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replace the Volcano (hate it!)

the Dragon Breath

shot COOL flams (Ba Dum Tss!)

6 burst (aim or not)

braek the Madhouse

hurd to aim!!!

+damage

+fire rate

created by ozay (or oz yohay)
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##skin##

set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Maliwan_5_Legendary Material MaterialInstanceConstant 'Aster_GunMaterials.Materials.sniper.Mati_Vladof_Garnet_Sniper'

##name##



set GD_Weap_SniperRifles.Name.Title_Maliwan.Title_Legendary_Volcano PartName Dragon Breath

set GD_Weap_SniperRifles.Name.Title_Maliwan.Title_Legendary_Volcano:AttributePresentationDefinition_8 NoConstraintText Burn, EVERY THING!

##stats##




set GD_Weap_SniperRifles.Barrel.SR_Barrel_Maliwan_Volcano WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCount',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=6.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))


set GD_Weap_SniperRifles.Barrel.SR_Barrel_Maliwan_Volcano ZoomWeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCount',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=6.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))





##Shots##


set GD_Weap_SniperRifles.Barrel.SR_Barrel_Maliwan_Volcano CustomFiringModeDefinition FiringModeDefinition 'GD_Weap_AssaultRifle.FiringModes.Bullet_Assault_Bandit_Madhouse'

set GD_Weap_AssaultRifle.FiringModes.Bullet_Assault_Bandit_Madhouse FireType EWWFT_Bullet

set GD_Weap_AssaultRifle.FiringModes.Bullet_Assault_Bandit_Madhouse PartSysTemplate ParticleSystem 'FX_WEP_Trails_Alien.Particles.Part_Shotgun_Alien_Incendiary_Tracer'

set GD_Weap_AssaultRifle.FiringModes.Bullet_Assault_Bandit_Madhouse Lifetime 9999.000000

set GD_Weap_AssaultRifle.FiringModes.Bullet_Assault_Bandit_Madhouse OnAnyImpact ()

set GD_Weap_AssaultRifle.FiringModes.Bullet_Assault_Bandit_Madhouse bSuppressImpactEffects True

set GD_Weap_AssaultRifle.FiringModes.Bullet_Assault_Bandit_Madhouse FiringPatternLines ()

set GD_Weap_AssaultRifle.FiringModes.Bullet_Assault_Bandit_Madhouse NumRicochets 0

set GD_Weap_AssaultRifle.FiringModes.Bullet_Assault_Bandit_Madhouse bPenetratePawn True

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