<BLCMM v="1">
#<!!!You opened a file saved with BLCMM in FilterTool. Please update to BLCMM to properly open this file!!!>
	<head>
		<type name="BL2" offline="false"/>
	</head>
	<body>
		<category name="Add Dragon Keep \"Alignment\" Class Mods to Global and Rare Drop Pool">
			<code profiles="0">set GD_Itempools.ClassModPools.Pool_ClassMod_All BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common_RareMod',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_2_Uncommon',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_4_Rare',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_6_Legendary',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Aster_ItemPools.ClassModPools.Pool_ClassMod_00_Aster',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_4_Rare',BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code>
			<code profiles="0">set GD_Itempools.ClassModPools.Pool_ClassMod_Assassin_03_Rare BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_ItemGrades.ClassMods.BalDef_ClassMod_Assassin_03_Rare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Assassin',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code>
			<code profiles="0">set GD_Itempools.ClassModPools.Pool_ClassMod_Merc_03_Rare BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_ItemGrades.ClassMods.BalDef_ClassMod_Mercenary_03_Rare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_4_Rare',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Merc',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code>
			<code profiles="0">set GD_Itempools.ClassModPools.Pool_ClassMod_Siren_03_Rare BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_ItemGrades.ClassMods.BalDef_ClassMod_Siren_03_Rare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_4_Rare',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Siren',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code>
			<code profiles="0">set GD_Itempools.ClassModPools.Pool_ClassMod_Soldier_03_Rare BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_ItemGrades.ClassMods.BalDef_ClassMod_Soldier_03_Rare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_4_Rare',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Soldier',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code>
			<code profiles="0">set GD_Lilac_Itempools.ClassModPools.Pool_ClassMod_LilacPlayerClass_03_Rare BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Lilac_ClassMods.BalanceDefs.BalDef_ClassMod_Psycho_03_Rare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Psycho',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code>
			<code profiles="0">set GD_Tulip_Itempools.ClassModPools.Pool_ClassMod_Mechromancer_03_Rare BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Tulip_ItemGrades.ClassMods.BalDef_ClassMod_Mechromancer_03_Rare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Mechromancer',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))</code>
		</category>
	</body>
</BLCMM>

#Commands:
set GD_Itempools.ClassModPools.Pool_ClassMod_All BalancedItems ((ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_01_Common',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_1_Common_RareMod',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_02_Uncommon',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_2_Uncommon',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_04_Rare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_4_Rare',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_05_VeryRare',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_5_VeryRare',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Itempools.ClassModPools.Pool_ClassMod_06_Legendary',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_6_Legendary',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=ItemPoolDefinition'GD_Aster_ItemPools.ClassModPools.Pool_ClassMod_00_Aster',InvBalanceDefinition=None,Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_4_Rare',BaseValueScaleConstant=1.000000),bDropOnDeath=True))
set GD_Itempools.ClassModPools.Pool_ClassMod_Assassin_03_Rare BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_ItemGrades.ClassMods.BalDef_ClassMod_Assassin_03_Rare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Assassin',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))
set GD_Itempools.ClassModPools.Pool_ClassMod_Merc_03_Rare BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_ItemGrades.ClassMods.BalDef_ClassMod_Mercenary_03_Rare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_4_Rare',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Merc',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))
set GD_Itempools.ClassModPools.Pool_ClassMod_Siren_03_Rare BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_ItemGrades.ClassMods.BalDef_ClassMod_Siren_03_Rare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_4_Rare',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Siren',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))
set GD_Itempools.ClassModPools.Pool_ClassMod_Soldier_03_Rare BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_ItemGrades.ClassMods.BalDef_ClassMod_Soldier_03_Rare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=AttributeInitializationDefinition'GD_Balance.Weighting.Weight_4_Rare',BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Soldier',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))
set GD_Lilac_Itempools.ClassModPools.Pool_ClassMod_LilacPlayerClass_03_Rare BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Lilac_ClassMods.BalanceDefs.BalDef_ClassMod_Psycho_03_Rare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Psycho',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))
set GD_Tulip_Itempools.ClassModPools.Pool_ClassMod_Mechromancer_03_Rare BalancedItems ((ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Tulip_ItemGrades.ClassMods.BalDef_ClassMod_Mechromancer_03_Rare',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True),(ItmPoolDefinition=None,InvBalanceDefinition=ClassModBalanceDefinition'GD_Aster_ItemGrades.ClassMods.BalDef_ClassMod_Aster_Mechromancer',Probability=(BaseValueConstant=1.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),bDropOnDeath=True))