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replace the Infection

the Terminator

shots all elemants shots

shots 3 blaster projectils

new model and skin

+fire rate

-damage

+++elemant damage

+++elemant chances

++clip size

created by ozay (or oz yohay)
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##skin##

set GD_Sage_RaidWeapons.ManufacturerMaterials.Mat_Maliwan_1_Infection Material MaterialInstanceConstant 'Common_GunMaterials.Materials.Pistol.Mati_DahlCommon'

##name##



set GD_Sage_RaidWeapons.Name.Title.Sage_Seraph_Infection_Title PartName Terminator

set GD_Sage_RaidWeapons.Name.Title.Sage_Seraph_Infection_Title:AttributePresentationDefinition_8 NoConstraintText I will come back

##stats##




set GD_Sage_RaidWeapons.Pistol.Pistol_Barrel_Infection WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponClipSize',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',ModifierType=MT_PreAdd,BaseModifierValue=(BaseValueConstant=2.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponFireInterval',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-0.800000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-10.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponReloadSpeed',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponShotCost',ModifierType=MT_PostAdd,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponPerShotAccuracyImpulse',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-19990.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)))



##Shots##



set GD_Sage_RaidWeapons.Pistol.Pistol_Barrel_Infection CustomFiringModeDefinition FiringModeDefinition 'GD_Weap_AssaultRifle.FiringModes.Bullet_Blaster_Dahl'

set GD_Weap_AssaultRifle.FiringModes.Bullet_Blaster_Dahl OnAnyImpact (Behavior_Explode'GD_Aster_Weapons.FiringModes.Bullet_Pistol_Maliwan_GrogNozzle:Behavior_Explode_5',Behavior_Explode'GD_Weap_SMG.FiringModes.Bullet_SMG_HellFire:Behavior_Explode_5')

set GD_Aster_Weapons.FiringModes.Bullet_Pistol_Maliwan_GrogNozzle:Behavior_Explode_5 Definition ExplosionDefinition'GD_Explosions.Slag.Explosion_SlagMaster'

set GD_Aster_Weapons.FiringModes.Bullet_Pistol_Maliwan_GrogNozzle:Behavior_Explode_5 DamageFormula (BaseValueScaleConstant=0.500000)

set GD_Weap_SMG.FiringModes.Bullet_SMG_HellFire:Behavior_Explode_5 Definition ExplosionDefinition'GD_Explosions.Incendiary.Explosion_IncendiaryMaster'

set GD_Weap_SMG.FiringModes.Bullet_SMG_HellFire:Behavior_Explode_5 DamageFormula (BaseValueScaleConstant=0.500000)

##parts##


set GD_Sage_RaidWeapons.Pistol.Pistol_Barrel_Infection GestaltModeSkeletalMeshName Pistol_Barrel_Vladof

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