# Removes Accuracy Penalty from Anarchy OR Gives you Accuracy from Anarchy. CHOOSE ONE. Put this at the bottom of your modpack so it doesn't get overwritten by other mods By sage-72 set GD_Tulip_Mechromancer_Skills.EmbraceChaos.Anarchy SkillDescription Killing an enemy or fully emptying your gun's [skill]Magazine[-skill] while in combat grants you a stack of [skill]Anarchy[-skill]. Each stack of [skill]Anarchy[-skill] increases [skill]Gun Damage[-skill]. Prematurely reloading your gun causes you to lose all stacks of [skill]Anarchy[-skill]. [skill]Anarchy[-skill] stacks are quickly lost while in [skill]Fight for your Life[-skill]. set GD_Tulip_Mechromancer_Skills.Misc.Att_Anarchy_AccuracyPerStack_PreAdd:ConstantAttributeValueResolver_1 ConstantValue 0 set GD_Tulip_Mechromancer_Skills.Misc.Att_Anarchy_AccuracyPerStack_PostAdd:ConstantAttributeValueResolver_1 ConstantValue 0 set GD_Tulip_Mechromancer_Skills.Misc.Att_Anarchy_AccuracyPerStack:ConstantAttributeValueResolver_1 ConstantValue 0 set GD_Tulip_Mechromancer_Skills.Misc.Att_Anarchy_AccuracyPerStack_Reported:ConstantAttributeValueResolver_1 ConstantValue 0 set GD_Tulip_Mechromancer_Skills.EmbraceChaos.Anarchy SkillDescription Killing an enemy or fully emptying your gun's [skill]Magazine[-skill] while in combat grants you a stack of [skill]Anarchy[-skill]. Each stack of [skill]Anarchy[-skill] increases [skill]Gun Damage[-skill] and [skill]Accuracy[-skill]. Prematurely reloading your gun causes you to lose all stacks of [skill]Anarchy[-skill]. [skill]Anarchy[-skill] stacks are quickly lost while in [skill]Fight for your Life[-skill]. set GD_Tulip_Mechromancer_Skills.Misc.Att_Anarchy_AccuracyPerStack_PreAdd:ConstantAttributeValueResolver_1 ConstantValue -0.004600 set GD_Tulip_Mechromancer_Skills.Misc.Att_Anarchy_AccuracyPerStack_PostAdd:ConstantAttributeValueResolver_1 ConstantValue -0.006000 set GD_Tulip_Mechromancer_Skills.Misc.Att_Anarchy_AccuracyPerStack:ConstantAttributeValueResolver_1 ConstantValue -0.014500 set GD_Tulip_Mechromancer_Skills.Misc.Att_Anarchy_AccuracyPerStack_Reported:ConstantAttributeValueResolver_1 ConstantValue -0.017500 #Commands: #Hotfixes: set Transient.SparkServiceConfiguration_0 ServiceName Micropatch set Transient.SparkServiceConfiguration_0 ConfigurationGroup Default set Transient.SparkServiceConfiguration_0 Keys ("SparkLevelPatchEntry-BLCMM1","SparkLevelPatchEntry-BLCMM2","SparkLevelPatchEntry-BLCMM3","SparkLevelPatchEntry-BLCMM4","SparkLevelPatchEntry-BLCMM5","SparkLevelPatchEntry-BLCMM6","SparkLevelPatchEntry-BLCMM7","SparkLevelPatchEntry-BLCMM8","SparkLevelPatchEntry-BLCMM9","SparkLevelPatchEntry-BLCMM10","SparkLevelPatchEntry-BLCMM11","SparkLevelPatchEntry-BLCMM12","SparkLevelPatchEntry-BLCMM13","SparkLevelPatchEntry-BLCMM14","SparkOnDemandPatchEntry-BLCMM15","SparkOnDemandPatchEntry-BLCMM16","SparkOnDemandPatchEntry-BLCMM17","SparkOnDemandPatchEntry-BLCMM18","SparkOnDemandPatchEntry-BLCMM19","SparkPatchEntry-BLCMM20","SparkPatchEntry-BLCMM21","SparkPatchEntry-BLCMM22","SparkPatchEntry-BLCMM23","SparkOnDemandPatchEntry-BLCMM24","SparkOnDemandPatchEntry-BLCMM25","SparkOnDemandPatchEntry-BLCMM26","SparkOnDemandPatchEntry-BLCMM27","SparkOnDemandPatchEntry-BLCMM28") set Transient.SparkServiceConfiguration_0 Values (",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase1,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.700000,.8",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase2,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.400000,.5",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase3,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.200000,.3",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase4,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.100000,.2",",GD_Balance.WeightingPlayerCount.BugmorphCocoon_PerPlayers_Phase5,ConditionalInitialization.ConditionalExpressionList[4].BaseValueIfTrue.BaseValueConstant,0.075000,.1","SouthpawFactory_P,GD_Population_Marauder.Balance.Unique.PawnBalance_Assassin1,DefaultItemPoolList[3].PoolProbability.BaseValueScaleConstant,0.250000,1","SouthpawFactory_P,GD_Population_Nomad.Balance.Unique.PawnBalance_Assassin2,DefaultItemPoolList[4].PoolProbability.BaseValueScaleConstant,0.250000,1","SouthpawFactory_P,GD_Population_Psycho.Balance.Unique.PawnBalance_Assassin3,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,0.250000,1","SouthpawFactory_P,GD_Population_Rat.Balance.Unique.PawnBalance_Assassin4,DefaultItemPoolList[3].PoolProbability.BaseValueScaleConstant,0.250000,1",",GD_Sage_Rare_Scaylion.Population.PawnBalance_Sage_Rare_Scaylion,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Drifter.Balance.PawnBalance_Sage_Rare_Drifter,DefaultItemPoolList[0].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Rhino.Population.PawnBalance_Sage_Rare_Rhino,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Skag.Population.PawnBalance_Sage_Rare_Skag,DefaultItemPoolList[1].PoolProbability.BaseValueScaleConstant,1.000000,100",",GD_Sage_Rare_Spore.Population.PawnBalance_Sage_Rare_Spore,DefaultItemPoolList[0].PoolProbability.BaseValueScaleConstant,1.000000,100","GD_Assassin_Streaming,GD_Assassin_Skills.Sniping.Velocity,SkillEffectDefinitions[0].ModifierType,MT_PostAdd,MT_Scale","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.LittleBigTrouble.WiresDontTalk,SkillEffectDefinitions,,((AttributeToModify=D_Attributes.DamageTypeModifers.InstigatedShockDamageModifier,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=),(AttributeToModify=D_Attributes.DamageTypeModifers.InstigatedShockStatusDamageModifier,bIncludeDuelingTargets=False,bIncludeSelfAsTarget=False,bOnlyEffectTargetsInRange=False,bExcludeNonPlayerCharacters=False,EffectTarget=TARGET_Self,TargetInstanceDataName=,TargetCriteria=CRITERIA_None,ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),GradeToStartApplyingEffect=1,PerGradeUpgradeInterval=1,PerGradeUpgrade=(BaseValueConstant=0.030000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000),BonusUpgradeList=))","GD_Siren_Streaming,GD_Siren_Skills.Misc.Init_BlightPhoenix_DamageCalc_Part2,ValueFormula.Level.InitializationDefinition,AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_PlayerMeleeDamage',AttributeInitializationDefinition'GD_Balance_HealthAndDamage.HealthAndDamage.Init_PlayerSkillDamage'","GD_Siren_Streaming,GD_Siren_Skills.Misc.Init_BlightPhoenix_DamageCalc_Part2,ValueFormula.Level.BaseValueScaleConstant,1.000000,3.5","GD_Assassin_Streaming,GD_Assassin_Skills.Misc.Att_DeathMark_BonusDamage,BaseValue.BaseValueConstant,0.200000,.8","GD_Itempools.Runnables.Pool_FourAssassins,BalancedItems[1].Probability.InitializationDefinition,None,GD_Balance.Weighting.Weight_1_Common","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectDamage.BaseValueAttribute,None,D_Attributes.Projectile.ProjectileDamage","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectDamage.BaseValueScaleConstant,1.000000,.25","GD_Shields.Projectiles.Proj_LegendaryBoosterShield:BehaviorProviderDefinition_1.Behavior_Explode_140,BehaviorSequences[0].BehaviorData2[7].Behavior.StatusEffectChance.BaseValueConstant,1.000000,20","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.EmbraceChaos.Anarchy,SkillDescription,,Killing an enemy or fully emptying your gun's [skill]Magazine[-skill] while in combat grants you a stack of [skill]Anarchy[-skill]. Each stack of [skill]Anarchy[-skill] increases [skill]Gun Damage[-skill]. Prematurely reloading your gun causes you to lose all stacks of [skill]Anarchy[-skill]. [skill]Anarchy[-skill] stacks are quickly lost while in [skill]Fight for your Life[-skill].","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.Misc.Att_Anarchy_AccuracyPerStack_PreAdd:ConstantAttributeValueResolver_1,ConstantValue,,0","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.Misc.Att_Anarchy_AccuracyPerStack_PostAdd:ConstantAttributeValueResolver_1,ConstantValue,,0","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.Misc.Att_Anarchy_AccuracyPerStack:ConstantAttributeValueResolver_1,ConstantValue,,0","GD_Tulip_Mechro_Streaming,GD_Tulip_Mechromancer_Skills.Misc.Att_Anarchy_AccuracyPerStack_Reported:ConstantAttributeValueResolver_1,ConstantValue,,0") set Transient.GearboxAccountData_1 Services (Transient.SparkServiceConfiguration_0)