======================================= DO NOT USE IF YOU SUFFER FROM EPILEPSY! ======================================= replace the Good Touch the SUNSPOLSION! use my no self deamge mod to survive brake e-tech bandit luncher OP if you swap weapons and shot so....dont do it to much changes to right it all shots singularity grenades (kind of) created by ozay (or oz youhay) HF ======================================= ##skin## set GD_Weap_SMG.ManufacturerMaterials.Mat_Maliwan_3_GoodTouch Material MaterialInstanceConstant 'Common_GunMaterials.Materials.SMG.Mati_Hyperion_Legendary_Bitch' ##shots## set GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan_GoodTouch CustomFiringModeDefinition FiringModeDefinition'GD_Weap_Launchers.FiringModes.FM_Alien_Bandit' ##MAGIC## set GD_Weap_Launchers.Projectiles.Projectile_Alien_Bandit_Plasma GravityScaling -0.002000 set GD_Weap_Launchers.Projectiles.Projectile_Alien_Bandit_Plasma:BehaviorProviderDefinition_0.Behavior_SpawnProjectile_20 ProjectileDefinition ProjectileDefinition'GD_GrenadeMods.Projectiles.Grenade_SingularityChild' set GD_Weap_Launchers.Projectiles.Projectile_Alien_Bandit_Plasma SpeedFormula (BaseValueConstant=50.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) set GD_Weap_Launchers.Projectiles.Projectile_Alien_Bandit_Plasma InFlightEffectsScale 9.000000 set GD_Weap_Launchers.Projectiles.Projectile_Alien_Bandit_Plasma MaxLifeSpan 55.000000 set GD_Weap_Launchers.Projectiles.Projectile_Alien_Bandit_Plasma DamageRadius (BaseValueConstant=100000.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) set GD_Weap_Launchers.Projectiles.Projectile_Alien_Bandit_Plasma Damage (BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000) set GD_GrenadeMods.Projectiles.Grenade_SingularityChild InFlightEffects ParticleSystem'FX_WEP_Grenades_Px.Particles.Part_SingularityAttraction_Px' set GD_GrenadeMods.Projectiles.Grenade_SingularityChild InFlightEffectsScale 8.000000 set GD_GrenadeMods.Projectiles.Grenade_SingularityChild AmbientAkEvent Ake_Wep_Grenades.Grenade_Classes.Ak_Play_Wep_Grenade_Singularity_Charge ##stats## set GD_Weap_SMG.Barrel.SMG_Barrel_Maliwan_GoodTouch WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=40.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1000.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=999999.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=15.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.GrenadeMod.BlastRadius',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=10000000.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.050000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectileSpeedMultiplier',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-12.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=0.050000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=100.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=-50.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) ##name## set GD_Weap_SMG.Name.Title.Title__Unique_GoodTouch PartName SUNSPOLSION! set GD_Weap_SMG.Name.Title.Title__Unique_GoodTouch:AttributePresentationDefinition_8 NoConstraintText A big big sun.