================================================================================================================== replace the Volcano (hate it!) the Dragon Breath shot COOL flams (Ba Dum Tss!) 6 burst (aim or not) braek the Madhouse hurd to aim!!! +damage +fire rate created by ozay (or oz yohay) =================================================================================================================== ##skin## set GD_Weap_SniperRifles.ManufacturerMaterials.Material_Maliwan_5_Legendary Material MaterialInstanceConstant 'Aster_GunMaterials.Materials.sniper.Mati_Vladof_Garnet_Sniper' ##name## set GD_Weap_SniperRifles.Name.Title_Maliwan.Title_Legendary_Volcano PartName Dragon Breath set GD_Weap_SniperRifles.Name.Title_Maliwan.Title_Legendary_Volcano:AttributePresentationDefinition_8 NoConstraintText Burn, EVERY THING! ##stats## set GD_Weap_SniperRifles.Barrel.SR_Barrel_Maliwan_Volcano WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCount',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=6.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000))) set GD_Weap_SniperRifles.Barrel.SR_Barrel_Maliwan_Volcano ZoomWeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCount',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=6.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)) ##Shots## set GD_Weap_SniperRifles.Barrel.SR_Barrel_Maliwan_Volcano CustomFiringModeDefinition FiringModeDefinition 'GD_Weap_AssaultRifle.FiringModes.Bullet_Assault_Bandit_Madhouse' set GD_Weap_AssaultRifle.FiringModes.Bullet_Assault_Bandit_Madhouse FireType EWWFT_Bullet set GD_Weap_AssaultRifle.FiringModes.Bullet_Assault_Bandit_Madhouse PartSysTemplate ParticleSystem 'FX_WEP_Trails_Alien.Particles.Part_Shotgun_Alien_Incendiary_Tracer' set GD_Weap_AssaultRifle.FiringModes.Bullet_Assault_Bandit_Madhouse Lifetime 9999.000000 set GD_Weap_AssaultRifle.FiringModes.Bullet_Assault_Bandit_Madhouse OnAnyImpact () set GD_Weap_AssaultRifle.FiringModes.Bullet_Assault_Bandit_Madhouse bSuppressImpactEffects True set GD_Weap_AssaultRifle.FiringModes.Bullet_Assault_Bandit_Madhouse FiringPatternLines () set GD_Weap_AssaultRifle.FiringModes.Bullet_Assault_Bandit_Madhouse NumRicochets 0 set GD_Weap_AssaultRifle.FiringModes.Bullet_Assault_Bandit_Madhouse bPenetratePawn True ==================================================================================================================