=================================================================================================================== replace the Buffalo the Pompeius with the right build can be very good shots explosive bulets 100% accuracy ++damage --fire rate created by ozay (or oz yohay) =================================================================================================================== ##skin## set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Jakobs_3_Buffalo Material MaterialInstanceConstant 'Common_GunMaterials.Materials.sniper.Mati_VladofRareSR' ##name## set GD_Weap_SniperRifles.Name.Title_Jakobs.Title_Jakobs_Buffalo PartName Pompeius set GD_Weap_SniperRifles.Name.Title_Jakobs.Title_Jakobs_Buffalo:AttributePresentationDefinition_8 NoConstraintText Shhhhhh.... ##stats## set GD_Weap_SniperRifles.Barrel.SR_Barrel_Jakobs_Buffalo WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=20.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-999.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMultiplier',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1000.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-9999.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) ##Shots## set GD_Weap_SniperRifles.Barrel.SR_Barrel_Jakobs_Buffalo CustomFiringModeDefinition FiringModeDefinition 'GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Volcano' ##parts## set GD_Weap_SniperRifles.Barrel.SR_Barrel_Jakobs_Buffalo GestaltModeSkeletalMeshName SR_Barrel_Maliwan ==================================================================================================================