====================================================== replace the slagga The Handsome Sorcerer Power! shots 15 bullets,every one of tham spawn a magic missile custom skin graet for slag created by ozay (oz yohay) HF ====================================================== ##skin## set GD_Weap_SMG.ManufacturerMaterials.Mat_Bandit_5_Legendary Material MaterialInstanceConstant 'GD_Aster_GrenadeMods.Materials.Mati_MagicMissile' ##shots## set GD_Weap_SMG.Barrel.SMG_Barrel_Bandit_Slagga CustomFiringModeDefinition FiringModeDefinition 'GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper' ##magic## set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper:Behavior_SpawnProjectile_0 ProjectileDefinition GD_Aster_GrenadeMods.Projectiles.Grenade_MagicMissile set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper:Behavior_SpawnProjectile_0 SpawnDirection DIRECTION_Random set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper:Behavior_SpawnProjectile_0 DirectionConeMinSize 0.000000 set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper:Behavior_SpawnProjectile_0 DirectionConeSize 1.000000 set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper Speed 20000.000000 set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper firingpatternlines () ##stats## set GD_Weap_SMG.Barrel.SMG_Barrel_Bandit_Slagga WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-10.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=12.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeTo Modify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) ##parts## SET GD_Weap_SMG.Barrel.SMG_Barrel_Bandit_Slagga GestaltModeSkeletalMeshName SMG_Barrel_Dahl ##name## set GD_Weap_SMG.Name.Title_Bandit.Title_Legendary_Slagga PartName Handsome Sorcerer Power! set GD_Weap_SMG.Name.Title_Bandit.Title_Legendary_Slagga:AttributePresentationDefinition_8 NoConstraintText SUPER SUPER SUPER SUPER SUPER SUPER SUPER SUPER SUPER SUPER SUPER SLAGER!