============================================================ Disease darts,replace the Fremingtons Edge. shots a dart thet kill enything, but ther is a reload time and only 1 round in the magzin. @#$!%^@&^$&$%&$^#&@#%$@$#%#@$%^#@^#@^@#^^&*$%&$^&%*$*^%@#%@!#$!^%^&%$#&*$&$%^%@$$$$$$$$$$$$#^%@^#$23$^@#^$#^@#@#^^@$!#$#@%@$!^%&&$%&#$^@#%^%$#^$#%^%$^$^^% NOT ALL PARTS WORK, SO USE THE NEXT CODE FOR GIBS EDITOR AND ONLY CHANGE THE ELEMENT IF YOU WANT:BL2(hwAAAAAotACAiIRBDAGFFoBRAPMMxhcMBRguMF1g/v83g2FBAgDm) @#$!%^@&^$&$%&$^#&@#%$@$#%#@$%^#@^#@^@#^^&*$%&$^&%*$*^%@#%@!#$!^%^&%$#&*$&$%^%@$$$$$$$$$$$$#^%@^#$23$^@#^$#^@#@#^^@$!#$#@%@$!^%&&$%&#$^@#%^%$#^$#%^%$^$^^% created by ozay(or oz yohay) HF ============================================================ ##stats## set GD_Weap_SniperRifles.Barrel.SR_Barrel_Dahl_FremingtonsEdge WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=9909090.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-8.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=999999.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-90.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.700000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-100.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) ##parts## set GD_Weap_SniperRifles.Sight.Sniper_Sight_Hyperion_FremingtonsEdge GestaltModeSkeletalMeshName SR_Sight_None set GD_Weap_SniperRifles.Barrel.SR_Barrel_Dahl_FremingtonsEdge GestaltModeSkeletalMeshName SR_Barrel_Hyperion ##Shots## set GD_Weap_SniperRifles.Barrel.SR_Barrel_Dahl_FremingtonsEdge CustomFiringModeDefinition FiringModeDefinition 'GD_Weap_Pistol.FiringModes.Bullet_Pistol_Spiker' ##skin## set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Hyperion_3_FremingtonsEdge Material MaterialInstanceConstant 'Common_GunMaterials.Materials.sniper.Mati_VladofCommonSR' ##rarity## set GD_Weap_SniperRifles.Barrel.SR_Barrel_Dahl_FremingtonsEdge rarity (BaseValueConstant=17.000000) set WillowGame.GlobalsDefinition RarityLevelColors ((MinLevel=0,MaxLevel=0,Color=(B=175,G=193,R=205,A=0),DropLifeSpanType=DROP_ShortLived,RarityRating=RARITY_Unknown),(MinLevel=1,MaxLevel=1,Color=(B=255,G=255,R=255,A=255),DropLifeSpanType=DROP_ShortLived,RarityRating=RARITY_Common),(MinLevel=2,MaxLevel=2,Color=(B=11,G=210,R=61,A=255),DropLifeSpanType=DROP_LongLived,RarityRating=RARITY_Uncommon),(MinLevel=3,MaxLevel=3,Color=(B=255,G=142,R=60,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Rare),(MinLevel=4,MaxLevel=4,Color=(B=229,G=63,R=168,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_VeryRare),(MinLevel=5,MaxLevel=5,Color=(B=0,G=180,R=255,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Legendary),(MinLevel=6,MaxLevel=6,Color=(B=168,G=0,R=202,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_VeryRare),(MinLevel=7,MaxLevel=10,Color=(B=0,G=180,R=255,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Legendary),(MinLevel=12,MaxLevel=170,Color=(B=50,G=0,R=230,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Unknown),(MinLevel=171,MaxLevel=175,Color=(B=71,G=71,R=207,A=255),DropLifeSpanType=DROP_ShortLived,RarityRating=RARITY_Unknown),(MinLevel=176,MaxLevel=180,Color=(B=167,G=199,R=255,A=0),DropLifeSpanType=DROP_ShortLived,RarityRating=RARITY_Unknown),(MinLevel=181,MaxLevel=499,Color=(B=13,G=255,R=255,A=0),DropLifeSpanType=DROP_ShortLived,RarityRating=RARITY_Unknown),(MinLevel=500,MaxLevel=500,Color=(B=255,G=255,R=0,A=0),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Unknown),(MinLevel=501,MaxLevel=501,Color=(B=184,G=154,R=255,A=0),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Seraph),(MinLevel=502,MaxLevel=502,Color=(B=255,G=255,R=255,A=0),DropLifeSpanType=DROP_LiveAsLongAsLevel,RarityRating=RARITY_Unknown),(MinLevel=503,MaxLevel=503,Color=(B=200,G=50,R=145,A=255),DropLifeSpanType=DROP_LiveForever,RarityRating=RARITY_Unknown),(MinLevel=504,MaxLevel=504,Color=(B=255,G=255,R=0,A=0),DropLifeSpanType=DROP_VeryShortLived,RarityRating=RARITY_Unknown)) ##name## set GD_Weap_SniperRifles.Name.Title.Title__Unique_FremingtonsEdge PartName Disease darts set GD_Weap_SniperRifles.Name.Title.Title__Unique_FremingtonsEdge:AttributePresentationDefinition_8 NoConstraintText All you need is one Disease, to kill every body.