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the talco

replace the elafant gun

shots skull

All elament shots

70 projectils

-------------------damage

+fire rate

+clip size

created by ozay (or oz yohay)
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##skin##

set GD_Sage_Weapons.ManufacturerMaterials.Material_Jakobs_2_ElephantGun Material MaterialInstanceConstant 'Common_GunMaterials.Materials.Launcher.Mati_TedioreEpicRL'

##name##



set GD_Sage_Weapons.Name.Title.Title_Unique_ElephantGun PartName Talco

set GD_Sage_Weapons.Name.Title.Title_Unique_ElephantGun:AttributePresentationDefinition_8 NoConstraintText 4sm

##stats##




set GD_Sage_Weapons.SniperRifles.SR_Barrel_Hyperion_ElephantGun WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-37.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.500000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=69.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-100.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))



##Shots##



set GD_Sage_Weapons.SniperRifles.SR_Barrel_Hyperion_ElephantGun CustomFiringModeDefinition FiringModeDefinition 'GD_Orchid_BossWeapons.FiringModes.Bullet_Shotgun_JollyRoger'

set GD_Orchid_BossWeapons.FiringModes.Bullet_Shotgun_JollyRoger Speed 10000.000000

set GD_Orchid_BossWeapons.FiringModes.Bullet_Shotgun_JollyRoger OnAnyImpact (Behavior_Explode'GD_Aster_Weapons.FiringModes.Bullet_Pistol_Maliwan_GrogNozzle:Behavior_Explode_5',Behavior_Explode'GD_Weap_SMG.FiringModes.Bullet_SMG_HellFire:Behavior_Explode_5',Behavior_Explode'GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Twister:Behavior_Explode_5',Behavior_Explode'GD_Sage_RaidWeapons.FiringModes.Bullet_Pistol_Maliwan_Infection:Behavior_Explode_5',Behavior_SpawnProjectile'GD_Weap_SniperRifles.FiringModes.Bullet_Sniper_ChereAmie:Behavior_SpawnProjectile_2')

#Slag Explosion#

set GD_Aster_Weapons.FiringModes.Bullet_Pistol_Maliwan_GrogNozzle:Behavior_Explode_5 Definition ExplosionDefinition'GD_Explosions.Slag.Explosion_SlagMaster'

set GD_Aster_Weapons.FiringModes.Bullet_Pistol_Maliwan_GrogNozzle:Behavior_Explode_5 DamageFormula (BaseValueScaleConstant=0.500000)

#Fire Explosion#

set GD_Weap_SMG.FiringModes.Bullet_SMG_HellFire:Behavior_Explode_5 DamageFormula (BaseValueScaleConstant=1.000000)

set GD_Weap_SMG.FiringModes.Bullet_SMG_HellFire:Behavior_Explode_5 Definition ExplosionDefinition'GD_Explosions.Incendiary.Explosion_IncendiaryMaster'

#Corrosive Explosion# 

set GD_Sage_RaidWeapons.FiringModes.Bullet_Pistol_Maliwan_Infection:Behavior_Explode_5 DamageFormula (BaseValueScaleConstant=1.000000)

set GD_Sage_RaidWeapons.FiringModes.Bullet_Pistol_Maliwan_Infection:Behavior_Explode_5 Definition ExplosionDefinition'GD_Explosions.Corrosive.Explosion_CorrosiveMaster'

#Shock Explosion#

set GD_Sage_Weapons.FiringModes.Bullet_Shotgun_Twister:Behavior_Explode_5 DamageFormula (BaseValueScaleConstant=1.000000)

##parts##


set GD_Sage_Weapons.SniperRifles.SR_Barrel_Hyperion_ElephantGun GestaltModeSkeletalMeshName SR_Barrel_Dahl

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