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replace the slagga

The Handsome Sorcerer Power!

shots 15 bullets,every one of tham spawn a magic missile

custom skin

graet for slag 

created by ozay (oz yohay)

HF
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##skin##

set GD_Weap_SMG.ManufacturerMaterials.Mat_Bandit_5_Legendary Material MaterialInstanceConstant 'GD_Aster_GrenadeMods.Materials.Mati_MagicMissile'

##shots##

set GD_Weap_SMG.Barrel.SMG_Barrel_Bandit_Slagga CustomFiringModeDefinition FiringModeDefinition 'GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper'

##magic##

set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper:Behavior_SpawnProjectile_0 ProjectileDefinition GD_Aster_GrenadeMods.Projectiles.Grenade_MagicMissile

set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper:Behavior_SpawnProjectile_0 SpawnDirection DIRECTION_Random

set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper:Behavior_SpawnProjectile_0 DirectionConeMinSize 0.000000

set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper:Behavior_SpawnProjectile_0 DirectionConeSize 1.000000

set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper Speed 20000.000000

set GD_Weap_Shotgun.FiringModes.Bullets_Shotgun_Torgue_Landscaper firingpatternlines ()

##stats##

set GD_Weap_SMG.Barrel.SMG_Barrel_Bandit_Slagga WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-10.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=12.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeTo
Modify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))

##parts##

SET GD_Weap_SMG.Barrel.SMG_Barrel_Bandit_Slagga GestaltModeSkeletalMeshName SMG_Barrel_Dahl

##name##


set GD_Weap_SMG.Name.Title_Bandit.Title_Legendary_Slagga PartName Handsome Sorcerer Power!

set GD_Weap_SMG.Name.Title_Bandit.Title_Legendary_Slagga:AttributePresentationDefinition_8 NoConstraintText SUPER SUPER SUPER SUPER SUPER SUPER SUPER SUPER SUPER SUPER SUPER SLAGER!