========================================================================
replace the bunny

THE M00NSH0T!!!

This weapon is for kiling everythin thet can move

something coll is thet every elemant is like new weapon: fire looks like DOOM, explosive shots novas in all elemant and more!

shoots explosive laser with infanet ammo

created by ozay (or oz yohay)

(00Themessiah00 pls do a vido on this :D)
==========================================================================
##name##

set GD_Weap_Launchers.Name.Title_Tediore.Title_Legendary_Bunny PartName M00NSH0T
set GD_Weap_Launchers.Name.Title_Tediore.Title_Legendary_Bunny:AttributePresentationDefinition_8 NoConstraintText BadAss

##skin##
set Common_GunMaterials.Materials.Launcher.Mati_TedioreLegendaryRL Parent Common_GunMaterials.Materials.Launcher.Mati_VladofUncommonRL

##shots##

set GD_Weap_Launchers.Barrel.L_Barrel_Tediore_Bunny CustomFiringModeDefinition FiringModeDefinition 'GD_Weap_Pistol.FiringModes.Bullets_Pistol_Bandit_Tinderbox'
set GD_Weap_Pistol.FiringModes.Bullets_Pistol_Bandit_Tinderbox DamageTypeDefinition WillowDamageTypeDefinition'GD_Explosive.DamageType.DmgType_Explosive_Impact'
set GD_Weap_Pistol.FiringModes.Bullets_Pistol_Bandit_Tinderbox OnAnyImpact (Behavior_Explode'GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Twister:Behavior_Explode_5',Behavior_Explode'GD_Sage_RaidWeapons.FiringModes.Bullet_Pistol_Maliwan_Infection:Behavior_Explode_5',Behavior_Explode'GD_Weap_Pistol.FiringModes.Bullets_Pistol_Bandit_Tinderbox:Behavior_Explode_5')

##corrosive#
set GD_Sage_RaidWeapons.FiringModes.Bullet_Pistol_Maliwan_Infection:Behavior_Explode_5 DamageFormula (BaseValueScaleConstant=10.000000)
set GD_Sage_RaidWeapons.FiringModes.Bullet_Pistol_Maliwan_Infection:Behavior_Explode_5 MomentumFormula (BaseValueScaleConstant=0.000000)
set GD_Sage_RaidWeapons.FiringModes.Bullet_Pistol_Maliwan_Infection:Behavior_Explode_5 DamageRadiusFormula (BaseValueConstant=1500.000000)
set GD_Sage_RaidWeapons.FiringModes.Bullet_Pistol_Maliwan_Infection:Behavior_Explode_5 Definition ExplosionDefinition'GD_Explosions.corrosive.Explosion_CorrosiveMaster_ShieldNova'
set GD_Sage_RaidWeapons.FiringModes.Bullet_Pistol_Maliwan_Infection:Behavior_Explode_5 StatusEffectDamage (BaseValueConstant=2.000000)
set GD_Sage_RaidWeapons.FiringModes.Bullet_Pistol_Maliwan_Infection:Behavior_Explode_5 StatusEffectChance (BaseValueScaleConstant=0.800000)
set GD_Sage_RaidWeapons.FiringModes.Bullet_Pistol_Maliwan_Infection:Behavior_Explode_5 InstigatorSelfDamageScale 0.000000

##shock##
set GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Twister:Behavior_Explode_5 DamageFormula (BaseValueScaleConstant=10.000000)
set GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Twister:Behavior_Explode_5 MomentumFormula (BaseValueScaleConstant=0.000000)
set GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Twister:Behavior_Explode_5 DamageRadiusFormula (BaseValueConstant=1500.000000)
set GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Twister:Behavior_Explode_5 Definition ExplosionDefinition'GD_Explosions.shock.Explosion_ShockMaster_ShieldNova'
set GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Twister:Behavior_Explode_5 StatusEffectDamage (BaseValueConstant=2.000000)
set GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Twister:Behavior_Explode_5 StatusEffectChance (BaseValueScaleConstant=0.800000)
set GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Twister:Behavior_Explode_5 InstigatorSelfDamageScale 0.000000

##fire##
set GD_Weap_Pistol.FiringModes.Bullets_Pistol_Bandit_Tinderbox:Behavior_Explode_5 DamageFormula (BaseValueScaleConstant=10.000000)
set GD_Weap_Pistol.FiringModes.Bullets_Pistol_Bandit_Tinderbox:Behavior_Explode_5 MomentumFormula (BaseValueScaleConstant=0.000000)
set GD_Weap_Pistol.FiringModes.Bullets_Pistol_Bandit_Tinderbox:Behavior_Explode_5 DamageRadiusFormula (BaseValueConstant=1500.000000)
set GD_Weap_Pistol.FiringModes.Bullets_Pistol_Bandit_Tinderbox:Behavior_Explode_5 Definition ExplosionDefinition'GD_Explosions.Incendiary.Explosion_IncendiaryMaster_ShieldNova'
set GD_Weap_Pistol.FiringModes.Bullets_Pistol_Bandit_Tinderbox:Behavior_Explode_5 StatusEffectDamage (BaseValueConstant=2.000000)
set GD_Weap_Pistol.FiringModes.Bullets_Pistol_Bandit_Tinderbox:Behavior_Explode_5 StatusEffectChance (BaseValueScaleConstant=0.800000)
set GD_Weap_Pistol.FiringModes.Bullets_Pistol_Bandit_Tinderbox:Behavior_Explode_5 InstigatorSelfDamageScale 0.000000


##stats##


set GD_Weap_Launchers.Barrel.L_Barrel_Tediore_Bunny ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.SkillAttributes.RevivalHealthMultiplier',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1000.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=2.000000)))

set D_Attributes.SkillAttributes.RevivalHealthMultiplier:ObjectpropertyAttributeValueResolver_20 PropertyName JumpZ
set D_Attributes.Injured.RevivedHealthAmount:SimpleMathValueResolver_0 Argument (BaseValueScaleConstant=0.000000)
set GD_Weap_Launchers.Barrel.L_Barrel_Tediore_Bunny WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-30.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=10.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-100.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))