======================================== replace the logansgun THE DOOM!!! infinite ammo +clip size +fire rat +Damage shots flame balls of dath creatad by ozay (or oz yohay) ======================================= ##name## set GD_Weap_Pistol.Name.Title_Hyperion.Title_Legendary_LogansGun PartName DOOM set GD_Weap_Pistol.Name.Title_Hyperion.Title_Legendary_LogansGun:AttributePresentationDefinition_8 NoConstraintText You are going to hall ##shots## set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_LogansGun CustomFiringModeDefinition FiringModeDefinition 'GD_Weap_Shotgun.FiringModes.Bullets_Splatgun' ##stats## set GD_Weap_Pistol.Barrel.Pistol_Barrel_Hyperion_LogansGun WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=10.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-10.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) ##accessory## set GD_Weap_Pistol.A_Weapons_Legendary.Pistol_Hyperion_5_LogansGun:PartList Accessory1PartData (bEnabled=True,WeightedParts=((Part=WeaponPartDefinition'GD_Weap_Pistol.Accessory.Pistol_Accessory_Bayonet_2',Manufacturers=,MinGameStageIndex=0,MaxGameStageIndex=1,DefaultWeightIndex=2))) ##skin## set GD_Weap_Pistol.ManufacturerMaterials.Mat_Hyperion_5_Legendary Material MaterialInstanceConstant 'Aster_GunMaterials.Materials.Pistol.Mati_Vladof_Garnet_Pistol'