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THE ORIGINAL WILL BREAK THE GAME IF YOU HAVE TO MUCH MODS, THIS ONE NOT!

replace the bunny

THE MOONSHOT!!!

This weapon is for kiling everythin thet can move

something coll is thet every elemant is like new weapon: fire looks like DOOM, explosive shots novas in all elemant and more!

shoots explosive laser with infanet ammo

created by ozay (or oz yohay)

(00Themessiah00 pls do a vido on this :D)
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##name##

set GD_Weap_Launchers.Name.Title_Tediore.Title_Legendary_Bunny PartName M00NSH0T
set GD_Weap_Launchers.Name.Title_Tediore.Title_Legendary_Bunny:AttributePresentationDefinition_8 NoConstraintText BadAss

##skin##
set Common_GunMaterials.Materials.Launcher.Mati_TedioreLegendaryRL Parent Common_GunMaterials.Materials.Launcher.Mati_VladofUncommonRL

##shots##

set GD_Weap_Launchers.Barrel.L_Barrel_Tediore_Bunny CustomFiringModeDefinition FiringModeDefinition 'GD_Weap_SMG.FiringModes.Bullet_SMG_HellFire'

set GD_Weap_SMG.FiringModes.Bullet_SMG_HellFire DamageTypeDefinition WillowDamageTypeDefinition'GD_Shock.DamageType.DmgType_Shock_Impact'
set GD_Weap_SMG.FiringModes.Bullet_SMG_HellFire:Behavior_Explode_5 DamageFormula (BaseValueScaleConstant=0.850000)
set GD_Weap_SMG.FiringModes.Bullet_SMG_HellFire:Behavior_Explode_5 DamageRadiusFormula (BaseValueConstant=150.000000)
set GD_Weap_SMG.FiringModes.Bullet_SMG_HellFire:Behavior_Explode_5 StatusEffectDamage (BaseValueConstant=1.000000,BaseValueAttribute=AttributeDefinition'D_Attributes.Weapon.WeaponStatusEffectDamage',InitializationDefinition=None,BaseValueScaleConstant=1.000000)
set GD_Weap_SMG.FiringModes.Bullet_SMG_HellFire PartSysTemplate ParticleSystem'FX_WEP_Trails.Particles.Alien.Part_Wep_Tracer_Alien_Sniper'
set GD_Weap_SMG.FiringModes.Bullet_SMG_HellFire ConditionalPartSysTemplate EffectCollectionDefinition'GD_Weap_SniperRifles.Effects.SR_ETech_Tracers'
set GD_Weap_SMG.FiringModes.Bullet_SMG_HellFire Speed 20000.000000

##stats##


set GD_Weap_Launchers.Barrel.L_Barrel_Tediore_Bunny ExternalAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.GameplayAttributes.FootSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.SkillAttributes.RevivalHealthMultiplier',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1000.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=2.000000)))

set D_Attributes.SkillAttributes.RevivalHealthMultiplier:ObjectpropertyAttributeValueResolver_20 PropertyName JumpZ
set D_Attributes.Injured.RevivedHealthAmount:SimpleMathValueResolver_0 Argument (BaseValueScaleConstant=0.000000)
set GD_Weap_Launchers.Barrel.L_Barrel_Tediore_Bunny WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-30.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=10.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-100.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))