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replace the Buffalo

the Pompeius

with the right build can be very good

shots explosive bulets

100% accuracy 

++damage

--fire rate

created by ozay (or oz yohay)
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##skin##

set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Jakobs_3_Buffalo Material MaterialInstanceConstant 'Common_GunMaterials.Materials.sniper.Mati_VladofRareSR'

##name##



set GD_Weap_SniperRifles.Name.Title_Jakobs.Title_Jakobs_Buffalo PartName Pompeius

set GD_Weap_SniperRifles.Name.Title_Jakobs.Title_Jakobs_Buffalo:AttributePresentationDefinition_8 NoConstraintText Shhhhhh....

##stats##




set GD_Weap_SniperRifles.Barrel.SR_Barrel_Jakobs_Buffalo WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=20.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-999.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMultiplier',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=1000.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-9999.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))



##Shots##



set GD_Weap_SniperRifles.Barrel.SR_Barrel_Jakobs_Buffalo CustomFiringModeDefinition FiringModeDefinition 'GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_Volcano'

##parts##


set GD_Weap_SniperRifles.Barrel.SR_Barrel_Jakobs_Buffalo GestaltModeSkeletalMeshName SR_Barrel_Maliwan

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