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replace the bitch

The Shrader

shoots like Blockhead

-Damage

+fire rate

9 Projectiles Per Shot

+clip size

jast looks cool 

try it and HF

created by ozay (or oz yohay)
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##name##

set GD_Weap_SMG.Name.Title_Hyperion.Title_Legendary_Bitch PartName Shrader 
set GD_Weap_SMG.Name.Title_Hyperion.Title_Legendary_Bitch:AttributePresentationDefinition_8 NoConstraintText Shrader,Executiot the turtles!


##shots##


set GD_Weap_SMG.Barrel.SMG_Barrel_Hyperion_Bitch CustomFiringModeDefinition FiringModeDefinition 'GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Blockhead'

##stats##

set GD_Weap_SMG.Barrel.SMG_Barrel_Hyperion_Bitch WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-2.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=10.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=8.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))

##parts##

set GD_Weap_SMG.Barrel.SMG_Barrel_Hyperion_Bitch GestaltModeSkeletalMeshName SMG_Barrel_Alien

set GD_Weap_SMG.Barrel.SMG_Barrel_Hyperion_Bitch bFlapsEnabled True

set GD_Weap_SMG.Barrel.SMG_Barrel_Hyperion_Bitch BoneControllers ((BoneName="AlienBarrelFin_LT",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SMG.Barrel.SMG_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_0'),(BoneName="AlienBarrelFin_RT",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SMG.Barrel.SMG_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_1'),(BoneName="AlienBarrelFin_LB",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SMG.Barrel.SMG_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_2'),(BoneName="AlienBarrelFin_RB",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_SMG.Barrel.SMG_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_3'))

set GD_Weap_SMG.Barrel.SMG_Barrel_Hyperion_Bitch FlapsExpandDuration (BaseValueConstant=1.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)

set GD_Weap_SMG.Barrel.SMG_Barrel_Hyperion_Bitch FlapsCollapseDuration (BaseValueConstant=1.250000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)
##skin##


set GD_Weap_SMG.ManufacturerMaterials.Mat_Hyperion_5_Legendary Material MaterialInstanceConstant 'Aster_GunMaterials.Materials.SMG.Mati_Tediore_CubicZerconia_SMG'