Offhand",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponSpread_Offhand',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Strong_Negative',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="PrimaryStatBonus_AccuracyMin",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMinValue',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Strong_Negative',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="PrimaryStatBonus_AccuracyMax",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Strong_Negative',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="PrimaryStatBonus_AccuracyMin_OffHand",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.OffHandAccuracyResourcePool.OffHandAccuracyMinValue',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Strong_Negative',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="PrimaryStatBonus_AccuracyMax_OffHand",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.OffHandAccuracyResourcePool.OffHandAccuracyMaxValue',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Strong_Negative',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',ConstraintAttribute=AttributeDefinition'D_Attributes.Shield.ShieldIsEquipped',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromClassMods_Formula',BaseValueScaleConstant=-0.120000),PerGradeUpgrade=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromClassMods_Formula',BaseValueScaleConstant=0.010000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.QuickDraw',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_3PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.MoneyShot',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Followthrough',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Raider AttributeSlotUpgrades ((SlotName="PrimaryStatBonus",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus_Offhand",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus02",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus02_Offhand",GradeIncrease=1,bActivateSlot=True))
set GD_ClassMods.Prefix_Merc.Prefix_Tank_00_Tank PartName Enforcer
set GD_ClassMods.Prefix_Merc.Prefix_Tank_01_ArmoredTank PartName Enforcer
set GD_ClassMods.Prefix_Merc.Prefix_Tank_02_HulkingTank PartName Enforcer
set GD_ClassMods.Prefix_Merc.Prefix_Tank_03_ImperviousTank PartName Enforcer
set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Tank UIStatList ((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRegenerationDelay',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))
set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Tank AttributeSlotEffects ((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRegenerationDelay',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak_Negative',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=-0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=True,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.Diehard',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_3PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.LayWaste',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Lobelia_ClassMods.SkillGradeModifiers.Lobelia_UnstoppableForce',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_ClassMods.Prefix_Merc.Prefix_Beast_00_Beast PartName Hulk
set GD_ClassMods.Prefix_Merc.Prefix_Beast_01_SavageBeast PartName Hulk
set GD_ClassMods.Prefix_Merc.Prefix_Beast_02_VengefulBeast PartName Hulk
set GD_ClassMods.Prefix_Merc.Prefix_Beast_03_AlteredBeast PartName Hulk
set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Beast UIStatList ((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthOnIdleRegenerationRate',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),(bDisplayAsModifierOnly=False,AttributeStyle=ATTRSTYLE_JustNumber,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRegenerationDelay',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))
set GD_ClassMods.A_Item_Merc.ClassMod_Merc_Beast AttributeSlotEffects ((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthOnIdleRegenerationRate',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthRegenerationBonusFromClassMods_Formula',BaseValueScaleConstant=0.500000),PerGradeUpgrade=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthRegenerationBonusFromClassMods_Formula',BaseValueScaleConstant=0.250000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="StatPenalty",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldOnIdleRegenerationDelay',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.ImTheJuggernaut',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.5Shotsor6',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.BloodTwitch',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_3PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_ClassMods.Prefix_Assassin.Prefix_Sniper_00_Sniper PartName Samurai
set GD_ClassMods.Prefix_Assassin.Prefix_Sniper_01_TranquilSniper PartName Samurai
set GD_ClassMods.Prefix_Assassin.Prefix_Sniper_02_OneShotSniper PartName Samurai
set GD_ClassMods.Prefix_Assassin.Prefix_Sniper_03_DeadlySniper PartName Samurai
set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Sniper UIStatList ((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))
set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Sniper AttributeSlotEffects ((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleConstant=0.500000),PerGradeUpgrade=(BaseValueConstant=0.006000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="PrimaryStatBonus_Offhand",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponClipSize_Offhand',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleConstant=0.500000),PerGradeUpgrade=(BaseValueConstant=0.006000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Followthrough',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Velocity',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_3PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.MetalStorm',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Sniper AttributeSlotUpgrades ((SlotName="PrimaryStatBonus",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus_Offhand",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus02",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus02_Offhand",GradeIncrease=1,bActivateSlot=True))
set GD_ClassMods.Prefix_Assassin.Prefix_Spy_00_Spy PartName Arcane Trickster
set GD_ClassMods.Prefix_Assassin.Prefix_Spy_01_SwiftSpy PartName Arcane Trickster
set GD_ClassMods.Prefix_Assassin.Prefix_Spy_02_ContemptibleSpy PartName Arcane Trickster
set GD_ClassMods.Prefix_Assassin.Prefix_Spy_03_TrickySpy PartName Arcane Trickster
set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Spy AttributeSlotEffects ((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=AttributeDefinition'D_Attributes.ActiveSkillCooldownResource.ActiveSkillCooldownConsumptionRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleConstant=0.250000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Resurgence',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.FastHands',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_3PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.Immolate',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Spy AttributeSlotUpgrades ((SlotName="PrimaryStatBonus",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus_Offhand",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus02",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus02_Offhand",GradeIncrease=1,bActivateSlot=True))
set GD_ClassMods.Prefix_Assassin.Prefix_Shot_00_Shot PartName Sellsword
set GD_ClassMods.Prefix_Assassin.Prefix_Shot_01_LongShot PartName Sellsword
set GD_ClassMods.Prefix_Assassin.Prefix_Shot_02_SureShot PartName Sellsword
set GD_ClassMods.Prefix_Assassin.Prefix_Shot_03_TrueShot PartName Sellsword
set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Shot UIStatList ((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))
set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Shot AttributeSlotEffects ((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Strong_Negative',BaseValueScaleConstant=5.200000),PerGradeUpgrade=(BaseValueConstant=-0.018000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="PrimaryStatBonus_Offhand",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponSpread_Offhand',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Strong_Negative',BaseValueScaleConstant=5.200000),PerGradeUpgrade=(BaseValueConstant=-0.018000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="PrimaryStatBonus_AccuracyMin",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMinValue',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Strong_Negative',BaseValueScaleConstant=2.600000),PerGradeUpgrade=(BaseValueConstant=-0.018000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="PrimaryStatBonus_AccuracyMax",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyMaxValue',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Strong_Negative',BaseValueScaleConstant=2.600000),PerGradeUpgrade=(BaseValueConstant=-0.018000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="PrimaryStatBonus_AccuracyMin_OffHand",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.OffHandAccuracyResourcePool.OffHandAccuracyMinValue',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Strong_Negative',BaseValueScaleConstant=2.600000),PerGradeUpgrade=(BaseValueConstant=-0.018000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="PrimaryStatBonus_AccuracyMax_OffHand",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.OffHandAccuracyResourcePool.OffHandAccuracyMaxValue',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Strong_Negative',BaseValueScaleConstant=2.600000),PerGradeUpgrade=(BaseValueConstant=-0.018000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.IronHand',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Fearless',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_3PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.DivergentLikeness',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Shot AttributeSlotUpgrades ((SlotName="PrimaryStatBonus",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus_Offhand",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus_AccuracyMin",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus_AccuracyMax",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus_AccuracyMin_OffHand",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus_AccuracyMax_OffHand",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus02",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus02_Offhand",GradeIncrease=1,bActivateSlot=True))
set GD_ClassMods.Prefix_Assassin.Prefix_Survivor_00_Survivor PartName Bladerunner
set GD_ClassMods.Prefix_Assassin.Prefix_Survivor_01_ContemptibleSurvivor PartName Bladerunner
set GD_ClassMods.Prefix_Assassin.Prefix_Survivor_02_DisturbedSurvivor PartName Bladerunner
set GD_ClassMods.Prefix_Assassin.Prefix_Survivor_03_BloodiedSurvivor PartName Bladerunner
set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Survivor UIStatList ((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))
set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Survivor AttributeSlotEffects ((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleConstant=0.500000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.TwoFang',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_3PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Ambush',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.SmallerLighterFaster',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_ClassMods.Prefix_Assassin.Prefix_Killer_00_Killer PartName Serial Killer
set GD_ClassMods.Prefix_Assassin.Prefix_Killer_01_UnpredictableKiller PartName Serial Killer
set GD_ClassMods.Prefix_Assassin.Prefix_Killer_02_TheKiller PartName Serial Killer
set GD_ClassMods.Prefix_Assassin.Prefix_Killer_03_ContemptibleKiller PartName Serial Killer
set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Killer UIStatList ((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))
set GD_ClassMods.A_Item_Assassin.ClassMod_Assassin_Killer AttributeSlotEffects ((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleConstant=0.200000),PerGradeUpgrade=(BaseValueConstant=0.006000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Followthrough',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Killer',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Aster_ClassMods.Attributes.Aster_BloodTrance',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_3PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_Tulip_ClassMods.Prefix_Mechromancer.Prefix_Anarchist_00_Anarchist PartName Demolitionist
set GD_Tulip_ClassMods.Prefix_Mechromancer.Prefix_Anarchist_01_SwiftAnarchist PartName Demolitionist
set GD_Tulip_ClassMods.Prefix_Mechromancer.Prefix_Anarchist_02_CalculatingAnarchist PartName Demolitionist
set GD_Tulip_ClassMods.Prefix_Mechromancer.Prefix_Anarchist_03_AirborneAnarchist PartName Demolitionist
set GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Anarchist UIStatList ((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))
set GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Anarchist AttributeSlotEffects ((SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleConstant=0.500000),PerGradeUpgrade=(BaseValueConstant=0.006000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="PrimaryStatBonus02_Offhand",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponClipSize_Offhand',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleConstant=0.500000),PerGradeUpgrade=(BaseValueConstant=0.006000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.FancyMathematics',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.StrengthOfFiveGorillas',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_3PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Grenadier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_3PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Anarchist AttributeSlotUpgrades ((SlotName="PrimaryStatBonus",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus_Offhand",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus02",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus02_Offhand",GradeIncrease=1,bActivateSlot=True))
set GD_Tulip_ClassMods.Prefix_Mechromancer.Prefix_Catalyst_00_Catalyst PartName Alchemist
set GD_Tulip_ClassMods.Prefix_Mechromancer.Prefix_Catalyst_01_WiredCatalyst PartName Alchemist
set GD_Tulip_ClassMods.Prefix_Mechromancer.Prefix_Catalyst_02_EvilCatalyst PartName Alchemist
set GD_Tulip_ClassMods.Prefix_Mechromancer.Prefix_Catalyst_03_IonizedCatalyst PartName Alchemist
set GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Catalyst UIStatList ((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedGrenadeDamageModifier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))
set GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Catalyst AttributeSlotEffects ((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedGrenadeDamageModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleConstant=0.300000),PerGradeUpgrade=(BaseValueConstant=0.006000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.EvilEnchantress',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.TheBetterHalf',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.Ward',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Catalyst AttributeSlotUpgrades ((SlotName="PrimaryStatBonus",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus_Offhand",GradeIncrease=1,bActivateSlot=True))
set GD_Tulip_ClassMods.Prefix_Mechromancer.Prefix_Zapper_00_Zapper PartName Techrager
set GD_Tulip_ClassMods.Prefix_Mechromancer.Prefix_Zapper_01_PeppyZapper PartName Techrager
set GD_Tulip_ClassMods.Prefix_Mechromancer.Prefix_Zapper_02_WiredZapper PartName Techrager
set GD_Tulip_ClassMods.Prefix_Mechromancer.Prefix_Zapper_03_ScorchingZapper PartName Techrager
set GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Zapper UIStatList ((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.ActiveSkillCooldownResource.ActiveSkillCooldownConsumptionRate',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))
set GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Zapper AttributeSlotEffects ((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=AttributeDefinition'D_Attributes.ActiveSkillCooldownResource.ActiveSkillCooldownConsumptionRate',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleConstant=0.250000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.TheBetterHalf',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.SmallerLighterFaster',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.FilledtotheBrim',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_3PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_Tulip_ClassMods.Prefix_Mechromancer.Prefix_Prodigy_00_Prodigy PartName Mastermind
set GD_Tulip_ClassMods.Prefix_Mechromancer.Prefix_Prodigy_01_PatientProdigy PartName Mastermind
set GD_Tulip_ClassMods.Prefix_Mechromancer.Prefix_Prodigy_02_SuperiorProdigy PartName Mastermind
set GD_Tulip_ClassMods.Prefix_Mechromancer.Prefix_Prodigy_03_PeppyProdigy PartName Mastermind
set GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Prodigy UIStatList ((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))
set GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Prodigy AttributeSlotEffects ((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak_Negative',BaseValueScaleConstant=0.500000),PerGradeUpgrade=(BaseValueConstant=-0.006000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="PrimaryStatBonus_Offhand",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.OffHandWeapon.WeaponReloadSpeed_Offhand',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak_Negative',BaseValueScaleConstant=0.500000),PerGradeUpgrade=(BaseValueConstant=-0.006000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.CookingUpTrouble',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_3PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.20PercentCooler',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_3PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.Followthrough',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Prodigy AttributeSlotUpgrades ((SlotName="PrimaryStatBonus",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus_Offhand",GradeIncrease=1,bActivateSlot=True))
set GD_Tulip_ClassMods.Prefix_Mechromancer.Prefix_Roboteer_00_Roboteer PartName Mad Doc
set GD_Tulip_ClassMods.Prefix_Mechromancer.Prefix_Roboteer_01_TenaciousRoboteer PartName Mad Doc
set GD_Tulip_ClassMods.Prefix_Mechromancer.Prefix_Roboteer_02_PotentRoboteer PartName Mad Doc
set GD_Tulip_ClassMods.Prefix_Mechromancer.Prefix_Roboteer_03_SternRoboteer PartName Mad Doc
set GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Roboteer UIStatList ((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))
set GD_Tulip_ClassMods.A_Item_Mechromancer.ClassMod_Mechromancer_Roboteer AttributeSlotEffects ((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromClassMods_Formula',BaseValueScaleConstant=0.200000),PerGradeUpgrade=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromClassMods_Formula',BaseValueScaleConstant=0.010000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.MorePep',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_3PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.StrengthOfFiveGorillas',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_3PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.StripTheFlesh',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_3PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_Lilac_ClassMods.Prefix_Psycho.Prefix_Reaper_00_Reaper PartName Raider
set GD_Lilac_ClassMods.Prefix_Psycho.Prefix_Reaper_01_TwitchyReaper PartName Raider
set GD_Lilac_ClassMods.Prefix_Psycho.Prefix_Reaper_02_FuelReaper PartName Raider
set GD_Lilac_ClassMods.Prefix_Psycho.Prefix_Reaper_03_DrivenReaper PartName Raider
set GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Reaper AttributeSlotEffects ((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'GD_Lilac_ClassMods.Attributes.Att_KillSkillDurationMultiplier_ForTeamClassMod',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.200000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=True,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.BloodOverdrive',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.FuelTheBlood',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_3PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Soldier_Skills.SkillGradeModifiers.Impact',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Reaper AttributeSlotUpgrades ((SlotName="PrimaryStatBonus",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus_Offhand",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus02",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus02_Offhand",GradeIncrease=1,bActivateSlot=True))
set GD_Lilac_ClassMods.Prefix_Psycho.Prefix_Toast_00_Toast PartName Mutant
set GD_Lilac_ClassMods.Prefix_Psycho.Prefix_Toast_01_PowerToast PartName Mutant
set GD_Lilac_ClassMods.Prefix_Psycho.Prefix_Toast_02_BurntToast PartName Mutant
set GD_Lilac_ClassMods.Prefix_Psycho.Prefix_Toast_03_RazedToast PartName Mutant
set GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Toast UIStatList ((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None),(bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))
set GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Toast AttributeSlotEffects ((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromClassMods_Formula',BaseValueScaleConstant=0.200000),PerGradeUpgrade=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromClassMods_Formula',BaseValueScaleConstant=0.010000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="PrimaryStatBonus02",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.ShieldResourcePool.ShieldMaxValue',ConstraintAttribute=AttributeDefinition'D_Attributes.Shield.ShieldIsEquipped',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromClassMods_Formula',BaseValueScaleConstant=-0.120000),PerGradeUpgrade=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthBonusFromClassMods_Formula',BaseValueScaleConstant=0.010000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.FuelTheFire',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.FeedTheMeat',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Siren_Skills.SkillGradeModifiers.Elated',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Toast AttributeSlotUpgrades ((SlotName="PrimaryStatBonus",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus_Offhand",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus02",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus02_Offhand",GradeIncrease=1,bActivateSlot=True))
set GD_Lilac_ClassMods.Prefix_Psycho.Prefix_Meat_00_Meat PartName Goliath
set GD_Lilac_ClassMods.Prefix_Psycho.Prefix_Meat_01_RageMeat PartName Goliath
set GD_Lilac_ClassMods.Prefix_Psycho.Prefix_Meat_02_PainMeat PartName Goliath
set GD_Lilac_ClassMods.Prefix_Psycho.Prefix_Meat_03_SaltMeat PartName Goliath
set GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Meat UIStatList ((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthOnIdleRegenerationRate',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))
set GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Meat AttributeSlotEffects ((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=False,AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthOnIdleRegenerationRate',ConstraintAttribute=None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthRegenerationBonusFromClassMods_Formula',BaseValueScaleConstant=0.400000),PerGradeUpgrade=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_HealthRegenerationBonusFromClassMods_Formula',BaseValueScaleConstant=0.200000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=False,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.BloodBath',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.BloodfilledGuns',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Mercenary_Skills.SkillGradeModifiers.SexualTyrannosaurus',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_Lilac_ClassMods.Prefix_Psycho.Prefix_Wound_00_Wound PartName Zealot
set GD_Lilac_ClassMods.Prefix_Psycho.Prefix_Wound_01_TwitchyWound PartName Zealot
set GD_Lilac_ClassMods.Prefix_Psycho.Prefix_Wound_02_TastyWound PartName Zealot
set GD_Lilac_ClassMods.Prefix_Psycho.Prefix_Wound_03_HotWound PartName Zealot
set GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Wound UIStatList ((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedStatusEffectDamageModifier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))
set GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Wound AttributeSlotEffects ((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedStatusEffectDamageModifier',ConstraintAttribute=None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.100000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_Weak',BaseValueScaleConstant=0.500000),PerGradeUpgrade=(BaseValueConstant=0.010000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=True,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.BloodTwitch',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_3PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.BloodfilledGuns',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Assassin_Skills.SkillGradeModifiers.TwoFang',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_3PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Wound AttributeSlotUpgrades ((SlotName="PrimaryStatBonus",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus_Offhand",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus02",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus02_Offhand",GradeIncrease=1,bActivateSlot=True))
set GD_Lilac_ClassMods.Prefix_Psycho.Prefix_Torch_00_Torch PartName Arsonist
set GD_Lilac_ClassMods.Prefix_Psycho.Prefix_Torch_01_BlazeTorch PartName Arsonist
set GD_Lilac_ClassMods.Prefix_Psycho.Prefix_Torch_02_FuelTorch PartName Arsonist
set GD_Lilac_ClassMods.Prefix_Psycho.Prefix_Torch_03_FlareTorch PartName Arsonist
set GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Torch UIStatList ((bDisplayAsModifierOnly=True,AttributeStyle=ATTRSTYLE_ModifierText,SupplementalAttributeStyle=ATTRSTYLE_JustNumber,StatCombinationMethod=SCM_Multiply,Attribute=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCurrentWeaponAmmoRegenerationMultiplier',ConstraintAttribute=None,SupplementalAttributeExpression=(AttributeOperand1=None,ComparisonOperator=OPERATOR_EqualTo,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=None,ConstantOperand2=0.000000),SupplementalAttributeToAppend=None))
set GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Torch AttributeSlotEffects ((SlotName="PrimaryStatBonus",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCurrentWeaponAmmoRegenerationMultiplier',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_StatBonus_AmmoRegen',BaseValueScaleConstant=0.400000),PerGradeUpgrade=(BaseValueConstant=0.060000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bIncludeInFunStats=False,bIncludeAlliesAsTarget=True,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill1",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.FireFiend',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill2",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Lilac_ClassMods.SkillGradeModifiers.FuelTheFire',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointBase',BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_5PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=),(SlotName="Skill3",bExternalSlot=True,bRunEffectsAsSkill=True,AttributeToModify=InventoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.SkillGradeModifiers.ElectricalBurn',ConstraintAttribute=None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_ClassMods.Misc.Init_SkillPointCalculation_3PointFocus',BaseValueScaleConstant=1.000000),bIncludeInFunStats=True,bIncludeAlliesAsTarget=False,bEnforceMinimumGrade=True,bEnforceMaximumGrade=False,MinimumGrade=0,MaximumGrade=0,TargetInstanceDataName=))
set GD_Lilac_ClassMods.A_Item_Lilac.ClassMod_Psycho_Torch AttributeSlotUpgrades ((SlotName="PrimaryStatBonus",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus_Offhand",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus02",GradeIncrease=1,bActivateSlot=True),(SlotName="PrimaryStatBonus02_Offhand",GradeIncrease=1,bActivateSlot=True))

#Hotfixes:
set Transient.SparkServiceConfiguration_5 Keys ("SparkLevelPatchEntry-GBX_fixes1","SparkLevelPatchEntry-GBX_fixes2","SparkLevelPatchEntry-GBX_fixes3","SparkLevelPatchEntry-GBX_fixes4","SparkLevelPatchEntry-GBX_fixes5","SparkLevelPatchEntry-GBX_Fixes6","SparkLevelPatchEntry-GBX_Fixes7","SparkLevelPatchEntry-GBX_Fixes8","SparkLevelPatchEntry-GBX_Fixes9","SparkLevelPatchEntry-GBX_fixes10","SparkLevelPatchEntry-GBX_fixes11","SparkLevelPatchEntry-GBX_fixes12","SparkLevelPatchEntry-GBX_fixes13","SparkLevelPatchEntry-GBX_fixes14","SparkOnDemandPatchEntry-GBX_fixes15","SparkOnDemandPatchEntry-GBX_fixes16","SparkOnDemandPatchEntry-GBX_fixes17","SparkOnDemandPatchEntry-GBX_fixes18","SparkOnDemandPatchEntry-GBX_fixes19","SparkPatchEntry-GBX_fixes20","SparkPatchEntry-GBX_fixes21","SparkPatchEntry-GBX_fixes22","SparkPatchEntry-GBX_fixes23","SparkLevelPatchEntry-Hotfix1","SparkLevelPatchEntry-UCPVendorsOptional1","SparkLevelPatchEntry-UCPVendorsOptional2","SparkLevelPatchEntry-UCPVendorsOptional3","SparkLevelPatchEntry-UCPVendorsOptional4","SparkLevelPatchEntry-UCPVendorsOptional5","SparkLevelPatchEntry-UCPVendorsOptional6","SparkLevelPatchEntry-UCPVendorsOptional7","SparkLevelPatchEntry-UCPVendorsOptional8","SparkLevelPatchEntry-UCPVendorsOptional9","SparkLevelPatchEntry-UCPVendorsOptional10","SparkLevelPatchEntry-UCPVendorsOptional11","SparkLevelPatchEntry-UCPVendorsOptional12","SparkLevelPatchEntry-UCPVendorsOptional13","SparkLevelPatchEntry-UCPVendorsOptional14","SparkLevelPatchEntry-Hotfix2","SparkLevelPatchEntry-Hotfix3","SparkLevelPatchEntry-Hotfix4","SparkLevelPatchEntry-Hotfix5","SparkLevelPatchEntry-Hotfix6","SparkLevelPatchEntry-Hotfix7","SparkLevelPatchEntry-Hotfix8","SparkLevelPatchEntry-Hotfix9","SparkLevelPatchEntry-Hotfix10","SparkLevelPatchEntry-Hotfix11","SparkLevelPatchEntry-Hotfix12","SparkLevelPatchEntry-Hotfix13","SparkLevelPatchEntry-Hotfix14","SparkLevelPatchEntry-Hotfix15","SparkLevelPatchEntry-Hotfix16","SparkLevelPatchEntry-Hotfix17","SparkLevelPatchEntry-Hotfix18","SparkLevelPatchEntry-Hotfix19","SparkLevelPatchEntry-Hotfix20","SparkLevelPatchEntry-Hotfix21","SparkLevelPatchEntry-Hotfix22","SparkLevelPatchEntry-Hotfix23","SparkLevelPatchEntry-Hotfix24","SparkLevelPatchEntry-Hotfix25","SparkLevelPatchEntry-Hotfix26","SparkLevelPatchEntry-Hotfix27","SparkLevelPatchEntry-Hotfix28","SparkLevelPatchEntry-Hotfix29","SparkLevelPatchEntry-Hotfix30","SparkLevelPatchEntry-Hotfix31","SparkLevelPatchEntry-Hotfix32","SparkLevelPatchEntry-Hotfix33","SparkLevelPatchEntry-Hotfix34","SparkLevelPatchEntry-Hotfix35","SparkLevelPatchEntry-Hotfix36","SparkLevelPatchEntry-Hotfix37","SparkLevelPatchEntry-Hotfix38","SparkLevelPatchEntry-Hotfix39","SparkLevelPatchEntry-Hotfix40","SparkLevelPatchEntry-Hotfix41","SparkLevelPatchEntry-Name1","SparkLevelPatchEntry-Name2","SparkLevelPatchEntry-Name3","SparkLevelPatchEntry-Name4","SparkLevelPatchEntry-Name5","SparkLevelPatchEntry-Hotfix42","SparkLevelPatchEntry-Hotfix43","SparkLevelPatchEntry-Hotfix44","SparkLevelPatchEntry-Hotfix45","SparkLevelPatchEntry-Hotfix46","SparkLevelPatchEntry-Hotfix47","SparkLevelPatchEntry-Hotfix48","SparkLevelPatchEntry-Hotfix49","SparkLevelPatchEntry-Hotfix50","SparkLevelPatchEntry-Hotfix51","SparkLevelPatchEntry-Hotfix52","SparkLevelPatchEntry-Hotfix53","SparkLevelPatchEntry-Hotfix54","SparkLevelPatchEntry-Hotfix55","SparkLevelPatchEntry-Hotfix56","SparkLevelPatchEntry-Hotfix57","SparkLevelPatchEntry-Hotfix58","SparkLevelPatchEntry-Hotfix59","SparkLevelPatchEntry-Hotfix60","SparkLevelPatchEntry-Hotfix61","SparkLevelPatchEntry-Hotfix62","SparkLevelPatchEntry-Hotfix63","SparkLevelPatchEntry-Hotfix64","SparkLevelPatchEntry-Hotfix65","SparkLevelPatchEntry-Hotfix66","SparkLevelPatchEntry-Hotfix67","SparkLevelPatchEntry-Hotfix68","SparkLevelPatchEntry-Hotfix69","SparkLevelPatchEntry-Hotfix70","SparkLevelPatchEntry-Hotfix71","SparkLevelPatchEntry-Hotfix72","SparkLevelPatchEntry-Hotfix73","SparkLevelPatchEntry-Hotfix74","SparkLevelPatchEntry-Hotfix75","SparkLevelPatchEntry-Hotfix76","SparkLevelPatchEntry-Hotfix77","SparkLevelPatchEntry-Hotfix78","SparkLevelPatchEntry-Hotfix79","SparkLevelPatchEntry-Hotfix80","SparkLevelPatchEntry-Hotfix81","SparkLevelPatchEntry-Hotfix82","SparkLevelPatchEntry-Hotfix83","SparkLevelPatchEntry-Hotfix84","SparkLevelPatchEntry-Hotfix85","SparkLevelPatchEntry-Hotfix86","SparkLevelPatchEntry-Hotfix87","SparkLevelPatchEntry-Hotfix88","SparkLevelPatchEntry-Hotfix89","SparkLevelPatchEntry-Hotfix90","SparkLevelPatchEntry-Hotfix91","SparkLevelPatchEntry-Hotfix92","SparkLevelPatchEntry-Hotfix93","SparkLevelPatchEntry-Hotfix94","SparkLevelPatchEntry-Hotfix95","SparkLevelPatchEntry-Hotfix96","SparkLevelPatchEntry-Hotfix97","SparkLevelPatchEntry-Hotfix98","SparkLevelPatchEntry-Hotfix99","SparkLevelPatchEntry-Hotfix100","SparkLevelPatchEntry-Hotfix101","SparkLevelPatchEntry-Hotfix102","SparkLevelPatchEntry-Hotfix103","SparkLevelPatchEntry-Hotfix104","SparkLevelPatchEntry-Hotfix105","SparkLevelPatchEntry-Hotfix106","SparkLevelPatchEntry-Hotfix107","SparkOnDemandPatchEntry-Hotfix108","SparkOnDemandPatchEntry-Hotfix109","SparkOnDemandPatchEntry-Hotfix110","SparkOnDemandPatchEntry-Hotfix111","SparkOnDemandPatchEntry-Hotfix112","SparkOnDemandPatchEntry-Hotfix113","SparkOnDemandPatchEntry-Hotfix114","SparkOnDemandPatchEntry-Hotfix115","SparkOnDemandPatchEntry-Hotfix116","SparkOnDemandPatchEntry-Hotfix117","SparkOnDemandPatchEntry-Hotfix118","SparkOnDemandPatchEntry-Hotfix119","SparkOnDemandPatchEntry-Hotfix120","SparkOnDemandPatchEntry-Hotfix121","SparkOnDemandPatchEntry-Hotfix122","SparkOnDemandPatchEntry-Hotfix123","SparkOnDemandPatchEntry-Hotfix124","SparkOnDemandPatchEntry-Hotfix125","SparkLevelPatchEntry-Hotfix126","SparkLevelPatchEntry-Hotfix127","SparkLevelPatchEntry-Hotfix128","SparkLevelPatchEntry-Hotfix129","SparkLevelPatchEntry-Hotfix130","SparkLevelPatchEntry-Hotfix131","SparkLevelPatchEntry-Hotfix132","SparkLevelPatchEntry-Hotfix133","SparkLevelPatchEntry-Hotfix134","SparkLevelPatchEntry-Hotfix135","SparkLevelPatchEntry-Hotfix136","SparkLevelPatchEntry-Hotfix137","SparkLevelPatchEntry-Hotfix138","SparkLevelPatchEntry-Hotfix139","SparkLevelPatchEntry-Hotfix140","SparkOnDemandPatchEntry-Hotfix141","SparkLevelPatchEntry-Hotfix142","SparkLevelPatchEntry-Hotfix143","SparkLevelPatchEntry-Hotfix144","SparkLevelPatchEntry-Hotfix145","SparkLevelPatchEntry-Hotfix146","SparkLevelPatchEntry-Hotfix147","SparkLevelPatchEntry-Hotfix148","SparkLevelPatchEntry-Hotfix149","SparkLevelPatchEntry-Hotfix150","SparkLevelPatchEntry-Hotfix151","SparkLevelPatchEntry-Hotfix152","SparkLevelPatchEntry-Hotfix153","SparkLevelPatchEntry-Hotfix154","SparkLevelPatchEntry-Hotfix155","SparkLevelPatchEntry-Hotfix156","SparkLevelPatchEntry-Hotfix157","SparkLevelPatchEntry-Hotfix158","SparkLevelPatchEntry-Hotfix159","SparkLevelPatchEntry-Hotfix160","SparkLevelPatchEntry-Hotfix161","SparkLevelPatchEntry-Hotfix162","SparkLevelPatchEntry-Hotfix163","SparkLevelPatchEntry-Hotfix164","SparkLevelPatchEntry-Hotfix165","SparkLevelPatchEntry-Hotfix166","SparkOnDemandPatchEntry-Hotfix167","SparkOnDemandPatchEntry-Hotfix168","SparkOnDemandPatchEntry-Hotfix169","SparkOnDemandPatchEntry-Hotfix170","SparkOnDemandPatchEntry-Hotfix171","SparkOnDemandPatchEntry-Hotfix172","SparkOnDemandPatchEntry-Hotfix173","SparkOnDemandPatchEntry-Hotfix174","SparkOnDemandPatchEntry-Hotfix175","SparkOnDemandPatchEntry-Hotfix176","SparkOnDemandPatchEntry-Hotfix177","SparkOnDemandPatchEntry-Hotfix178","SparkOnDemandPatchEntry-Hotfix179","SparkOnDemandPatchEntry-Hotfix180","SparkOnDemandPatchEntry-Hotfix181","SparkOnDemandPatchEntry-Hotfix182","SparkOnDemandPatchEntry-Hotfix183","SparkOnDemandPatchEntry-Hotfix184","SparkOnDemandPatchEntry-Hotfix185","SparkOnDemandPatchEntry-Hotfix186","SparkOnDemandPatchEntry-Hotfix187","SparkOnDemandPatchEntry-Hotfix188","SparkOnDemandPatchEntry-Hotfix189","SparkOnDemandPatchEntry-Hotfix190","SparkOnDemandPatchEntry-Hotfix191","SparkOnDemandPatchEntry-Hotfix192","SparkOnDemandPatchEntry-Hotfix193","SparkOnDemandPatchEntry-Hotfix194","SparkOnDemandPatchEntry-Hotfix195","SparkOnDemandPatchEntry-Hotfix196","SparkOnDemandPatchEntry-Hotfix197","SparkOnDemandPatchEntry-Hotfix198","SparkOnDemandPatchEntry-Hotfix199","SparkOnDemandPatchEntry-Hotfix200","SparkOnDemandPatchEntry-Hotfix201","SparkOnDemandPatchEntry-Hotfix202","SparkOnDemandPatchEntry-Hotfix203","SparkLevelPatchEntry-Hotfix204","SparkLevelPatchEntry-Hotfix205","SparkLevelPatchEntry-Hotfix206","SparkOnDemandPatchEntry-Hotfix207","SparkOnDemandPatchEntry-Hotfix208","SparkOnDemandPatchEntry-Hotfix209","SparkOnDemandPatchEntry-Hotfix210","SparkOnDemandPatchEntry-Hotfix211","SparkOnDemandPatchEntry-Hotfix212","SparkOnDemandPatchEntry-Hotfix213","SparkOnDemandPatchEntry-UCPAxton1","SparkOnDemandPatchEntry-UCPAxton2","SparkOnDemandPatchEntry-UCPAxton3","SparkOnDemandPatchEntry-UCPAxton4","SparkOnDemandPatchEntry-UCPAxton5","SparkOnDemandPatchEntry-UCPAxton6","SparkOnDemandPatchEntry-Hotfix214","SparkOnDemandPatchEntry-Hotfix215","SparkOnDemandPatchEntry-Hotfix216","SparkOnDemandPatchEntry-name6","SparkOnDemandPatchEntry-Hotfix217","SparkOnDemandPatchEntry-name7","SparkOnDemandPatchEntry-Hotfix218","SparkOnDemandPatchEntry-Hotfix219","SparkOnDemandPatchEntry-Hotfix220","SparkOnDemandPatchEntry-name8","SparkOnDemandPatchEntry-name9","SparkOnDemandPatchEntry-Hotfix221","SparkOnDemandPatchEntry-Hotfix222","SparkOnDemandPatchEntry-Hotfix223","SparkOnDemandPatchEntry-Hotfix224","SparkOnDemandPatchEntry-Hotfix225","SparkOnDemandPatchEntry-Hotfix226","SparkOnDemandPatchEntry-Hotfix227","SparkOnDemandPatchEntry-Hotfix228","SparkLevelPatchEntry-Hotfix229","SparkLevelPatchEntry-Hotfix230","SparkOnDemandPatchEntry-Hotfix231","SparkOnDemandPatchEntry-Hotfix232","SparkOnDemandPatchEntry-Hotfix233","SparkLevelPatchEntry-Hotfix234","SparkLevelPatchEntry-Hotfix235","SparkLevelPatchEntry-Hotfix236","SparkLevelPatchEntry-Hotfix237","SparkLevelPatchEntry-Hotfix238","SparkOnDemandPatchEntry-Hotfix239","SparkOnDemandPatchEntry-Hotfix240","SparkOnDemandPatchEntry-Hotfix241","SparkOnDemandPatchEntry-Hotfix242","SparkOnDemandPatchEntry-Krieg1","SparkOnDemandPatchEntry-Krieg2","SparkOnDemandPatchEntry-Krieg3","SparkOnDemandPatchEntry-Hotfix243","SparkOnDemandPatchEntry-Hotfix244","SparkOnDemandPatchEntry-Hotfix245","SparkOnDemandPatchEntry-Krieg4","SparkOnDemandPatchEntry-Hotfix246","SparkOnDemandPatchEntry-Hotfix247","SparkOnDemandPatchEntry-Hotfix248","SparkOnDemandPatchEntry-Hotfix249","SparkOnDemandPatchEntry-Hotfix250","SparkOnDemandPatchEntry-Hotfix251","SparkOnDemandPatchEntry-Hotfix252","SparkOnDemandPatchEntry-Hotfix253","SparkOnDemandPatchEntry-Hotfix254","SparkOnDemandPatchEntry-Hotfix255","SparkOnDemandPatchEntry-Hotfix256","SparkOnDemandPatchEntry-Hotfix257","SparkOnDemandPatchEntry-Hotfix258","SparkLevelPatchEntry-Hotfix259","SparkLevelPatchEntry-Hotfix260","SparkLevelPatchEntry-Hotfix261","SparkLevelPatchEntry-Hotfix262","SparkLevelPatchEntry-Hotfix263","SparkLevelPatchEntry-Hotfix264","SparkOnDemandPatchEntry-Hotfix265","SparkOnDemandPatchEntry-Hotfix266","SparkOnDemandPatchEntry-Hotfix267","SparkOnDemandPatchEntry-Hotfix268","SparkOnDemandPatchEntry-Hotfix269","SparkOnDemandPatchEntry-Hotfix270","SparkOnDemandPatchEntry-Hotfix271","SparkOnDemandPatchEntry-Hotfix272","SparkOnDemandPatchEntry-Hotfix273","SparkOnDemandPatchEntry-Hotfix274","SparkOnDemandPatchEntry-Hotfix275","SparkOnDemandPatchEntry-Hotfix276","SparkOnDemandPatchEntry-Hotfix277","SparkOnDemandPatchEntry-Hotfix278","SparkOnDemandPatchEntry-Hotfix279","SparkOnDemandPatchEntry-Hotfix280","SparkOnDemandPatchEntry-Hotfix281","SparkOnDemandPatchEntry-Hotfix282","SparkOnDemandPatchEntry-Hotfix283","SparkOnDemandPatchEntry-Hotfix284","SparkOnDemandPatchEntry-Hotfix285","SparkOnDemandPatchEntry-Hotfix286","SparkOnDemandPatchEntry-Hotfix287","SparkOnDemandPatchEntry-Hotfix288","SparkOnDemandPatchEntry-Hotfix289","SparkOnDemandPatchEntry-Hotfix290","SparkOnDemandPatchEntry-Hotfix291","SparkOnDemandPatchEntry-Hotfix292","SparkOnDemandPatchEntry-Hotfix293","SparkOnDemandPatchEntry-Hotfix294","SparkOnDemandPatchEntry-Hotfix295","SparkOnDemandPatchEntry-Hotfix296","SparkOnDemandPatchEntry-Hotfix297","SparkOnDemandPatchEntry-Hotfix298","SparkOnDemandPatchEntry-Hotfix299","SparkOnDemandPatchEntry-Hotfix300","SparkOnDemandPatchEntry-Hotfix301","SparkOnDemandPatchEntry-Hotfix302","SparkOnDemandPatchEntry-Hotfix303","SparkOnDemandPatchEntry-Hotfix304","SparkOnDemandPatchEntry-Hotfix305","SparkOnDemandPatchEntry-Hotfix306","SparkOnDemandPatchEntry-Hotfix307","SparkOnDemandPatchEntry-Hotfix308","SparkOnDemandPatchEntry-Hotfix309","SparkOnDemandPatchEntry-Hotfix310","SparkOnDemandPatchEntry-Hotfix311","SparkOnDemandPatchEntry-Hotfix312","SparkOnDemandPatchEntry-Hotfix313","SparkOnDemandPatchEntry-Hotfix314","SparkOnDemandPatchEntry-Hotfix315","SparkOnDemandPatchEntry-Hotfix316","SparkOnDemandPatchEntry-Hotfix317","SparkOnDemandPatchEntry-Hotfix318","SparkOnDemandPatchEntry-Hotfix319","SparkOnDemandPatchEntry-Hotfix320","SparkOnDemandPatchEntry-Hotfix321","SparkOnDemandPatchEntry-Hotfix322","SparkOnDemandPatchEntry-Hotfix323","SparkOnDemandPatchEntry-Hotfix324","SparkOnDemandPatchEntry-Hotfix325","SparkOnDemandPatchEntry-Hotfix326","SparkOnDemandPatchEntry-Hotfix327","SparkOnDemandPatchEntry-Hotfix328","SparkOnDemandPatchEntry-Hotfix329","SparkOnDemandPatchEntry-Hotfix330","SparkOnDemandPatchEntry-Hotfix331","SparkOnDemandPatchEntry-Hotfix332","SparkOnDemandPatchEntry-Hotfix333","SparkOnDemandPatchEntry-Hotfix334","SparkOnDemandPatchEntry-Hotfix335","SparkOnDemandPatchEntry-Hotfix336","SparkOnDemandPatchEntry-Hotfix337","SparkOnDemandPatchEntry-Hotfix338","SparkOnDemandPatchEntry-Hotfix339","SparkOnDemandPatchEntry-Hotfix340","SparkOnDemandPatchEntry-Hotfix341","SparkOnDemandPatchEntry-Hotfix342","SparkOnDemandPatchEntry-Hotfix343","SparkOnDemandPatchEntry-Hotfix344","SparkOnDemandPatchEntry-Hotfix345","SparkOnDemandPatchEntry-Hotfix346","SparkOnDemandPatchEntry-Hotfix347","SparkOnDemandPatchEntry-Hotfix348","SparkOnDemandPatchEntry-Hotfix349","SparkOnDemandPatchEntry-Hotfix350","SparkOnDemandPatchEntry-Hotfix351","SparkOnDemandPatchEntry-Hotfix352","SparkOnDemandPatchEntry-Hotfix353","SparkOnDemandPatchEntry-Hotfix354","SparkOnDemandPatchEntry-Hotfix355","SparkOnDemandPatchEntry-Hotfix356","SparkOnDemandPatchEntry-Hotfix357","SparkOnDemandPatchEntry-Hotfix358","SparkOnDemandPatchEntry-Hotfix359","SparkOnDemandPatchEntry-Hotfix360","SparkOnDemandPatchEntry-Hotfix361","SparkOnDemandPatchEntry-Hotfix362","SparkOnDemandPatchEntry-Hotfix363","SparkOnDemandPatchEntry-Hotfix364","SparkOnDemandPatchEntry-Hotfix365","SparkOnDemandPatchEntry-Hotfix366","SparkOnDemandPatchEntry-Hotfix367","SparkOnDemandPatchEntry-Hotfix368","SparkOnDemandPatchEntry-Hotfix369","SparkOnDemandPatchEntry-Hotfix370","SparkOnDemandPatchEntry-Hotfix371","SparkOnDemandPatchEntry-Hotfix372","SparkOnDemandPatchEntry-Hotfix373","SparkOnDemandPatchEntry-Hotfix374","SparkOnDemandPatchEntry-Hotfix375","SparkOnDemandPatchEntry-Hotfix376","SparkOnDemandPatchEntry-Hotfix377","SparkOnDemandPatchEntry-Hotfix378","SparkOnDemandPatchEntry-Hotfix379","SparkOnDemandPatchEntry-Hotfix380","SparkOnDemandPatchEntry-Hotfix381","SparkOnDemandPatchEntry-Hotfix382","SparkOnDemandPatchEntry-Hotfix383","SparkOnDemandPatchEntry-Hotfix384","SparkOnDemandPatchEntry-Hotfix385","SparkOnDemandPatchEntry-Hotfix386","SparkOnDemandPatchEntry-Hotfix387","SparkOnDemandPatchEntry-Hotfix388","SparkOnDemandPatchEntry-Hotfix389","SparkOnDemandPatchEntry-Hotfix390","SparkOnDemandPatchEntry-Hotfix391","SparkOnDemandPatchEntry-Hotfix392","SparkOnDemandPatchEntry-Hotfix393","SparkOnDemandPatchEntry-Hotfix394","SparkOnDemandPatchEntry-Hotfix395","SparkOnDemandPatchEntry-Hotfix396","SparkOnDemandPatchEntry-Hotfix397","SparkOnDemandPatchEntry-Hotfix398","SparkOnDemandPatchEntry-Hotfix399","SparkOnDemandPatchEntry-Hotfix400","SparkOnDemandPatchEntry-Hotfix401","SparkOnDemandPatchEntry-Hotfix402","SparkOnDemandPatchEntry-Hotfix403","SparkOnDemandPatchEntry-Hotfix404","SparkOnDemandPatchEntry-Hotfix405","SparkOnDemandPatchEntry-Hotfix406","SparkOnDemandPatchEntry-Hotfix407","SparkOnDemandPatchEntry-Hotfix408","SparkOnDemandPatchEntry-Hotfix409","SparkOnDemandPatchEntry-Hotfix410","SparkOnDemandPatchEntry-Hotfix411","SparkOnDemandPatchEntry-Hotfix412","SparkOnDemandPatchEntry-Hotfix413","SparkOnDemandPatchEntry-Hotfix414","SparkOnDemandPatchEntry-Hotfix415","SparkOnDemandPatchEntry-Hotfix416","SparkOnDemandPatchEntry-Hotfix417","SparkOnDemandPatchEntry-Hotfix418","SparkOnDemandPatchEntry-Hotfix419","SparkOnDemandPatchEntry-Hotfix420","SparkOnDemandPatchEntry-Hotfix421","SparkOnDemandPatchEntry-Hotfix422","SparkOnDemandPatchEntry-Hotfix423","SparkOnDemandPatchEntry-Hotfix424","SparkOnDemandPatchEntry-Hotfix425","SparkOnDemandPatchEntry-Hotfix426","SparkOnDemandPatchEntry-Hotfix427","SparkOnDemandPatchEntry-Hotfix428","SparkOnDemandPatchEntry-Hotfix429","SparkOnDemandPatchEntry-Hotfix430","SparkOnDemandPatchEntry-Hotfix431","SparkOnDemandPatchEntry-Hotfix432","SparkOnDemandPatchEntry-Hotfix433","SparkOnDemandPatchEntry-Hotfix434","SparkOnDemandPatchEntry-Hotfix435","SparkOnDemandPatchEntry-Hotfix436","SparkOnDemandPatchEntry-Hotfix437","SparkOnDemandPatchEntry-Hotfix438","SparkOnDemandPatchEntry-Hotfix439","SparkOnDemandPatchEntry-Hotfix440","SparkOnDemandPatchEntry-Hotfix441","SparkOnDemandPatchEntry-Hotfix442","SparkOnDemandPatchEntry-Hotfix443","SparkOnDemandPatchEntry-Hotfix444")
set Transient.SparkServiceConfiguration_5 Values (",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase1,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.700000,.8",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase2,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.400000,.5",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase3,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.200000,.3",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase4,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.100000,.2",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase5,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.075000,.1","SouthpawFactory_P,GD_Population_Marauder.Balance.Unique.PawnBalance_Assassin1,DefaultItemPoolList[3].PoolProbability.BaseValueScaleConstant,0.250000,1","SouthpawFactory_P,GD_Population_Nomad.Balance.Unique.PawnBalance_Assassin2,DefaultItemPoolList[4].PoolProbability.BaseValueScaleConstant,0.250000,1","SouthpawFactory_P,GD_Population_Psycho.Balance.Unique.PawnBalance_Assassin3,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,0.250000,1","SouthpawFactory_P,GD_Population_Rat.Balance.Unique.PawnBalance_Assassin4,DefaultItemPoolList[3].PoolProbability.BaseValueScaleConstant,0.250000,1",",GD_Sage_Rare_Scaylion.Population.PawnBalance_Sage_Rare_Scaylion,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Drifter.Balance.PawnBalance_Sage_Rare_Drifter,DefaultItemPoolList[0].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Rhino.Population.PawnBalance_Sage_Rare_Rhino,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Skag.Population.PawnBalance_Sage_Rare_Skag,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Spore.Population.PawnBalance_Sage_Rare_Spore,DefaultItemPoolList[0].PoolProbability.BaseValueScaleConstant,1.000000,100","GD_Assassin_Streaming,GD_Assassin_Skills.Sniping.Velocity,SkillEffectDefinitions[0].ModifierType,MT_PostAdd,MT_Scale","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble.WiresDontTalk,SkillEffectDefinitions,,((AttributeToModify=D_Attributes.DamageTypeModifers.InstigatedShockDamageModifier,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=D_Attributes.DamageTypeModifers.InstigatedShockStatusDamageModifier,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))","GD_Siren_Streaming,GD_Siren_Skills.Misc.Init_BlightPhoenix_DamageCalc_Part2,ValueFormula.Level.InitializationDefinition,AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_PlayerMeleeDamage',AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_PlayerSkillDamage'","GD_Siren_Streaming,GD_Siren_Skills.Misc.Init_BlightPhoenix_DamageCalc_Part2,ValueFormula.Level.BaseValueScaleConstant,1.000000,3.5","GD_Assassin_Streaming,GD_Assassin_Skills.Misc.Att_DeathMark_BonusDamage,BaseValue.BaseValueConstant,0.200000,.8","GD_Itempools.Runnables.Pool_FourAssassins,BalancedItems[1].Probability.InitializationDefinition,None,GD_Balance.Weighting.Weight_1_Common","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectDamage.BaseValueAttribute,None,D_Attributes.Projectile.ProjectileDamage","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectDamage.BaseValueScaleConstant,1.000000,.25","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectChance.BaseValueConstant,1.000000,20",",GD_MissionRewardBalance.XP.Init_MissionXPPlaythroughMultiplier,ConditionalInitialization.bEnabled,,False",",GD_Ammodrops.AmmoPickup_Amounts.AmmoAmountShop_Repeater:ConstantAttributeValueResolver_4,ConstantValue,,9000.000000",",GD_Ammodrops.Shop.AmmoShop_Repeater_Pistol_Clip:AttributePresentationDefinition_4,Description,,Refills your Pistol bullets.",",GD_Ammodrops.AmmoPickup_Amounts.AmmoAmountShop_CombatRifle:ConstantAttributeValueResolver_0,ConstantValue,,9000.000000",",GD_Ammodrops.Shop.AmmoShop_Assault_Rifle_Bullets:AttributePresentationDefinition_0,Description,,Refills your Assault Rifle bullets.",",GD_Ammodrops.AmmoPickup_Amounts.AmmoAmountShop_SMG:ConstantAttributeValueResolver_3,ConstantValue,,9000.000000",",GD_Ammodrops.Shop.AmmoShop_Patrol_SMG_Clip:AttributePresentationDefinition_3,Description,,Refills your SMG bullets.",",GD_Ammodrops.AmmoPickup_Amounts.AmmoAmountShop_SniperRifle:ConstantAttributeValueResolver_6,ConstantValue,,900.000000",",GD_Ammodrops.Shop.AmmoShop_Sniper_Rifle_Cartridges:AttributePresentationDefinition_7,Description,,Refills your Sniper Rifle bullets.",",GD_Ammodrops.AmmoPickup_Amounts.AmmoAmountShop_Shotgun:ConstantAttributeValueResolver_5,ConstantValue,,900.000000",",GD_Ammodrops.Shop.AmmoShop_Shotgun_Shells:AttributePresentationDefinition_1,Description,,Refills your Shotgun shells.",",GD_Ammodrops.AmmoPickup_Amounts.AmmoAmountShop_Launcher:ConstantAttributeValueResolver_2,ConstantValue,,900.000000",",GD_Ammodrops.Shop.AmmoShop_Rocket_Launcher:AttributePresentationDefinition_6,Description,,Refills your Rockets for Launchers.",",GD_Ammodrops.AmmoPickup_Amounts.AmmoAmountShop_Grenades:ConstantAttributeValueResolver_1,ConstantValue,,900.000000",",GD_Ammodrops.Shop.AmmoShop_Grenade_Protean:AttributePresentationDefinition_2,Description,,Refills your Grenades.",",GD_Thresher_Raid.Character.CharClass_Thresher_Raid,AttributeStartingValues[0],,(Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_HealthMultiplier',BaseValue=(BaseValueConstant=1000.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))",",GD_Thresher_Raid.Character.CharClass_Thresher_Raid,BaseIgniteChanceResistanceModifier.BaseValueConstant,,1.000000",",GD_Thresher_Raid.Character.CharClass_Thresher_Raid,BaseShockChanceResistanceModifier.BaseValueConstant,,1.000000",",GD_Thresher_Raid.Character.CharClass_Thresher_Raid,BaseCorrosiveChanceResistanceModifier.BaseValueConstant,,1.000000",",GD_Thresher_Raid.Character.CharClass_Thresher_Raid,BaseIgniteDurationResistanceModifier.BaseValueConstant,,1.000000",",GD_Thresher_Raid.Character.CharClass_Thresher_Raid,BaseCorrosiveDurationResistanceModifier.BaseValueConstant,,1.000000",",GD_Thresher_Raid.Character.CharClass_Thresher_Raid,BaseAmpDurationResistanceModifier.BaseValueConstant,,0.250000",",GD_Thresher_Raid.Character.CharClass_Thresher_Raid,BaseShockDamageModifiers.ResistanceToStatusEffect,,(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)",",GD_Thresher_Raid.Character.CharClass_Thresher_Raid,BaseCorrosiveDamageModifiers.ResistanceToStatusEffect,,(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)",",GD_Thresher_Raid.Character.CharClass_Thresher_Raid,BaseIncendiaryDamageModifiers.ResistanceToStatusEffect,,(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)",",GD_Thresher_Raid.Character.CharClass_Thresher_Raid,BaseAmpDamageModifiers.ResistanceToImpact,,(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)",",GD_Orchid_RaidEngineer.ResourcePools.Pool_Orchid_RaidEngineer_Health,BaseMaxValue.BaseValueScaleConstant,,0.550000",",GD_Orchid_RaidEngineer.Character.CharClass_Orchid_RaidEngineer,BaseIgniteChanceResistanceModifier.BaseValueConstant,,1.000000",",GD_Orchid_RaidEngineer.Character.CharClass_Orchid_RaidEngineer,BaseShockChanceResistanceModifier.BaseValueConstant,,1.000000",",GD_Orchid_RaidEngineer.Character.CharClass_Orchid_RaidEngineer,BaseCorrosiveChanceResistanceModifier.BaseValueConstant,,1.000000",",GD_Orchid_RaidEngineer.Character.CharClass_Orchid_RaidEngineer,BaseIgniteDurationResistanceModifier.BaseValueConstant,,1.000000",",GD_Orchid_RaidEngineer.Character.CharClass_Orchid_RaidEngineer,BaseCorrosiveDurationResistanceModifier.BaseValueConstant,,1.000000",",GD_Orchid_RaidEngineer.Character.CharClass_Orchid_RaidEngineer,BaseAmpDurationResistanceModifier.BaseValueConstant,,0.250000",",GD_Orchid_RaidEngineer.Character.CharClass_Orchid_RaidEngineer,BaseShockDamageModifiers.ResistanceToStatusEffect,,(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)",",GD_Orchid_RaidEngineer.Character.CharClass_Orchid_RaidEngineer,BaseCorrosiveDamageModifiers.ResistanceToStatusEffect,,(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)",",GD_Orchid_RaidEngineer.Character.CharClass_Orchid_RaidEngineer,BaseIncendiaryDamageModifiers.ResistanceToStatusEffect,,(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)",",GD_Orchid_RaidEngineer.Character.CharClass_Orchid_RaidEngineer,BaseAmpDamageModifiers.ResistanceToImpact,,(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)",",GD_Orchid_RaidEngineerAid.Character.CharClass_Orchid_RaidEngineerAid,BaseIgniteChanceResistanceModifier.BaseValueConstant,,1.000000",",GD_Orchid_RaidEngineerAid.Character.CharClass_Orchid_RaidEngineerAid,BaseShockChanceResistanceModifier.BaseValueConstant,,1.000000",",GD_Orchid_RaidEngineerAid.Character.CharClass_Orchid_RaidEngineerAid,BaseCorrosiveChanceResistanceModifier.BaseValueConstant,,1.000000",",GD_Orchid_RaidEngineerAid.Character.CharClass_Orchid_RaidEngineerAid,BaseIgniteDurationResistanceModifier.BaseValueConstant,,1.000000",",GD_Orchid_RaidEngineerAid.Character.CharClass_Orchid_RaidEngineerAid,BaseCorrosiveDurationResistanceModifier.BaseValueConstant,,1.000000",",GD_Orchid_RaidEngineerAid.Character.CharClass_Orchid_RaidEngineerAid,BaseAmpDurationResistanceModifier.BaseValueConstant,,0.250000",",GD_Orchid_RaidEngineerAid.Character.CharClass_Orchid_RaidEngineerAid,BaseShockDamageModifiers.ResistanceToStatusEffect,,(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)",",GD_Orchid_RaidEngineerAid.Character.CharClass_Orchid_RaidEngineerAid,BaseCorrosiveDamageModifiers.ResistanceToStatusEffect,,(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=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Definition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.IncendiaryStatusEffectDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedAmpDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedCorrosiveDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedCorrosiveStatusDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedExplosiveDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIncendiaryStatusDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedIncindiaryDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedShockDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.InstigatedShockStatusDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.NormalImpactDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ShockImpactDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ShockStatusEffectDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.050000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))",",GD_Orchid_RaidShaman.Character.Pawn_Orchid_RaidShaman:StaticMeshComponent_10491,Scale,,0.90000",",GD_Orchid_RaidShaman.Character.Pawn_Orchid_RaidShaman:StaticMeshComponent_10492,Scale,,0.90000",",GD_Orchid_RaidShaman.Character.Pawn_Orchid_RaidShaman:SkeletalMeshComponent_2835,Scale,,1.95",",GD_Orchid_RaidShaman.Character.Pawn_Orchid_RaidShaman:StaticMeshComponent_10497,Scale,,0",",GD_Orchid_RaidShaman.Character.Pawn_Orchid_RaidShaman:StaticMeshComponent_10495,Scale,,0.35",",GD_Iris_Raid_PyroPete.Character.CharClass_Iris_Raid_PyroPete,GroundSpeed,,600.000000",",GD_Iris_Raid_PyroPete.Attributes.Init_RaidPyroPete_BaseShieldMaxValue,ValueFormula.Multiplier.BaseValueScaleConstant,,0.600000",",GD_Iris_Raid_PyroPete.Character.CharClass_Iris_Raid_PyroPete,HealthPoolDefinition,,ResourcePoolDefinition'GD_Balance_HealthAndDamage.ResourcePools.Pool_Health_Raid_PyroPete'",",GD_Balance_HealthAndDamage.ResourcePools.Pool_Health_Raid_PyroPete,BaseMaxValue.BaseValueScaleConstant,,0.180000",",GD_Sage_Raid_Beast.Character.CharClass_Sage_Raid_Beast,HealthPoolDefinition,,ResourcePoolDefinition'GD_Balance_HealthAndDamage.ResourcePools.Pool_Health_Raid_Voracidous'",",GD_Balance_HealthAndDamage.ResourcePools.Pool_Health_Raid_Voracidous,BaseMaxValue.BaseValueScaleConstant,,0.450000",",MainGameRefs.Attributes.Init_VoracidousShield_PT3,ValueFormula,,(bEnabled=True,Multiplier=(BaseValueConstant=144000.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.350000),Level=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Att_UniversalBalanceScaler',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.AI.AICharacterExperienceLevel',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))",",GD_Sage_Raid_Beast.Character.CharClass_Sage_Raid_Beast,BaseIgniteChanceResistanceModifier.BaseValueConstant,,1.000000",",GD_Sage_Raid_Beast.Character.CharClass_Sage_Raid_Beast,BaseShockChanceResistanceModifier.BaseValueConstant,,1.000000",",GD_Sage_Raid_Beast.Character.CharClass_Sage_Raid_Beast,BaseCorrosiveChanceResistanceModifier.BaseValueConstant,,1.000000",",GD_Sage_Raid_Beast.Character.CharClass_Sage_Raid_Beast,BaseIgniteDurationResistanceModifier.BaseValueConstant,,1.000000",",GD_Sage_Raid_Beast.Character.CharClass_Sage_Raid_Beast,BaseCorrosiveDurationResistanceModifier.BaseValueConstant,,1.000000",",GD_Sage_Raid_Beast.Character.CharClass_Sage_Raid_Beast,BaseAmpDurationResistanceModifier.BaseValueConstant,,0.250000",",GD_Sage_Raid_Beast.Character.CharClass_Sage_Raid_Beast,BaseShockDamageModifiers.ResistanceToStatusEffect,,(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)",",GD_Sage_Raid_Beast.Character.CharClass_Sage_Raid_Beast,BaseCorrosiveDamageModifiers.ResistanceToStatusEffect,,(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)",",GD_Sage_Raid_Beast.Character.CharClass_Sage_Raid_Beast,BaseIncendiaryDamageModifiers.ResistanceToStatusEffect,,(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)",",GD_Sage_Raid_BeastMaster.Character.CharClass_Sage_Raid_BeastMaster,BaseIgniteChanceResistanceModifier.BaseValueConstant,,1.000000",",GD_Sage_Raid_BeastMaster.Character.CharClass_Sage_Raid_BeastMaster,BaseShockChanceResistanceModifier.BaseValueConstant,,1.000000",",GD_Sage_Raid_BeastMaster.Character.CharClass_Sage_Raid_BeastMaster,BaseCorrosiveChanceResistanceModifier.BaseValueConstant,,1.000000",",GD_Sage_Raid_BeastMaster.Character.CharClass_Sage_Raid_BeastMaster,BaseIgniteDurationResistanceModifier.BaseValueConstant,,1.000000",",GD_Sage_Raid_BeastMaster.Character.CharClass_Sage_Raid_BeastMaster,BaseCorrosiveDurationResistanceModifier.BaseValueConstant,,1.000000",",GD_Sage_Raid_BeastMaster.Character.CharClass_Sage_Raid_BeastMaster,BaseAmpDurationResistanceModifier.BaseValueConstant,,0.250000",",GD_Sage_Raid_BeastMaster.Character.CharClass_Sage_Raid_BeastMaster,BaseShockDamageModifiers.ResistanceToStatusEffect,,(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)",",GD_Sage_Raid_BeastMaster.Character.CharClass_Sage_Raid_BeastMaster,BaseCorrosiveDamageModifiers.ResistanceToStatusEffect,,(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)",",GD_Sage_Raid_BeastMaster.Character.CharClass_Sage_Raid_BeastMaster,BaseIncendiaryDamageModifiers.ResistanceToStatusEffect,,(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)",",GD_Balance_HealthAndDamage.ResourcePools.Pool_Health_Raid_Dragons,BaseMaxValue.BaseValueScaleConstant,,0.450000",",GD_DragonBlue_Raid.Character.CharClass_DragonBlue_Raid,HealthPoolDefinition,,ResourcePoolDefinition'GD_Balance_HealthAndDamage.ResourcePools.Pool_Health_Raid_Dragons'",",GD_DragonGreen_Raid.Character.CharClass_DragonGreen_Raid,HealthPoolDefinition,,ResourcePoolDefinition'GD_Balance_HealthAndDamage.ResourcePools.Pool_Health_Raid_Dragons'",",GD_DragonPurple_Raid.Character.CharClass_DragonPurple_Raid,HealthPoolDefinition,,ResourcePoolDefinition'GD_Balance_HealthAndDamage.ResourcePools.Pool_Health_Raid_Dragons'",",GD_DragonRed_Raid.Character.CharClass_DragonRed_Raid,HealthPoolDefinition,,ResourcePoolDefinition'GD_Balance_HealthAndDamage.ResourcePools.Pool_Health_Raid_Dragons'",",GD_Crawmerax_Son.Population.PawnBalance_Crawmerax_Son_Raid,PlayThroughs[0].AttributeStartingValues[0],,(Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_HealthMultiplier',BaseValue=(BaseValueConstant=120.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))",",GD_Crawmerax_Son.Character.CharClass_Crawmerax_Son,BaseIgniteChanceResistanceModifier.BaseValueConstant,,1.000000",",GD_Crawmerax_Son.Character.CharClass_Crawmerax_Son,BaseShockChanceResistanceModifier.BaseValueConstant,,1.000000",",GD_Crawmerax_Son.Character.CharClass_Crawmerax_Son,BaseIgniteDurationResistanceModifier.BaseValueConstant,,1.000000",",GD_Crawmerax_Son.Character.CharClass_Crawmerax_Son,BaseShockDurationResistanceModifier.BaseValueConstant,,1.000000",",GD_Crawmerax_Son.Character.CharClass_Crawmerax_Son,BaseAmpDurationResistanceModifier.BaseValueConstant,,0.250000",",GD_Crawmerax_Son.Character.CharClass_Crawmerax_Son,BaseShockDamageModifiers.ResistanceToStatusEffect,,(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)",",GD_Crawmerax_Son.Character.CharClass_Crawmerax_Son,BaseCorrosiveDamageModifiers.ResistanceToStatusEffect,,(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)",",GD_Crawmerax_Son.Character.CharClass_Crawmerax_Son,BaseIncendiaryDamageModifiers.ResistanceToStatusEffect,,(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)",",GD_Anemone_SandWormBoss_1.Character.CharacterClass_Anemone_SandWormBoss_1,AttributeStartingValues[2],,(Attribute=AttributeDefinition'GD_Balance_HealthAndDamage.AIParameters.Attribute_HealthMultiplier',BaseValue=(BaseValueConstant=300.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))",",GD_DrifterRaid.Character.CharClass_DrifterRaid,HealthPoolDefinition,,ResourcePoolDefinition'GD_Balance_HealthAndDamage.ResourcePools.Pool_Health_Raid_Dexiduous'",",GD_Balance_HealthAndDamage.ResourcePools.Pool_Health_Raid_Dexiduous,BaseMaxValue.BaseValueScaleConstant,,0.000500",",GD_DrifterRaid.HitRegions.HitRegion_CritExtraSac1:BehaviorProviderDefinition_1.Behavior_CauseDamage_11,DamageFormula.BaseValueScaleConstant,,5.000000",",GD_DrifterRaid.HitRegions.HitRegion_CritExtraSac2:BehaviorProviderDefinition_1.Behavior_CauseDamage_68,DamageFormula.BaseValueScaleConstant,,5.000000",",GD_DrifterRaid.HitRegions.HitRegion_CritExtraSac3:BehaviorProviderDefinition_1.Behavior_CauseDamage_84,DamageFormula.BaseValueScaleConstant,,5.000000",",GD_DrifterRaid.HitRegions.HitRegion_CritExtraSac4:BehaviorProviderDefinition_1.Behavior_CauseDamage_86,DamageFormula.BaseValueScaleConstant,,5.000000",",GD_DrifterRaid.HitRegions.HitRegion_CritExtraSac5:BehaviorProviderDefinition_1.Behavior_CauseDamage_70,DamageFormula.BaseValueScaleConstant,,5.000000",",GD_DrifterRaid.HitRegions.HitRegion_CritExtraSac6:BehaviorProviderDefinition_1.Behavior_CauseDamage_72,DamageFormula.BaseValueScaleConstant,,5.000000",",GD_DrifterRaid.HitRegions.HitRegion_CritExtraSac7:BehaviorProviderDefinition_1.Behavior_CauseDamage_170,DamageFormula.BaseValueScaleConstant,,5.000000",",GD_DrifterRaid.HitRegions.HitRegion_CritExtraSac8:BehaviorProviderDefinition_1.Behavior_CauseDamage_74,DamageFormula.BaseValueScaleConstant,,5.000000",",GD_DrifterRaid.HitRegions.HitRegion_CritExtraSac9:BehaviorProviderDefinition_1.Behavior_CauseDamage_76,DamageFormula.BaseValueScaleConstant,,5.000000",",GD_DrifterRaid.HitRegions.HitRegion_CritExtraSac10:BehaviorProviderDefinition_1.Behavior_CauseDamage_7,DamageFormula.BaseValueScaleConstant,,5.000000",",GD_DrifterRaid.HitRegions.HitRegion_CritExtraSac11:BehaviorProviderDefinition_1.Behavior_CauseDamage_80,DamageFormula.BaseValueScaleConstant,,5.000000",",GD_DrifterRaid.HitRegions.HitRegion_CritExtraSac12:BehaviorProviderDefinition_1.Behavior_CauseDamage_159,DamageFormula.BaseValueScaleConstant,,5.000000",",GD_DrifterRaid.HitRegions.HitRegion_CritExtraSac13:BehaviorProviderDefinition_1.Behavior_CauseDamage_167,DamageFormula.BaseValueScaleConstant,,5.000000",",GD_DrifterRaid.HitRegions.HitRegion_CritExtraSac14:BehaviorProviderDefinition_1.Behavior_CauseDamage_82,DamageFormula.BaseValueScaleConstant,,5.000000",",GD_DrifterRaid.HitRegions.HitRegion_CritExtraSac15:BehaviorProviderDefinition_1.Behavior_CauseDamage_119,DamageFormula.BaseValueScaleConstant,,5.000000",",GD_DrifterRaid.HitRegions.HitRegion_CritExtraSac16:BehaviorProviderDefinition_1.Behavior_CauseDamage_120,DamageFormula.BaseValueScaleConstant,,5.000000",",GD_DrifterRaid.HitRegions.HitRegion_CritExtraSac17:BehaviorProviderDefinition_1.Behavior_CauseDamage_8,DamageFormula.BaseValueScaleConstant,,5.000000",",GD_DrifterRaid.HitRegions.HitRegion_CritExtraSac18:BehaviorProviderDefinition_1.Behavior_CauseDamage_162,DamageFormula.BaseValueScaleConstant,,5.000000",",GD_DrifterRaid.HitRegions.HitRegion_CritExtraSac19:BehaviorProviderDefinition_1.Behavior_CauseDamage_161,DamageFormula.BaseValueScaleConstant,,5.000000",",GD_DrifterRaid.HitRegions.HitRegion_CritExtraSac20:BehaviorProviderDefinition_1.Behavior_CauseDamage_160,DamageFormula.BaseValueScaleConstant,,5.000000",",GD_Playthrough3Tuning.Balance.BalanceMod_PT3,BalanceModifiers[0].AttributeEffectsForSpawnedEnemies,,((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthPassiveRegenerationRate',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Playthrough3Tuning.Formulas.Init_EnemyHealthRegenFormula',BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.AmpDurationResistanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.ReceivedStatusEffectDamageModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))",",GD_Playthrough3Tuning.Balance.BalanceMod_PT3,BalanceModifiers[1].AttributeEffectsForSpawnedEnemies,,((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthPassiveRegenerationRate',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Playthrough3Tuning.Formulas.Init_EnemyHealthRegenFormula_MinLevel61',BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.AmpDurationResistanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.ReceivedStatusEffectDamageModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))",",GD_Playthrough3Tuning.Balance.BalanceMod_PT3,BalanceModifiers[2].MinEffectiveLevel,,81",",GD_Playthrough3Tuning.Balance.BalanceMod_PT3,BalanceModifiers[2].AttributeEffectsForSpawnedEnemies,,((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthPassiveRegenerationRate',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Playthrough3Tuning.Formulas.Init_EnemyHealthRegenFormula_Overpowered',BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.StatusEffectModifiers.AmpDurationResistanceModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.ReceivedStatusEffectDamageModifier',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))","GD_Siren_Streaming,GD_Siren_Skills.SkillTree.Branch_Harmony,BranchName,,No Multiclass Selected","GD_Siren_Streaming,GD_Siren_Skills.SkillTree.Branch_Harmony,Tiers,,()","GD_Siren_Streaming,GD_Siren_Skills.SkillTree.Branch_Cataclysm,BranchName,,","GD_Soldier_Streaming,GD_Soldier_Skills.SkillTree.Branch_Gunpowder,BranchName,,No Multiclass Selected","GD_Soldier_Streaming,GD_Soldier_Skills.SkillTree.Branch_Gunpowder,Tiers,,()","GD_Soldier_Streaming,GD_Soldier_Skills.SkillTree.Branch_Survival,BranchName,,","GD_Mercenary_Streaming,GD_Mercenary_Skills.SkillTree.Branch_Rampage,BranchName,,No Multiclass Selected","GD_Mercenary_Streaming,GD_Mercenary_Skills.SkillTree.Branch_Rampage,Tiers,,()","GD_Mercenary_Streaming,GD_Mercenary_Skills.SkillTree.Branch_Brawn,BranchName,,","GD_Assassin_Streaming,GD_Assassin_Skills.SkillTree.Branch_Cunning,BranchName,,No Multiclass Selected","GD_Assassin_Streaming,GD_Assassin_Skills.SkillTree.Branch_Cunning,Tiers,,()","GD_Assassin_Streaming,GD_Assassin_Skills.SkillTree.Branch_Bloodshed,BranchName,,","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.SkillTrees.Branch_LittleBigTrouble,BranchName,,No Multiclass Selected","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.SkillTrees.Branch_LittleBigTrouble,Tiers,,()","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.SkillTrees.Branch_EmbracingChaos,BranchName,,","GD_Lilac_Psycho_Streaming,GD_Lilac_SkillsBase.SkillTree.Branch_Mania,BranchName,,No Multiclass Selected","GD_Lilac_Psycho_Streaming,GD_Lilac_SkillsBase.SkillTree.Branch_Mania,Tiers,,()","GD_Lilac_Psycho_Streaming,GD_Lilac_SkillsBase.SkillTree.Branch_Hellborn,BranchName,,",",GD_Challenges.BadassSkill.BadassSkill,SkillEffectDefinitions,,((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.BaseArmor',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Enemies,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=15.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))",",GD_Challenges.BadassRewards.BARD_Health_Max,RewardString,,Maximum Health <br><br>[skill]Badass Rank is disabled in this mod[-skill]. You can still earn Badass Tokens and redeem them for additional stats, but those stats will not benefit you if you have Badass Rank turned on.<br><br>[skill]Turning Badass Rank on [health]decreases damage dealt[-health] to enemies by [health]15%[-health][-skill], if you want an extra level of difficulty.<br><br>",",GD_Balance_HealthAndDamage.HealthAndDamage.Init_PlayerSkillStatusEffectDamage,ValueFormula,,(bEnabled=True,Multiplier=(BaseValueConstant=9.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Att_UniversalBalanceScaler',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.ExperienceResourcePool.PlayerExperienceLevel',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))",",GD_Balance_HealthAndDamage.Init_PlayerSkillDamage_Part2,ValueFormula,,(bEnabled=True,Multiplier=(BaseValueConstant=8.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Att_UniversalBalanceScaler',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.ExperienceResourcePool.PlayerExperienceLevel',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))",",GD_Balance_HealthAndDamage.Init_PlayerSkillDamage_AdditionalDamagePerLvl,ValueFormula,,(bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Att_UniversalAdditionalEnemyHealthPerLvl',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.ExperienceResourcePool.PlayerExperienceLevel',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))",",GD_Attributes_Lilac.Init_PlayerSkillDamage_AdditionalDamagePerLvl,ValueFormula,,(bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Att_UniversalAdditionalEnemyHealthPerLvl',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.ExperienceResourcePool.PlayerExperienceLevel',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))",",GD_Attributes_Lilac.Init_PlayerSkillDamage_Part2,ValueFormula,,(bEnabled=True,Multiplier=(BaseValueConstant=8.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Att_UniversalBalanceScaler',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.ExperienceResourcePool.PlayerExperienceLevel',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))",",GD_Lilac_Skills_Bloodlust.Attributes.Init_BloodsplosionNovaStatusDamage,ValueFormula,,(bEnabled=True,Multiplier=(BaseValueConstant=20.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Att_UniversalBalanceScaler',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.ExperienceResourcePool.PlayerExperienceLevel',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))",",GD_Balance_HealthAndDamage.HealthAndDamage.Init_VolumeStatusEffectDamage,ValueFormula,,(bEnabled=True,Multiplier=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Balance_HealthAndDamage.DamageMultipliers.Attribute_VolumeStatusEffectDamageMultiplier',InitializationDefinition=None,BaseValueScaleConstant=16.000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Att_UniversalBalanceScaler',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Balance.BehaviorVolumeLevel',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))",",GD_Balance_HealthAndDamage.HealthAndDamage.Init_VehicleDamage,ValueFormula.Power.BaseValueAttribute,,AttributeDefinition'D_Attributes.ExperienceResourcePool.VehicleLevel'",",GD_Balance_HealthAndDamage.HealthAndDamage.Init_VehicleHealth,ValueFormula.Power.BaseValueAttribute,,AttributeDefinition'D_Attributes.ExperienceResourcePool.VehicleLevel'",",GD_BanditTechnical.HealthMultipliers.Init_BaseEnemyVehicleHealth,ValueFormula.Power.BaseValueAttribute,,AttributeDefinition'D_Attributes.ExperienceResourcePool.VehicleLevel'",",GD_BanditTechnical.HealthMultipliers.Init_EnemyVehicleHealth_AdditionalHealthPerLvl,ValueFormula.Level.BaseValueAttribute,,AttributeDefinition'D_Attributes.ExperienceResourcePool.VehicleLevel'",",D_Attributes.ExperienceResourcePool.VehicleLevel,ContextResolverChain,,(VehicleAttributeContextResolver'D_Attributes.Vehicle.VehicleLevel:VehicleAttributeContextResolver_0')",",D_Attributes.ExperienceResourcePool.VehicleLevel_MaxTreshold,ValueExpressions,,(bEnabled=True,ConditionalExpressionList=((BaseValueIfTrue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.GameplayAttributes.LevelScalingThreshold',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Expressions=((AttributeOperand1=AttributeDefinition'D_Attributes.Vehicle.VehicleLevel',ComparisonOperator=OPERATOR_GreaterThanOrEqual,Operand2Usage=OPERAND_PreferAttribute,AttributeOperand2=DesignerAttributeDefinition'D_Attributes.GameplayAttributes.LevelScalingThreshold_PlusOne',ConstantOperand2=0.000000)))),DefaultBaseValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Vehicle.VehicleLevel',InitializationDefinition=None,BaseValueScaleConstant=1.000000))","GD_Mercenary_Streaming,GD_AttributePresentation.Damage.AttrPresent_InstigatedMeleeDamageModifier,Description,,Melee Damage while in [skill]Main Hand[-skill]",",GD_Weap_AssaultRifle.Accessory.AR_Accessory_Bayonet_1,ExternalAttributeEffects[0],,(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Weapon.MainHandWeapon',InitializationDefinition=None,BaseValueScaleConstant=0.200000))",",GD_Weap_AssaultRifle.Accessory.AR_Accessory_Bayonet_2,ExternalAttributeEffects[0],,(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Weapon.MainHandWeapon',InitializationDefinition=None,BaseValueScaleConstant=0.200000))",",GD_Weap_Launchers.Grip.L_Grip_Bandit,ExternalAttributeEffects[0],,(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Weapon.MainHandWeapon',InitializationDefinition=None,BaseValueScaleConstant=0.200000))",",GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_1,ExternalAttributeEffects[0],,(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Weapon.MainHandWeapon',InitializationDefinition=None,BaseValueScaleConstant=0.200000))",",GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_2,ExternalAttributeEffects[0],,(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Weapon.MainHandWeapon',InitializationDefinition=None,BaseValueScaleConstant=0.200000))",",GD_Weap_SMG.Accessory.SMG_Accessory_Bayonet_1,ExternalAttributeEffects[0],,(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Weapon.MainHandWeapon',InitializationDefinition=None,BaseValueScaleConstant=0.200000))",",GD_Weap_SMG.Accessory.SMG_Accessory_Bayonet_2,ExternalAttributeEffects[0],,(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Weapon.MainHandWeapon',InitializationDefinition=None,BaseValueScaleConstant=0.200000))",",GD_Weap_Shotgun.Accessory.SG_Accessory_Bayonet_1,ExternalAttributeEffects[0],,(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Weapon.MainHandWeapon',InitializationDefinition=None,BaseValueScaleConstant=0.200000))",",GD_Weap_Shotgun.Accessory.SG_Accessory_Bayonet_2,ExternalAttributeEffects[0],,(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Weapon.MainHandWeapon',InitializationDefinition=None,BaseValueScaleConstant=0.200000))",",GD_Weap_SniperRifles.Accessory.Sniper_Accessory_Bayonet1,ExternalAttributeEffects[0],,(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Weapon.MainHandWeapon',InitializationDefinition=None,BaseValueScaleConstant=0.200000))",",GD_Anemone_Weap_SniperRifles.Accessory.Sniper_Accessory_Bayonet1,ExternalAttributeEffects[0],,(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Weapon.MainHandWeapon',InitializationDefinition=None,BaseValueScaleConstant=0.200000))",",GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_1_Law,ExternalAttributeEffects[0],,(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Weapon.MainHandWeapon',InitializationDefinition=None,BaseValueScaleConstant=0.300000))",",GD_Orchid_BossWeapons.AssaultRifle.AR_Barrel_Bandit_Rapier,ExternalAttributeEffects[0],,(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Weapon.MainHandWeapon',InitializationDefinition=AttributeInitializationDefinition'D_Attributes.GameplayAttributes.RapierMeleeDamage',BaseValueScaleConstant=1.000000))",",D_Attributes.GameplayAttributes.GeneralPartMeleeDamage,BaseValue,,(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Weapon.MainHandWeapon',InitializationDefinition=None,BaseValueScaleConstant=0.100000)",",D_Attributes.GameplayAttributes.BayonetMeleeDamage,BaseValue,,(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Weapon.MainHandWeapon',InitializationDefinition=None,BaseValueScaleConstant=0.200000)",",GD_Balance_HealthAndDamage.HealthAndDamage.Init_PlayerMeleeDamageBase,ValueFormula,,(bEnabled=True,Multiplier=(BaseValueConstant=8.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Att_UniversalBalanceScaler',InitializationDefinition=None,BaseValueScaleConstant=1.030000),Power=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.ExperienceResourcePool.PlayerExperienceLevel',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))",",GD_Economy.CashPickups.Init_CashPickupCalc,ValueFormula,,(bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'GD_Economy.CashPickups.Att_CashPickups_BaseValue',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Economy.Universal.Att_UniversalPriceIncreasePerLevelScaler',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=ttributeDefinition'D_Attributes.Inventory.ClassModItemLevel',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))",",GD_Economy.PriceCalc.Init_Ammo_AssaultRifle_PriceCalculator,ValueFormula,,(bEnabled=True,Multiplier=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Economy.BaseCost.Att_BaseCost_Ammo_AssaultRifleAmmo',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Economy.Universal.Att_UniversalPriceIncreasePerLevelScaler',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Weapon.WeaponLevel',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))",",GD_Economy.PriceCalc.Init_Ammo_Grenade_PriceCalculator,ValueFormula,,(bEnabled=True,Multiplier=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Economy.BaseCost.Att_BaseCost_Ammo_GrenadeAmmo',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Economy.Universal.Att_UniversalPriceIncreasePerLevelScaler',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Weapon.WeaponLevel',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))",",GD_Economy.PriceCalc.Init_Ammo_Launcher_PriceCalculator,ValueFormula,,(bEnabled=True,Multiplier=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Economy.BaseCost.Att_BaseCost_Ammo_LauncherAmmo',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Economy.Universal.Att_UniversalPriceIncreasePerLevelScaler',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Weapon.WeaponLevel',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))",",GD_Economy.PriceCalc.Init_Ammo_Pistol_PriceCalculator,ValueFormula,,(bEnabled=True,Multiplier=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Economy.BaseCost.Att_BaseCost_Ammo_PistolAmmo',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Economy.Universal.Att_UniversalPriceIncreasePerLevelScaler',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Weapon.WeaponLevel',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))",",GD_Economy.PriceCalc.Init_Ammo_SMG_PriceCalculator,ValueFormula,,(bEnabled=True,Multiplier=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Economy.BaseCost.Att_BaseCost_Ammo_SMGAmmo',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Economy.Universal.Att_UniversalPriceIncreasePerLevelScaler',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Weapon.WeaponLevel',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))",",GD_Economy.PriceCalc.Init_Ammo_Shotgun_PriceCalculator,ValueFormula,,(bEnabled=True,Multiplier=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Economy.BaseCost.Att_BaseCost_Ammo_ShotgunAmmo',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Economy.Universal.Att_UniversalPriceIncreasePerLevelScaler',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Weapon.WeaponLevel',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))",",GD_Economy.PriceCalc.Init_Ammo_SniperRifle_PriceCalculator,ValueFormula,,(bEnabled=True,Multiplier=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Economy.BaseCost.Att_BaseCost_Ammo_SniperRifleAmmo',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Economy.Universal.Att_UniversalPriceIncreasePerLevelScaler',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Weapon.WeaponLevel',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))",",GD_Economy.PriceCalc.Init_HealthItem_PriceCalculator,ValueFormula,,(bEnabled=True,Multiplier=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Economy.BaseCost.Att_BaseCost_HealthItem',InitializationDefinition=None,BaseValueScaleConstant=0.250000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Economy.Universal.Att_UniversalPriceIncreasePerLevelScaler',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Inventory.ClassModItemLevel',InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))","GD_Soldier_Streaming,GD_Soldier_Skills.SkillTree.Branch_Guerrilla,BranchName,,Commando","GD_Soldier_Streaming,GD_Soldier_Skills.SkillTree.Branch_Guerrilla,Tiers,,((Skills=(SkillDefinition'GD_Soldier_Skills.Gunpowder.Impact',SkillDefinition'GD_Soldier_Skills.Survival.LastDitchEffort',SkillDefinition'GD_Soldier_Skills.Survival.Preparation'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Soldier_Skills.Gunpowder.MetalStorm',SkillDefinition'GD_Soldier_Skills.Gunpowder.DoOrDie',SkillDefinition'GD_Soldier_Skills.Survival.Resourceful'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Soldier_Skills.Gunpowder.Expertise',SkillDefinition'GD_Soldier_Skills.Gunpowder.Nuke',SkillDefinition'GD_Soldier_Skills.Gunpowder.Battlefront'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Soldier_Skills.Survival.QuickCharge',SkillDefinition'GD_Soldier_Skills.Gunpowder.Steady',),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Soldier_Skills.Guerrilla.Grenadier',SkillDefinition'GD_Soldier_Skills.Survival.PhalanxShield',SkillDefinition'GD_Soldier_Skills.Survival.HealthY',),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Soldier_Skills.Survival.Grit'),PointsToUnlockNextTier=1))","GD_Soldier_Streaming,GD_Soldier_Skills.SkillTree.Layout_Guerrilla,Tiers,,((bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,False,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(False,True,False)))","GD_Soldier_Streaming,GD_Soldier_Skills.SkillTree.Branch_Gunpowder,Tiers[3].Skills[1],,SkillDefinition'GD_Soldier_Skills.Survival.Mag-Lock'","GD_Siren_Streaming,GD_Siren_Skills.SkillTree.Branch_Motion,BranchName,,Siren","GD_Siren_Streaming,GD_Siren_Skills.SkillTree.Branch_Motion,Tiers,,((Skills=(SkillDefinition'GD_Siren_Skills.Cataclysm.Immolate',SkillDefinition'GD_Siren_Skills.Harmony.Sustenance',SkillDefinition'GD_Siren_Skills.Cataclysm.Foresight'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Siren_Skills.Harmony.Recompense',SkillDefinition'GD_Siren_Skills.Harmony.MindsEye',SkillDefinition'GD_Siren_Skills.Cataclysm.Backdraft'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Siren_Skills.Harmony.Elated',SkillDefinition'GD_Siren_Skills.Motion.Converge',SkillDefinition'GD_Siren_Skills.Motion.Ward'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Siren_Skills.Motion.Fleet',SkillDefinition'GD_Siren_Skills.Motion.SubSequence',SkillDefinition'GD_Siren_Skills.Motion.Suspension'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Siren_Skills.Cataclysm.Ruin',SkillDefinition'GD_Siren_Skills.Cataclysm.Reaper'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Siren_Skills.Harmony.LifeTap'),PointsToUnlockNextTier=5))","GD_Siren_Streaming,GD_Siren_Skills.SkillTree.Layout_Motion,Tiers,,((bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,True,False)),(bCellIsOccupied=(False,True,False)))","GD_Siren_Streaming,GD_Siren_Skills.SkillTree.Branch_Harmony,Tiers[3].Skills[1],,SkillDefinition'GD_Siren_Skills.Harmony.SweetRelease'","GD_Siren_Streaming,GD_Siren_Skills.SkillTree.Branch_Harmony,Tiers[4].Skills[1],,SkillDefinition'GD_Siren_Skills.Motion.ThoughtLock'","GD_Mercenary_Streaming,GD_Mercenary_Skills.SkillTree.Branch_GunLust,BranchName,,Gunzerker","GD_Mercenary_Streaming,GD_Mercenary_Skills.SkillTree.Branch_GunLust,Tiers,,((Skills=(SkillDefinition'GD_Mercenary_Skills.Gun_Lust.LayWaste',SkillDefinition'GD_Mercenary_Skills.Brawn.Incite',SkillDefinition'GD_Mercenary_Skills.Brawn.Diehard'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Mercenary_Skills.Rampage.Inconceivable',SkillDefinition'GD_Mercenary_Skills.Rampage.AllInTheReflexes',SkillDefinition'GD_Mercenary_Skills.Rampage.FilledtotheBrim'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Mercenary_Skills.Brawn.ImTheJuggernaut',SkillDefinition'GD_Mercenary_Skills.Gun_Lust.QuickDraw',SkillDefinition'GD_Mercenary_Skills.Gun_Lust.DivergentLikness'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Mercenary_Skills.Gun_Lust.MoneyShot',SkillDefinition'GD_Mercenary_Skills.Rampage.DoubleYourFun',SkillDefinition'GD_Mercenary_Skills.Brawn.SexualTyrannosaurus'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Mercenary_Skills.Rampage.5Shotsor6'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Mercenary_Skills.Gun_Lust.NoKillLikeOverkill'),PointsToUnlockNextTier=1))","GD_Mercenary_Streaming,GD_Mercenary_Skills.SkillTree.Layout_GunLust,Tiers,,((bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(False,True,False)),(bCellIsOccupied=(False,True,False)))","GD_Mercenary_Streaming,GD_Mercenary_Skills.SkillTree.Branch_Rampage,Tiers[3].Skills[1],,SkillDefinition'GD_Mercenary_Skills.Rampage.SteadyAsSheGoes'","GD_Assassin_Streaming,GD_Assassin_Skills.SkillTree.Branch_Sniping,BranchName,,Assassin","GD_Assassin_Streaming,GD_Assassin_Skills.SkillTree.Branch_Sniping,Tiers,,((Skills=(SkillDefinition'GD_Assassin_Skills.Sniping.Velocity',SkillDefinition'GD_Assassin_Skills.Cunning.FastHands',SkillDefinition'GD_Assassin_Skills.Bloodshed.IronHand'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Assassin_Skills.Sniping.OneShotOneKill',SkillDefinition'GD_Assassin_Skills.Cunning.TwoFang',SkillDefinition'GD_Assassin_Skills.Bloodshed.Followthrough'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Assassin_Skills.Sniping.Killer',SkillDefinition'GD_Assassin_Skills.Bloodshed.Execute',SkillDefinition'GD_Assassin_Skills.Cunning.Fearless'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Assassin_Skills.Bloodshed.Grim',SkillDefinition'GD_Assassin_Skills.Cunning.Unforseen',SkillDefinition'GD_Assassin_Skills.Cunning.Ambush'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Assassin_Skills.Sniping.CriticalAscention',SkillDefinition'GD_Assassin_Skills.Bloodshed.KillingBlow'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Assassin_Skills.Cunning.DeathMark'),PointsToUnlockNextTier=1))","GD_Assassin_Streaming,GD_Assassin_Skills.SkillTree.Layout_Sniping,Tiers,,((bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,False,True)),(bCellIsOccupied=(False,True,False)))","GD_Assassin_Streaming,GD_Assassin_Skills.SkillTree.Branch_Cunning,Tiers[3].Skills[1],,SkillDefinition'GD_Assassin_Skills.Bloodshed.ManyMustFall'","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.SkillTrees.Branch_BestFriendsForever,BranchName,,Mechromancer","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.SkillTrees.Branch_BestFriendsForever,Tiers,,((Skills=(SkillDefinition'GD_Tulip_Mechromancer_Skills.BestFriendsForever.CloseEnough',SkillDefinition'GD_Tulip_Mechromancer_Skills.LittleBigTrouble.StrengthOfFiveGorillas',SkillDefinition'GD_Tulip_Mechromancer_Skills.EmbraceChaos.SmallerLighterFaster'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Tulip_Mechromancer_Skills.BestFriendsForever.TheBetterHalf',SkillDefinition'GD_Tulip_Mechromancer_Skills.LittleBigTrouble.MorePep',SkillDefinition'GD_Tulip_Mechromancer_Skills.BestFriendsForever.FancyMathematics'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Tulip_Mechromancer_Skills.BestFriendsForever.UnstoppableForce',SkillDefinition'GD_Tulip_Mechromancer_Skills.LittleBigTrouble.EvilEnchantress'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Tulip_Mechromancer_Skills.BestFriendsForever.20PercentCooler',SkillDefinition'GD_Tulip_Mechromancer_Skills.EmbraceChaos.RobotRampage',SkillDefinition'GD_Tulip_Mechromancer_Skills.LittleBigTrouble.ElectricalBurn'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Tulip_Mechromancer_Skills.EmbraceChaos.TheNthDegree',SkillDefinition'GD_Tulip_Mechromancer_Skills.BestFriendsForever.UpshotRobot',SkillDefinition'GD_Tulip_Mechromancer_Skills.LittleBigTrouble.InterspersedOutburst'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Tulip_Mechromancer_Skills.EmbraceChaos.NewAnarchy'),PointsToUnlockNextTier=1))","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.SkillTrees.Layout_BestFriendsForever,Tiers,,((bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,False,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(False,True,False)))","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.SkillTrees.Branch_LittleBigTrouble,Tiers[3].Skills[1],,SkillDefinition'GD_Tulip_Mechromancer_Skills.BestFriendsForever.ExplosiveClap'","GD_Lilac_Psycho_Streaming,GD_Lilac_SkillsBase.SkillTree.Branch_Bloodlust,BranchName,,Psycho","GD_Lilac_Psycho_Streaming,GD_Lilac_SkillsBase.SkillTree.Branch_Bloodlust,Tiers,,((Skills=(SkillDefinition'GD_Lilac_Skills_Mania.Skills.FeedTheMeat',SkillDefinition'GD_Lilac_Skills_Bloodlust.Skills.BloodTrance',SkillDefinition'GD_Lilac_Skills_Hellborn.Skills.BurnBabyBurn'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Lilac_Skills_Mania.Skills.StripTheFlesh',SkillDefinition'GD_Lilac_Skills_Bloodlust.Skills.BloodBath',SkillDefinition'GD_Lilac_Skills_Bloodlust.Skills.BloodfilledGuns'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Lilac_Skills_Bloodlust.Skills.BloodOverdrive',SkillDefinition'GD_Lilac_Skills_Mania.Skills.ThrillOfTheKill',SkillDefinition'GD_Lilac_Skills_Hellborn.Skills.FireFiend'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Lilac_Skills_Bloodlust.Skills.BloodyTwitch',SkillDefinition'GD_Lilac_Skills_Mania.Skills.LightTheFuse',SkillDefinition'GD_Lilac_Skills_Bloodlust.Skills.FuelTheBlood'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Lilac_Skills_Mania.Skills.SilenceTheVoices',SkillDefinition'GD_Lilac_Skills_Hellborn.Skills.ElementalEmpathy'),PointsToUnlockNextTier=5),(Skills=(SkillDefinition'GD_Lilac_Skills_Bloodlust.Skills.Bloodsplosion',SkillDefinition'GD_Lilac_Skills_Hellborn.Skills.FireStatusDetector',SkillDefinition'GD_Lilac_Skills_Hellborn.Skills.AppliedStatusEffectListener'),PointsToUnlockNextTier=1))","GD_Lilac_Psycho_Streaming,GD_Lilac_SkillsBase.SkillTree.Layout_Bloodlust,Tiers,,((bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,False,True)),(bCellIsOccupied=(False,True,False)))","GD_Lilac_Psycho_Streaming,GD_Lilac_SkillsBase.SkillTree.Branch_Mania,Tiers[3].Skills[1],,SkillDefinition'GD_Lilac_Skills_Bloodlust.Skills.BuzzAxeBombadier'","GD_Soldier_Streaming,GD_Soldier_Skills.SkillTree.Branch_Survival,Tiers,,((Skills=(SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank',SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_SkillPointSink'),PointsToUnlockNextTier=1),(Skills=(SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_GunDamage',SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_Health',SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_MeleeDamage'),PointsToUnlockNextTier=1),(Skills=(SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_ReloadSpeed',SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_MovementSpeed',SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_MagSize'),PointsToUnlockNextTier=1),(Skills=(SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_Passives',SkillDefinition'D_Attributes.GameplayAttributes.OselandsPlayerPassiveSkillEffects'),PointsToUnlockNextTier=1))","GD_Soldier_Streaming,GD_Soldier_Skills.SkillTree.Layout_Survival,Tiers,,((bCellIsOccupied=(False,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(False,False,False)),(bCellIsOccupied=(False,False,False)),(bCellIsOccupied=(False,False,False)))","GD_Siren_Streaming,GD_Siren_Skills.SkillTree.Branch_Cataclysm,Tiers,,((Skills=(SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank',SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_SkillPointSink'),PointsToUnlockNextTier=1),(Skills=(SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_GunDamage',SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_Health',SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_MeleeDamage'),PointsToUnlockNextTier=1),(Skills=(SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_ReloadSpeed',SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_MovementSpeed',SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_MagSize'),PointsToUnlockNextTier=1),(Skills=(SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_Passives',SkillDefinition'D_Attributes.GameplayAttributes.OselandsPlayerPassiveSkillEffects'),PointsToUnlockNextTier=1))","GD_Siren_Streaming,GD_Siren_Skills.SkillTree.Layout_Cataclysm,Tiers,,((bCellIsOccupied=(False,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(False,False,False)),(bCellIsOccupied=(False,False,False)),(bCellIsOccupied=(False,False,False)))","GD_Mercenary_Streaming,GD_Mercenary_Skills.SkillTree.Branch_Brawn,Tiers,,((Skills=(SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank',SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_SkillPointSink'),PointsToUnlockNextTier=1),(Skills=(SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_GunDamage',SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_Health',SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_MeleeDamage'),PointsToUnlockNextTier=1),(Skills=(SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_ReloadSpeed',SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_MovementSpeed',SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_MagSize'),PointsToUnlockNextTier=1),(Skills=(SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_Passives',SkillDefinition'D_Attributes.GameplayAttributes.OselandsPlayerPassiveSkillEffects'),PointsToUnlockNextTier=1))","GD_Mercenary_Streaming,GD_Mercenary_Skills.SkillTree.Layout_Brawn,Tiers,,((bCellIsOccupied=(False,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(False,False,False)),(bCellIsOccupied=(False,False,False)),(bCellIsOccupied=(False,False,False)))","GD_Assassin_Streaming,GD_Assassin_Skills.SkillTree.Branch_Bloodshed,Tiers,,((Skills=(SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank',SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_SkillPointSink'),PointsToUnlockNextTier=1),(Skills=(SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_GunDamage',SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_Health',SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_MeleeDamage'),PointsToUnlockNextTier=1),(Skills=(SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_ReloadSpeed',SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_MovementSpeed',SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_MagSize'),PointsToUnlockNextTier=1),(Skills=(SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_Passives',SkillDefinition'D_Attributes.GameplayAttributes.OselandsPlayerPassiveSkillEffects'),PointsToUnlockNextTier=1))","GD_Assassin_Streaming,GD_Assassin_Skills.SkillTree.Layout_Bloodshed,Tiers,,((bCellIsOccupied=(False,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(False,False,False)),(bCellIsOccupied=(False,False,False)),(bCellIsOccupied=(False,False,False)))","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.SkillTrees.Branch_EmbracingChaos,Tiers,,((Skills=(SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank',SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_SkillPointSink'),PointsToUnlockNextTier=1),(Skills=(SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_GunDamage',SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_Health',SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_MeleeDamage'),PointsToUnlockNextTier=1),(Skills=(SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_ReloadSpeed',SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_MovementSpeed',SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_MagSize'),PointsToUnlockNextTier=1),(Skills=(SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_Passives',SkillDefinition'D_Attributes.GameplayAttributes.OselandsPlayerPassiveSkillEffects'),PointsToUnlockNextTier=1))","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.SkillTrees.Layout_EmbracingChaos,Tiers,,((bCellIsOccupied=(False,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(False,False,False)),(bCellIsOccupied=(False,False,False)),(bCellIsOccupied=(False,False,False)))","GD_Lilac_Psycho_Streaming,GD_Lilac_SkillsBase.SkillTree.Branch_Hellborn,Tiers,,((Skills=(SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank',SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_SkillPointSink'),PointsToUnlockNextTier=1),(Skills=(SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_GunDamage',SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_Health',SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_MeleeDamage'),PointsToUnlockNextTier=1),(Skills=(SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_ReloadSpeed',SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_MovementSpeed',SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_MagSize'),PointsToUnlockNextTier=1),(Skills=(SkillDefinition'D_Attributes.SkillAttributes.Skill_MythRank_Passives',SkillDefinition'D_Attributes.GameplayAttributes.OselandsPlayerPassiveSkillEffects'),PointsToUnlockNextTier=1))","GD_Lilac_Psycho_Streaming,GD_Lilac_SkillsBase.SkillTree.Layout_Hellborn,Tiers,,((bCellIsOccupied=(False,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(True,True,True)),(bCellIsOccupied=(False,False,False)),(bCellIsOccupied=(False,False,False)),(bCellIsOccupied=(False,False,False)))",",D_Attributes.SkillAttributes.Att_MulticlassShared_SkillDuration,ContextResolverChain,,(SkillAttributeContextResolver'D_Attributes.SkillAttributes.Att_MulticlassShared_SkillDuration:SkillAttributeContextResolver_1000')",",D_Attributes.SkillAttributes.Att_MulticlassShared_SkillDuration,ValueResolverChain,,(ObjectPropertyAttributeValueResolver'D_Attributes.SkillAttributes.Att_MulticlassShared_SkillDuration:ObjectPropertyAttributeValueResolver_1000')",",D_Attributes.SkillAttributes.Att_MulticlassShared_SkillDuration:ObjectPropertyAttributeValueResolver_1000,PropertyName,,Duration","GD_Soldier_Streaming,GD_Soldier_Skills.Scorpio.Skill_Scorpio,SkillDescription,,[skill]Action Skill[-skill]. Press <StringAliasMap:Action.ActionSkill> to deploy a [skill]Sabre Turret[-skill] that automatically fires at enemies. When you're near the [skill]Sabre Turret[-skill], press <StringAliasMap:Action.Use> to reclaim it and refund some of your [skill]cooldown[-skill].<br><br>Increases and decreases to [skill]Gun Damage[-skill] and [skill]Fire Rate[-skill] in your class skill trees also apply to the turret.","GD_Soldier_Streaming,GD_Soldier_Skills.Scorpio.Skill_Scorpio,SkillEffectDefinitions,,((AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Soldier_Skills.Misc.Cooldown_Turret',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=24.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.ActiveSkillCooldownResource.ActiveSkillCooldownConsumptionRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=DesignerAttributeDefinition'GD_Soldier_Skills.Misc.Att_TurretIsDelployed',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.SkillAttributes.Att_MulticlassShared_SkillDuration',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.SkillAttributes.Att_MulticlassShared_SkillDurationMultiplier',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=DesignerAttributeDefinition'D_Attributes.SkillAttributes.Att_MulticlassShared_ActionSkillActive',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))","GD_Soldier_Streaming,GD_Soldier_Skills.Scorpio.Skill_Scorpio:AttributePresentationDefinition_1,Description,,Duration: [skill]24[-skill] seconds<br>Cooldown: $NUMBER$ seconds","GD_Soldier_Streaming,GD_Soldier_Skills.Scorpio.ActionSkill_Scorpio:BehaviorProviderDefinition_18.Behavior_Conditional_19.SkillExpressionEvaluator_0,Skill,,None","GD_Soldier_Streaming,GD_Soldier_Skills.Scorpio.ActionSkill_Scorpio:BehaviorProviderDefinition_18.Behavior_Conditional_19.SkillExpressionEvaluator_0,SkillState,,ESS_NotRunning","GD_Soldier_Streaming,GD_Soldier_Skills.Scorpio.ActionSkill_Scorpio:BehaviorProviderDefinition_18.Behavior_Conditional_21.SkillExpressionEvaluator_0,Skill,,None","GD_Soldier_Streaming,GD_Soldier_Skills.Scorpio.ActionSkill_Scorpio:BehaviorProviderDefinition_18.Behavior_Conditional_21.SkillExpressionEvaluator_0,SkillState,,ESS_NotRunning","GD_Soldier_Streaming,GD_Soldier_Skills.Gunpowder.Nuke,EffectSourceInstanceDataName,,None","GD_Soldier_Streaming,GD_Soldier_Skills.Gunpowder.Nuke,SkillEffectDefinitions,,((AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=DesignerAttributeDefinition'GD_Soldier_Skills.Gunpowder.Nuke_DamageMultiplier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedGrenadeDamageModifier',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=DesignerAttributeDefinition'GD_Soldier_Skills.Gunpowder.Nuke_DamageMultiplier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'D_Attributes.DamageTypeModifers.TotalExplosiveDamageIncrease',BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))","GD_Soldier_Streaming,GD_Soldier_Skills.Gunpowder.Nuke,SkillDescription,,Deploying your [skill]Sabre Turret[-skill] sets off a small [skill]Nuclear Blast[-skill]. <br><br>The damage of Nukes are increased by your [skill]Grenade Damage[-skill] and [explosive]Explosive[-explosive] [skill]Damage[-skill] bonuses.","GD_Soldier_Streaming,GD_Scorpio.AI.WillowAIDef_Scorpio:AIBehaviorProviderDefinition_1.Behavior_Explode_7,DamageFormula,,(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Soldier_Skills.Gunpowder.Nuke_DamageMultiplier',InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_NukeDamage',BaseValueScaleConstant=30.000000)","GD_Soldier_Streaming,GD_Balance_HealthAndDamage.HealthAndDamage.Init_NukeDamage,BaseValueMode,,BASEVALUE_InitializationDefScalesBaseValue","GD_Soldier_Streaming,GD_Scorpio.AI.WillowAIDef_Scorpio:AIBehaviorProviderDefinition_1.Behavior_CauseDamage_7,StatusEffectDamage,,(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Soldier_Skills.Gunpowder.Nuke_DamageMultiplier',InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_NukeDamage',BaseValueScaleConstant=0.500000)","GD_Siren_Streaming,GD_Siren_Skills.Phaselock.Skill_Phaselock,SkillEffectDefinitions,,((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=InventoryAttributeDefinition'GD_Siren_Skills.Misc.Cooldown_Phaselock',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Siren_Skills.Misc.Cooldown_Phaselock',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=DesignerAttributeDefinition'GD_Siren_Skills.Misc.Att_Phaselock_Duration',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.SkillAttributes.Att_MulticlassShared_SkillDurationMultiplier',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))","GD_Siren_Streaming,GD_Siren_Skills.Phaselock.ActionSkill_Phaselock,PhaselockedAttributeEffects,,((AttributeToModify=AttributeDefinition'GD_Siren_Skills.Attributes.IsPhaselocked',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=DesignerAttributeDefinition'D_Attributes.SkillAttributes.Att_MulticlassShared_ActionSkillActive',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))","GD_Siren_Streaming,GD_Siren_Skills.Phaselock.Skill_Phaselock,SkillEffectPresentations,,(AttributePresentationDefinition'GD_Siren_Skills.Phaselock.Skill_Phaselock:AttributePresentationDefinition_1',AttributePresentationDefinition'GD_Siren_Skills.Phaselock.Skill_Phaselock:AttributePresentationDefinition_2')","GD_Mercenary_Streaming,GD_Mercenary_Skills.Misc.Cooldown_Gunzerking,BaseValue,,(BaseValueConstant=15.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)","GD_Mercenary_Streaming,GD_Mercenary_Skills.ActionSkill.Skill_Gunzerking,InitialDuration,,15.000000","GD_Mercenary_Streaming,GD_Mercenary_Skills.Misc.Att_Gunzerking_AmmoRegenerationRate,BaseValue,,(BaseValueConstant=1.200000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)","GD_Mercenary_Streaming,GD_Mercenary_Skills.Misc.Att_Gunzerking_DamageReduction:ConstantAttributeValueResolver_0,ConstantValue,,-0.200000","GD_Mercenary_Streaming,GD_Mercenary_Skills.ActionSkill.Skill_Gunzerking,SkillEffectDefinitions,,((AttributeToModify=AttributeDefinition'D_Attributes.ActiveSkillCooldownResource.ActiveSkillCooldownConsumptionRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthPassiveRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',InitializationDefinition=None,BaseValueScaleConstant=0.030000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.550000,BaseValueAttribute=AttributeDefinition'GD_Mercenary_Skills.Misc.Att_Gunzerking_RecoilReduction',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=-0.500000,BaseValueAttribute=AttributeDefinition'GD_Mercenary_Skills.Misc.Att_Gunzerking_RecoilReduction',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinitionMultiContext'D_Attributes.DualWield.Att_WeaponPerShotAccuracyImpulse_MultiContext',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.500000,BaseValueAttribute=AttributeDefinition'GD_Mercenary_Skills.Misc.Att_Gunzerking_RecoilReduction',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=-0.500000,BaseValueAttribute=AttributeDefinition'GD_Mercenary_Skills.Misc.Att_Gunzerking_RecoilReduction',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Combat_Rifle.Ammo_Combat_Rifle_RegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_Gunzerking_AmmoRegenerationRate',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Combat_Shotgun.Ammo_Combat_Shotgun_RegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_Gunzerking_AmmoRegenerationRate',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Patrol_SMG.Ammo_Patrol_SMG_RegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_Gunzerking_AmmoRegenerationRate',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Repeater_Pistol.Ammo_Repeater_Pistol_RegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_Gunzerking_AmmoRegenerationRate',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AmmoResource_Sniper_Rifle.Ammo_Sniper_Rifle_RegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_Gunzerking_AmmoRegenerationRate',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.NormalImpactDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.100000,BaseValueAttribute=AttributeDefinition'GD_Mercenary_Skills.Misc.Att_Gunzerking_DamageReduction',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_Juggernaut_DamageReductionPerLvl',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.ExplosiveImpactDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Mercenary_Skills.Misc.Att_Gunzerking_DamageReduction',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_Juggernaut_DamageReductionPerLvl',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.CorrosiveImpactDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Mercenary_Skills.Misc.Att_Gunzerking_DamageReduction',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_Juggernaut_DamageReductionPerLvl',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageTypeModifers.CorrosiveStatusEffectDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Mercenary_Skills.Misc.Att_Gunzerking_DamageReduction',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Mercenary_Skills.Misc.Att_Juggernaut_DamageReductionPerLvl',InitializationDefinition=None,BaseValueScaleConstant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lyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.AccuracyResourcePool.AccuracyOnIdleRegenerationRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.100000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.500000,BaseValueAttribute=InventoryAttributeDefinition'GD_Assassin_Skills.Misc.Att_Deception_MeleeDamagePerStack',InitializationDefinition=None,BaseValueScaleConstant=5.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=InventoryAttributeDefinition'GD_Assassin_Skills.Misc.Att_Deception_GunDamagePerStack',InitializationDefinition=None,BaseValueScaleConstant=5.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.PlayerCriticalHitBonus',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=InventoryAttributeDefinition'GD_Assassin_Skills.Misc.Att_Deception_GunCritDamagePerStack',InitializationDefinition=None,BaseValueScaleConstant=5.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.EnableWeaponFireSkillEvent',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=6.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Assassin_Skills.Misc.Cooldown_Deception',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.SkillAttributes.Att_MulticlassShared_SkillDuration',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.SkillAttributes.Att_MulticlassShared_SkillDurationMultiplier',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=DesignerAttributeDefinition'D_Attributes.SkillAttributes.Att_MulticlassShared_ActionSkillActive',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))","GD_Assassin_Streaming,GD_Assassin_Skills.ActionSkill.Skill_Deception,SkillEffectPresentations,,(AttributePresentationDefinition'GD_Assassin_Skills.ActionSkill.Skill_Deception:AttributePresentationDefinition_4',AttributePresentationDefinition'GD_Assassin_Skills.ActionSkill.Skill_Deception:AttributePresentationDefinition_2',AttributePresentationDefinition'GD_Assassin_Skills.ActionSkill.Skill_Deception:AttributePresentationDefinition_0',AttributePresentationDefinition'GD_Assassin_Skills.ActionSkill.Skill_Deception:AttributePresentationDefinition_3',AttributePresentationDefinition'GD_Assassin_Skills.ActionSkill.Skill_Deception:AttributePresentationDefinition_1')","GD_Assassin_Streaming,GD_Assassin_Skills.ActionSkill.Skill_Deception:AttributePresentationDefinition_4,Attribute,,AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval'","GD_Assassin_Streaming,GD_Assassin_Skills.ActionSkill.Skill_Deception:AttributePresentationDefinition_4,bDisplayPercentAsFloat,,True","GD_Assassin_Streaming,GD_Assassin_Skills.ActionSkill.Skill_Deception:AttributePresentationDefinition_4,RoundingMode,,ATTRROUNDING_Float","GD_Assassin_Streaming,GD_Assassin_Skills.ActionSkill.Skill_Deception:AttributePresentationDefinition_2,Description,,Cooldown: $NUMBER$ seconds<br>","GD_Assassin_Streaming,GD_Assassin_Skills.ActionSkill.Skill_Stealth:BehaviorProviderDefinition_0.Behavior_CauseDamage_0,DamageFormula,,(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=6.000000)",",GD_Assassin_Skills.Sniping.CriticalAscention:BehaviorProviderDefinition_9,BehaviorSequences[0].EventData2[0].UserData.ReTriggerDelay,,1.500000",",GD_Assassin_Skills.Cunning.DeathMark:BehaviorProviderDefinition_6,BehaviorSequences[0].EventData2[0].UserData.ReTriggerDelay,,5.000000","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.Action.Skill_DeathTrap,SkillDescription,,[skill]Action Skill[-skill]. Press <StringAliasMap:Action.ActionSkill> to summon [skill]Deathtrap[-skill] to fight for you.<br><br>Increases and decreases to [skill]Melee Damage[-skill] in your class skill trees also apply to Deathtrap.","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.Action.Skill_DeathTrap,SkillEffectDefinitions,,((AttributeToModify=AttributeDefinition'D_Attributes.ActiveSkillCooldownResource.ActiveSkillCooldownConsumptionRate',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=60.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=0,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.Action.Cooldown_DeathTrap',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=InventoryAttributeDefinition'GD_Tulip_Mechromancer_Skills.Action.Cooldown_DeathTrap',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.SkillAttributes.Att_MulticlassShared_SkillDuration',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'D_Attributes.SkillAttributes.Att_MulticlassShared_SkillDurationMultiplier',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=DesignerAttributeDefinition'D_Attributes.SkillAttributes.Att_MulticlassShared_ActionSkillActive',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.Action.Skill_DeathTrap,SkillEffectPresentations,,(AttributePresentationDefinition'GD_Tulip_Mechromancer_Skills.Action.Skill_DeathTrap:AttributePresentationDefinition_1',AttributePresentationDefinition'GD_Tulip_Mechromancer_Skills.Action.Skill_DeathTrap:AttributePresentationDefinition_0')",",GD_Tulip_Mechromancer_Skills.BestFriendsForever.UnstoppableForce:BehaviorProviderDefinition_0,BehaviorSequences[0].EventData2,,((UserData=(EventName=\"KilledEnemy\",bEnabled=True,bReplicate=False,MaxTriggerCount=0,ReTriggerDelay=0.010000,FilterObject=None),OutputVariables=(ArrayIndexAndLength=65537),OutputLinks=(ArrayIndexAndLength=1)))",",GD_Tulip_Mechromancer_Skills.BestFriendsForever.UnstoppableForce:BehaviorProviderDefinition_0,BehaviorSequences[0].BehaviorData2,,((Behavior=Behavior_ActivateSkill'GD_Tulip_Mechromancer_Skills.BestFriendsForever.UnstoppableForce:BehaviorProviderDefinition_0.Behavior_ActivateSkill_1',LinkedVariables=(ArrayIndexAndLength=1),OutputLinks=(ArrayIndexAndLength=0)))",",GD_Tulip_Mechromancer_Skills.EmbraceChaos.NewAnarchy:BehaviorProviderDefinition_0,BehaviorSequences[0].EventData2,,((UserData=(EventName=\"OnWeaponReloaded\",bEnabled=True,bReplicate=False,MaxTriggerCount=0,ReTriggerDelay=0.000000,FilterObject=None),OutputVariables=(ArrayIndexAndLength=131073),OutputLinks=(ArrayIndexAndLength=1)),(UserData=(EventName=\"OnWeaponManuallyReloaded\",bEnabled=True,bReplicate=False,MaxTriggerCount=0,ReTriggerDelay=0.000000,FilterObject=None),OutputVariables=(ArrayIndexAndLength=196609),OutputLinks=(ArrayIndexAndLength=65537)))",",GD_Tulip_Mechromancer_Skills.EmbraceChaos.NewAnarchy:BehaviorProviderDefinition_0,BehaviorSequences[0].BehaviorData2[0].Behavior,,Behavior_ActivateSkill'GD_Tulip_Mechromancer_Skills.EmbraceChaos.NewAnarchy:BehaviorProviderDefinition_0.Behavior_ActivateSkill_0'",",GD_Tulip_Mechromancer_Skills.EmbraceChaos.NewAnarchy:BehaviorProviderDefinition_0,BehaviorSequences[0].BehaviorData2[1].Behavior,,Behavior_DeactivateSkill'GD_Tulip_Mechromancer_Skills.EmbraceChaos.NewAnarchy:BehaviorProviderDefinition_0.Behavior_DeactivateSkill_0'","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.BestFriendsForever.UpshotRobot,SkillDescription,,While [skill]Deathtrap[-skill] is active, kills made by [skill]Deathtrap[-skill] or yourself increase [skill]Deathtrap's Duration[-skill].","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.BestFriendsForever.UpshotRobot,SkillEffectDefinitions,,((AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthMaxValue_Player',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.040000,BaseValueAttribute=AttributeDefinition'GD_Tulip_Mechromancer_Skills.Misc.Att_UpshotRobot_DurationIncrease',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=ResourcePoolAttributeDefinition'D_Attributes.HealthResourcePool.HealthCurrentValue',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Tulip_Mechromancer_Skills.Misc.Att_UpshotRobot_Healing',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'GD_Tulip_Mechromancer_Skills.Misc.Att_UpshotRobot_Healing',InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.BestFriendsForever.UpshotRobot_DamageStack,SkillEffectDefinitions,,()","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.Misc.Att_UpshotRobot_DurationIncrease:ConstantAttributeValueResolver_0,ConstantValue,,3.000000","GD_Lilac_Psycho_Streaming,GD_Lilac_SkillsBase.Buzzaxe.Init_BuzzaxeMeleeDamageBase,ValueFormula,,(bEnabled=True,Multiplier=(BaseValueConstant=2.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_PlayerMeleeDamageBase',BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))","GD_Lilac_Psycho_Streaming,GD_Lilac_SkillsBase.Buzzaxe.Init_StandardMeleeDamage,ValueFormula,,(bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lilac_SkillsBase.Buzzaxe.Init_BuzzaxeMeleeDamageBase',BaseValueScaleConstant=1.000000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageAddedBuff',InitializationDefinition=None,BaseValueScaleConstant=2.500000))","GD_Lilac_Psycho_Streaming,GD_Lilac_SkillsBase.Buzzaxe.Init_BuzzaxeMeleeDamage,ValueFormula,,(bEnabled=True,Multiplier=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Level=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lilac_SkillsBase.Buzzaxe.Init_BuzzaxeMeleeDamageBase',BaseValueScaleConstant=1.350000),Power=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),Offset=(BaseValueConstant=0.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.DamageSourceModifiers.InstigatedMeleeDamageAddedBuff',InitializationDefinition=None,BaseValueScaleConstant=2.500000))","GD_Lilac_Psycho_Streaming,GD_Lilac_SkillsBase.Buzzaxe.WeaponType_Buzzaxe,ProjectileBaseValues[0],,(Attribute=AttributeDefinition'D_Attributes.Projectile.ProjectileDamage',BaseValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Lilac_SkillsBase.Buzzaxe.Init_BuzzaxeMeleeDamage',BaseValueScaleConstant=0.750000))","GD_Lilac_Psycho_Streaming,GD_Lilac_SkillsBase.ActionSkill.Skill_Psycho,bCanBeToggledOff,,True","GD_Lilac_Psycho_Streaming,GD_Lilac_SkillsBase.ActionSkill.Skill_Psycho,InitialDuration,,999.000000","GD_Lilac_Psycho_Streaming,GD_Lilac_SkillsBase.ActionSkill.Att_PsychoCooldownRegenRate,BaseValue,,(BaseValueConstant=40.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)","GD_Lilac_Psycho_Streaming,GD_Lilac_SkillsBase.ActionSkill.Skill_Psycho,SkillDescription,,[skill]Action Skill[-skill]. Press <StringAliasMap:Action.ActionSkill> to start your [skill]Buzz Axe Rampage[-skill]. During [skill]Buzz Axe Rampage[-skill] your [skill]Melee Damage[-skill] and [skill]Movement Speed[-skill] are increased, and you gain passive [skill]Damage Resistance[-skill] and [skill]Health Regeneration[-skill]. <br><br>Killing an enemy instantly refills your [health]health[-health]. <br><br>You can [skill]end the Action Skill at any time[-skill] by pressing <StringAliasMap:Action.ActionSkill>.","GD_Lilac_Psycho_Streaming,GD_Lilac_SkillsBase.ActionSkill.Skill_Psycho,SkillEffectDefinitions,,((AttributeToModify=None,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_None,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=1.350000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=DesignerAttributeDefinition'D_Attributes.SkillAttributes.Att_MulticlassShared_ActionSkillActive',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.ReceivedSkillDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Lilac_Skills_Mania.Attributes.Att_ReleaseTheDemon_DamageReduction',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.ReceivedBulletDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Lilac_Skills_Mania.Attributes.Att_ReleaseTheDemon_DamageReduction',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.ReceivedGrenadeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Lilac_Skills_Mania.Attributes.Att_ReleaseTheDemon_DamageReduction',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.ReceivedMeleeDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Lilac_Skills_Mania.Attributes.Att_ReleaseTheDemon_DamageReduction',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=AttributeDefinition'D_Attributes.DamageSourceModifiers.ReceivedRocketDamageModifier',bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=DesignerAttributeDefinition'GD_Lilac_Skills_Mania.Attributes.Att_ReleaseTheDemon_DamageReduction',InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEff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