===================================================================================================================
The Blessing

Replace bekah

Shots custom shot that i made

fire+shock

Braek the Madhouse

skin from Aaron0000 (thx M8)

+damage (bekah base damage with out of the split projectils is too low)

100% accuracy (i love 100% accuracy)

created by ozay (or oz yohay)
===================================================================================================================
##skin##

set Lobelia_GunMaterials.Materials.AssaultRifle.Mati_Jakobs_Pearl_Bekah VectorParameterValues ((ParameterName="p_AColorHilight",ParameterValue=(R=0.060000,G=0.007500,B=0.007500,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_AColorMidtone",ParameterValue=(R=0.060000,G=0.007500,B=0.007500,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_AColorShadow",ParameterValue=(R=0.060000,G=0.007500,B=0.007500,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_BColorHilight",ParameterValue=(R=0.800000,G=0.080000,B=0.000000,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_BColorMidtone",ParameterValue=(R=0.800000,G=0.080000,B=0.000000,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_BColorShadow",ParameterValue=(R=0.800000,G=0.080000,B=0.000000,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_CColorHilight",ParameterValue=(R=0.100000,G=0.100000,B=0.100000,A=1.000000),ExpressionGUID=(A=170714760,B=1132476783,C=-275668290,D=655702143)),(ParameterName="p_CColorMidtone",ParameterValue=(R=0.010000,G=0.010000,B=0.010000,A=1.000000),ExpressionGUID=(A=473594356,B=1338758895,C=824823946,D=864253813)),(ParameterName="p_CColorShadow",ParameterValue=(R=0.001000,G=0.001000,B=0.001000,A=1.000000),ExpressionGUID=(A=-429590341,B=1156435294,C=-1015192901,D=687313413)),(ParameterName="p_PatternChannelScale",ParameterValue=(R=0.700000,G=1.000000,B=1.000000,A=0.513500),ExpressionGUID=(A=439432319,B=1091149893,C=-1991909502,D=1816944627)),(ParameterName="p_PatternColor",ParameterValue=(R=7.392288,G=7.392288,B=7.392288,A=0.001000),ExpressionGUID=(A=676539706,B=1125682796,C=1871983293,D=-204950360)),(ParameterName="p_PatternScalePosition",ParameterValue=(R=4.020000,G=4.073196,B=0.6509700,A=0.543500),ExpressionGUID=(A=-2005018406,B=1132497243,C=-39915121,D=208423616)),(ParameterName="p_DecalChannel",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=0.000000),ExpressionGUID=(A=1869386622,B=1303200947,C=-1616405849,D=714558284)),(ParameterName="p_DecalColor",ParameterValue=(R=125.0000000,G=35.000000,B=4.000000,A=0.001000),ExpressionGUID=(A=1691998600,B=1239094551,C=2074257317,D=1844701893)),(ParameterName="p_DecalScalePosition",ParameterValue=(R=4.000000,G=8.000000,B=0.430000,A=0.290000),ExpressionGUID=(A=395540170,B=1243133493,C=-1264190552,D=123075385)),(ParameterName="p_DColor",ParameterValue=(R=125.0000000,G=20.000000,B=4.000000,A=0.001000),ExpressionGUID=(A=696455109,B=1155878830,C=-1741888361,D=802120528)),(ParameterName="p_ReflectColor",ParameterValue=(R=7.392288,G=7.392288,B=7.392288,A=0.001000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)),(ParameterName="p_ReflectionChannelScale",ParameterValue=(R=0.050000,G=0.350000,B=0.100000,A=1.000000),ExpressionGUID=(A=295058103,B=1318551573,C=-2045449573,D=-547597976)))

set Lobelia_GunMaterials.Materials.AssaultRifle.Mati_Jakobs_Pearl_Bekah TextureParameterValues ((ParameterName="p_Pattern",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Patter_MaliwanFire',ExpressionGUID=(A=-923052711,B=1309861752,C=584229786,D=-1229888527)),(ParameterName="P_SimpleReflect",ParameterValue=Texture2D'Common_GunMaterials.Patterns.Patter_MaliwanFire',ExpressionGUID=(A=-858148940,B=1327945772,C=148462268,D=1899047224)),(ParameterName="p_Masks",ParameterValue=Texture2D'Weap_AssaultRifles.Tex.Weap_AssaultRifle_Comp',ExpressionGUID=(A=-330624041,B=1167251458,C=-335191907,D=-166684394)),(ParameterName="p_NormalScopesEmissive",ParameterValue=Texture2D'Weap_AssaultRifles.Tex.Weap_AssaultRifle_Nrm',ExpressionGUID=(A=-1743872746,B=1126171774,C=119496871,D=-1952271718)),(ParameterName="p_Diffuse",ParameterValue=Texture2D'Common_GunMaterials.CompTextures.Weap_AssaultSubSniper_Comp',ExpressionGUID=(A=1757607260,B=1326539502,C=-317215581,D=-565807463)),(ParameterName="p_Decal",ParameterValue=Texture2D'Item_ClassMods.Textures.Soldier_ClassMod_Pattern_Lighting',ExpressionGUID=(A=923052711,B=1309861752,C=584229786,D=-1229888527)))

set Lobelia_GunMaterials.Materials.AssaultRifle.Mati_Jakobs_Pearl_Bekah ScalarParameterValues ((ParameterName="p_HighlightsIntensity",ParameterValue=0.200000,ExpressionGUID=(A=-1257568432,B=1277066486,C=-723473993,D=-1144384173)),(ParameterName="p_ShadowsIntensity",ParameterValue=1.000000,ExpressionGUID=(A=437293753,B=1205147708,C=-775723903,D=1480014964)),(ParameterName="p_ReflectColorScale",ParameterValue=0.100000,ExpressionGUID=(A=1875785607,B=1186033550,C=-1822263113,D=-1465755701)),(ParameterName="p_ReplacePattern",ParameterValue=0.000000,ExpressionGUID=(A=-2084339847,B=1096440125,C=439008937,D=45433490)),(ParameterName="p_DecalRotate",ParameterValue=0.2500000,ExpressionGUID=(A=-276527909,B=1298581551,C=856978878,D=743944047)),(ParameterName="p_ReplaceDecal",ParameterValue=1.200000,ExpressionGUID=(A=85863466,B=1257609701,C=-728575820,D=1337098176)),(ParameterName="p_UseFullColorDecal",ParameterValue=0.990000,ExpressionGUID=(A=-1064329812,B=1077705328,C=339664807,D=1869745420)))

##name##



set GD_Lobelia_Weapons.Name.Title.Title_Pearlescent_Bekah PartName Blessing

set GD_Lobelia_Weapons.Name.Title.Title_Pearlescent_Bekah:AttributePresentationDefinition_8 NoConstraintText You are now blessed! not relly.

##stats##




set GD_Lobelia_Weapons.AssaultRifles.AR_Barrel_Bandit_Bekah WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-999.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-9999.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))



##Shots##



set GD_Lobelia_Weapons.AssaultRifles.AR_Barrel_Bandit_Bekah CustomFiringModeDefinition FiringModeDefinition 'GD_Weap_AssaultRifle.FiringModes.Bullet_Assault_Bandit_Madhouse_Child'

set GD_Weap_AssaultRifle.FiringModes.Bullet_Assault_Bandit_Madhouse_Child FireType EWWFT_Bullet

set GD_Weap_AssaultRifle.FiringModes.Bullet_Assault_Bandit_Madhouse_Child PartSysTemplate ParticleSystem 'FX_WEP_Grenades_Px.Particles.Part_SingularityProjectileRising'

set GD_Weap_AssaultRifle.FiringModes.Bullet_Assault_Bandit_Madhouse_Child Lifetime 9999.000000

set GD_Weap_AssaultRifle.FiringModes.Bullet_Assault_Bandit_Madhouse_Child Speed 1750.000000

set GD_Weap_AssaultRifle.FiringModes.Bullet_Assault_Bandit_Madhouse_Child OnAnyImpact ()

set GD_Weap_AssaultRifle.FiringModes.Bullet_Assault_Bandit_Madhouse_Child bSuppressImpactEffects True

set GD_Weap_AssaultRifle.FiringModes.Bullet_Assault_Bandit_Madhouse_Child FiringPatternLines ()

set GD_Weap_AssaultRifle.FiringModes.Bullet_Assault_Bandit_Madhouse_Child NumRicochets 0

set GD_Weap_AssaultRifle.FiringModes.Bullet_Assault_Bandit_Madhouse_Child bPenetratePawn True

##parts##



set GD_Lobelia_Weapons.AssaultRifles.AR_Barrel_Bandit_Bekah WeaponCardAttributes ()

set GD_Lobelia_Weapons.AssaultRifles.AR_Barrel_Bandit_Bekah bIsSpinningEnabled True

set GD_Lobelia_Weapons.AssaultRifles.AR_Barrel_Bandit_Bekah SpinUpDuration (BaseValueConstant=-20.000000)

set GD_Lobelia_Weapons.AssaultRifles.AR_Barrel_Bandit_Bekah SpinDownDuration (BaseValueConstant=-20.000000)

set GD_Lobelia_Weapons.AssaultRifles.AR_Barrel_Bandit_Bekah StartingSpinUpFireIntervalMultiplier 2.000000

set GD_Lobelia_Weapons.AssaultRifles.AR_Barrel_Bandit_Bekah bFlapsEnabled True

set GD_Lobelia_Weapons.AssaultRifles.AR_Barrel_Bandit_Bekah FlapsExpandDuration (BaseValueConstant=-30.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)

set GD_Lobelia_Weapons.AssaultRifles.AR_Barrel_Bandit_Bekah FlapsCollapseDuration (BaseValueConstant=-20.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)

set GD_Lobelia_Weapons.AssaultRifles.AR_Barrel_Bandit_Bekah BoneControllers ((BoneName="AlienBarrelFlapTL1",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_4'),(BoneName="AlienBarrelFlapTL2",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_3'),(BoneName="AlienBarrelFlapTL3",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_5'),(BoneName="AlienBarrelFlapTL4",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_8'),(BoneName="AlienBarrelFlapTR1",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_1'),(BoneName="AlienBarrelFlapTR2",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_2'),(BoneName="AlienBarrelFlapTR3",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_6'),(BoneName="AlienBarrelFlapTR4",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_7'),(BoneName="AlienBarrelFlapBL",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_0'),(BoneName="AlienBarrelFlapBR",ControlType=WEAP_BONE_CONTROL_Flap,bUseInFirstPerson=True,bUseInThirdPerson=False,ControlTemplate=WillowSkelControl_RotateFlapFromFiring'GD_Weap_AssaultRifle.Barrel.AR_Barrel_Alien:WillowSkelControl_RotateFlapFromFiring_9'))

set GD_Lobelia_Weapons.AssaultRifles.AR_Barrel_Bandit_Bekah bScoped False

set GD_Lobelia_Weapons.AssaultRifles.AR_Barrel_Bandit_Bekah BehaviorProviderDefinition BehaviorProviderDefinition'GD_Orchid_BossWeapons.Pistol.Pistol_Barrel_Vladof_Evie:BehaviorProviderDefinition_3'

set GD_Lobelia_Weapons.AssaultRifles.AR_Barrel_Bandit_Bekah GestaltModeSkeletalMeshName AR_Barrel_Alien

set GD_Lobelia_Weapons.AssaultRifles.AR_Barrel_Bandit_Bekah AttributeSlotUpgrades ((SlotName="WeaponSpread",GradeIncrease=10,bActivateSlot=True),(SlotName="AccuracyMax",GradeIncrease=100,bActivateSlot=True),(SlotName="AccuracyMin",GradeIncrease=100,bActivateSlot=True),(SlotName="AccuracyRegen",GradeIncrease=10,bActivateSlot=True),(SlotName="WeaponAccuracyImpulse",GradeIncrease=100,bActivateSlot=True))

##magic##

set GD_Weap_AssaultRifle.FiringModes.Bullet_Assault_Bandit_Madhouse_Child OnAnyImpact (Behavior_Explode'GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Twister:Behavior_Explode_5',Behavior_Explode'GD_Weap_SMG.FiringModes.Bullet_SMG_HellFire:Behavior_Explode_5'))

#Fire Explosion#

set GD_Weap_SMG.FiringModes.Bullet_SMG_HellFire:Behavior_Explode_5 DamageFormula (BaseValueScaleConstant=1.000000)

set GD_Weap_SMG.FiringModes.Bullet_SMG_HellFire:Behavior_Explode_5 Definition ExplosionDefinition'GD_Explosions.Incendiary.Explosion_IncendiaryMaster'

#Shock Explosion#

set GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Twister:Behavior_Explode_5 DamageFormula (BaseValueScaleConstant=1.000000)

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