=================================================================================================================== the ooka tiki ooka tiki replace the Triquetra shots custom shots (i made this) break the longbow glowing skin ---damage ++clip size +projectils +Accuracy created by ozay (or oz yohay) =================================================================================================================== ##skin## set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Jakobs_3_Triquetra Material MaterialInstanceConstant 'GD_Nast_Vday_Mission_Plot.Materials.Mati_WoodenBarrel_Glow' ##name## set GD_Weap_Shotgun.Name.Title.Title__Unique_Triquetra PartName ooka tiki ooka tiki set GD_Weap_Shotgun.Name.Title.Title__Unique_Triquetra:AttributePresentationDefinition_8 NoConstraintText Foo Foo Foo!!! ##stats## set GD_Weap_Shotgun.Barrel.SG_Barrel_Bandit_Triquetra WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=20.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=13.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-100.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-10.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) ##Shots## set GD_Weap_Shotgun.Barrel.SG_Barrel_Bandit_Triquetra CustomFiringModeDefinition FiringModeDefinition 'GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow' set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow FireType EWWFT_Bullet set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow PartSysTemplate ParticleSystem 'GD_Flax_Items.Effects.Part_CandyEffect' set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow Lifetime 5.000000 set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow OnAnyImpact () set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow bSuppressImpactEffects True set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow FiringPatternLines () set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow NumRicochets 0 set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow bPenetratePawn True ##parts## set GD_Weap_Shotgun.Barrel.SG_Barrel_Bandit_Triquetra GestaltModeSkeletalMeshName SG_Barrel_Alien #Bullet# set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow OnAnyImpact (Behavior_Explode'GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Twister:Behavior_Explode_5') #Shock Explosion# set GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Twister:Behavior_Explode_5 DamageFormula (BaseValueScaleConstant=1.000000) ==================================================================================================================