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the ooka tiki ooka tiki

replace the Triquetra

shots custom shots (i made this)

break the longbow

glowing skin

---damage

++clip size

+projectils

+Accuracy 

created by ozay (or oz yohay)
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##skin##

set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Jakobs_3_Triquetra Material MaterialInstanceConstant 'GD_Nast_Vday_Mission_Plot.Materials.Mati_WoodenBarrel_Glow'

##name##



set GD_Weap_Shotgun.Name.Title.Title__Unique_Triquetra PartName ooka tiki ooka tiki

set GD_Weap_Shotgun.Name.Title.Title__Unique_Triquetra:AttributePresentationDefinition_8 NoConstraintText Foo Foo Foo!!!

##stats##




set GD_Weap_Shotgun.Barrel.SG_Barrel_Bandit_Triquetra WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=20.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=13.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-100.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-10.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))



##Shots##



set GD_Weap_Shotgun.Barrel.SG_Barrel_Bandit_Triquetra CustomFiringModeDefinition FiringModeDefinition 'GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow'


set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow FireType EWWFT_Bullet

set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow PartSysTemplate ParticleSystem 'GD_Flax_Items.Effects.Part_CandyEffect'

set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow Lifetime 5.000000

set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow OnAnyImpact ()

set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow bSuppressImpactEffects True

set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow FiringPatternLines ()

set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow NumRicochets 0

set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow bPenetratePawn True


##parts##


set GD_Weap_Shotgun.Barrel.SG_Barrel_Bandit_Triquetra GestaltModeSkeletalMeshName SG_Barrel_Alien

#Bullet#

set GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Longbow OnAnyImpact (Behavior_Explode'GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Twister:Behavior_Explode_5')

#Shock Explosion#

set GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Twister:Behavior_Explode_5 DamageFormula (BaseValueScaleConstant=1.000000)

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