************************************************** 2 WEAPONS! one is my first weapon so he has a bandit rusted skin (replace the badaboom) the secand is a new weapon so is futuristic so its maliwan skin (replce the boom) created by ozay (or oz yohay) ************************************************** =================================================================================================================== the Zaeden Blaster replace the Tunguska futuristic gun shots 10 plasma projectils ---damage ++fire rate +accuracy give you ammo as you shot come with no elament HF created by ozay (or oz yohay) =================================================================================================================== ##skin## set GD_Gladiolus_Weapons.ManufacturerMaterials.Mat_Torgue_6_Tunguska Material MaterialInstanceConstant 'Common_GunMaterials.Materials.Launcher.Mati_MaliwanEpicRL' ##name## set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Tunguska PartName Zaeden Blaster set GD_Gladiolus_Weapons.Name.Title.Title_Pearlescent_Tunguska:AttributePresentationDefinition_8 NoConstraintText (Not OP) ##stats## set GD_Gladiolus_Weapons.Launchers.L_Barrel_Bandit_Tunguska WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-20.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=9.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-9999.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) ##Shots## set GD_Gladiolus_Weapons.Launchers.L_Barrel_Bandit_Tunguska CustomFiringModeDefinition FiringModeDefinition 'GD_Weap_SMG.FiringModes.Bullet_Plasma_Bandit' ##parts## set GD_Gladiolus_Weapons.Launchers.L_Barrel_Bandit_Tunguska GestaltModeSkeletalMeshName L_Bsafasdf ================================================================================================================== replace the Badaboom the Boogy BLASTER old gun shots 33 old shotgun projectils -accuracy -damage ++++projectils count +fire rate come in all Elament created by ozay (or oz yohay) ================================================================================================================== ##name## set GD_Weap_Launchers.Name.Title_Bandit.Title_Legendary_Badaboom PartName Boogy BLASTER set GD_Weap_Launchers.Name.Title_Bandit.Title_Legendary_Badaboom:AttributePresentationDefinition_8 NoConstraintText (Not op) ##stats## set GD_Weap_Launchers.Barrel.L_Barrel_Bandit_BadaBoom WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-5.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=30.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.400000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) ##parts## set GD_Weap_Launchers.Barrel.L_Barrel_Bandit_BadaBoom GestaltModeSkeletalMeshName ##Shots## set GD_Weap_Launchers.Barrel.L_Barrel_Bandit_BadaBoom CustomFiringModeDefinition FiringModeDefinition 'GD_Weap_Shotgun.FiringModes.Bullet_Shotgun_Default' ##SKIN## set GD_Weap_Launchers.ManufacturerMaterials.Mat_BanditMade_5_Legendary Material MaterialInstanceConstant 'Common_GunMaterials.Materials.Launcher.Mati_BanditCommonRL'