====================================================================== Turns the Flaker into the SWARM use 42 shots to reles the SWARM a army of Homing Wanderlust shots thet will kill every thin created by ozay (or oz yohay) ====================================================================== ##shots## set GD_Weap_Shotgun.Barrel.SG_Barrel_Torgue_Flakker CustomFiringModeDefinition FiringModeDefinition 'GD_Lobelia_Weapons.FiringModes.Bullet_Pistol_Homing_Wanderlust' ##stats## set GD_Weap_Shotgun.Barrel.SG_Barrel_Torgue_Flakker WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=2000.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=6.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=200.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=10.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=10.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=41.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) ##name## set GD_Weap_Shotgun.Name.Title_Torgue.Title_Legendary_Flakker PartName Swarm set GD_Weap_Shotgun.Name.Title_Torgue.Title_Legendary_Flakker:AttributePresentationDefinition_8 NoConstraintText Kill streak ##skin## set GD_Weap_Shotgun.ManufacturerMaterials.Mat_Torgue_5_Legendary Material MaterialInstanceConstant 'Aster_GunMaterials.Materials.Shotgun.Mati_TorgueUniqueSG_Swordsplosion'